@@letsmakesgaming5966 Oooh! The bomb shaft is also a very nice comparison. While being weapons made for indiscrimate desctruction, you can't argue that the synchronicity of them being dropped has some kind of beauty!
Re: the last bomb in the hopper getting stuck, maybe just put a nice heavy boulder on the end of the train of bombs, so all the bombs in the stack are being constantly pushed on by the weight.
The second coolest part of this video, second to the engine itself, is that the framerate stayed at a steady 60 fps even with all of the explosions and moving bombs.
1:43 yeah, i had this glitch on some of my vehicle, and after a lot of testing, it seems to happen when 1 : you attach too much steel rod ( dunno how its called in english i'm french ) to a single piece of [insert a material] or 2 : when too many independant pieces are connecte together with steel rods
@@ReidCaptain yeah, but i have still a problem with this, it's that i don't know how does the braces are interacting with the whole structure, because they don't have any collision. I have uploaded a kind of structure who is totally unstable and weird. i'm searching the name of it and i give it to you soon ( i think that half the things in this text aren't english but still, i think that's undurstandable )
It reminds me of what I call the "wiggle glitch" (idk what other people call it). 3 blocks in the game (shrapnel cannon, water cannon, and spike ball) don't register collision with each other in build mode. If you put one of them on all 6 sides of the starting block, it'll wiggle and shake around a ton and looks hilarious.
To stabilize the crank shaft you can have it set as up, down, left, right instead of up, left, down, right. It's supported in the middle so you actually split it into two sections of unbalanced shafts. This would make it easier to sync and provide a more smooth spin. This is applicable to your other engines as well.
Impressive work! A few tips from someone who's made steam engines, battle bots, and lots of other stuff for a few years now, just to save you a lot of grief: -Ballasts' main connection gets more flexible the lower their mass. No idea why tbh -Some blocks have inherent "damping", like air resistance. Just drop a bunch of blocks from high up to test which ones have what amount of damping -Braces have "rotational" damping. They produce a LOT of resistance to rotation, but not to linear movement. This is also useful for making "reaction wheels" (that work a lot better than real-life reaction wheels) -Connections to the thick end of 3-long wood blocks is incredibly strong, nearly invincible. The wood can break, but this is entirely stopped by adding a texture to the block. the thin end is quite weak, however, even if connected to a thick end, unless you shift the block 0.6 units sideways -Hitboxes are *nothing* like the models, e.g. ballasts aren't actually rounded at all. Get a mod to show hitboxes, it'll make your life easier.
INSANE BUILD! You have no idea how much I respect the amount of time you spend building, problem solving, editing, uploading, etc. You display absolutely insane self-discipline and I appreciate you and all your work! KEEP IT UP! Liking all your videos and Subbed after the first one 👍
So I found you completely on accident and I'm a freshman nanosystems engineering, and even though its not in my major, seeing your videos really inspires me so keep up the videos! I already subbed
Little help for future project like this, if you make a flywheel, put a bearing down, build out in the four direction with ballasts 4 blocks, than delete the middle 3, so you have just four, one each direction, than connect them to the bearing and than each other (if you don't connect them together, they start to shake and just explode). This way you have a much more lighter flywheel, don't waste energy just spin it up, but all the weight is on the most farther point from the middle, so you can store more energy in it. If you have time to tweak it, you can copy it around for a full wheel, but when I did it, ended up with a missbalanced pile of garbade and you still need to brace them up.
to time the loading of the bombs, you can also try to use another set of pistons which only open up such that the bomb doesnt get crushed between the dispensing pistons
as usual wit these videos i get reminded of why we use a lot of the feature in engine we do. the bearing you added in the middle is a great idea, it would make it even more stable if you added one between each piston, so you can get the most stability possible. also with the pistons you should make a tighter fit, so that you get a more linear movement, giving you a more reliable rotation on the piston. to make it possible to make the pistons fit tighter, you would need to give the piston enough space to rotate so the tip of the piston can stay in place. this could be done by moving the hole the piston fits in further from the crankshaft and putting a bearing in the piston so it can line up with the engine block. good video, please continue making awasome videos in th efuture
Maybe for the dropper system you could use a grabber rather than pistons. The grabber releases the next bomb in the queue and immediately is primed to grab the the one behind it. Like pistons but less finnicky. Absolutely love the besiege videos by the way. It's like brutalist art.
i'd love to see you make something in a more visual game like space engineers. your devices are always so complex and well thought out, i'm never not impressed with how much of a good time you can have. awesome video
when i saw your first videos on the piston engine, and the differential, it got me thinking and playing around with ideas myself. then i tried to do something with explosions and didnt get far. then i remembered that cannons have good "tourque". at first i tried using them as the pushing element, but then i remembered that you can make the cannon balls explosive. you can make cannon balls explosive!! i've played around with them, and if you put them in a sort of chamber, they only go off after you shoot a second one (and they collide). and that sounds a lot like a 4 stroke engine, where you have one stroke "priming" the chamber, and another one actually firing it. so basically in a real four stoke engine the piston goes down, sucking in fuel and air, then up to compress, then "explosion" back down, up again to exhaust the gas and down again to suck in new fuel. with cannons you could do it the same. go down, first shot, go up, and go down with the second shot "explosion", go up, go down first shot, go up, go down second shot "explosion" with this you could have infinite ammo, and basically an engine that is not dependent on hoppers full of bombs, but can actually be used as a vehicle, combined with a gearbox and a differential. try that!!
i've tried using water guns with torches to use the steam, then just the water guns, and even the scatter blast gun. but eventually cannons are the best option
I'm impressed you got it working. I have thought about making a bomb engine but never did. I also have thought about using burning wood to power a steam engine but unfortunately wood only burns for a short time.
You needed to tie the rotation of the crank shaft to the fuel dispenser to make it efficient. As is it is limited to a small room pre-set by your timer blocks
you could replace the pistons dropping mechanism with grabbers, so as its holding the bomb, that blocks the others from falling through, and then the grabber can just release the bomb, which lets the next bomb roll and get grabbed by the grabber (sorry if its a bad explanation)
Well, make an internal combustion engine now. Use the bombs as the fuel which come into the cylinder and then the piston make the bomb blast, then the piston should give power to the crankshaft
Maybe you should attach the hopper timers to sensors on the end of the flywheel, so that timing can change dynamically with engine run speed. That, and you can spread the crankshaft out further, so that the bombs of one crank don't affect the movement of the neighboring cranks.
Boom.
**explosion**
boom boom boom, I want you in my room 🎶
I recently subscribed, glad I did.
@@Calow727 Let's spend the night together, together in my room
Boom.
At last...the external combustion engine
@1993 Honda Civic that's what he said
0h my god, I didn't know that I needed this comment so much, thank you.
under-rated comment, common guys
An external combustion engine is also a steam engine, this is a different version of an external combustion engine so a new type
After reading your comment a advertisement kicked in and it was for a car take back. Thanks for making me laugh.
I really like the 'droppers' dispensing their bombs, it really looks like valves opening and closing for an engine!
I also liked that, reminded me of a bomb shaft on a plane or something! But I think it would have been much easier too just use the grabbers :D
@@letsmakesgaming5966 Oooh! The bomb shaft is also a very nice comparison. While being weapons made for indiscrimate desctruction, you can't argue that the synchronicity of them being dropped has some kind of beauty!
nevermind I didnt see the timed opening and closing yet, thats much easier the way he did it
Spicy marble machine
Marble Machine B
You mean a gun?
@@astrocookie9062 no that Weiner
Re: the last bomb in the hopper getting stuck, maybe just put a nice heavy boulder on the end of the train of bombs, so all the bombs in the stack are being constantly pushed on by the weight.
Good idea!
@@ReidCaptain Video Idea maybe you could try to spin a helicopter up or a car maybe even a beyblade with the engine
@@Ignonym TOO BAD WE BREAKING THE LAWS OF GRAVITY!!!
@@Ignonym they laws of psychics dont apply to beiseige
@@lisanavarro8828 You have the same exact name as my therapist. 🤨
The second coolest part of this video, second to the engine itself, is that the framerate stayed at a steady 60 fps even with all of the explosions and moving bombs.
12:52
this is literally the only time the frames drop in the video, but also all the bombs on screen just exploded, so it makes sense.
The dark side of the force is a path many consider... unnatural
You should really use the collider scope mod. For instance, ballast blocks aren't rounded, even though they look rounded. The mod can tell you that.
Hi
Hi
Hey it's the plane guy !
Hell yeah, still waiting for that V8 though
I will do that soon!
@@ReidCaptain *happy sounds* :D
@@ReidCaptain HELL YEAH
V12
Clarkson: How big's your engine?
May: 5.7 litres
Clarkson: SEVEN LITRE VEE EIGHT MODUR
I feel like I've learned more about mechanics watching these videos than I do watching someone actually work on a car
It helps to be able to see the parts in action
Boston Dynamics wants to know your location.
You should make a plane using the flying blocks
This guy is too smort
Edit: how did my dumbass get almost 200 likes
He is smort
big brain
Mafs
@@Lazy_Vivian he do be very smort
@@frostonium the biggest of brains
1:43 yeah, i had this glitch on some of my vehicle, and after a lot of testing, it seems to happen when 1 : you attach too much steel rod ( dunno how its called in english i'm french ) to a single piece of [insert a material] or 2 : when too many independant pieces are connecte together with steel rods
Interesting, I thought it had to do with the braces but I didn't know how exactly they were causing it
@@ReidCaptain yeah, but i have still a problem with this, it's that i don't know how does the braces are interacting with the whole structure, because they don't have any collision. I have uploaded a kind of structure who is totally unstable and weird. i'm searching the name of it and i give it to you soon ( i think that half the things in this text aren't english but still, i think that's undurstandable )
ok the name is "it's alive !", and it kinda walks...
It reminds me of what I call the "wiggle glitch" (idk what other people call it). 3 blocks in the game (shrapnel cannon, water cannon, and spike ball) don't register collision with each other in build mode. If you put one of them on all 6 sides of the starting block, it'll wiggle and shake around a ton and looks hilarious.
Can you play Kerbal Space Program? It seems like a good game for you.
Scrap Mechanic also seems like a pretty good fit lol
^^^^ this
@@etheraelespeon1986 and Trailmakers
yes
true
This video is the bomb! Really I had a blast watching! Hope this vid blows up and goes viral!
Badum Tsssss
This takes the term ' combustion engine ' to an entirely new level.
To stabilize the crank shaft you can have it set as up, down, left, right instead of up, left, down, right. It's supported in the middle so you actually split it into two sections of unbalanced shafts. This would make it easier to sync and provide a more smooth spin. This is applicable to your other engines as well.
Combustion engine made but more emphasis on the combustion part. Absolutely amazing vid!
It’s not a Reid Captain Besiege video without a “I’m starting out in sandbox like I normally do.”
How about a bomb or rocket explosion powered cannon?
Minecraft Cannons but in Besiege
4:35 how does this man not realize that piston rods have two joints
Impressive work! A few tips from someone who's made steam engines, battle bots, and lots of other stuff for a few years now, just to save you a lot of grief:
-Ballasts' main connection gets more flexible the lower their mass. No idea why tbh
-Some blocks have inherent "damping", like air resistance. Just drop a bunch of blocks from high up to test which ones have what amount of damping
-Braces have "rotational" damping. They produce a LOT of resistance to rotation, but not to linear movement. This is also useful for making "reaction wheels" (that work a lot better than real-life reaction wheels)
-Connections to the thick end of 3-long wood blocks is incredibly strong, nearly invincible. The wood can break, but this is entirely stopped by adding a texture to the block. the thin end is quite weak, however, even if connected to a thick end, unless you shift the block 0.6 units sideways
-Hitboxes are *nothing* like the models, e.g. ballasts aren't actually rounded at all. Get a mod to show hitboxes, it'll make your life easier.
INSANE BUILD! You have no idea how much I respect the amount of time you spend building, problem solving, editing, uploading, etc. You display absolutely insane self-discipline and I appreciate you and all your work! KEEP IT UP! Liking all your videos and Subbed after the first one 👍
this man is the mumbo jumbo of all games
Almost to 100k dude! Congrats!
So I found you completely on accident and I'm a freshman nanosystems engineering, and even though its not in my major, seeing your videos really inspires me so keep up the videos! I already subbed
My man forgot about grabbers
crazy how much your final bomb dispenser acted/looked like a real car camshaft
Imagine hearing this crawl towards you
This really drives home the idea that modern cars are powered by explosions.
Little help for future project like this, if you make a flywheel, put a bearing down, build out in the four direction with ballasts 4 blocks, than delete the middle 3, so you have just four, one each direction, than connect them to the bearing and than each other (if you don't connect them together, they start to shake and just explode). This way you have a much more lighter flywheel, don't waste energy just spin it up, but all the weight is on the most farther point from the middle, so you can store more energy in it. If you have time to tweak it, you can copy it around for a full wheel, but when I did it, ended up with a missbalanced pile of garbade and you still need to brace them up.
After having played this game since launch I both love your ingenuity and cringe at the vanilla building style. Very clever design
imagine going to the gas station and filling your tank with handgrenades
"Wood pieces are temporary, Doom is eternal." Or something I don't know how to spell
This is the kind of content and quality I'd like every RUclipsr to make. Boom.
man this is amazing! you did such a great job, so glad im subbed!
So that's what an external combustion engine looks like
I absolutely love these engine videos and all of the other Besiege videos. Keep it up!
Oh, I thought you'd use a column of grabber blocks to control the bomb distribution, but this works too.
that would make it sooo much easier, but eat up a lot of input keys lol
Great work. I mean, this is just a proof of concept, but it works. Immagine what some genius engineer could do with this concept.
I hope this car building stuff turns into a series, i would definentally be anticipating it.
Thanks for trying out my suggestion!
to time the loading of the bombs, you can also try to use another set of pistons which only open up such that the bomb doesnt get crushed between the dispensing pistons
This is my absolute favorite series on RUclips, I get so excited when I see a new one. Great work as always!
I love the creativity in these videos
as usual wit these videos i get reminded of why we use a lot of the feature in engine we do.
the bearing you added in the middle is a great idea, it would make it even more stable if you added one between each piston, so you can get the most stability possible.
also with the pistons you should make a tighter fit, so that you get a more linear movement, giving you a more reliable rotation on the piston. to make it possible to make the pistons fit tighter, you would need to give the piston enough space to rotate so the tip of the piston can stay in place. this could be done by moving the hole the piston fits in further from the crankshaft and putting a bearing in the piston so it can line up with the engine block.
good video, please continue making awasome videos in th efuture
congratulations, you got into my recommendations even tho I never watch besiege content
Meet the Demoman
Besiege is my favorite one out of this channel's series
Its freaky how good you are at engineering
Best video i ever seen
This takes internal combustion to a nother level
the bomb mechanism rnd gave me wintergatan marble gate flashbacks lol. if ya know ya know
i love these video please keep making them! your channel is sick asf
This is amazing. I'm loving the discord notifications.
Bomb engine go boom!
Lol
I think this comment is actually the first comment
@@plasmarade it was no joke
Your first
Maybe for the dropper system you could use a grabber rather than pistons. The grabber releases the next bomb in the queue and immediately is primed to grab the the one behind it. Like pistons but less finnicky. Absolutely love the besiege videos by the way. It's like brutalist art.
A true challenge: Make an engine IRL.
i'd love to see you make something in a more visual game like space engineers. your devices are always so complex and well thought out, i'm never not impressed with how much of a good time you can have. awesome video
> Game is literally called Besiege. It's about blowing up enemy stuff
> This guy: Makes a literal combustion engine
GG, you've earned a sub lol
I find using sliders helps keep the linear motion of the pistons in check, its actually super helpful when trying to eliminate unwanted motion :)
Knew we were going to get one round with the invincibility turned off XD
This is basicly the 50s nuclear car, but with more noise
when i saw your first videos on the piston engine, and the differential, it got me thinking and playing around with ideas myself. then i tried to do something with explosions and didnt get far. then i remembered that cannons have good "tourque". at first i tried using them as the pushing element, but then i remembered that you can make the cannon balls explosive.
you can make cannon balls explosive!!
i've played around with them, and if you put them in a sort of chamber, they only go off after you shoot a second one (and they collide). and that sounds a lot like a 4 stroke engine, where you have one stroke "priming" the chamber, and another one actually firing it.
so basically in a real four stoke engine the piston goes down, sucking in fuel and air, then up to compress, then "explosion" back down, up again to exhaust the gas and down again to suck in new fuel.
with cannons you could do it the same. go down, first shot, go up, and go down with the second shot "explosion", go up, go down first shot, go up, go down second shot "explosion"
with this you could have infinite ammo, and basically an engine that is not dependent on hoppers full of bombs, but can actually be used as a vehicle, combined with a gearbox and a differential.
try that!!
i've tried using water guns with torches to use the steam, then just the water guns, and even the scatter blast gun. but eventually cannons are the best option
The invention of the external combustion engine.
now you have to build a car with this engine
1:45 so that's how they make these funky shaky Baloon people
Ok. Now build a car powered by a comBOMBtion engine, with a clock built into the dash.
Rly feels like this game needs chains to connect far away cogs...
I'm impressed you got it working. I have thought about making a bomb engine but never did. I also have thought about using burning wood to power a steam engine but unfortunately wood only burns for a short time.
You needed to tie the rotation of the crank shaft to the fuel dispenser to make it efficient. As is it is limited to a small room pre-set by your timer blocks
Today we are going to make a nuculer reactor in polly bridge lol. Your brain is more wrinkley than palpatine.
we get a besige video the day after i comment saying we want more besige? coincidence? i think so.
you could replace the pistons dropping mechanism with grabbers, so as its holding the bomb, that blocks the others from falling through, and then the grabber can just release the bomb, which lets the next bomb roll and get grabbed by the grabber
(sorry if its a bad explanation)
Wow, what a perfect engine! I should try this in real life!
He made an automatic action feed mechanism to feed bombs into the engine. Literally a side feed magazine leading into a bolt and chamber.
Should have called this "The exploded view of the internal combustion engine!"
It's literaly a V4 motor(dunno if it actually exists), amazing!
Finnaly, external combustion engine
absolutely genius. subbed
Well, make an internal combustion engine now. Use the bombs as the fuel which come into the cylinder and then the piston make the bomb blast, then the piston should give power to the crankshaft
make an early automobile like wind-up engine, so you crank it, and then it fires up and continues running after you stop cranking
Next episode, making Besiege in Besiege
There is a presence sensor that can close or open the latch.
Ahh yes.
The external combustion engine
11:30 And now that I had a bomb dispenser that I was pretty happy with...
Bomb dispenser.
I’m sorry but I can’t help but notice that you have the best outro ever! ❤️
I have no clue what you’re saying for most of this but this is still epic
Low key this is how an actual combustion engine works
Instead of bombs you can use exploding cannon shells, those are way more controllable
This is incredible. Subbed.
:)
I dont even understand the title but his videos never disappoint
make sure for your V8 that you use the angled pistons like you have in this build!
Maybe you should attach the hopper timers to sensors on the end of the flywheel, so that timing can change dynamically with engine run speed. That, and you can spread the crankshaft out further, so that the bombs of one crank don't affect the movement of the neighboring cranks.
Ah yes, the *External combustion engine*
Bombs? Don't you mean internal combustion?
You've heard of the Internal Combustion Engine, now it's time for the External Combustion Engine (TM) (pat. pending)
Love your Besiege Series :)
Thanks to you, my favorite day of the week is Friday.
Another fantastic idea! Very fun video!