"These guys can impart a _little_ Bit of force when they hit you..." _Sends a 2000 pound wooden contraption flying after instantly breaking it in half_
Ugh. Ya the enemy ai was programed so annoyingly. Essentially each enemy of the same 'faction' (inconsistent) shares the same process which results in enemies being very inconsistent in their atracks, even when they surround you as they try to target a piece that exists a mile away instead of the one in range. It's literally patchwork if-when ai with added rng delays to make it as it is. (This is me simplifying it, there's alot more in the game's ai that I ain't giving it credit for.) A solution (not nessarily a good one) to your engines is making 4 pistons powered by the same enemy and it should make you able to power it, albiet a bit inconsistent. Alternatively, you can have the two enemies face each other when attacking, but the ai may still glitch out (cause patchwork targetting system) If you keep the 1 piston idea you can have something come to the enemy's left or right to force a turn signal and does whatever you need it to elsewhere. Having something come from behind it could stimulate an attack to happen. But yeah good attempt and design, just the ai in the game makes the faults exist as it does.
Imagine you're a soldier for the king and you've heard legends of a friendly camp raided and kidnapped, only to wake up one day and find a machine of death powered by 8 knights locked in claws upside down inside of it...
That's a really nice idea ! I would have never thought about this myself... and that's a pretty good result as well ! I just wanted to say that I really like this vids, because they use real technical systems and so I learn a lot of things watching them. Keep going with them, I love your work ! (I also like other vids, but I definitively love the ones on besieged)
Only even seen gameplay of besiege, never played it, but the lil halberd dudes are my favorite because of how endearingly simple they are, glad to see them getting some attention
I almost wonder if instead of the direct reciprocating motion you tried at the start, you might be able to use something like the mechanism in the automatic winding works of an antique watch. These are mechanisms designed to have a little spinning weight within the watch, and then convert the spin into a winding action that keeps the mainspring wound. This way simply walking around will slowly add a little wind to the watch and at the very least extend the period a full wind can last. These automatic winding mechanisms are special because they are designed to wind the spring no matter which way the counterweight spins. So a reciprocating motion would end up winding the watch just like a full rotation in either direction. I'm not an expert with this I've just seen this concept before and thought maybe something like that would work better and not run into issues with timing or binding up.
I still want to see a mechanical implementation of a binary addition calculator. Still have no idea how you would build it, but it would be a cool concept!
You could use a piston to block a piston in the UP position, when you want that side's wheel to stop moving. That way, gravity and a bit of aid from the other enemy's movement, will lead to the piston getting back enough to be re-engaged by the enemy.
Use a steering block at 1.125 speed and a timer block to turn it for 1 second, it’ll turn 90 degrees, repeat for an easy crankshaft Most of my engines use this since its basically impossible in any other way
not gonna lie, it wasn't until 11:22 when you used the grabber that i actually believed this could work. granted you wouldn't have uploaded if it didn't work but i was still in disbelief. it was brilliant watching you trying to work around the human element of enemies not being in sync.
ACTUALLY, This might be a genuine war crime, cause in war, it is a crime to have prisoners of war, do labor, IE you cant just make them do work for you. this is basically that. so-
Which enemy are you? I'm definitely the archer enemy.
Ima Bomb Sheep
Why are you the archer?
I'm the one with the DOOT DOOT.
Feeling like an enemy airship rn
Definitely the acher because i like sniping people
"These guys can impart a _little_ Bit of force when they hit you..." _Sends a 2000 pound wooden contraption flying after instantly breaking it in half_
I doubt that wood weighs that much
*YEET*
It just works
@@orange8175 Ew a humor leech
“On the cosmic scale of things yes”
A enemy powered car. The most Reid Captain thing ive heard this week
I read the title as “Making an engine powered engine” and thought Reid had finally defeated engines
He hath transcended to the ethereal realm
"We are only making it stronger "
The soldiers probably
A machine powered by nothing but pure, unfiltered hostility
We did it lads. A literal "automatic" Hand crank engine! We engineered so hard we went back to basics!
Its come full circle
@@GG-lk4xf
like a wheel
perfect
The phrase, “now I directly braced the two flywheels together.” That is some mad scientist speak there.
0:05” now these guys can impart a little bit of force when they hit you”
He says as the vehicle gets sent into next week
"Impart a little bit of force"
*Gets thrown 3 miles*
Ugh. Ya the enemy ai was programed so annoyingly. Essentially each enemy of the same 'faction' (inconsistent) shares the same process which results in enemies being very inconsistent in their atracks, even when they surround you as they try to target a piece that exists a mile away instead of the one in range. It's literally patchwork if-when ai with added rng delays to make it as it is. (This is me simplifying it, there's alot more in the game's ai that I ain't giving it credit for.)
A solution (not nessarily a good one) to your engines is making 4 pistons powered by the same enemy and it should make you able to power it, albiet a bit inconsistent. Alternatively, you can have the two enemies face each other when attacking, but the ai may still glitch out (cause patchwork targetting system) If you keep the 1 piston idea you can have something come to the enemy's left or right to force a turn signal and does whatever you need it to elsewhere. Having something come from behind it could stimulate an attack to happen. But yeah good attempt and design, just the ai in the game makes the faults exist as it does.
imagine using this in an actual level and having a more conventional 'drone' that flies out and grabs the enemies for it
Imagine you're a soldier for the king and you've heard legends of a friendly camp raided and kidnapped, only to wake up one day and find a machine of death powered by 8 knights locked in claws upside down inside of it...
I swear to god, this man is so smart hes going to create a fusion reactor that uses Cheeseburgerss to make Power.
Seriously get this man a nobel prize
You can unironically make it work since nearly all the atoms inside a cheesburger has less protons than iron
He has to stop using braces in rotating parts, they are coded to not rotate faster than 7 rotations per sec.
yes
You should try to make a space tank in KSP
That is extremely interesting, I'll look into it
ah yes, lets use the kerbals as ammo :]
Someone made a T72 turret rocket once made it land at Mun
That's a really nice idea ! I would have never thought about this myself... and that's a pretty good result as well ! I just wanted to say that I really like this vids, because they use real technical systems and so I learn a lot of things watching them. Keep going with them, I love your work ! (I also like other vids, but I definitively love the ones on besieged)
Conspiracy theory: Reid captain is nilered
But.. he is..
I get this comment at least once a day now
wait is he
Only even seen gameplay of besiege, never played it, but the lil halberd dudes are my favorite because of how endearingly simple they are, glad to see them getting some attention
I almost wonder if instead of the direct reciprocating motion you tried at the start, you might be able to use something like the mechanism in the automatic winding works of an antique watch. These are mechanisms designed to have a little spinning weight within the watch, and then convert the spin into a winding action that keeps the mainspring wound. This way simply walking around will slowly add a little wind to the watch and at the very least extend the period a full wind can last.
These automatic winding mechanisms are special because they are designed to wind the spring no matter which way the counterweight spins. So a reciprocating motion would end up winding the watch just like a full rotation in either direction.
I'm not an expert with this I've just seen this concept before and thought maybe something like that would work better and not run into issues with timing or binding up.
Slavery. My favorite!
classic mumblety
classic mumblety
Thank god this dude's only good at games or we'd all be screwed
“a little bit of force“
*gets teleported to hogwarts*
Congratulations, you have unlocked slavery
You've advanced so far in your engineering you have looped back around to using slave labor
I haven't played Besiege for literally years. The algo gave me this video.
It is giving me some tingles
I still want to see a mechanical implementation of a binary addition calculator. Still have no idea how you would build it, but it would be a cool concept!
Iirc besiege has no logic gates
You could use a piston to block a piston in the UP position, when you want that side's wheel to stop moving. That way, gravity and a bit of aid from the other enemy's movement, will lead to the piston getting back enough to be re-engaged by the enemy.
Use a steering block at 1.125 speed and a timer block to turn it for 1 second, it’ll turn 90 degrees, repeat for an easy crankshaft
Most of my engines use this since its basically impossible in any other way
War Crimes? No, fuel
I read the title as an engine powered engine. What would that even look like?
Throwing engines at the pistons and using that to drive a car.
@@nikkiofthevalley sounds like a plan
I'm pretty sure that the versions that had the enemies stand on pistons was more like an amplifying linkage rather than a motive force in themselves.
Me when the enemy is actually a friend (this is the start to a very long and drawn out love story)
putting the disc here if he changes it lol
Why would I ever change that?!
since enemies target other types of enemies. wonder if you can make a trojan horse?
sorry if random comment btw
Jack the Ripper: *I WANT YOUR ENTIRE STOCK*
"WHY, WON'T, YOU, DIE!?!" - Imperial Guard, Oblivion
No wait, the enemies ARE the engine. You've made a car with a differential and a direct drive axle XD
Need a part two of this 4 sure. There's so much more potential to slavery.
Pls make a proper car out of it!
This guy seems like the NileRed of Besiege, NileReid
7:41 they saw a bee
RC- they impart a little bit of force when they hit me
gets fricken yeeted
If they're inconsistent and numerous enough, you could see them as a gas
not gonna lie, it wasn't until 11:22 when you used the grabber that i actually believed this could work. granted you wouldn't have uploaded if it didn't work but i was still in disbelief. it was brilliant watching you trying to work around the human element of enemies not being in sync.
T H E - F L E S H - M A C H I N E
*WX-78 screaming in confusion*
most inivative man on youtube, keep it up champ!
0:46 dude is like that scene from waterworld LOL
I didn't notice that the enemies have a little stun effect. Neat. 0:50
For the first time in besieged history, slave labor-
Maybe you could use a grabber to grab one of the pistons? This could stop that engine temporarily and allow for steering.
Turns out slavery cars are slower than expected
This video is the perfect thing to come home to
0:06 they produce a
l i t t l e
bit of force if they hit you
Weapon idea : 50 CAL sniper. I don't know how you will do this though.
CATAPULTS ARE EVRYWHERE.
TOLBRYND IS FULL.
BLOOD IS FUEL.
I like the axe throwing axes guys
They seem chill
oooh nice idea but slave powered machines were invented bit time ago
your voice is so chill
I love your besiege videos!
Thanks!
That's a crazy idea, can't wait to see this
This kinda reminds me of those pedal-powered boats
Heheheheheheheheheheheheheheehehehe virtual slavery is funny!
"The Geneva Violator"
Next: nothing powered car
This guys the nile red of murderous architecture
Yea makes sense
that just sounds like slavery with extra steps
Nice work man
The vidio should be named Making an slave Powerd machine
About to drive my car that runs on humans
POW Slavery. Love it
Im starting to think that Reid Captian is Nilered but gaming
can you make an engine powered by overlapping parts glitching out?
0:06 "a little bit" LOL WTF
We need a trojan horse next!
Bro really using Flintstones logic
What if both pistons were directly connected?
*MANKIND IS DEAD*
*BLOOD IS FUEL*
*HELL IS FULL*
The enemy of your enemy of your enemy is your...
vroom vroom machine
BTW can u make a vtol or heli pls 🥺
6:12 YEET
It's so weird how much you sound like NileRed.
Only a little bit of force … it goes to backrooms
Smart boi
Try making an engine powered by only air balloons....
Viideo Suggestion: Make a Rotary Engine
You should make a tank if you haven’t already in besiege
Can we get the signature 4 bar linkage in Kerbal Space Program?It is. ReidCaptain classic.
ACTUALLY, This might be a genuine war crime, cause in war, it is a crime to have prisoners of war, do labor, IE you cant just make them do work for you.
this is basically that. so-
have you heard of "Slavery"
We’ve done it. Slave labor in besiege
Fuel powered engine when 😔
Finally
Hey you could play stormworks? Its a game with almost no limtations when creating contraptions you should try it someday.
I have some ideas but I am struggling a little to get into it
@@ReidCaptain yeah ik that the game is difficult,a thing that i do is stop playing it for an time or you can get realy frustrated with the game
0:07 yeet
Is this what they mean by "two stroke engine"
Why does he sound like nile red this much 😂
Make a odin system like in cod ghosts
But also nice looking vid, i have not watched it yet due to buisness but looking good
you should build a troyan horse
Beans
Besiegeeeeee!!!
you should try stormworks
It physics based game like scrap mechanic plus it was way better water physics
0:06 sorry i didn’t know that the soldiers were DRAGONBORN
Just add a differential between the 2 flywheels
when will u make " how to make a computer " part 3?