I was kind of thinking that some third party designers, should kind of focusing on maybe doing some of the FUMBBL secret teams, just to get away from the GW main teams that are already out. With the Oni Kickstarter, it does help for people that want to start to build a Northern Nippon Team, or a Ninja Halfling Team.
Also, I'm surprised that Ben or Milton didn't look at the Khorne Team on the FUMBBL secret team, as they just updated them to the 2020 rules, just around the same time GW drop the Khorne team. If they compared both the stats, they are almost the same, just a drop here, and a raise here. I'm wondering if GW is taking notes off of FUMBBL, make minor tweaks, and brings them out saying here's a new team that we created.
Noted you mentioned Myth & Goal in your news. Thought you and some of the fans might want to know they have now unlocked the full Lizardmen team, so now the 109$ pledge is 5 teams (Humans, Orcs, Elves, Dwarves, Lizards) with an add-on Necro team for 30$, and we're very close to unlocking a KS exclusive Kroxigor (already got Ogre, Troll and a Deathroller equivalent unlocked). Oh yeah, and you get an entirely other fantasy football themed game with it too. If that's your sort of thing.
The unlocked lizard team has tipped me over the edge and I will be backing it now! Also a bunch of big guys already unlocked too. Just a shame it'll take so long to receive them!
I could see the Bloodspawn having Mighty Blow (+2) and Animal Savagery and working as a double edged sword, since Mighty Blow (+2) would also work on their teammates.
Hopefully not. That would be broken AF. Maybe Frenzy Juggs? They need to differentiate it a bit from a minotaur so horns +frenzy doesn't seem too likely and three skills would be very strong. I do think that frenzy is in the cards.
Point of order re: 00:29:38 - AndyDavo made the BB2 Chalice final a couple of weeks ago with a four Frenzy Black Orc roster, and that team was hella fun :)
Gotta say loving the Kislev team! They've leaned heavily into the Polish feel but that's not a bad thing! Just wondering what those winged totems/banners sound like when a Fella is running really fast 🙂 Yes I do imagine things like that!
I think that rerolls will wind up at 60K and I'll say why while also complimenting GW on this one. The box is: 4 Khorne Warriors for 440K 2 Beastagors for 140K 6 Marauders for 300K What does that equal? 880K 8 is the number of Khorne. Just ... Kudos, GW. That was VERY well done. If rerolls are 60K, then you could grab two for the 1 mil ... you'll need it, because those poor guys are gonne get BROKEN out there, but, well, Blood for the Blood God never says WHOSE blood, you know?
Sure lineman not too great, but on defense it gives u the option to put 10+AV bloodseekers on the line OR the linemans on the line to be sacrificed like linerats. Also note if u have 4 bloodseekers and 4 gors then there's hardly any linemans.
I can't imagine the Bloodspawn recieve Multiblock. I mean, I like it, but I don't believe he will recieve it. it fits to less into the khorne theme to me. but I would prefer Multiblock over frenzy. I see the chain, where I believe he could recieve prehensile tail, and Claw, because of his left fist. (there is a kind of thorne attached to it.) So I see a M5, S5, Frenzy, Prehensile Tail and Claw modell, when I'm looking at him. Why else does he has such details? Did they had to chain him to a wall before? was he killing to many teamplayers? why? Khorne likes that, so I don't see any other reason. I Believe they want to lead the players in a way to buy armbar, so u can build a kind of roadblock which hurts u, when u run away, or something like that. maybe not the best tactic, but I could Imagine, it may come that way. With rerolls I would hope, they recieve 60k rerolls, but I believe it will end up with 70k in the end. (50k is not imaginable. to cheap) Primary Skillacces I see G on marauders, GS on warriors and Khornegors S on our big guy. Secondary Skills I see AS on marauders, AP on Khornegors and and A on Warri. Big guy, I don't know, maybe AG I totaly don't see mutationaccess on this team. The old khorne roster didn't had it neither. Im currently thinking about, if it could be smart to max out the rerolls. I mean new editions allows multiple rolls a turn so maybe 4 RR, 2 Warri, 2 Khornegor, 7Marauders could be an option, too. But I'm not sure. (but this build would be the reason, why 50k for rerolls is unacceptable. Immagine 4 Khornegores, 2 Warri and 5 Marauders and 5 Rerolls. This would be hardcore... so 50 k won't be comming up.) I'm interested in your builds around this team. In BB1 I realy were struggling building Khornerosters, or to play it. Most of the times I'm not able to remove something from the field. (my rolls are bad) If I surf an enemy my own model ends up exposed to the line. and I don't realy know, how to skill Player, who start with juggernought, but still got an agilityacces. Do I realy want all khornegors with block? Maybe build one Khornegor as sacker. Horns/Juggernought + Tackle/Stripball/frenzy sounds realy delicous to me. Add up guard so he helps killing stuff around him afterwards, too, so a diffrent one can pick up the ball. (As said, my armorrolls allways ended up bad, so I learned tactics, where I'm happy with anything, which is no skull xD) Or how to build a frenzyplayer without primary skill access to S or A? I mean, normaly I would skill Sidestep, or standfirm to protect save him after crowdsurfing someone. but without any primary access? Witchelves, Ulfwerner, Dwarfslayer, the Minotaur, all of these frenzy player start with either agility, or streangt as primary acces. As said above, I don't see that on Khorne Marauders. So to my mind there is plenty of room to talk about in your upcomming videos and I can't expect to wait, when they come out.
Time stamp for Khorne is 14:43
I was kind of thinking that some third party designers, should kind of focusing on maybe doing some of the FUMBBL secret teams, just to get away from the GW main teams that are already out. With the Oni Kickstarter, it does help for people that want to start to build a Northern Nippon Team, or a Ninja Halfling Team.
Also, I'm surprised that Ben or Milton didn't look at the Khorne Team on the FUMBBL secret team, as they just updated them to the 2020 rules, just around the same time GW drop the Khorne team. If they compared both the stats, they are almost the same, just a drop here, and a raise here. I'm wondering if GW is taking notes off of FUMBBL, make minor tweaks, and brings them out saying here's a new team that we created.
Noted you mentioned Myth & Goal in your news.
Thought you and some of the fans might want to know they have now unlocked the full Lizardmen team, so now the 109$ pledge is 5 teams (Humans, Orcs, Elves, Dwarves, Lizards) with an add-on Necro team for 30$, and we're very close to unlocking a KS exclusive Kroxigor (already got Ogre, Troll and a Deathroller equivalent unlocked).
Oh yeah, and you get an entirely other fantasy football themed game with it too. If that's your sort of thing.
The unlocked lizard team has tipped me over the edge and I will be backing it now! Also a bunch of big guys already unlocked too. Just a shame it'll take so long to receive them!
I could see the Bloodspawn having Mighty Blow (+2) and Animal Savagery and working as a double edged sword, since Mighty Blow (+2) would also work on their teammates.
Hopefully not. That would be broken AF. Maybe Frenzy Juggs? They need to differentiate it a bit from a minotaur so horns +frenzy doesn't seem too likely and three skills would be very strong. I do think that frenzy is in the cards.
Point of order re: 00:29:38 - AndyDavo made the BB2 Chalice final a couple of weeks ago with a four Frenzy Black Orc roster, and that team was hella fun :)
31:35 you know me too well 🥲
Gotta say loving the Kislev team! They've leaned heavily into the Polish feel but that's not a bad thing!
Just wondering what those winged totems/banners sound like when a Fella is running really fast 🙂
Yes I do imagine things like that!
Imo frenzy would be really great combined with the 'grab' skill.
I think that rerolls will wind up at 60K and I'll say why while also complimenting GW on this one.
The box is:
4 Khorne Warriors for 440K
2 Beastagors for 140K
6 Marauders for 300K
What does that equal?
880K
8 is the number of Khorne.
Just ... Kudos, GW. That was VERY well done.
If rerolls are 60K, then you could grab two for the 1 mil ... you'll need it, because those poor guys are gonne get BROKEN out there, but, well, Blood for the Blood God never says WHOSE blood, you know?
As an orc player, I can confirm that the entire time I was thinking this team seemed entirely familiar.
Big guy gets brawler!
Sure lineman not too great, but on defense it gives u the option to put 10+AV bloodseekers on the line OR the linemans on the line to be sacrificed like linerats. Also note if u have 4 bloodseekers and 4 gors then there's hardly any linemans.
I play a snotling team but the khorne are looking really interesting 🤔🤔. Chaos Dwarf building is to expensive 😅😅.
I wouldn't start this team without all 4 Khorngors.
Hahahah funny you should say about squigs im working on a team at the moment just need a rule set for them :-)
I can't imagine the Bloodspawn recieve Multiblock. I mean, I like it, but I don't believe he will recieve it. it fits to less into the khorne theme to me. but I would prefer Multiblock over frenzy.
I see the chain, where I believe he could recieve prehensile tail, and Claw, because of his left fist. (there is a kind of thorne attached to it.) So I see a M5, S5, Frenzy, Prehensile Tail and Claw modell, when I'm looking at him. Why else does he has such details? Did they had to chain him to a wall before? was he killing to many teamplayers? why? Khorne likes that, so I don't see any other reason.
I Believe they want to lead the players in a way to buy armbar, so u can build a kind of roadblock which hurts u, when u run away, or something like that.
maybe not the best tactic, but I could Imagine, it may come that way.
With rerolls I would hope, they recieve 60k rerolls, but I believe it will end up with 70k in the end. (50k is not imaginable. to cheap)
Primary Skillacces I see G on marauders, GS on warriors and Khornegors S on our big guy.
Secondary Skills I see AS on marauders, AP on Khornegors and and A on Warri. Big guy, I don't know, maybe AG
I totaly don't see mutationaccess on this team. The old khorne roster didn't had it neither.
Im currently thinking about, if it could be smart to max out the rerolls. I mean new editions allows multiple rolls a turn so maybe 4 RR, 2 Warri, 2 Khornegor, 7Marauders could be an option, too. But I'm not sure. (but this build would be the reason, why 50k for rerolls is unacceptable. Immagine 4 Khornegores, 2 Warri and 5 Marauders and 5 Rerolls. This would be hardcore... so 50 k won't be comming up.)
I'm interested in your builds around this team. In BB1 I realy were struggling building Khornerosters, or to play it.
Most of the times I'm not able to remove something from the field. (my rolls are bad) If I surf an enemy my own model ends up exposed to the line. and I don't realy know, how to skill Player, who start with juggernought, but still got an agilityacces.
Do I realy want all khornegors with block? Maybe build one Khornegor as sacker. Horns/Juggernought + Tackle/Stripball/frenzy sounds realy delicous to me. Add up guard so he helps killing stuff around him afterwards, too, so a diffrent one can pick up the ball. (As said, my armorrolls allways ended up bad, so I learned tactics, where I'm happy with anything, which is no skull xD)
Or how to build a frenzyplayer without primary skill access to S or A? I mean, normaly I would skill Sidestep, or standfirm to protect save him after crowdsurfing someone. but without any primary access? Witchelves, Ulfwerner, Dwarfslayer, the Minotaur, all of these frenzy player start with either agility, or streangt as primary acces. As said above, I don't see that on Khorne Marauders.
So to my mind there is plenty of room to talk about in your upcomming videos and I can't expect to wait, when they come out.
Why not 3blood, 3 gores and 3 rerolls...
The oni kickstarter seems a bit over-priced