5:06 - No because not every one have a specific object to scan, not every model exist in our world such as monster characters etc. and still those scanned models need to be optimised for gamedev
why should it kill 3D modelling? XD that makes no sense because in 3D modelling you can just model everything, with 3D Scan you can only scan what exist XD
Let's say you wanted a scene with a table with a bowl on top containing bunch of fruit, how long would it take to 3d model that from scratch? With this device it would take minutes. Also I have many sculptures I have made for animation that I can now turn into 3d models, again in a matter of minutes. Sign me up!
@@spockboy how many different bowls, tables and other items are you going buy to scan? Those are better off modeled so there's variety. Sure you can scan fruit but even then how often are you going to use that fruit? Modeling means it's always different and you don't have to have the object in the house. And if you want to scan larger more complex objects like cars, trees, buildings it's not going to work and if something does exist that can do that it's going to be extremely cost prohibitive.
@@spockboy and what do you want to prof with that now? all you do is suport my argument, XD because yeah tables and Fruits are something that exist, and that is what I have said you only can scan what already exist, and the sculptures are also done by you so that they exist ,right? ^^ but what do you want to do with this when you would have to create something that don't exist, let's say someone has come up with his own fantasy setting with really unique looking creatures, and he wants a model of a goblin, but the goblins in his world are looking like nothing you could scan, then you would have to 3D sculpt or model it ^^
Something poetic about doing this to a Woody and Buzz. Woody and Buzz where original 3D models, from the first big computer animation movie. Then some real life toys got made of them, now the toys getting scanned and turned into 3D models. They came full circle.
With the invention of the camera, painters didn't give up their palettes and canvases, did they? Similarly, I think 3d scanner will make the same contribution to CGI, just as photography changes the way of seeing and contributes to the art of painting (It was possible to record movements that were too fast for the eye to follow thanks to camera and photos: For example, thanks to a series of photographs taken by the Englishman Eadweard Muybridge, it became clear that the leg movements of horses depicted up to that time were incorrectly drawn) 📷🔄🎨
Soet of....Everything that is at all functional was replaced by cameras. Painting is only done sort of for fun now.....likely not even 0.0001% of portraits or landscape images are painted, but its misleading to only say this... ....vecause it isn't so much that artists were replaced with cameras as cameras just _expanded_ the ability to make portraits or other images to the general public, whereas before only the wealthiest people could afford it. However, even amongst the wealthy, as soon as cameras overtook paintings in terms for quality, they probably did replace 99% of it in terms of 'commercial'/functional/done for payment) use. There's still one more aspect though....non-commercial/functional (i.e. personal) use in painting is bigger than ever as a percentage of population, but that's only because modern chemistry and energy has made pigments super cheap...if that wasn't the case, painting today might be a very rare art form indeed....at least in comparison due to the costs. I think 3D modeling as it is today would still exist, but only as a niche or hobby. All studios would switch completely to the most efficient option.
I’m happy to see 3D scanning technology begin to become much more effective and accessible to the average consumer and especially for content creators like us. Nice job on your review of this product. I may give it a try once I get back into playing around with 3D.
As a 3D artist I can see this being really cool for sculpts for rendering, or references for modeling. The topology is just too bad to apply to any sense than other than the above, which has its limited uses. Good base for a retopology for people who do this as a job. Good base for reference for people who do this as a job/hobby. Interesting.
"Back to the Multiverse" on his shirt. Is this a Reference to a Multiversal crossover on his channel about all Blender Teachers. I can't wait for that if that's true. LOL Great product though Steve.
If all you do is recreating physically available objects. Then yes. 3D scanners can come to replace 3D modeling. Just like how photography replaces drawing and painting. :)
that's a good comparison, only objection I think is that 3D modelling might also be replaced with real life sculpting/claying in combination with a 3D scanner, but I'm not sure if that's going to happen as 3D modelling might be easier then sculpting/claying assets of similar quality but I'm not sure.
The end result you show here seems very low compared to say RealityCapture which uses just a regular iphone. What kind of polycount did you end up with on the Woody or buzz for instance?
Maybe for stationary models for props, not for characters in need of rigged skeletons for animating. The mesh needs to be built a certain way for character joints to bend smoothly.
At first I was rewinding and watching that scene with falling objects at first 30 seconds and was strongly amazed by it's details! You've even added really precise moving mask at your arm and scanner! I'm impressed by attention and work you're putting in your videos!👏👏👏
I’ve seen something like this used to scan fossils, it was pretty cool. It’s a nice invention honestly, I think if you want quick stuff to mess around with or want 3D scans of things like those models, this seems fun to mess with and has a genuinely useful niche for some preservation/study.
considering they model look like they're melting.. I dont think it'll be replacing 3d modeling :) although not a bad starting point for a simple re topology or for when the model is just used for background stuff in vfx I suppose.
Reality capture provides better result than this You just need to move close and take close up Then do retopo in zbrush and make the model sharp along edges. Bring the poly count down to 1k to 20k depending on the object. And make it smooth. And then re texture it and then it's a game ready asset
Would you rather sculpt a weird monster in real life and take the time to set up a most likely expensive 3d scanner and maybe get a half decent model, or would you rather make the monster as a 3d model to begin with with blender which is free?
Monster does not exists in real life so most probably it will be first of all sketched by AI using words and after that AI modelles it in 3d. No work for a sculptor.
Well since it can only scan what exists in front of you it's never going to replace 3d modeling. Will likely work in conjunction with but never replace. It doesn't create anything and that's the reason it's always going to be limited in usage.
I do hope one day this tech gets so advanced that we all just roam our entire city scanning anything reflective or foliage or human hair , buildings etc and make a game out of it in just a couple months
@@ChillieGaming it's going to be more work than you think. You'd have to edit out every single store sign, billboard, business name and person's face. None of those can be used with signed releases which means you'll be paying a lot of for the rights.
@@JamesSmullins yea i know all of these. I'm talking about like some personal projects and games using this tech for fun and not commercial release. But who knows there might be even a better AI in the future that can change those billboards and logos and all copyrighted material with its own version.
You can still clearly see the artifacts and the wireframe is probably a joke. Besides, i decided to choose game design because I like working on the projects myself, i don't need some software to do it for me. What's the fun in that? Although, 3d scanned textures is something else, because those are (mostly) flat surfaces and therefore it works perfectly. But then i still use software such as Substance Painter to texture my models myself. Much more fun.
I don't think it does. The 3d scanner is just a bit more accurate than normal phone or cameras , but nothing that much extraordinary until and unless it's a very expensive 3d scanned
I love you CG but, recently all your videos were ads (Yes it is helpful) but I want you to make tutorials about simulations or sculpting or even 3d scenes An Egyptian Big Fan I hope You Read the comment ♥♥
I currently scan peoples property and build 3d models of the deck,fence,wall or what ever they want built. I'm looking for something with better resolution than my iphone, could this be it? any recommendations?
Imagine an ai that someone told to create an image of you robbing a store or commiting murder, with no way to prove its not real, its a completely unique image that isnt just your face doctored to another body. Lets be careful how much we start relying on ai.
Can people stop using "THIS IS THE KILLER OF ARTISTS" already... This device will most lilely only be good for props and some other details but won't kiil off modeling at all Plus, Stylized Animation lasts longer just like Stylized Video Games.
No scanner software will ever replace 3D modelling until it can create low poly stuff with good topology. Gamedevs need lower poly models instead of the million plus vertices these scanned models have, not to mention the bad topology of them. No thanks.
I mean you can only scan things already existing in the real world so I think better 3d scanning will actually help artists. In terms of "killing" 3d modeling I'm more concerned about ai ...
I love to hear about a new investment in 3D scanning. However, no, 3D scanning ultimately will not replace manual 3D modeling in the near future. Unless you can somehow perfectly 3D scan hair without the need to cut it off and replace it with hair particles.
Yes it's interesting technology. But I could say that it's nothing there to be scary of because if you need to create something like jewelry piece which doesn't exist in real world. You have to model it from scratch and especially if it's for manufacturing I mean for 3d printing, without human it's not possible. And of course you need to clean up scaned models to prepare good topology and uv sets
I use Luma ai and scanivers and It's pretty impressive how good it works. What do you think about those apps ? Have you tried them yourself? And are they same good as the Revopoint range 3d scanner? Lots of questions, but would love to hear what you are thinking.
You would probably get better results without using the turn table. That's because the lighting in the room will never be even and the specular highlight in real life moves along the object as it rotates.
"This will kill 3d modelling" Sure, unless you need low-poly objects with good modelling discipline, or models of objects you don't have physical access to. Which is obviously the majority of cases.
hold on buddy you are getting wrong about 3d modeling, this is the way to make your model through a scanner but it's not problem to use 3d modeling with a cube or something else!😕
I asked chatgp to who should I watch for learning blender and it's recommended you. Loving so far ❤
5:06 - No because not every one have a specific object to scan, not every model exist in our world such as monster characters etc. and still those scanned models need to be optimised for gamedev
Not all modellers work for gamedev. And optimisation will be done by AI too in several years, I guess.
To me the big thing will be when image based AI generation gets turned toward 3d modeling.
this will be the day we all lose our jobs
What a time to be alive.
It's already happening, I've seen a couple of in-development programs that can do it. Not too good yet but they're always improving
They already do to some extent. Give it a year or two.
@@CGGeek Dude dont act like old boomers being afraid of technology... jobs will just change.
You have some really good acting skill for acting around 3D objects that don't exist for you at the time.
why should it kill 3D modelling? XD that makes no sense because in 3D modelling you can just model everything, with 3D Scan you can only scan what exist XD
Let's say you wanted a scene with a table with a bowl on top containing bunch of fruit, how long would it take to 3d model that from scratch? With this device it would take minutes. Also I have many sculptures I have made for animation that I can now turn into 3d models, again in a matter of minutes. Sign me up!
@@spockboy how many different bowls, tables and other items are you going buy to scan? Those are better off modeled so there's variety. Sure you can scan fruit but even then how often are you going to use that fruit?
Modeling means it's always different and you don't have to have the object in the house. And if you want to scan larger more complex objects like cars, trees, buildings it's not going to work and if something does exist that can do that it's going to be extremely cost prohibitive.
@@spockboy and what do you want to prof with that now? all you do is suport my argument, XD because yeah tables and Fruits are something that exist, and that is what I have said you only can scan what already exist, and the sculptures are also done by you so that they exist ,right? ^^
but what do you want to do with this when you would have to create something that don't exist, let's say someone has come up with his own fantasy setting with really unique looking creatures, and he wants a model of a goblin, but the goblins in his world are looking like nothing you could scan, then you would have to 3D sculpt or model it ^^
@@ragnarhrodgarson1952 I don't understand your argument bro, a 3d model doesn't exist either, until you make it. : )
@@JamesSmullins My opinion is biased because I haven't learned how to 3d model yet. (LMAO) Any suggestions? : )
Something poetic about doing this to a Woody and Buzz. Woody and Buzz where original 3D models, from the first big computer animation movie. Then some real life toys got made of them, now the toys getting scanned and turned into 3D models. They came full circle.
With the invention of the camera, painters didn't give up their palettes and canvases, did they? Similarly, I think 3d scanner will make the same contribution to CGI, just as photography changes the way of seeing and contributes to the art of painting (It was possible to record movements that were too fast for the eye to follow thanks to camera and photos: For example, thanks to a series of photographs taken by the Englishman Eadweard Muybridge, it became clear that the leg movements of horses depicted up to that time were incorrectly drawn) 📷🔄🎨
Yeah, it's simply 3d scans which is already been used, no one have time to create 3d models these days
Soet of....Everything that is at all functional was replaced by cameras. Painting is only done sort of for fun now.....likely not even 0.0001% of portraits or landscape images are painted, but its misleading to only say this...
....vecause it isn't so much that artists were replaced with cameras as cameras just _expanded_ the ability to make portraits or other images to the general public, whereas before only the wealthiest people could afford it.
However, even amongst the wealthy, as soon as cameras overtook paintings in terms for quality, they probably did replace 99% of it in terms of 'commercial'/functional/done for payment) use.
There's still one more aspect though....non-commercial/functional (i.e. personal) use in painting is bigger than ever as a percentage of population, but that's only because modern chemistry and energy has made pigments super cheap...if that wasn't the case, painting today might be a very rare art form indeed....at least in comparison due to the costs.
I think 3D modeling as it is today would still exist, but only as a niche or hobby. All studios would switch completely to the most efficient option.
3D scanning won't kill anything. Because scanning can't get me horse girls for my furry 3D art, so I'll have to model my own.
This video feels like it has got only sponsor block without actual content
I’m happy to see 3D scanning technology begin to become much more effective and accessible to the average consumer and especially for content creators like us. Nice job on your review of this product. I may give it a try once I get back into playing around with 3D.
The future is soo exciting
As a 3D artist I can see this being really cool for sculpts for rendering, or references for modeling.
The topology is just too bad to apply to any sense than other than the above, which has its limited uses.
Good base for a retopology for people who do this as a job.
Good base for reference for people who do this as a job/hobby.
Interesting.
It's not going to completely kill 3D modeling. Not when you're trying to model a product of your imagination, something that doesn't exist.
"Back to the Multiverse" on his shirt. Is this a Reference to a Multiversal crossover on his channel about all Blender Teachers. I can't wait for that if that's true. LOL Great product though Steve.
If all you do is recreating physically available objects. Then yes. 3D scanners can come to replace 3D modeling. Just like how photography replaces drawing and painting. :)
that's a good comparison, only objection I think is that 3D modelling might also be replaced with real life sculpting/claying in combination with a 3D scanner, but I'm not sure if that's going to happen as 3D modelling might be easier then sculpting/claying assets of similar quality but I'm not sure.
Also it will need a REAL good retopo algorithm
1 million plus subscribers! Wow! I remember when you were blender Steve doing your thing. Love it!
The end result you show here seems very low compared to say RealityCapture which uses just a regular iphone. What kind of polycount did you end up with on the Woody or buzz for instance?
Ya man.
Reality capture all the way!
Maybe for stationary models for props, not for characters in need of rigged skeletons for animating. The mesh needs to be built a certain way for character joints to bend smoothly.
At first I was rewinding and watching that scene with falling objects at first 30 seconds and was strongly amazed by it's details! You've even added really precise moving mask at your arm and scanner! I'm impressed by attention and work you're putting in your videos!👏👏👏
Great review, thanks for sharing👋👋
I’ve seen something like this used to scan fossils, it was pretty cool. It’s a nice invention honestly, I think if you want quick stuff to mess around with or want 3D scans of things like those models, this seems fun to mess with and has a genuinely useful niche for some preservation/study.
Hey brother you can tell me how I create to Pain (color red) effect in blender
Ok I don't think 3d scanning will replace 3d modling because u can only scan already existing objects. But modling can make any thing
considering they model look like they're melting.. I dont think it'll be replacing 3d modeling :) although not a bad starting point for a simple re topology or for when the model is just used for background stuff in vfx I suppose.
Reality capture provides better result than this
You just need to move close and take close up
Then do retopo in zbrush and make the model sharp along edges.
Bring the poly count down to 1k to 20k depending on the object.
And make it smooth.
And then re texture it and then it's a game ready asset
@@ChillieGaming do retopo in coat way better.
That intro cuaght me off guard real good
can't wait to scan my pet dragon and giant castle with this!
So it wasnt a coincidence that i just got an ad for that thing
Would you rather sculpt a weird monster in real life and take the time to set up a most likely expensive 3d scanner and maybe get a half decent model, or would you rather make the monster as a 3d model to begin with with blender which is free?
Monster does not exists in real life so most probably it will be first of all sketched by AI using words and after that AI modelles it in 3d. No work for a sculptor.
Will the revopoint create stl files that can be gcoded into cnc router?
Well since it can only scan what exists in front of you it's never going to replace 3d modeling. Will likely work in conjunction with but never replace. It doesn't create anything and that's the reason it's always going to be limited in usage.
I do hope one day this tech gets so advanced that we all just roam our entire city scanning anything reflective or foliage or human hair , buildings etc and make a game out of it in just a couple months
@@ChillieGaming it's going to be more work than you think. You'd have to edit out every single store sign, billboard, business name and person's face. None of those can be used with signed releases which means you'll be paying a lot of for the rights.
@@JamesSmullins yea i know all of these.
I'm talking about like some personal projects and games using this tech for fun and not commercial release.
But who knows there might be even a better AI in the future that can change those billboards and logos and all copyrighted material with its own version.
You can still clearly see the artifacts and the wireframe is probably a joke. Besides, i decided to choose game design because I like working on the projects myself, i don't need some software to do it for me. What's the fun in that? Although, 3d scanned textures is something else, because those are (mostly) flat surfaces and therefore it works perfectly. But then i still use software such as Substance Painter to texture my models myself. Much more fun.
Hey how much did this cost you if you don’t mind me asking? I am from Australia so I don’t know if it’s different price over here?
On his tshirt, Back to the Multiverse 👍
Amazing 🤩🤩
You're right. It would be far easier to scan a real Orc than to model one. 😉
just a little retopo and it's ready to use for games
Have you ever felt to learn blender discouraged? 😆
0_0.. sometimes I almost give up but don't because if I give up have endure nightmares every day.
Does it automatically retopo the scan data for you?
If it doesn't, you'll still have to do lots of clean up work.
I don't think it does.
The 3d scanner is just a bit more accurate than normal phone or cameras , but nothing that much extraordinary until and unless it's a very expensive 3d scanned
I love you CG
but, recently all your videos were ads (Yes it is helpful)
but I want you to make tutorials about simulations or sculpting or even 3d scenes
An Egyptian Big Fan
I hope You Read the comment
♥♥
The object you scan HAS BEEN 3D modeled by someone to begin with.
You could use this thing with paper crafts to make quick low poly models even
Whoa! incredible
Ok, but how do i scan a spaceship?
Build it cheaply and quickly out of paper, then scan it and re-skin it in blender. : )
@@spockboy 💀 bruh i rather model it then do that
I currently scan peoples property and build 3d models of the deck,fence,wall or what ever they want built. I'm looking for something with better resolution than my iphone, could this be it? any recommendations?
Hahahahhahah ❤ Boom tutorial 5:30
Do you remember the days when you made tutorials, and content anyone could use? Now I need to win the lottery to follow along!
tutorials comin at u face
@@CGGeek Can't wait!!!
as an android phone guy this could be a nice alt to the iphone built in scanning they have.
and its better than lidar scanning, but I do wish Android phones also had the option! It's why I've switched to IOS
5 minute long ad? when does the video start?
Great company 👍
BOMBASTIC
Side eye 👀
Please what app do you use for your animation
Blender! These physics were done using the free Molecular addon
Thanks so much
This is great 🙌🏾💙
how does it scan objects that don't exist?
It would be the same as having it scan your brain. : )
It doesn't and can't and that's why it will never replace actual modeling.
WOOW!! The world is getting A.I.ed!!
so I can now scan things that doesn't exist instead of modeling them....good to know I guess...
Can someone tell me is arc a770 good for 3d development? I couldn't find any videos on youtube
multiple Linux diso compatible, or just windows and ( Ubunutu) compatible ?
Would love if this could add to the iphone as the ONLY way to get high quality ir face tracking.
Amazing 👍👍🏻👍🏽
this tool could never kill default cube
Does this mean you can put your feet up while chatgpt generates and presents your videos using your 3D scanned host?
Imagine an ai that someone told to create an image of you robbing a store or commiting murder, with no way to prove its not real, its a completely unique image that isnt just your face doctored to another body. Lets be careful how much we start relying on ai.
Bro which laptop I can buy for 3d , under 490 dollar plz help me
Can people stop using "THIS IS THE KILLER OF ARTISTS" already...
This device will most lilely only be good for props and some other details but won't kiil off modeling at all
Plus, Stylized Animation lasts longer just like Stylized Video Games.
No scanner software will ever replace 3D modelling until it can create low poly stuff with good topology. Gamedevs need lower poly models instead of the million plus vertices these scanned models have, not to mention the bad topology of them. No thanks.
This animation will kill us! Waiting for 2 months for a tutorial and finally got....
0:12 He looks a bit like Castiel from Supernatural
Can you scand a Lamborghini and try to printed in a 3D printer? 🙃(In real live side also)
But does this scanner creates a heavy poly asset or is there option to get low poly.
you can choose how high poly you want it to be with different quality settings
@@CGGeek thank you ✨.for this content
I mean you can only scan things already existing in the real world so I think better 3d scanning will actually help artists. In terms of "killing" 3d modeling I'm more concerned about ai ...
My broke 3D animator fellow, just use xbox kinect.
R.I.P. proper topology
What about stuff that doesn't exist?
Awesome device! Thanks mr CG Geek!
when will you announce the winner of your nvidia 3090 gpu giveaway?
how can you create a dragon? or an alien, artists can't be replaced
Bro's acting like 3d scanning tech only just got invented.
It's not going to kill 3D modeling. It only scans things that already exist or have been created in the real world.
I love to hear about a new investment in 3D scanning. However, no, 3D scanning ultimately will not replace manual 3D modeling in the near future. Unless you can somehow perfectly 3D scan hair without the need to cut it off and replace it with hair particles.
ah yes, another way to abuse the default cube
Alright, let's see this thing 3d scan an alien cyborg ghost with plasma blasters...
lol I've been keepin' a cyborg ghost around just for that ;)
How can I scan Bruce Lee ?
cgweak
Yes it's interesting technology. But I could say that it's nothing there to be scary of because if you need to create something like jewelry piece which doesn't exist in real world. You have to model it from scratch and especially if it's for manufacturing I mean for 3d printing, without human it's not possible. And of course you need to clean up scaned models to prepare good topology and uv sets
Hey CG Geek i am a big fan but i am a beginner in blender so can you please make some beginner tutorials? because i dont get how to use blender
why would it? 3d Scanning has been around for decades.
That is an excellent question.
Its a clickbaity question
And people said kinect was useless. this stuff literally excists bcs of kinect. i mean, its literally what i used kinect years ago for.
I use Luma ai and scanivers and It's pretty impressive how good it works. What do you think about those apps ? Have you tried them yourself? And are they same good as the Revopoint range 3d scanner? Lots of questions, but would love to hear what you are thinking.
how are you gonna scan something that is in your mind like any imagination
Does the software also work on Linux? It would be great because blender is faster with Linux
3D Diffusion SOON
Now you can scan doughnuts!
yessss
Cool
It won't kill 3d modelling, or at least not stylized 3d. We can't scan carton characters yet.
You would probably get better results without using the turn table. That's because the lighting in the room will never be even and the specular highlight in real life moves along the object as it rotates.
For capturing textures yes, but for just getting the deformation of the model not sure it makes a difference..
"This will kill 3d modelling" Sure, unless you need low-poly objects with good modelling discipline, or models of objects you don't have physical access to. Which is obviously the majority of cases.
This is soo goood thank you bro your subsicriber from morocoo
Hahah this vid is fun and informative
funny how everybody with an iphone is mentioning the lidar scanner.. while apps like realitycapture dont even use that thing.. hehe
hold on buddy you are getting wrong about 3d modeling, this is the way to make your model through a scanner but it's not problem to use 3d modeling with a cube or something else!😕