Quarter Express - 256 bytes intro for Atari XL/XE by Ilmenit / Agenda

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  • Опубликовано: 11 сен 2024
  • www.pouet.net/...
    For Lovebyte party 2021, "Low-End 256 byte intro compo"
    Requires Atari XL/XE OS Rev2
    Code: Ilmenit, Train: Piesiu / Agenda '2021

Комментарии • 35

  • @WhiteFalconus
    @WhiteFalconus 2 года назад +3

    This is totally cool and sweet at the same time: many colors, parallax scrolling, clever use of sprites. And with sound. Even without the size limit this would be some feat. Awesome!

  • @KKAltair
    @KKAltair 3 года назад +8

    One of the best 256's I've seen for this platform! :)

  • @GordonFreemanC13
    @GordonFreemanC13 Год назад +1

    They used to say for Atari: The power without the price...Really nice intro! Atari was very underrated besides C64 and ZX Spectrum at the time...

  • @skipbreakfast
    @skipbreakfast 2 года назад +1

    I honestly said "holy crap" out loud

  • @SammYLightfooD
    @SammYLightfooD 2 года назад +2

    One of the most fun 256 bytes demos I've seen.

    • @ilmenit
      @ilmenit  2 года назад

      thank you! :-)

  • @paulkocyla1343
    @paulkocyla1343 2 года назад +1

    Wow, voodoo magic! Hard to imagine how to squeeze this one into 256b.

  • @TheRealMrPeach
    @TheRealMrPeach 3 года назад +4

    Impressive in 256 bytes.

  • @CheeseBallz420
    @CheeseBallz420 3 года назад +4

    Omg! How it's possible? Man you rock!

    • @ilmenit
      @ilmenit  3 года назад

      Thank you! A lot, lot of optimizations.

  • @st4849
    @st4849 3 года назад +5

    This is so beautiful!

  • @MorreskiBear
    @MorreskiBear 3 года назад +4

    Video ended too soon - never found out where train was going

  • @kNeczpal
    @kNeczpal 3 года назад +2

    This makes me happy 😃

  • @solsticeprojekt1937
    @solsticeprojekt1937 2 года назад +1

    Man, that creative thought nd skill to pull it off!

  • @arnetrautmann9783
    @arnetrautmann9783 2 года назад +1

    Funk me, that is awesome!

  • @Christian-Drackert
    @Christian-Drackert 2 года назад +1

    Klasse 😃

  • @PeranMe
    @PeranMe 3 года назад +1

    Wow, that’s just plain awesome! Much respect!

  • @10p6
    @10p6 2 года назад +1

    Awesome

  • @MrMarianoamigo
    @MrMarianoamigo 3 года назад +2

    it has better graphic than 90% of on atari games:)

    • @virtuafighter3
      @virtuafighter3 3 года назад

      I feel you may be right. I think colours vs high res maybe underrated

    • @Rewolwerpl
      @Rewolwerpl 2 года назад

      Look on Prince of Persia Atari version

  • @KC9UDX
    @KC9UDX 2 года назад +1

    That must've taken a lot of eFFort.

  • @GadZombie
    @GadZombie 3 года назад +2

    Incredible!

  • @Prelmable
    @Prelmable 3 года назад +3

    Choo choo

  • @philsan69
    @philsan69 3 года назад +1

    Awesome!

  • @spimfurt
    @spimfurt 3 года назад +2

    no way! congratulation! smart use of $ in the smoke and i think +##D▲ .: in the body of engine? Never seen before using 1bit chars in 2bit mode and get benefit of it :)

  • @letMeSayThatInIrish
    @letMeSayThatInIrish 2 года назад

    Next let's try 128 bytes 😄

  • @pweddy1
    @pweddy1 3 года назад

    Display List Interrupts in 256 bytes?
    That’s impressive.

    • @ilmenit
      @ilmenit  3 года назад +1

      It's actually not DLI but the color changes are synchronized with the screen drawing (technique from A2600). Setting up DLI would be too big.

  • @sa3270
    @sa3270 2 года назад

    I think the Atari 2600 could come close to generating this, except for the track detail.

  • @Noone-of-your-Business
    @Noone-of-your-Business 2 года назад +1

    I didn't know the XL/XEs had _this many colors. Why were they not much bigger in the gaming scene?

    • @ilmenit
      @ilmenit  2 года назад

      Some games had (e.g. Alternate Reality, Rainbow Walker, Henry's House). Many programmers didn't know how to implement such effects (documentation was not often easily available), there were no good graphic tools for artist to prepare a multi-color graphics. If you'd like to see more about Atari XL/XE gfx capabilities then look at the results of my tool RastaConverter atariage.com/forums/topic/200118-images-generated-by-rastaconverter/

  • @theannoyedmrfloyd3998
    @theannoyedmrfloyd3998 3 года назад

    Think you could pull this off using the Atari 2600?

    • @ilmenit
      @ilmenit  3 года назад +1

      Probably not, but I have limited knowledge of A2600. The background (sky and ground colors) could be quite similar. The clouds and the plant are sprites (players) and they could be done, but with bit more code. The track is in graphics mode and is using hardware scrolling and I think this is missing on A2600. Also the train is done in 5 color text mode which is missing on A2600 - would have to be done differently there.

  • @closefm
    @closefm 3 года назад +1

    But how