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10 Common Blender Mistakes and How to Fix them!

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  • Опубликовано: 8 авг 2024
  • Here are 10 Common Blender Mistakes and How to Fix them! These are issues I've seen a lot of Blender beginners make. I also use to make these mistakes, so let's look at how we can work on becoming better 3D artists together!
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Комментарии • 47

  • @SouthernShotty
    @SouthernShotty  Год назад +2

    My Blender 3D Crafty Asset Pack will be on sale this weekend for Black Friday! 25% off on BlenderMarket. Also... Use the code "BF22" for 25% off anything on my Gumroad!
    app.gumroad.com/southernshotty
    blendermarket.com/products/crafty-asset-pack

  • @nadinea4b
    @nadinea4b Год назад +9

    Yes, a detailed mistake series would be amazing! Thank you!!

  • @SchemingGoldberg
    @SchemingGoldberg Год назад +21

    Instead of worrying about UV packing, you can use UDIMs instead, which gives you more resolution, and much more control over resolution. UDIMs are very commonly used in VFX, but most Blender users don't know about them. UDIMs make working with UVs much nicer, especially for complex objects with multiple materials.

    • @JaredTheStrange
      @JaredTheStrange Год назад +1

      Additionally, there's a lot to be said for having human-editable UV layouts so it's not always great to have UVs packed all over the place with no continuity between adjoining faces, in case you want to paint/clone something on the texture later. Of course many 3D tools include 3D texture painting now but they're not always great.

  • @Pezz8855
    @Pezz8855 Год назад +1

    I have heard a lot of these tips before but they were never explained well enough to really know how to fix them myself. Your examples of each solution are perfect, and already helped to massively improve one of my recent scenes. Fantastic video, thank you!

  • @kaitodes330
    @kaitodes330 Год назад +1

    Great tips and good pace. It was well explained and easy to watch :)

  • @littlebacchus216
    @littlebacchus216 Год назад +23

    I think other than rigging and addons I've been guilty of all of them. My big one was totally reliant on box modeling as I moved over from 3Ds Max and that was drilled into us as the best way to model.

    • @MihailBurduja
      @MihailBurduja Год назад

      what's the alternative to box modeling? starting from a single face?

    • @littlebacchus216
      @littlebacchus216 Год назад

      @@MihailBurduja Starting from a single face is possible even a single vertex I guess that would come under Polygon modeling/edge extrusion on from that is Spline/curves modeling, Boolean modeling Parametric modeling. Procedural modeling and sculpting while I don't use them all (some not at all) they are great to know as can save so much time and headache.

  • @iCookMe
    @iCookMe Год назад +1

    Great tips, even for non-blender 3D programs!! Well done, as always!

  • @jeremypajotart
    @jeremypajotart Год назад

    Thank you for this useful content and yes a serie like this on specific topics would be awesome !

  • @PolyxStudios
    @PolyxStudios Год назад +7

    Great Video! The ending was kinda abrupt but still very informative! Thank you :)

  • @Atomicherrmann
    @Atomicherrmann Год назад +1

    i love these types of videos ! it helps a lot ! thanks !

  • @jtinz74
    @jtinz74 Год назад +1

    That's beginner stuff? Puts things into perspective for me.

  • @ratus69
    @ratus69 Год назад +1

    Rendering all at once : very useful tip for me, thanks !

  • @terrorbyt8733
    @terrorbyt8733 Год назад

    Yes 🙌, break on each of this topics !!

  • @cpjworks
    @cpjworks Год назад

    Thanks for the info - super useful.

  • @wadeeliason969
    @wadeeliason969 Год назад

    Great tips. I am guilty of some of them. I do agree with the thoughts on add on's

  • @nikki_zyxx
    @nikki_zyxx Год назад

    Thanks a lot for video!

  • @TiagoTiagoT
    @TiagoTiagoT Год назад +1

    07:11 Keep in mind setting high noise threshold can make for some splotchy areas if you're dealing with some particularly difficult fireflies; in some worse cases, using noise threshold at all can be a problem.

  • @fortissimoX
    @fortissimoX Год назад

    Thank you!

  • @clarissa8804
    @clarissa8804 Год назад

    Thank you king ❤️

  • @ChillieGaming
    @ChillieGaming Год назад

    Yoo congratulations 👏🎉 on getting the RTX 4090.
    Now we will get more great videos from you.
    You went From 2070 to 4090🔥🔥🔥
    Huge jump in performance .
    I'm waiting to get mine next year along with the 7950x3D CPU

  • @MattBlend
    @MattBlend Год назад +4

    I'm a bit confused what he means by number 1 with box modelling. What is his suggestion on how to fix being reliant on it?

  • @garymarkham5179
    @garymarkham5179 Год назад

    Great #blender3D tutorial as always.

  • @samsak1239
    @samsak1239 Год назад

    Sure I'd like you to make a series on it.

  • @chlbrn
    @chlbrn Год назад

    Modeling at scale is a mistake many many people make and they don't realize that. Models have to match the size in real world, and lights have the real world measurements as well, and even materials have units built-in like SSS. I saw a lot of people just blindly move the slider of SSS on a 10 meters human model and just eyeball it. Scale is a big part of PBR rendering.

  • @TheLoveMiku
    @TheLoveMiku Год назад +2

    how can we fix being to reliant on box modeling? Great tips and nice video :)

    • @mrlightwriter
      @mrlightwriter Год назад +1

      I want to know it too. I might be wrong, but he didn't say what the alternative was...

  • @nopens
    @nopens Год назад +1

    So what should i do instead of box modeling? You say its a bad practice but provide no alternative. And the problem is in bad topology but it can be fixed.

  • @spetauskas
    @spetauskas Год назад +4

    please do tutorial about rendering in separate layer and compositing (video from 4:05 to 5:07).

    • @josepht1575
      @josepht1575 Год назад

      scenes, layers, and compositing would be a good tutorial. I never use it and I'm always complaining my computer is too slow :)

  • @cd2028
    @cd2028 Год назад

    Yo is that n64 cartridge a tutorial somewhere?

  • @yehonamgeker
    @yehonamgeker Год назад

    5:03, can you please teach us that in a future tutorial?

  • @nicknamejosh
    @nicknamejosh Год назад

    Any tutorial on how to use your texture pack and add some depth on to it?

    • @SouthernShotty
      @SouthernShotty  Год назад

      What do you mean depth? :) Would be helpful to know

  • @TiagoTiagoT
    @TiagoTiagoT Год назад

    03:01 HDR files don't have the light strength baked in absolute physical units?

  • @orrsnir
    @orrsnir Год назад

    that is what happens when good old youtube watchers like us listen to advice from a person who has been doing this for not so long and most of your tutorials actually come right after something u have been learning online a for an hour a minute before u made them. if u actually tried to teach people something rather then trying to make urself look cool we might all be able to benefit and learn something rather then having to watch the same video a million times to follow step by step what u do which is mostly learning bad practice which later is harder to forget.

  • @luciox2919
    @luciox2919 Год назад

    u have to put ur work on the blender splash screen

  • @juanignaciogil-hutton4971
    @juanignaciogil-hutton4971 Год назад

    Yeah, I really want to know where I can get that Blender theme you have going on there...

  • @enslavedmayo3732
    @enslavedmayo3732 Год назад

    ngons are useful for hard surface because you can boolean them without destroying your mesh

  • @bbrother92
    @bbrother92 Год назад

    I love you, nomatter where are u from

  • @doodoodot
    @doodoodot Год назад

    real time cycles you say..

  • @SwordToothTiger
    @SwordToothTiger Год назад

    and know one big mistake of ALL blender youtubers? They advertise f!@@$$ addons and use it in their videos!

  • @BlackMixture
    @BlackMixture Год назад

    😅 I definitely learned something new here! Great tips on becoming better at Blender 🥲