AI Doom Changes Games Forever

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  • Опубликовано: 15 сен 2024

Комментарии • 1,9 тыс.

  • @radiocaster2k
    @radiocaster2k 18 дней назад +2004

    "Your scientists were so preoccupied with whether or not it could run Doom, that they never stopped to think if it 'should' run Doom."

    • @jmanbenoit3812
      @jmanbenoit3812 18 дней назад +33

      I HEARD SOMETHING LIKE THIS BEFORE BUT I FORGOT WHAT IT WAS

    • @philosoFreedomGaming
      @philosoFreedomGaming 18 дней назад +59

      "Rendering, rendering is on the verge of extinction. If I were to create a flock of generating on this island you wouldn't have anything to say"

    • @jmanbenoit3812
      @jmanbenoit3812 18 дней назад +9

      @@philosoFreedomGaming I remember now thank you

    • @techpriest4787
      @techpriest4787 17 дней назад +30

      "Yes. But. Can your AI hallucinate Doom?"

    • @somedorkydude6483
      @somedorkydude6483 17 дней назад +26

      Doom must run on everything infact i got doom to run on foot fungus

  • @heyimgoingtoplaysomegames
    @heyimgoingtoplaysomegames 17 дней назад +663

    It’s a meta joke. Doom was about technology leading us to confront the paranormal/spiritual/other dimensional, and now the irony of AI brute forcing Doom into existence is perfect.

    • @squirrelsinjacket1804
      @squirrelsinjacket1804 17 дней назад +32

      When I first heard about this I laughed because 'of course it would be Doom'

    • @ThompsonDB
      @ThompsonDB 16 дней назад +58

      The technology used to get Doom to self generate inadvertently opens a portal to hell IRL....

    • @heyimgoingtoplaysomegames
      @heyimgoingtoplaysomegames 16 дней назад +16

      @@ThompsonDB At the CERN large hadron collider 🤣🤣🤣 It would be PERFECT 👍🏻

    • @deceiver444
      @deceiver444 15 дней назад +5

      ​@@heyimgoingtoplaysomegamescouldn't get more perfect than this indeed

    • @GodsFavDrunkDriver
      @GodsFavDrunkDriver 15 дней назад

      @@ThompsonDB brother, observing the current worlds events, I am convinced that biblical end times are upon us... but it's not exactly what bible believers may expect... a prophecy is man-made, and man-fulfilled, by those of the same bloodline that betrayed and killed God... I do not understand their reasons, but it's not for good, and bible is not what it's supposed to be.

  • @TheSteveTheDragon
    @TheSteveTheDragon 18 дней назад +1168

    2050: So we now present this holoprojection room with doom running on it...

    • @TheoreticallyMedia
      @TheoreticallyMedia  18 дней назад +61

      You ARE DoomGuy! I'm there for it!

    • @rhadiem
      @rhadiem 18 дней назад +11

      VR AI coming to a 5090 near you.

    • @Wobbothe3rd
      @Wobbothe3rd 18 дней назад +12

      You can run Doom in VR right now, it's amazing.

    • @Flesh_Wizard
      @Flesh_Wizard 17 дней назад +17

      25000: so we present Doom running on Proxima Centauri's starspots

    • @jmanbenoit3812
      @jmanbenoit3812 17 дней назад +1

      @@TheoreticallyMedia we present vr doom 1

  • @lukewood2662
    @lukewood2662 17 дней назад +170

    It's like a dream. Doomguy looked at the hall, there were armour pickups. He looked around, and the armour pickups weren't there anymore when he looked back at the hall. It happens if something catches my attention in a dream.

    • @icetraigh
      @icetraigh 15 дней назад +6

      I swear I parked my car right here!! :P

    • @Edbrad
      @Edbrad 15 дней назад

      That’s why I’m always losing stuff!

    • @Oculed1
      @Oculed1 14 дней назад +1

      None of this is real

    • @pierrotthedown2965
      @pierrotthedown2965 14 дней назад

      Fr.

    • @arckinenso7615
      @arckinenso7615 14 дней назад +6

      Everything I've seen from ai generators feels like a dream. All of the weird "hallucinations" in pictures and conversations remind me of my disjointed illogical dreams.
      The two best uses for ai-gen is uncanny-valley nightmare-fuel, and memes.

  • @bipolarminddroppings
    @bipolarminddroppings 17 дней назад +334

    Why Doom? Because it's been ported to just about every digital platform in existence, including fridges, microwaves, watches and more. If it has a screen, someone has ported doom to it.

    • @MarioGoatse
      @MarioGoatse 17 дней назад +35

      Exactly what I was thinking. The real question is why *not* Doom? It’s the most relevant game to test IMO

    • @dsvet
      @dsvet 17 дней назад +6

      Calculators

    • @kurtzFPV
      @kurtzFPV 17 дней назад +4

      It runs on my rc controller for my fpv drones too. Recently bought an Quest 2 and it is awesome playing the original Doom and Hexen and Quake in fully surrounded VR.

    • @staomruel
      @staomruel 17 дней назад +18

      I've seen it on a pregnancy test

    • @the-answer-is-42
      @the-answer-is-42 17 дней назад +16

      @@staomruel Yeah, though technically, I believe the pregnancy test was "upgraded" (as in they changed the CPU to an equivalent CPU because the old one couldn't be reprogrammed and changed the LCD screen because the old one could only show specific things). Or at least that's what I heard... But it's still impressive af, especially since iirc the new CPU wasn't more powerful, just reprogrammable.

  • @chislicer5167
    @chislicer5167 16 дней назад +75

    I remember when Wolfenstein came out, then Doom, and Doom II. Man, they were so unbelievably ground breaking at the time. Doom II was the absolute GOAT.. so epic.

    • @Travlinmo
      @Travlinmo 13 дней назад +1

      I would definitely play that again. Same graphics. Same 3D sound.

    • @prltqdf9
      @prltqdf9 13 дней назад

      Ultima Underworld was released in 1992 and had much of the same technology as DOOM.

    • @CameronOwen101
      @CameronOwen101 13 дней назад +2

      Track down Masters of Doom (audio book version is excellent) as it's the story of Carmack and Romero from commander keen through to Quake and how it all started. It's more wild and crazy than you would expect - there are thefts, fast cars, other big studios from the day make cameos it's so good. Kinda surprised it hasn't been turned into a movie or tv mini series yet.

    • @RichTheNoun
      @RichTheNoun 13 дней назад +3

      For me it was the Quake "test" release. True 3D environment. You could look straight up, straight down with no distortions. Blew my mind. Ran great on a Pentium 90.

    • @Zedsdead83
      @Zedsdead83 10 дней назад +1

      When it came out the graphics looked sick af. All those games😂😂looking at them now it looks like 10 pixels.

  • @konakona_.
    @konakona_. 18 дней назад +258

    7:41 I like how the 4 armor bonuses changed into a dead zombieman

    • @PoweredDiamond
      @PoweredDiamond 18 дней назад +32

      and again back to armor bonuses

    • @atomiclemon77
      @atomiclemon77 17 дней назад +12

      Well spotted.

    • @fcantil
      @fcantil 17 дней назад +3

      oof, that's not a good look for them lol

    • @Alchemic_Spawn
      @Alchemic_Spawn 17 дней назад +12

      doomguys on psychedelics

    • @isayaragnes8066
      @isayaragnes8066 17 дней назад +33

      We are getting dementia simulator at this point

  • @MatteoComensoli
    @MatteoComensoli 17 дней назад +95

    so basically , they are running doom , but with extra steps ?

    • @TheoreticallyMedia
      @TheoreticallyMedia  17 дней назад +11

      Haha. Well…when you put it that way…

    • @NotTechSupport
      @NotTechSupport 17 дней назад +19

      The paper keeps using the term "simulation" so it's more generating a video of the experience of playing Doom. A little like the shadows in Plato's cave.

    • @SimplCup
      @SimplCup 17 дней назад +5

      the future of this way of rendering games depends on how efficient, accurate and demanding it will be.

    • @magen6233
      @magen6233 17 дней назад +11

      @@SimplCup well if it currently generate at 20 fps on a modern computer images of a game that was made to run in 320x200 you can guess it is not efficient and will not be.

    • @SimplCup
      @SimplCup 16 дней назад +4

      @@magen6233 well obviously it's not yet, cus they just experimented lol. They used really inefficient sd 1.4 and somehow made that architecture generate 20 fps, while there are already architectures that are way faster and higher quality than sd 1.4 like sdxl turbo for example. With sdxl turbo you can generate images of higher quality really fast probably around 5 per second if you just use the model, but I'm sure if they made slow and old 1.4 generate 20 fps they can easily make sdxl turbo generate like 300 fps or even more. The progress of ai in this 3 years is just insane, so i can't even imagine what ml models and architectures people will be able to make in 20-30 years.

  • @AdmiralBison
    @AdmiralBison 17 дней назад +372

    I'm still more interested in AI run NPCs and dense populations.
    It's jarring seeing "ghost towns" with NPCs in a loop, games are becoming more "realistic" but that stuff is still immersion breaking.

    • @IndustrialBonecraft
      @IndustrialBonecraft 17 дней назад +15

      Truth. We're going to be waiting a while, unfotunately - until we get breakthroughs in commercially available transistor materials, our silicon-based CPUs are pretty much locked around 5Ghz max and have been for about 15 years at this point.

    • @YourCRTube
      @YourCRTube 17 дней назад +43

      This. I am tired of AI generated visual garbage instead of solving real problems.

    • @Thedarkbunnyrabbit
      @Thedarkbunnyrabbit 17 дней назад +17

      This kind of thing is an important part of that. Being able to generate new content randomized on the fly will massively increase the lived feeling of games.

    • @lukefortune8314
      @lukefortune8314 17 дней назад +7

      @@Thedarkbunnyrabbit true, but only if the game design is good to begin with.

    • @cyborgar15
      @cyborgar15 17 дней назад +15

      Hell ya, and NPC's leveling themselves up and creating their own agendas, and time in the game world still moves on and NPC's evolve even when your not playing the game..

  • @at.kafasi.2123
    @at.kafasi.2123 15 дней назад +89

    Title: "AI Doom Changes Games Forever"
    Video: "AI Doom DOESN'T change games forever"
    Yeah that's a quick do not recommend this channel for me

    • @humanharddrive1
      @humanharddrive1 14 дней назад +11

      my exact thoughts.

    • @ganondalf8090
      @ganondalf8090 13 дней назад +11

      he really didnt say anything of substance either... it's all just word vomit

    • @humanharddrive1
      @humanharddrive1 13 дней назад +9

      @@ganondalf8090 script was probably written by ai too

    • @juhalampola1954
      @juhalampola1954 13 дней назад +6

      You guys don't think much, do you?
      Anyway, let's return to this comment thread in ten years or so, K?

    • @humanharddrive1
      @humanharddrive1 13 дней назад +10

      @@juhalampola1954 not how games work. ai will never become a game engine.

  • @ventonthorn3455
    @ventonthorn3455 18 дней назад +396

    I still have my 3.5" floppies of Doom stuffed in a box somewhere.

    • @djksfhakhaks
      @djksfhakhaks 17 дней назад +14

      I'm sure your wife's box is very proud.

    • @TheJeremyKentBGross
      @TheJeremyKentBGross 17 дней назад +4

      I bet they don't work anymore. Granted I haven't used floppy drives of that kind since probably the 90s or POSSIBLY early 2ks, but I seem to recall that if you left em sitting for long enough they wouldn't be readable when you went to use em.

    • @CosmicBaconCat
      @CosmicBaconCat 17 дней назад +4

      Aw man, I lost all mine a long time ago :(

    • @morbid1.
      @morbid1. 17 дней назад +4

      they are probably dead already... it's a magnetic storage and it "fades" in time...

    • @super_sigma_
      @super_sigma_ 17 дней назад

      That's awesome and sad at the same time.

  • @Blake_Stone
    @Blake_Stone 16 дней назад +108

    AI has gotten as far as "DOOM, but you're having a stroke".

    • @Deffine
      @Deffine 14 дней назад

      Its garbage, same with AI video. All shit.

    • @Axgoodofdunemaul
      @Axgoodofdunemaul 13 дней назад

      Haha! Perfect description. Thanks for the laugh, brother!

  • @dracos24
    @dracos24 18 дней назад +322

    I imagine, like procedural generation, this kind of tech will be handy at "filling out a world", but game developers will only end up using it in a piecemeal way cuz investors love their buzzwords, but in the mean time, you'll have curated "story zones", and then fairly random meaningless Ai-gen zones.

    • @TheoreticallyMedia
      @TheoreticallyMedia  18 дней назад +38

      Oh, I for sure see that. But I can also see the modding community picking up on this. That's one of those things I always wished got bigger for a game like Skyrim-- kind of like old paper and pen RPG modules.
      That might be kinda cool.

    • @ChronoWarrior1996
      @ChronoWarrior1996 17 дней назад +4

      I wonder if AI could be used for the RNG of the game engine too

    • @buenokitty3497
      @buenokitty3497 17 дней назад +11

      Sooooo we witnessing beginning proof of concept that we living on a simulation? Lol

    • @Monkey-fv2km
      @Monkey-fv2km 17 дней назад +8

      I don't think it will be long at all before AI can generate narrative content and interesting characters to fill out those meaningless zones.

    • @Atreyuwu
      @Atreyuwu 17 дней назад +3

      I think you will all be quite surprised at just how capable AI is becoming at making things meaningful.

  • @joker927
    @joker927 12 дней назад +4

    AI is regurgitation and we are being told it's fresh food. The game itself and training on that game are still necessary.

  • @monkeyfarminc
    @monkeyfarminc 18 дней назад +233

    DOOM was the greatest game of all time... until DOOM 2 came out and then DOOM II was the greatest game of all time and I haven't seen anything since that's dropped as many jaws

    • @monkeyfarminc
      @monkeyfarminc 18 дней назад +17

      I still can't watch the movies 'Aliens' or 'Evil Dead II' without immediately remembering all the mods in DOOM - getting my hands on that MOD was one of the greatest times...
      "Let's Rock!"

    • @alexeipino3994
      @alexeipino3994 18 дней назад +11

      The new content was so good that it compensated for the shitty maps

    • @MartinZanichelli
      @MartinZanichelli 17 дней назад +4

      Civilization appeared at that time too, and the original Championship Manager.

    • @djksfhakhaks
      @djksfhakhaks 17 дней назад

      That would be true of wofenstien didn't exist.

    • @Blankult
      @Blankult 17 дней назад +3

      I assume you don't know many games lol

  • @1gnore_me.
    @1gnore_me. 14 дней назад +8

    it's really freaky to me how the AI seems to add tiny little details that are just SLIGHTLY off, but not enough to be noticeable unless you're scrutinizing. things like, the acid being a little wiggly, or bullet holes phasing on and off of walls, or the two points where walls meet being a little messy. also, the way items and barrels seem to appear and disappear when not in view.
    cool stuff, but man there's something so unsettling to me about seeing AI make mistakes like this. the early footage where the monsters would melt behind the wall made my skin crawl.
    I think it freaks me out because it feels like, at any second, the entire simulation could fall apart and suddenly you're being shown these horrific AI-generated amalgamations.

    • @nottodisushttoagen1309
      @nottodisushttoagen1309 14 дней назад +1

      sounds like something that could be used as a feature in an AI generated horror game.

    • @brawth
      @brawth 11 дней назад +1

      AI is like getting winked at by pinhead

  • @tatecheddar
    @tatecheddar 17 дней назад +84

    So now I want to see someone try to speedrun AI DOOM. It would be fun to see how quickly it breaks down and turns into a mushy looking dream state.

    • @SynodicDelta
      @SynodicDelta 17 дней назад +9

      I'm sure you could establish a WR for longest no death AI gen doom run.

    • @MajorArlene
      @MajorArlene 15 дней назад +5

      according to the video that was posted on twitter, E1M3 would be the limit because it mirrors the wall that the player was facing when they turn 180 degrees, replacing the gap from which they jumped in. you also can't do any max runs because the RL agent didn't go through the entire game to capture it, there'd be secrets that would be completely missing.

    • @tomruddell1662
      @tomruddell1662 13 дней назад

      is the clock accurate? :D

  • @toster41
    @toster41 14 дней назад +6

    I don't know why the AI makes Doomguy throw his eyebrows in such a sus manner all the time, but it's clearly a feature and improvement

  • @learrus
    @learrus 17 дней назад +28

    First ai replaced me as an artist, then musician, then music video maker, and now has replaced me as an Indy game dev.
    How about replacing all these shitty jobs with AI and letting humans be creative?
    This is all backwards and stupid

    • @Leiska86
      @Leiska86 17 дней назад +7

      Turns out that, contrary to all prior expectations, it's actually easier to automate creative tasks than most mechanical ones.

    • @Americanbadashh
      @Americanbadashh 17 дней назад +3

      @@Leiska86 Oh you haven't seen the AI powered robots yet have you?

    • @Americanbadashh
      @Americanbadashh 17 дней назад +3

      Those are going to be replaced by 2029. Not even joking, multiple companies are working on AI powered robots that can do all the shitty jobs as well

    • @Leiska86
      @Leiska86 17 дней назад

      @@Americanbadashh I have, but so far they've not been good enough.

    • @aggroknight4259
      @aggroknight4259 13 дней назад

      ​​@@Leiska86They're good enough to pick up boxes and walk across flat factory floors without ever falling over. Face it: By 2029, none of us are going to have anything left.

  • @4thlord51
    @4thlord51 18 дней назад +155

    If you think about it, you're essentially playing a dream or nightmare(since it's doom), where the spatial surroundings change with no continuity.
    Btw. I love the breakdown of the technical stuff. Keep it up.

    • @TheoreticallyMedia
      @TheoreticallyMedia  18 дней назад +14

      Will do! And for sure check out that My House.WAD video-- it's NUTS.

    • @daraghokane4236
      @daraghokane4236 18 дней назад +12

      @@TheoreticallyMedia I think AI is perfect for Horror the unsettling pictures of people that aren't real but look real is a good example of that,

    • @lihtan
      @lihtan 16 дней назад +2

      In the DOOM storyline, the UAC research facilities slowly get transformed by hellish influences as you progress. This could be very effective showing that effect in real-time.

    • @joshmartin2744
      @joshmartin2744 12 дней назад +1

      @4thlord51 Actually, it's even better than that, it has like 90% continuity, making the changes unsettling rather than just destroying any and all sense of immersion.

  • @justincoleman9946
    @justincoleman9946 14 дней назад +31

    So it's like having advanced dementia, where anything and everything can be forgotten by the time you turn around?

    • @0neDoomedSpaceMarine
      @0neDoomedSpaceMarine 11 дней назад +1

      Yes, and it's not going to get ALL that much better than this either.

    • @squirrelsyrup1921
      @squirrelsyrup1921 11 дней назад +1

      And the worst part is, before it gets any better.. we're heading for a cliff.

  • @Sinn0100
    @Sinn0100 18 дней назад +116

    Hold on a second... When Doom released, it was running at 24FPS. That was vanilla Doom's sweet spot. So this thing is doing it at 4 frames a second slower than when it was brand new. Considering the radical departure from your standard 486DX2@66MHz PC Doom machine from 199X that's very, very impressive.

    • @lievenvv
      @lievenvv 18 дней назад +34

      I think Doom was 35fps

    • @PartyCrasher04
      @PartyCrasher04 17 дней назад +23

      Dooms capped at 35 fps

    • @MajorArlene
      @MajorArlene 17 дней назад +19

      nope, native 35 FPS.

    • @TheMisterGuy
      @TheMisterGuy 17 дней назад +19

      It was 35.

    • @red2lucas
      @red2lucas 17 дней назад +9

      486 66 was pretty high end at the time. Most people still had 386s. It’s not like the RUclips era of today where everyone had the latest and greatest of everything

  • @Decoy303
    @Decoy303 14 дней назад +4

    A.I. trying to open portals to Hell through a video game.

  • @ItsTheFizz
    @ItsTheFizz 18 дней назад +49

    Congratulations... YOU'VE REINVENTED SLIGE

    • @MajorArlene
      @MajorArlene 17 дней назад +12

      and an even worse version to boot!

    • @SalgadoMaffini
      @SalgadoMaffini 17 дней назад +2

      What is Slige?

    • @Alchemic_Spawn
      @Alchemic_Spawn 17 дней назад +10

      @@SalgadoMaffini its an old map generator for doom

    • @redsentry9785
      @redsentry9785 17 дней назад +8

      ​@@SalgadoMaffinisoftware that automatically generated levels

    • @mkane_concordia3572
      @mkane_concordia3572 16 дней назад +1

      Cue the "Clowns Farting in the Basement" song. 😁😆

  • @LeroyJenkins781
    @LeroyJenkins781 16 дней назад +12

    0:42 because of the saying *anything* can run Doom

  • @simongreen9862
    @simongreen9862 17 дней назад +9

    If by "change" you mean "chalk up one more thing that used to be good until a flood of execrable AI garbage tainted even what was left of my fond memories" then yes, it does Change Games Forever.

  • @WattSounds
    @WattSounds 17 дней назад +43

    I understand now.
    So it's soul destroying.
    "Hey, what skill set can we replace with AI this month?.. I know.. game making... if...if we could let anyone create a game then everyone will want everyone else to play THEIR game and then nobody will play games anymore because they're all bored of all the games... wow.. we can do that and have them all make AI textures, AI 3D models with AI voices and AI sound FX.... so... we've destroyed the point of human creativity and uniqueness and eventually AI will have nothing new to give and people will have become so expectant of instant results that the idea of creating anything on their own will become a futile chore because someone or some machine has already done it..."

    • @markobucevic8991
      @markobucevic8991 17 дней назад

      We will make AI that is more creative than humans! (Seriously, most humans have shit creativity and no interest in such things)

    • @Mewseeker
      @Mewseeker 17 дней назад +9

      I personally believe Sturgeon Law will be in full effect : 90% of garbage and 10% of mad lads pushing the tech to its limit to create great stuff.

    • @WattSounds
      @WattSounds 17 дней назад

      @@Mewseeker Agreed. It's the movie "Idiocracy" in the making where all the intelligent and creative people with modest intention and morals die out as the dumb spew out kids and AI garbage and become heavily reliant on a single mega corporation that bought up everything and decides what people eat, drink and love.
      Ultimately a few selfish biillionaires with no concept of life (like NVIDIAs boss) caring for nothing other than bragging their own genius whilst claiming its for the world's benefit!
      Grrr...

    • @easteuropecollusion468
      @easteuropecollusion468 17 дней назад +4

      Now we only need ppl start making "great games" which get popular and not DEI virtue signaling crap which flops in the first few months. Same situation as with art.

    • @Fermion.
      @Fermion. 17 дней назад +2

      "if we could let anyone create a game then everyone will want everyone else to play their game"
      You're grossly underestimating human laziness. For instance, everyone online has access to the culmination of human knowledge, literally at their fingertips, but people are now dumber than at any point in modern history.
      _Ironically, psychologists have noted a steady decline in our collective intelligence since the birth of the Internet._
      In short, the vast majority of people will lack the initiative to make full use of the tech.
      When AI gets to that level, most people will just make memes, and sh*tpost with it.
      Only a small percentage will use it to its full potential.

  • @DrLilo
    @DrLilo 17 дней назад +51

    Ripping through fossil fuels with a ludicrous amount of compute to generate each frame just to end up with a mediocre game that wasnt designed by a human artist with anything to say...
    Everything about this concept is terrible

    • @patrickcoan3139
      @patrickcoan3139 17 дней назад +8

      Thank you

    • @curtainsavatar
      @curtainsavatar 16 дней назад

      Uncivilized software engineers developing the next illegal business.

    • @cygnusghedepereu6885
      @cygnusghedepereu6885 16 дней назад +7

      (one of )The only sane comment here

    • @Claritism
      @Claritism 15 дней назад +3

      Sounds to me like we need better energy alternatives.

    • @DrLilo
      @DrLilo 15 дней назад +3

      @@Claritism or just let artists make art?

  • @Fargren
    @Fargren 17 дней назад +34

    The tech is impressive from a technical point of view. But this can't create real games until the context is multiple orders of magnitude bigger. This "game" can't remember what enemies you killed. It can't remember how the room looks behind you. You don't have a map; anything that is not on the screen is destroyed and replaced with something new next time you check.
    This limitation doesn't look like it's going away, and it's a total deal breaker. This can only be used for games where basically all relevant information is on the screen at hall times. So like, Tetris.

    • @In_Purple_Clad
      @In_Purple_Clad 16 дней назад +5

      Would make for a great horror game though. Reminds me of a recent title called 'Layers of Fear'. The gimmick in that game is that as you look around a room, the game itself will actively change the room you're standing in.
      As in, you look north, you see a wall. You look East, West, South, etc: just more walls. You're hemmed in. There's no escape. You're stuck here for all eternity.... or are you?
      You look north again, and now there's a door in the wall. A creepy, ominous, decaying door with blood on the handle and strange sigils on the hinges. Do you open it?
      You turn around and look south again, examining your options before you make a descision. Now, there's an enormous mass of writhing flesh and flailing limbs; wailing, pleading, lurching toward you. You know the game will likley de-spawn the door in the next 3 seconds. Do you go through that door?

    • @ironhell813
      @ironhell813 16 дней назад

      Won’t even work for Tetris because you need a storage array to store the score…
      Basically anytime you need to store a memory of anything it’ll get corrupted so this thing isn’t making game dev obsolete for a long time…
      Not to mention, it’ll just put all western devs outta work but japan won’t use it…
      Good thing iam moving there…

    • @lihtan
      @lihtan 16 дней назад +4

      This is more of a proof-of-concept to demonstrate that they can conjure the game state in real-time. To make a complete game, it's either going to have to keep a running model of the entire game world, or have it render out finished .WAD files.

    • @jasonlescalleet5611
      @jasonlescalleet5611 15 дней назад +8

      So, less like playing Doom, and more like experiencing the dreams you have after you’ve played too much Doom before going to bed (yes, I’ve done that. Still have the occasional video game dream, though I think mine look more like Unreal than Doom).

    • @In_Purple_Clad
      @In_Purple_Clad 15 дней назад +1

      ​@@jasonlescalleet5611 good old unreal tournament 😊. Brings back good times
      If any AI can simulate that kind of hectic gameplay I'll be very impressed. There's always so much going on on screen at anyone time - the AI would have to actually understand why bunny hoping works, the ballistic trajectory of a rocket fired off screen, the fact that health packs exist and respawn on a timer, etc, etc
      We'll know humanity's truly doomed when it can simulate all that without frying the servers 😋

  • @johnpapadopoulos5687
    @johnpapadopoulos5687 18 дней назад +9

    Name one person who played Doom.3 and didn't look twice at random dark corners during the.period of playing the game (and a.little bit after).

    • @thewhyzer
      @thewhyzer 16 дней назад +1

      Me. But after playing Duke 3D, for a while I had the strong urge to kick open every air vent I saw and crawl inside to look for secrets.

  • @j.tann1970
    @j.tann1970 17 дней назад +8

    Nope. I noticed on at least two occasions in clips shown early in this video that collectable items vanish when you turn around without picking them up! That's a serious glitch in a game like Doom, especially when some of those items are ammo.
    And I wish people would stop calling these machine learning algorithms AI, they are NOT AI. They are just more advanced versions of algorithms that have been around since the 80's at least. I have seen them on the Sinclair Spectrum computer back then and they keep popping up through computing history with the promise of being AI but never delivering. The only difference from back then to now is the power of computers and the amounts of storage and RAM you can throw at them to make these algorithms far more effective.
    One SciFi story I read recently has the right idea. They had actual AI entities that worked with humans and an enemy that was thought to be AI but turned out to be a lesser version called VI, Virtual Intelligence. The difference being AI can actually think for itself with original thoughts and be creative but VI can only mimic intelligence. It can respond as if a real intelligence, copy what it has seen, and pull from knowledge it has been taught. But it cannot create, it cannot think for itself, it is not autonomous. This is the same as our AI today, it's not AI it's VI.

    • @TheoreticallyMedia
      @TheoreticallyMedia  17 дней назад

      Oh, 100% with you on ML vs AI- but, I think Apple pretty much proved that no one (for some reason) is willing to call it ML.
      They doubled down hard on the ML term at the start of all this, and while (to be fair) there were a lot of reasons they lagged in the AI race, I don’t think their insistence to use the correct term helped them at all.
      What’s the name of that story? Sound interesting!

    • @j.tann1970
      @j.tann1970 17 дней назад

      @@TheoreticallyMedia It's an audio book on RUclips, called Terran Contact on the channel SciFi Stories.
      Also, I think the term VI is better than ML. I think people would be more willing to refer to it as Virtual Intelligence.

    • @j.tann1970
      @j.tann1970 17 дней назад

      Whoops, wrong story title in my other reply. The actual story is The New Species. Same RUclips channel as I said before.
      I could have edited the comment but you would get notified of the change lol

  • @DJ-Illuminate
    @DJ-Illuminate 18 дней назад +12

    I played it on the UW Madison server in 1993. It was revolutionary and the first few levels were free.

  • @thygrrr
    @thygrrr 17 дней назад +115

    It's "id", not "I.D."

    • @SonicboominOnEm
      @SonicboominOnEm 17 дней назад +11

      No it’s definitely Eye Dee, you both are wrong.

    • @redsentry9785
      @redsentry9785 17 дней назад +6

      It's I.D, Ideas from the Deep

    • @squirrelsinjacket1804
      @squirrelsinjacket1804 17 дней назад +1

      Seems pretty fitting the first 'real' AI generated game would be Doom lol

    • @Missaw94
      @Missaw94 16 дней назад +3

      @@SonicboominOnEm no it's not lol

    • @natela6787
      @natela6787 16 дней назад +14

      No, it’s Id, as in Freuds theory regarding Id, Ego and Superego.

  • @Fonky-fesh
    @Fonky-fesh 17 дней назад +28

    The statement "games in the future will be generated, not rendered," is nothing more than a tech-bro catchphrase for people who have no idea what making video games is like.

    • @DoritosBurger
      @DoritosBurger 15 дней назад +7

      No, once ai and hardware is advanced enough games will be randomly generated or generated based on the users prompt on the fly.
      With that being said that doesn’t mean conventional game development won’t exist, but ai will still play a massive role in that as well, the endgame is eventually ai just making its own games in a matter of seconds that would take an entire team of people years to do.

    • @ComotoseOnAnime
      @ComotoseOnAnime 15 дней назад +1

      @@DoritosBurger More that there will be an established engine, assets, etc. for the game that an AI will then use to randomly generate things. Because a game trying to simulate everything from the ground up is just asking to crash randomly at the tiniest of problems cropping up. AI isn't and can't be perfect because it's not a thinking entity that can self evaluate to find errors. That's why even when you're asking something like Chat GPT while it can give you a textbook answer, because it's copying a bunch of textbooks, if at any point there's a deviation anywhere it can quickly break down into gibberish. Just look at all the silly videos on youtube where AI bots on stuff like Google give wrong our outright destructive answers, now apply that to a game where something destructive could cause a game to crash, saves to corrupt, or even blue screening a computer.
      Until AI can self evaluate to find errors and adjust itself that's always going to be an issuee. The issue with self adjusting AI is that's a hop and a skip away from self determining AI, which is much, much bigger problem.

    • @DoritosBurger
      @DoritosBurger 15 дней назад +1

      @@ComotoseOnAnime you’re thinking of todays ai though, I’m talking about ai that will exist in 50 to 100 years.

    • @ComotoseOnAnime
      @ComotoseOnAnime 15 дней назад +1

      @@DoritosBurger And like I said, an AI will *always* have this problem unless they are smart enough to fix the problem. If an AI is smart enough to fix it's own code it's probably smart enough to go beyond the bounds of it's own code, and then we get into the proverbial paperclip AI territory unless protections are in place.
      Further, an AI generating an entire games engine and assets on the fly is incredibly resource intensive and wasteful. Even 50 to 100 years from now that kind of generation is going to be resource intensive by default. Having the generative AI built within the engine rather than the engine being generated by the AI makes the systems run by the AI an order of magnitude less resource intensive. It would also let them have a memory longer than the 3 seconds in this video without ballooning out into ridiculous storage requirements.
      Just look at procedurally generated games like minecraft, it's not all that resource intensive and the world isn't all that hyper detailed, but I've seen world saves that can get up to 2-3 GB in size. Now expand that out into a more high fidelity game with persistent assets like wholly unique towns and NPC's where the game is keeping track of that information and you could feasibly have a game save that gets into the hundreds of GB to even several TB's of space, for a single save. Unless that 4 dimensional crystal storage tech I heard about the other day becomes viable for home use in the next couple decades our storage capability is starting to slow down, it's not making jumps in leaps and bounds but in little steps here and there, and those kinds of file sizes, never mind the power and cooling requirements to run those kinds of systems starts to become infeasible.

    • @georgsgrants9925
      @georgsgrants9925 15 дней назад

      Yeah. You need training data

  • @jeffdee
    @jeffdee 13 дней назад +4

    Is it too soon for people to start telling the computer games industry, "Generative AI sucks and if you base games on it we will never play them?"

  • @EmilKlingberg
    @EmilKlingberg 18 дней назад +34

    It's pretty cool that they managed this, but as with all of the Generative models atm, you cant really use this to make anything new. And even more limited with this, in that all it can really do is copy a game 1:1 at best, but will most likely just introduce bugs and artifacting.

    • @TheoreticallyMedia
      @TheoreticallyMedia  18 дней назад +18

      Very true, but it’s a fairly big step. Right now; we’re looking at kinda janky mods for games. But down the line I can see having a RL Agent learn a game style, and then be able to generate a different game in another style.
      Granted, you won’t be making anything new- but neither has Ubisoft! Zing!

    • @luanreis1298
      @luanreis1298 18 дней назад +10

      Generative models CAN generate something NEW.. Create something NEW from what already exists.. the only source of new stuff in this universe is FROM CHANGING STUFF THAT ALREADY EXISTS..

    • @sw97058
      @sw97058 18 дней назад +6

      Sure, but you realize this could never power a commercial game right? What, is every single player going to pay $1-$3 PER HOUR to run this on a TPU?

    • @cosmiclounge
      @cosmiclounge 17 дней назад +2

      "Never".

    • @ItsYoBoyRunel
      @ItsYoBoyRunel 17 дней назад

      @@sw97058 moore's law it get cheaper as time goes by and newer version of that paper will come.

  • @TheTuxmania
    @TheTuxmania 14 дней назад +4

    "How can we waste as much cpu power as humanly possible to do simple things a calculator can do?

  • @rolithesecond
    @rolithesecond 17 дней назад +16

    Btw it's not I.D. - it's id, from Freud's works

    • @Mittzys
      @Mittzys 17 дней назад +2

      id as in kid

    • @hybby
      @hybby 17 дней назад +2

      Agreed, and it also means 'ideas from the deep'

    • @ryan_6984
      @ryan_6984 15 дней назад

      I never knew this. Spent 20 years getting irritated with people getting it wrong then kept hearing people say it right.
      Then people like you confirming!

    • @l30n.marin3r0
      @l30n.marin3r0 15 дней назад

      This is why I think that large language models are doomed, because it has to learn from humans and there are humans like you.

    • @joshuaallen1340
      @joshuaallen1340 13 дней назад +1

      @@l30n.marin3r0 john carmack and everyone at id called it id like as in kid in all the video footage of them. no one from that company has ever pronounced it different. As others have said it stands for ideas from the deep. They decided it was too long so called it id. and they themselves said they likened it to Freuds' id because that is the pleasure center. So the ai probably should learn from humans like him

  • @darkee03
    @darkee03 17 дней назад +46

    > See ammo on the floor
    > Turn away
    > Turn back
    > Don't see ammo on the floor anymore
    Great quality

    • @pw6002
      @pw6002 17 дней назад +12

      AI as usual, which means: unusable.

    • @Modded_Madman
      @Modded_Madman 17 дней назад +14

      Dream logic.

    • @Timsturbs
      @Timsturbs 17 дней назад +1

      @@pw6002 its not AI

    • @guromenst4416
      @guromenst4416 17 дней назад +7

      It's a brand new technology. Do you expect it to be perfect??

    • @darkee03
      @darkee03 17 дней назад +9

      @@guromenst4416 It's fundamentally broken, it's always a guesstimate of what should be the result

  • @pbjandahighfive
    @pbjandahighfive 15 дней назад +3

    Wow! It can, while utilizing some of the most expensive and cutting edge technology in the world, barely hit 20FPS while poorly replicating a (by modern standards of technology) extremely simplistic and primitive game that is over 30 years old! This cHaNgEs eVeRytHiNg!

  • @BlazeHedgehog
    @BlazeHedgehog 11 дней назад +3

    Love to use more electricity than a small nation to run a blurry, weird version of a 31 year old DOS game

    • @TheoreticallyMedia
      @TheoreticallyMedia  10 дней назад +1

      Haha- True enough. That said, I think the new TPUs are a LOT more energy efficient. The previous models were running at 200w/hr, while the new Edge ones are at 2w/hr.
      I don't know if this was run on the newer TPUs, but on the plus side, it looks like we'll be seeing a pretty big reduction in power output as the newer generation rolls out. Believe me, it is something that I think about as well.

  • @Rechnerstrom
    @Rechnerstrom 17 дней назад +28

    Technological breakthrough in 2024: needing all of 2024s computing power to recreate an old game at 1/2 of it's 1993s framerate.

    • @gabrielandy9272
      @gabrielandy9272 14 дней назад +1

      except the ai can imagine infinite levels, its not rendering the levels in a way

    • @shizukajonouchi2562
      @shizukajonouchi2562 14 дней назад +1

      In real time, without human interference.

    • @adr2t
      @adr2t 14 дней назад +1

      Not 100%, as to say, it opens the door for different way we can make hardware to run whatever features we want to display in a game. From everything like RT to the game it self using a more dense design than today's hardware or for at least on demand frames.

    • @antieverything1
      @antieverything1 14 дней назад

      Akshually, Doom was capped at 35fps so this is 57% the framerate. /s

    • @fi1689
      @fi1689 13 дней назад +1

      @@gabrielandy9272 More or less... is not an AI... which means that right now, is "imagining" stuff due to the training it had with the actual doom. This means that at some point, even with training of all games that exists, when you extend it powers to generate random levels with the same pattern, the series would basically converge.
      You can argue that "well, but all levels would be 'different' even if they are the same from a high level perspective", we could assume that that might happen (they will clearly repeat but it's mathematically irrelevant how often that will happen or even if we can see it in a lifetime of playing). But then, that means that we already have that and it's called Daggerfall. Infinite dungeon crawler and questing experience! All of them are different!
      And if you are thinking of that type of infinite we can totally code that already and probably make it run on a toaster for doom. Given that the toaster has a display... or... maybe it could print the frame in the toast...
      So, as for right now, this is just a step up of the technology that already exists that generates videos out of a prompt. But has the potential of being interactive and assuming the demo is not "slightly edited" like we've seen in the past with some models, much faster since it goes in real time and when, could go forever.

  • @cuppa_joe935
    @cuppa_joe935 17 дней назад +6

    "In the future, entertainment will be randomly generated" - veggietales (i think the green one)

    • @aggroknight4259
      @aggroknight4259 13 дней назад +1

      *humour

    • @brawth
      @brawth 11 дней назад

      Omni, play The Sopranos in style of Simpsons, sort Google Doc folder by Date Modified,. Build me a shitty resume season with Bart and maybe that Wendesday girl I keep hearing about on Civic. Can Paulie have a tail? Run all audio through the DonaldDuckHD.onnx model and pitch it up by 12. Oh, and no clothes. on anybody. (pulls shades down and looks into camera)
      GOOGLE cancel everything I just said and just build me a world full of nude Lorraine Braccos and Edie Falcos. Helllo? (but something goes wrong and it's just Lois Griffifth from Family Guy)

  • @brazilchem
    @brazilchem 11 дней назад +2

    So correct me if I'm wrong, the game is generated while you play it. Then you can prompt for example a "Classy Doom" where they throw champagne bottles, salads and lobsters at you wearing tuxedos and silk dresses or a "Laundry Doom" where they use washing powder, softeners and even whole washing machines to kill you? Correct?

  • @MajorArlene
    @MajorArlene 17 дней назад +29

    I already hate this project but I want to be really clear, the RL agent and I assume also some of the visual portions of this are trained on a purpose-built fork of ZDoom, which is *not* technically original Doom. that's why there's randomly appearing/disappearing bulletholes and smudgy sprites instead of crisp pixels, there's a texture filter that is defaulted to "on" and I assume Vizidoom did not turn this off for its training model.
    also found it really interesting you didn't mention the human identification portion of the paper :)

    • @ironhell813
      @ironhell813 16 дней назад +2

      Lol whatever matrix they’re hoping to build with this tech that can count me out of….

    • @EldenLord-wh4ov
      @EldenLord-wh4ov 16 дней назад

      I don't see the problem with this, it's essentially an AI powered laggy doom emulator

    • @DrRabbit0
      @DrRabbit0 15 дней назад +1

      @@EldenLord-wh4ov Not even an emulator. It is more like a drive through google maps with occasional opportunity to feed a cat or something (which would become unfed again once you turn away, because no state is being tracked).

  • @thomasschon
    @thomasschon 17 дней назад +3

    I remember that if you played Doom on PS1 and had a link cable, you could cooperate with a friend when playing Doom.

  • @TheRealBDouble
    @TheRealBDouble 18 дней назад +7

    A game that came out around the same time was Mechwarrior 2. It's a 3D simulator but had awesome graphics and was technically impressive for the time. I always kinda lump that in with games like Doom from the time

    • @TheoreticallyMedia
      @TheoreticallyMedia  18 дней назад +2

      Oh, I LOVED that game! Apparently there was a bunch of rights issues that killed the franchise- which is a shame, considering how awesome that world was.

  • @BigOlBacklog
    @BigOlBacklog 14 дней назад +4

    We jumped from shotty ai generated portraits on steam to whole ai generated games. Human art is burning, and we are fueling the fire

  • @SamuraiG
    @SamuraiG 18 дней назад +8

    This is pretty impressive. I remember playing DOOM on a 486 66 mhz with 4 mb of ram.

    • @TheoreticallyMedia
      @TheoreticallyMedia  18 дней назад +2

      Haha. I was one of the first kids in my neighborhood to have an EGA graphics card. 16x16 colors! Our jaws dropped!

    • @SamuraiG
      @SamuraiG 18 дней назад +3

      @@TheoreticallyMedia Ah EGA, EVGA, VESA, ISA those were the days.

    • @Mittzys
      @Mittzys 17 дней назад +7

      Why play a stable version of doom using 4mb ram when you can play a severely unstable version using 20gb vram and burn forests!

    • @aivisabele
      @aivisabele 15 дней назад +1

      SuperVGA was a blue dream

  • @SolantisA
    @SolantisA 12 дней назад +4

    It's impressive tech... I just don't see a point to it.
    I much rather they worked on an AI that can generate proper enemy behaviours instead of wobbly bullshit graphical elements...

    • @TheoreticallyMedia
      @TheoreticallyMedia  12 дней назад +1

      For sure-- but I think research like this are all the little steps involved in eventually getting better at the really good AI stuff that will be useful to game devs.

  • @Froy_Oi
    @Froy_Oi 14 дней назад +3

    Love how Doom went from running on potatoes to needing massive computing project to run.

  • @hupekyser
    @hupekyser 17 дней назад +7

    Cool tech demo but seems to he reinventing a worse wheel. It makes more sense to me to use ai as post process effect. Traditionally render a basic structure of topologies and scene elements. And have ai convert each frame into style of your choice. Which there has also been some research demos done using that idea.

    • @derp2397
      @derp2397 17 дней назад

      This is more like a new type of game engine than a replacement of current engines.

    • @adr2t
      @adr2t 14 дней назад

      It opens the door way more than that. As to say, you more than likely will still use current engines and game design, but allow the AI to generate all sorts of effects either post or on demand. For example, a real frame of the game when you move the mouse/keyboard and the real game engine is taking way too long. Instead of tring to creating a frame base off visual elements, it could be base off the game/engine it self allowing for lower input latency. Another is the fact you could add in features that take less over all elemental power from hardware such as RT that could be part of the post process.

  • @ElBlargho
    @ElBlargho 17 дней назад +1

    I've grown fairly skeptical about the future of this type of AI. The usual line is "imagine how it will look a few years from now," but big limitations are becoming apparent both in the methodology and in the availability and quality of training data. It seems clear to me an upper limit exists for this technology and we may be already bumping against it.
    I don't think it'll pass us by as a fad, but it also won't take over every field like all the hype keeps insisting.

  • @MrAsmontero
    @MrAsmontero 17 дней назад +3

    "Computer, create an adversary capable of defeating Data."

  • @XselfwillrunriotX
    @XselfwillrunriotX 5 дней назад +1

    The only thing doom doesn’t run on, is Chuck Norris. Because doom runs FROM Chuck Norris

  • @l.scottmcgowin6946
    @l.scottmcgowin6946 15 дней назад +7

    So basically, they’ve introduced Skynet to Doom.
    Great.

  • @bytemevv-4616
    @bytemevv-4616 11 дней назад +1

    _Ai can run D00M..._
    _But can it run CRYSIS !?_
    _...Ai: Yes we can in the future !_

  • @Crystan
    @Crystan 17 дней назад +22

    I wonder how easy it would be to swap out each frame with a model trained on realistic images. Imagine playing the game with movie-quality frames!

    • @Mewseeker
      @Mewseeker 17 дней назад +9

      "Boss, do we really need to summon the forces of hell to get material for training our model?"

    • @EldenLord-wh4ov
      @EldenLord-wh4ov 16 дней назад +4

      ​@@Mewseeker"don't question me unless you want to be the sacrifice employee!"

    • @l30n.marin3r0
      @l30n.marin3r0 15 дней назад

      no

    • @mattcarp81
      @mattcarp81 14 дней назад

      that's one place it's headed.

  • @tommytam100
    @tommytam100 13 дней назад +1

    As a gamer and game programmer, I believe this is not necessary because experts need to put more efforts to other aspects. Procedural generation is great, and still can be made greater. In same time, gamers need better AI as opponent, or for cooperation. What I mean better is not something like god-like AI, but human-like AI. Funny most games now have great graphics, physics, etc but cant have great AI.

  • @kronux3831
    @kronux3831 18 дней назад +34

    Nearly shit my pants when I first saw the paper. This is actually kind of a massive breakthrough, I’m genuinely curious to see how well this tech scales

    • @Mittzys
      @Mittzys 17 дней назад +8

      -person with no understanding of game development

    • @shizumi5243
      @shizumi5243 17 дней назад +4

      @@MittzysI believe they meant it as a breakthrough in AI development, not game development, although it could lead to breakthroughs in the gaming industry. It would be like an overpowered game master, making the game as you play it in real time, adapting to your decisions. I think it would be especially fun if played with other people, like D&D. A human DM could also be present to further influence the AI. This could open a lot of possibilities for individual players. I think it would just be another way to have fun. People would still make non-AI games.

    • @LightVelox
      @LightVelox 17 дней назад +7

      @@Mittzys -person with no understanding of machine learning

    • @pw6002
      @pw6002 17 дней назад

      @@shizumi5243
      « It would be like an overpowered gamemaster… »
      Yeah, that’s basically what a human game master is and does.
      Why wanting to put him/her out of the equation and get replaced by an AI ?

    • @kronux3831
      @kronux3831 17 дней назад +3

      @@Mittzys brother I work in game development. I have a B.S. in Computer Science, and in my professional opinion, this is actually a really massive breakthrough. There are tons of cool ways that *actual programmers* could actually use this technology (granted, in a few years at least) that would make video games better. Lots of developers that I know are pretty hype about this project, and it’s kinda disappointing that instead of trying to have a conversation about it, you immediately decided to insult someone’s credibility with no basis.

  • @Dowlphin
    @Dowlphin 17 дней назад +2

    People need to realize that AI isn't smart but incredibly dumb, as is also expressed by the huge computing effort needed to achieve results that then human intelligence has to repair. We wouldn't feel the need for AI if humankind wasn't dumbed down in its abilities to shape smart algorithms, because what we mostly do is offload neural networking in a brute force style.

  • @princessmaly
    @princessmaly 17 дней назад +4

    Isn't My House a pk3?
    Also Doom 4 isn't a remake, it's a sequel.

  • @hectorobregon3915
    @hectorobregon3915 13 дней назад +1

    Let’s use a thousand servers consuming a gigawatt to produce the same result that a single 386SX could turn out in 1993. AI is so amazing! Stock price up and to the right!

  • @Per_aspera_ad_socialismi
    @Per_aspera_ad_socialismi 17 дней назад +7

    nope, why do we need low fps, hallucinating DOOM while we already have Brutal DOOM with HD textures and dynamic lighting running 60+ fps on high resolution? Admit it already, large models does not work for what you are trying to use it.

    • @leeprice133
      @leeprice133 14 дней назад +1

      The emperor has no clothes.

  • @i_am_ergo
    @i_am_ergo 12 дней назад +1

    I don't think there's even an ounce of practicality to this POC. This is just a "is this possible?" project, and nothing more. The hardware one is going to need to have at home to run the most recent games of the era is ridiculous. So unless there's a *massive* technological breakthrough that suddenly makes quantum computers affordable to the average Joe, I don't see this concept beating game engines, ever.

  • @Mittzys
    @Mittzys 17 дней назад +9

    People who think this is a feasible method of developing new games are severely misinformed, didn't read how this was done, don't know how game development works, and likely have more money than sense.

    • @adr2t
      @adr2t 14 дней назад

      Or you lack vision in how stuff like this goes from papers to real products years later. Or the fact we already do stuff like this in frame generation already.

    • @jareddias7932
      @jareddias7932 14 дней назад

      Remember man... so many things that were thought impossible are now reality. Go back 20 years... go back farther... you used to need an entire building of extremely expensive machines to do basically 0 computing tasks. Now we have comparatively super computer in our hands. Video games started out as pong. Progress continues

  • @KingPBJames
    @KingPBJames 16 дней назад

    "Why Doom?" No, "of course Doom!" Like they said, Doom has been open source for decades and is relatively simple. It is ideal for this kind of experimentation.
    This looks like an awesome game because it is Doom that gradually loses its sanity.

  • @NostalgicPlayYT
    @NostalgicPlayYT 17 дней назад +13

    Imagine AI accurately redraw and enhancing all your ps1 games with photorealistic graphics🤯

    • @MatteoComensoli
      @MatteoComensoli 17 дней назад +1

      @@NostalgicPlayYT imagine the crash remake lol :
      1)can't hallucinate
      2)no blurry wobbly images
      3)runs locally on a toaster (compared to the supercomputer needed here)
      4)the only training needed is for the player.
      5) relatively low effort , hig results .
      6) fine tuning and control on the overall result.
      7) don't require a roket scientist to play it.

    • @Zepoz
      @Zepoz 17 дней назад

      Imagine the AI Sony lawyers on your doorstep

    • @alansmithee419
      @alansmithee419 17 дней назад

      That's probably easier than this Doom thing tbh.

    • @Mewseeker
      @Mewseeker 17 дней назад

      How about RPGMaker games? How about the original Pokémon?

    • @NostalgicPlayYT
      @NostalgicPlayYT 17 дней назад

      @@Zepoz imagine a lawyer trying to sue a robot... makes good sense🧐

  • @Erynash
    @Erynash 14 дней назад +1

    We can now barely run a 30 year old game with less fps than when it came out.

  • @MarioGoatse
    @MarioGoatse 17 дней назад +15

    The crazy thing to me is that this is going to be the worst it’s ever going to be. It improves so quickly that I wouldn’t be surprised to see it in 60fps just by the end of the year. I would so love to travel 50 years into the future just to get a peek at how these technologies develop over time. Our children are going to take all this stuff for granted

    • @TheoreticallyMedia
      @TheoreticallyMedia  17 дней назад +3

      Totally. That's one thing I keep circling back to-- I've been covering AI Video since-- well, Will Smith Eating Spaghetti. And the common statement was "It's Not Ready Yet"-- And, there are still folks that say that. But just to put things into perspective: The original "Will Smith Eating Spaghetti" was posted in March of 2023. That janky 8fps horrorshow was a little over a year ago-- and today, we can generate video at a level where it is hard to tell if its AI or not.
      4 years from now? I mean-- I can't even imagine.

    • @MarioGoatse
      @MarioGoatse 17 дней назад

      @@TheoreticallyMedia Yep. There’s already products like Sora that require you to analyse it very closely to see the issues, and most don’t look that closely. It’s going to be physically impossible to tell whether video is AI or not very soon. Unless we start embedding digital watermarks or something of that nature. The future is exciting.

  • @jarde9557
    @jarde9557 16 дней назад

    At the age of 13 or 14 I made lots of maps with the map editor to Doom2. The game was just amazing and even today the feeling you get from the game is very unique. I think Doom 2 is still one of the greatest games ever made. The map editor was a cherry on top. Just magnificent.

  • @IscariotHeartwork
    @IscariotHeartwork 11 дней назад +6

    boycott all video games with generative AI content

  • @etherealessence
    @etherealessence 14 дней назад

    The choice of doom makes perfect sense honestly. it's a game that has been ported to FAR more platforms than just gaming machines, including a digital camera. This is basically the can it run doom question applied to AI.

  • @fat6776
    @fat6776 17 дней назад +14

    So a really crappy and slow version of classic DOOM, where there's no intentional map design and your ammo counters are flickering between random numbers. Sounds more like a DOOM-inspired nightmare to me than an actual game.

    • @pw6002
      @pw6002 17 дней назад +3

      @@fat6776
      Let tech bros get hyped, their lack of talent and imagination don’t let them get hyped so often.

    • @the-answer-is-42
      @the-answer-is-42 17 дней назад

      @@pw6002 Lack of talent? What you on about? Don't you know it's a law that Doom has to be ported to everything? It's true, it's mankind's duty to put Doom on everything with a screen. Just check the UN charter, it's there, trust me bro.

    • @pw6002
      @pw6002 17 дней назад +3

      @@the-answer-is-42
      I was talking about the lack of talent that is inherent to AI tech bros, not about the fact that DOOM indeed is ported on every existing electronic device in existence ! ;)

    • @chadyo99
      @chadyo99 17 дней назад +3

      Every proof of concept/ tech demo is crappy and slow at first. This is supposed to show what the potential is not something that's ready to use

    • @the-answer-is-42
      @the-answer-is-42 16 дней назад +1

      @@pw6002 And I was making a joke because I was in a silly mood. I agree some of this AI stuff lack talent, though, but I'll let AI Doom slide for the memes.

  • @andrewdiles2152
    @andrewdiles2152 14 дней назад +1

    Maybe I'm archaic in my thinking about gmaing but I find this to be the apotheosis of video game design.
    I love being able to talk to another fan of a game and understand that we share an experience.
    This seems like the next level of procedural generation, where players won't really be playing the same game at all.
    Everyone just playing the own divergent microcosm of many games. Less and less intent and game design from the creators.
    On the bright side, it provides nearly infinite possibilities for content creators.

  • @birdrun4246
    @birdrun4246 17 дней назад +6

    I do believe we've found the *least* efficient way to run DOOM.

  • @connormullin4547
    @connormullin4547 15 дней назад +2

    I think this is obviously a development dead-end, but it's neat that they got something like this working. I remember a long time thinking about a theoretical game that was produced with trillions or more pre-rendered or painted images. Like if you could paint every possible combination of pixels in the game and then the engine would just serve the correct image then GPU hardware wouldn't be a limitation and you could have graphics that are as advanced as real life, and basically be photo quality. This is kind of that idea but using ai to generate the images instead of having to make them all in advance and store them which is obviously impossible, besides that the logic of knowing what image to serve would also be impossible.
    I doubt this type of technology will ever be used in the lifetime of anyone alive today unless there are totally new technologies that develop over the next 50 years that make this practical, but there is no reason at the moment to think that will happen. The limitations of todays LLM technology mean that no matter how advanced they get, no matter how fast they are, this will never work because they are just way too unreliable. Even if they somehow got 100x more reliable which is probably not going to happen, they would still be far too unreliable. Same problem that makes quantum computing probably useless for most tasks. You need literally 100% reliability from hardware, or the core of the software, for most things to work. 99.99% isn't good enough and AI is at like 30-50% accuracy for lots of things. Going from 99% accuracy to 99.9% accuracy is a 100x improvement, same as going from 99.9% to 99.99%, so as it gets more accurate it will become exponentially more difficult to make noticeable improvements.
    Modern games are many orders of magnitude more complicated than DOOM, they had to train it on images from the already completed game, the hardware is something that people will probably never own and is tremendously inefficient. It's a neat POC, but definitely will never go anywhere. Honestly don't really even know why they would bother building this out besides to attract investment from tech illiterate investors.

  • @brainchamber99
    @brainchamber99 18 дней назад +6

    I don't think AI can ever make a proper game. There are too many smaller details from a game design perspective (jump height to platform design, secrets, how do you get out of a stuck area, etc) that AI can't properly solve in a cohesive manner. I think the concept is interesting, but a human mind is still needed to thoroughly fix all of those flaws

    • @TheoreticallyMedia
      @TheoreticallyMedia  18 дней назад +1

      For sure. I think that an interesting future will be when anyone can create the game they want to play- but I guess the thing that isn’t in the sales material is that everyone will also suddenly become QC!

    • @cosmiclounge
      @cosmiclounge 17 дней назад +2

      I think that if you were unable to accurately envision the 'impossibilities' which have become not only possible, but almost-mundane in the past year alone-i.e., your name doesn't end with "Karpathy" or "Sutskever"-then to impose that same normalcy-bias on future potential constitutes a failure of introspection.
      If you wish to remedy this metacognitive blind-spot that seemingly 98% of humanity, and certainly most RUclips commenters apparently share (which, assuming you value your sanity, I strongly recommend doing), I would suggest Eliezer Yudkowsky's seminal essay "There Is No Fire Alarm for AGI".

    • @zwenkwiel816
      @zwenkwiel816 17 дней назад

      I liked Nvidia's approach to this. They basically use a traditional game, gta 5 in this study, as the basis and then use AI to generate the final graphics.
      In theory this would allow developers in the future to make a game with very basic models and no textures and than just assign prompts to these simple models like "car" or "tree"
      You can then play this game carefully crafted by the devs while the graphics just get generated on the fly.

    • @Thedarkbunnyrabbit
      @Thedarkbunnyrabbit 17 дней назад +1

      The only thing an AI will never be able to do is really feel emotions or reach sentience. everything else an AI will eventually be able to do, because what humans do isn't that impressive.

    • @andrewlloydpeterson
      @andrewlloydpeterson 17 дней назад +3

      Image generation barely existed in 2021 and here you go saying "AI will never do this" in 2024. See you in 2025 i guess

  • @BrawndoDrinker
    @BrawndoDrinker 14 дней назад

    The biggest reason Doom was huge, it was the first FPS game with multiplayer. My buddies and I started gather and networking or systems together just to play together. ID made some of the biggest jumps in shooter tech in history, fitting that Doom is at the root of the next big jump. Although, this might inspire John Carmark to actually do it and make it really playable, he is after all the man in gaming engine creation.

  • @supernewuser
    @supernewuser 18 дней назад +6

    something unsettling about training an ai on doom

    • @TheoreticallyMedia
      @TheoreticallyMedia  18 дней назад +2

      Haha, there is that as well. Hey, at least it wasn’t the Terminator game!

  • @jongarzamx
    @jongarzamx 13 дней назад +1

    It looks like playing doom on acid, and that's not an analogy, I've done it and it does feel like that, shapes change, things appear and disappear randomly, sprites morph into other things, etc.

  • @SASTSimon
    @SASTSimon 17 дней назад +4

    2:43 doom 2016 is NOT a remake, its a reboot its an entire original game and was originally called doom 4

    • @christopherpekel6096
      @christopherpekel6096 17 дней назад

      Its not a reboot. It's a sequel to Doom 64
      Its the same marine

    • @johnwest5957
      @johnwest5957 14 дней назад +1

      ​@@christopherpekel6096nah, its a reboot. Doom 2016 is the updated experience of playing doom 2 1000 times and wanting more challenges.
      Doom 3 is the actual remake of doom trying to put more realism and effects into the survival/horror action game. There's more fans who want action over horror it seems...

    • @B..B.
      @B..B. 14 дней назад +1

      Is not a reboot nor a remake is a continuation

    • @gesi7072
      @gesi7072 10 дней назад +1

      Doom 2016 is a sequel, Doomguy is resurrected/reawakened in the beginning.

    • @johnwest5957
      @johnwest5957 10 дней назад

      @@gesi7072 a reboot is when the original concept is reimagined, with core elements retained. Slayer is a new character, the lore is reimagined etc.
      To be an actual sequel would require the same gameplay, characters etc and overall setting of the originals.
      Doom 3 is also a reboot of the original. I don't think people understand what reboot means. They can still link slayer to the older games, but its a different continuity.

  • @BurazSC2
    @BurazSC2 13 дней назад +1

    "Hey look, I got Doom to run on this digital pregnancy test"
    "Oh yeah? Well using the power of AI, I can *nearly* get it to run on this super computer. Welcome to the future old man"

  • @jack8162
    @jack8162 17 дней назад +5

    There are hundreds of trash games released each day, can't wait til it's tens of thousands of trash games made by AI.

  • @keyboard_g
    @keyboard_g 15 дней назад +1

    You don’t need ai to generate a Skyrim dungeon. Generated dungeons were in Daggerfall from 1996.

  • @RamblinRick_
    @RamblinRick_ 17 дней назад +5

    A mod for Skyrim adds an AI companion. That NPC's dialog is generated in real-time, depending upon how the player responds, asks non-scripted questions, etc. Another AI mod allows non-companion NPCs to respond to the player in real-time as well. Yes, real-time, AI gaming is coming

    • @christopherpekel6096
      @christopherpekel6096 17 дней назад

      Real time but there's always delays 😅

    • @croc_moat2327
      @croc_moat2327 17 дней назад +1

      I really hope not. If using ai slop in games will become a "norm (the soulless corporate gobshites' success at destroying another subgenre of HUMAN art. Since only real HUMAN beings with thoughts and feeling can and always WILL create ART)" in the future, I just won't be playing future games, lmao.

    • @rcdarkangel
      @rcdarkangel 15 дней назад +3

      ​@@croc_moat2327 > I just won't be playing future games, lmao.
      Cool story bro

    • @madmaximum875
      @madmaximum875 15 дней назад +2

      @@croc_moat2327 Then don't play them and leave the other people having fun alone

  • @AntonioAponte00
    @AntonioAponte00 17 дней назад +1

    feels like an astonishing amount of resources used to regurgitate an entire game, the better approach for this is actually rendering what we already have a lot faster because the whole game has been pre-trained, which will save a lot of computing power and allow the dev to deliver the same experience in low power consumption machines, like VR headsets, handheld and such

    • @Butchman2000
      @Butchman2000 16 дней назад

      ...let's publish that then...hit me back

  • @impetus444
    @impetus444 12 дней назад +3

    wad is map upside-down

  • @cainKuri
    @cainKuri 15 дней назад

    I like that the last word of the video is actually your name. Most of the people start with their name first and who they are first. I like your "approach" of introducing yourself.

  • @melficexd
    @melficexd 17 дней назад +4

    Not seeing it happening. And I hope it doesn't.I mean, why using a defective by default technology for an application that is much better solved with traditional approaches?

  • @EBHawellsGames
    @EBHawellsGames 14 дней назад +1

    Almost as terrifying as AI successfully generating 1970s rock music! 🤯

    • @TheoreticallyMedia
      @TheoreticallyMedia  14 дней назад

      I presume you’ve tried that? As a fan of the nerdiest of music genres (prog rock), the “big 2” music generators, Udio and Suno, can make some staggering 70s prog tracks. Both are up to about 15 minutes of song generation as well- so, it’s actually genre accurate. 4 minute synthesizer solo heaven!

  • @timyo6288
    @timyo6288 14 дней назад +3

    colossal waste of resources

  • @DoktorJacob
    @DoktorJacob 8 дней назад

    What I took from this is AI can't even make a working DOOM game and yet people (well, mostly the rich) are thinking AI is a powerforce

  • @Kreuzrippengewoelbe
    @Kreuzrippengewoelbe 14 дней назад +9

    What a waste of resources.

    • @eitan71
      @eitan71 13 дней назад

      you're missing the point.
      first of all, this is only the first generation of the engine.
      2nd, imagine your MOST favorite game ever that will NEVER end.
      3rd, think how easy it will be to create (or generate) a whole new AAA game designed exactly like you told it, and now you can sell it and make money.
      EVERYBODY will be able to create full Triple A games with the highest qualities and the best stories.

  • @ErikHolten
    @ErikHolten 15 дней назад

    In 2020, I was running an experimental AI platform for games where frames were predicted, computed and rendered by machine learning. Not with the Stable Diffusion algorithm, naturally, and not within a large attention window, but based on the preceding fractions of a second, and based on my most recent input actions.
    I was using Stadia by Google, you all may have used DLSS by Nvidia. I believe that tech is way more of a game changer than this experiment will be.

  • @mineduck3050
    @mineduck3050 16 дней назад +3

    What long winded unwatchable crap. Im still searching for video of gameplay. This is not the sistine chapel its a video game, stop making this so precious.

  • @Jokker88
    @Jokker88 17 дней назад +1

    I dont think this game world generation will go anywhere, but i excpect developers will stop focusing on graphics and only one gameplay, level design and animation, essentially. The AI would then redraw the game visuals based on crude underlying graphics. Essentially the game engine would produce a controlnet and the ai could produce varying visual styles based on that. But AI image generation would need to become a lot faster and cheaper before that.

  • @yohami
    @yohami 17 дней назад +7

    Nope, this is bs. Plus it was done by Google so most def this was faked for a presentation.
    Longer version - Im a game developer (20+ years) and also work with AI. AI in it's current form is a glorified autocompleter. In order for AI to produce a game like in the video, you would have to feed it (machine learning) with the original source code of Doom, which is most likely what Google did since it's open source now). If you feed it with the source code, producing Doom levels is trivial - it also loses the impact of what this video is trying to convey "making doom with prompts". RIght, feed AI with the source code of any game and spend countless hours "teaching the AI to autocomplete stuff" and then for sure you can generate levels of any game - that you fed the source code into.
    TDLR the video is bs, coming from Google, not the youtuber.

    • @yohami
      @yohami 17 дней назад +1

      I was just reading the Google paper on this - still sounds like BS to me from the same company spilling bs about their non existing quantum computer. But oh well :-)

    • @binnieb20
      @binnieb20 17 дней назад +1

      @@yohami Er no, this is real.

    • @SibrenFetter
      @SibrenFetter 15 дней назад +2

      ​@@yohamiso what you are saying is that your original reaction was wrong after reading the actual paper. But you stick to your original opinion purely based on that it is Google? Might want to relax a bit there and maybe accept that sometimes innovation and real new things can come frome big companies. They are still filled with actual people you know.

    • @FM-ks1cs
      @FM-ks1cs 15 дней назад

      Yeah, you have made some top games... I was developing space marines when you was thinking of a computer.... Zzzz

  • @pointlinesquare
    @pointlinesquare 12 дней назад +1

    This vid makes me appreciate that I don't see many ai vids

  • @sayachan6069
    @sayachan6069 17 дней назад +3

    Pick up a pencil