It's great because you can tell he's really just watching the guy at the bottom of the screen but the way his head goes back and forth just makes it look like James is shaking his head in disbelief
As for Mike’s immersive Kaboom! effect, Aristotle called it eudaemonia, which Martha Nussbaum defines as “the unimpeded performance of the activities that constitute happiness.” [I got that from E. Gabriella Coleman. “Coding Freedom: The Ethics and Aesthetics of Hacking.” Princeton University Press, 2012-10-09]
Years of content up to this point, starting in 2006 and now this one is 2013 with a decade of available content remaining. I'm literally watching James and Mike slowly age with the passage of so much time throughout out these videos.
Atari video games games part 1-2-3-4 are the best James and Mike videos. They should do that kind of videos more often. Playing old video games, sharing their memories and sharing their knowledge on old consoles and games with us.
I think this is my favorite James and Mike video. I keep coming back to it. Makes me laugh and I love these old Atari games so much. I'd love to see even more Atari videos.
i like how happy james is with himself with his "this was before circles were invented" quip. he actually like settles back into his seat after smiling lol.
Its funny to see how their childhood memories are so similar to everyone else´s from th same age... so nostalgic cause all they talk about inmediately makes you feel so related... nice video as always
+Solo Gals The VCS is a line oriented machine. There is not enough memory for a complete frame of graphics, only for a single line, and there are only two sprites, two missiles, that can be present on a line (besides the playfield.) If you notice, there is only one bomb on any horizontal line. The kernel (the part of the code that runs the display), is taking care of using both players to display the score, on one line, the mad bomber on another line, and using both players again to display the paddle buckets at the bottom of the screen. Since the kernel literally tells the TIA what to draw, right at the moment it needs to be drawn, once an object is used, it can be re-used again, further down the screen (and further tricks can be used, to both replicate up to three copies of a sprite, and to delay the changes to a sprite so that the writes can be interleaved during the scanline and therefore make more changes per line possible.) ...but I digress... point being, that since Kaboom is a vertically oriented game, the illusion of many sprites is quite easy to pull off.
+tschak909 I was thinking you might have coded Atari as well, until I read "quite easy to pull off." While conceptually it's quite simple, in practice it's actually quite difficult. What makes it difficult is that you only have a 76 machine cycles per scanline (machine cycles essentially being a unit of time used for calling commands to the processor) and only about 22 of them before the scanline begins to be drawn on screen. This isn't enough time to check if a sprite should be displayed, to load the graphic data for each sprite for that line, load color data, and check if another sprite should be loaded, and then there are the playefield, missiles and ball to worry about too. Of course several techniques were developed over time to overcome these limitations, and many of the solutions are quite ingenious, but making it all work without glitching is quite difficult.
+Solo Gals I'd add to +tshack909's comment that many games also implement "flickering", alternating which sprites are display each frame. Many games implemented this technique successfully to allow for the illusion of more sprites than two aligned horizontally. However, games like Pacman allowed sprites to be "off" for too many frames, making the flickering seem really bad. A successful example would be Joust, where sprites were alternated each frame, so that you don't even realize it's flickering. All in all, the biggest limitations were memory and processor speed, but over years of development, developers figured out rather ingenious tricks to overcome these limitations.
After seeing Mike play Kaboom!, I really want to see you guys tackle a bullet hell game. It'll probably be a pain in the ass, but getting a copy of a Touhou game and seeing you guys play will be the most amazing thing I think I'll ever see on your channel. Stay fresh guys, best of luck on the movie!
+Cristian Hernandez (Chris181912) Newer versions of the Atari 2600 came with Pac-Man rather than Combat, and some Atari 2600s didn't come with a game at all (the most basic/cheapest sets; i.e., only 1 joystick and no pack-in game).
That must be the 2600 Jr. since it was released in 1986 and it was a slimmed down version of the Atari 2600. Remember the commercial "The Fun Is Back?"
Thanks James and Mike for this. This brought back memories when I was a kid sitting in the living room with the family at night. My mom and dad would play the breakout like it was their job!! Awesome video guys.
I once played Dig Dug for 3 hours straight. The same game without dying! I reached that same zen gaming state Mike spoke of. You don't even hear people in the same room as you.
I could play Breakout all day every day…Breakout, Super Breakout, and Ms. Pac-Man were my three favorite games on Atari…Oh, and Space Invaders. Can’t forget that game…lol
8:20 If you were unlucky, your reward for finishing a level was an epileptic seizure. Seriously, it was one of the games that led to that warning being on everything.
The way he talks about KaBoom is exactly the way i felt about Dance Dance Revolution when I lived that game a couple of years ago. Everything else just faded away ...
Dig Dug is my absolute favorite Namco game, and the Atari version is probably one of the best arcade ports ever made for the system. Whenever I play it, I'm always trying to kill the enemies more with the boulders than with the pump. You get more points that way, but it is easier to die trying to do it.
I love Combat. It has other stages aside from the tank and plane fights they didn't show in this video like the Jets fight stage I thought was the best in the game.
KAMIKAZEKITTIES "Combat" was a launch title for the VCS/2600 from 1977, along with "Air/Sea Battle" and "Star Ship" which was one of three launch titles were released that year.
What i miss about playin these videogames at the time was that not everyone had the purchasing power to own one. So as a kid i had to go to my neighbors or my friends place to play. Playing together was awesome. Given that not everyone can afford the newer consoles nowadays still, but videogames are easily accessible to everyone now at this point in time. Before it was so limited, that's why sharing was (say it with me) ... MAGICAL ;D
_"That one on the right is really hard to get to then ..."_ In Frogger, it is the slot on the far _left_ that is hard to get to if you can't go through the side of the screen; the one on the far right is no harder to get to than slots 2, 3, and 4.
Like James & Mike Mondays? See more game playthroughs with Mike on Twitch!
www.twitch.tv/mikemateilive
all 6 people who have been here since 2013 lol
Ok
@@benparker384what are you on about? lol
Watching James while mike was explaining and displaying kaboom to him was absolutely hilarious!
James' face at 2:30
Watching Mike play Kaboom made me wonder if Mike is even human. That was some impressive stuff.
James's face during Kaboom is amazing
Jason Becker. right
ghouljoe x then left then right then left hahah
Jason Becker
My favorite part. Could see him laughing inside.
James' face during Breakout was just as priceless.
It's great because you can tell he's really just watching the guy at the bottom of the screen but the way his head goes back and forth just makes it look like James is shaking his head in disbelief
Lol, James's face when Mike's playing Kaboom.
Mike could be an MLG Atari player.
Mike is a Kaboom wizard!!!!
James' reaction to Mike's kaboom prowess was priceless...
fucking beast at kaboom...my face was just like James watching this.
That score would have qualified for an Activision patch back in the day.
Super hexagon really reminds of kaboom
As for Mike’s immersive Kaboom! effect, Aristotle called it eudaemonia, which Martha Nussbaum defines as “the unimpeded performance of the activities that constitute happiness.”
[I got that from E. Gabriella Coleman. “Coding Freedom: The Ethics and Aesthetics of Hacking.” Princeton University Press, 2012-10-09]
Years of content up to this point, starting in 2006 and now this one is 2013 with a decade of available content remaining. I'm literally watching James and Mike slowly age with the passage of so much time throughout out these videos.
Kaboom is Atari's blast processing. XD
rbkahuna
Someone else just watched the Nintendo vs Genesis video.
Not exactly Atari graphics, but one game that send me back to the old time was "VVVVVV".
I absolutely loved this game !
Atari video games games part 1-2-3-4 are the best James and Mike videos. They should do that kind of videos more often. Playing old video games, sharing their memories and sharing their knowledge on old consoles and games with us.
I think this is my favorite James and Mike video. I keep coming back to it. Makes me laugh and I love these old Atari games so much. I'd love to see even more Atari videos.
I like how James keeps following with his head the bombs going left and right so fast!
i like how happy james is with himself with his "this was before circles were invented" quip. he actually like settles back into his seat after smiling lol.
James is so cute whenever he quotes, whether it's his own work or not. 😄
Its funny to see how their childhood memories are so similar to everyone else´s from th same age... so nostalgic cause all they talk about inmediately makes you feel so related... nice video as always
guitar hero is just a re-skin of kaboom as well lol
Holy shit, you're right. Lmao
Kaboom is fucking mental. How can the 2600 handle so many sprites.
+Solo Gals The VCS is a line oriented machine. There is not enough memory for a complete frame of graphics, only for a single line, and there are only two sprites, two missiles, that can be present on a line (besides the playfield.) If you notice, there is only one bomb on any horizontal line. The kernel (the part of the code that runs the display), is taking care of using both players to display the score, on one line, the mad bomber on another line, and using both players again to display the paddle buckets at the bottom of the screen. Since the kernel literally tells the TIA what to draw, right at the moment it needs to be drawn, once an object is used, it can be re-used again, further down the screen (and further tricks can be used, to both replicate up to three copies of a sprite, and to delay the changes to a sprite so that the writes can be interleaved during the scanline and therefore make more changes per line possible.) ...but I digress... point being, that since Kaboom is a vertically oriented game, the illusion of many sprites is quite easy to pull off.
+tschak909 I was thinking you might have coded Atari as well, until I read "quite easy to pull off." While conceptually it's quite simple, in practice it's actually quite difficult. What makes it difficult is that you only have a 76 machine cycles per scanline (machine cycles essentially being a unit of time used for calling commands to the processor) and only about 22 of them before the scanline begins to be drawn on screen. This isn't enough time to check if a sprite should be displayed, to load the graphic data for each sprite for that line, load color data, and check if another sprite should be loaded, and then there are the playefield, missiles and ball to worry about too. Of course several techniques were developed over time to overcome these limitations, and many of the solutions are quite ingenious, but making it all work without glitching is quite difficult.
+Solo Gals I'd add to +tshack909's comment that many games also implement "flickering", alternating which sprites are display each frame. Many games implemented this technique successfully to allow for the illusion of more sprites than two aligned horizontally. However, games like Pacman allowed sprites to be "off" for too many frames, making the flickering seem really bad. A successful example would be Joust, where sprites were alternated each frame, so that you don't even realize it's flickering. All in all, the biggest limitations were memory and processor speed, but over years of development, developers figured out rather ingenious tricks to overcome these limitations.
+SSPipes 87 I am a VCS coder. Thanks for trying to out-hipster me, though. :)
A better question: How can the human brain handle so many sprites?
After seeing Mike play Kaboom!, I really want to see you guys tackle a bullet hell game. It'll probably be a pain in the ass, but getting a copy of a Touhou game and seeing you guys play will be the most amazing thing I think I'll ever see on your channel. Stay fresh guys, best of luck on the movie!
They could just download that shooter ransomware on a computer and make it an episode :v
That Kaboom part was really interesting.
Gotta admit, some of these games still look fun even today.
I legitimately laughed at the 'hot pink' conversation. Haha!
Richard Troupe it was awesome
btw Marty's Hoverboard was Hot Pink
I like Mike because he has no idea how freakin' awesome he is.
Drew oh you bet he has the exact idea of how cool he is
James face at ~17:03 is priceless. And Mike is like "ain't no thing" as he explains the game mechanics.
So Combat was to the Atari 2600 as Super Mario Bros./Duck Hunt was to NES.
Pretty much. Most Atari 2600's or all, came with Combat.
Or Wii Sports.
And "Combat" was probably one of its launch titles for the Atari VCS/2600.
+Cristian Hernandez (Chris181912) Newer versions of the Atari 2600 came with Pac-Man rather than Combat, and some Atari 2600s didn't come with a game at all (the most basic/cheapest sets; i.e., only 1 joystick and no pack-in game).
That must be the 2600 Jr. since it was released in 1986 and it was a slimmed down version of the Atari 2600. Remember the commercial "The Fun Is Back?"
i love how mike is talking throughout Kaboom and james is just shocked and shaking his head watching
James reaction to KABOOM! was so funny i died of laughter.I love watching them having fun.It's so relaxing.
Thanks James and Mike for this. This brought back memories when I was a kid sitting in the living room with the family at night. My mom and dad would play the breakout like it was their job!! Awesome video guys.
16:25
James: "This is how you body language."
Mike: "Fucks given: 0"
+Manabender XD
+Manabender you realize that's he's following the bucket
Sunny Burrito Yes, my point exactly.
I once played Dig Dug for 3 hours straight. The same game without dying! I reached that same zen gaming state Mike spoke of. You don't even hear people in the same room as you.
6:06 Mike has the most infectious laugh.
8:20 - I have played this game on and off since the late 1980s.
That clear screen still never gets old for me.
This series is awesome!!
The reason everyone had Combat because the Atari system came with Combat.
On Kaboom, we used to try top bucket only or bottom bucket only.
1:48 Jame's face is absolutely priceless I'm dying of laughter.
I could play Breakout all day every day…Breakout, Super Breakout, and Ms. Pac-Man were my three favorite games on Atari…Oh, and Space Invaders. Can’t forget that game…lol
8:20 If you were unlucky, your reward for finishing a level was an epileptic seizure. Seriously, it was one of the games that led to that warning being on everything.
If Mike was sitting were James and had metallica on his shirt. We would have Bevis and Butthead
'combat' came with most of the ataris until the later versions, as i remember. :)
I love that Mike knows the Kaboom meta
The nonsensical conversation during Breakout was great haha
James's face when mike is shredding in Kaboom is priceless. Shock and awe. He looks so impressed. hahaha
This is before they invented circles. Good stuff.
James' faces at 1:50 XD
Screw Xbox one! Atari 2600 is where it's at.
i got the mini 1
agreed, imo atari is still the best system and stood the test of time
The way he talks about KaBoom is exactly the way i felt about Dance Dance Revolution when I lived that game a couple of years ago. Everything else just faded away ...
i feel the same bout Hatsune Miku projekt diva f
I love watching James' head shake back and forth when Mike is playing Kaboom!
I have one of those Atari flashback thingies.
I need a real Atari.
At least my flashback has tempest. It is fun. :3
Get one. Great system and games.
On it.
Cocoa Puff I believe some of the older Atari Flashback consoles are big enough to do a cartridge slot mod on.
Jared Armbruster I'll have to look into that ouo
Cocoa Puff I have a flashback with Sword Quest: Earthworld and Fireworld
I love how someone actually used the Berserk cartridge as a coaster 10:37.
That's a shame. E.T cartridges should be used for coasters.
10:40 i know at least 2 people that played berzerk to death ;)
ayyyyy
These guys never fail to make me smile (:
This September 11th Atari 2600 will be 38 years old!!! :D Happy Early Birthday Atari!!!
did you know that if u search atari breakout on google images you can play it
I absolutely love Mikes explanation for why Kaboom is his favorite game. Pretty much says it all. They just don't make simple games like that anymore.
There are arcade games, mostly on Steam, yet they aren't that classic.
man classic games are the best, I have no motivation to buy Ps4 or Xbox one
I really love these. You guys have such a great dynamic :D
mike's description of how kaboom makes him feel reminds me of playing guitar hero/rock band back in the day. expert mode had you completely engrossed
Mike is fucking good at Kaboom.
Kaboom is awesome!
When mike is playng ka-boom he isn't blinking at all
Aw man I Remeber watching all these vids on my other youtube account which got hacked.Sucks but I'm starting out fresh and I love seeing you guys!
My favorite Atari game was Moonsweeper. Not sure many knew that game, but it had great gameplay, good graphics and an awesome game over music!
Music at the beginning of this episode is awesome! Anywhere I can access it?
+Sarah Jean Someone said this further down in the comments and apparently it's the right one. Draconus theme
They still make Tang. Most dollar stores have it.
skudzer1985 I drink Tang almost every day.
That one guy who exists in this world Drink Tang every dayyy
skudzer1985 Pooh-Tang
+skudzer1985 TAANNNNGGGGGG!!!!!!!!!!
mike has always been a better game player than james
*****
But Bootsy blows both James and Mike out of the water. He's the only gamer I know of who has legitimately beaten BTTF Part III on Genesis
They're about the same. Mike didn't last in super c or DD2
Your silliness has startled me.
Dig Dug is my absolute favorite Namco game, and the Atari version is probably one of the best arcade ports ever made for the system. Whenever I play it, I'm always trying to kill the enemies more with the boulders than with the pump. You get more points that way, but it is easier to die trying to do it.
Kaboom - it's like eating Pringles
666K VIEWS
write atari breakout in google images and have fun!
just atari breakout images, not fun at all.
How about Air-Sea Battle or Missle Command?
They did Missile Command in their Atari in the Dark vid (part of the Star/Space games video.)
I love Combat. It has other stages aside from the tank and plane fights they didn't show in this video like the Jets fight stage I thought was the best in the game.
I love Tetris for the same reason Mike loves Kaboom. I just go into a Zen state when I played and nothing else matters, or even exists.
Trumps up If you play Kaboom and you actually have it for the Atari 2600
What if you have a fashback?
mike shock flashback?
ya
Can I have a copy of combat?
KAMIKAZEKITTIES "Combat" was a launch title for the VCS/2600 from 1977, along with "Air/Sea Battle" and "Star Ship" which was one of three launch titles were released that year.
what song is playing at the 8 sec start?
What i miss about playin these videogames at the time was that not everyone had the purchasing power to own one. So as a kid i had to go to my neighbors or my friends place to play. Playing together was awesome. Given that not everyone can afford the newer consoles nowadays still, but videogames are easily accessible to everyone now at this point in time. Before it was so limited, that's why sharing was (say it with me) ... MAGICAL ;D
_"That one on the right is really hard to get to then ..."_
In Frogger, it is the slot on the far _left_ that is hard to get to if you can't go through the side of the screen; the one on the far right is no harder to get to than slots 2, 3, and 4.
Hey James, send me a copy of Combat will you?
I guess hot pink was real hot back then
Indeed.
there is no way they made this sober
I love that James is just shaking his head trying to follow Kaboom
That frogger music brings back memories.... I used to play the hell out of that game
The Atari has a certain charm to it. These games have a cool, retro-futuristic vibe to them.
Love these episodes.
Loves James face whilst Mike was playing Kaboom
enjoyed the walk down memory lane and all the laughing made my cheeks hurt..thanks guy's an stay cool.
16:30 James reminds me of a little kid when he's watching Mike play Kaboom lol
"Combat games are like pennies" I know the feeling. I used to play Combat over at my Grandma's.loved it =)
Mike is owning the game as his rambling! He is like rainman!
Combat: The power of simplicity. A timeless fun game !
I agree with what Mike said about "Kaboom". To completely put yourself into a game and forgetting everything around you.
Watching Mike play Kaboom gives me anxiety
Playing Atari can be a form of meditation.
mikes faces are too good.... so glad he is on more!!!!!
My dad and I played Berzerk a lot when I was a kid. Someone made a co-op version for the NES that's definetly worth trying with a friend.
At 10:33 it's like James has been startled by the transition.
"(Gasp) Berserk!"
James's face when Mike is playing Kaboom is fucking priceless...