In a Ciaphas Cain book (The Traitor's Hand) there's a scene where a Slaaneshi sorceress, Madame Sejwek (lol Soyjak), casts an illusion on every loyal PDF soldier in the room to make her appear as their lover. Even Cain was stunned for a moment, but was lucky to have Jurgen coming in to cancel the effect on him. Cain then pointed his gun at the surprised & furious sorceress and said "Impersonating an Inquisitor is a capital offence." and shot her. In the footnote Amberley confesses that it's quite gratifying 😊
@multigatawny5204 Dude, like you wouldn't believe. In "Duty Calls": "My attention was quite pleasantly distracted for a moment by the callipygian spectacle ascending past my eye level, and as I placed my foot on the lowest tread I couldn't help tilting my neck back a little to continue appreciating it for a moment longer." Basically dude was admiring Kasteen's ass, friends as they are. Which lets him spot out incoming assassin servo skulls and rally troops to defend themselves. We need Hugh Jackman as Cain. Dude has the height and the comedic chop, and maybe Bryce Dallas Howard as Col Kasteen.
@barrybend7189 True, though Cavill has already been fancasted as Loken, Valdor, Garro, Eisenhorn, etc. and yes - Cain, plenty of times. I guess we'll see.
@@ngominh259hey Cain might be the best introduction for Warhammer as he's just normal enough to be a good baseline yet just stupidly lucky to encounter most of the Warhammer 40K universe and live.
My favorite memory from my foray into dark heresy 1e, was my psyker built to use minor luck powers to be a crack shot with a revolver. I was the last person standing in the party, lining up a shot to kill the last heretic, invoke unnatural aim, roll a 9, get thrown 20 feet in the air, and die from fall damage.
A friend of mine used Holocaust after another party member died in their DH campaign. He killed all the cultists and 2 Noise Marines in a single cast. The art he got done for it is still my favorite 40k fanart too.
Learning that Bricky doesn't know what a Sorcerer in 40k is, is very surprising. They absolutely do use magic without being psykers, that's what chaos rituals are all about!
To be fair, every time you try to look up "Sorcerer" on the 40K wikia, it just redirects to Chaos Space Marine Sorcerers. And we know that Bricky does a lot of research by trawling the wikis. It's understandable he wouldn't know, since apparently the fandom at large (and possibly Games Workshop itself) doesn't consider non-Psyker Sorcery of sufficient interest to talk about. And that's more a problem with GW's methods of talking about elements of its setting than anything.
@@cinderheart2720 Yeah, there's definitely a failure on GW's side to really establish "Sorcery" as a thing distinct from Psykers. So people end up assuming that all characters who "do magic", especially with Chaos rituals or the like, are Psykers by default.
To be fair it's confusing that all we get from people who are "Sorcerers" are always Chaos Sorcerers and there magic is always tied to Tzeentch and the warp which makes them pyschers so magic is basically just psychic powers and nothing about the lore really states there's any difference @@Bluecho4
@@Bluecho4 Yeah, it's basically GW not having a tight grasp on their writing. Since psyker powers come from the warp and Chaos is effectively just The Warp, daemon rituals shake out as 'doing psyker stuff but Chaos'. Chaos is already so nebulous in terms of what it is and what it can or will do that randomly endowing psyker abilities onto people doesn't seem unreasonable. Plus, basically every Chaos psyker is also a Chaos sorcerer because sorcery gives you more psyker powers, which blurs the line into nonexistence. This is especially true when the Imperium is the dominant POV, and the default response to anything vaguely Chaos-y is to shoot it in the face immediately and pray to the Emperor later.
Buddy critically failed a check playing a psycher when casting a spell while his guy was hopped up on chems and he summoned in ethereal maggots that only he could see and they ate his flesh. Such a fun game.
I had a dark heresy campaign that lasted over a year. my character became a full inquisitor eventually and ended up accidentally summoning greater daemons and causing planetary apocalypse level events on 3 separate occasions and he wasn't even a psyker. (oops.)
@@migrivp2672 First time it was because I rolled "Rending the Veil" around a bunch of braindead/unconscious people and the DM ruled that such undefended minds and bodies in such close proximity to the Warp turned them all into minor daemonhosts. The second time I rolled Dark Summoning and because I was playing the Astropath class as a Genestealer Magos the DM let it be a Lictor that decided it was time to take me out. While the rules say it specifically wanted to kill me, I managed to hide in a box until it ran out of time and left.
I know right? Actually seething right now. That and their constant mention of D&D as if it's the WHOLE of the hobby. 5e and it's consequences have been a disaster for the tabletop hobby.
@@JasoTheRed48F2 I've come to expect that of most people normie adjacent. It's become the standard. As bad as I think it is that 5e is the face rather than like. Pathfinder 2
We need to acknowledge and give recognition to her for having perfect memes to accommodate the comedic articulation these two regularly find themselves in.
When Bricky jumped from talking about psykers to talking about Danny Elfman, I couldn't stop thinking of the Chaos Gods singing in his style. "Kidnap the Emperor's sons! Throw them to the void! Force him to collect them all, see if he's annoyed!"
Especially during "Dude, where's my psyker?" 3 nutters too trigger-happy with their psychic powers looking for a ton and a half of unsanctioned psykers. It's no surprise they almost enshrined a psychic null for a while lmao 😂
Dark Heresy has so many cool things to it even in the other classes. Tech priests can Get an enhancement giving them emperor Palpatine force lightning, or inbuilt maglev so they can hover or float. I also played a psyker and two moments come to mind. One where I hid under a bed attempted to manifest a stealth ability, got a peril that caused a massive shockwave to to throw everything and everyone around the room. The other was when we faced a final boss who was a daemon and my character tackled a daemon, manifested Holocaust, and a peril caused wings to sprout from my back in the process. I also maxed the damage which can't be ignored by any means and ended up burning the daemon to true death... Dark Heresy's best selling point is that there is so much built into the world it never falls flat despite how much you know.
I played a Navigator in the Rogue Trader TTRPG in a campaign that lasted about 2 years… you learn so much lore that you wouldn’t find in any other books. One example is that Navigators will duel between themselves (especially if they’re from the noble navigator houses). These duels are basically staring contests using the third eye. The loser either looks away or passes out…
Honourbound has some awesome uses of it. Lydia uses telekinesis to drop all the magazines out of the cultists' guns right before the squad breaches in. She also stabs a cultist sorcerer in the neck while IN the immatereum... she was awesome.
"Ooops, suddenly Bloodthirster" - essentially one of my first experiences with Idiria (the unsanctioned psyker companion in Owlcats 40k Rouge Trader)...
I actually played Only War. Which is the guard version of this game. In the first session the extremely potent sanction payer who was blowing appart orks with bolt of lightnings rolled peril of the warp. Off all the options he could off got he got one that reflected the power back at him. He reflected his own very min mixed very powerful lightning bolt back at himself, did many many times his health in damage and exploded in a gory red mist. A week later a very similiar psyker was added to the squad to replace the fallen one, though he was a lot more cautious about perils of the ward
one of the only times i played the warhammer RPG table top game, we were holding a helipad waiting for pickup VS oncoming tyranids. the psyker failed a check and conjured a "vortex of doom" by accident. that vortext then sailed right into the synapse creature leading the assault and killed it instantly. we still reminisce about the "vortex of doom fail win" to this day sometimes
In Warhammer Fantasy Role play 4th edition if you play as a wizard you have a table similar to perils of the warp, my personal favorite side effects is where you crap your self and have disadvantage on all rolls until you can take a bath
You also have to consider with 'appeasing a daemon with rituals' that those rituals tend to include ingredients that you can't exactly purchase from your local street-vendors. And that's before we get into all the rituals which require you to make modern-art projects out of living (and probably resisting) humans. The Black Crusade ttrpg (or one of its expansions) has very extensive descriptions of example rituals of how one would summon or appease a daemon, and they're a lot more hard to set up than just 'draw a pentagram in chalk and hail Khorne 10 times'
Played a lot of Dark Heresy back in college. The ideal setup is you are playing as agents of an Inquisitor. Either as his personal retinue, or the local agents on the ground. Boss is busy elsewhere, and trusting you with critical aspects of their investigation. Or purge, depending on their methods. Very much the Eisenhorn/Ravenor RPG.
I played a session like this, my character was a Psyker and was basically the main candidate to become an Inquisitor and was being tested by the current one. Because as much as Psykers are hated, there's quite an advantage to being able to read people's minds while being an Inquisitor...
Oh boy! Dark Hersey was more or less my introduction to 40k (after Dawn of War) let me learn you a thing! DH (at least 1st edition) was based on a system called *Basic Roleplaying* ("BRP") and your character had stats between 1 and 100. 10s are a major break point (they give you "bonuses"), but generally speaking you succeed at a roll by rolling under whatever your statistic is. (If your Ballistics Skill is 33, you want to roll under a 33 to successfully shoot someone). The "Average" citizen of the Imperium has a score of about 30 across the board. Space Marines naturally have around 50. Now, there's modifiers. Having a reflex sight on your rifle might confer a +10 to shooting that rifle, so you effectively are shooting at a 43 instead of a 33. When you see stuff in the text that says "VERY HARD (-30)" that means it applies a -30 to your score. So that, instead of trying to roll under a 33 to shoot someone, suddenly you're trying to roll under a 3. (13 if you have that reflex sight. Praise the Great Horned Rat.) DH1 is very brutal and unforgiving. (Yes, DH players, there's a lot more variables I'm intentionally skipping over. Shush.)
There are more types of psykers within the dark heresy game, some based on the career paths you go down. There is the scholar emperyian which is your psyker nerd/savant who may not be perfect at all knowledge based things, but knows a lot to make a little bit of meta gaming okay. They are also the ones that end up with the most amount of psy rating which makes them more OP. There is the militant psyker who is basically what you expect a psyker from the imperial guard to be like, with military training and better in battle situation. There is the imperial diviner whose sole job is trying to predict shit before it hits the fan. There is the templar calaxis of the psykana which is a militant order of psykers really good at melee, aka Warhammer 40ks own version of a Jedi. Really good if you have a force weapon. There is the sorcerers who make deals with daemons and end up with their own daemonic powers and abilities that no other psyker can have. Unfortunately these psykers don't last long, they end up causing a lot more explosions and problems than other psykers. There are the wyrds and nascent psykers, the former are a type of psyker that appears as a mutation as the players of dark heresy end up accumulating corruption, which is like magical radiation, which can in some instances turn you into a psyker that has one specific power that they can try spamming whenever they feel like it. The nascent psykers are similar they are just not sanctified and keep learning new powers that usually cause more harm than good. There is also the chance of becoming a daemon which grants you psychic powers, which is a lot of fun but again your not going to be around for a long time. At best you get the angron treatment and are locked up and released only when you are needed. You can play a grey knight in dark heresy 1st edition, but that means little to no rpging as anyone you come into contact with either dies or has their memory altered. Finally there is the Primaris psyker which is literally the most powerful end goal psyker a psyker player can become, which once the players reach ascension, in some cases you can become an alpha grade psyker if you finished the path of a scholar emperyian.
I played a PR 40 Psyker in a Black Crusade game, Heretek turned Undivided Daemon Prince. The guy was basically Chaos Jesus and walked around summoning Greater daemons just by yelling their names and could drag armies of daemons out of the warp on a whim. Fun stuff, especially after the quasi-permanent arm-wrestling match with Big E.
dude shout out to the Fantasy Flight run of 40K TTRPGs. Love me dark heresy. Love me Only War. simple as. EDIT: it's so fucking funny to hear Bricky try to fumble his way through explaining the very basics of how the core systems of these TTRPGs work. it's really clear nobody here has actually played them before lmao
Someone went "look at the funny tables" and that's about it. Which is fair, the crit tables were what initially drew my attention to Dark Heresy. EXPLODING BONE MARROW is funny.
@@VallornDeathblade Stupid Tables with damning consequences or major impact is the keystone of any Flavor-heavy TTRPG. I am wholly biased, but I believe it's what makes a system more than just the rules and makes it a *game*.
Theres a good few of these systems and all of them have psykers but sadly they got replaced with a simpler one that encompasses them all called wrath and glory the old ones are similar to one another being d100 systems with some comptability at different levels of power in the world from lowest to strongest you've got Only war- guardsman ttrpg, it can include vehicles Rogue trader- one player is the trader and the rest are the crew which can include certain xenos like orks and dark eldar Dark heresy 1e and 2e- inquisitor and inquisitorial agents Deathwatch- space marine suicide missions Black crusade-really strong guys you can play as chaos marines and cult leaders Also warhammer fantasy has some ttrpgs called warhammer fantasy roleplay where you play as empire characters which can be the lowest of peasants to wizards and witch hunters, we're on 4e currently but theres a lot of good content for 2e like: -a similar to dark heresy magic table but with 3 different levels of severity aka 3 different d100 tables -a mutation table that has 1000 results all gone into depth with -a lot of other interesting insights like a beastiary with a lot of good quotes one of the scholars that makes quotes in it is a skaven its such a good read
another fun detail you can play as ogryn in only war, they have a passive where they wont go in the back of a vehicle unless they're convinced by a commisar called "it dark in dere" and on the sorcerer note I think its because once you become a chaos psyker you get easier access to the warp juice
The rogue trader ttrpg you can play as a weirdboy, to stop your head from exploding you can bring some orks, squigs and grots with you so when that energy starts building you cause them to explode instead
My favorite happened in the game I was running for my daughters. One daughter rolled perils of the warp and just stopped existing for about 60sec. Popped into the warp and back again, gained corruption and insanity. But the terror on her face when she just blipped out and started reaching for a new character sheet was spectacular.
I've always wanted an episode that thoroughly covers what Psykers can do (and have done to them) like this, and listening to it was a blast. I think there's still room for an episode on Chaos sorcerers in the future though, some of the stuff I've heard about is nuts.
I had a hilarious Perils of the Warp moment happen a few months in my Dark Heresy group. Our group consisted of a Guardsman, a Techpriest, and *very* cavalier Psyker called Luther. Luther has rolled Perils of the Warp previously, but somehow always got lucky enough to kind of weasel his way out of the consequences. For example: gravity inverting while exploring a section of a derelict spaceship that had no gravity, so effectively nothing happened. But eventually Luther's luck ran out. We were deep in a derelict vessel overrun with mutated abominations AND opportunistic xenos scavengers and we were pretty banged up after a fight. Luther decided to wave off the Techpriest's offered medical attention and heal himself using a minor psykic power. Rolled Psychic Phenomena. Rolled Perils. Rolled 91 - Unbound Daemonhost. Rolled WP to resist possession - failed. Fate-point reroll - still failed. Our GM rolls for the Daemonhost's appearance and gleefully describes how the flesh of Luther's face rots away, his fingers elongate into bony talons and we are struck with a stench of decay that we can feel even through our voidsuits. We roll WP against fear and fail miserably. Even if we hadn't been paralyzed by fear - this foe is likely beyond us. Our GM informs Luther's player that it is now his turn, and he should act according to his new nature. We brace for a TPK as Luther's player announces that he will channel his mighty psykic powers to smite us down, and rolls to channel a psykic attack. He rolls hot enough to overchannel and hit two targets with psykic bolts, but rolls another two 9s on the power die. The first resolves into a harmless Psychic Phenomenon, but the second is Perils of the Warp again. And he manages to roll Psychic Mirror, causing both bolts to target himself, bypassing armor for good measure since the attack originates within his own possessed flesh. He rolls hot for damage on both attacks and promptly EXPLODES in a shower of warp-tainted gore. The two surviving party members gain a nice fistful of insanity points and take several rounds to recover their senses but we somehow manage to skulk back to our home base for that mission minus one psyker.
The Black Pants Legion podcast did a Dark Heresy campaign called Magistratum Mundanus that was pure gold. Highly recommend. The guy playing the psyker was great.
I played a rogue psyker which I think is added in a later book. I seem to remember starting with insanity points and hallucinations came fairly often. Loved the Dark heresy RPG
"Wrath and Glory" is the newer version of W40k ttrpg.(d6 system) Just make sure you get the right edition. As GW switched companies that made it, with some differences in the rules.
I just finished a Campaign with a Psyker, who also became a Warlock (and therefore became a antagonist). We will return to these characters in Ascension. The Number you ad to your Psychic Roll is your Willpower Bonus (WkB), which is with my Wk of 66 the 60. So in this Case, 6 will be added to the Psychic Check. You may use one full action to prepare your Psychic Check. Which doubles your WkB. I wanna tell a small Story. We were fighting a Chaos Space Marine who was trying to become a Daemon Prince. I used the Force Barrage and used all my Dice in the Roll (Had Psi Rating of 4 at that point). Rolled 2 Nines. I got the following results: My own Force Barrage (with more damage than anyone would be able to tank) was thrown into my own face. I always hated the Mirror Trap Card... And on top of that I was flung 12 meters into the air. Which threw me of the Building, which was the highest tower of the Hive City. Making it short, I had to permanently burn one of my fate points to "survive" all that. At least my Character went on to become a true monster in psychic abilities and is no longer able to be corrupted. When you gain Corruption Points (CP) you always subtract your WkB. With my future plans for this character he will reach a point where he always removes 9 CP, when he gets any. Which make Sorceries pretty much free to use (When you use them you gain +1D10 CP). Too bad that most of them are just Psychic Abilities Light Edition. Except for the very juicy ones, like Gate! Psyker and Sorcerer are completely different things. A Psyker has a Gene that gives him his powers. A Sorcerer on the other hand can be a Psyker but doesn't have to be one. They use their understanding of Chaos/the Warp to create Abilities similar to what a Psyker can do. In terms of Rules: Sorcerers begin with a Psi Rating of 2. Later on go to Master Sorcerer which increases it to 4. If a Psyker gains those Talents it works a bit differently. You gain +1 on your Psi Rating per Talent, but your Powers are overcharged with Warp Energy therefore you gain a +20 whenever you have to roll on the Psychic Phenomena/Perils of the Warp Tables. Normally a Psyker can only get a Psi Rating of 6, but with this, they come up to 8. Which is really powerful if you have become a Master of your Discipline as you can use Half of your Psi Rating Dice to be able to ignore any 9s you roll.
Jooooo W40K TTRPG's mentioned! What a glorious day! Dark Heresy is a great system especially the 2nd edition. I encourage everyone with an interest in 40k or rpgs in general to try it out
Rogue trader is based on Rogue trader my guys. There's a couple of TTRPG systems for 40k: Rogue trader, Dark heresy 1&2, Wrath and glory. Only W&G is DnD-esque.
as my TTRPG group always likes to do, ya gotta chant it while the psyker gets ready to roll it. Perils of the Warp! Perils of the Warp! Perils of the Warp!
So the Dark Heresy RPG books used to be apart of Fantasy Flight’s 40k RPG range. This range was quite expansive with several different RPG systems - tho most of them shared quite a bit so you could actually link them quite easy if playing across multiple. Dark Heresy - you play as inquisitorial acolytes across an expanse of missions trying to seek out cults, find hidden relics of both human and alien design, search out treachery and save the imperium and improving your every growing name and ranks within the inquisition and your own inquisitors party. - there is a 2nd edition of Dark Heresy too. Rogue Trader (what the Rogue Trader game is based off) - is as it says. Your group play a Rouge Trader and their little group of companions as you just make your way across the imperium doing as you will, while not getting yourself completely murdered. Deathwatch - again as you can guess. You play as a Space Marine within the deathwatch. You can choose your class and your chapter each with their own unique additions to your character (note while the starting book gives you 6 chapters the expansion books expand these out massively alongside giving you rules to make your own). Dark Crusade - you play as Chaos this time. You can be a simple cultist or even a chaos marine. Pledge yourself to a god (or none or all) and raise yourself up the ranks and position of your warband and take to the galaxy to loot and burn and slaughter with glee. Only War - you play as the sons and daughters of the imperium serving within the Imperial Guard. You and your players (or GM) can create your own regiment from ground up, then characters and take part in very longtime but also deadly campaigns. You feel like your in the guard playing this one and there is so many options for regiment creation it can even inspire your own guard and tabletop unit. Sadly why you’ll struggle to find these outside of people who have PDF links to downloads you can get them from is due to Fantasy Flight no longer producing them. Even tho extremely popular, GW made a bit of a stupid when it went to FFG and told them that they could either continue making their RPG books using their IP… as long as they completely dropped making any of the Star Wars IP games they were doing (I.e. X-Wing, Imperial Assault, Armada, the Star Wars RPG series and Legion). You can guess which FFG stuck with. And it was also due to this that GW lost the FFG 40k RPG range and was forced to make their very poor replacement which I don’t think I’ve ever actually seen anyone talk about or play.
Correction Rogue Trader game is based on the Rogue Trader Fantasy Flight Games. Dark Heresy and Rogue Trader both existed for sometime its just been out of print for years.
Since you guys are doing Psykers, and RPG stuff, I feel it important to plug my 40k ttRPG. I'm making a GorkaMorka RPG. The Public Playtest Edition will be available 1/1/2025. Play an Ork, Grot, Snot or even a Squig. Do Orky things. Die often and be rewarded for doing so in Orky ways. The first 40k Ork RPG ever. It's not about Epic Adventure. It's about screwing around, and just having a good time wrecking face. Several random tables, including specialized Hazardous tables, as MANY things in the game are Hazardous. Weirdboyz have their own Hazardous Table. Many things that only existed in previous editions are available in GorkaMorka (MadBoyz, SkarBoyz, Hop-Splat Fieldgunz, and more). The game is Player Driven, meaning the narrative is crafted by the Players and their Actions. The referee (GameBoss) is just there to interpret the acts and progress the scenes. The Story is up to those playing. The Public Playtest will be for you, the players, to aid in making the Final Release Version as great as it can be, by submitting feedback. The Final Release Version will be 100% Free, as this is an Unofficial Fan Made product.
38:05 you are born a psyker but you have to do the work to become a sorcerer, study, learn retuals, ect ect,. You can be a sorcerer without being a psyker, Luthor for example learned retuals from books
28:57 Holocaust is a word originating from Greek language and translates to "Fiery sacrifice". Also FYI: If you cannot get the Dark Heresy rulebook (it is out of print for quite some time now), Cubicle 7 has your back with their own TTRPG "Wrath & Glory".
I used to play a Psyker named Ravia Mae in Dark Herasy. I rolled well but she did go mad after a while... She ended up as a warp entity that protected the ship... She died rolling a 100 on WP trying to fortify the Geller field...
If you're ever curious how it plays, there was a short actual play of Dark Heresy on ItmeJP's channel from many years ago that had TotalBiscuit as a tech priest.
Hey guys just wanted to share. The first edition of 40k TTRPG was a game called Rogue Trader, that is what Owlcats game is based off of. Dark Heresy's d100 systems, tables, many talents, and so on where taken from Rogue Trader TTRPG.
ACHTUALLY Rogue Trader is its own game, TECHNICALLY. Fantasy Flight put out 4 games that I can recall: Dark Heresy (Inquisition), Rogue Trader (Rogue Traders, duh), Only War (Imperial Guard), and Deathwatch (Space Marines). Owlcat's game system is (very) loosely based on the TTRPG. They are similar to D&D/Pathfinder in only the loosest sense. Like, you're not rolling d20s to resolve anything. You can run them together, but for example Deathwatch isn't really... balanced to run along side Only War. Y'know, Astartes vs Guard. smh my head roll Perils of the Warp
I mean if we want to get TECHNICALLY - FFG only put out 3 - Dark Heresy was Black Industries originally and then republished by FFG even before 2e. There are copies out there which is the 1e core rulebook without the FFG branding. FFG did make a ton of expansions though which occupy too much of my shelf space but looking at the prices on ebay for stuff like The Lathe Worlds and Blood of Martyrs makes me weep. But thats nothing on some of the Rogue trader expansion books such as Faith & Coin or Stars of Inequity. Stars of Inequity honestly is so vital as well with the amount of content you can just straight up generate from its like 100 pages of D100 tables.
A single DH game in college was my first real dip into 40K outside of /tg/ shitposting. Knowing what I know now, my 80 year old neophyte psyker was not very believable in setting (I rolled randomly; blame the tables). It was funny when the DM decided to end the one shot and sent a Bloodthirster after us. It crit our Guard, turning him into a pile of viscera instantly. Me and the other psyker then used the trip power, alongside the power that gives a penalty to tests and the Deja Vu power, to make it keep slipping in the blood pile while the soldier and tech priest lobbed grenades at it until it died. Dee's Guts were made into a sanctified relic after the fact. That was a fun game.
It would be a really chaotically awesome mess if other party members had a D-100 table like this. - Like a Master Scout Sergeant whose battle hardened PTSD brain could snap and become a sleeper cell stealth assassin against everyone. Or a Mad Terminator marine that gets possessed by Khorne or afflicted with their own form of high octane grimdark cyber-psychosis. Lots of infinite possibilities for other party members too. Great system and tables to think about. Another cool character could be a Rogue trader with super charisma that could charm and mind control a massive group in an instant, or on a wildly fail roll turn an entire sector of space mercenaries against themselves and the party.
Be sure to check out the critical hit tables. They are just as funny. Also, on the Warhammer Fantasy side of things, their RPG had fun random tables as well, including one for your character's prophesized death done by a priest of Morr. On a roll of 100, it's so horrific that the priest has a heart attack.
In my Only War game (the TTRPG to play guardsman) we had a Psyker. During a mission to clear out a traitor stronghold, our Psyker tried to use a power and failed so hard that he summoned a Bloodletter. Panicking, on his turn he tried to use another power to try and kill the Bloodletter, only to fail once again and summon ANOTHER Bloodletter. As the group is running the hell away, he tried one last time to do anything against the demons and ended up exploding, killing his character, the demons, and traumatizing our entire group. To this day, my character (an Ogryn by the name of Chunk) refuses to be in the same room with another Psyker.
My favourite memory of my Dark Heresy playthrough was my group getting ambushed by an Eversor assassin on an abandoned hulk. We were getting ran through the beginning turn so we decided to run and the Eversor rolled a d6 and locked on to me. I proceeded to max out any and all psychic powers/rolls I had to take him with me using perils and rolled crit fail, followed by a 99 on my perils table. Turned into a fire Daemon, oneshot the eversor and chased my party out of the hulk with each of them being 1 tile away each turn from being oneshot by me. The last guy, our Arbites was 1 tile away from getting off the map but it was my turn and I was one tile in range for a fire storm. I asked him how much he liked his character, he said a lot, so i made him flip a coin for it. I ended up branding my characters name on his ass cheek and let him go, but we came back later at a higher level for violent closure.
The first dark heresy story i read about was someone using psychometry and getting perils, rolling warp quake and killing the entire party as the very first check in the campaign.
In a Ciaphas Cain book (The Traitor's Hand) there's a scene where a Slaaneshi sorceress, Madame Sejwek (lol Soyjak), casts an illusion on every loyal PDF soldier in the room to make her appear as their lover. Even Cain was stunned for a moment, but was lucky to have Jurgen coming in to cancel the effect on him. Cain then pointed his gun at the surprised & furious sorceress and said "Impersonating an Inquisitor is a capital offence." and shot her. In the footnote Amberley confesses that it's quite gratifying 😊
Classic Ciaphas Cain W
@multigatawny5204 Dude, like you wouldn't believe.
In "Duty Calls":
"My attention was quite pleasantly distracted for a moment by the callipygian spectacle ascending past my eye level, and as I placed my foot on the lowest tread I couldn't help tilting my neck back a little to continue appreciating it for a moment longer."
Basically dude was admiring Kasteen's ass, friends as they are. Which lets him spot out incoming assassin servo skulls and rally troops to defend themselves. We need Hugh Jackman as Cain. Dude has the height and the comedic chop, and maybe Bryce Dallas Howard as Col Kasteen.
@@ngominh259Henry Cavil could also fit Cain as he also fits the description of the Imperial Boy scout.
@barrybend7189 True, though Cavill has already been fancasted as Loken, Valdor, Garro, Eisenhorn, etc. and yes - Cain, plenty of times. I guess we'll see.
@@ngominh259hey Cain might be the best introduction for Warhammer as he's just normal enough to be a good baseline yet just stupidly lucky to encounter most of the Warhammer 40K universe and live.
Being a psyker is like casting a wild magic. You don't know what you are going to get including just simply exploding yourself and ally around you.
Roll for effectiveness
One of the outcomes is to summon a literal greater demon. One being Scarbrand.
Potted plant! Potted plant!
Yeah, It's like that but multiplied by nightmares and suffering
Being a psyker is like if wild magic was in D&D 1E
My favorite memory from my foray into dark heresy 1e, was my psyker built to use minor luck powers to be a crack shot with a revolver. I was the last person standing in the party, lining up a shot to kill the last heretic, invoke unnatural aim, roll a 9, get thrown 20 feet in the air, and die from fall damage.
Video ideas:
1. Blood Bowl explained. Do this either during football season or the Superbowl.
2. Leetu explained.
That would be a great superbowl special.
I hope if they talk about Leetu they mention the ReTweet Boi meme from Codex Compliant.
A friend of mine used Holocaust after another party member died in their DH campaign. He killed all the cultists and 2 Noise Marines in a single cast. The art he got done for it is still my favorite 40k fanart too.
Do you have a link for it? I'd love to see it
@@evillaughinthebackground5732 Seconded. I must witness this dopeness
@@n.henzler50 thirded, the world must know
Fourthed, I need this art
Fifthed
Learning that Bricky doesn't know what a Sorcerer in 40k is, is very surprising.
They absolutely do use magic without being psykers, that's what chaos rituals are all about!
To be fair, every time you try to look up "Sorcerer" on the 40K wikia, it just redirects to Chaos Space Marine Sorcerers. And we know that Bricky does a lot of research by trawling the wikis. It's understandable he wouldn't know, since apparently the fandom at large (and possibly Games Workshop itself) doesn't consider non-Psyker Sorcery of sufficient interest to talk about.
And that's more a problem with GW's methods of talking about elements of its setting than anything.
@@Bluecho4 He knows that the Word bearers exist though! We all do, but for some reason the concept doesn't get generalized.
@@cinderheart2720 Yeah, there's definitely a failure on GW's side to really establish "Sorcery" as a thing distinct from Psykers. So people end up assuming that all characters who "do magic", especially with Chaos rituals or the like, are Psykers by default.
To be fair it's confusing that all we get from people who are "Sorcerers" are always Chaos Sorcerers and there magic is always tied to Tzeentch and the warp which makes them pyschers so magic is basically just psychic powers and nothing about the lore really states there's any difference @@Bluecho4
@@Bluecho4 Yeah, it's basically GW not having a tight grasp on their writing. Since psyker powers come from the warp and Chaos is effectively just The Warp, daemon rituals shake out as 'doing psyker stuff but Chaos'. Chaos is already so nebulous in terms of what it is and what it can or will do that randomly endowing psyker abilities onto people doesn't seem unreasonable. Plus, basically every Chaos psyker is also a Chaos sorcerer because sorcery gives you more psyker powers, which blurs the line into nonexistence.
This is especially true when the Imperium is the dominant POV, and the default response to anything vaguely Chaos-y is to shoot it in the face immediately and pray to the Emperor later.
DK: “I didn’t realize there was a 40K version of DND!”
DK by brother in Thr Emperor, you read the All Guardsmen Party!
And once of the two times he even read it while sober!
@1:06:00 "Nah, I'm built different" -every Chaos Dude about to become a Warp Spawn.
Buddy critically failed a check playing a psycher when casting a spell while his guy was hopped up on chems and he summoned in ethereal maggots that only he could see and they ate his flesh. Such a fun game.
Bricky correcting DK on the pronunciation of "telepathy" right after butchering "psychometry" is so on-brand. 🤣
Man said "derogetous"
Played a Psyker in a Rogue Trader tabletop RPG a while ago and managed to summon a Daemon TWO SESSIONS IN A ROW. It was a pretty magical experience.
Same deamon or two different one?
I had a dark heresy campaign that lasted over a year. my character became a full inquisitor eventually and ended up accidentally summoning greater daemons and causing planetary apocalypse level events on 3 separate occasions and he wasn't even a psyker. (oops.)
Is your party still alive?
@@migrivp2672 First time it was because I rolled "Rending the Veil" around a bunch of braindead/unconscious people and the DM ruled that such undefended minds and bodies in such close proximity to the Warp turned them all into minor daemonhosts. The second time I rolled Dark Summoning and because I was playing the Astropath class as a Genestealer Magos the DM let it be a Lictor that decided it was time to take me out. While the rules say it specifically wanted to kill me, I managed to hide in a box until it ran out of time and left.
@@Dracobyte Surprisingly yes! We got out both times relatively unscathed thanks to there being generally more tempting targets than us.
Bricky called the FFG d100 system like dnd sentence him to the penitent engine Immediately!
Or better yet, initiate him to the word. 8)
Bricky: “Rogue trader by owlcat seems to be inspired by the dark heresy TTRPG”
The rogue Trader TTRPG: :(
I know right? Actually seething right now. That and their constant mention of D&D as if it's the WHOLE of the hobby.
5e and it's consequences have been a disaster for the tabletop hobby.
I like the d100 since degrees of success and failure is more fun then auto success or failure
@@JasoTheRed48F2 I've come to expect that of most people normie adjacent. It's become the standard. As bad as I think it is that 5e is the face rather than like. Pathfinder 2
@@JasoTheRed48F2D&D has always been by far the dominant game in TTRPGs and by far the most well known by the general public.
@@101Mant Well I think it doesn't deserve that spot any more. There far better TTRPGs out there!
I’d watch Bricky, DK, and the numbskulls crew do a dark heresy campaign with Kirioth as the GM
Fuck yeah
That would be awesome!
Fund that shit right now! 💸
agreed!
Add Zoren the Bear or Alphabusa; we're cooking with this one.
We need to acknowledge and give recognition to her for having perfect memes to accommodate the comedic articulation these two regularly find themselves in.
The Warp is like a box of Chocolates. You never know what you’ll spawn.
"I FEEL THE WARP OVERTAKING ME... IT IS A GOOD PAIN"
-local psyker
When Bricky jumped from talking about psykers to talking about Danny Elfman, I couldn't stop thinking of the Chaos Gods singing in his style.
"Kidnap the Emperor's sons!
Throw them to the void!
Force him to collect them all,
see if he's annoyed!"
"Do you hear the voices too"!? "WITNESS YOUR DOOOOOOM"!!!
This Episode makes me appreciated the All Gaurdsmen party even more
Especially during "Dude, where's my psyker?"
3 nutters too trigger-happy with their psychic powers looking for a ton and a half of unsanctioned psykers. It's no surprise they almost enshrined a psychic null for a while lmao 😂
The AdRic crew (I include Kirioth at this point) should do a Live Play of Dark Heresy... I bet if they asked Leutin nicely, he might be down to DM...
Fuck yeah
@@Wes9859i will second this fuck yea
or like
professional DM and friend Zoran lol
Dark Heresy has so many cool things to it even in the other classes. Tech priests can Get an enhancement giving them emperor Palpatine force lightning, or inbuilt maglev so they can hover or float.
I also played a psyker and two moments come to mind. One where I hid under a bed attempted to manifest a stealth ability, got a peril that caused a massive shockwave to to throw everything and everyone around the room.
The other was when we faced a final boss who was a daemon and my character tackled a daemon, manifested Holocaust, and a peril caused wings to sprout from my back in the process. I also maxed the damage which can't be ignored by any means and ended up burning the daemon to true death...
Dark Heresy's best selling point is that there is so much built into the world it never falls flat despite how much you know.
I played a Navigator in the Rogue Trader TTRPG in a campaign that lasted about 2 years… you learn so much lore that you wouldn’t find in any other books.
One example is that Navigators will duel between themselves (especially if they’re from the noble navigator houses). These duels are basically staring contests using the third eye. The loser either looks away or passes out…
Honourbound has some awesome uses of it. Lydia uses telekinesis to drop all the magazines out of the cultists' guns right before the squad breaches in.
She also stabs a cultist sorcerer in the neck while IN the immatereum... she was awesome.
She really was
Great book! Would like more of the Antari Rifles, honestly.
"Ooops, suddenly Bloodthirster" - essentially one of my first experiences with Idiria (the unsanctioned psyker companion in Owlcats 40k Rouge Trader)...
I actually played Only War. Which is the guard version of this game.
In the first session the extremely potent sanction payer who was blowing appart orks with bolt of lightnings rolled peril of the warp.
Off all the options he could off got he got one that reflected the power back at him. He reflected his own very min mixed very powerful lightning bolt back at himself, did many many times his health in damage and exploded in a gory red mist.
A week later a very similiar psyker was added to the squad to replace the fallen one, though he was a lot more cautious about perils of the ward
one of the only times i played the warhammer RPG table top game, we were holding a helipad waiting for pickup VS oncoming tyranids. the psyker failed a check and conjured a "vortex of doom" by accident. that vortext then sailed right into the synapse creature leading the assault and killed it instantly. we still reminisce about the "vortex of doom fail win" to this day sometimes
Ayo that's hilarious dude
In Warhammer Fantasy Role play 4th edition if you play as a wizard you have a table similar to perils of the warp, my personal favorite side effects is where you crap your self and have disadvantage on all rolls until you can take a bath
You also have to consider with 'appeasing a daemon with rituals' that those rituals tend to include ingredients that you can't exactly purchase from your local street-vendors. And that's before we get into all the rituals which require you to make modern-art projects out of living (and probably resisting) humans. The Black Crusade ttrpg (or one of its expansions) has very extensive descriptions of example rituals of how one would summon or appease a daemon, and they're a lot more hard to set up than just 'draw a pentagram in chalk and hail Khorne 10 times'
Played a lot of Dark Heresy back in college.
The ideal setup is you are playing as agents of an Inquisitor. Either as his personal retinue, or the local agents on the ground. Boss is busy elsewhere, and trusting you with critical aspects of their investigation. Or purge, depending on their methods.
Very much the Eisenhorn/Ravenor RPG.
I played a session like this, my character was a Psyker and was basically the main candidate to become an Inquisitor and was being tested by the current one. Because as much as Psykers are hated, there's quite an advantage to being able to read people's minds while being an Inquisitor...
Oh boy! Dark Hersey was more or less my introduction to 40k (after Dawn of War) let me learn you a thing!
DH (at least 1st edition) was based on a system called *Basic Roleplaying* ("BRP") and your character had stats between 1 and 100. 10s are a major break point (they give you "bonuses"), but generally speaking you succeed at a roll by rolling under whatever your statistic is. (If your Ballistics Skill is 33, you want to roll under a 33 to successfully shoot someone). The "Average" citizen of the Imperium has a score of about 30 across the board. Space Marines naturally have around 50.
Now, there's modifiers. Having a reflex sight on your rifle might confer a +10 to shooting that rifle, so you effectively are shooting at a 43 instead of a 33. When you see stuff in the text that says "VERY HARD (-30)" that means it applies a -30 to your score. So that, instead of trying to roll under a 33 to shoot someone, suddenly you're trying to roll under a 3. (13 if you have that reflex sight. Praise the Great Horned Rat.)
DH1 is very brutal and unforgiving.
(Yes, DH players, there's a lot more variables I'm intentionally skipping over. Shush.)
There are more types of psykers within the dark heresy game, some based on the career paths you go down.
There is the scholar emperyian which is your psyker nerd/savant who may not be perfect at all knowledge based things, but knows a lot to make a little bit of meta gaming okay. They are also the ones that end up with the most amount of psy rating which makes them more OP.
There is the militant psyker who is basically what you expect a psyker from the imperial guard to be like, with military training and better in battle situation.
There is the imperial diviner whose sole job is trying to predict shit before it hits the fan.
There is the templar calaxis of the psykana which is a militant order of psykers really good at melee, aka Warhammer 40ks own version of a Jedi. Really good if you have a force weapon.
There is the sorcerers who make deals with daemons and end up with their own daemonic powers and abilities that no other psyker can have. Unfortunately these psykers don't last long, they end up causing a lot more explosions and problems than other psykers.
There are the wyrds and nascent psykers, the former are a type of psyker that appears as a mutation as the players of dark heresy end up accumulating corruption, which is like magical radiation, which can in some instances turn you into a psyker that has one specific power that they can try spamming whenever they feel like it. The nascent psykers are similar they are just not sanctified and keep learning new powers that usually cause more harm than good.
There is also the chance of becoming a daemon which grants you psychic powers, which is a lot of fun but again your not going to be around for a long time. At best you get the angron treatment and are locked up and released only when you are needed.
You can play a grey knight in dark heresy 1st edition, but that means little to no rpging as anyone you come into contact with either dies or has their memory altered.
Finally there is the Primaris psyker which is literally the most powerful end goal psyker a psyker player can become, which once the players reach ascension, in some cases you can become an alpha grade psyker if you finished the path of a scholar emperyian.
R.i.p. TB his short lived Dark Heresy campaign was my first exposure to 40k. Super fun to listen to
I find it funny that a roll of 9 creates psychic phenomena, considering that 9 is Tzeentch's favorite number.
It's all about the Perils of the Warp baby!
If only the imperium had some kind of super asprin for all of their accepted psykers, given all of thier headaches
They do. It's called a bolter.
I always love tabletop talk, whether it’s 40K or D&D/Pathfinder/etc stuff. Makes me want to run a campaign again.
I played a PR 40 Psyker in a Black Crusade game, Heretek turned Undivided Daemon Prince. The guy was basically Chaos Jesus and walked around summoning Greater daemons just by yelling their names and could drag armies of daemons out of the warp on a whim.
Fun stuff, especially after the quasi-permanent arm-wrestling match with Big E.
5:00 He was doing the "What if evil Supervillains had an assistant" cartoon voice of the Joker. I think it was from DORKLY BITS.
dude shout out to the Fantasy Flight run of 40K TTRPGs. Love me dark heresy. Love me Only War. simple as.
EDIT: it's so fucking funny to hear Bricky try to fumble his way through explaining the very basics of how the core systems of these TTRPGs work. it's really clear nobody here has actually played them before lmao
Someone went "look at the funny tables" and that's about it. Which is fair, the crit tables were what initially drew my attention to Dark Heresy. EXPLODING BONE MARROW is funny.
@@VallornDeathblade It is a fantastic way to draw people into it. I love me some goofy random tables.
@@VallornDeathblade
Stupid Tables with damning consequences or major impact is the keystone of any Flavor-heavy TTRPG. I am wholly biased, but I believe it's what makes a system more than just the rules and makes it a *game*.
Theres a good few of these systems and all of them have psykers but sadly they got replaced with a simpler one that encompasses them all called wrath and glory
the old ones are similar to one another being d100 systems with some comptability at different levels of power in the world from lowest to strongest you've got
Only war- guardsman ttrpg, it can include vehicles
Rogue trader- one player is the trader and the rest are the crew which can include certain xenos like orks and dark eldar
Dark heresy 1e and 2e- inquisitor and inquisitorial agents
Deathwatch- space marine suicide missions
Black crusade-really strong guys you can play as chaos marines and cult leaders
Also warhammer fantasy has some ttrpgs called warhammer fantasy roleplay where you play as empire characters which can be the lowest of peasants to wizards and witch hunters, we're on 4e currently but theres a lot of good content for 2e like:
-a similar to dark heresy magic table but with 3 different levels of severity aka 3 different d100 tables
-a mutation table that has 1000 results all gone into depth with
-a lot of other interesting insights like a beastiary with a lot of good quotes one of the scholars that makes quotes in it is a skaven its such a good read
another fun detail you can play as ogryn in only war, they have a passive where they wont go in the back of a vehicle unless they're convinced by a commisar called "it dark in dere"
and on the sorcerer note I think its because once you become a chaos psyker you get easier access to the warp juice
The rogue trader ttrpg you can play as a weirdboy, to stop your head from exploding you can bring some orks, squigs and grots with you so when that energy starts building you cause them to explode instead
Zoran gonna need to talk to Bricky again after this episode.
Cant wait for the Next Narrative Declaration campaign to feature Bricky and DK
ADEPTUS RIDICULOUS CAMPAIGN SERIES PLEAAAASE
Am a Dark Heresy 1e enjoyer. Glad to see it still getting some love.
you are the only thing keeping me alive rn
"I live and breath and keep bees in the southdowns" is the whole quote. It's from Sherlock Holmes.
"I FEEL THE WARP OVERTAKING ME... IT IS A GOOD PAIN.”
-Local psyker
Dark Heresy 2nd Ed?!
Oh boy Bricky gets to talk about *my* autistic hyper fixation in 40k YAAAAAY
My favorite happened in the game I was running for my daughters. One daughter rolled perils of the warp and just stopped existing for about 60sec. Popped into the warp and back again, gained corruption and insanity. But the terror on her face when she just blipped out and started reaching for a new character sheet was spectacular.
I've always wanted an episode that thoroughly covers what Psykers can do (and have done to them) like this, and listening to it was a blast. I think there's still room for an episode on Chaos sorcerers in the future though, some of the stuff I've heard about is nuts.
I had a hilarious Perils of the Warp moment happen a few months in my Dark Heresy group.
Our group consisted of a Guardsman, a Techpriest, and *very* cavalier Psyker called Luther.
Luther has rolled Perils of the Warp previously, but somehow always got lucky enough to kind of weasel his way out of the consequences. For example: gravity inverting while exploring a section of a derelict spaceship that had no gravity, so effectively nothing happened.
But eventually Luther's luck ran out. We were deep in a derelict vessel overrun with mutated abominations AND opportunistic xenos scavengers and we were pretty banged up after a fight.
Luther decided to wave off the Techpriest's offered medical attention and heal himself using a minor psykic power.
Rolled Psychic Phenomena.
Rolled Perils.
Rolled 91 - Unbound Daemonhost.
Rolled WP to resist possession - failed.
Fate-point reroll - still failed.
Our GM rolls for the Daemonhost's appearance and gleefully describes how the flesh of Luther's face rots away, his fingers elongate into bony talons and we are struck with a stench of decay that we can feel even through our voidsuits.
We roll WP against fear and fail miserably. Even if we hadn't been paralyzed by fear - this foe is likely beyond us.
Our GM informs Luther's player that it is now his turn, and he should act according to his new nature.
We brace for a TPK as Luther's player announces that he will channel his mighty psykic powers to smite us down, and rolls to channel a psykic attack.
He rolls hot enough to overchannel and hit two targets with psykic bolts, but rolls another two 9s on the power die.
The first resolves into a harmless Psychic Phenomenon, but the second is Perils of the Warp again.
And he manages to roll Psychic Mirror, causing both bolts to target himself, bypassing armor for good measure since the attack originates within his own possessed flesh.
He rolls hot for damage on both attacks and promptly EXPLODES in a shower of warp-tainted gore.
The two surviving party members gain a nice fistful of insanity points and take several rounds to recover their senses but we somehow manage to skulk back to our home base for that mission minus one psyker.
The Black Pants Legion podcast did a Dark Heresy campaign called Magistratum Mundanus that was pure gold. Highly recommend. The guy playing the psyker was great.
Chattal (Chat-el). Commonly used as a fancy word for slaves but technically means any kind of property that isn't real estate.
SHADOWHEART LITERALLY WORSHIPS THE PAIN GODDESS
SHE IS 100% CASTING TESTICULAR TORSION
"Testicular Torsion casters are always acting tough, right up until a wizard casts MEND BUTTCRACK!"
Nah, Loviatar is the Goddess of Pain. Don't diss my boy Abdirak.
To take my mind off current events I guess I'll listen about other people going insane
Imagine how bad a candidate you have to be defeated by a treasonous cheeto in an ill fitted suit
Same
Same
I’ve never felt more disappointed in my life.
Would you like some cheese with your whine? We'll be able to afford it now.
I played a rogue psyker which I think is added in a later book. I seem to remember starting with insanity points and hallucinations came fairly often. Loved the Dark heresy RPG
6:30 I have that book!! It’s pretty cool, it’s definitely not a 5e style, it’s based on the d100 system.
Finally, delving into warhammer ttrpgs, need more of that
"Wrath and Glory" is the newer version of W40k ttrpg.(d6 system)
Just make sure you get the right edition. As GW switched companies that made it, with some differences in the rules.
Spoilers: It's not very good. Stick with Fantasy Flight Game's systems instead folks.
I suggest Imperium Maledictum instead, it's much closer to the FF systems.
I just finished a Campaign with a Psyker, who also became a Warlock (and therefore became a antagonist). We will return to these characters in Ascension.
The Number you ad to your Psychic Roll is your Willpower Bonus (WkB), which is with my Wk of 66 the 60. So in this Case, 6 will be added to the Psychic Check. You may use one full action to prepare your Psychic Check. Which doubles your WkB.
I wanna tell a small Story. We were fighting a Chaos Space Marine who was trying to become a Daemon Prince. I used the Force Barrage and used all my Dice in the Roll (Had Psi Rating of 4 at that point). Rolled 2 Nines. I got the following results: My own Force Barrage (with more damage than anyone would be able to tank) was thrown into my own face. I always hated the Mirror Trap Card... And on top of that I was flung 12 meters into the air. Which threw me of the Building, which was the highest tower of the Hive City. Making it short, I had to permanently burn one of my fate points to "survive" all that.
At least my Character went on to become a true monster in psychic abilities and is no longer able to be corrupted. When you gain Corruption Points (CP) you always subtract your WkB. With my future plans for this character he will reach a point where he always removes 9 CP, when he gets any. Which make Sorceries pretty much free to use (When you use them you gain +1D10 CP). Too bad that most of them are just Psychic Abilities Light Edition. Except for the very juicy ones, like Gate!
Psyker and Sorcerer are completely different things. A Psyker has a Gene that gives him his powers. A Sorcerer on the other hand can be a Psyker but doesn't have to be one. They use their understanding of Chaos/the Warp to create Abilities similar to what a Psyker can do.
In terms of Rules: Sorcerers begin with a Psi Rating of 2. Later on go to Master Sorcerer which increases it to 4. If a Psyker gains those Talents it works a bit differently. You gain +1 on your Psi Rating per Talent, but your Powers are overcharged with Warp Energy therefore you gain a +20 whenever you have to roll on the Psychic Phenomena/Perils of the Warp Tables. Normally a Psyker can only get a Psi Rating of 6, but with this, they come up to 8. Which is really powerful if you have become a Master of your Discipline as you can use Half of your Psi Rating Dice to be able to ignore any 9s you roll.
You guys in a RPG session would be hilarious. Will be looking forward for the inevitable episode :))
Jooooo W40K TTRPG's mentioned! What a glorious day! Dark Heresy is a great system especially the 2nd edition. I encourage everyone with an interest in 40k or rpgs in general to try it out
Rogue trader is based on Rogue trader my guys. There's a couple of TTRPG systems for 40k: Rogue trader, Dark heresy 1&2, Wrath and glory. Only W&G is DnD-esque.
I for one look forward to the coming Actual Play Dark Heresy series
I would be so excited to see these folks play this ttrpg together. I think it would be incredible
DK's ideas of GMing are literally like those evil/bad GM stories
It is time for your favorite messed up magic show: The Perils of the Warp!
as my TTRPG group always likes to do, ya gotta chant it while the psyker gets ready to roll it.
Perils of the Warp!
Perils of the Warp!
Perils of the Warp!
Let's roll that wheel and hope for the worst!
So the Dark Heresy RPG books used to be apart of Fantasy Flight’s 40k RPG range.
This range was quite expansive with several different RPG systems - tho most of them shared quite a bit so you could actually link them quite easy if playing across multiple.
Dark Heresy - you play as inquisitorial acolytes across an expanse of missions trying to seek out cults, find hidden relics of both human and alien design, search out treachery and save the imperium and improving your every growing name and ranks within the inquisition and your own inquisitors party.
- there is a 2nd edition of Dark Heresy too.
Rogue Trader (what the Rogue Trader game is based off) - is as it says. Your group play a Rouge Trader and their little group of companions as you just make your way across the imperium doing as you will, while not getting yourself completely murdered.
Deathwatch - again as you can guess. You play as a Space Marine within the deathwatch. You can choose your class and your chapter each with their own unique additions to your character (note while the starting book gives you 6 chapters the expansion books expand these out massively alongside giving you rules to make your own).
Dark Crusade - you play as Chaos this time. You can be a simple cultist or even a chaos marine. Pledge yourself to a god (or none or all) and raise yourself up the ranks and position of your warband and take to the galaxy to loot and burn and slaughter with glee.
Only War - you play as the sons and daughters of the imperium serving within the Imperial Guard. You and your players (or GM) can create your own regiment from ground up, then characters and take part in very longtime but also deadly campaigns. You feel like your in the guard playing this one and there is so many options for regiment creation it can even inspire your own guard and tabletop unit.
Sadly why you’ll struggle to find these outside of people who have PDF links to downloads you can get them from is due to Fantasy Flight no longer producing them.
Even tho extremely popular, GW made a bit of a stupid when it went to FFG and told them that they could either continue making their RPG books using their IP… as long as they completely dropped making any of the Star Wars IP games they were doing (I.e. X-Wing, Imperial Assault, Armada, the Star Wars RPG series and Legion).
You can guess which FFG stuck with. And it was also due to this that GW lost the FFG 40k RPG range and was forced to make their very poor replacement which I don’t think I’ve ever actually seen anyone talk about or play.
I miss Dark Heresy. Such a fun campaign.
Correction Rogue Trader game is based on the Rogue Trader Fantasy Flight Games.
Dark Heresy and Rogue Trader both existed for sometime its just been out of print for years.
Since you guys are doing Psykers, and RPG stuff, I feel it important to plug my 40k ttRPG. I'm making a GorkaMorka RPG. The Public Playtest Edition will be available 1/1/2025. Play an Ork, Grot, Snot or even a Squig. Do Orky things. Die often and be rewarded for doing so in Orky ways. The first 40k Ork RPG ever. It's not about Epic Adventure. It's about screwing around, and just having a good time wrecking face.
Several random tables, including specialized Hazardous tables, as MANY things in the game are Hazardous.
Weirdboyz have their own Hazardous Table.
Many things that only existed in previous editions are available in GorkaMorka (MadBoyz, SkarBoyz, Hop-Splat Fieldgunz, and more). The game is Player Driven, meaning the narrative is crafted by the Players and their Actions. The referee (GameBoss) is just there to interpret the acts and progress the scenes. The Story is up to those playing.
The Public Playtest will be for you, the players, to aid in making the Final Release Version as great as it can be, by submitting feedback.
The Final Release Version will be 100% Free, as this is an Unofficial Fan Made product.
I would love to see you guys run a Dark Heresy campaign!
42:29 that's a very fancy way of saying chattel.
If you guys play a Dark Heresy Campaign, the community wants to see it!
Also bricky your a g for spitting all this lore. DK your sometimes concerning but this wouldn't work without you.
38:05 you are born a psyker but you have to do the work to become a sorcerer, study, learn retuals, ect ect,. You can be a sorcerer without being a psyker, Luthor for example learned retuals from books
The more I listen to this podcast, the more I want to have a conversation with Shy.
The other 2 as well, but Shy intrigues me!
My first introduction to WH40k was TotalBiscuit playing on itmejp's rollplay channel many years ago.
Zoran the Wizard on the podcast when?
28:57
Holocaust is a word originating from Greek language and translates to "Fiery sacrifice".
Also FYI: If you cannot get the Dark Heresy rulebook (it is out of print for quite some time now), Cubicle 7 has your back with their own TTRPG "Wrath & Glory".
I used to play a Psyker named Ravia Mae in Dark Herasy. I rolled well but she did go mad after a while... She ended up as a warp entity that protected the ship... She died rolling a 100 on WP trying to fortify the Geller field...
If you're ever curious how it plays, there was a short actual play of Dark Heresy on ItmeJP's channel from many years ago that had TotalBiscuit as a tech priest.
Hey guys just wanted to share. The first edition of 40k TTRPG was a game called Rogue Trader, that is what Owlcats game is based off of. Dark Heresy's d100 systems, tables, many talents, and so on where taken from Rogue Trader TTRPG.
36:30 i get that ham
ACHTUALLY Rogue Trader is its own game, TECHNICALLY. Fantasy Flight put out 4 games that I can recall: Dark Heresy (Inquisition), Rogue Trader (Rogue Traders, duh), Only War (Imperial Guard), and Deathwatch (Space Marines). Owlcat's game system is (very) loosely based on the TTRPG. They are similar to D&D/Pathfinder in only the loosest sense. Like, you're not rolling d20s to resolve anything. You can run them together, but for example Deathwatch isn't really... balanced to run along side Only War. Y'know, Astartes vs Guard. smh my head roll Perils of the Warp
I mean if we want to get TECHNICALLY - FFG only put out 3 - Dark Heresy was Black Industries originally and then republished by FFG even before 2e. There are copies out there which is the 1e core rulebook without the FFG branding.
FFG did make a ton of expansions though which occupy too much of my shelf space but looking at the prices on ebay for stuff like The Lathe Worlds and Blood of Martyrs makes me weep. But thats nothing on some of the Rogue trader expansion books such as Faith & Coin or Stars of Inequity. Stars of Inequity honestly is so vital as well with the amount of content you can just straight up generate from its like 100 pages of D100 tables.
i'm going to legit strike a deal with chaos to see the Dark Heresy campaign with AdRic
DK's self-loathing decreases when he's sick?
Grandfather Nurgle's love.
A single DH game in college was my first real dip into 40K outside of /tg/ shitposting. Knowing what I know now, my 80 year old neophyte psyker was not very believable in setting (I rolled randomly; blame the tables). It was funny when the DM decided to end the one shot and sent a Bloodthirster after us. It crit our Guard, turning him into a pile of viscera instantly. Me and the other psyker then used the trip power, alongside the power that gives a penalty to tests and the Deja Vu power, to make it keep slipping in the blood pile while the soldier and tech priest lobbed grenades at it until it died.
Dee's Guts were made into a sanctified relic after the fact. That was a fun game.
I’d watch the hell out of an Adeptus Ridiculous Dark Heresy game
"Do you consider yourself someone who knows when things will happen? Any kinda foresight?"
I got anxiety, does that qualify?
It would be a really chaotically awesome mess if other party members had a D-100 table like this. - Like a Master Scout Sergeant whose battle hardened PTSD brain could snap and become a sleeper cell stealth assassin against everyone. Or a Mad Terminator marine that gets possessed by Khorne or afflicted with their own form of high octane grimdark cyber-psychosis. Lots of infinite possibilities for other party members too. Great system and tables to think about. Another cool character could be a Rogue trader with super charisma that could charm and mind control a massive group in an instant, or on a wildly fail roll turn an entire sector of space mercenaries against themselves and the party.
Fuck that redaction bleep scared the living shit out of me 🤣
Be sure to check out the critical hit tables. They are just as funny.
Also, on the Warhammer Fantasy side of things, their RPG had fun random tables as well, including one for your character's prophesized death done by a priest of Morr. On a roll of 100, it's so horrific that the priest has a heart attack.
Can't wait for the AdRic RPG Arc.
Honestly this is a great idea guys! So fun.
In my Only War game (the TTRPG to play guardsman) we had a Psyker. During a mission to clear out a traitor stronghold, our Psyker tried to use a power and failed so hard that he summoned a Bloodletter. Panicking, on his turn he tried to use another power to try and kill the Bloodletter, only to fail once again and summon ANOTHER Bloodletter. As the group is running the hell away, he tried one last time to do anything against the demons and ended up exploding, killing his character, the demons, and traumatizing our entire group. To this day, my character (an Ogryn by the name of Chunk) refuses to be in the same room with another Psyker.
My favourite memory of my Dark Heresy playthrough was my group getting ambushed by an Eversor assassin on an abandoned hulk. We were getting ran through the beginning turn so we decided to run and the Eversor rolled a d6 and locked on to me.
I proceeded to max out any and all psychic powers/rolls I had to take him with me using perils and rolled crit fail, followed by a 99 on my perils table. Turned into a fire Daemon, oneshot the eversor and chased my party out of the hulk with each of them being 1 tile away each turn from being oneshot by me.
The last guy, our Arbites was 1 tile away from getting off the map but it was my turn and I was one tile in range for a fire storm. I asked him how much he liked his character, he said a lot, so i made him flip a coin for it.
I ended up branding my characters name on his ass cheek and let him go, but we came back later at a higher level for violent closure.
I do remember this one... One of my friend played as Sanctioned Psyker, mishaps ensued....
7:11 we love zoran
The first dark heresy story i read about was someone using psychometry and getting perils, rolling warp quake and killing the entire party as the very first check in the campaign.