I don't know if you mention it in this video, but you know how Mega Man defeats a robot master, gets an orb and it says "YOU GOT MAGNETIC SHOCKWAVE" (or whatever weapon) in his own series? That's literally his ending in MvC. Even better? In the PS1 version, he actually gains that move! Kill Onslaught as Mega Man and he can do Magnetic Shockwave (which I believe is a hyper combo).
18:10 that ending is a reference to the ending of the original Captain Commando. Other thing about this port of MVC: you can pick the same character twice. Doing a double Royal Flush with two Gambit is so cool!
This specific version was my introduction to the Vs series, my introduction to most Marvel characters, and the game that truly ignited my love of fighting games! I'm glad you decided to give it some coverage! I'm sure a few other people have commented this, but in Japan it was marketed as Marvel vs Capcom EX, to denote it was a different game from the standard edition. After all this time, I would love to see this game's depths explored!
@@jahdorose8659 It was still talked about enough for fans to want them back and there's characters in MVC that were less popular not saying Power Stone was in the MVC games.
What ppl are leaving out about Mega Man getting the Magnetic Shockwave is that in order to use it, you have to first beat arcade mode with him (as in, deal the final blow with him on Onslaught), then after the credits, you can just highlight him on the character select screen, hold select, and press all three kick buttons. There's a video of it on my channel
If you hold the punch buttons during a load screen you can swap fighters to your summon. It's very handy These versions are called EX in Japan as they knew the PS1 could not handle the MVC series. They added new content to game. DHC combos New costumes Permanent unlocks Manual Special summons And tons of new concept art.
This version also had all the secret characters unlocked from start by simply scroll over the character select screen. No need for codes anymore. You can even play as Onslaught!
This is a very different way to play.. but it's super cool with being able to link your own supers into one another. Ryu must have some sick change combos. If they ever remake or release this I'd love having some of these options available. Like edition select.
the thing that i think is the coolest about this version is you actually unlock magneto's shockwave super for megaman after beating the game, it's so cool
And funny thing, in one of the Complete Works of the NES Mega Man (on Ps1 of course, but was Japan exclusive until on Ps3 and PSP Sony decided to release them outside japan) games Roll's theme is used as the remake credits sequence (I think it was on Mega Man 6 but I can be wrong).
Yeah, who would have tought the Hyper Combo linkings were the precursors of the tag-in supers (known in MVC3 as delayed hyper combos) from the totally inferior Ps1 ports that started to become a thing in MVC2 and got reused in both versions of Tatsunoko vs Capcom and Marvel Vs Capcom 3 (I can't remember if Infinite has that to be honest).
This game has a special place in my heart. I had to settle for this because my parents didn’t want to spend the extra money on MvC2. I love the art style and how chunky everything looks (like the outlines). I finally got MvC2 on Xbox because they had a promo where if you bought a used console you could get any used game 50% off at EB games.
This is the MvC I personally always remembered and made me love it. Of course in a "I have no idea what I am doing" way along with my cousins when we were kids
If you highlight "options" at the main menu and press and hold "select"...then "start" there's a hidden "EX option" where you can set your hyper combo gauge to infinite and do other things!!
This game has so much content especially for a late 99 game! You can turn off the "dynamic mode" zoom in the options menu, also you can switch characters in arcade mode between rounds - you just have to hold L2 + R2 buttons screen during the loading screen before the round starts. You can unlock 8 hidden characters(including the final boss) by just beating the game with different characters.Such a cool version of the game!
I really wished I was there live to tell Max about Megaman's exploit or bug super! If you do his hyper-megaman super into a team super, his big cannon laser will remain on the screen for the whole duration until the end of the hyper team super, essentially overlapping the damage and duration of a normal hyper-megaman. If anyone is unsure, I recommend booting up a ps1 version of the game and trying it out and then you'll see what I'm talking about. It's crazy xD
Msh vs street fighter on the ps1 is what got into the capcom vs. series back in 1998,I still have a copy of Mvc1 ps1 version,not only that just play the ps1 disc version on a PS3 and do Jin hyper combo the animation is why faster then when you play it on the ps1.
This game is why a lot didn't make sense to me later on... My first time introduction to this game in 2001 was through this game on PS1! But it left an incredible impression on me... OMG! I spent the past Year Dec 2020 to Today playing MVC on my Arcade 1up... And just like max I learned how to use a Fight Stick through MVC.... Absolutely one of the Best Experiences every! That Online Community on A1up is Legit!
This game used to be in my collection. As soon as I managed to get my hands on a Dreamcast, I almost immediately traded up to its version. I was so disappointed in the PS version's lack of animation and poor sound quality - it performed worse than PS MSH v SF. In a time in which getting the home version of a game was 'homework' for the arcades, I don't regret the trade up, but the PS version's EX functionality does look pretty cool.
Agreed, this version was my entry point to the Capcom vs Series along with X-Men vs Street Fighter and Marvel Super Heroes vs Street Fighter (both games on their Ps1 ports of course).
@@aspreedacore Yup. Apocalypse was kinda hard in X-Men vs Street Fighter, but Cyber Akuma was the hardest because of that, and Onslaught was easier overall because of the full health regen
You have to think of the EX versus games as their own games and not ports of the originals or you’ll get disappointed at what’s lacking and not look for what’s there that’s not in the original games. Many of the concepts would fold over into MvC2 like Cammys staple air combo to Killer Bee Assault was possible in X-men vs Street Fighter EX years prior so if you played that game you knew it was possible when she was unlocked in Marvel 2
I had no idea MvC for PS1 was different from other versions, this is like learning about the PC version of NFS Porsche Unleashed after playing it so much as a kid.
Just replayed that and MSH vs SF for PS1. Yes it stinks you can’t switch, but it’s actually a solid game. Especially since they have the same round transitions like Darkstalkers. Definitely needed being the PS1 couldn’t utilize the tag team mechanic fully (Athough we do have the crossover option where you and the computer pick a character and you use them to tag.).
Gotta love those memory limitations. Meanwhile the best versions of those games (as well as XM vs. SF) are kept only in Japan due to the Saturn's 1MB RAM cart only being available in that region.
@@StarForceBelmont321 I meant the tag mechanic in the PS1 games. Yes you can do it while loading each fight, but you can’t switch out while fighting like the arcade, Saturn, and Dreamcast versions respectfully.
@@Tjoeb123 Honestly was hype playing these games on the PS1 back in the day. But yea, it’s a shame we never got them in the US on the Saturn. Would have blown my junior high mind back in the day. :D Fortunately I do own them now as well. :)
You should play the PS1 version of Jojo's Bizarre Adventure. If you thought the console had problems running a CPS2 game... but it makes up for it with an insane story mode with all kinds of special minigames.
I honestly was shocked of how well the Jojo's Venture (yes, the Ps1 port was based on Jojo's Venture, and Jojo's Heritage from the Future was inspired by the Ps1 port for it's update in the arcade) port and how they added more stuff to make us not think much about the Ps1 limitations with the game (the super story mode was really one of the most fun experiences I got with a fighting game for Ps1, as it had a good balance of doing minigames like the poker game of the shooter segment.
I used to have the PS1 'vs' games: - X-Men vs. Street Fighter - Marvel Super Heroes vs. Street Fighter - Marvel vs. Capcom - Capcom vs. SNK Pro - Marvel Super Heroes I remember a friend of mine had a Japanese Saturn and Japanese Dreamcast back in the day and he showed me what the games were supposed to be like. Suffice to say, my mind was blown.
I remember I was on a hunt to find this game back when I was a kid! For some reason it was pretty rare. A lot of memories for this version of it. And yes, Mega Man gets Magnetic Shockwave when you beat the game with him
PsOne MVC might be jank as all hell, but it has by far my favorite fighting mechanic. You can DHC WITH THE SAME CHARACTER! LITERALLY STREET FIGHTER EX STYLE DHC'S! WHY HASN'T THIS RETURNED IN FUTURE MARVEL GAMES?!
This is the version i spent most of my first MVC years on. It was funny to think that DHCing was a thing from XvSF days on the ps1. My friend and I used to do the most busted combos ever. That's why we would decrease the damage a lot and set it to 3 rounds. Shit was mad fun. Happy to see you going ham at it Max. We also used to play this on Max turbo settings...I know...not the brightest of ideas, but we were 13 losing our goddamn minds over this messed up gem.
I got this version as a kid after playing the arcade version. I actually didn't notice the obvious tag mechanic difference until a couple of visits to the arcade later, but somehow I didn't mind it back then. Still had a lot of fun with this version, especially since the arcade that had the regular game was in another city my family only stayed during the summer.
I miss playing this… Middle School Life, cousins with a PSX and copy of the game, letting the hours fly by, even played a few sessions after Final Exams. Granted I always played on Normal/Auto Mode, but I didn’t care! It was a TON of fun and that’s all that mattered. 😊 (Odd that it was my first exposure to Marvel Stars like Cpt. America and not the MCU lol)
I've never clicked with tag-based fighting games, but the single-character-with-tag-assist type of game really appeals to me for some reason. I may have to check out this version of MvC.
Linking the hyper combos... that's a thing I totally forgot the Ps1 MVC1 had to offer, this version along with it's predecesors (excluding Marvel Super Heroes and X-Men Children of the Atom) were my entry point in the Capcom vs Series. Edit: Of course, Onslaught is easier thanks to the fact that you health is restored after you beat his 1st phase, and Captain Comando's ending is a reference to the ending of his own game (just replace Onslaught with Scumoside or whatever the final boss' name, the Avengers crew with the President and the Avengers base stage with the Captain Comando's Metro City).
the way the camera zooms during air combos is so fucking hype holy shit. it's a little disorienting for sure, but it's a super interesting concept and i think they may have been onto something there.
This is completely new to me I had the Dreamcast version and played arcade I always stayed away from the PSX versions. Same thing with capcom vs snk pro I wanted it but decided to wait until 2 came out on Ps2. I wonder why they just didn’t re release a proper version on PS2 with the extra features and junk
I thought I was crazy when I played the PS3 remaster and things were so different from what I remembered of the PSX version that I owned and later lost. I remembered that the partner and assist systems were different, but now I see so many things were different! It's like driving a car that has the same look on the outside but different parts on the inside.
The look on your face max is hilarious. I own the PS1 version. And I remember doing this all the time with my best friend. At the time it felt like only we knew about this version lol. But the hyper mix ups are really cool.
The EX series has been doing this for years. Honestly, most understated fighting game series in history in terms of its mechanics and original characters.
I don't know if you mention it in this video, but you know how Mega Man defeats a robot master, gets an orb and it says "YOU GOT MAGNETIC SHOCKWAVE" (or whatever weapon) in his own series? That's literally his ending in MvC. Even better? In the PS1 version, he actually gains that move! Kill Onslaught as Mega Man and he can do Magnetic Shockwave (which I believe is a hyper combo).
Max vaguely mentions it in the beginning but i think people told him the specifics
@travis Rm I think it's very fitting for Mega Man though.
He literally mentions this 30 secs into the video lol
@@dondanana9573 He said something was going on with Mega Man, but he didn't mention this specifically.
@@Tjoeb123 who?
Interesting enough, if you complete Arcade in this version with Mega Man, you can use Magnetic Shockwave as one of his Supers.
At first glance I thought you were Max commenting on his video
Yes.. yes you absolutely could!!!! Damn fun times, good memories 🥰
@travis Rm Yes, with Rogue
Maaan...wish games had more stuff like that.
And you can pick 2 same characters like 2 Megaman
18:10 that ending is a reference to the ending of the original Captain Commando. Other thing about this port of MVC: you can pick the same character twice. Doing a double Royal Flush with two Gambit is so cool!
For me, it didn't get any better than double maximum spider!
This was literally my first game on Playstation and then Tekken 3. Then some bloody roar and Smackdown games. Wow, I had a great childhood.
Soul Edge in there too?
This specific version was my introduction to the Vs series, my introduction to most Marvel characters, and the game that truly ignited my love of fighting games!
I'm glad you decided to give it some coverage! I'm sure a few other people have commented this, but in Japan it was marketed as Marvel vs Capcom EX, to denote it was a different game from the standard edition. After all this time, I would love to see this game's depths explored!
I still can't believe no Power Stone characters made it into a Marvel vs. Capcom game espcially Infinite which made the most sense.
Probably didn't do well and not as popular as street fighter and Darksiders and resident evil
Power Stone was popular fans wanted them to be in Marvel vs. Capcom 3.
@@wingbeck4563 think is it's only had 2 game then Capcom gave up on its so not really popular but I had it's for Dreamcast
@@jahdorose8659 It was still talked about enough for fans to want them back and there's characters in MVC that were less popular not saying Power Stone was in the MVC games.
Falcon probably been the only one from Power Stone in a Marvel vs. Capcom game.
The EX cancel is what makes this version of the game so fun...it's so underrated.
Man, when he finally found out you could super combo chain when he played these, it was so goddamn satisfying. He nearly exploded on camera.
@@Paur
Is there a way to see the full livestream of this?
I want to see that!
What ppl are leaving out about Mega Man getting the Magnetic Shockwave is that in order to use it, you have to first beat arcade mode with him (as in, deal the final blow with him on Onslaught), then after the credits, you can just highlight him on the character select screen, hold select, and press all three kick buttons. There's a video of it on my channel
I'd actually be interested in seeing a tournament using this version and how insane it would be
If you hold the punch buttons during a load screen you can swap fighters to your summon.
It's very handy
These versions are called EX in Japan as they knew the PS1 could not handle the MVC series.
They added new content to game.
DHC combos
New costumes
Permanent unlocks
Manual Special summons
And tons of new concept art.
6&gc.
This version also had all the secret characters unlocked from start by simply scroll over the character select screen. No need for codes anymore.
You can even play as Onslaught!
@@Trimint123 are you sure? I had the Japanese version as a kid and had to unlock the secret characters by beating arcade mode with specific ones.
@@geddysokolowsky442 yeah I remember needing to do the specific encounters and winning
@@geddysokolowsky442 Maybe version differences. Those are common at the time.
Man I never knew the Playstation version had this many mechanical differences. I feel like that could make for some very funny combos
This is a very different way to play.. but it's super cool with being able to link your own supers into one another. Ryu must have some sick change combos. If they ever remake or release this I'd love having some of these options available. Like edition select.
He sure does! I have some examples on my channel
I wish more collections included all the versions of a game. Rather than sticking to Arcade versions
@@dantereyes4304 yup
the thing that i think is the coolest about this version is you actually unlock magneto's shockwave super for megaman after beating the game, it's so cool
Roll's theme is a banger you don't get to hear too often in game, but you can listen to it via the options in the home versions.
Thank you so much for mentioning this, and reminding me how much I love that song
And funny thing, in one of the Complete Works of the NES Mega Man (on Ps1 of course, but was Japan exclusive until on Ps3 and PSP Sony decided to release them outside japan) games Roll's theme is used as the remake credits sequence (I think it was on Mega Man 6 but I can be wrong).
3:21 That's what I've always loved about the PS1 versions of MSHvsSF and MvC1, and i'm glad they Incorporated that into MvC2 as tag-in supers
Yeah, who would have tought the Hyper Combo linkings were the precursors of the tag-in supers (known in MVC3 as delayed hyper combos) from the totally inferior Ps1 ports that started to become a thing in MVC2 and got reused in both versions of Tatsunoko vs Capcom and Marvel Vs Capcom 3 (I can't remember if Infinite has that to be honest).
@@PikangsFutaba Even Dragon Ball FighterZ has that feature
But for me, it still doesn't get any better than Variable Cross (a.k.a. Duo Team Attack)
This game has a special place in my heart. I had to settle for this because my parents didn’t want to spend the extra money on MvC2. I love the art style and how chunky everything looks (like the outlines). I finally got MvC2 on Xbox because they had a promo where if you bought a used console you could get any used game 50% off at EB games.
I believe the “version” of ryu in mvc1 is just called “style change Ryu” which this is the only time he can copy ken and akuma
This is the MvC I personally always remembered and made me love it. Of course in a "I have no idea what I am doing" way along with my cousins when we were kids
If you highlight "options" at the main menu and press and hold "select"...then "start" there's a hidden "EX option" where you can set your hyper combo gauge to infinite and do other things!!
Captain Commando and Jin were monsters in this game. All those combos bring back teenager memories
This game is my childhood I remember just asking my mom if I can borrow quarters in a restaurant that had it
Don't remember the game being like this so
@@mr.orange2233 Yeah, the ps1 version is...something
Same here.
This game has so much content especially for a late 99 game! You can turn off the "dynamic mode" zoom in the options menu, also you can switch characters in arcade mode between rounds - you just have to hold L2 + R2 buttons screen during the loading screen before the round starts. You can unlock 8 hidden characters(including the final boss) by just beating the game with different characters.Such a cool version of the game!
I really wished I was there live to tell Max about Megaman's exploit or bug super!
If you do his hyper-megaman super into a team super, his big cannon laser will remain on the screen for the whole duration until the end of the hyper team super, essentially overlapping the damage and duration of a normal hyper-megaman. If anyone is unsure, I recommend booting up a ps1 version of the game and trying it out and then you'll see what I'm talking about. It's crazy xD
Msh vs street fighter on the ps1 is what got into the capcom vs. series back in 1998,I still have a copy of Mvc1 ps1 version,not only that just play the ps1 disc version on a PS3 and do Jin hyper combo the animation is why faster then when you play it on the ps1.
Seeing Max do Captain Storm into Captain Sword hit right in the nostalgia feels
This game is why a lot didn't make sense to me later on... My first time introduction to this game in 2001 was through this game on PS1!
But it left an incredible impression on me... OMG! I spent the past Year Dec 2020 to Today playing MVC on my Arcade 1up... And just like max I learned how to use a Fight Stick through MVC.... Absolutely one of the Best Experiences every! That Online Community on A1up is Legit!
This game used to be in my collection. As soon as I managed to get my hands on a Dreamcast, I almost immediately traded up to its version. I was so disappointed in the PS version's lack of animation and poor sound quality - it performed worse than PS MSH v SF. In a time in which getting the home version of a game was 'homework' for the arcades, I don't regret the trade up, but the PS version's EX functionality does look pretty cool.
Speaking facts. Owning the game is what prepared you for the arcade where you were really tested haha.
I know this version sucks, but I love it a lot! This is the version that I grew up playing
Agreed, this version was my entry point to the Capcom vs Series along with X-Men vs Street Fighter and Marvel Super Heroes vs Street Fighter (both games on their Ps1 ports of course).
@@PikangsFutaba cyber akuma was extra hard cause you couldn’t tag😭
@@aspreedacore Yup. Apocalypse was kinda hard in X-Men vs Street Fighter, but Cyber Akuma was the hardest because of that, and Onslaught was easier overall because of the full health regen
You have to think of the EX versus games as their own games and not ports of the originals or you’ll get disappointed at what’s lacking and not look for what’s there that’s not in the original games. Many of the concepts would fold over into MvC2 like Cammys staple air combo to Killer Bee Assault was possible in X-men vs Street Fighter EX years prior so if you played that game you knew it was possible when she was unlocked in Marvel 2
I love how captain commando looks like a real character in this game
This is the first fighting game ive played and also the game that got me into fighting games. Man those were the good times
I had no idea MvC for PS1 was different from other versions, this is like learning about the PC version of NFS Porsche Unleashed after playing it so much as a kid.
Just replayed that and MSH vs SF for PS1. Yes it stinks you can’t switch, but it’s actually a solid game. Especially since they have the same round transitions like Darkstalkers. Definitely needed being the PS1 couldn’t utilize the tag team mechanic fully (Athough we do have the crossover option where you and the computer pick a character and you use them to tag.).
Gotta love those memory limitations.
Meanwhile the best versions of those games (as well as XM vs. SF) are kept only in Japan due to the Saturn's 1MB RAM cart only being available in that region.
Yes you can
In MSH vs SF hold punch buttons on loading screen to switch to partner
@@StarForceBelmont321 I meant the tag mechanic in the PS1 games. Yes you can do it while loading each fight, but you can’t switch out while fighting like the arcade, Saturn, and Dreamcast versions respectfully.
@@Tjoeb123 Honestly was hype playing these games on the PS1 back in the day. But yea, it’s a shame we never got them in the US on the Saturn. Would have blown my junior high mind back in the day. :D Fortunately I do own them now as well. :)
My favorite thing about MVC1 is that it has one of the best versions of Chun-Li's theme
Hell Yeah!!!
That zoom in camera is damn annoying. But it's cool that all the PS1 vs. games included the Hyper Cancel technique to allow for some unique combos.
you can turn off the zoom
The ZOOM ins on the throws is amazing!!! I like it on the air combos too, but I feel like it would mess people's combo up lol
The version where Mega Man can use Onslaught's EM Pulse.
The entire time I kept thinking the zoom was extra editing but it’s that rediculous, super disorienting
you can turn it off in the settings
For the Hyper Megaman to fully connect in the air you have to be away from the corner, otherwise the giant beam misses the opponent.
You should play the PS1 version of Jojo's Bizarre Adventure. If you thought the console had problems running a CPS2 game... but it makes up for it with an insane story mode with all kinds of special minigames.
Japanese version also has JoJoPoke mode which used the PocketStation
I honestly was shocked of how well the Jojo's Venture (yes, the Ps1 port was based on Jojo's Venture, and Jojo's Heritage from the Future was inspired by the Ps1 port for it's update in the arcade) port and how they added more stuff to make us not think much about the Ps1 limitations with the game (the super story mode was really one of the most fun experiences I got with a fighting game for Ps1, as it had a good balance of doing minigames like the poker game of the shooter segment.
The PS version was actually my first game, ever
Seeing some love for it feels good
I used to have the PS1 'vs' games:
- X-Men vs. Street Fighter
- Marvel Super Heroes vs. Street Fighter
- Marvel vs. Capcom
- Capcom vs. SNK Pro
- Marvel Super Heroes
I remember a friend of mine had a Japanese Saturn and Japanese Dreamcast back in the day and he showed me what the games were supposed to be like.
Suffice to say, my mind was blown.
MAN! This is so nostalgic. I played this version more than the arcade version. It's super janky and I LOVE IT!
I remember I was on a hunt to find this game back when I was a kid! For some reason it was pretty rare. A lot of memories for this version of it. And yes, Mega Man gets Magnetic Shockwave when you beat the game with him
Oooffff jesus this hurts lmao. The animation is so rough in this port.
PsOne MVC might be jank as all hell, but it has by far my favorite fighting mechanic. You can DHC WITH THE SAME CHARACTER! LITERALLY STREET FIGHTER EX STYLE DHC'S! WHY HASN'T THIS RETURNED IN FUTURE MARVEL GAMES?!
that version...is half of my childhood
I heard Fightcade is planned to put PS1 fighting games hope to see some competitive matches of this version of MvC
I Have been waiting for this ❤️❤️❤️
This is the version i spent most of my first MVC years on. It was funny to think that DHCing was a thing from XvSF days on the ps1. My friend and I used to do the most busted combos ever. That's why we would decrease the damage a lot and set it to 3 rounds. Shit was mad fun. Happy to see you going ham at it Max.
We also used to play this on Max turbo settings...I know...not the brightest of ideas, but we were 13 losing our goddamn minds over this messed up gem.
Happy Holidays Maximum Dood!!!!!! 🎄🎄🎄🎄🎧🎧🎧🎧
The fact that megaman's ending is cannon im this version on top of the classic 1v1 style made me occasionally go to this one back in the day
This game is very special for me, it introduced me to fighting games, mvc will always be my favourite
I love how captain commando endings is a reference to the ending of his own arcade beat’em game,but with the avengers in it.
I got this version as a kid after playing the arcade version. I actually didn't notice the obvious tag mechanic difference until a couple of visits to the arcade later, but somehow I didn't mind it back then. Still had a lot of fun with this version, especially since the arcade that had the regular game was in another city my family only stayed during the summer.
I really love the zoom on air combos
Max whipping out the insane combos sheesh!!!
I don't even remember this coming out for the PS1 but this version is crazy.
I miss playing this…
Middle School Life, cousins with a PSX and copy of the game, letting the hours fly by, even played a few sessions after Final Exams.
Granted I always played on Normal/Auto Mode, but I didn’t care! It was a TON of fun and that’s all that mattered. 😊 (Odd that it was my first exposure to Marvel Stars like Cpt. America and not the MCU lol)
One of the fighting games I grew up on. I remember mashing R2 L2 to get the super and mashing random buttons to get attacks. I loved it
Loved this version. I’d give anything to play it again.
I remember when I fixed experienced that zoom in effect during air combos lol shit was unreal
I've never clicked with tag-based fighting games, but the single-character-with-tag-assist type of game really appeals to me for some reason. I may have to check out this version of MvC.
Cool and happy New year
I came here after seeing your reaction on Kameo Fighters just to understand what you meant and dang I do now🦄
That Hulk computer was a problem 🤣
I REALLY miss playing MVC with my friends. They would always ragequit whenever I beat them lol.
I forgot about the zoom in thing with this game
This the one i own... Awww man nostalgia
This was my jam back then.
mvc has such a good feel and artstyle
3:33 How interesting, that Ken combo is basically his LVL 3 in Street fighter 6.
We have come full circle
Captain sword
Max, in unison "OHHHHHH!"
captian commander can comdo his supers into each other, I really enjoy doing the team attack into the giant beam.
Thanks for posting this max, I was about to sell my mvc but not now.
Captain commando used the power of friendship to win.
I wish I could've played these games online back in the day. I didn't even know you could do some this stuff wow!
If a MVC collection comes out I'd really love they also put the ex/PS versions of the games.
3:34 that has to be the best Ken combo ever
Totally awesome! These features must be in a re-release of any Vs game!
Linking the hyper combos... that's a thing I totally forgot the Ps1 MVC1 had to offer, this version along with it's predecesors (excluding Marvel Super Heroes and X-Men Children of the Atom) were my entry point in the Capcom vs Series.
Edit: Of course, Onslaught is easier thanks to the fact that you health is restored after you beat his 1st phase, and Captain Comando's ending is a reference to the ending of his own game (just replace Onslaught with Scumoside or whatever the final boss' name, the Avengers crew with the President and the Avengers base stage with the Captain Comando's Metro City).
the way the camera zooms during air combos is so fucking hype holy shit.
it's a little disorienting for sure, but it's a super interesting concept and i think they may have been onto something there.
Funny thing is, captain corridor directly into captain sword actually works as follow up for captain storm
Ahh the memories man, I remember going crazy using Wolverine
This is completely new to me I had the Dreamcast version and played arcade I always stayed away from the PSX versions. Same thing with capcom vs snk pro I wanted it but decided to wait until 2 came out on Ps2. I wonder why they just didn’t re release a proper version on PS2 with the extra features and junk
I thought I was crazy when I played the PS3 remaster and things were so different from what I remembered of the PSX version that I owned and later lost. I remembered that the partner and assist systems were different, but now I see so many things were different! It's like driving a car that has the same look on the outside but different parts on the inside.
I remember linking supers together in XvsSF too must of been a Playstation only thing
The look on your face max is hilarious. I own the PS1 version. And I remember doing this all the time with my best friend. At the time it felt like only we knew about this version lol. But the hyper mix ups are really cool.
i hope they bring back DHCing into yourself in a new fighting game, its so much fun!
The EX series has been doing this for years. Honestly, most understated fighting game series in history in terms of its mechanics and original characters.
@@christoferprestipino7433 wow i honestly forgot about the ex games, and i played the new one for a while D: you can do some crazy stuff in them too
@@AlynRapi EX2+ and EX3 are absolutely wild. Brilliant games
I almost thought the zoom ins were an edit, but it's actually a feature in this game. That's actually hype when done right.
I love the way this guy play
It was nice of them to include KenAkumaRyu in this game.
This version is very nostalgic to me, it was the one I've played when I was a kid
This is the version I grew up with. Hellz yea
Now that's a lot of damage
I love this port!
Chained supers are so goddamn hype in this version.
Never forget me playing Gambit against Onslaught at 8 years old and when the next form showed up, I nearly fainted 🤣
The exact version that I played a capcom FG for the first time!
I never knew there was a 1v1 version of this. And I played this a lot as a kid.