Going with the wheel theme, make Mechanum wheels. It requires a bit of logic to make the combinations work, but it basically lets you go in any direction using only wheels. (Diagonal and sideways as well!) It's also definitely possible in Besiege, I've actually made them already. It takes a bit of tuning to make the wheels not slip, but it does work.
Hey Reid - your problem with the reaction wheel is that it has to be (on average) near the center of mass. If you have it near the side, it will produce weird angular torques that tilt your thing as you noticed. This problem could be solved by having two mirror reaction wheels on the bottom & top, which average out to being 'in the center'
Next time you ride a bike try to consciously turn. You will realise that in order to turn right for example you first turn left and then the bike tilts to the right and the wheel corrects itself to the right. If he actually inverted the controls and tapped right he would stir right and then if he tapped left he would balance himself back straight.
You should build a pogo stick. Like a powered jumping thingamabob. That you could control to jump around some how. No idea how you would build this but it would be really cool
This is really cool! One of my favorite builds so far. I was wondering if it could be more stable if the inner part was larger and formed like a half circle so it doesn't climb as much, but maybe that wasn't an issue. Could you also make turning with pistons with weight on them, so they extend to the side you want it to tilt towards
I think monowheels usually have an upside-down triangle on the inner diameter with runners on each vertices to help guide the main engine and to keep it aligned with the wheel to prevent it from falling out of the wheel.
fyi effective reaction wheels can be made using braces rather than having to rely on mass at the outer radius. this works because for "legitimate and understandable reasons" the game treats braces as if they are moving through a viscous medium during rotation-based calculations. this unintuitive property is also worth keeping in mind when making any quickly rotating part as it can give rise to unexpected resistance that gives the illusion of friction as well as exaggerated wheelie forces and the like. you could of course use flat block stabilization but that goes a bit too far into glitch territory for the ethos of this channel.
@@Flugergvfh a computer that automatically creates the same computer within emulated besiege, forever creating besiege within besiege until the game crashes
... You were the kid who always had to present the finished project in school, weren't you. Because these are quite well explained. Anyway, have a good day and bye.
Instead of moving the side reaction wheels out to prevent them from hitting the ground, put a bearring thing on the wheel, and brace that bearring to whatever the wheel hits to prevent it from hitting, and to where the reaction wheel is connected to prevent wobbling. (In my tests, this has been able to support 6 stacked wheels, each at power 2, with extra weight without wobbling or unwanted collisions. Not in unbreakable mode.)
I honestly think that the easiest way to solve your tilting problem is making sure that the turning wheel is closer to the center of mass. The turning wheel made the top part, or the bottom part turn more than the other and therefore made it tilt
So, that would be intuitive! But reaction wheels, because they aren’t changing the center of mass, cannot rotate an object around anything but it’s center of mass.
I remember engineering an almost completely multifunctional scorpion. Like, it had a tail that could launch bombs, it had two arms that came in with blades and they just demolished the opposition, it was rear-steered, so it went really well with the raised backside… god I wish I exported it.
A few minor or maybe major improvements to the wheel: - build the motor curved inside the wheel and put the outside drivewheels higher up the curve. This will allow you to connect them with straps so the whole machine wouldn't be able to fall apart as easily. -make the same sensor with the angle only reversed for the flywheelcounterwheel. So when the sensor detects a to harsch angle you would be able to correct it. Next step would be to put another contraption like this for when there is no angle at all so you wouldn't end up overcorrecting -put the flywheel more into the middle and copy the whole motor on the top curvature aswell. This would in theory lead to more speed better control and less overtipping.
I'm not sure what vehicle you could apply this to but it would be really cool to see you use the angle meters and your reaction wheels to automatically correct something's balance. maybe a unicycle or a walker, or something else that naturally has poor balance
rocket powered wheels were an actual weapon developped by the [not good ppls] during WWII (the project ended up being a failure though, but it's still funny that it was even considered somewhat usefull)
I don't comment much but I've watched just about every video on your channel, I really love the way you make your videos, walking is through the successes and failures of building! I also wanted to ask if you already have or plan to have a RUclips channel membership or Patreon etc etc, I love your content and would love to support it beyond just watching/ad revenue
I feel whole thing might work better if there were two or three point of contact instead of only one on bottom. With that it would be also easier put reaction wheel on center of mass.
because of you, I managed to find the Inspiration to build myself a 4 piston Inline Engine (which used base game unpowered wheels and swivel joints as the rotary arm) and a piston powered Big Boy style "Locomotive" vehicle thank yo ufor the inspiration, and keep up the good work
Use the large end of logs to make connections, they have a connection strength of about 7 where the single and double blocks have a connection strength of a fourth of that
Could connect one small motor on the bottom to one small motor on the top. They may just rotate freely inside the wheel but it makes sense stability wise
I feel like the tilt is just a result of how a wheel turns, much like a bicycle you turn your front tyre left slightly before turning right and vice versa. You could probably remove the roll wheel and just steer by counter steering
this is probably kinda late but I remember in your previous videos, you used things like smooth stone and bearings(?) to create "rail systems" where you'd be able to create sliding motion. there were people in the comments offering better alternatives, but wouldn't this help in making the wheel a lot more bound to the motor roller thing?
The cause of unstable turning of your monowheel motorcycle is a wrong control. When you want to turn right, you need to tilt left and when you want to turn left you must tilt right, remember how you ride a bicycle. It's called countersteering
I don't really know if this is posted anywhere else but is there a song lust for your channel? Some of the songs are really nice and they tend to play in most of your videos
What other vehicles should I make? Also sorry for the late upload, I was working on some midterms that messed up my schedule last week.
Going with the wheel theme, make Mechanum wheels. It requires a bit of logic to make the combinations work, but it basically lets you go in any direction using only wheels. (Diagonal and sideways as well!)
It's also definitely possible in Besiege, I've actually made them already. It takes a bit of tuning to make the wheels not slip, but it does work.
@@nikkiofthevalley I've seen those before, they seem pretty cool for a tank vehicle thing
Try making a missile using sensors and stuff
Fusion this and one of your engine
You should make a tank with treds in this game or dream car builder
So cool man, always pushing limits!!
Hello Matt
'
congrats on 1 mil
yes! do more power to the people pls!
I love ur videos :) !!!!
Next week: **making a time machine in besiege**
you can make glitchy flying machines in unbreakable mode, thats somewhat close
He did clocks and diffrent machines in besiege, so that looks like a reasonable next step
@@O5MO isn't a clock technically a time machine?
@@kadenbonnot8853 techinally i agree
if he sets it up right we will be forced to infinitely watch the video
Hey Reid - your problem with the reaction wheel is that it has to be (on average) near the center of mass. If you have it near the side, it will produce weird angular torques that tilt your thing as you noticed. This problem could be solved by having two mirror reaction wheels on the bottom & top, which average out to being 'in the center'
nope, it's because of gyroscopic precession. There's also no fix for it as it's an inherent property of spinning bodies.
Source?
Next time you ride a bike try to consciously turn. You will realise that in order to turn right for example you first turn left and then the bike tilts to the right and the wheel corrects itself to the right. If he actually inverted the controls and tapped right he would stir right and then if he tapped left he would balance himself back straight.
You should build a pogo stick. Like a powered jumping thingamabob. That you could control to jump around some how. No idea how you would build this but it would be really cool
would be wonderful to make it gyroscopically stable, not so difficult with all the automation provided in the game!
Sounds like a frog
I second this
Ive made one a bout month ago
Play name
This is really cool! One of my favorite builds so far. I was wondering if it could be more stable if the inner part was larger and formed like a half circle so it doesn't climb as much, but maybe that wasn't an issue. Could you also make turning with pistons with weight on them, so they extend to the side you want it to tilt towards
I think monowheels usually have an upside-down triangle on the inner diameter with runners on each vertices to help guide the main engine and to keep it aligned with the wheel to prevent it from falling out of the wheel.
fyi effective reaction wheels can be made using braces rather than having to rely on mass at the outer radius. this works because for "legitimate and understandable reasons" the game treats braces as if they are moving through a viscous medium during rotation-based calculations. this unintuitive property is also worth keeping in mind when making any quickly rotating part as it can give rise to unexpected resistance that gives the illusion of friction as well as exaggerated wheelie forces and the like.
you could of course use flat block stabilization but that goes a bit too far into glitch territory for the ethos of this channel.
4:46 “reasonably stable”
This end of video marketing plug for Squarespace was truly creative genius and very well done. You made me want to use Squarespace!
Next week: making a fully working computer that you can play besiege on
It's very possible to make a computer in Besiege with the new update
@@ReidCaptain but the question is, can you play besiege on it and make another computer that can play besiege and then make a besiege-computer-ception
@@Flugergvfh a computer that automatically creates the same computer within emulated besiege, forever creating besiege within besiege until the game crashes
yall i was about to reply the recursing computer thing
@@shayboual1892 So basically a in-game game closing machine
That was the smoothest sponsor transition ever
... You were the kid who always had to present the finished project in school, weren't you.
Because these are quite well explained.
Anyway, have a good day and bye.
9:43 "you can see it...
Uuhhh.."
LMAOO
Ah yes, the superior method of transportation
I'm set for the next wheel shortage
When I saw this on your discord I couldn’t wait to watch it!!
Also, you got a sponsor! Good job!
I’ve been having a pretty rough day but seeing that you uploaded did make it better if I’m honest.
Instead of moving the side reaction wheels out to prevent them from hitting the ground, put a bearring thing on the wheel, and brace that bearring to whatever the wheel hits to prevent it from hitting, and to where the reaction wheel is connected to prevent wobbling. (In my tests, this has been able to support 6 stacked wheels, each at power 2, with extra weight without wobbling or unwanted collisions. Not in unbreakable mode.)
Oh man, coming back home tired and seeing you have uploaded is just pure bliss
I love your creations. I'd like to see you build a combine harvester that "harvests" peasants 😅
I honestly think that the easiest way to solve your tilting problem is making sure that the turning wheel is closer to the center of mass. The turning wheel made the top part, or the bottom part turn more than the other and therefore made it tilt
So, that would be intuitive! But reaction wheels, because they aren’t changing the center of mass, cannot rotate an object around anything but it’s center of mass.
I remember engineering an almost completely multifunctional scorpion. Like, it had a tail that could launch bombs, it had two arms that came in with blades and they just demolished the opposition, it was rear-steered, so it went really well with the raised backside… god I wish I exported it.
2:15
you can also use this for stuff that require softbodies.
example, a very cushiony car.
A few minor or maybe major improvements to the wheel:
- build the motor curved inside the wheel and put the outside drivewheels higher up the curve. This will allow you to connect them with straps so the whole machine wouldn't be able to fall apart as easily.
-make the same sensor with the angle only reversed for the flywheelcounterwheel. So when the sensor detects a to harsch angle you would be able to correct it. Next step would be to put another contraption like this for when there is no angle at all so you wouldn't end up overcorrecting
-put the flywheel more into the middle and copy the whole motor on the top curvature aswell. This would in theory lead to more speed better control and less overtipping.
I'm not sure what vehicle you could apply this to but it would be really cool to see you use the angle meters and your reaction wheels to automatically correct something's balance. maybe a unicycle or a walker, or something else that naturally has poor balance
rocket powered wheels were an actual weapon developped by the [not good ppls] during WWII (the project ended up being a failure though, but it's still funny that it was even considered somewhat usefull)
Yeah, they would attach bombs so that they could break walls, allowing tanks to pass through.
I don't comment much but I've watched just about every video on your channel, I really love the way you make your videos, walking is through the successes and failures of building! I also wanted to ask if you already have or plan to have a RUclips channel membership or Patreon etc etc, I love your content and would love to support it beyond just watching/ad revenue
monowheels are always cool, doubly when made in Besiege
I feel whole thing might work better if there were two or three point of contact instead of only one on bottom. With that it would be also easier put reaction wheel on center of mass.
because of you, I managed to find the Inspiration to build myself a
4 piston Inline Engine (which used base game unpowered wheels and swivel joints as the
rotary arm)
and a piston powered Big Boy style "Locomotive" vehicle
thank yo ufor the inspiration, and keep up the good work
Next video: "Tearing the space-time continuum in besige and giving them lazers"
beige is a color
Haven't played besige before so I don't know if this is a thing but it would be cool if you could turn long braces into lazers.
8:20
reid: *wants it to rotate*
the vehicle: *rotates but in a wrong way*
reid: °_°
Use the large end of logs to make connections, they have a connection strength of about 7 where the single and double blocks have a connection strength of a fourth of that
love your videos man keep it up
6:07 be like
Engine: _Yo this my stop_
Wheel: _alright i'l drop ya off here_
Congrats on getting a sponsor!
Behold, the 25 wheel monowheel!
7:31 I was just about to comment about bracing the front and back wheels together.
(I kept watching, and 5 seconds later, he had already done it.)
You could use the spring factor of the wheel to make a bow or cross bow or sling or something else
you need to put a wheel up inside the big wheel
Could connect one small motor on the bottom to one small motor on the top.
They may just rotate freely inside the wheel but it makes sense stability wise
Yess! Its Reid Captain!
That ad at the end is pure gold
I think I would be really cool if you made a ray gun/SUPER powerful cannon
The reason the wheel explodes in a glorious way is because of the clipping. The blocks can clip, but only in a limited amount.
I really like the channel and i got into beseige because of you.
your videos are very interesting to watch, you earned a subscriber!
I feel like the tilt is just a result of how a wheel turns, much like a bicycle you turn your front tyre left slightly before turning right and vice versa. You could probably remove the roll wheel and just steer by counter steering
I wouldnt have been able to get half as far as this legend got in the first mining and a half
For some reason I feel there should be a four armed cyborg riding this thing
imagine being a 14th century peasent going about your buisness in the town and from the horizon comes this beast
"As you can see here..."
"No I really can't"
the death wobble from the reaction wheel was from gyroscoping procession
In every scenario where you use wopd I always try to use the blocks you can adjust the weight
Adding 3 of those mechanisms would have been good. Forming a triangle inside
the video started and i thought "oh man these are so cool, why don't we have them in real life?"
by the end i had my answer
9:47 "You can see here... Uhhh..."
you should build a rocket powered pogo stick in dream car builder with jets and suspension rods
This dude inventing soft body physics in besiege
I love conservation of angular momentum
So like the motorcycles form Wolfenstein II: New Colossus?
YES + That game was really cool
When you added a second layer to the outside of the wheel, you might have wanted to try armor pieces rather than a whole second layer of blocks.
I want to see a full, accurate skeleton with muscles. Maybe with springs, or rope, or pistons.
"Revolutional sieging" perfect
Half of those problems you had to solve are why you don't see monowheel bicycles at your local WalMart.
this is probably kinda late but I remember in your previous videos, you used things like smooth stone and bearings(?) to create "rail systems" where you'd be able to create sliding motion. there were people in the comments offering better alternatives, but wouldn't this help in making the wheel a lot more bound to the motor roller thing?
Reid Captain, i think what made the wheel at the start so unstable was that you never deleted the non-wooden block. Here is your mistake 0:20-0:35
Oh, me and that wheel can relate, we're both unstable!
If you brace a wheel to something, like a rotating block, it will have a lot more torque.
Nice snake build!
This is just a damned doomwheel, you undercover skaven.
This reminded me about the Veritasium video about how a bike turns, you should def check it out
You should use the big wheel as a track and make a monorail
I was watching this with other people in the room and I was so embarrassed when he did the square space ad thinf
That was a nice segway to the sponsorship
Him: Monowheel
Me, a Kirby fan: Wheelie!
I love these besiege videos!! A keep up the great work :).
THIS IS BESIEGE.
*proceeds to make a 21st technology
You could make a rollercoaster with this system
Thx for another Video 😃
Glad you enjoy them!
maybe if there were wheels on the top it would stay in better, or have two big wheels it would ride in between
Could have made the side to side stabiliser automatic with some angle measurers, like for the helicopter/drone things
If only he had remembered gyroscopic physics
That looks like a hellfire droid
Reinventing the droidica
i think the reason the wheel tilted when turning was because of gyroscopic force
The cause of unstable turning of your monowheel motorcycle is a wrong control. When you want to turn right, you need to tilt left and when you want to turn left you must tilt right, remember how you ride a bicycle. It's called countersteering
The great pengandrum. But actually working.
make a plane or helicopter purely powered by cannons
omg its el de las recargas
Could you make some kinda blooper reel or something? It would be really really funny
This game is so fun
reminds me of the hailfire droid from Star Wars
This is wheely awesome
Monowheel Go vroooooom
Could you possibly add two of those wheel mechanisms to keep both in place or would that make it work wrong?
of course the wheel video is sponsored by square space
This reminds me of those robots from Incredibles 1 for some reason
I don't really know if this is posted anywhere else but is there a song lust for your channel? Some of the songs are really nice and they tend to play in most of your videos
i know i have said this about 3 or 4 times now but, i think you should make it to lko on one nuclear engine