I think the interaction with wall climb is: It technically doesn't slow it down, but as soon as the Genji/Hanzo/Kiriko reaches the top of the wall, they are no longer considered to be climbing and immediately get pulled.
From what i know from using the custom game workshop a lot. A character being airborne is a different state than climbing a wall. And movement speed changes affect how fast you climb a wall.
@@YokaiiisamaThere are gonna be a lot of happy Hanzos and Reapers. Though this may also mean a lot of Bap, Kiriko, and Zen trans to counter so they don’t get maimed.
Might be a way of limited floor to floor interaction issues that might cause though if say its thrown on a level below players who then can't see the animation.
@@justacasualguy13 yeah, that was one part I didn’t get is why does Sigma get access to pull enemies out of the air for huge damage when using the ult but when Rammatra uses the vortex, it does a small amount of damage but has no verticality at all? Makes zero sense to me. I get Sigma’s portion is an ult but the fact the vortex does so little damage when Rammatra uses it and doesn’t pull to the max potential it should as it was displayed is an injustice honestly.
@@VYNYL_Music the damage and such is fine for vortex, but the hitbox being so short is such a stupid decision, i honestly dont know how they thought this was anything close to a flyer counter.
It’s seems like with Vortex, it’s basically just extreme gravity on free-falling targets. It doesn’t do very much to restrict horizontal movement. So as long as the ability you are trying to use doesn’t FORCE you off the ground (no matter where your crosshair is) simply by using it, vortex is really not that threatening.
Winston trying to jump out of Vortex is the cutest thing ever. It's like a baby winston trying to learn to jump for the first time and just doing a little bunny hop
Thank you, Professor Emongg for all the time and effort it took to deliver the highest quality educational Overwatch 2 content to debunk all of those TikTokers who are about to spread misinformation.
From what I remember, barriers are mostly coded so the same ability can only interact with them once. Otherwise you could have something going alongside a rectangular barrier lengthwise and just deal damage for each separate section of the shield, which wouldn't make much sense. Basically the whole barrier is just one section and once an ability deals damage to it that's that. It makes more sense intuitively with stuff like Rein's shield, but it's coded the same way for every barrier.
I like that Ramattra both has a strength and weakness against barriers with pummel going through them and his ult being blocked and potentially negated entirely.
Weird thing with Overwatch slows (other than the new Mei freeze) is that they usually just subtract a fixed amount from the movement speed, rather than reducing it by a percentage. This seems like a sensible way to do it in order to affect all abilities evenly, and for a debuff applied for a fixed amount of time, it is. The problem is every overwatch slow ever apart from that weird Junkrat trap snare in the beta has been an AOE. This causes a feedback loop that makes them much more effective the slower your base speed. This is why it seems to have no effect on Doom punch. They could make it more even either by making it a percentage reduction or causing the slow to be applied for a fixed amount of time if you come in contact with the ability. As an example, let’s say your ability has a speed of 1 m/s and you need to move 10 meters to exit the slow, normally this would take you (10/1) = 10 seconds. If the slow applies a flat 0.5 reduction your new speed will be 0.5 and it will now take you (10/0.5) = 20s to exit the slow, twice as long. Now let’s say your ability has a speed of 10 m/s, normally it would take you (10/10) = 1s to exit the slow. After the slow is applied you have a speed of 9.5, so it now takes you (10/9.5) = 1.053s to exit the slow, which is hardly a difference at all. In other words the increase in time to to exit the slow is (10/0.53) = 190x greater for the slower ability. This is because the slow is both a 10x bigger percentage of the first ability and is applied for 19x as long. This seems weird and unintuitive in game because most things in nature are not like this. If you read all this congrats u get a gold star :)
It’s nice to know that zarya has the phased out status while in a bubble just like moira and reaper when using their fade abilities. So it is impossible to deal damage to her in any way, even if somehow her hitbox poked outside of the bubble
@@s.owl9 It's been that way since release; it blocks a stuck pulse bomb too. Rammatra's punches work very similarly to Winston's Zap when it comes to piercing stuff
I didn't even think about his punch going through Brigitte's shield. At least her shield blocks his ult and she can easily shield bash away from him (pre-ult, since facing away probably triggers ult)/whip shot him away while he is ulting to help everyone get away in time.
Ram 1v1 during his ult just made Moira 1v1s look interesting 😂 Thanks for your myth busting video, I always find them more helpful than people just showing their gameplay
I think it need more focus on the transformation, maybe he gets a burst of speed when transforming, maybe healing, maybe blocking melee strikes returns damage to the agressor... stuff like that.
He gets none of that. Transformation only allows you do hit through shields, get a block that acts similar to doom's (without any upside to you really) and extra armour of 150 on his 450 hp
There seems to be some confusion: Ramattra's Ultimate is classified as a Transformation Ultimate. Meaning, it lasts a certain duration, alters the abilities of the user, and, most importantly, it CANNOT be canceled through CC. Other Ults of this type include: Whole Hog (Which was buffed to become a Transformation Ultimate when it was previously Channeled), Primal Rage, Dragonblade, Duplicate (technically), Tactical Visor, Rally, and Valkyrie. The same logic applies to his entire Nemesis form. He CANNOT get stunned out of it in any way, although you can still disable the abilities he's using within that form through CC effects like Hook, Sleep, or Shatter.
@@jordanreavis8163 did you read the comment, it’s a transformation ult meaning NO CC at all will pull him out. Only when the duration ends or when he cancels it, is when the ult ends.
I wonder if you can still cancel your transformation early if hacked. That’s probably why wrecking ball goes to crab mode when hacked to prevent just spam hacking ball to keep him permanently in ball mode in OW1
@@setentaisiette7736 For all transformation ults, the ability cast animation that shows up is not necessary. You can activate Primal MILLISECONDS before getting hacked, and it will still give you all the benefits of transforming. Unless of course, your internet sucks.
If you want to know how pummel works an pretty sure it is scripted like a melee attack but it has more range. So that's why it goes through barriers but not zarya bubble it also probably doesn't go through orisa javelin spin. Though I could be wrong
i thought javelin spin was strictly against 'bullets'(hitscan and projectiles) and not against melee, never tried it and never heard anything about it tho
its pretty consistent with a melee ability. Can’t be matrixed or sucked by sigma and can affect multiple targets like a melee can. But does it go through deflect?
Does anyone behind a Zarya bubble get hit with punches? EX: You stand behind Zarya/Someone with her bubble and Ramattra uses his punch, will it go through the bubble and hit you? Great video btw, very informative and funny.
All it stops is vertical motion. If the ability has horizontal mobility, then it doesn't cancel it. It only slows movement speed by a minor percentage. Characters who can already travel through it quickly, like Genji or Tracer, won't really feel the slow much, if at all. That's why Echo can easily escape it, since she can boost out diagonally and get outside of its radius. That's also why Doomfist still goes horizontally with slam. It just shoves him along for the short window where slam cannot be canceled by colliding with the ground.
it affects the same things Mei’s slow does just with no free vertical movement. Strangely, wrecking ball can get a bit of height within the vortex, while Widow was only able to go up after her hook pulled her horizontally out of it. I think hamster and mercy are different from widows in that widow’s ability is fire and forget while hamster and mercy GA can be held down for continuous upward movement. Pharah’s jump jet cannot be held down, while her hover jet seems to count as a jump of sorts. Same with echo not being able to go up during the freeflight part of the video. And the dash part of Echo flight is not sustained. DVA’s boost lasts longer but it’s also “fire and forget” as you dont really hold the ability to keep it boosting, so even though she doesnt need to hold spacebar to go up, she’s still stuck on the ground. What I find inconsistent though is why wallclimb is possible but not wallride
Ramatra's field feels pretty worthless. I think it would be MUCH more valuable if it was a single target ability that "locks on" like a Brig repair pack and grounded a single target, because let's face it, the field is too small and too short lived for it to realistically ground more than 1 target anyways, and as a slow/damage field it's weak and easy to just walk out of (or just stand in it, it doesn't do enough damage to be worth giving up a decent position) while also being entirely too hard to throw a projectile with travel time at the ground UNDER a flying target. It would be a much more valuable skill if it just grounded a single target for a length of time making those targets easier to hit for a few seconds.
keeping it a skillshot would be fine if it were stronger, but i agree, a single target root/ground ability is more useful and easier to balance than aoe cc.
What happens when youre below 150 hp in nemesis form and switch back? Do you die or does it keep the same hp you had before switching? I did some tests and cannot understand how they programmed this
I would love to see them change a few of these interactions... A cleanse being applied when switching between forms, the vortex hitbox going to the skybox, and his ult being able to go through shields. I know stuff being able to go through shields is a slippery slope, but that seems like that's the hero's gimmick with his form changes, so why not apply it to his supposedly most powerful ability?
That's basically like half of a Suzu on an 8 second cooldown, that would be ridiculous. His ult being stopped by shields opens up some really good counter play, which considering you can block indefinitely during it is much needed. I agree with the vortex, tho
@@jordanreavis8163 the ult being blocked by shields adds another layer of easy counterplay on top of an already easily counterable ult. Every meta character has escape abilities, and the vortex doesn’t really stop escape abilities that well. If he pops it any time outside of OT, the enemy is just gonna run away. With its limited range it should at least go through shields. Look at sojourn’s E, it’s an aoe slow on a cooldown that goes through shields AND does more dmg than his ult does. It needs to at least do that to be viable
@@afifkhan6151 Well keep in mind if the escape ability has ANY verticality it isn’t gonna work. And I think OT is exactly when the Ram ult’s are gonna come out. I can see them being held the entire game till the very end, and tbh I can’t see much more than a mei wall stopping it. as for the vortex, i think all it needs to do is go all the way up to the skybox
@@jordanreavis8163 The Suzu's strength is in its immortality and ability to save other people's debuffs; Zarya's bubble also cleanses and she has two of those on a shared 11 second cooldown. It's not ridiculous at all to purely have a cleanse effect that can't be used on others (thus you can't be stunned or asleep to use it, obviously) without any other buff effects on an 8 second cooldown. I think his ult is way too easily countered as it is now, though, so even if it stays unable to go through shields, it needs some tweak. I think everyone agrees about the vortex, sadly. Really sucks that he seemed to be hyped up as an anti mobility tank and it just does not do the job.
@@jordanreavis8163 Zarya has two opportunities to cleanse, and no one cares, play zen and you'll realize how annoying it is when zarya bubble removes your discord.
Doom one trick here. Slam inside of vortex is going to be awesome. Let’s you slam right in front of people. Facing ramattras are going to be so fun for doom mains
I have a patch note concept for Ramattra that completely changes the character, with the TRUE idea of the meaning, Tempo tank, two completely different play-styles. Any questions or recommendations, I'm open to comments... Void Accelerator: Damage goes from 4.5 to 8 Cannot critical Ammo: 60 Reload speed increased from 1 second to 2.2 seconds Void Barrier: Allow a toggle placement option similar to Mei's wall Duration goes from 4 to 5.5 seconds Cooldown is 9 seconds if broken, if the duration is depleted, the cooldown is 15 seconds Nemesis Form: 0.6 seconds of transformation time between in and out of Omnic and Nemesis form Heals 8% of health and grants 120 armor instead of 150 armor. 150 armor will be granted if Ramattra has full health. 1.5 seconds of initial +48% movement speed on cast of the abiility Pummel: Projectile damage goes from 60 to 50 "Melee range" or melee damage deals 90 damage Block: Movement speed goes from -50% to -30% Can block stuns and projectiles 90% damage reduction from the front and cannot be stunned, booped, or slept (Also make it so Doomfist cannot be slept or stunned while blocking please) Back opens a critical spot covering a large portion of Ramattra's back similar to Bastion that takes 1.5x more damage (Getting second thoughts about this part of the block...) Ravenous Vortex: Removed from the game and replaced by new abilities, Higher Authority, and Better Future Better Future: (Omnic form only) -A new ability that allows Ramattra to stab his Void Accelerator into the ground giving his allies a cooldown reduction while giving himself increased movement speed. Radius of 8 meters Duration of movement speed is 5 seconds Cooldown is 18 seconds and starts when the ability is active Ally cooldown is reduced by 80% (normal is 100%) and has no cooldown, a one-and-done ability. Effects wear off only for that ability meaning if one ability is gained but another one hasn't, the effects only apply to the ability on cooldown. Also has no effect on ultimate. Higher Authority: (Nemesis form only) -A new ability that allows Ramattra to hover in the air and slam the ground creating a nano-infested area that traps enemies in the field unless they destroy an orb left on the ground that Ramattra slammed into the ground. Can only be used once in Nemesis form. There is no cooldown and is regained when transformed into Nemesis form again. (Nano-infested area will not appear during Annihilation) Hover duration is 2 seconds and lifts Ramattra 9 meters in the air Slam distance is 6 meters closest range and 11 meters at the furthest range. Slam deals 74 damage with a damaging radius of 3 meters but 30% damage increase to Tanks, can be blocked with barriers. Nano-infested area is a 14-meter radius and 11 meters in height (might have to be lowered) that enemies cannot get out of unless the orb on the ground is destroyed. Nano-infested area deals no damage Nano-infested area applies a debuff that gives all enemies trapped inside -32% firerate and -17% movement speed Orb has 35hp and is a 1.5 meter orb on the ground Annihilation: -During Omnic Form: Launch a projectile out of staff that can be leeched onto an enemy, and has the same damaging effects. In other words, this might start another pandemic... Projectile travel speed of 38 meters a second If attached to an enemy: Duration is infinite and lasts as long as that enemy is alive. (Protection Suzu can cure the effect, but the projectile will drop to the ground) Deals 22 damage a second to attached target, and 37 damage a second to enemies around that target Radius of 8.5 meters If attached to a surface: (Or detached by Protection Suzu) Deals 25 damage per second Radius of 12 meters Duration of 11 seconds -During Nemesis form: Same effect as original Radius increased from 11 meters to 12.5 meters On cast, the duration will not go down until at least one enemy has been damaged by the ultimate Now has a counter on the screen on how many enemies are within the radius If at least three enemies come into the radius, all enemies within are slowed by -30% All other damage that Ramattra deals aside from his ultimate is decreased by 8% Side Notes: Nano-boost doesn't affect ultimate damage, Block cannot eat projectiles, just absorb the damage like any other shield Thank you if you read through all of it, I would make one of these for every hero if I had the time, I missed an essay because of this...
The reason it way slowing Ball so much was because he was moving upwards where most of the resistance is in vortex. If you just went along the ground I bet it would barely slow
Lúcio can actually wall ride, it’s just when he jumps it pulls him down before you can latch onto the wall. If you wall ride before the vortex you’ll stay on the wall as you slide through it. 23:50
vortex must hit a surface. on top of that it also must hit the ground specifically. if you throw it at a wall it will bounce off the wall until it touches the ground then activates. Its also slow that i would never recommend throwing at anyone even if it did activate on direct impact. you would just miss 90% of the time
What I want to know is if Ramattra can be stunned out of Ult or Nemisis while the animation plays. Or because it is a transformation ability, does it just go through anyway?
What happens if you throw your vortex right at the edge of a drop off. If a Pharah with low fuel is trying to get back onto the map and runs into the vortex, would the vortex prevent that?
i think top-down is gonna be the best angle considering you cant do any vertical movement anyways (aside from mercys guardian angel wich requires someone above the vortex anyways)
Glad for the confirmation that vortex does nothing to dooms punch. I thought I was going crazy in game. It would be nice if it did drastically shorten its range. It would make ramattra a decent doom counter
Based on what I saw in his current state, this means for example, if Sombra uses EMP to give an opening for her team to dive in, theoretically, Ramattra needs to save ult and know when it's EMP is going to come out for that exact counter and use it to basically negate hacks damage vulnerability and stop their push in it's tracks. On the other hand, sadly it's only effective if during their push he is right in the middle of the fight, they don't have a well placed or off cooldown shield, or are running a dive comp to gtfo out of there instantly. The most depressing thing is if they are rocking a Winton, he's useless, he can just cut you off with bubble instantly while jumping over or away from you. So I'm thinking that if they have a good Winton Sombra comp, they could absolutely put any Ramattra into the fucking ground, even though he theoretically should shut down Sombra and several other DPS heroes, his value seems super situational compared to better tank and support ults. It can probably be countered about as hard as Queen's, which is sad to see.
He feels underpowered tbh, I think he was designed with a more powerful kit initially and then the devs got scared to release him bc of how people reacted to their other heroes
Fun fact: Ramattra ult damages thru Zenyatta’s ult. I’m not sure if it slows down the damage tick but if you’re on Zen’s team, you’ll have to kill Ramattra before Zen’s ult finishes.
The new tank looks pretty cool. It’s nice to know that ram has counters, hopefully hes not too op on release. I am sad that he counters good movement like Lucio or Winston but doesn’t counter Moira fade or sojourn (before jump).
It seems to me with rammatra's E Any movement ability that stays on the ground and moves them a certain distance instead of just adding movespeed buff, wont be affected. A good example will be rocket punch and d.vas boosters or orisa spin
so vortex basically sets all vertical velocity to 0 inside it, and slows horizontal speed by whatever 30%. it also takes a whole second to cast the ability and the field to appear and only lasts 3 seconds. and it can be blocked by barriers and eaten by deflect/matrix type abilities. i wonder if it can be used on roof type surfaces or if it needs to be cast on solid ground.
What is going to suck is that he's going to be really good in low elo, but if he's locked behind the battle pass no one in low elo will unlock him for a long time because they don't play as often So he's effectively going to be a dead entry for the first month or two, because he's not going to be very viable in the upper ranks
I wonder if grappling from a high place into a vortex causes you to immediately fireball due to the speed at which you go down. Like how you can get fireball mode quicker when grappling and dropping down
How are people saying to nerf him already? He's actually just bad, even Flats said this on his video. Easily cut LOS or put up a shield, and the ult gets cut. He doesn't do much damage, vortex kinda sucks ass tbh considering it's easy to get away from, shield is just worse sigma shield with more health, nemesis can definitely be tanky if you block, but then you get no value except taking more damage tbh, and his normal form also isn't that good. Up close? He loses to Rein, and Hog easily, and Rein isn't that good at all. Poke comps? Sigma is literally just better, most people will probably play him for fun and new character, but he doesn't look to be near good now, especially in this meta, most players may also pick him just because they don't want to play Hog, who's now just the god of tanks. Oh, and did I mention his primary fire is technically delayed? Yep, his tracing is under a delay with the nanobots.
Vortex needs a buff in terms of hitbox and effect, the shield needs- eh nvm the shield is fine, maybe make it last a bit longer. His fists need a hixbox buff. Right now though vortex is pretty weak
Welp, I definitely won't be playing Ramattra. His "Vortex" ability needs a buff already. I think it needs to go up higher, like 100 meters high, and it needs to completely nullify all movement abilities... I.E Phara's boost/fly, Mercy's flying, Kimiko's teleport, Genji's double jump, Sojourn's slide, etc. That's the only way to make the vortex viable. And his Nemesis form needs to be like double long. The rest is fine.
I'm guessing his nemesis block is like Doom's block? You can get slept, pinned, javelined and so on? And is his vortex orb (before it hits the ground) blocked by shields?
I think the interaction with wall climb is: It technically doesn't slow it down, but as soon as the Genji/Hanzo/Kiriko reaches the top of the wall, they are no longer considered to be climbing and immediately get pulled.
Imagine if Ramatra could wall climb in nemesis form would kind of be interesting for a hero
@@willwunsche6940 he’s not Japanese
@@wutzerapple3 lmao
From what i know from using the custom game workshop a lot. A character being airborne is a different state than climbing a wall. And movement speed changes affect how fast you climb a wall.
@@wutzerapple3 Lmao! That is true I guess
Bap in vortex just turns his super jump into a grunt button. Love it.
@s-6676hold on, ain’t you Nathaniel B?
it sucks because he barely has a movement option and this just takes it away
i had hoped ramattra would have an impact on pharmercy, but if the vortex' vertical hitbox is this small.....
His primary has no damage drop off in normal state, just shoot em
@@mantasvalciukas5734 it's super slow projectile, good luck hitting that
@@mantasvalciukas5734 Except his primary is a pretty slow projectile which means it's nearly impossible for him to take down a fast target.
Lol I love how doom is still the worst tank but now we at least have two tanks that just have a functionally useless ability
Good for me since I main mercy hehe.
Seems like his vortex will be more useful when you wanna force the enemy use up a mobility ability
i mean it has a 12 second cd so the movement abilities prob gonna come back faster but could still be helpful idk
@@justwingingit8110 that’s true
I think it'd be more of a setup tool for your teammates to maybe keep enemies from escaping ults or such.
@@YokaiiisamaThere are gonna be a lot of happy Hanzos and Reapers. Though this may also mean a lot of Bap, Kiriko, and Zen trans to counter so they don’t get maimed.
@@kassandraofodyssey6475 I think Kiriko is one of the heroes getting tweaked so let's see how that goes.
Vortex seems like it should reach the skybox if it’s meant to pull things out of the sky
Might be a way of limited floor to floor interaction issues that might cause though if say its thrown on a level below players who then can't see the animation.
@@TylerOfMO Making it work based on line of sight like most abilities work would fix that
@@TylerOfMO sigma ult has the same vertical hitbox and works fine, just make vortex smaller horizontally but way taller vertically.
@@justacasualguy13 yeah, that was one part I didn’t get is why does Sigma get access to pull enemies out of the air for huge damage when using the ult but when Rammatra uses the vortex, it does a small amount of damage but has no verticality at all? Makes zero sense to me. I get Sigma’s portion is an ult but the fact the vortex does so little damage when Rammatra uses it and doesn’t pull to the max potential it should as it was displayed is an injustice honestly.
@@VYNYL_Music the damage and such is fine for vortex, but the hitbox being so short is such a stupid decision, i honestly dont know how they thought this was anything close to a flyer counter.
12:48 had me dying with the squeaky wheel sound waiting for Flats to do the ult LOL
It’s seems like with Vortex, it’s basically just extreme gravity on free-falling targets. It doesn’t do very much to restrict horizontal movement. So as long as the ability you are trying to use doesn’t FORCE you off the ground (no matter where your crosshair is) simply by using it, vortex is really not that threatening.
Winston trying to jump out of Vortex is the cutest thing ever. It's like a baby winston trying to learn to jump for the first time and just doing a little bunny hop
Dva vs Ramattra is so interesting, they both have counterplay for each other.
Same with WInston.
Thank you, Professor Emongg for all the time and effort it took to deliver the highest quality educational Overwatch 2 content to debunk all of those TikTokers who are about to spread misinformation.
I love how his left hand makes an almost inappropriate groping motion when you fire
Bro WHAT
Groping some knockers there
Insert yourself into a mental institution
NOW I CANNOT UNSEE THIS. Haha
It's the indicator for how much ammo you have left.
Since you can pummel through Winston shield: can you hit both sides of the shield effectively doing twice the damage to it?
Probably not since fire charge can do the same thing
Good idea and wouldn’t this be the same with rein fire strike
@@vgvg541 I doesn’t look like it hits twice, to me. I think bubble would have broken in the Winston clip if it was doing damage twice
From what I remember, barriers are mostly coded so the same ability can only interact with them once. Otherwise you could have something going alongside a rectangular barrier lengthwise and just deal damage for each separate section of the shield, which wouldn't make much sense. Basically the whole barrier is just one section and once an ability deals damage to it that's that. It makes more sense intuitively with stuff like Rein's shield, but it's coded the same way for every barrier.
I like that Ramattra both has a strength and weakness against barriers with pummel going through them and his ult being blocked and potentially negated entirely.
I love that we get an anti shield tank when the game removed double shield tank meta.
Weird thing with Overwatch slows (other than the new Mei freeze) is that they usually just subtract a fixed amount from the movement speed, rather than reducing it by a percentage. This seems like a sensible way to do it in order to affect all abilities evenly, and for a debuff applied for a fixed amount of time, it is. The problem is every overwatch slow ever apart from that weird Junkrat trap snare in the beta has been an AOE. This causes a feedback loop that makes them much more effective the slower your base speed. This is why it seems to have no effect on Doom punch. They could make it more even either by making it a percentage reduction or causing the slow to be applied for a fixed amount of time if you come in contact with the ability.
As an example, let’s say your ability has a speed of 1 m/s and you need to move 10 meters to exit the slow, normally this would take you (10/1) = 10 seconds. If the slow applies a flat 0.5 reduction your new speed will be 0.5 and it will now take you (10/0.5) = 20s to exit the slow, twice as long. Now let’s say your ability has a speed of 10 m/s, normally it would take you (10/10) = 1s to exit the slow. After the slow is applied you have a speed of 9.5, so it now takes you (10/9.5) = 1.053s to exit the slow, which is hardly a difference at all. In other words the increase in time to to exit the slow is (10/0.53) = 190x greater for the slower ability. This is because the slow is both a 10x bigger percentage of the first ability and is applied for 19x as long. This seems weird and unintuitive in game because most things in nature are not like this.
If you read all this congrats u get a gold star :)
thx for the star
zaryas sheild being able to block the punches is massive
Oh yeah. She’s essentially a hard counter to Ramattra.
Not surprising, she was always able to resist piercing damage
It’s nice to know that zarya has the phased out status while in a bubble just like moira and reaper when using their fade abilities. So it is impossible to deal damage to her in any way, even if somehow her hitbox poked outside of the bubble
Its annoying. Why is her shield any different from others? WHO MADE IT?! XD
@@s.owl9 It's been that way since release; it blocks a stuck pulse bomb too. Rammatra's punches work very similarly to Winston's Zap when it comes to piercing stuff
His vortext mainly applies to upward movements, any kind of horizontal movement is just slightly messed with
i love the occasional awkwardness between him and flats
the awkward moment during wrecking ball's bit is my fav in the vid so far (halfway through)
Also love the nod to the new map as you guys have been showcasing this hero!
24:00 wow crazy that Blizzard made a sound effect for that interaction
I didn't even think about his punch going through Brigitte's shield. At least her shield blocks his ult and she can easily shield bash away from him (pre-ult, since facing away probably triggers ult)/whip shot him away while he is ulting to help everyone get away in time.
Love how Winston hops around like a frog lol
I honestly can't decide if I'm relieved, or disappointed that Ramattra's not as strong as we thought...
Ram 1v1 during his ult just made Moira 1v1s look interesting 😂
Thanks for your myth busting video, I always find them more helpful than people just showing their gameplay
I think it need more focus on the transformation, maybe he gets a burst of speed when transforming, maybe healing, maybe blocking melee strikes returns damage to the agressor... stuff like that.
You haven't even played the hero bro chill
He gets none of that. Transformation only allows you do hit through shields, get a block that acts similar to doom's (without any upside to you really) and extra armour of 150 on his 450 hp
I was hoping his nemesis punches were more like heavy zen orbs that traveled slowly but hit like freight trains
There seems to be some confusion:
Ramattra's Ultimate is classified as a Transformation Ultimate.
Meaning, it lasts a certain duration, alters the abilities of the user, and, most importantly, it CANNOT be canceled through CC. Other Ults of this type include:
Whole Hog (Which was buffed to become a Transformation Ultimate when it was previously Channeled), Primal Rage, Dragonblade, Duplicate (technically), Tactical Visor, Rally, and Valkyrie.
The same logic applies to his entire Nemesis form. He CANNOT get stunned out of it in any way, although you can still disable the abilities he's using within that form through CC effects like Hook, Sleep, or Shatter.
Speaking of Roadhog, I CANNOT believe he didn't test hooking Ram out of his ult. Seems like a no-brainer that tons of people would have loved to see
@@jordanreavis8163 did you read the comment, it’s a transformation ult meaning NO CC at all will pull him out. Only when the duration ends or when he cancels it, is when the ult ends.
@@cupcakecavlry5560 thank you for setting me straight lmfao
I wonder if you can still cancel your transformation early if hacked. That’s probably why wrecking ball goes to crab mode when hacked to prevent just spam hacking ball to keep him permanently in ball mode in OW1
@@setentaisiette7736 For all transformation ults, the ability cast animation that shows up is not necessary. You can activate Primal MILLISECONDS before getting hacked, and it will still give you all the benefits of transforming.
Unless of course, your internet sucks.
Them Lucios that wall run in the objective to contest are sweating hard now xd
we may start to see Rien players charging an unlting Ramatrra off the map lol
If you want to know how pummel works an pretty sure it is scripted like a melee attack but it has more range. So that's why it goes through barriers but not zarya bubble it also probably doesn't go through orisa javelin spin. Though I could be wrong
i thought javelin spin was strictly against 'bullets'(hitscan and projectiles) and not against melee, never tried it and never heard anything about it tho
@@BobOrKlaus I thought the same but it says in the description it blocks melee attack
its pretty consistent with a melee ability. Can’t be matrixed or sucked by sigma and can affect multiple targets like a melee can. But does it go through deflect?
Does anyone behind a Zarya bubble get hit with punches? EX: You stand behind Zarya/Someone with her bubble and Ramattra uses his punch, will it go through the bubble and hit you?
Great video btw, very informative and funny.
Can't wait to try Ramattra!
I just can’t wait to be King (Literally)
I think hes going to be a skilled hero to learn, people are saying he is weak now, but once people start to understand him, he's going to be crazy.
What happens if you are under a vortex? Like if it is dropped at the edge of a cliff such as like on Well with Lucio wallriding under it.
Vortex seems inconsistent with movement abilities.
All it stops is vertical motion. If the ability has horizontal mobility, then it doesn't cancel it. It only slows movement speed by a minor percentage. Characters who can already travel through it quickly, like Genji or Tracer, won't really feel the slow much, if at all. That's why Echo can easily escape it, since she can boost out diagonally and get outside of its radius. That's also why Doomfist still goes horizontally with slam. It just shoves him along for the short window where slam cannot be canceled by colliding with the ground.
@@nebulous9280 gotcha gotcha, was thinking it was gonna be more of a slowing ability rather than a grounding one.
@@nebulous9280 The only exception to this rule is guardian angel mercy full holding it seems.
it affects the same things Mei’s slow does just with no free vertical movement. Strangely, wrecking ball can get a bit of height within the vortex, while Widow was only able to go up after her hook pulled her horizontally out of it. I think hamster and mercy are different from widows in that widow’s ability is fire and forget while hamster and mercy GA can be held down for continuous upward movement. Pharah’s jump jet cannot be held down, while her hover jet seems to count as a jump of sorts. Same with echo not being able to go up during the freeflight part of the video. And the dash part of Echo flight is not sustained. DVA’s boost lasts longer but it’s also “fire and forget” as you dont really hold the ability to keep it boosting, so even though she doesnt need to hold spacebar to go up, she’s still stuck on the ground. What I find inconsistent though is why wallclimb is possible but not wallride
@@nebulous9280 then why widow was able to hook off vortex?
Ramatra's field feels pretty worthless. I think it would be MUCH more valuable if it was a single target ability that "locks on" like a Brig repair pack and grounded a single target, because let's face it, the field is too small and too short lived for it to realistically ground more than 1 target anyways, and as a slow/damage field it's weak and easy to just walk out of (or just stand in it, it doesn't do enough damage to be worth giving up a decent position) while also being entirely too hard to throw a projectile with travel time at the ground UNDER a flying target. It would be a much more valuable skill if it just grounded a single target for a length of time making those targets easier to hit for a few seconds.
keeping it a skillshot would be fine if it were stronger, but i agree, a single target root/ground ability is more useful and easier to balance than aoe cc.
What happens when youre below 150 hp in nemesis form and switch back? Do you die or does it keep the same hp you had before switching? I did some tests and cannot understand how they programmed this
I was really hoping he would be a much harder counter to pharaoh with his shield and grounding abilities but it seems to not be the case
I would love to see them change a few of these interactions... A cleanse being applied when switching between forms, the vortex hitbox going to the skybox, and his ult being able to go through shields. I know stuff being able to go through shields is a slippery slope, but that seems like that's the hero's gimmick with his form changes, so why not apply it to his supposedly most powerful ability?
That's basically like half of a Suzu on an 8 second cooldown, that would be ridiculous. His ult being stopped by shields opens up some really good counter play, which considering you can block indefinitely during it is much needed. I agree with the vortex, tho
@@jordanreavis8163 the ult being blocked by shields adds another layer of easy counterplay on top of an already easily counterable ult. Every meta character has escape abilities, and the vortex doesn’t really stop escape abilities that well. If he pops it any time outside of OT, the enemy is just gonna run away. With its limited range it should at least go through shields. Look at sojourn’s E, it’s an aoe slow on a cooldown that goes through shields AND does more dmg than his ult does. It needs to at least do that to be viable
@@afifkhan6151 Well keep in mind if the escape ability has ANY verticality it isn’t gonna work. And I think OT is exactly when the Ram ult’s are gonna come out. I can see them being held the entire game till the very end, and tbh I can’t see much more than a mei wall stopping it. as for the vortex, i think all it needs to do is go all the way up to the skybox
@@jordanreavis8163 The Suzu's strength is in its immortality and ability to save other people's debuffs; Zarya's bubble also cleanses and she has two of those on a shared 11 second cooldown. It's not ridiculous at all to purely have a cleanse effect that can't be used on others (thus you can't be stunned or asleep to use it, obviously) without any other buff effects on an 8 second cooldown. I think his ult is way too easily countered as it is now, though, so even if it stays unable to go through shields, it needs some tweak. I think everyone agrees about the vortex, sadly. Really sucks that he seemed to be hyped up as an anti mobility tank and it just does not do the job.
@@jordanreavis8163 Zarya has two opportunities to cleanse, and no one cares, play zen and you'll realize how annoying it is when zarya bubble removes your discord.
Doom one trick here. Slam inside of vortex is going to be awesome. Let’s you slam right in front of people. Facing ramattras are going to be so fun for doom mains
Please tell me that zarya bubble is bugged and she is suppose to take dmg
No reason it should go through, her bubble is and always was pierce immune
FINALLY A TANK I dont need to change if they have pharah or ecko and u have potato hit scans.
I have a patch note concept for Ramattra that completely changes the character, with the TRUE idea of the meaning, Tempo tank, two completely different play-styles. Any questions or recommendations, I'm open to comments...
Void Accelerator:
Damage goes from 4.5 to 8
Cannot critical
Ammo: 60
Reload speed increased from 1 second to 2.2 seconds
Void Barrier:
Allow a toggle placement option similar to Mei's wall
Duration goes from 4 to 5.5 seconds
Cooldown is 9 seconds if broken, if the duration is depleted, the cooldown is 15 seconds
Nemesis Form:
0.6 seconds of transformation time between in and out of Omnic and Nemesis form
Heals 8% of health and grants 120 armor instead of 150 armor. 150 armor will be granted if Ramattra has full health.
1.5 seconds of initial +48% movement speed on cast of the abiility
Pummel:
Projectile damage goes from 60 to 50
"Melee range" or melee damage deals 90 damage
Block:
Movement speed goes from -50% to -30%
Can block stuns and projectiles
90% damage reduction from the front and cannot be stunned, booped, or slept (Also make it so Doomfist cannot be slept or stunned while blocking please)
Back opens a critical spot covering a large portion of Ramattra's back similar to Bastion that takes 1.5x more damage
(Getting second thoughts about this part of the block...)
Ravenous Vortex:
Removed from the game and replaced by new abilities, Higher Authority, and Better Future
Better Future: (Omnic form only)
-A new ability that allows Ramattra to stab his Void Accelerator into the ground giving his allies a cooldown reduction while giving himself increased movement speed.
Radius of 8 meters
Duration of movement speed is 5 seconds
Cooldown is 18 seconds and starts when the ability is active
Ally cooldown is reduced by 80% (normal is 100%) and has no cooldown, a one-and-done ability. Effects wear off only for that ability meaning if one ability is gained but another one hasn't, the effects only apply to the ability on cooldown. Also has no effect on ultimate.
Higher Authority: (Nemesis form only)
-A new ability that allows Ramattra to hover in the air and slam the ground creating a nano-infested area that traps enemies in the field unless they destroy an orb left on the ground that Ramattra slammed into the ground.
Can only be used once in Nemesis form. There is no cooldown and is regained when transformed into Nemesis form again. (Nano-infested area will not appear during Annihilation)
Hover duration is 2 seconds and lifts Ramattra 9 meters in the air
Slam distance is 6 meters closest range and 11 meters at the furthest range.
Slam deals 74 damage with a damaging radius of 3 meters but 30% damage increase to Tanks, can be blocked with barriers.
Nano-infested area is a 14-meter radius and 11 meters in height (might have to be lowered) that enemies cannot get out of unless the orb on the ground is destroyed.
Nano-infested area deals no damage
Nano-infested area applies a debuff that gives all enemies trapped inside -32% firerate and -17% movement speed
Orb has 35hp and is a 1.5 meter orb on the ground
Annihilation:
-During Omnic Form:
Launch a projectile out of staff that can be leeched onto an enemy, and has the same damaging effects. In other words, this might start another pandemic...
Projectile travel speed of 38 meters a second
If attached to an enemy:
Duration is infinite and lasts as long as that enemy is alive. (Protection Suzu can cure the effect, but the projectile will drop to the ground)
Deals 22 damage a second to attached target, and 37 damage a second to enemies around that target
Radius of 8.5 meters
If attached to a surface: (Or detached by Protection Suzu)
Deals 25 damage per second
Radius of 12 meters
Duration of 11 seconds
-During Nemesis form:
Same effect as original
Radius increased from 11 meters to 12.5 meters
On cast, the duration will not go down until at least one enemy has been damaged by the ultimate
Now has a counter on the screen on how many enemies are within the radius
If at least three enemies come into the radius, all enemies within are slowed by -30%
All other damage that Ramattra deals aside from his ultimate is decreased by 8%
Side Notes:
Nano-boost doesn't affect ultimate damage,
Block cannot eat projectiles, just absorb the damage like any other shield
Thank you if you read through all of it, I would make one of these for every hero if I had the time, I missed an essay because of this...
The reason it way slowing Ball so much was because he was moving upwards where most of the resistance is in vortex. If you just went along the ground I bet it would barely slow
I wonder if Lucio's ult would cast faster in vortex? Vortex may pull him down quicker during the jump of the animation?
As you can see, this was an informative video
Drinking game:
Take a shot every time emongg says 'As you can see'
Can't wait to try him out in 3-4 weeks when I finally unlock him! 🤣
Lúcio can actually wall ride, it’s just when he jumps it pulls him down before you can latch onto the wall. If you wall ride before the vortex you’ll stay on the wall as you slide through it. 23:50
That ult for small king of the hill points like Nepal is B R O K E N
my thoughts exactly. people are just gonna hold his ult till overtime
Hearing Ramattra say, "Devour them," reminds me of Rykard from Elden Ring. Is that just me?
Well, he's voiced by the guy who voiced Godrick, so close
Really looking forward to two a hole rammattras ult blocking each other for half the game while everyone else tries to dodge the large aoe
Take a shot every time he says 'as you can see' . awesome vid btw thanks 👌
why does ramattra's ult look like a powerwalking grandma with 1 pound weights in her hands
Everyone was crying for no reason lmao
Does zen ult count towards keeping annihilation going? Does it just last through the entire transcendence?
If it's only the zen, probably not, but yes annihilation will outlast transcendence if the beam is connected.
It only restricts SOME vertical movement but horizontal movement still works
What if you throw vortex at a flyer? Will it activate or does it have to hit the ground first?
vortex must hit a surface. on top of that it also must hit the ground specifically. if you throw it at a wall it will bounce off the wall until it touches the ground then activates. Its also slow that i would never recommend throwing at anyone even if it did activate on direct impact. you would just miss 90% of the time
What I want to know is if Ramattra can be stunned out of Ult or Nemisis while the animation plays. Or because it is a transformation ability, does it just go through anyway?
What happens if you throw your vortex right at the edge of a drop off. If a Pharah with low fuel is trying to get back onto the map and runs into the vortex, would the vortex prevent that?
24:02 I laughed so hard at that. That sound 🤣🤣🤣
does sym wall work the same as the shields when it comes to his nemesis form and ultimate?
I wanna know if vortex slows a friendly roadhog hook when you pull the enemy towards you
For future testing, it'd be better to look at slows like vortex from a side angle where changes in speed are more obvious.
i think top-down is gonna be the best angle considering you cant do any vertical movement anyways (aside from mercys guardian angel wich requires someone above the vortex anyways)
Glad for the confirmation that vortex does nothing to dooms punch. I thought I was going crazy in game. It would be nice if it did drastically shorten its range. It would make ramattra a decent doom counter
Based on what I saw in his current state, this means for example, if Sombra uses EMP to give an opening for her team to dive in, theoretically, Ramattra needs to save ult and know when it's EMP is going to come out for that exact counter and use it to basically negate hacks damage vulnerability and stop their push in it's tracks. On the other hand, sadly it's only effective if during their push he is right in the middle of the fight, they don't have a well placed or off cooldown shield, or are running a dive comp to gtfo out of there instantly. The most depressing thing is if they are rocking a Winton, he's useless, he can just cut you off with bubble instantly while jumping over or away from you. So I'm thinking that if they have a good Winton Sombra comp, they could absolutely put any Ramattra into the fucking ground, even though he theoretically should shut down Sombra and several other DPS heroes, his value seems super situational compared to better tank and support ults. It can probably be countered about as hard as Queen's, which is sad to see.
Rammatra seems very balanced
he clearly sucks
He feels underpowered tbh, I think he was designed with a more powerful kit initially and then the devs got scared to release him bc of how people reacted to their other heroes
Unironically yes
Can Phara shoot Herself out of vortex with her knockback thingy?
probably similar to Junkrat and Ashe’s self knockbacks
If a Sigma lifts enemies with he's ult and an allie Ramattra uses vortex would that make them take dmg faster or take them out of Grafitic flux?
Fun fact: Ramattra ult damages thru Zenyatta’s ult. I’m not sure if it slows down the damage tick but if you’re on Zen’s team, you’ll have to kill Ramattra before Zen’s ult finishes.
That tiny zen from a far running out from spawn just to test something is cute ngl
The new tank looks pretty cool. It’s nice to know that ram has counters, hopefully hes not too op on release. I am sad that he counters good movement like Lucio or Winston but doesn’t counter Moira fade or sojourn (before jump).
i mean, i'd imagine the vortex slows the movement speed of moira mid fade like it does to reaper's wraith form so you wouldn't be able to move as far
@@jordanreavis8163 reapers fade was unaffected by the slow
@@Mojomanmax123 oh whoops
He’s definitely not gonna be op on release, if anything he looks like he’ll be very underwhelming
What would happen if you vortex an enemy in sigma ult, will they float up or stay down?
Surprise Flanking Ramaytra ult sounds delicious :3
Question: since the punches go through shields do they go through Genji deflect?
Vortex reminds me of a low ceiling that you can bonk your head on. Anything vertical is a no go, but horizontally works fine
I think flats took that a little personal with reinhardt lol
It seems to me with rammatra's E
Any movement ability that stays on the ground and moves them a certain distance instead of just adding movespeed buff, wont be affected.
A good example will be rocket punch and d.vas boosters or orisa spin
How does his ult interact with Protection Suzu and vortex with Pharah ult?
Does Phara get pulled down when she's static in the air while ulting?
so vortex basically sets all vertical velocity to 0 inside it, and slows horizontal speed by whatever 30%. it also takes a whole second to cast the ability and the field to appear and only lasts 3 seconds. and it can be blocked by barriers and eaten by deflect/matrix type abilities. i wonder if it can be used on roof type surfaces or if it needs to be cast on solid ground.
But what happens when rematra ults with balls mines out, Do they count as the damage to pause ult timer?
im assuming sym wall will block ult? and also zen ult will cancel his ult? or just keep them alive during ult -so not cancelling his ult?
and he CANT-? be slept by ana during his ult?
As you can see, this is a nice informal vid!
What is going to suck is that he's going to be really good in low elo, but if he's locked behind the battle pass no one in low elo will unlock him for a long time because they don't play as often
So he's effectively going to be a dead entry for the first month or two, because he's not going to be very viable in the upper ranks
Except people will buy the battle pass and instantly get the character, paying to win for the most part
@@zacktheslayer6564 but he's weak/balanced so not really pay to win. Just pick hog against rammatra and destroy him
@quriguess L take tbh😭
You showed ball going up in thr air through Vortex but not staying on the ground. Would he still keep fireball?
I wonder if grappling from a high place into a vortex causes you to immediately fireball due to the speed at which you go down. Like how you can get fireball mode quicker when grappling and dropping down
@@setentaisiette7736 interesting
How are people saying to nerf him already? He's actually just bad, even Flats said this on his video. Easily cut LOS or put up a shield, and the ult gets cut. He doesn't do much damage, vortex kinda sucks ass tbh considering it's easy to get away from, shield is just worse sigma shield with more health, nemesis can definitely be tanky if you block, but then you get no value except taking more damage tbh, and his normal form also isn't that good. Up close? He loses to Rein, and Hog easily, and Rein isn't that good at all. Poke comps? Sigma is literally just better, most people will probably play him for fun and new character, but he doesn't look to be near good now, especially in this meta, most players may also pick him just because they don't want to play Hog, who's now just the god of tanks. Oh, and did I mention his primary fire is technically delayed? Yep, his tracing is under a delay with the nanobots.
Does pummel go through genji deflect? Also Moira ult and vortex interaction.
Can Genji deflect the nemesis form punches? Or can he at least avoid getting damaged by them?
no but sym can block it with her turrets (as in, while youre launching them)
He blocks the punch. Similar to Rein swings
should of tested junk tire being pulled out of the air and it climbing walls
Does Ramattra block still allow him to be pinned by a Reinhardt charge?
Regarding Ana: I assume Block, just like Doomfists power block, cannot prevent sleep dart?
What happens when Pharah ults inside of vortex ?
Can Mei go above his wall inside of vortex?
Thank you so much for such a detailed video ☺️
How many times did Emongg say "as you can see"?
Are characters with protection suzu considered to be inside Ramattra's ultimate?
Great mythbusters emongg and flats. I really miss the double tanking duo.
Vortex needs a buff in terms of hitbox and effect, the shield needs- eh nvm the shield is fine, maybe make it last a bit longer. His fists need a hixbox buff. Right now though vortex is pretty weak
Welp, I definitely won't be playing Ramattra. His "Vortex" ability needs a buff already. I think it needs to go up higher, like 100 meters high, and it needs to completely nullify all movement abilities... I.E Phara's boost/fly, Mercy's flying, Kimiko's teleport, Genji's double jump, Sojourn's slide, etc. That's the only way to make the vortex viable. And his Nemesis form needs to be like double long. The rest is fine.
I'm guessing his nemesis block is like Doom's block? You can get slept, pinned, javelined and so on?
And is his vortex orb (before it hits the ground) blocked by shields?