Dude, thanks so much for providing us with this tutorial! I've been looking for tutorials on lighting, but none of the others actually explain what the role of Key light, Rim light and Fill/Bounce light are supposed to be. This is such great help. =)
Sometimes, longer tutorials tend to actually make you explain more, explaining more can help others know what to do and what not to do, especially not having them watch it like 10 times on the same day when its going by really fast. You did really well with this tutorial, make some more if ya get the chance.
Dont' know if this was mentioned, but a good tip is to drag the light (from the list) into the viewport, so you can control the Light via "FPS Style" like camera. Helps to have it on a secondary viewport, so you get instant feedback on the main viewport (camera)
So I haven't even seen a whole minute of this yet, by "I am doing this under the influence, I have been drinking a little bit", I was convinced this my channel.
Thank you very much for this tutorial! It helped a lot! Before this, I was like "oh I'll gonna use so many lights and use volumetrics EVERYWHERE". Well this was wrong ^^
Great tutorial, I've forgotten how much really goes into lighting and its significance. Also, I wanted to know if you would know why Volumetrics won't work for some people. I've enabled them in the element viewer, but it won't cause that fog effect. I suspect it's because it says that I don't have the minimum graphics requirements to run the SFM, but I can use basic lighting and make animations and posters. Any thoughts, please?
Alright, question for you. How would you do like head on shots? Like I have one where the camera is centered, and everyone is looking towards it (a little like the TF2 group shot, but they cave around the camera more). I don't see how I could use these 3 lighting set up here (And I need something since the chair on the ground still looks a little light hovering above the ground)
so im hoping you can help me. when i app a light it says it is there i can move it around but the light itself does not appear. what ever my camera is pointing at it stays the same with no brightness at all
These Tutorials are cool.. But what about a Animation Tutorial? You could be the first! Because nobody is doing a Tutorial how to create own animations in SFM.
The video was helpful overall, so thanks, but it could've used a little less swearing and burping, and i guess it would've helped with the length of the vid too.
Dude, thanks so much for providing us with this tutorial! I've been looking for tutorials on lighting, but none of the others actually explain what the role of Key light, Rim light and Fill/Bounce light are supposed to be. This is such great help. =)
Sometimes, longer tutorials tend to actually make you explain more, explaining more can help others know what to do and what not to do, especially not having them watch it like 10 times on the same day when its going by really fast. You did really well with this tutorial, make some more if ya get the chance.
"I'm gonna try and keep this under 8 Minutes..."
Lol it's 17 mins
he is drunk tho so...
huge tip for lighting: drag your light source into a viewport and navigate it like the work camera. works way easier to focus on a specific position!
Maybe that version of SFM didn't have it or something, or maybe he didn't want to use it (or maybe he didn't know)
Great tip tho
"I would like to keep this under 8 minutes"
17 minutes
Dont' know if this was mentioned, but a good tip is to drag the light (from the list) into the viewport, so you can control the Light via "FPS Style" like camera. Helps to have it on a secondary viewport, so you get instant feedback on the main viewport (camera)
Drunk and still making an awesome tutorial? You have earned my respect,man. :D
Also I'm going to start calling them "Balls" and "Eggbody."
editing while drinking beer.. like a boss!
Good tutorial, now let's see if I can apply it without confusing myself
your voice and hint about being drunk suddenly reminded me of danny mcbride LOL. Anyways amazing tutorial. Subscribed!
searching for tutorials and trying to learn as much as I can, and also working in cinematics proffesionally
sweet. thanks for the lesson. I usually drag/drop my lights into the Work Camera area and fly it around like a camera for positioning.
Excellent stuff. Thanks for putting this together!
i agree. :)
So I haven't even seen a whole minute of this yet, by "I am doing this under the influence, I have been drinking a little bit", I was convinced this my channel.
You can drag the light from the animation panel right into the viewport to edit it "like" a camera.
But i think you might know that by now^^
Thank you very much for this tutorial! It helped a lot!
Before this, I was like "oh I'll gonna use so many lights and use volumetrics EVERYWHERE".
Well this was wrong ^^
Great tutorial, I've forgotten how much really goes into lighting and its significance. Also, I wanted to know if you would know why Volumetrics won't work for some people. I've enabled them in the element viewer, but it won't cause that fog effect.
I suspect it's because it says that I don't have the minimum graphics requirements to run the SFM, but I can use basic lighting and make animations and posters. Any thoughts, please?
Thanks so much for doing this! Love your work!
well, though this one's 17 mins, i got what you want..
good job, Zach
Alright, question for you. How would you do like head on shots? Like I have one where the camera is centered, and everyone is looking towards it (a little like the TF2 group shot, but they cave around the camera more).
I don't see how I could use these 3 lighting set up here (And I need something since the chair on the ground still looks a little light hovering above the ground)
I don't even use 3D animation programs, but this tutorial is still very helpful :D
great job
0:09 Who else thought they got a message on steam?
i did
meinen4 Me
+meinen4 Yup
+meinen4 yep
+meinen4 Me too
so im hoping you can help me. when i app a light it says it is there i can move it around but the light itself does not appear. what ever my camera is pointing at it stays the same with no brightness at all
how did you learn all this ? SFM film making
and how to bring other characters and maps than TF2 with rigs and stuff
hahahaha i kept laughing when you called atlas "balls". anyways great job!
Thanks for making this!
i love how it just lists the model names on the left, so i know they're called eggbot and ballbot :)
Did anyone figure out what radius parameter do?
how do you get the portal charaters
All the time when I launch a map and start making the movie, the map is brighter than in tf2. (im using tf2 map ctf_turbine) How to fix plzz?
thanks for this tutorial omygad
lol 6:40 I can almost smell that O.o Nice tutorial, too.
@hismario43 you must have the game and extract them.
your tutorials are more enjoyable when your drunk IMO :3
These Tutorials are cool.. But what about a Animation Tutorial? You could be the first! Because nobody is doing a Tutorial how to create own animations in SFM.
Hahahaha, i kept laughing when you called ar
Eggbot and Balls? I like those names better.
The video was helpful overall, so thanks, but it could've used a little less swearing and burping, and i guess it would've helped with the length of the vid too.
He was actually drunk while recording this.....
Did I do a good job in the lighting in this artwork?steamcommunity.com/sharedfiles/filedetails/?id=756971231
i love it
very long but interresting
Just saying, it looked a ton better before you deleted the lights to start over.
Eggbot and Balls XD
Eggbot:I am Doctor Eggbot the greatest scientific genius, in the world!
Balls:I like big balls and i can not lie!
Sane person reading this comment:...
6:40
17 mins is quick. XD
trying to keep it under 8 minutes. IS 17 MINUTES LONG
"I will try to keep this under 8 minutes" HAH
Ball.
Eggbot and balls.
thanks nigga