Feel the same way and have been talking about it in my friend group a lot. We've got so many combat focused ships yet it feels like for industry loops, you get one option per tier of the loop. I really wish we had at least a Prospector and Mole sized option from each of the manufactures that are heavily focused on Industry loops.
Yes, overlap/redundancy is great for a game like this. Realistically, all companies in the industry should have a competitor for each other's segment. Gimme ARGO salvage.
@@jamakasis18misc ships are kinda cool tbh. Gives me old spaceships pre 2000s aesthetic. I admit it’s not a design younger kids will like but when you grew up watching these old space movies you’ll find the design nostalgic
@@jamakasis18 absolutely, if misc wouldn't have the only small mining ship, i'd not get any of them. i think their style is horrendous with the only thing i like is the bed of the gemini (if you guys like the style then all good to you, i just get headakes when i see any of their regular cocpits with their "We make the window as small and as slit like as possible") that i like. Even if the fortune would have 5 times the cargo capacidty of the vulture i'd not switch to it
I love both Misc AND Drake. I have a Misc Freelancer Max and a Prospector. I have a Drake Caterpillar AND A Vulture. That being said, I very much Would rather have an internal cargo bay VS an external one.
Did anyone notice, that the fortune seemingly only has a hull scraping tool and not a munching “claw” like vulture or reclaimer? as a difference vulture and fortune
There's a pair of somethings protruding from the hull just below the canopy. They don't look like the Prospector's floodlights, nor are they angled correctly for headlights.
that is exactly what i expect it to be too, but that defeats the concept of it beeing a salvager as a whole! we should be using salvage ships to clean up trash and wrecked ships to reduce server demand and even make a quick buck out of it but with this they will just nibble a bit and then leave again with the hull having to be cleaned up by the server itself. this thing shouldn't be there at all.
@@Em.P14 You can't rely on salvage to clean up server assets - that is a ridiculous concept. Also if the server is designed correctly, ships assets should have no impact on server performance.
@Vortigon you can't rely? yes,you can't but wouldn't it be nice if contracts would check for abandoned ships in the area before spaw ning in new wrecks and give a marker to it and if it becomes a critically high load on a server you can let auto cleanup be turned on for a while so that even for areas that noone goes to a solution exists. with that you would even incentivise players to support server health and give them the neccesary help.
In a profession that only has one ship at each size extreme, providing a new ship that merely satisfies an aesthetic inclination at one of those extremes instead of satisfying the known demand for a mid-size ship seems bloody frivolous.
Not having to manually put boxes on the grid would be a step up to the last century capabilities. Do pirates bother with Vultures or is it only griefers? The other improvements you describe could be a way to get them more involved.
yeah for supposedly PVE heavy game, there are very few industrial ships, especially ones that would actually give you aesthetic, stylistic, or even meaningful choice.
JUMP POINT 11 01. "We want the Salvage loop to tie in well with the entire chain of resource gathering, resource refining, and, in the end, crafting, which will lead back into resource gathering." The ultimate aim is that the resources gathered by players (via mining, refining. salvage, etc.) make up the various components and items found around the 'verse. "For example, a ship weapon that, at some point, might make its way back to being grinded down into a resource to processed again."
*There is a need for a medium size salvage just as there is for mining so my guess the percentage value of salvage will increase to roughly the same amount as the medium mining ship. The mechanics may be the same as well with external storage.*
Totally happy to see them go the reskin approach like this. Misc isn’t for everyone. Drake isn’t for everyone. If these brands are really competitive in this universe, then this is exactly what you would see happen
100% agree. If it isn't essentially the same as the vulture, it needs to be different and offer something the vulture doesn't and is lacking something the vulture has. If it has external cargo, maybe having 24 on the grid isn't so bad. The vulture has enclosed cargo and it can be made to hold that much. But maybe the fortune has only one S2 beam, which is slightly worse than two vulture beams.
@First_Chapteryour math is wrong. An 8 SCU box takes 3 x more space on grid than a 1 SCU box. 1 SCU uses 1 SCU x 1 SCU (1.5625 sq m) or 1 tile on grid. An 8 SCU box uses 2 SCU x 2 SCU (6.25 sq m) or 4 tiles on grid.
You could also have buffers that are more optimised for certain material types like maybe each unit of RMC in the buffer gets a discount in the space it takes up or a bonus material per unit that you salvage and it's worse at other salvage materials. That would encourage different folks to specialise in different things and maybe one person strips a ship of certain materials and leaves other materials for different salvagers or a crew works together to fully strip a ship. Ships with multiple buffers could potentially do more at the cost of having to take more crew with you.
To me, the metal bar under the middle section of the scu grid looks like being on a hinge - on the far left of the picture. So it might be able to unfold like on the Misc Hull series of ships. Would be quite nice and might indicate even more storage 🤞🏻
I put this on in the background to do some work and had to stop and look at the ship, I kept hearing the name as the Misfortune... It took me a few minutes to realize it's the MISC fortune...
Point to keep in mind is that RMC now fetching only 8.5K (10.5K as an exception at Orison) plus the time involved for scraping and box-handling versus cargo missions now paying 37K+, salvage isn't the 'no brainer' it was in 3.24.
Unoficially as told in the video the vulture can hold 39 SCU max. For the fortune to try to be a "vulture killer" it has to at least hold more than that which i dont think is going to happen with external storage only. I think this ship will be clearly more expensive than the vulture but less expensive that the reclaimer. We already have a light and a heavy salvage ship, i think the fortune will fill in the gap and be a medium salvage ship. I also think that the idea of it scrapping a wider range of materials is a very good idea that might have a major influence for the future of the game, i would really like to see that
Make the cargo hold of the vulture modular like the plans for the caterpillar, let us pay aUEC for a larger compartment, salvage refining if that ever happens when crafting is implemented, a small base drone construction compartment, a larger box printer etc. Just an idea on how to empower the Vulture in a world where it’s getting crowded with contemporary ships make it the modular option you can tailor fit to the task and explore that further as a DRAKE design niche
I'm looking at those arrows and the small connections between the cargo points. I get the feeling the boxes will automatically move to fill up the space. that would be a nice touch compared to the Vulture.
If the Fortune has the ability to automatically push boxes onto its 12SCU grid, it'll already be a more functional ship than the Vulture. The Vulture should have an internal crane to also do this btw.
12SCU repair ship, you feed with RMC, she eats them thru that door and the beam is like an SRT rifle tool. The side kiosks on various shops sells RMC, for what, they are sold above the sell value on any other location, gotta be to use somewere.
As someone who backed the Kickstarter with the Freelancer and still flies my MIS after every wipe, I'd _love_ to be able to upgrade my Vulture to a Fortune. I think it makes more sense for it to fill the gap between the Vulture and the Reclaimer, but size-wise, it does look closer to a direct competitor. I'm ok with that, I just hope it costs more, even just $5, so that we can upgrade.
I think you hit the nail on the head with scraping vs structural, the vulture has a lot of gizmos up front that are seemingly designed for structural salvage, while the new ship looks to just have the laser which suggests it may only be able to do scraping. Interesting to see how it goes. Cheers for the vid!
Given the Vulture can 'munch' only smaller ships below a certain mass, if you focus on scraping bigger ships (because even with the RMC nerf it still sells for more per SCU than CM) then the Vulture cannot do structural salvage, either, because the big ship you just scraped cannot be 'munched' because it's just too big.
@First_Chapter as CIG have stated that structural salvage will give different resources and the impending crafting nonesense, having a small ship for structural salvage wll become more valuable than it is now.
@@blamsmith Guess it depends on whether increased demand for materials leads to better prices. Personally, have zero interest in crafting and so anything gathered will be to sell, not to use. So unless the materials have a high sale value then they won't justify the time to get them.
It'll technically be worse than the vulture if you have to do all this outside the ship. Waiting for that first box to eject, glitch out when its kicked into space and then rip off a wing
I figure just 1 SCU boxes, 12 of them on the outside. It will have an automated conveyors for the boxes. Two box creation stations that just spit out the first row, then it slides up to the top and it spits out the next 3 on each side, no manual moving. Gives a different take from the vulture as the cargo is exposed like the Hull series, which could be good for a partner cargo ship to easily pluck off the boxes rather than out of a ramped enclosed space as the ship moves around.
I made a Spectrum thread about the fact that we need an "evolution path" from Vulture to Reclaimer ... a larger ship to fill the gap from S to XL. So yeah, we need a Medium & Large salvage ship. Then everyone can chose the one they want depending on "how long they want to be out in space salvaging", knowing that the longer you stay out there, the more SCU you're holding, the higher the chance someone will come along to steal it from you after you've done all the grind scraping panels. If you think of it, a larger ship just means fewer trips back and forth. And salvaging (just like mining) is not a game loop that should ever need multi-crew ...
they need a ship in-between the Vulture and the Reclaimer. Sadly a larger cargo grid, buffer and the crafting requirements will mostly determine if the Vulture survives. Seems like in game ship price will play a huge roll in salvage progression
I was thinking there might be a party trick to this one, like the first rack fills, then it rotates upward and reveals a second rack. But realistically, it looks like it'll just be 12SCU like the Vulture (2x6SCU), but then the buffers would hold another 12. Or possibly more. So maybe the internal buffer is 24 on each printer, and the external racks aren't "cargo" so much as an efficient way to unload it.
If CIG follows what they did before the Paladin went on sale (nerfing the Corsair and Redeemer to boost Paladin sales), and when the Nursa went on sale (changing Tier 3 Med Beds back to being respawn points again to boost sales of the Nursa), they will nerf the Vulture, likely reducing the buffer size (remember that there was no buffer when the Vulture was initially released), which will make it impossible to informally carry 39 SCU aboard. The nerf would lower the Vulture's informal capacity to something less than or equal to what the Fortune will carry (my guess the Fortune will carry 36 SCU (24 outside and 12 in the buffer) with no space available off the cargo grid. I would not be surprised to see this happen.
It would be great if the Fortune had 12 SCU external cargo and a 12 SCU buffer with the cargo grid being automated. It would be more convenient to use, while the Vulture would be more secure against pirates etc. That would make the Fortune more efficient in safe places and the Vulture more reliable in unsafe places. Let's hope they don't create some weird engineered meta for the sake of sales...
Yeah my dream is for (50 years from now) every manufacturer (that makes a particular kind of ship, RSI everything, Aegis Military etc) to have a ship in every role and size that they'd feasibly make. I should always be able to choose between a few options for a given size/function. Obviously they need at least one ship in every role/function first, but then instead of trying to feature creep more features or powercreep ships they can just make the MISC, Drake and Argo Pioneers.
I hope it’s a equal to the vulture. We need more options for industrial ships rather then just one in each size. Variety make the game feel more alive as not everyone is flying the same ships on the same missions
will it be able to completely dismantle ships too or only be able to hullscrape? this would be the really unique difference they could put in without making it a 1 to 1 competitor to the vulture with just more storage space
As it only has 1 Beam i am hoping this has more cargo "Holding" than the Vulture but is slower, making more of a Crunching ship and with the 38 SCU on the Vulture its not really worth crunching
We do need a medium sized salvage ship. But also don’t want to eliminate the Vulture. Reclaimer is good for making money easy. Vulture is good for making gameplay.
Wondering whether this new ship could really have 6 x 8 SCU crates each side rather than 6 x 1 SCU crates (the possibility of the bigger crates is mentioned in the video as a chat comment)? An 8 SCU box is 2.5 metres each side outside (versus 1.25 metres each side for a 1 SCU box). Assuming some separation between crates, that could need a grid of maybe 10 metres long by 6.5 metres high. If this new ship is the same length as a Prospector, at 27 metres, a 10 metre long grid would leave roughly two thirds of the ship for the cab and VTOL engine mounts and so could be possible. The 6.5 metres height may be on the high side. If this ship can really handle 48 SCU per side in external crates it would be a big step up from a Vulture. A Prospector holds 16 SCU each side in bags, so a jump to 48 SCU each side would be big. An internal image of the new ship makes it look as though crates on the external grid can be accessed from the ship's interior, via horizontally-divided doors with windows; this could mean bigger crates are not possible.
I'm interested to see what it'll be. From what I can see it looks like it'll be pretty good at scraping efficiently, printing out the RMC boxes and stowing them automatically. Might be the best panel scraper at that point, if the time saved makes up for the time lost in scraping speed. I don't know what, if any, internal space there is. Stashing components might be a bit more tricky, not that there really is a reason to do that right now but it will be a drawback to the Fortune if there is no where to put that kind of loot.
Well this would work better in multicrew operations if it's easier to take cargo from an external grid to another ship, and maybe it doesn't have a bed to log out, making Vulture better for a solo player going out in the verse
2x Prospectors fitting in the Polaris, I hope the fortune is the same size so I can fit it with the prospector and ROC to chase all the planets can spawn 😁
Pretty DOA if it's less SCU than the vulture and solo person. What it should have been is a 2 person salvage ship that sits above the vulture in capacity and capability, below the reclaimer that needs 2 people to operate properly at capacity so it can't just "replace" the vulture.
For me, salvaging also includes removing useful items from a wreck, such as weapons, components etc. I'm wondering how that works with external auto feeding cargo grids.
vulture has 12/13 SCU + 13 in buffer, 2x salvage arms fortune: 6 on each sides, but 2 buffers. Question is: how big is fortune buffer? I belive it will be automatic conveyor, 1x salvage arm CIG stated that vulture focuses on RMC so making second ship to focus CM makes sense
With the LOOK of the Fortune...it looks like it'd be RMC only. That would make sense then if it had an automated deployment for the boxes on the belts like you stated. More efficient container control while losing Construction Material/Munching. That would keep the Vulture relevant and the design language of the ship having only the one turret and no "visual representation" of the ability to munch. I agree 100% though, CIG needs to have ships that are essentially the same thing overall with slight differences. Like cruisers in EvE. Basically the class of ships work better in different scenarios. Yeah there's kind of a meta, but that meta follows PVP vs. PVE vs. Exploration, etc. This becomes especially prevalent in the assault cruisers. The Ishtar excels in solo PVP gate camps and site PVE ship ganking due to it's massive tank and you can set a variety of drones to fit your needs if it's neuting, dps, etc. While the Sacrilege is one of the best PVE HAC's in the game as you can fit it with HAMs and a nearly impenetrable active tank to quickly mop up exploration ships without having to spend the time training up for a Tengu build. Both of which can mildly swap roles but one is better than the other at each. I'd take an ishtar into pvp before a Sacrilege, but I'd take a sacrilege in a FLEET pvp scenario where you wouldn't have logi backup before I'd take an Ishtar into a fleet without logi backup. This is so important for CIG to do. Make ships that end up being more of a personal preference than a meta.
the idea that multi crew with this means a crew mate taking the boxes off you to his own cargo ship kind of gets me goin with this. i wasn't hype for them for a while but misc is kind of killing it rn.
I could be 100% wrong here but if you blow up the picture and look at the very top section it appears, at least to me, that we are looking at the hangar. So if that is correct then this ship has an open section that may allow this to be more like the HULL series. in support of that thinking there appears to be a piston like bar in the image as well.. This could suggest a ship with more SCU storage space overall compared to the vulture.
It either has to be better than the Vulture or provide something unique in order to drive sales. Aesthetics alone aren't gonna cut it, at least not for the marketing teams projections...
I'm perfectly fine if it just ends up being a (mostly) cosmetic side-grade to the Vulture. Part of the reason why I never really got into salvage was because I don't really like Drake ships and thus the Vulture was definitely a no-go. I do like MISC ships though so certainly interested in seeing what this offers.
There is already 32 SCU on a "stock" Prospector, how is there going to be just six boxes on the side? You can creatively fit 32 SCU in a Vulture as well!
I'm thinking the trick here is that the 6SCU racks aren't "Cargo" so much as an easy way to unload the buffers to freight elevators. I think the internal buffers will probably be 24-32SCU a piece.
Oh ye of limited vision! Notice how high the printer door is. So yeah there are six slots [good job counting]. However, they could easily be two high making room for 24scu. I am speculating that this may refine raw scrap to its base materials requiring a 2nd player to do refining.
If this has "tracks" that allow the boxes to slide onto the grid automatically without clogging, that's something that the vulture doesn't have. If the vulture has a larger internal cache or two heads, I think it would be balanced. The getting out of the seat vibe of the vulture always sucked. At least there is a cache now, but not having to move the boxes is going to be an advantage in time spent.
From the picture it looks like 6 SCU space, however the benefit is that its on some kind of moving line. That can automatically sort the boxes on its own. So smaller form factor but more convenient so you don't have to manage boxes yourself.
fortune for st paddy's day/stella fortuna? i think salvaging with joysticks is helping me to aim with them in general, so it'd be really cool if they leaned into that training potential in other ways too and had one salvage ship with better pitch and another with better yaw to help train different maneuvering styles; it can also help solidify the identities of all the ship makers from anvil to aopoa. i agree they need to avoid hard metas with few viable choices, but also it'd be so cool if ships didnt feel so much like another flavor of icecream and more like a uniquely engineered object (like leica to nikon), which you can only really do by giving them some variance in terms of utility; its going to have to be a fine line they walk to pull it off how i imagine cr wants without establishing a boring competitive meta in the process
If these are external, there is no way this is better than the Vulture has you can stuff a few more besides the Vulture's standard 12SCU. They don't have to stick to the 1SCU size per slot however. I completely agree, we're supposed to have competing ships. A 2-man Salvage ship from a Vulture, a 2-man salvage ship from MISC, potentially ARGO too. Some people prefer BMW, some prefer Acura and so on.
Would be cool if they made the manufacturers be better at different types of salvage. Ex Drake gets a a higher RMC output but lower construction materials and vice versa for the misc. Would give a bit different gameplay opportunities
I really wish they would start making Origin Jumpworks ships for more different jobs. So far we've got luxury touring, exploration, racing and interception. Origin could easily have the Mercedes Benz Actros haulers of Star Citizen where Misc, Drake and the others could be the Scania and Peterbilts. They could have stealth passenger ships for high level org members or politicians who want to be able to travel around without the galaxy knowing about it. Hell, they could even have a corvette like the Hammerhead or a small to medium sized base building ship. On the other hand I also really wish they'd stop making more ships and just make the damn game fort the ships to operate in.
5:27 I agree. If the ships are equal in gameplay but slightly different in stats. I am fine with that. Give us one from each company. Sure we need an in between, a medium salvager still. That would need to be represented by price. Possibly 2 player base function ability of 1. I see the larger ships needing 2 or more players to be functional soon.
I hope it's Misc skinned Vulture.....I love the manufacturer rivalry even within my org. Makes for fun banter and different kinds of loyalties even amongst friends.
What I wonder is if it will fit in the polaris, it is the main reason as to why i bought the vulture over the reclaimer. If it doesnt fit in the polaris then it will be a reason I think to get a vulture still
I plan on carrying this in my 890 jump 100% this has much more value if carried in a mother ship. There absolutely is value in a ship that has the same gameplay just in a smaller size. I would never man a solo vulture. But this. Absolutely, I can't wait.
Fortune is the hull scraper, vulture is the hybrid scrape/crack, reclaimer is a direct but “large” upgrade to the already existing vulture gameplay, on the largest ships. As long as the fortune can’t crack hulls, for those that want it, or give access to an additional arm, for those who want it, the vulture still serves a purpose, balance the fortune around hull scraping well, vulture is the jack, and reclaimer is the industrial for multi crew.
I don’t care about any new missions or ships in 4.0.1, they need to let go of doing updates in conjunction with events. We need a playable game. The rest they can stick where the sun doesn’t shine.
It is 1000% fine if this is just a misc version of the vulture. We have a million fighter craft and starter ships that all fill the same niche. Why cant we have that kind of variety with industry ships too.
Honestly we’ve got multiple overlapping combat ships and cargo ships…we need more overlapping industrial ships
Yes
Feel the same way and have been talking about it in my friend group a lot. We've got so many combat focused ships yet it feels like for industry loops, you get one option per tier of the loop. I really wish we had at least a Prospector and Mole sized option from each of the manufactures that are heavily focused on Industry loops.
Yes, overlap/redundancy is great for a game like this. Realistically, all companies in the industry should have a competitor for each other's segment. Gimme ARGO salvage.
I would love being able to swap mining and salvage modules. I would love to turn the Mole into a Salvage ship
1000% agree! Why we only have 2 mining ships and 2 salvagers is wild. I really want to see a drake mining ship
There is no reason for one ship to “kill” another ship. Many people don’t worry about min/max abilities, but on form and beauty.
Yeah. You won't catch me in any MISC ship, i don't care how good they are.
@@jamakasis18 The Prospector cockpit isn't really MISC to be fair.
@@jamakasis18misc ships are kinda cool tbh. Gives me old spaceships pre 2000s aesthetic. I admit it’s not a design younger kids will like but when you grew up watching these old space movies you’ll find the design nostalgic
@@jamakasis18 absolutely, if misc wouldn't have the only small mining ship, i'd not get any of them. i think their style is horrendous with the only thing i like is the bed of the gemini (if you guys like the style then all good to you, i just get headakes when i see any of their regular cocpits with their "We make the window as small and as slit like as possible") that i like. Even if the fortune would have 5 times the cargo capacidty of the vulture i'd not switch to it
I love both Misc AND Drake. I have a Misc Freelancer Max and a Prospector. I have a Drake Caterpillar AND A Vulture. That being said, I very much Would rather have an internal cargo bay VS an external one.
overlapping industrial ships of different aesthetics would be great. it would mean more variety in the verse. you can pick what brands you like.
I agree, but I was honestly hoping for a vulture with more cargo space
When it comes to industrial im Argo all the way.
Did anyone notice, that the fortune seemingly only has a hull scraping tool and not a munching “claw” like vulture or reclaimer? as a difference vulture and fortune
Is my guess it's just a scraper too.
There's a pair of somethings protruding from the hull just below the canopy. They don't look like the Prospector's floodlights, nor are they angled correctly for headlights.
that is exactly what i expect it to be too, but that defeats the concept of it beeing a salvager as a whole! we should be using salvage ships to clean up trash and wrecked ships to reduce server demand and even make a quick buck out of it but with this they will just nibble a bit and then leave again with the hull having to be cleaned up by the server itself. this thing shouldn't be there at all.
@@Em.P14 You can't rely on salvage to clean up server assets - that is a ridiculous concept. Also if the server is designed correctly, ships assets should have no impact on server performance.
@Vortigon you can't rely? yes,you can't but wouldn't it be nice if contracts would check for abandoned ships in the area before spaw ning in new wrecks and give a marker to it and if it becomes a critically high load on a server you can let auto cleanup be turned on for a while so that even for areas that noone goes to a solution exists. with that you would even incentivise players to support server health and give them the neccesary help.
In a profession that only has one ship at each size extreme, providing a new ship that merely satisfies an aesthetic inclination at one of those extremes instead of satisfying the known demand for a mid-size ship seems bloody frivolous.
Not having to manually put boxes on the grid would be a step up to the last century capabilities. Do pirates bother with Vultures or is it only griefers? The other improvements you describe could be a way to get them more involved.
yeah for supposedly PVE heavy game, there are very few industrial ships, especially ones that would actually give you aesthetic, stylistic, or even meaningful choice.
While I agree, you need fighters for pve as well, so supposedly is a silly descriptor.
Vulture can hold a ground vehicle too. Doesn't really matter, but also kinda does
i think it would fit better as a salvage ship somewhere larger than the vulture but smaller than the reclaimer
i think that too. The vulture could be like the beginning ship for salvage and people could upgrade their ship as they get more into the job
JUMP POINT 11 01. "We want the Salvage loop to tie in well with the entire chain of resource gathering, resource refining, and, in the end, crafting, which will lead back into resource gathering." The ultimate aim is that the resources gathered by players (via mining, refining. salvage, etc.) make up the various components and items found around the 'verse. "For example, a ship weapon that, at some point, might make its way back to being grinded down into a resource to processed again."
*There is a need for a medium size salvage just as there is for mining so my guess the percentage value of salvage will increase to roughly the same amount as the medium mining ship. The mechanics may be the same as well with external storage.*
Totally happy to see them go the reskin approach like this. Misc isn’t for everyone. Drake isn’t for everyone. If these brands are really competitive in this universe, then this is exactly what you would see happen
I'm expecting Construction Materials to become a hot commodity when outposts become a thing.
I am hoping mining different ores/rocks will become meaningful too, not just hunting the top 3-4.
100% agree. If it isn't essentially the same as the vulture, it needs to be different and offer something the vulture doesn't and is lacking something the vulture has. If it has external cargo, maybe having 24 on the grid isn't so bad. The vulture has enclosed cargo and it can be made to hold that much. But maybe the fortune has only one S2 beam, which is slightly worse than two vulture beams.
It just makes sense that the different manufacturers would compete against each other in every field.
sound like it will be more misfortune if its 12SCU total on the outside, unless it 24SCU on the outside and 12SCU in each the left and right buffer.
yes - unless it can compete wit the vultures 39 unofficial scu load out i cant see a reason to swap over
@First_Chapteryour math is wrong. An 8 SCU box takes 3 x more space on grid than a 1 SCU box. 1 SCU uses 1 SCU x 1 SCU (1.5625 sq m) or 1 tile on grid. An 8 SCU box uses 2 SCU x 2 SCU (6.25 sq m) or 4 tiles on grid.
You could also have buffers that are more optimised for certain material types like maybe each unit of RMC in the buffer gets a discount in the space it takes up or a bonus material per unit that you salvage and it's worse at other salvage materials. That would encourage different folks to specialise in different things and maybe one person strips a ship of certain materials and leaves other materials for different salvagers or a crew works together to fully strip a ship. Ships with multiple buffers could potentially do more at the cost of having to take more crew with you.
To me, the metal bar under the middle section of the scu grid looks like being on a hinge - on the far left of the picture.
So it might be able to unfold like on the Misc Hull series of ships. Would be quite nice and might indicate even more storage 🤞🏻
I put this on in the background to do some work and had to stop and look at the ship, I kept hearing the name as the Misfortune...
It took me a few minutes to realize it's the MISC fortune...
Point to keep in mind is that RMC now fetching only 8.5K (10.5K as an exception at Orison) plus the time involved for scraping and box-handling versus cargo missions now paying 37K+, salvage isn't the 'no brainer' it was in 3.24.
Unoficially as told in the video the vulture can hold 39 SCU max. For the fortune to try to be a "vulture killer" it has to at least hold more than that which i dont think is going to happen with external storage only. I think this ship will be clearly more expensive than the vulture but less expensive that the reclaimer. We already have a light and a heavy salvage ship, i think the fortune will fill in the gap and be a medium salvage ship. I also think that the idea of it scrapping a wider range of materials is a very good idea that might have a major influence for the future of the game, i would really like to see that
Vulture is small enough to fit inside any ship with a small hangar bay. That might matter in larger systems.
You can do RMC qualities where the vulture can scrape a higher quality at a lower storage rate vs the new ship being able to do the opposite
Make the cargo hold of the vulture modular like the plans for the caterpillar, let us pay aUEC for a larger compartment, salvage refining if that ever happens when crafting is implemented, a small base drone construction compartment, a larger box printer etc. Just an idea on how to empower the Vulture in a world where it’s getting crowded with contemporary ships make it the modular option you can tailor fit to the task and explore that further as a DRAKE design niche
I'm looking at those arrows and the small connections between the cargo points. I get the feeling the boxes will automatically move to fill up the space. that would be a nice touch compared to the Vulture.
If the Fortune has the ability to automatically push boxes onto its 12SCU grid, it'll already be a more functional ship than the Vulture.
The Vulture should have an internal crane to also do this btw.
12SCU repair ship, you feed with RMC, she eats them thru that door and the beam is like an SRT rifle tool.
The side kiosks on various shops sells RMC, for what, they are sold above the sell value on any other location, gotta be to use somewere.
As someone who backed the Kickstarter with the Freelancer and still flies my MIS after every wipe, I'd _love_ to be able to upgrade my Vulture to a Fortune. I think it makes more sense for it to fill the gap between the Vulture and the Reclaimer, but size-wise, it does look closer to a direct competitor. I'm ok with that, I just hope it costs more, even just $5, so that we can upgrade.
"I hope it costs more"...
CIG really did it... 🙄
Cheers to the marketing team.
I think you hit the nail on the head with scraping vs structural, the vulture has a lot of gizmos up front that are seemingly designed for structural salvage, while the new ship looks to just have the laser which suggests it may only be able to do scraping. Interesting to see how it goes. Cheers for the vid!
Given the Vulture can 'munch' only smaller ships below a certain mass, if you focus on scraping bigger ships (because even with the RMC nerf it still sells for more per SCU than CM) then the Vulture cannot do structural salvage, either, because the big ship you just scraped cannot be 'munched' because it's just too big.
@First_Chapter as CIG have stated that structural salvage will give different resources and the impending crafting nonesense, having a small ship for structural salvage wll become more valuable than it is now.
@@blamsmith Guess it depends on whether increased demand for materials leads to better prices. Personally, have zero interest in crafting and so anything gathered will be to sell, not to use. So unless the materials have a high sale value then they won't justify the time to get them.
It'll technically be worse than the vulture if you have to do all this outside the ship. Waiting for that first box to eject, glitch out when its kicked into space and then rip off a wing
I figure just 1 SCU boxes, 12 of them on the outside. It will have an automated conveyors for the boxes. Two box creation stations that just spit out the first row, then it slides up to the top and it spits out the next 3 on each side, no manual moving. Gives a different take from the vulture as the cargo is exposed like the Hull series, which could be good for a partner cargo ship to easily pluck off the boxes rather than out of a ramped enclosed space as the ship moves around.
Cool. Glad to have options. There are 20+ car companies that make pick-up trucks. I love it.
If it has a similar cargo size but the pilot can control the tractor beam from the pilot seat its a clearly superior design
I made a Spectrum thread about the fact that we need an "evolution path" from Vulture to Reclaimer ... a larger ship to fill the gap from S to XL.
So yeah, we need a Medium & Large salvage ship. Then everyone can chose the one they want depending on "how long they want to be out in space salvaging", knowing that the longer you stay out there, the more SCU you're holding, the higher the chance someone will come along to steal it from you after you've done all the grind scraping panels.
If you think of it, a larger ship just means fewer trips back and forth. And salvaging (just like mining) is not a game loop that should ever need multi-crew ...
they need a ship in-between the Vulture and the Reclaimer. Sadly a larger cargo grid, buffer and the crafting requirements will mostly determine if the Vulture survives. Seems like in game ship price will play a huge roll in salvage progression
I was thinking there might be a party trick to this one, like the first rack fills, then it rotates upward and reveals a second rack. But realistically, it looks like it'll just be 12SCU like the Vulture (2x6SCU), but then the buffers would hold another 12. Or possibly more. So maybe the internal buffer is 24 on each printer, and the external racks aren't "cargo" so much as an efficient way to unload it.
If CIG follows what they did before the Paladin went on sale (nerfing the Corsair and Redeemer to boost Paladin sales), and when the Nursa went on sale (changing Tier 3 Med Beds back to being respawn points again to boost sales of the Nursa), they will nerf the Vulture, likely reducing the buffer size (remember that there was no buffer when the Vulture was initially released), which will make it impossible to informally carry 39 SCU aboard. The nerf would lower the Vulture's informal capacity to something less than or equal to what the Fortune will carry (my guess the Fortune will carry 36 SCU (24 outside and 12 in the buffer) with no space available off the cargo grid. I would not be surprised to see this happen.
It would be great if the Fortune had 12 SCU external cargo and a 12 SCU buffer with the cargo grid being automated. It would be more convenient to use, while the Vulture would be more secure against pirates etc. That would make the Fortune more efficient in safe places and the Vulture more reliable in unsafe places.
Let's hope they don't create some weird engineered meta for the sake of sales...
Yeah my dream is for (50 years from now) every manufacturer (that makes a particular kind of ship, RSI everything, Aegis Military etc) to have a ship in every role and size that they'd feasibly make. I should always be able to choose between a few options for a given size/function. Obviously they need at least one ship in every role/function first, but then instead of trying to feature creep more features or powercreep ships they can just make the MISC, Drake and Argo Pioneers.
Great to see your enthusiasm for new industrial ships @saltemike
Something in between the Vulture and Reclaimer in cargo capacity would be great.
Could those pads in the screenshot be for holding salvaged weapons (gun rack style) rather than salvage materials boxes?
I hope it’s a equal to the vulture. We need more options for industrial ships rather then just one in each size. Variety make the game feel more alive as not everyone is flying the same ships on the same missions
will it be able to completely dismantle ships too or only be able to hullscrape? this would be the really unique difference they could put in without making it a 1 to 1 competitor to the vulture with just more storage space
As it only has 1 Beam i am hoping this has more cargo "Holding" than the Vulture but is slower, making more of a Crunching ship and with the 38 SCU on the Vulture its not really worth crunching
We do need a medium sized salvage ship. But also don’t want to eliminate the Vulture.
Reclaimer is good for making money easy. Vulture is good for making gameplay.
I would hope it pops out externally like the Hull series.
Fortune having more total SCU than vulture, but not being able to structurally salvage would be a nice balance.
Wondering whether this new ship could really have 6 x 8 SCU crates each side rather than 6 x 1 SCU crates (the possibility of the bigger crates is mentioned in the video as a chat comment)?
An 8 SCU box is 2.5 metres each side outside (versus 1.25 metres each side for a 1 SCU box). Assuming some separation between crates, that could need a grid of maybe 10 metres long by 6.5 metres high. If this new ship is the same length as a Prospector, at 27 metres, a 10 metre long grid would leave roughly two thirds of the ship for the cab and VTOL engine mounts and so could be possible. The 6.5 metres height may be on the high side.
If this ship can really handle 48 SCU per side in external crates it would be a big step up from a Vulture. A Prospector holds 16 SCU each side in bags, so a jump to 48 SCU each side would be big. An internal image of the new ship makes it look as though crates on the external grid can be accessed from the ship's interior, via horizontally-divided doors with windows; this could mean bigger crates are not possible.
I'm interested to see what it'll be. From what I can see it looks like it'll be pretty good at scraping efficiently, printing out the RMC boxes and stowing them automatically. Might be the best panel scraper at that point, if the time saved makes up for the time lost in scraping speed. I don't know what, if any, internal space there is. Stashing components might be a bit more tricky, not that there really is a reason to do that right now but it will be a drawback to the Fortune if there is no where to put that kind of loot.
Well this would work better in multicrew operations if it's easier to take cargo from an external grid to another ship, and maybe it doesn't have a bed to log out, making Vulture better for a solo player going out in the verse
2x Prospectors fitting in the Polaris, I hope the fortune is the same size so I can fit it with the prospector and ROC to chase all the planets can spawn 😁
I would say that this is a conversation for after they can get the elevators to work
Pretty DOA if it's less SCU than the vulture and solo person. What it should have been is a 2 person salvage ship that sits above the vulture in capacity and capability, below the reclaimer that needs 2 people to operate properly at capacity so it can't just "replace" the vulture.
For me, salvaging also includes removing useful items from a wreck, such as weapons, components etc. I'm wondering how that works with external auto feeding cargo grids.
vulture has 12/13 SCU + 13 in buffer, 2x salvage arms
fortune: 6 on each sides, but 2 buffers. Question is: how big is fortune buffer? I belive it will be automatic conveyor, 1x salvage arm
CIG stated that vulture focuses on RMC so making second ship to focus CM makes sense
With the LOOK of the Fortune...it looks like it'd be RMC only. That would make sense then if it had an automated deployment for the boxes on the belts like you stated. More efficient container control while losing Construction Material/Munching. That would keep the Vulture relevant and the design language of the ship having only the one turret and no "visual representation" of the ability to munch. I agree 100% though, CIG needs to have ships that are essentially the same thing overall with slight differences. Like cruisers in EvE. Basically the class of ships work better in different scenarios. Yeah there's kind of a meta, but that meta follows PVP vs. PVE vs. Exploration, etc. This becomes especially prevalent in the assault cruisers. The Ishtar excels in solo PVP gate camps and site PVE ship ganking due to it's massive tank and you can set a variety of drones to fit your needs if it's neuting, dps, etc. While the Sacrilege is one of the best PVE HAC's in the game as you can fit it with HAMs and a nearly impenetrable active tank to quickly mop up exploration ships without having to spend the time training up for a Tengu build. Both of which can mildly swap roles but one is better than the other at each. I'd take an ishtar into pvp before a Sacrilege, but I'd take a sacrilege in a FLEET pvp scenario where you wouldn't have logi backup before I'd take an Ishtar into a fleet without logi backup.
This is so important for CIG to do. Make ships that end up being more of a personal preference than a meta.
Where is the entrance to this room ? Door on the right ?
the idea that multi crew with this means a crew mate taking the boxes off you to his own cargo ship kind of gets me goin with this. i wasn't hype for them for a while but misc is kind of killing it rn.
I could be 100% wrong here but if you blow up the picture and look at the very top section it appears, at least to me, that we are looking at the hangar. So if that is correct then this ship has an open section that may allow this to be more like the HULL series. in support of that thinking there appears to be a piston like bar in the image as well.. This could suggest a ship with more SCU storage space overall compared to the vulture.
It either has to be better than the Vulture or provide something unique in order to drive sales. Aesthetics alone aren't gonna cut it, at least not for the marketing teams projections...
I'm perfectly fine if it just ends up being a (mostly) cosmetic side-grade to the Vulture. Part of the reason why I never really got into salvage was because I don't really like Drake ships and thus the Vulture was definitely a no-go. I do like MISC ships though so certainly interested in seeing what this offers.
There is already 32 SCU on a "stock" Prospector, how is there going to be just six boxes on the side? You can creatively fit 32 SCU in a Vulture as well!
I'm thinking the trick here is that the 6SCU racks aren't "Cargo" so much as an easy way to unload the buffers to freight elevators. I think the internal buffers will probably be 24-32SCU a piece.
Oh ye of limited vision! Notice how high the printer door is. So yeah there are six slots [good job counting]. However, they could easily be two high making room for 24scu. I am speculating that this may refine raw scrap to its base materials requiring a 2nd player to do refining.
I think the difference is this ship won't be able to munch so I can do more haul scraping than munching
problem with 12 SCU external grid, you can't overload like you can w/ vulture (holds 37 SCU easily)
Im very interested in this ship but my vulture is a ccu chain i don't want to melt got it for 125 talk about a dilemma i do like misc ships.
What if the difference between the Fortune and Vulture is that the Fortune cannot hull snort where the Vulture can?
I would have loved a medium salvage ship, maybe something by ARGO perhaps with 1 of the Recalimer salvager heads with double the cargo of the vulture?
If this has "tracks" that allow the boxes to slide onto the grid automatically without clogging, that's something that the vulture doesn't have. If the vulture has a larger internal cache or two heads, I think it would be balanced. The getting out of the seat vibe of the vulture always sucked. At least there is a cache now, but not having to move the boxes is going to be an advantage in time spent.
From the picture it looks like 6 SCU space, however the benefit is that its on some kind of moving line. That can automatically sort the boxes on its own.
So smaller form factor but more convenient so you don't have to manage boxes yourself.
However this is just what it looks like to me.
Would be good to get Iron, Aluminum, Quantanium, Gold, random metals, and Construction Materials when munching ships.
If it's 12 external storage, then the vulture has it beat because of how you can over stack.
fortune for st paddy's day/stella fortuna?
i think salvaging with joysticks is helping me to aim with them in general, so it'd be really cool if they leaned into that training potential in other ways too and had one salvage ship with better pitch and another with better yaw to help train different maneuvering styles; it can also help solidify the identities of all the ship makers from anvil to aopoa.
i agree they need to avoid hard metas with few viable choices, but also it'd be so cool if ships didnt feel so much like another flavor of icecream and more like a uniquely engineered object (like leica to nikon), which you can only really do by giving them some variance in terms of utility; its going to have to be a fine line they walk to pull it off how i imagine cr wants without establishing a boring competitive meta in the process
If these are external, there is no way this is better than the Vulture has you can stuff a few more besides the Vulture's standard 12SCU. They don't have to stick to the 1SCU size per slot however. I completely agree, we're supposed to have competing ships. A 2-man Salvage ship from a Vulture, a 2-man salvage ship from MISC, potentially ARGO too. Some people prefer BMW, some prefer Acura and so on.
I too would like to see similar ships from different manufacturers, but I think it would be funny if this ship can't munch, just scrape
Where is the ROC sized salvage vehicle? The limiter being it can only hull strip maybe.
Ya, I'd be down with that.
No room for buffer or storage. May as well use the hand tool.
Would be cool if they made the manufacturers be better at different types of salvage. Ex Drake gets a a higher RMC output but lower construction materials and vice versa for the misc. Would give a bit different gameplay opportunities
a vulture can hold 30 full grid, loose stacked and in the buffer
Wish there were more variants for industry
This is an industrial ship.
i was hopping this was a step between vulture and the reclaimer but it doesn't look like it.
I really wish they would start making Origin Jumpworks ships for more different jobs.
So far we've got luxury touring, exploration, racing and interception.
Origin could easily have the Mercedes Benz Actros haulers of Star Citizen where Misc, Drake and the others could be the Scania and Peterbilts.
They could have stealth passenger ships for high level org members or politicians who want to be able to travel around without the galaxy knowing about it.
Hell, they could even have a corvette like the Hammerhead or a small to medium sized base building ship.
On the other hand I also really wish they'd stop making more ships and just make the damn game fort the ships to operate in.
5:27 I agree. If the ships are equal in gameplay but slightly different in stats. I am fine with that. Give us one from each company. Sure we need an in between, a medium salvager still. That would need to be represented by price. Possibly 2 player base function ability of 1. I see the larger ships needing 2 or more players to be functional soon.
Even if same SCU, the vulture has two scrapers to the Fortunes one
MISC Fortune is getting sold for Stella Fortuna in March.
It may have a single scraper unlike the vulture that has two.
I hope it's Misc skinned Vulture.....I love the manufacturer rivalry even within my org. Makes for fun banter and different kinds of loyalties even amongst friends.
I'm betting the fortune can't munch ships. If it's auto loading ejection and no cm munching it would be a good balance.
What I wonder is if it will fit in the polaris, it is the main reason as to why i bought the vulture over the reclaimer. If it doesnt fit in the polaris then it will be a reason I think to get a vulture still
Im not flying no square ship.
I plan on carrying this in my 890 jump 100% this has much more value if carried in a mother ship. There absolutely is value in a ship that has the same gameplay just in a smaller size. I would never man a solo vulture. But this. Absolutely, I can't wait.
What if the Misc Fortune is a repair ship that uses RMC to repair ships?
Fortune is the hull scraper, vulture is the hybrid scrape/crack, reclaimer is a direct but “large” upgrade to the already existing vulture gameplay, on the largest ships.
As long as the fortune can’t crack hulls, for those that want it, or give access to an additional arm, for those who want it, the vulture still serves a purpose, balance the fortune around hull scraping well, vulture is the jack, and reclaimer is the industrial for multi crew.
You mean reclaimer
@@matteobarbarini3120 pasta fazool, I am a fool.
@ 😱
I don’t care about any new missions or ships in 4.0.1, they need to let go of doing updates in conjunction with events. We need a playable game. The rest they can stick where the sun doesn’t shine.
What if the fortune is just a mini vacuum, it don't scrape or munch it s hydrogen and qt fuel from wrecks??
I still think salvage should have a refinery component just like mining. That averages out the game plan compared to mining and salvage.
if it doesnt fit inside another ship it wont replace the vulture imo
It is 1000% fine if this is just a misc version of the vulture. We have a million fighter craft and starter ships that all fill the same niche. Why cant we have that kind of variety with industry ships too.
could it be a salvage/mining?
i grew fatigued trying to stay relevant on what was happening, thanks for putting up your streams here
So your junk just floats in space to you attach it?