@@ReidCaptain Technically this already is a chain fed machine gun. You have a Clip (Cannonstack), Ammunition (cannons), a firing pin (flamethrowers), reciever/eject Mechanism (spinny thingy).. I think this is an amazing job you did there. Building a boltaction rifle might be a bit trickier.
Do traditional gun, where the cannons are basically cartridges stored in a magazine where they are "chambered" (put next to fire) and ejected after. Or maybe cannons feeded via a feedstrip like in a Hotchkiss M1909 or japanese type3
I was thinking of using a belt, but at least for this build it felt too easy to just pull the cannons in a chain and heat them up one at a time. If I was using bombs though, that could be a good way to keep them from exploding
I tried making a weapon like that, it had a magazine of about 12 cannons that were lifted up via a platform with winches. The cannons were lifted into a "barrel" where a torch ignited them, sending the cannonball out the barrel and the empty shell (the depleted cannon) out the back. It worked pretty well, only jammed occasionally
I made a machine gun: got a big belt of hinges with cannons on. Each cannon is secured to the belt with a grabber and is controlled by a sensor. As the belt is pulled along the sensors are activated one at a time, causing grabbers to release cannon and fire it at the same time. Main disadvantage I needed a keybind for every cannon (took a while). Advantage is I now have two accurate projectiles, the cannon ball, and the cannon going straight out the back. no recoil whatsoever so I put cannons on x100 and i could also run it slower or faster. Tried putting it on a turret, but too heavy. Did get small version on a vehicle
Reid, when you said the physics went weird, it is because you seem to have unintentionally created a soft form of something called "flat block stabilization". The game thinks that the armor plate is waaaay farther away (hundreds, if not thousands of meters) than it actually is, making it have massive inertia, thus it is often used for stabilization mechanisms, as you need a ton of force to overcome that inertia.
I love how this creation is basically going over some of the fundamentals in firearms. The cannons are literally bullets themselves, getting loaded into the gun and get discarded like a real shell, at speed too. Let alone the ability to jam (That’s where I’m at right now so probably got fixed) Love the video!
the main advantage here is that you don't need special construct just to make the ammunition, you only need the cannon. btw, you don't need flamethrowers, the torches make the cannon shoot too
*village hearing distant cannon fire* village: atleast its not us a 1 ton cannon with traces of burnt gowpowder being flung through the air at 170 km/h: hello there
This thing is fascinating. The cannons are basically cartridges and the whole system is less of a mini gun and almost more like a Dardick magazine fed revolver? Like a really bad Dardick pepper box
One time I made a dragon in besiege. It could fly, breathe fire, drop bombs, and detach it's head as a missile. It was a bit wonky and hard to control but I'm very proud of it
@@nikkiofthevalley No, it really isn't. You modify the values of vehicle parts in ways you can't do in-game. It's not vanilla. Vanilla is to play with unmodified game data.
The cannons in besiege work like real bullets and cartridges so you could just make any modern gun mechanism with it, so long as the janky physics play along
You made this WAY more complicated then it ever needed. you could just use the torch as it doesnt need fuel or ammo, instead of conveyor belt feeding loose cannons you can just put the cannons on that giant circle you made then spin that with a torch at the top to fire the cannon as it gets there
Me: hehe rocket go brrr Raid: “so we’re gonna need to stop to rotation and this will slow it down but launch it farther, as it rotates around it barely scrapes the ape, high speeds, ejecting, cannons, more sciencey stuff.”
Fun fact : Gatling's ammo feeding design was very similar as to what you've built, it was a column of bullets that fell one after another into each chamber (there was no conveyor belt tho), so yeah, that thing is *ESSENTIALLY* accurate.
interesting, if I made it I probably would have tried to make it belt fed, so that it could be all in a line. I would probably get some cannons and attatch their front and back with connectors, and pulled them through to the firing chamber where a flamethrower would be behind it.
Spinlaunch. Spin a small rocket shaped object VERY FAST around a wheel. and use centrifugal force to push the rocket out. like the cannon. and use sensors to perfect and smoothen the timing.
That was a really cool video, but if you would like to do something like this in the future, i think torches or flaming balls would be better, also gattling gun (if i remember correctly) has a separate bullet chamber for every barrel. Keep up good work!
Nice idea, i think you can make something similar, chaingun, you can use chain to carry any type of guns, and using wheels move the chain through flamethrowers or something else
Something that would have been easier to do is instead of using flamethrowers you can use torches: if a torch touches the back of a cannon, it heats it up and fires it.
I get you are trying to make it without infinite ammo but what if you left infinite ammo on and only had one flamer on the back to hit at a set point like the firing pin on a machine gun
I love how you are actually designing this with all the game’s handicaps, rather than simply turning on “Invincibility” or “Infinite Ammo” Edit: okay, so you DID have unbreakable on. Still, cool design.
since it doesnt resemble a minigun at all, might as well have made an upside down pyramid with a canon wide gap at the bottom and a flame thrower behind the gap. kiss.
What other large weapons should I make?
Make a fighter jet that can fire large missiles. Good luck...
A nuclear missile in real life
You should make an shotgun
a trebuchet
AK-47
I've found the cannons themselves to be better ammo than what they fire.
For real, I should have fired everything backwards lol
Especially shrapnel cannons
*insert that one line in the aperture turret video here*
This weapon has a better accuracy then every teammate i ever had
Lmao yes same exept my friends they are good
Oof I feel that
So true
Yes just yes -^-
*you
You should build a chain-fed machine gun, where the cannons are on a chain of hinges, and is fed into the main firing mechanism.
Cannons would be too easy with that, but I could try it with bombs
@@ReidCaptain maybe try shotgun with bombs in shells
If possible
@@ReidCaptain Technically this already is a chain fed machine gun. You have a Clip (Cannonstack), Ammunition (cannons), a firing pin (flamethrowers), reciever/eject Mechanism (spinny thingy).. I think this is an amazing job you did there.
Building a boltaction rifle might be a bit trickier.
@@ReidCaptain please do, i'm very excited for that one
That smort
Do traditional gun, where the cannons are basically cartridges stored in a magazine where they are "chambered" (put next to fire) and ejected after.
Or maybe cannons feeded via a feedstrip like in a Hotchkiss M1909 or japanese type3
I was thinking of using a belt, but at least for this build it felt too easy to just pull the cannons in a chain and heat them up one at a time. If I was using bombs though, that could be a good way to keep them from exploding
@@ReidCaptain not heating them up lol, activate them with sensors lol
I tried making a weapon like that, it had a magazine of about 12 cannons that were lifted up via a platform with winches. The cannons were lifted into a "barrel" where a torch ignited them, sending the cannonball out the barrel and the empty shell (the depleted cannon) out the back. It worked pretty well, only jammed occasionally
I made a machine gun: got a big belt of hinges with cannons on. Each cannon is secured to the belt with a grabber and is controlled by a sensor. As the belt is pulled along the sensors are activated one at a time, causing grabbers to release cannon and fire it at the same time.
Main disadvantage I needed a keybind for every cannon (took a while). Advantage is I now have two accurate projectiles, the cannon ball, and the cannon going straight out the back. no recoil whatsoever so I put cannons on x100 and i could also run it slower or faster. Tried putting it on a turret, but too heavy. Did get small version on a vehicle
Reid, when you said the physics went weird, it is because you seem to have unintentionally created a soft form of something called "flat block stabilization". The game thinks that the armor plate is waaaay farther away (hundreds, if not thousands of meters) than it actually is, making it have massive inertia, thus it is often used for stabilization mechanisms, as you need a ton of force to overcome that inertia.
Weird
@@ReidCaptain I agree
So he summoned our great overlord Klang in a non spacefaring game. Neat.
@@ReidCaptain scales block to well below anything ever intended
"wHy Is ThE pHiSiCs BeInG wEiRd?"
Does it work? Yes
Does it work _effectively?_ Nope. Cool af tho
Lol
that's all that matters
I love how this creation is basically going over some of the fundamentals in firearms. The cannons are literally bullets themselves, getting loaded into the gun and get discarded like a real shell, at speed too. Let alone the ability to jam (That’s where I’m at right now so probably got fixed)
Love the video!
the main advantage here is that you don't need special construct just to make the ammunition, you only need the cannon. btw, you don't need flamethrowers, the torches make the cannon shoot too
9:11 (
Gotta love the “(
(
@@lusca999 I had a feeling saying that would draw more attention to it XD.
All of your videos are absolutely amazing. Thank you for curing my recommended from all of those cringy fake shorts.
yes
the way on how it’s similar to an actual machinegun shows how great standard designs are huh.
Your engineering sense is amazing. You found a problem, and looked for another route to solving it. Amazing.
i love how needlessly complicated this is
Very interesting design for a minigun! I think I didnt see a design like this in besiege vanilla ever before.
you seems to have made an only okay gatling gun, but a really good repeating catapult that happens to shoot whole cannons at targets !
Definitely more stuff like this, very cool!
Thanks!
*village hearing distant cannon fire*
village: atleast its not us
a 1 ton cannon with traces of burnt gowpowder being flung through the air at 170 km/h: hello there
This thing is fascinating. The cannons are basically cartridges and the whole system is less of a mini gun and almost more like a Dardick magazine fed revolver? Like a really bad Dardick pepper box
Now make this into a plane.
Congratulations, you got: Republic A-10 Thunderbolt II
I like how Reid says he's trying to do it fully vanilla, but then makes the chain
Bruh, it is not a mod
Technically I used a mod to scale them, but you can scale blocks in the exact same way with just the in game editor. I just like using that mod
Ballasts do not catch fire, use them to make parts of the build easier to manage around flames.
This is the machine that would instill fear into anyone standing in opposition of it.
This man’s the Nile Red of Besiege.
Fun Fact: It's called a minigun because it's the smaller version of the giant cannon they had to build a plane around.
Also they're battery powered. Dunno why but that always seemed weird and futuristic to me despite batteries technically predating guns.
Ah yes a Gatling gun that fires explosives
(Cut to the cowboys)
"HEay JIMMY GET THE TNT!" *Cocks TNT ammo with evil intent*
One time I made a dragon in besiege. It could fly, breathe fire, drop bombs, and detach it's head as a missile. It was a bit wonky and hard to control but I'm very proud of it
Was it an ornithopter or was it pretty much just a plane?
@@nikkiofthevalley It was a bit more plane-like.
"I would like to do this totally vanilla" proceeds to extremely shrink blocks
It is possible in vanilla, but it requires file editing, the mod he uses just makes it faster and easier.
@@nikkiofthevalley File editing isn't vanilla.
@@Zebo12345678 File editing of the game isn't vanilla, but file editing of vehicle files is.
@@nikkiofthevalley No, it really isn't. You modify the values of vehicle parts in ways you can't do in-game. It's not vanilla. Vanilla is to play with unmodified game data.
@@Zebo12345678 yeeeeah it is
The cannons in besiege work like real bullets and cartridges so you could just make any modern gun mechanism with it, so long as the janky physics play along
In terms of replicating a galling gun, this is pretty good. Only way it would be closer is if you'd stuck to a straight gravity-feed magazine.
You made this WAY more complicated then it ever needed. you could just use the torch as it doesnt need fuel or ammo, instead of conveyor belt feeding loose cannons you can just put the cannons on that giant circle you made then spin that with a torch at the top to fire the cannon as it gets there
Other people: functioning guns
Me: Irish car bomb #23
"I've yet to meet one that can outsmart bullet."
Me: hehe rocket go brrr
Raid: “so we’re gonna need to stop to rotation and this will slow it down but launch it farther, as it rotates around it barely scrapes the ape, high speeds, ejecting, cannons, more sciencey stuff.”
Fun fact : Gatling's ammo feeding design was very similar as to what you've built, it was a column of bullets that fell one after another into each chamber (there was no conveyor belt tho), so yeah, that thing is *ESSENTIALLY* accurate.
interesting, if I made it I probably would have tried to make it belt fed, so that it could be all in a line. I would probably get some cannons and attatch their front and back with connectors, and pulled them through to the firing chamber where a flamethrower would be behind it.
imagine someone brings this to your castle and kindly asks "surrender idiot"
1:50 Damn that’s some fast building
Someone should give an engineering degree to the people that can make things like this in besiege
a shot of the machine gun fire from the tents would have been cool
Add a chain, maybe combine the tank tracks so it’s flexible and a moving part to deal it through the gun?
Still waiting for you to try Space Engineers where you can make some sort of magically working engine or weapon
It's on my list!
I cannot believe someone is actually keeping this game alive.
its really kinda funky how close he got to recreating how actual gattling guns were designed
I laughed the whole time, this is the most ridiculous thing i've ever seen and I love it
Spinlaunch. Spin a small rocket shaped object VERY FAST around a wheel. and use centrifugal force to push the rocket out. like the cannon. and use sensors to perfect and smoothen the timing.
I see your using the burning hell overclock, ROCK N STONE.
It costs 400,000 dollars to fire this weapon...
For 12 seconds.
Love your vids man keep up the good work :)
That was a really cool video, but if you would like to do something like this in the future, i think torches or flaming balls would be better, also gattling gun (if i remember correctly) has a separate bullet chamber for every barrel.
Keep up good work!
Local youtuber makes gatling gun in game out of cannons and wood
This is Tony starks son 😭😭😭
Nice idea, i think you can make something similar, chaingun, you can use chain to carry any type of guns, and using wheels move the chain through flamethrowers or something else
really interesting thought process
Yo I don’t play besiege but are there any sort of ways to demonstrate the pure violence of your creations
This guy sounds like NileRed, and explains things like him.
This is a conspiracy
3:54
"Very simple rotating structure"
Ah yes a litral wheel
I love how he says "I must over complicate it"
i thought this game has been dead for years now
its really nice to see someone do something in this game again
“More of like a missile”
LIKE AN MLRS
I have decided that the sounds of genius as follows:
So to fix that, I did X.
I like how ironically he made a old machine gun from like ww1
Drinking game: everytime he says "to fix that" take a shot. i doubt you would survive but still take a shot,
"Hey guys, today I'm back in besiege and I wanted to make a working equation to solve quantum mechanics"
I love how he uses cannons as self-contained cartridges
You can make the cannons stacked 2 layers like a gun magazine to allow for more capacity
Make A rocket in Besiege and a weapon in Kerbal Space Program
This man is the mumbo jumbo of non Mc games
My man turned the gun into ammo
11:13 thats not a minigun thats when you your little sister say “OHhH THEUyy STOLlE ITe FRAM tIC Tok”
I admire your style. But, you'd probably do more damage with that, by ramming it into the enemy fortress.
the grabber idea might have worked, just a full ring of them
Steam launches things well, you can use rocks as ammo
Something that would have been easier to do is instead of using flamethrowers you can use torches: if a torch touches the back of a cannon, it heats it up and fires it.
This is Totally still in the "medieval times"
Take a shot everytime he says "cannon"
I get you are trying to make it without infinite ammo but what if you left infinite ammo on and only had one flamer on the back to hit at a set point like the firing pin on a machine gun
He pretty much did that but cooler
Halfway through this video and I'm starting to think the goal has changed. Now it's a cannon cannon
That one shotgun in the FPS game that everyone hates:
Im so confused with this video I just wanted to watch you make a minigun but then you ended up making a canon launcher
You clearly didn't watch.
@@the_linguist_ll I watched the whole video
Very cool. Did you try using torches for setting off the cannons? They don't run out of fuel.
I love how you are actually designing this with all the game’s handicaps, rather than simply turning on “Invincibility” or “Infinite Ammo”
Edit: okay, so you DID have unbreakable on. Still, cool design.
8:53 why did that feel so satisfying?
you have reinvented a magazine
At this point probably just throwing the cannons at the enemy is the preferred result.
Since the cannon goes farther than the ball, make a gun that fires the cannons and ejects the bullets
Y'know, I'm inspired to return to besiege
time for some fun and a slight bit of nostalgia.
wow, this is almost like modern computer technology.
The torches will ignite cannons and run forever
What mods do you use? I can't do some things you do..
(Like moving things with high accuracy)
2:23 Biblically accurate angel.
since it doesnt resemble a minigun at all, might as well have made an upside down pyramid with a canon wide gap at the bottom and a flame thrower behind the gap.
kiss.
Why not have the canons eject backwards from the force of firing?
I guess this is how I find out the vacuum blocks can push
You fire the whole cannon. That's 60% more cannon per cannon.
Another great Video. Love it!
why shoot the canons at all? Based on how well those cannon fly use them as the ammo.
make a weapon that uses centrifugal force to fire full still-loaded canons out
Why not use the cannons recoil to eject them? Just a thought