Glad it was useful! Like I told the other comment, I hope to be able to explain this stuff easier. I am always thinking of ways to explain it in a way that is easier to understand and not confusing.
Yes. I am really happy you noticed this. It is a great point. You could export the ball as a jbeam. I explain it in an edited video. Wont take 20 minutes to explain it, just real quick to the point. I got to look up how to time stamp videos again. So I can edit video and have some markers. Going to try to answer a few questions with same video.
HavocNG has a great video on skins. I will go back and show how to add two textures to this ball after the fact. but as far as vehicle skins, that is something I have not messed with. I
Control T to see triangles, Control B to see beams. Not in world edit mode, in free roam. If your nodes all fall to ground, then you did not set up the beams correctly on that part. Some typos can still spawn a partial mod if the jbeam has a problem after the nodes section. Press the ~ key to see if there is any red errors in the console.
IF you want to email the mod in progress, I can look at see possibly. Could be a million things, But would say if its the not seeing them in the game, you cant see them in world edit mode by using control T, Control N, Control B. That is using the debugger in freeroam mode. You see me flipping back and forth from world editor to free road, but I activate all those visual styles in non f11 mode. They can also be accessed in the tab next to the vehicles tab when you press escape, in the debug menu in vehicle mod tab.
Greetings, but how do I add a skin to this ball and not a texture and transport it into the game? It was even more interesting! If there is a video, I will be very glad. Thank you in advance!
I think skins as the skinning technique. When you may just mean the texture in general. Sorry, I can explain that. Proper Vehicles skinning I do not know much about, but texturing in Blender, sure I can explain that.
Check list… In the user folder, in vehicles, do you have a folder for your mod, named whatever the mod will be named? Next, is there an info.json in that folder? Need to have one with the name of the mod. Use one of the ones I share if you need one. If you got that far we can go on, but if you are not even to there yet, let me know
email me what you got done, I will see if I can figure out whats going on with it. If it is something I can figure out, I will see about making a video explaining it. @@l33f1
Thank you soo much it works!
Thanks! hope to explain this stuff easier. Its not the easiest thing to explain.
Very nice tutorial. Thank you.
Glad it was useful! Like I told the other comment, I hope to be able to explain this stuff easier. I am always thinking of ways to explain it in a way that is easier to understand and not confusing.
please give sie 🙏note++ file ,
mater .jbeam
info.json
main.materials. json
blank.jbem
for scale.dae
I get it, but why did you put a square around the sphere? Cant you just export the sphere by itself?
Yes. I am really happy you noticed this. It is a great point. You could export the ball as a jbeam. I explain it in an edited video. Wont take 20 minutes to explain it, just real quick to the point. I got to look up how to time stamp videos again. So I can edit video and have some markers. Going to try to answer a few questions with same video.
And can you record a video of how to put two colored skins together and transport them into the game?
HavocNG has a great video on skins. I will go back and show how to add two textures to this ball after the fact. but as far as vehicle skins, that is something I have not messed with. I
hi! Please help me with this issue I am having, when I export my jbeam, I can only see nodes. I can't see beams and collision triangles. thank you!.
Control T to see triangles, Control B to see beams. Not in world edit mode, in free roam. If your nodes all fall to ground, then you did not set up the beams correctly on that part. Some typos can still spawn a partial mod if the jbeam has a problem after the nodes section. Press the ~ key to see if there is any red errors in the console.
Hi, how to change the color of the same object without leaving the game
and why dont i see the Beams and triangles that im going to copy and paste im doing a formula ford prop
IF you want to email the mod in progress, I can look at see possibly. Could be a million things, But would say if its the not seeing them in the game, you cant see them in world edit mode by using control T, Control N, Control B. That is using the debugger in freeroam mode. You see me flipping back and forth from world editor to free road, but I activate all those visual styles in non f11 mode. They can also be accessed in the tab next to the vehicles tab when you press escape, in the debug menu in vehicle mod tab.
whats ur email so i can send it
@@TerryMartinART
Greetings, but how do I add a skin to this ball and not a texture and transport it into the game? It was even more interesting! If there is a video, I will be very glad. Thank you in advance!
I think skins as the skinning technique. When you may just mean the texture in general. Sorry, I can explain that. Proper Vehicles skinning I do not know much about, but texturing in Blender, sure I can explain that.
the cube was invisible
can u tell me why it was invisible i did all ur steps
the first part it dont show up with cars
Check list…
In the user folder, in vehicles, do you have a folder for your mod, named whatever the mod will be named?
Next, is there an info.json in that folder? Need to have one with the name of the mod. Use one of the ones I share if you need one.
If you got that far we can go on, but if you are not even to there yet, let me know
@@TerryMartinART ive done that but still dont work
email me what you got done, I will see if I can figure out whats going on with it. If it is something I can figure out, I will see about making a video explaining it. @@l33f1
whats ur Email?@@TerryMartinART