V Rising 1.0 - Solarus the Immaculate (Brutal) solo
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- Опубликовано: 15 сен 2024
- Stop hitting yourself! I'm trying to think which video game boss i struggle more with in my gaming career, Father Owl in Sekiro or this guy here. I think i must have gotten upward of 80+ pulls. Strategy is self-explanatory, need right skill gems for the self-heal (i think). Gears are all spells cooldown reduction - focused. Amulet is from the flying beast. Oh also, he doesn't do his dash if you're all up in his face.
Song: Archangel - Two Steps from Hell
Proof it is possible to bully Solasta, well done.
The best tactics based on skill and strict adherence to timings that I have seen.
What armour set? You took quite a few hits but didn’t seem to impact as bad as I’m used to on brutal?
You can see at 0:01. It's a while ago so i don't remember their names anymore. The healing from the shield helps too.
so why do you have dev weapons? the red weapons dont exist in the base game.....
it's legendary weaps, there's a chance it drops from vendor.
I got the legendary crossbow from the Greater Sytgian Rifts as a drop from a primal blood soul. They do exist, but are rare.
Better question is: why is his frost barrier on a 3 second cooldown? Something aint right here. I don't know of anything in the game that gives a 60% CD reduction like that and isn't in the illusion magic tree.
@@TheXboxSux So frost barrier does have a Jewel effect that reduces the cooldown when the barrier gets hit. Looked it up, range is 0.5-0.8s per hit up to 3 hits. He's running 100% scholar blood, which is 10-20% CD on spells, +25% for maxed blood, so thats 25% CD. and the legendary slashers has another 10% CD on top of that. So Frost barrier starts at 11s CD. 10% CD is 1.1s then, so 35% CD(assuming additive) is 3.85s, and then assume an average jewel roll, would reduce the CD by another 1.95s, so thats a total of 5.8s CD off of the 11s right there. without including whatever the gear its doing.
EDIT: Armor looks like full Malecifer, which is another 8% CD from the set bonus.
if the jewel is a max CD roll its 2.75(25% Blood) + 1.1(10% CD Legendary Slashers) + 2.4(0.8x3 Frost jewel 3 hits) + 0.88(8% CD Gear set bonus) is 7.13s off of 11s CD, which is 3.87s left. Assuming the game truncates the timer, that explains why it shows 3 when the barrier finishes
@@Fissiccisst1 ah, wasn't aware of the jewel affix and legendary stat. that would explain it.