3 Good Habits of EVERY New Doomfist in Season 3! (Overwatch 2 Tips)

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  • Опубликовано: 1 фев 2023
  • 3 Good Habits of EVERY New Doomfist in Season 3! (Overwatch 2 Tips) #shorts
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    Overwatch 2 is a free-to-play, team-based action game set in the optimistic future, where every match is the ultimate 5v5 battlefield brawl. Play as a time-jumping freedom fighter, a beat-dropping battlefield DJ, or one of over 30 other unique heroes as you battle it out around the globe.
    In Overwatch 2, there’s always something new to experience. Updates will be released on a regular nine-week schedule, giving you more to experience and earn than ever before.
    The battle gets bigger in Season 3. Ascend to godhood with the new Mythic Amaterasu Kiriko skin along with over 80 tiers of rewards in the Battle Pass, now including credits.
    #Overwatch2 #DoomfistGuide #DoomfistTips
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Комментарии • 228

  • @jacobguthrie9621
    @jacobguthrie9621 Год назад +645

    Idk if I agree with engaging with punch maybe I’m biased but I watch a lot of the top Asia dooms and almost all of them start with slam.

    • @RauKnowsOW
      @RauKnowsOW  Год назад +393

      Remember this is a guide for new players engaging with slam works in certain situations. Going past a tank to engage a support is an example.
      The issue is if you use slam to engage and don’t have top mechanics to secure the elim you have 7 seconds till you can slam out.
      Punch can escape but if an enemy walks in front of you it will block the punch. Also as said in vid you cannot take most high grounds without slam

    • @DoubleAAce
      @DoubleAAce Год назад +25

      What does them being asian have got to do with it?

    • @jacobguthrie9621
      @jacobguthrie9621 Год назад +200

      @@DoubleAAce because there from Asia? And im stating that the region I watch is Asia and the players from there use slam first? Think before commenting.

    • @RauKnowsOW
      @RauKnowsOW  Год назад +234

      @@DoubleAAce Asia is a location not everything has to do with race. Asia is arguably the most competitive region for Overwatch.
      Hence why a big chunk of the OWL are Korean based players.

    • @RauKnowsOW
      @RauKnowsOW  Год назад +136

      @@DoubleAAce they weren’t being insensitive just saying “this region of players who are talented do this”

  • @yeetdagamer8546
    @yeetdagamer8546 Год назад +261

    "punch can not give you highground"
    Ever so slightly sloped obstacles: "allow me to introduce ourselves"

    • @jackiejackyjaqy...7219
      @jackiejackyjaqy...7219 9 месяцев назад +5

      Or even just small obstacles you can look over by standing or jumping

    • @kylewhitfield449
      @kylewhitfield449 9 месяцев назад

      Lmao

    • @manjunath414
      @manjunath414 2 месяца назад +1

      Ow1 doom veterans ...
      Gather around people , Long ago ......

  • @OmicronGaming
    @OmicronGaming Год назад +428

    Don’t you DARE punch the dog 😤

    • @RauKnowsOW
      @RauKnowsOW  Год назад +39

      😂

    • @SnakeBBBite
      @SnakeBBBite Год назад +1

      😂😆

    • @Waterfire1
      @Waterfire1 11 месяцев назад

      Minecraft RUclipsr on a overwatch channel. Crazy innit?

  • @goldenfishfish3974
    @goldenfishfish3974 Год назад +85

    A 4th is knowing what cooldowns you can deny and which can deny you.
    Sig grasp, Orisa spin (not fortified), Dva matrix, Rein barrier can all be stopped with a well timed punch, letting your teammates set up an ult or just a pick in general.

    • @micktaylor3598
      @micktaylor3598 Год назад +7

      Punch can also end Moira’s ult

    • @flamingcat1101
      @flamingcat1101 Год назад

      ​@@micktaylor3598 I'm pretty sure it only delays it but I could be wrong

    • @loricwhovian3761
      @loricwhovian3761 Год назад +13

      ​@@flamingcat1101Stuns cancel her ult

    • @flamingcat1101
      @flamingcat1101 Год назад +1

      @@loricwhovian3761 ok

    • @goldenfishfish3974
      @goldenfishfish3974 Год назад +1

      @@flamingcat1101 Im prettty sure if you tap punch it just delays but if its somewhat charged it ends it, though that might have just been one of dooms numerous glitches XD

  • @raisedrevolution4625
    @raisedrevolution4625 Год назад +51

    I see a lot of new Doomfists try to fully charge each punch when they’re close to the target, a tip I can give is try to release your punch when it’s just below halfway, your main damage is going to come from Hand Cannon when you stun the punched target and charge doesn’t effect the stun. If it’s an empowered punch then try to go for a more charged punch but still, all that matters is if you hit the punched target into a wall, regardless of charge.

    • @ReturnOfCorrie-_-
      @ReturnOfCorrie-_- 9 месяцев назад +1

      I’ve been doing this and it gets me killed everytime I don’t know why my brain can’t process to stop doing it

  • @punklingyt
    @punklingyt Год назад +43

    Forgot to mention the ole Doomhog strat. Jump over a squishy who would like to keep their distance from your team with Slam, then rocket punch them back into your team's loving embrace

    • @leash8932
      @leash8932 11 месяцев назад +13

      and then die

    • @Paal2005
      @Paal2005 9 месяцев назад

      @@leash8932 Unless they have CC it often results in block and a possible punch escape. Not really doable high level as they will body block you. Most reliable escape in such a situation is ult.

    • @stratifacations8377
      @stratifacations8377 6 месяцев назад

      ​@@leash8932its called being epic

  • @pattongilbert
    @pattongilbert Год назад +80

    I really didn’t know this advice beforehand. Thank you. :)

  • @FireGodDabi
    @FireGodDabi Год назад +9

    He couldn’t bring himself to punch the dog 😂

  • @locus1222
    @locus1222 Год назад +7

    Once you begin having more control over his punch a good way to engage is to slam then cancel immediately with punch, you will begin to charge your fist while moving towards where you were gonna slam at a very fast speed. Its very good for chokes that have environmental hazards like bridges since you can very quickly get in the enemies face to be able to line up a good pick or two. Just remember if you miss you'll go off the map since slam is on cooldown😅

    • @Paal2005
      @Paal2005 9 месяцев назад +1

      It's a nice way to engage highgrounds, especially considering it allows you to freely choose the angle. Imo, if you wanna engage on the ground, approaching from highground with a falling punch is better.

  • @RuinBrand
    @RuinBrand Год назад +37

    Punching can get on highground. you just need to know the geometry of a map.

    • @RauKnowsOW
      @RauKnowsOW  Год назад +22

      Consistently for a new player using diagonals is not an option and it still doesn’t have the same vertical potential

    • @RuinBrand
      @RuinBrand Год назад +1

      @RauKnows Overwatch True, but the idea still works nonetheless. I've not fully mastered that kind of tech, but the height or distance that can be gained is noteworthy. The few times I've pulled it off it's worked quite well.

    • @Skuge_
      @Skuge_ Год назад +1

      @@RauKnowsOW you dont need diags to take high ground with punch, you can bounce

    • @k_-kq3ch
      @k_-kq3ch Год назад

      Without the old slam bounces and diags are almost useless since doom lost his combo

  • @jackiejackyjaqy...7219
    @jackiejackyjaqy...7219 9 месяцев назад +2

    ''And it can get you to high ground which punching cannot''
    Guess somebody skipped GQO's lecture about bounces and diagonals

  • @rusk011
    @rusk011 Год назад +7

    The best habit to have is "knowing what dey sey"

  • @Idle_death_gamble
    @Idle_death_gamble 9 месяцев назад +1

    Fights orisa (successfully blocks) me fights orisa (gets javelined)

  • @RauKnowsOW
    @RauKnowsOW  Год назад +7

    This video series will introduce topics that can get much more in-depth so don’t hesitate to ask questions.
    I will be going more in depth on each in future series for each topic individually

    • @giancarl0h
      @giancarl0h Год назад

      I saw you said you were going in alphabetical order? So Torb won't be mentioned until a while from now right?

    • @RauKnowsOW
      @RauKnowsOW  Год назад +1

      @@giancarl0h Yeah tanks first

  • @jaxmaniac5325
    @jaxmaniac5325 Год назад +1

    This is the one hero I have put way too much time into and still cannot play effectively 😂

  • @Ty-us4py
    @Ty-us4py Год назад +9

    Rip doom fist

  • @drakeslot
    @drakeslot Год назад +1

    slam to farm shield and ult for your next engage and deny space and punch to get out

  • @andrejnemeth4461
    @andrejnemeth4461 Год назад +27

    Can you do sigma next?

    • @RauKnowsOW
      @RauKnowsOW  Год назад +11

      Going in alphabetical order for tanks :)

    • @this_foo_right_here
      @this_foo_right_here Год назад

      ​@@RauKnowsOW i must have missed the Arisa tips

    • @Dragosmom.
      @Dragosmom. Год назад

      ​@@this_foo_right_here orisa...

    • @infer2311
      @infer2311 Год назад

      @@this_foo_right_here Did you really think it was spelled… Arisa? I’m in disbelief

  • @its_lucky252
    @its_lucky252 День назад

    diving isolated targets. a common misconception is to jump in whenever there's an opportunity, which is forcing the engage. better to soft or hard dive isolated targets ideally in your teams los so they follow up and force their team to peel.

  • @ryley.mcginnis
    @ryley.mcginnis Год назад +15

    What are the more doomfist friendly maps? I know nothing about him but I really wanna pick him up and be good with him.

    • @RauKnowsOW
      @RauKnowsOW  Год назад +11

      He’s solid on some control maps but maps with high like el dorado he does well.
      Basically any maps the have hallways, high ground or short lines of sight do well

    • @lord_toaster
      @lord_toaster Год назад +1

      Lijang Tower is nice cause there's multiple spots for consistent environmental kills. Knocking people off ledges and keeping slam in case you miss and fly off is almost always a good idea.

    • @Jitliung
      @Jitliung Год назад

      lijiang prob the best map for doom
      and kings row are good too bcs you have plenty of cover, and push map hes decent but it depend on what enemies team comps

    • @k_-kq3ch
      @k_-kq3ch Год назад +1

      If you want to be a good doom one trick him and don’t just abuse him at his best

    • @jawatu6326
      @jawatu6326 Год назад

      ​@@k_-kq3ch before the match starts they tell me to get off doom while they go alone dying like bru i am tired of this shi wr outt we outtt

  • @chloeeig
    @chloeeig Год назад

    was waiting for her to be like "we should hang out"

  • @FFullMetalPanic
    @FFullMetalPanic Год назад

    A big tip for doom is treat your ult as a get out of jail free card, not an engagement tool, I typically will play more aggressive if I have my ult because if I’m ever about to feed I’ll just use it to either get back to my team, or reposition for a following engagement.

  • @smaug6015
    @smaug6015 Год назад

    The best part about this video was the very fact you didn't punch the orisa doing the puppy emote which made me 10x happier so thank you good sir for being a Chad

  • @zenyattakawai3076
    @zenyattakawai3076 Год назад +1

    Meanwhile the enemy Orisa:
    I'm unstoppable
    I'm a Porsche with no brakes
    I'm invincible
    Yeah, I win every single game
    I'm so powerful
    I don't need batteries to play
    I'm so confident
    Yeah, I'm unstoppable today

  • @Ro-fw3lc
    @Ro-fw3lc Год назад +1

    Doom main here
    start with slam if your supports and dps are grouped up with you,never continue going in with punch. This is because you're gonna need to make use of his mobility tech on punch,this is using the punch and then pressing jump near the end of the punch-what this does is that it gives you a boost to wherever you're going to. If you can master this trick then you can use it to change direction.
    Punching is purely for disposition,escape,or pushing someone into a fall zone.
    Empowered punch is the important aspect here. You need to learn how to use this to create the most impact. Full charge EMP punch does 125 damage plus a 0.75s stun,is faster,and goes further. You can hold onto it but it's up to you which situation you deem is fit for it,example a genji diving in with nanoblade? Use it.
    on attack or control-always head to the back with a flank or just diving right in and have your dps lay it on the tank. On defense? Never push out past payload,this is where your supports can't realistically help you and your dps won't venture out there for basically nothing. Your passive helps but only if the situation allows it to,hence why you slam first (get 50 damage spread,get back 35 temp hp. Assuming the slam works,that's 35×5 = 175 extra hp. Always go for collateral damage with slam,you don't need to engage with it all the time,you do need to get the hp up though.)
    Last bit,The IMPORTANT bit. You are going to get robbed more times than not. This is because tankfist is heavily plagued with bugs that are easy to appear and heavily destroy his existence. There is a spread sheet of doomfist bugs and there's 35 total with a majority of them literally being broken(as in doom doesn't work correctly). So be ready to encounter these bugs at the worst moments and in general moments,your slam might not actually hit sometimes when it's supposed to. Please do not look over this part before you decide to play doomfist.

  • @ameep168
    @ameep168 Год назад

    In a simpler form
    1: If offence, try to make space via dealing with isolated targets or being a massive distraction so your team has a better chance at dealing with the enemy
    2: if defense deny space via being a pest or being a wall, be the thing they have to go through before getting to point
    3: use walls, your one of the lesser heathed tanks so you go down easily so use defensive things such as walls or rails to make you harder to hit
    4: practice cool down use, as shown in video
    Start with punch for starting combat, charge punch with block then use punch again to get elemenation
    (Remember all of this has a massive point of personal preference, this is just a basis for newer players, shape it to your personal play style)

  • @dabean6425
    @dabean6425 11 месяцев назад

    Actually, as someone who has lots of hours on doom you can usually find a sloped surface that can elevate you. If you start a punch and then jump while still going quick, you will go diagonally upwards in the way you were going

  • @batnbro8266
    @batnbro8266 Год назад

    Shout out to this man for not hitting da doggo

  • @kylewhitfield449
    @kylewhitfield449 9 месяцев назад

    The punch can be used to gain high ground but you have to hit certain points on the maps at an angle. This is inconsistent if you are just starting to learn doom.

  • @slash8266
    @slash8266 Год назад

    This is actually pretty solid advice for new players. These 3 tips will get you far.
    When you get more advanced, I would try to do this:
    * Get good at getting guaranteed kills with empowered punch (walk forward after punch and spam left click), then immediately retreat
    * Cancelling slam with punch to get a lot of high ground
    * Cancelling most ultimates (deadeye, death blossom, coalesence, gravitic flux etc)
    * Jump cancelling your punches to trav further (works really well for fast disengages when your slam is not available)
    * Out of spawn rollouts (typically achieved with a good combination of punch jump cancelling + punch cancelling with slam, as well as "side ways punches". Look up guides). This stuff helps a lot on Overtime
    Then even more advanced:
    * Learn specific hero matchups, specifically enemy tanks (ignoring Orisas, counter punching doomfists to cancel blocks, avoiding counter pins on Reinhardt, baiting Zarya bubbles with punch, cancelling sigma's succ with punch)
    * Aerial mobility to take down Pharah/Echo and general DPS that likes to sit on high ground (requires knowing when you cancel slam into punch)
    * Punching enemies into your team
    * Punching enemies off of high ground
    * Diagonal punches. Situational, but catches enemies off guard.

  • @deliphar7749
    @deliphar7749 Год назад

    Honestly for new players, this is best, it allows them to learn how each of their abilities matter and teaches then cycling, later on it’s great to use punch when fully charged followed with a slam if you wish to try and finish off a team, but always try to keep some amount of distance to meep a corner that you can play around :)

  • @thechillgamer6607
    @thechillgamer6607 Месяц назад

    Bro is teaching us as if we had brians

  • @Miniom56785
    @Miniom56785 8 месяцев назад

    I usually slam in for a bunch of overhealth damage and ult charge then escap with punch.

  • @AlejandroGonzalez-fl3hq
    @AlejandroGonzalez-fl3hq 5 месяцев назад

    The slam is also better because enemies can get in the way of your punch to not let you escape while it's harder to block the path of your slam

  • @sadovuato
    @sadovuato 8 месяцев назад

    Engaging with punch is super bad unless they’re all grouped up and you can get a AOE punch. Use slam to get in and get a lot of damage quickly, building ult. Using slam to DISENGAGE is when you’ve used E-punch and gotten a pick already. Only engage with punch if you’re look to get a kill or you’re denying space. Use slam engage almost always if possible, unless you’re in a very vertical map. Another reason engaging with spam is super nice is because if you get hit with CC, you can cover infinitely more ground with punch than you can with a no momentum slam. Being able to super punch (not empowered punch) away from enemies after you’ve been slept or hindered is HUGE vs a slam where you both move slowly and are very predictable for being shot in the air.
    Punch CAN indeed give you high ground, in fact, if you can get to high ground via punch, do it since you can slam out and use verticality. This is when slam is good to disengage with since you can use the verticality. Generally, you’ll be using a diag punch to gain verticality if the other team id above and using an ultimate you’d like to cancel, you have empowered, or you want to rush in with a high speed vs slam in at a slower speed.
    A big issue with your description of doom ability cycling is it’s a lot more complex than that. Simply cycling punch block punch is almost all doom counters can cancel your block and isolate you entirely from your team via no movement. Baiting cooldowns is the 1# most useful new doom habit rip, considering you won’t be able to climb out of silver without it. Even down in bronze-silver, people can generally understand how cc works even if they’re casual. Try hards who just suck will be able to swap orisa and bully the low rank doom. In high ranks (which isn’t important rn since this is for new dooms) baiting is HUGE since you can’t engage without it

  • @noahmcdonald8872
    @noahmcdonald8872 9 месяцев назад

    There’s another play style for doom fist, if you play him like a dps and run behind your enemies you pretty much slaughter them

  • @tritiumgaming4554
    @tritiumgaming4554 Год назад

    Lest we forget about the entire event team turning around to focus on Doom when he tries to pick the backline.

  • @Seriouspoopdamage
    @Seriouspoopdamage 2 месяца назад

    Pretty much, go in with slam and run away with it, your primary isn’t your gun but your left trigger, and your primary is more for finishing off and baiting people to shoot you

  • @manubiondo5713
    @manubiondo5713 6 месяцев назад

    i guess this is for people who are very new to doomfist.
    As you get better you almost always want to engage with slam, maybe a stair-slam or a head-slam to land faster, hit a couple of shots, block and either repeat or punch out. my advice is to learn as much tech as possible and getting consistent results with it, especially animation cancels.
    He has a stupid high skill floor so as an absolute beginner you won't be doing much, you just need to accept that and strive. you'll get better with time

    • @manubiondo5713
      @manubiondo5713 6 месяцев назад

      When you start to get better with cycling your CDs and use your tech you can get creative with them and engage faster to get maximum burst damage. Learn diagonal/downwards punch to surprise the enemy or escape out unpredictably.
      also PUNCH YOUR ENEMIES TO A WALL, it's probably the single most important thing to do when engaging

  • @JZMZE
    @JZMZE Год назад +1

    Very helpful, thanks i now know how to play Doomfist, i think

  • @Saben.C-Spoon
    @Saben.C-Spoon Год назад

    You say that but engaging with slam is so much fun I can't stop

    • @Jitliung
      @Jitliung Год назад

      actually ,engaging with slam is better bcs it get you hp with how easy it is to hit multiple enemies , but with punch enemy can easily dodge or cc if you miss your punch ur pretty much dead, thats why slam is better

  • @geekcouplegaming
    @geekcouplegaming Год назад

    Great video will try these, subbed for more

  • @EtherealPhantom
    @EtherealPhantom Год назад

    Can confirm as a long-time Doom main, Doom is more about disruption now with kinda pitiful damage. That being said, you are right in the other ones too.

  • @doomfist_enthusiast7255
    @doomfist_enthusiast7255 Год назад

    engaging with slam typically works out better. I think you're just overestimating the value of two rocket punches. plus if you don't get empowered punch you're left with no block and no punch. basically a free kill and you'll just end up feeding

  • @turdtaco3379
    @turdtaco3379 10 месяцев назад

    I think you should you slam all the time you got it if you are not planning on going in aggressive. It is good pock damage and it build up your ult charge more and you get more over HP. But yes if you going to go hard in then push first ofc is better. But I feel like you want to use your first push to get in and try to make them miss the cooldowns or punch someone out of positions and force cooldowns then get a impower punch then slam out then go hard in with impower punch. So you got first a soft to make them use cooldown then hard in with impower punch on a target that is off place or push the enemy back

  • @michalolz24
    @michalolz24 Год назад

    Trying to charge a punch after a block is most likely going to get you killed, usually if you're holding a choke you want to engage with slam so you get more shields and pressure more enemies with the flat 50(?) Damage while saving punch to get behind cover or confirm a kill

  • @abufynn4326
    @abufynn4326 Год назад

    Btw if u jump before punch ends u go more far than with slam

  • @Skycube100
    @Skycube100 10 месяцев назад

    "Punching cannot" oh boy every Doom mains disagree with that

  • @JinnaiT
    @JinnaiT Год назад

    For both doomfist and Winston, I'm a little confused one whether I should use ability to go in, or to get out.

  • @en7mgc
    @en7mgc Год назад

    Rip old doom fist😭😭

  • @skittlenipple2906
    @skittlenipple2906 Год назад +1

    Good video 👍

  • @luciandust2355
    @luciandust2355 Год назад

    Number one is good advice for all tank players in general, I think. I’ll be sure to take note of it

  • @jador9641
    @jador9641 Год назад

    I'm not going to lie, Winton is and will forever be a better Doomfist for me.
    Bubbles just outclasses his block skill in every scenario.

  • @w_out7631
    @w_out7631 Год назад

    Getting in the habit of approaching with Slan is better than Punch.

  • @Priinsu
    @Priinsu Год назад

    I love how he used a clip of him absorbing damage from Orisa' cannon to make his point. No, Orisa ever let's me just sit there and absorb damage to get a full charge. If I tried that irl I would most certainly get a javelin to the face. Unrealistic af!😂

  • @goofyguner9974
    @goofyguner9974 9 месяцев назад

    Punch then jump at the end of animation sends u fly with momentum and if u slam after jump your basically a rocket also slam up in the sky then immediately guard the s you flying up with momentum and you can charge punch ta get away from dangerous plays like u surrounded

  • @randomscottishguy4154
    @randomscottishguy4154 Год назад

    Welp with was really useful because I want to learn doom for the saitoma skin

  • @jorhyne3112
    @jorhyne3112 Год назад +1

    Can you do one with wrecking ball please

    • @RauKnowsOW
      @RauKnowsOW  Год назад

      Soon! Doing all tanks first :)

  • @magi1134
    @magi1134 Месяц назад

    DO NOT IMMEDIATELY PUNCH AFTER BLOCKING. YOU WON'T HAVE A BLOCK TO DEFEND. WAIT FOR LEAP TO COME BACK.

  • @user-yj9kl5nk2r
    @user-yj9kl5nk2r 9 месяцев назад

    *pin* shoot before slaming blocking and punching

  • @stratifacations8377
    @stratifacations8377 6 месяцев назад

    "If you already control the point or are on defence, you already own the space so trying to make more could backfire" yeah, or it could make you look COOL AND FEEL AWESOME! I LOVE FISTING!

  • @DoneSonGoku
    @DoneSonGoku Год назад

    Oh yeah don't forget that you're basically a damage hero

  • @davidholdorf297
    @davidholdorf297 6 месяцев назад

    Thanks trying to get into a different tank than Orisa

  • @OnlyThroughConflictDoWeEvolve
    @OnlyThroughConflictDoWeEvolve 5 месяцев назад

    Is it better to take enemy damage to charge up a punch? Or is getting a quick tap heal/stun punch more value? 👊🏿

  • @yasserboumediane1010
    @yasserboumediane1010 Год назад +1

    Huh, no wonder I'm an idiot, I always slam then punch and now I'm surrounded by the enemies and I have no cooldowns

    • @w_out7631
      @w_out7631 Год назад +1

      You're suppose to Slam and Punch out. Punching in isn't really that reliable MOST of the time, I disagree with this video a little. I'm a Diamond Doom btw.

  • @JADA-TRON
    @JADA-TRON Год назад

    Punch can go vertical

  • @brycemaskell4806
    @brycemaskell4806 28 дней назад

    Start with slam it hits multiple enmies and charges ult faster also should mention u shouldnt be over agressive until u have ur ult as doom and zen have only 2 ults in the game that make thier character invulnerable

  • @hoovyonlifesupport1129
    @hoovyonlifesupport1129 6 месяцев назад

    Number one: switch to literally any other tank

  • @onetomeplz5825
    @onetomeplz5825 7 месяцев назад

    Doom dives into back line on defnes*
    Orisa oh thanks gona go kill ever one while you get slept hinder hacked

  • @dorlin8419
    @dorlin8419 Год назад

    Bring back the uppercut

  • @jordencjoy
    @jordencjoy Год назад

    As an ow1 player I don't agree a lot with your advice on using punch to engage since slam can gain more value thanks to it's aoe plus you can follow with punch immediately to make space more effectively then reset punch with block and after block you can slam away with an empowered fist for when you can gain more value so i would kinda use slam more than punch to engage

  • @irsyadarham5871
    @irsyadarham5871 Год назад

    how to be annoying 101
    (i love doomfist mains for their ingenuity, i just hate having to go against them)

  • @aj4g185
    @aj4g185 Год назад

    Bro I just played doom for the first time after watching this and omg I popped off

  • @Johnn7Cag3FN
    @Johnn7Cag3FN 7 месяцев назад

    Ty❤

  • @Notafemboy385
    @Notafemboy385 9 месяцев назад

    DO NOT use both ab into enemy Team and then think you can use ur block like rien shield

  • @CaMOOflage1992
    @CaMOOflage1992 Год назад

    Umm I thought you slam in and punch out, that's what all the top tier dooms do.

  • @vey_4227
    @vey_4227 7 месяцев назад +1

    And I still dont get how this mofo is a tank... because theres 2 type of doomfist a shit one and a good one, because theres only one tank role you have to make it count because your team rely on you withou having a tank especially when they fight orisa

  • @ChrisCarlos64
    @ChrisCarlos64 7 месяцев назад

    I don't find this quite helpful.
    1. Slam is your friend. Use it around corners and learn to "poke" with it. You want to hit multiple enemies with slam to build up ult and damage multiple enemies so supports have to spend resources to heal. This is why you "poke" with it.
    2. Punch to escape after slamming in OR block to absorb damage but don't engage until you poke down enemies to mid health or low health if you can. Usually punch to escape because CC can knock you out of block (hack, Javelin, etc.)
    3. Use your ult to escape, chase, or reset cooldowns. You don't generally ult for kills. You can secure kills easily with your basic kit. You only should ult to kill if you can confirm the kill but mostly use it as a tool to reset your CDs and engage again in the fight.
    4. Mix your melee between shots. You generally should be close enough unless they dash away, so engage and mix melee between firing. You'll up your DPS

  • @ZaWrldo
    @ZaWrldo 10 месяцев назад

    I'm ngl to you dog, I was mad confused why Dsp was playing overwatch

  • @MaddixCuhming
    @MaddixCuhming Год назад

    I just want old doom fist there’s nearly nothing he can do to flying players. Not even a great tank can give shields like junker queen and can’t self sustain like roadhog

  • @Zachebi
    @Zachebi Год назад

    Punching cant go onto the highground you say?

  • @jacksonthecoolguy9078
    @jacksonthecoolguy9078 3 месяца назад

    Ignore tank

  • @underrrrstand
    @underrrrstand 18 дней назад

    This is to complicated I win every match by spamming "and they say" so I don't need this

  • @GodOfPizza
    @GodOfPizza Год назад +1

    Remember to avoid all stuns somehow while simultaneously getting a time machine to go back to OW1 where doom was playable

  • @willmoore6166
    @willmoore6166 Год назад

    Swapping characters

  • @blazegrogu3698
    @blazegrogu3698 Год назад

    Honestly i feel they have ruined doom in arcade and open.They have removed 150 health(he is back to 300, bastion has the same health) he is kinda the same as old doom in overwatch 1 just they have made him weaker and changed his abilities to weaker variants(do remember this is my opinion)

  • @sleepy-Arc
    @sleepy-Arc Год назад

    I still don’t know why they had to nerf him he was actually okay, now he’s just eh

  • @hyperdiamond6086
    @hyperdiamond6086 9 месяцев назад

    Nah bro every doom main knows you jush head first like a genji until your low

  • @Neon-ws8er
    @Neon-ws8er Год назад

    its easier to spam :)

  • @aliqassem6713
    @aliqassem6713 Год назад

    These seem like generally not good tips. 1. U should be front lining as a tank
    2. The example given was awful considering it was an orisa and they could’ve just pushed around the corner
    3. Tip 3 was ok ig

  • @JesusIsTheKing.
    @JesusIsTheKing. Год назад

    1 good habit of every new Doomfist: Playing a different tank.

  • @Chaderator
    @Chaderator 9 месяцев назад

    Bruh the community is so toxic to the point where people tell you to kys just because your playing doom fist

  • @kennethvalentine8901
    @kennethvalentine8901 Год назад +2

    "3 good habits for every new doomfist "
    Number 1 go back to spawn and switch charecters

  • @chloeeig
    @chloeeig Год назад

    another habit is dont play doomfist

    • @Rippersauc3
      @Rippersauc3 7 месяцев назад

      Nah. Play Doomfist.

  • @redoneplusfour1341
    @redoneplusfour1341 Год назад

    The tips are good, however it's hard to say what order to cycle cooldowns in on doom, as the truth is you have to change the order depending one who is on the enemy team and what cooldowns are up, if they have an Ana, punch block slam is risky because she can sleep you in block and if you punch engaged you will most likely be past the choke or in it, both being hard positions for teammates to help you in, so consider if you keep engaging engaging punch and getting cc'd or killed try to stall slam or slam at choke to build shield, or charge punch then cancel it into block to get super punch

  • @Lusor_Elges
    @Lusor_Elges Год назад

    As a Doom main since i started playing these tips are great for beginners. Not so much for me though but the best tio for Doom is actually to press H in spawn and switch to any other tank then Doom bc he is literally the worst he has ever been

  • @boibread2681
    @boibread2681 Год назад

    Hi masters doom here just wanted to say ! And DEY SAY CHIVALRY IS DEAD

  • @j.p.7309
    @j.p.7309 9 месяцев назад

    doom is a doodoo character for doodoo heads

  • @Pogal
    @Pogal Год назад

    With the current meta the best advice is to go in spawn press H and click on a different lit up portrait.

  • @THOBART05.
    @THOBART05. Год назад

    I disagree with all of this. The best tip for playing Doomfist, is not to play Doomfist.