Man they really should have the quest continue so you can help Grandpa Toxurgle ascend into a Shroud Deity that gives you major buffs and allows you to summon Shroud avatars that are both powerful ship and Colossus copies of how the God was per 10 years or whatever. Especially since a large part of the quest is all about Ol' Toxy being hidden by a Shroud Deity that was afraid of its potential. Instead of the stupidity of just having a weak & niche colossus and losing all the buffs of the amazing Fortress Monostary.
I just got toxoids, decided to play a materialistic psionic empire for the master crafter achievement. I got the zroni which Ive never found before! And decided to become the crisis for the first time too! Its like everything aligned, well.. except for the galaxy having 70% fanatic purifiers lmao (+ me a so far secret crisis)
One part that feels a little... misleading, about this DLC, is it gave me the impression that we would be able to *colonize* the Toxic worlds, rather than terraform them. I suppose it's fine, but I do feel slightly let down at that. While the Toxic God is really neat, it's a really tough trade-off. Lose most of your fantastic Knightly Prowess in exchange for a slimy colossus (which can still be killed, and you DON'T want that to happen), or don't get access to the fancy God, and instead tech harder into your expensive (yet worth it by then) knights
Yah I thought Toxoids as a species would have toxic world preference and it would be like Tomb World start in the form of a species trait. Basically like Aquatics but more niche and maybe with some side benefits like Lithoids get.
i like the second option because there is evidence that the thing we kill isn’t actually the toxic God, either just an offspring of it or a leviathan that was corrupted by the toxic god. SPOILERS if you go option 2 you eventually learn that the true toxic god is trapped in the black hole at the center of the galaxy
Fun fact: the release patch version let's you pick "Toxic God's Sol" as a starting system without needing the Knights of the Toxic God Origin selected, which will give you the starting habitat complete with a Order's Keep without the Quest for the Toxic God situation. Of course without the knight buffs from the questing situation it's kind of pointless, but still
@@CaptainSpycrab That's why I specified the *release* patch, do when they eventually fix it like they did recently it's still true. Hotfix ≠ release patch
Incubator is absolutely nuts. Until the negative part of the trait comes into effect your planet will have 40+ pops and even then you should be at a point where the -10% growth is utterly negligible. 30% growth on any fresh, new colony is utterly bonkers. ^_^
Including barren worlds that did not have a terraforming candidate modifier? That would be pretty powerful to turn dead worlds into toxic worlds to allow terraforming into habitable ones.
@@MontuPlays ok honestly it you shouldnt need to terraform a toxic world into a toxic world seems really dumb should just terraform a planet an anything that cant live on toxic worlds dies
Has anyone tested finishing a game after killing it? I didn't get very far after, but reached a point where evidence points toward the "true" toxic god potentially hiding in the center of the galaxy, and needing more research on black holes.
I did nearly the exact same build, with the only difference being I used the civic "Environmentalist" over "Functional Architecture". With all those natural blockers being on our main planet, it gave me a monstrous +40 unity to start the game off with, as well as reducing my pops consumer goods upkeep by -20%
I really love these new origins or civics that give you an event chain and new unique units. First the sky dragon and now this one. I hope these kind of guests continue to be added
Taking control of the Toxic God and then putting him against all the end crisis would be my plan. After all, once you have God in your fleet its time for a crusade. Though like others I also thought playing Toxoids meant living on toxic worlds.
It's so cool, I always wanted an ideology/faction expansion with customizable religions for any spiritualist. This origin is like what I hoped for, we are very close to new faction management I think.
I hope so too. Tired of the game not really knowing how to handle materialists with ascension points in Faith and Mysticism. "Lol, another 'technocracy'!"
Actually you get Death Star or ability to upgrade you habitats every 10 years. Dunno, both are worthy, though i never understand Peradox's fear of overpowering something. I always think that if you choose Origin (or just find in game and do) with long quest chain you must get worthy reward for this. For example, rewards for crisis - queen. It is endgame already and if you killed crisis, then if you get ability spawn full-might pretorian fleet every 10 years - nothing will change, but reward will be worthy. And so about salvaged queen by science ship.
I tried the origin today with an Incubators/conservationist species and the Enviromentalist/Corvee System civics. I was sorely disappointed that the ranger station only gave unity on natural blockers. I had amazing spawn luck but ultimately I started out too weak and got stomped. Word of advice to anyone thinking of palying this origin. If you're going to RP your empire, try it on a lower difficulty setting. It was not the time for me to use a role play build.
These guys make such interesting stuff with these species packs. The only thing I can think of that could be next is subterranean species and maybe a species pack with people who’ve turned in to pure energy or something
I was really hoping that habitats and knights could be a viable alternative to researcher spam so I could do something fun like Chosen One with Feudal/Aristocratic Elite/Reanimators and have Knights/Reanimators as my science output. The end of the quest chain killing half my knight jobs was such a massive bummer.
I think it would be a interesting roelplay Id be tempted to do. Pick a fanatical spiritual toxoid empire, try to get the quest to make your leader immortal, find the Toxic God, and roleplay that the conquest and submission of this God elevates the leader to Godhood. Becoming God King/Queen of the Universe and thus begin holy wars to conquer the galaxy with overwhelming power.
I did Synthetic Evolution, so that last encounter with the enchantress was...interesting. And I didn't take the device so I just got a permanent Happiness increase instead. Oh and of course I killed the pretender. Might as well turn all my fortress habitats into knight keeps since I'm just using them for fleet cap.
We really just need Khorne and Slaanesh now, as any of the Psionic/Shroud things can pass as Tzeentch. Khorne could be all focused on planetary combat and slaughtering entire populations with your armies, with society carried by gladiatorial arenas and "might makes right" while Slaanesh could be all about turning luxury items and stuff into your warmachines.
We already have the big 4 in the Shroud Eater of Worlds = Khorne Instrument of Desire = Slaanesh Composer of Strands = Nurgle Whispers in the Void = Tzeentch (End of the Cycle = supercharged Malice)
Merchant knights build is Rediculous. Because your knights produce both unity AND research, you can easily get the tradition that let's you set your trade policy to consumer benefits. Then you can ignore consumer good production and focus your economy elsewhere.
I started off my fully setup species with this just a few hours ago... and grabbed Fan-Xeno, with Incu, then got genome mapping to start alongside A New Gen, etc. so even with -15% on the habitat I had about +60% population growth speed there and 55-60% on the home planet. The pops grow well, but borders with the lack of alloys - DO NOT. Still the *Ultimate* question remains - do I Gene Clinics too? :) And so went with Gene clinics for fun and got Cloning right next - just over 8 pop growth on homeworld & 5 on the station without immigration or emmigration!
If you build a dyson swarm around the star you fight the toxic god in, you'll never have to worry about exotic gasses or volatile motes again. even better, the star has a unique effect that nullifies armor, so it makes for a great final bastion against the prethoryn scourge if you build a habitat there as well.
I think going for a trading build with habitats works out as one of the best builds for the toxic god origin; you even get the knightly fairground branch office build which isn't the best but's its funny.
WE WILL FORGE AND EMPIRE OF LIGHT. WE WILL BE WORTHY. WE WILL FIND OUR GODS WHEREVER THEYRE HIDING. WE WILL END THEIR SILENCE THEIR SILENCE AND BECOME THEIR CLAWS ONCE AGAIN.
Has anyone tried to 50% extra research speed build you can get from Overtuned yet? With Masterful Crafters and Technocracy I can't imagine how quickly you can get to battleships. Someone out there will get them before 2030.
wow I gave it a try and the start of the game it's painful! I reached y20 without alloys, without science, without minerals, without everything lmao. Manage to put a sad 10k flleet at almost y40, made me cry.
would have been awesome if paradox could make some species-specific weaponry for ex the toxoids..maybe we could also get some venom beams, toxic missles, toxic warhead bombardment stance, machines could have nanite weaponry that does doT, just a thought
I really like the idea of Space Knights, but I don't want to lock my empire with the Toxic God storyline. Does anyone know if there's a mod or anything that could unlock the Order's Keep/Castle for us?
Just completed the questline for the first time. I spent most of the game on maximum spending and when the Toxic God's location was revealed to me, I arrived and the Toxic God was just dead. The event said some past power must've killed it long ago and it just debuffed me. Very disappointing.
Not sure if it's a bug or not, but I activated the Maw relic once and it let me consecrate as many habitats as I wanted, even after it wore off after 10 years.
There is a bug with the quest. If the AI kills it instead of you (even if you are engaging it, they just have to get the final kill) it doesn't give you the event. Discovered after like a 3 hour playthrough I want to cry. AI following my ships around because they declared someone else crisis and instead of dealing with the person they declared they decided to follow the player ships around. So uh- if AI are following your ships, don't fight the Toxic God. Lesson learned
I like how they are trying new stuff but should fully flush out quests or story’s a bit more kinda poopy at the end of it you find something similar To what ruined your planet but will never find it ?
My race for the toxic god is pretty much bankrupt at the start, I am -20 food -10 energy -10 consumer goods, I don't know how, I modified them a little, and same thing. But every RUclipsr isn't in debt, I don't get it.
I was definitely very disappointed with the origin, from the painfully slow start, to the lack-luster quest rewards, to the incredibly anticlimactic ending, the whole thing just felt very underwhelming.
How can you kill a God? What a grand and intoxicating innocence!
Lay down your weapons, it is not too late for my mercy
@@worldlinezero4783 Come Nerevar. look upon the heart.
@@solentaris Upon the heart
_Oohh, oohh_
Whelp, I found my RP empire for this origin
@@worldlinezero4783 oh sweet nerevar
Man they really should have the quest continue so you can help Grandpa Toxurgle ascend into a Shroud Deity that gives you major buffs and allows you to summon Shroud avatars that are both powerful ship and Colossus copies of how the God was per 10 years or whatever. Especially since a large part of the quest is all about Ol' Toxy being hidden by a Shroud Deity that was afraid of its potential. Instead of the stupidity of just having a weak & niche colossus and losing all the buffs of the amazing Fortress Monostary.
Yes! this is a must to have!
like every new update on stellaris modder will probably make something greater whit it since the dev seem to not go into overpowerd thing
That feels like it could be overpowered but if you have to take become the crisis to help the god ascend, I think that would be fitting
@@cormacwalsh8311 true that would be fitting! it could really make the orign spesial :)
@@aoki6332 yeah true , even tho the origin is weak...
"I'm a god. How can you kill a god? What a grand and intoxicating innocence."
Shame on you Sweet Nerevar
"Come to me through fire and war. Lay down your weapon: It is not too late for my mercy"
Imagine killing the toxic entity and on search for a real toxic god you become the crisis and go search for him into the Shroud
Good endgame idea for this origin. Finding Jeff, toxic edition!
I just got toxoids, decided to play a materialistic psionic empire for the master crafter achievement. I got the zroni which Ive never found before! And decided to become the crisis for the first time too! Its like everything aligned, well.. except for the galaxy having 70% fanatic purifiers lmao (+ me a so far secret crisis)
you predicted the future!
@@mogim815 shit, your right! xd
Toxic God is basically a combat capable Colossus.
Finally Death Star is in game
One part that feels a little... misleading, about this DLC, is it gave me the impression that we would be able to *colonize* the Toxic worlds, rather than terraform them. I suppose it's fine, but I do feel slightly let down at that.
While the Toxic God is really neat, it's a really tough trade-off. Lose most of your fantastic Knightly Prowess in exchange for a slimy colossus (which can still be killed, and you DON'T want that to happen), or don't get access to the fancy God, and instead tech harder into your expensive (yet worth it by then) knights
Yah I thought Toxoids as a species would have toxic world preference and it would be like Tomb World start in the form of a species trait. Basically like Aquatics but more niche and maybe with some side benefits like Lithoids get.
i like the second option because there is evidence that the thing we kill isn’t actually the toxic God, either just an offspring of it or a leviathan that was corrupted by the toxic god. SPOILERS
if you go option 2 you eventually learn that the true toxic god is trapped in the black hole at the center of the galaxy
I like the flavour, but I'd like a version for "normal" empires. Because who doesn't want to play as Space Knights?
Preach!
I'd absolutely love a "Crusader Order" version
Fun fact: the release patch version let's you pick "Toxic God's Sol" as a starting system without needing the Knights of the Toxic God Origin selected, which will give you the starting habitat complete with a Order's Keep without the Quest for the Toxic God situation. Of course without the knight buffs from the questing situation it's kind of pointless, but still
Looks like they just patched that out about an hour before I came across this video.
Actually it does the opposite; you _used_ to be able to do that but the patch made it so you couldn't.
@@CaptainSpycrab That's why I specified the *release* patch, do when they eventually fix it like they did recently it's still true. Hotfix ≠ release patch
@@Desgax lol, it's like that person saw my reply and was like, "nah, I'm gonna say the same thing, but sound rude instead."
Incubator is absolutely nuts. Until the negative part of the trait comes into effect your planet will have 40+ pops and even then you should be at a point where the -10% growth is utterly negligible. 30% growth on any fresh, new colony is utterly bonkers. ^_^
the intro is a fallen empire when the endgame crisis shows up
Or Purifiers.
Does that mean you can teraform all planets after turning them to toxic worlds?
All the ones you turn into toxic worlds, yes!
Including barren worlds that did not have a terraforming candidate modifier? That would be pretty powerful to turn dead worlds into toxic worlds to allow terraforming into habitable ones.
@@Travkirby2 im pretty sure you cant just like the deluge Colossus you can only target habitable words
@@MontuPlays ok honestly it you shouldnt need to terraform a toxic world into a toxic world seems really dumb should just terraform a planet an anything that cant live on toxic worlds dies
@@aoki6332 Toxic god can transform any planet.
Has anyone tested finishing a game after killing it? I didn't get very far after, but reached a point where evidence points toward the "true" toxic god potentially hiding in the center of the galaxy, and needing more research on black holes.
Isnt the center of the galaxy is a glorified hole going directly to the Shroud?
@@Kronosfobi No, the Crystalline Empire lives there.
I did nearly the exact same build, with the only difference being I used the civic "Environmentalist" over "Functional Architecture". With all those natural blockers being on our main planet, it gave me a monstrous +40 unity to start the game off with, as well as reducing my pops consumer goods upkeep by -20%
Lol nice
Wait, toxic environmentalist? So hilarious, imagine Greenpeace employees drop lots of contamination in to the river and call this can save our planet.
They should add an origin with the same mechanics but without the toxic theme. I'd love to roleplay a (normal) order of space paladins
I really love these new origins or civics that give you an event chain and new unique units. First the sky dragon and now this one. I hope these kind of guests continue to be added
I love how the planet is named after the home world of the Death Guard and how the faction name itself has Death guard in it.
Taking control of the Toxic God and then putting him against all the end crisis would be my plan. After all, once you have God in your fleet its time for a crusade. Though like others I also thought playing Toxoids meant living on toxic worlds.
"you can't win galactic crysis,i have the power of god and radiation on my side!"
It's so cool, I always wanted an ideology/faction expansion with customizable religions for any spiritualist. This origin is like what I hoped for, we are very close to new faction management I think.
Hopefully
I hope so too. Tired of the game not really knowing how to handle materialists with ascension points in Faith and Mysticism. "Lol, another 'technocracy'!"
The event chain is great but the result is so disappointing.
Actually you get Death Star or ability to upgrade you habitats every 10 years.
Dunno, both are worthy, though i never understand Peradox's fear of overpowering something.
I always think that if you choose Origin (or just find in game and do) with long quest chain you must get worthy reward for this.
For example, rewards for crisis - queen.
It is endgame already and if you killed crisis, then if you get ability spawn full-might pretorian fleet every 10 years - nothing will change, but reward will be worthy.
And so about salvaged queen by science ship.
The Toxic God gets a Glock
I tried the origin today with an Incubators/conservationist species and the Enviromentalist/Corvee System civics. I was sorely disappointed that the ranger station only gave unity on natural blockers. I had amazing spawn luck but ultimately I started out too weak and got stomped.
Word of advice to anyone thinking of palying this origin. If you're going to RP your empire, try it on a lower difficulty setting. It was not the time for me to use a role play build.
So does that mean the ranger station doesn't give unity for blockers made from toxic worlds you terraform?
@@Manoomu Yes
These guys make such interesting stuff with these species packs. The only thing I can think of that could be next is subterranean species and maybe a species pack with people who’ve turned in to pure energy or something
I was really hoping that habitats and knights could be a viable alternative to researcher spam so I could do something fun like Chosen One with Feudal/Aristocratic Elite/Reanimators and have Knights/Reanimators as my science output. The end of the quest chain killing half my knight jobs was such a massive bummer.
If you do not grab the machine, you instead get a 15% PERMANENT pop growth speed for YOUR ENTIRE EMPIRE.
Taken a half year hiatus from stellaris. Coming back to montu's videos always feels like coming home.
The "Guardians of Death" from "Barbarus" who serve a "Toxic God". Really?
I think psionically or biologically ascending and picking the choice that gives you +3 pop assembly sounds pretty strong
I think it would be a interesting roelplay Id be tempted to do.
Pick a fanatical spiritual toxoid empire, try to get the quest to make your leader immortal, find the Toxic God, and roleplay that the conquest and submission of this God elevates the leader to Godhood. Becoming God King/Queen of the Universe and thus begin holy wars to conquer the galaxy with overwhelming power.
I did Synthetic Evolution, so that last encounter with the enchantress was...interesting. And I didn't take the device so I just got a permanent Happiness increase instead.
Oh and of course I killed the pretender. Might as well turn all my fortress habitats into knight keeps since I'm just using them for fleet cap.
I want to see all of the Chaos Gods, represented, now.
Nurgle is biologicla not chemical.
We really just need Khorne and Slaanesh now, as any of the Psionic/Shroud things can pass as Tzeentch. Khorne could be all focused on planetary combat and slaughtering entire populations with your armies, with society carried by gladiatorial arenas and "might makes right" while Slaanesh could be all about turning luxury items and stuff into your warmachines.
We already have the big 4 in the Shroud
Eater of Worlds = Khorne
Instrument of Desire = Slaanesh
Composer of Strands = Nurgle
Whispers in the Void = Tzeentch
(End of the Cycle = supercharged Malice)
@@ArtStyleJwith a rare fifth that is self destructive in nature
Barbarus as the capital, neat 40k reference there
I love their homeplanets name. the death guard origins from there too :D
Merchant knights build is Rediculous.
Because your knights produce both unity AND research, you can easily get the tradition that let's you set your trade policy to consumer benefits.
Then you can ignore consumer good production and focus your economy elsewhere.
Yes, Inquisitor, that's him. He is interested in Chaos and turned away from the light of the Emperor.
Man it sounded so good initially but ends so lame :(
true and if you dont take him you basically throw away a lot of ressorces and early growing potencial
Wonder if you can revive the Toxic god with Necromancer civic... Hope you can!
Probably not; After all, if you choose to kill it, it melts away.
@@aquicklad972 I hope you can't imagine some other empire stealing your god away
just tried it and it didnt work.
@@aquicklad972 So it becomes undead goop god got it.
Does Stalaris have A god? A creature on the scale of a solar system seems about as large as ever possible.
The true toxic god is the friends we made along the way.
The guardians of death, so some kind of death guard if you would.
Im just going to heed the words of "Kill 6 Billion Demons"'s Auntie Maya: "If you should meet god on the road, kill him"
man I binged a ton of that one day a year or so ago and then forgot about it until I saw this comment >.>
I started off my fully setup species with this just a few hours ago... and grabbed Fan-Xeno, with Incu, then got genome mapping to start alongside A New Gen, etc. so even with -15% on the habitat I had about +60% population growth speed there and 55-60% on the home planet. The pops grow well, but borders with the lack of alloys - DO NOT.
Still the *Ultimate* question remains - do I Gene Clinics too? :)
And so went with Gene clinics for fun and got Cloning right next - just over 8 pop growth on homeworld & 5 on the station without immigration or emmigration!
Cheers for the insight into a race, I’d never thought I’ll played. I’ve played the lithods for ages
If you build a dyson swarm around the star you fight the toxic god in, you'll never have to worry about exotic gasses or volatile motes again. even better, the star has a unique effect that nullifies armor, so it makes for a great final bastion against the prethoryn scourge if you build a habitat there as well.
I think going for a trading build with habitats works out as one of the best builds for the toxic god origin; you even get the knightly fairground branch office build which isn't the best but's its funny.
hehe neutron launchers scrub even atoms o great god of grime and gunk
time to scrub the galaxy clean
WE WILL FORGE AND EMPIRE OF LIGHT. WE WILL BE WORTHY. WE WILL FIND OUR GODS WHEREVER THEYRE HIDING. WE WILL END THEIR SILENCE THEIR SILENCE AND BECOME THEIR CLAWS ONCE AGAIN.
picking the toxic god route gives you a colossus without needing the ascension perk. Pretty good imo even vs the knight bonuses
Thanks to the people who tag each video with a note for interactions
There are few ways to mitigate resouce issue like going lithoid and radiothropic.
How can you kill a god, what a grand and intoxicating innocence
Has anyone tried to 50% extra research speed build you can get from Overtuned yet? With Masterful Crafters and Technocracy I can't imagine how quickly you can get to battleships. Someone out there will get them before 2030.
If i can kill it, it was never a god
I'd say Barbarus is more of an alpine world myself
Love the mortarian referance
Toxic god. Toxic planet. Is this a Necron reference before the whole war in heaven business?
wow I gave it a try and the start of the game it's painful! I reached y20 without alloys, without science, without minerals, without everything lmao. Manage to put a sad 10k flleet at almost y40, made me cry.
would have been awesome if paradox could make some species-specific weaponry for ex the toxoids..maybe we could also get some venom beams, toxic missles, toxic warhead bombardment stance, machines could have nanite weaponry that does doT, just a thought
I really like the idea of Space Knights, but I don't want to lock my empire with the Toxic God storyline.
Does anyone know if there's a mod or anything that could unlock the Order's Keep/Castle for us?
Just completed the questline for the first time. I spent most of the game on maximum spending and when the Toxic God's location was revealed to me, I arrived and the Toxic God was just dead. The event said some past power must've killed it long ago and it just debuffed me. Very disappointing.
My empire got cursed by a thirsty witch when questing with the knights, -50% pop growth
I try now to get my hands on some slaves as soon as possible and fill this habitat up as quick as I can wish me luck
Wait, that planet, Barbarus... Do NOT drink the vine ! Only gene-enhanced sons of Mortarion can handle it.
Grandfather Nurgle doesn't like the appearance of this so-called god. It shall burn!
i became a crisis as knight but then died from eonimey and rebels before i was done the last part for the crsis i had two fart squids from a glitch
The toxic god seems like an endgame crisis if you use it
i would use the toxic god like the necrons used the c´tan
i think Knight one of the best origin in the game and my most favorite origin(but i love mod were i can take overdrive and knight together)
Not sure if it's a bug or not, but I activated the Maw relic once and it let me consecrate as many habitats as I wanted, even after it wore off after 10 years.
I'm at like + 130% alloy production from just knights
I can only hope we start getting more questline.
Don't forget knights add stability. This means slaves without houses can live there without taking a shit to stability
This would seem to be the only way to spiritualist tech rush easily? Interesting
When we talk about the toxic god I always imagine it to be Nurgle 😅
Love stellaris! Hidden masterpiece!
I'm interested in the implication that the Toxic God isn't the thing that toxified your homeworld in the first place.
Wait, the thing in the Origin picture IS the Toxic God? WHAAAAAAAAAAAAAAAAAAAAAAAAAT?
finally nurgle in stellaris
There is a bug with the quest. If the AI kills it instead of you (even if you are engaging it, they just have to get the final kill) it doesn't give you the event. Discovered after like a 3 hour playthrough I want to cry. AI following my ships around because they declared someone else crisis and instead of dealing with the person they declared they decided to follow the player ships around. So uh- if AI are following your ships, don't fight the Toxic God. Lesson learned
Turn off the take point option on your fleet. The AI fleets will stop following you during wars
Nurgle has come! He shall “cleanse” the galaxy!
What fleet does it take to kill the god? It's eating everything I throw at it :D
Was hoping you inhabit a toxic world as like a special world not some regular wet/dry/cold world. Kind of a let down
ah yes nurgle, the toxic god, the stinky master, the pooper dupper
nurgle is proud of all his new followers
The option where you take control of it is cool but the other just seems underwhelming, I could be wrong though
I mean, you do get to keep your 1 knight per 10 instead of being demoted to 1 per 20
And you get extra knights on other habitats
there is a choice that gives your knights a modifier to empire alloy output and having more knights at that point is pretty frickin strong.
So, nurgle?
i wish.. lovecraftian dlc with some cosmic apocalypse theme
I like how they are trying new stuff but should fully flush out quests or story’s a bit more kinda poopy at the end of it you find something similar To what ruined your planet but will never find it ?
My race for the toxic god is pretty much bankrupt at the start, I am -20 food -10 energy -10 consumer goods, I don't know how, I modified them a little, and same thing. But every RUclipsr isn't in debt, I don't get it.
What were your civics, ethics and traits?
Can you bring the toxic god back with re-animators?
Grandfather! Grandfather has come!!
Is that planet name a Death Guard reference?
So is this a mix of Nurgle and the great horned rat?
I was definitely very disappointed with the origin, from the painfully slow start, to the lack-luster quest rewards, to the incredibly anticlimactic ending, the whole thing just felt very underwhelming.
Grand father is that you?
Nurgel gives his blessings.
Hey Montu, i replaced Industrius with Intelligent and Functional Architetecture with Mining guilds, is it good?
Toxic God is a wannabe Papa Nurgle.
If it bleeds it dies.
Toxic God? Papa Nurgle?
Ha, take that, Nurgle! 😎
What is a God to a non-believer?
How about a spoiler alert?!? ;-)