I can highly recommend everyone turns of the "extra" TSR on the console: r.TSR -1 This turns off the ghosting you see on doors opening/closing, door handles, moving objects, the ground when tessellation is applied and leaves upscaling enabled. At least, that is my experience.
Excellent video thank you. I have been helping people with their specs since I started gaming and now whilst playing SC. I will now be sending them here when they have lots of questions from now on.
My friend has the same setup but with a very dirty cooler so the cpu was running slow. There was time he was getting FRACTIONS of a frame per second. I earned a new respect for him even trying for 2 days.
I can't believe CIG disabled support for all upscaling at 1080p (and all resolutions below) in 3.24.2. An absolutely absurd decision to say the least. I've never encountered another game that implements upscaling tech and then puts a hard limit on what resolution you can use it with!
Hopefully CIG will reverse this decision and give us our performance back at 1080p. I did try 1440p at DLSS performance mode (which is the same internal res of 720p like DLSS quality @ 1080p) just to see if I could still get near to 60fps. What I found was another oddity with upscaling in that r_displayinfo always reports DLSS mode as 66% (I.e. quality mode) no matter what you select in the graphics menu. Same thing occurs with FSR and CSR. Upscaling was one of the few things that actually worked as intended in SC and CIG managed to break it. Awesome!
You nailed it. Vanduul not nearly scary enough. You should have just fought maybe 1 or 2, and gotten maybe help from turrets or similar. You could also make them look a lot less frightening, with less armor. That would open up for them getting scarier later, meeting bigger Vanduul. Turret pacing is also way off. Of course, all of these things are very tweakable.
I played on my VR dev rig for the longest time until just over 2 years ago on a i7-3770k 16GB with a GTX980ti on 1920x1080p with a sata3 SSD. RAM is huge and you don't want windows leaning on your page file hard because it puts some of the game there too and made it rougher. It uses your SSD as cache eating its write life faster and some thermal out under constant write loads like that making read performance also suffer so your whole system can bog down. I say don't even bother without 32GB RAM but I'd say 64GB for a buttery smooth stable system especially for bigger screens. It was playable outside cities and the big ship shows but once those beautiful clouds got more abundant including the station gas clouds I lived out of I had to upgrade. My newer WS is an I7-11700k 64GB with nVME SSDs and a 3080ti 12G running 3440x1440p and is 50-60 in cities even on the ship show floor with the Polaris or 890j and 60-90+ everywhere else sans one spot in Hurston. In Arena Commander if I unlock my FPS sync limiter, I can hit ~150 FPS on the Dying Star and Broken Moon levels so I expect SQ42 to look nice. All settings default high including the clouds. No matter the system don't just throw any RAM kit in that works. In the fine print of your CPUs memory controller notes and motherboard chipset guide it may note some of these dual memory controllers have to slow down to use 4 sticks of RAM via a multiplexer chip and 2 slots are direct full speed without the multiplexer inline when using 2 sticks. Sometimes putting in more RAM or in the wrong slots can lower your FPS and benchmark scores.
I use Lossless Scaling which eliminates most of the issues regarding framerate and overall smoothness but unfortunately it can't fix CIG's poopy coding. :( o7
My testing: 5600X CPU, 32GB DDR4-3200 RAM; tested with 8GB 5700XT, 8GB RX7600, 12GB RX6750XT - game playable but regular frame drops despite CPU usage hanging in the 50-70% CPU usage. 5900X CPU, all the rest is the same, almost no frame drops and much more stable frame rate with all the same cards, best and most stable performance with the 12GB 6750XT. CPU usage typically 18-40%.
My biggest issue when I ran with 16gb of RAM was city transit and exiting atmo. I had to sit down on the trains just to keep it from dying, and exiting atmo took minutes for my pc to catch up after qt.
running an running an Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz 3.60 GHz with 32 gigs of ramm with a 3060, it runs SC pretty well. loading back into orison sometimes is a lil choppy for a few seconds but everything seems to run pretty well. I'd say just under buttery smooth lol.
I run an i9 and a 3060 plus a decent ssd dedicated to the game. Still don’t get smooth gameplay unless I play early in the morning when the lobbies are empty
Some of these chips used to play Star Citizen just fine. I feel like there's a lot of optimization that needs to happen. Specifically the Ryzen 5 3600 used to be more than enough with a decent video card.
Nice summary. 😊 Have you checked if memory timings have an effect in addition to memory speeds? So is it worth to invest in CL 30 sticks over CL36 sticks at the same speed?
What did you use to tune your RAM? This is something I've wanted to do but to find the time to not only learn about all of the timings but then go back and forth trying to make sure that it's stable seems like a real pain and something I just don't have the time for.
If am not mistaken the most demanding part of star citizen are the rivers at microtech, can't get over 21fps with my ryzen 5 4650g (6core , 12 threads) at a river
I definitely recommend an nvme cause I used an hdd and swapped to an n me drive it has good loading speeds but my game loading time was cut by at least 30-1min depending on where your at in the server but I would look for discounted nvme drives
My son plays with a Ryzen 3600, 980Ti and 16gb on an SSD @1440p with upscaling. Totally playable. Also my other sons Laptop with Ryzen 5600 and rtx 3070 plays really nice @1080p with upscaling.
I think I prefer the GPU shirt / beard / haircut to the CPU or RAM versions. 🤨 I spent my first year in SC playing on an A-10 6800K (Piledriver) - and SC was the reason I bought my first (SATA) SSD.
So basically my ultra budget build of.... 5600x cpu Rx6600 gpu 24gb ram 1tb m. 2ssd Will work.... Glad I clicked on this video..... (also perfect timing Cuz day one of Citizencon is happening now, lol) Thank you sir,! o7
I'd rather CIG be honest with the minimum specs, to be more in line with what you recommend. As clearly stated, if you go in expecting at least 30fps average and then experiencing a slideshow then you'd be disappointed having spent your money on a game package. Less people would have the required specs, but you'd expect to be running high end hardware for this game in any case.
My old 3070 with 16gb really struggles with Star Citizen these days, which says a lot as it runs most other games perfectly respectably still. 5090 coming soon though so I’ll be upgrading.
Strange you couldn't get the game to load with Vulkan. I only play with Vulkan now because of the heavy frame drops I get on DX11. Hardware list: R9 7900X Asus TUF gaming X670E Plus-Wifi 32GB Gskill DDR5-6000 CL36 from CVL Sapphire Pulse RX6800 WD SN850X 2TB
im playing on a 10600k overclocked at the moment, 4.7ghz all core, 32gb DDR4 3200mhz and a 7800xt, FPS isnt perfect everywhere bbut for the most part its more than playable. but i do want to switch to a 7800x3d or something that would compliment my GPU.
If Multithreading dont fix my performance, I'm just done trying to play it. I doubt 4.0 will make it any better of a "game". There are lots of optimization that CIG need to do.
Is there a reason I see nearly no visual difference apart from radar and mobitglass with DLSS set to 50% playing with a 1440p monitor on all maximum graphics?
I recommend 5800x3d as minimum with 32gb ram and 3060 12 gb or 6700xt My pc specs 7800x3D 64gb ram @6000 Rtx 3060 3284x1636 dlss 50% 30fps+ and 7900xt native 4k 30fps+ All settings high Still some areas is not optimazed and heavy on gpu
R5 5600x 32go ram (3200mhz) rtx 4060 and i run at the lowest 30fps in orison x) otherwise im above 40 everywhere. (55-65 tbh, and above in Space) I will upgrade to a r7 7800x3d tho but i really think that MY specs are a good minimal setup for playing sc on 1080p above 30fps in the worst area ... its far from perfect but its fairly playable, no stress about it when a launch the game
Yep plenty to get you started- won't be perfect but that's the game more than anything! ruclips.net/video/kMHuml5xlf0/видео.htmlsi=OdijRmxqkQ8qQwzc stats for it in this video
Its very CPU heavy. This game even put my 4090 to its knees on some areas becase of cpu bottleneck. The current CPUs are too weak for the game, maybe x3d cpu might be recommended. Vulkan gen 12 implementation might work, but atm its just implemented and not so much optimization are done yet.
Any cpu worse than a ryzen 5 2600 will struggle I have a gtx1660 the cpu and gpu are basically always on 100% I wish I had my old pc but I broke the cpu and motherboard from oberclocking it 😂
Thanks for making me sit here for 12.5 minutes only to never show me the damn minimum spec computer you recommend. I have a brain and can infer the system is something like the 10400 + 1660 + 32gb ram and an ssd, but you really should have put up a slide with the specs of a basic min spec system for the game based on your testing.
Another fine example of a poorly designed video game. Thank you for pointing out the substandard programing skills of the development team. YOU ROCK!!!
It feels like for CIG : If it runs the game, it's minimum specs...
The guy that set CIGs minimum spec listing is a very big fan of stop motion animation. Lol
@@crispy9175no lies detected
I can highly recommend everyone turns of the "extra" TSR on the console: r.TSR -1
This turns off the ghosting you see on doors opening/closing, door handles, moving objects, the ground when tessellation is applied and leaves upscaling enabled. At least, that is my experience.
Excellent video thank you. I have been helping people with their specs since I started gaming and now whilst playing SC. I will now be sending them here when they have lots of questions from now on.
I play sc with my friend and he runs the game on a i7-3770, 16gb ddr3 and a 1650. We dont go to cities or microtech forests
I love the enthusiasm... you guys are gonna play together no matter what!!!😆👍
Sounds like a great way to threaten him. He starts annoying you, just head in those directions
@@wolfmirebacta8710 🤣🤣
My friend has the same setup but with a very dirty cooler so the cpu was running slow. There was time he was getting FRACTIONS of a frame per second. I earned a new respect for him even trying for 2 days.
@@jordanmackay6746 dude, that's how I play GTA Online 🥲
I can't believe CIG disabled support for all upscaling at 1080p (and all resolutions below) in 3.24.2. An absolutely absurd decision to say the least. I've never encountered another game that implements upscaling tech and then puts a hard limit on what resolution you can use it with!
I cannot play anymore because of this
@@MrExoticViper I had been getting a locked 60fps everywhere except the big cities using 1080p DLSS quality. Not now!
i tried using lossless scaling and the game just tells me NO......RIP guess I`ll have to save and upgrade. Thanks CIG
Hopefully CIG will reverse this decision and give us our performance back at 1080p. I did try 1440p at DLSS performance mode (which is the same internal res of 720p like DLSS quality @ 1080p) just to see if I could still get near to 60fps. What I found was another oddity with upscaling in that r_displayinfo always reports DLSS mode as 66% (I.e. quality mode) no matter what you select in the graphics menu. Same thing occurs with FSR and CSR. Upscaling was one of the few things that actually worked as intended in SC and CIG managed to break it. Awesome!
Consoles. Consoles run borderless windowed and 16:9 1080p.
Thank you as always for delivering content to us despite being in-line at Citizencon.
Clicked as soon as I saw the video.
i posted in the last video, will post kind of the same:
CIG: " If our servers run at 5fps so can you!" there is your minimum specs.
You nailed it. Vanduul not nearly scary enough. You should have just fought maybe 1 or 2, and gotten maybe help from turrets or similar.
You could also make them look a lot less frightening, with less armor. That would open up for them getting scarier later, meeting bigger Vanduul.
Turret pacing is also way off.
Of course, all of these things are very tweakable.
I played on my VR dev rig for the longest time until just over 2 years ago on a i7-3770k 16GB with a GTX980ti on 1920x1080p with a sata3 SSD. RAM is huge and you don't want windows leaning on your page file hard because it puts some of the game there too and made it rougher. It uses your SSD as cache eating its write life faster and some thermal out under constant write loads like that making read performance also suffer so your whole system can bog down. I say don't even bother without 32GB RAM but I'd say 64GB for a buttery smooth stable system especially for bigger screens. It was playable outside cities and the big ship shows but once those beautiful clouds got more abundant including the station gas clouds I lived out of I had to upgrade.
My newer WS is an I7-11700k 64GB with nVME SSDs and a 3080ti 12G running 3440x1440p and is 50-60 in cities even on the ship show floor with the Polaris or 890j and 60-90+ everywhere else sans one spot in Hurston. In Arena Commander if I unlock my FPS sync limiter, I can hit ~150 FPS on the Dying Star and Broken Moon levels so I expect SQ42 to look nice. All settings default high including the clouds.
No matter the system don't just throw any RAM kit in that works. In the fine print of your CPUs memory controller notes and motherboard chipset guide it may note some of these dual memory controllers have to slow down to use 4 sticks of RAM via a multiplexer chip and 2 slots are direct full speed without the multiplexer inline when using 2 sticks. Sometimes putting in more RAM or in the wrong slots can lower your FPS and benchmark scores.
Thanks for the consistently great analysis, TP42
I use Lossless Scaling which eliminates most of the issues regarding framerate and overall smoothness but unfortunately it can't fix CIG's poopy coding. :( o7
My testing: 5600X CPU, 32GB DDR4-3200 RAM; tested with 8GB 5700XT, 8GB RX7600, 12GB RX6750XT - game playable but regular frame drops despite CPU usage hanging in the 50-70% CPU usage.
5900X CPU, all the rest is the same, almost no frame drops and much more stable frame rate with all the same cards, best and most stable performance with the 12GB 6750XT. CPU usage typically 18-40%.
My biggest issue when I ran with 16gb of RAM was city transit and exiting atmo. I had to sit down on the trains just to keep it from dying, and exiting atmo took minutes for my pc to catch up after qt.
Thanks bro this answers a few of my questions regarding my newly bough MSI RAIDER GE76 i9 laptop. I will be getting it next Tuesday
The new cpu race between AMD and Intell has been so great for star citizen.
Nearly half way thru, wondering if u did any 1440p testing? Great video mate
running an
running an Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz 3.60 GHz with 32 gigs of ramm with a 3060, it runs SC pretty well. loading back into orison sometimes is a lil choppy for a few seconds but everything seems to run pretty well. I'd say just under buttery smooth lol.
I was going to say my I7-7700k 2070super 64gb ram few minor hiccups but literally mint otherwise
I run an i9 and a 3060 plus a decent ssd dedicated to the game. Still don’t get smooth gameplay unless I play early in the morning when the lobbies are empty
Some of these chips used to play Star Citizen just fine. I feel like there's a lot of optimization that needs to happen. Specifically the Ryzen 5 3600 used to be more than enough with a decent video card.
Nice summary. 😊 Have you checked if memory timings have an effect in addition to memory speeds? So is it worth to invest in CL 30 sticks over CL36 sticks at the same speed?
What did you use to tune your RAM? This is something I've wanted to do but to find the time to not only learn about all of the timings but then go back and forth trying to make sure that it's stable seems like a real pain and something I just don't have the time for.
If am not mistaken the most demanding part of star citizen are the rivers at microtech, can't get over 21fps with my ryzen 5 4650g (6core , 12 threads) at a river
I definitely recommend an nvme cause I used an hdd and swapped to an n me drive it has good loading speeds but my game loading time was cut by at least 30-1min depending on where your at in the server but I would look for discounted nvme drives
My son plays with a Ryzen 3600, 980Ti and 16gb on an SSD @1440p with upscaling. Totally playable. Also my other sons Laptop with Ryzen 5600 and rtx 3070 plays really nice @1080p with upscaling.
I think I prefer the GPU shirt / beard / haircut to the CPU or RAM versions. 🤨
I spent my first year in SC playing on an A-10 6800K (Piledriver) - and SC was the reason I bought my first (SATA) SSD.
Can you recommend a guide for RAM tuning?
So basically my ultra budget build of....
5600x cpu
Rx6600 gpu
24gb ram
1tb m. 2ssd
Will work....
Glad I clicked on this video.....
(also perfect timing Cuz day one of Citizencon is happening now, lol)
Thank you sir,!
o7
Did upscaling die in patch 3.24.2? I run a 2K system and I can get full screen anymore without increasing my resolution in game.
I'd rather CIG be honest with the minimum specs, to be more in line with what you recommend. As clearly stated, if you go in expecting at least 30fps average and then experiencing a slideshow then you'd be disappointed having spent your money on a game package. Less people would have the required specs, but you'd expect to be running high end hardware for this game in any case.
I just wonder what we will need to run squadron 42 at 60fps 1440p looking forward to tomorrow!
My old 3070 with 16gb really struggles with Star Citizen these days, which says a lot as it runs most other games perfectly respectably still. 5090 coming soon though so I’ll be upgrading.
Distro Centers use the most RAM, you should do your RAM testing there.
The servers do not support hyperthreading, right
I have an AMD 5800X3D 8C16T, and I looked at the CPU usage profile and it's only using 4Cores
I’m running a i7 10700k, I’m still having problems
Strange you couldn't get the game to load with Vulkan. I only play with Vulkan now because of the heavy frame drops I get on DX11.
Hardware list:
R9 7900X
Asus TUF gaming X670E Plus-Wifi
32GB Gskill DDR5-6000 CL36 from CVL
Sapphire Pulse RX6800
WD SN850X 2TB
Do you plan on including more mid range/high end PC parts in your benchmarks?
Try running your 4080 with your 10th gen, see where the real limitations are between cpu and gpu
How did you come up with your youtube name?
from my testing it's impossible to even turn on this game on AMD RX VEGA 56/64 it will crash in few seconds
Had experience to play on rx vega 56 and its terrible
Is Vega 56 still getting driver updates? I know a while back they dropped some older ones but I forget which ones .
im playing on a 10600k overclocked at the moment, 4.7ghz all core, 32gb DDR4 3200mhz and a 7800xt, FPS isnt perfect everywhere bbut for the most part its more than playable. but i do want to switch to a 7800x3d or something that would compliment my GPU.
what about this specs?
i5 12400f
rx 7600 8 gb VRAM
16 GB RAM DDR4 3200 MHZ
1,20 TB of available space, NVMe
but vulkan does work on that RX5700 for me
I7-7700, 1060 gtx, 16gb ddr4 and a 2.5zoll ssd. Still playing with it and its good. Def not ideal, but i got used to ~20 fps :p
tldr? 60 fps recommended?
Does anyone know if there is a similar video for 1440p and 4k?
I have an Ryzen 7 3800X and a Radeon RX 6650 XT. I think the CPU is bottlenecking my GPU in Star Citizen but I'm not sure. Do you think thats true?
Anyone have tips on beating the install error 3005?
If Multithreading dont fix my performance, I'm just done trying to play it. I doubt 4.0 will make it any better of a "game". There are lots of optimization that CIG need to do.
1080ti amd 9 5900x 32gb ram 2560 1400p 50fps 40 fps to 30 depends use to have 15 10, 5 back in the days ssd 1tb
Is there a reason I see nearly no visual difference apart from radar and mobitglass with DLSS set to 50% playing with a 1440p monitor on all maximum graphics?
maybe you need glasses. but dependng on the size of your monitor it really could be almost not noticeable
@@minecraftprovie5076 I already have glasses lmao
My 3070ti is just chugging along in cities
i7 4090 32 GB mem, not really happy with how it runs. Some patches it seams to be better, but this latest patch runs pretty bad for me.
I recommend 5800x3d as minimum with 32gb ram and 3060 12 gb or 6700xt
My pc specs 7800x3D
64gb ram @6000
Rtx 3060 3284x1636 dlss 50% 30fps+ and 7900xt native 4k 30fps+
All settings high
Still some areas is not optimazed and heavy on gpu
5800X3D is actually one lf the top performers, it can't be minimum specs, that's on the horrible game optimization
@@amineabdz 5600x3D will work it out too
@@amineabdz True, but for an actually enjoyable SC experience (that wont make your eyes twitch), they are not wrong! lol
R5 5600x 32go ram (3200mhz) rtx 4060 and i run at the lowest 30fps in orison x) otherwise im above 40 everywhere. (55-65 tbh, and above in Space)
I will upgrade to a r7 7800x3d tho but i really think that MY specs are a good minimal setup for playing sc on 1080p above 30fps in the worst area ... its far from perfect but its fairly playable, no stress about it when a launch the game
My ram is 48 gb 6400 with 7800x3d and 4080
Has anyone tried with Ryzen 7 8845hs with only the integrated GPU (760m)? its a laptop btw
Ryzen 5 5600 enough?
Yep plenty to get you started- won't be perfect but that's the game more than anything! ruclips.net/video/kMHuml5xlf0/видео.htmlsi=OdijRmxqkQ8qQwzc stats for it in this video
but upscaling requires aditional Vram if you low on Vram upscaling can give negative outcome
Not true at all.
You have no clue😂
Using 66% internal resolution also reduces memory overhead
Far more than any overhead incurred by upscaling
Its very CPU heavy. This game even put my 4090 to its knees on some areas becase of cpu bottleneck. The current CPUs are too weak for the game, maybe x3d cpu might be recommended. Vulkan gen 12 implementation might work, but atm its just implemented and not so much optimization are done yet.
This the only game that made me upgrade to 64 gigs
I tried to play forever winter and was worse than star citizen lol, but the new patch is worse performance
Do a real recommended specs video
I have 32gb of 3000mhz ram but still rocking a standard gtx 1080 😂
I7 12700k 4080 super 32gb ssd ddr4
Any cpu worse than a ryzen 5 2600 will struggle I have a gtx1660 the cpu and gpu are basically always on 100% I wish I had my old pc but I broke the cpu and motherboard from oberclocking it 😂
Thanks for making me sit here for 12.5 minutes only to never show me the damn minimum spec computer you recommend.
I have a brain and can infer the system is something like the 10400 + 1660 + 32gb ram and an ssd, but you really should have put up a slide with the specs of a basic min spec system for the game based on your testing.
I don't understand how PC players can accept gaming at or below 30 FPS.
For me anything under 45 is noticable and sickening
You haven't been a part of potato gaming. I beat Assassin's Creed Black Flag at a cinematic 20 fps.
oh im early
Another fine example of a poorly designed video game. Thank you for pointing out the substandard programing skills of the development team. YOU ROCK!!!
nice rage bait
Imagine being this dense