As a nurgle fan, I saw an add for toxoids on steam not knowing what stellaris even was. I did some research and immediately seen I may be able to role play as Nurgle from Warhammer with toxoids. So I blindly bought stellaris and all the DLC. What I found so far is that the game is packed with a ridiculous amount of options in how to play and who to play as. I have absolutely no idea what I’m doing, and I love it.
@@gwynbleiddroach2589 that's part of what's great about stellaris. It takes all the scifi tropes and makes them into game play mechanics. Want Stargates? We can do that. The Matrix? That too. Want to Palpatine the Galactic Senate? Sign up here. The Borg. Battlestar Galactica. Replicants. They're all represented in some way.
The worst thing about toxoids is how aesthetically superior it is to almost every other portrait, and they fit aesthetically with the new human portraits rather than the old ones, unlike almost every other portrait in the game.
I dont think species packs are mainly "cosmetic additions" now considering Lithoid necroid aquatic and now toxoid, to me their main appeal are civics and origins
I think I will buy it anyway, not just because it's an absolutely great DLC, but because I have all the DLCs. So, I will not leave it. You know, OCD defeats wallets any day.
Ahh yes now is the time to update my Adeptus Mechanicus, Death Guard, and Chaos Daemons of Nurgle. Definitely throwing some money at the computer when I get home
I still wish the aquatic species would actually be in a water-filled room instead of in a regular room, so I appreciate the depth they achieved with these portraits
@@UltimateSpinDash a chance I do believe that needed as Fallen Empire and Primitive right now are just there fallen empire only events they get is war of heaven and scion ongin and primitives get is jack in special interacttion than invacevtion, infotaction, and enlighted
I am going to be doing a tiny galaxy this week with Toxoids as Knights of the Toxic God. I made a few other fantasy inspired custom races as well that will be force spawned. "Here be Dragons" origin, a Subterranean dwarves, Barbaric Despoilers orcs, Shroudwalkers reanimators elves (Space wizards!). Dragons, elves, dwarves, orcs, wizards, knights! Going to be a fun playthrough.
Swedish Devs and Publishers create "toxoids". Makes Finnish one of the inspirations. It makes complete and total sense to me, as a Swede. Though I would have thought Danish to be more appropriate. Hashtag just-nordic-things.
I buy species packs for the sole purpose of having other species to play with whether it be AI or player controlled. I always play humans because humans are epic, but I love my galaxies being populated with all different kinds of species. Toxoids included.
@@jamie0657 But owning the DLC seems to increase the weight of the AI using options in those DLC. Don't have Overlord? Only awakened empires build Hyper Relays. Don't have Megacorp? Good luck finding a corporate empire. Don't have Synthetic Dawn? AI uprisings might be your only machine intelligences. Maybe machine FEs too, I don't know. That kinda thing.
I purchased it only for incubators. It does revive void dwellers a bit. Unrelated but I would love to see a dedicated one-system challenge origin. theming isn't so hard - maybe you have to be an altered megacorp and are the 4th caravaneer which went missing ages ago. Call it "Lost Caravaneer" or something
My issue with these kinds of "quests" is they don't offer much replayability. Like, they're fun the first time through, but afterwards you already know what will happen, you know the outcomes, and it essentially becomes stuff you skip and just pick the biggest mechanical benefit. So the quest part isn't that appealing to me.
Fortunately, the Quest has multiple option paths, which can drastically change the effects of it. Also, dimensional portal interaction. I shall say no more.
@@luggy9256 They spend half their time kicking me and the other half consoling me but god damn it Paradox is the only company I'll pre purchase for. My crippling addiction to map games needs it's fix.
@@KingHuzzah yea I know the feeling, already got the Stellaris and eu4 dlcs, and pre purchased the hoi4 one as well… it’s an issue but well sometimes you wanna play space, sometimes it’s reality haha
@@KingHuzzah your bank might hate you, but paradox loves you haha. It’s how their games which have an overall limited fanbase thrive. Because we are all horribly addicted.
This is definitely a borderline yes. I just wish we'd get robotic and organic ship styles already. People always complain that robot ships would all be really small since the AI wouldn't need bodies. But that's absolutely not true. The ships would still need to be the size of other empires so they can deal with waste heat as effectively as everyone else. You need a lot of surface area to get rid of the heat. And c'mon, the Zerg, Tyranid, xenomorphs, etc., all have biological ships. We're building galactic empires, having alloy reinforced flesh isn't that big of a leap. All the bio swarms have some aspect of using local resources to reinforce and supercharge their organics.
Huge Stellaris fan, I brought toxoids today, not played it yet but I had to get it as I have every dlc. I also have every dlc on PlayStation as well. 🤷♂️
already bought it.. supporting this channel, the game, and humble bundle.... BUT i will say if you play machine empires, the dlc pack adds very very little, if anything... can't use either origin, (hive mind can be overtuned) can't use scavenger (neither can hive minds), can't use relentless industrialists (hive mind can't either) everyone gets some version of the mutagen spas / permutation pools / hyper lubrication basin. but that's about it. still don't see why machines get locked out of so much... so many origins blocked, a lot of which could easily make sense roleplay wise. i'd say relentless industrialist makes perfect sense for machines and hive minds... and overtuned would just need a little tweak, and make it more likely for leaders to malfunction instead of decreasing the life span. scavenger honestly seems to me to make more sense for machine empires then anyone.. maybe they should even be better at it, and get a chance to gain a new pop from the debris, or a short term pop assembly speed boost from parts found.
I bought this for the ship set alone and was pleasantly surprised by how FUN the actual civics and everything are. About the only DLC other than aquatics I wasn't mixed on spending money on
After all, why shouldn't you keep following the sunk cost fallacy? And Stellaris DLC have this interesting effect of feeling integrated with other parts of the game. I only noticed how good that is after taking a closer look at Cities Skylines DLC.
The writing for toxic god is so good I played it 3 times now to discover the branching story. I'll never forget Cognats encounter with the space witch. Rise a knight!
i think all of them are worth getting for one reason or another as they all add some good things and allow you to play as and against a more varied empires
Was wondering wether you'd consider making a video on strategic resources. Too often for me strategic resources are just chunks of energy credits instead of something really limiting me; To the point I often not build strategic resource generating buildings as they seem to not be worth it (Haven't done the math *looking at Montu*).
considering how strategic resources cost some minerals and a small amount of energy credits for building upkeep, you’re 100% wasting credits if you’re buying them from the market
relentless industrialists and overtuned origin sounds such a perfect combination for a technocratic megacorp so its pretty much must buy for me, though i probably will go with mastercraft inc. and mutagenic baths first for those sweet sweet pops, and take relentless industrialist as third civic when in need for a economic boost
I've been thinking about the overturned origin, I think it would be incredibly powerful if you go down the psyonic origin instead since you can get the 10% resources from jobs with the path, while also having traits similar to the biological ascension path for research and pop growth.
As a dedicated stellaris fan, I just unconditionally buy all of the new DLCs, like I would keep on buying them even if I quitted playing the game, for the good times this game provided me when I had a potato PC back in the days
Overtuned is very fun. Pre planned growth, rapid breeders, and spliced adaptability. As fanatic xenophobe is just absolutely insane. Especially if you get lucky and get the pop growth tech first and go straight to expansion with a new life. You can just flood your galaxy with pops
Honestly, I'm enjoying it. I think Aquatics is the best species pack, then Toxoids is tied with Necrophage for second best species pack. Partly because I usually play as democratic Xenophiles, and all three change the way I have to play as democratic Xenophiles. Especially with Relentless industrialists, or with the Noxious trait.
Buying toxoids DLC is not simply an addition, it's a _must-have_ experience if you're the type to dabble in ungodly amounts of Micro to min-max the hell out of your species to it's utmost limits in the name of unrelenting efficiency _Consequences be damned_
I don't agree that this is the best species pack, I think Aquatics were much more game changing: you were playing underwater race, you could flood other planets making them unusable for anyone but you, and additional mechanic made Aquatics powerhouse. Toxoids make sense only in vanilla, because they add mechanic which is present in many mods (like terraforming toxic worlds). But fells short of providing game changing mechanic for anything else than playing Toxoids. For example, I would expect that Toxoids would be a species with preferred worlds being toxic worlds (like Aquatics with ocean worlds), but this is not the case. The only change is that you can terraform toxic worlds into habitable worlds, and, after a lengthy storyline, you can get an access to (spoiler) a device which can make worlds into toxic worlds. But you still cannot live on them, you have to terraform them first! Which is freaking crazy! Why Toxoids cannot live on toxic worlds is beyond me. It would be much more funt to steamroll through galaxy making it toxic, which is impossible now. Also Twitch stats agree with me, most Twitch streamers moved on after 2-3 days playing new Stellaris DLC, because, frankly, there is nothing really new there. In comparison to Overlord, which introduced a completely new way of playing with vassals/or playing as vassals, which was game changing, this DLC is underwhelming. So yeah, unless you're a completionist, I don't recommend this DLC.
maybe i'm missing something, but i tried overtuned and found it underwhelming.. you can still only have 5 traits, so it's mostly just a way to get biological evolution faster. pre planned growth is nice, but i'd rather pick a different origin then use overtuned for just one trait that i'd keep (which is available anyway after bio evolution as "fertile" for 4 points instead of 2), and a bit faster evolution. unless you want to make multiple sub species to really micromanage your pops, then, yeah i could see it being worth it, and might be interesting for a real min max empire, having some specifically set for science (elevated synapses), some for resources (juiced power and excessive endurance)
Honestly I don’t care so much about the Knights of the Toxic God origin, I’m more looking forward to playing around with Overtuned and some of the civics.
I think previous species packs were better. Toxoids has some great things in it, but I don't think those things necessarily mesh with the aesthetic they're trying to sell it as. It's also lacking a lot of truly transformative stuff like Lithoids, or Necroids. The civics are fun, the origins are awesome, the portraits and ships are great (tho the manditory tan ships is kinda oof.), but I feel like half of this pack is truly Toxic, and the other is 'Industrialist' or 'Materialist without the science'. It sort of fits, but isn't really the same thing.
Now I waited for your humble bundle link to buy the dlc throught there... but it's $2 more expensive due to regional coin conversion, so I'll just buy it on steam. Shame :(
I think your remark about how it suffers like nemesis is kinda false. Each species pack so far always has stuff that won't effect gameplay in the long term or has a lot of content. The reason nemesis was such a let down was because the main big expansions (overlord nemesis federations) are supposed to have content that will effect the game over long periods of time. You may not use those systems but someone else like an ai will
Overtuned is SO going to get nerfed in places....WOW....talk about early rushing of anything (if you don't mind leaders dying at 55 LOL). Within 31 years every empire I encountered were inferior technologically.... within 50 years I was their superior in everything.
Montu: "Should you buy it?"
Me, who bought it two weeks ago: "...I'm listening."
Lol Same
As a nurgle fan, I saw an add for toxoids on steam not knowing what stellaris even was. I did some research and immediately seen I may be able to role play as Nurgle from Warhammer with toxoids. So I blindly bought stellaris and all the DLC. What I found so far is that the game is packed with a ridiculous amount of options in how to play and who to play as. I have absolutely no idea what I’m doing, and I love it.
@@gwynbleiddroach2589 that's part of what's great about stellaris. It takes all the scifi tropes and makes them into game play mechanics. Want Stargates? We can do that. The Matrix? That too. Want to Palpatine the Galactic Senate? Sign up here. The Borg. Battlestar Galactica. Replicants. They're all represented in some way.
@@AngryDuck79 gets even better with mods
The worst thing about toxoids is how aesthetically superior it is to almost every other portrait, and they fit aesthetically with the new human portraits rather than the old ones, unlike almost every other portrait in the game.
Wonder if they will circle back to update other, older portrait sets, like they did for humans
I dont think species packs are mainly "cosmetic additions" now considering Lithoid necroid aquatic and now toxoid, to me their main appeal are civics and origins
Agreed, but the cosmetics we get are still welcome
I would agree, even the older species packs have some great origins/traits in them now.
@@LaughingBat Gotta appreciate the fact they actually went back to the older ones and brought them up to modern standards.
I think I will buy it anyway, not just because it's an absolutely great DLC, but because I have all the DLCs. So, I will not leave it. You know, OCD defeats wallets any day.
You fool I preordered as soon as i saw the offer on steam.
Yea it’s not a great combination when you play paradox games… I’m the same
Gotta be the best host possible for mp games
Lmao I feel that, try that except add Europa Universalis 4 + dlc and you have my broke ass XD
I also suffer from this
03:35 ”there's somewhere between ten and thirteen thousand words”
that's quite a range.
It probably depends on choices or something?
10,000-13,000 words is not much of a range at all.
@@Michael-bn1oi 10 words to 13,000 words
@@kanyenortheast3546 10-13,000 words means 10,000-13,000. Don't be dense.
@@Michael-bn1oi
the joke -------->
your head
I'm going to buy it. I'm finally only 3 dlcs away from having all of them. Got back into it and loving it.
Ahh yes now is the time to update my Adeptus Mechanicus, Death Guard, and Chaos Daemons of Nurgle. Definitely throwing some money at the computer when I get home
I still wish the aquatic species would actually be in a water-filled room instead of in a regular room, so I appreciate the depth they achieved with these portraits
I wonder if we will get a story pack after this since we haven’t got a story pack since ancient relics
I'd love a new story pack, and with the Toxic God origin, I'm kinda hopeful that we'll get one in the near future, but I wouldn't count on it
Yes please. The story origin (even though the other stuff looks nice as well) is the biggest draw for me in Toxoids.
Something focusing on Fallen Empires and/or primitives would be nice.
@@UltimateSpinDash a chance I do believe that needed as Fallen Empire and Primitive right now are just there fallen empire only events they get is war of heaven and scion ongin and primitives get is jack in special interacttion than invacevtion, infotaction, and enlighted
I am going to be doing a tiny galaxy this week with Toxoids as Knights of the Toxic God. I made a few other fantasy inspired custom races as well that will be force spawned. "Here be Dragons" origin, a Subterranean dwarves, Barbaric Despoilers orcs, Shroudwalkers reanimators elves (Space wizards!). Dragons, elves, dwarves, orcs, wizards, knights! Going to be a fun playthrough.
(Toxic) God, that sounds sick(ening)!
Dang that sounds fun! Hope Toxoids, First Contact, and whatever third dlc is come to console soon.
Swedish Devs and Publishers create "toxoids". Makes Finnish one of the inspirations. It makes complete and total sense to me, as a Swede. Though I would have thought Danish to be more appropriate.
Hashtag just-nordic-things.
Having preordered it, I am here to see if I should buy it.
I buy species packs for the sole purpose of having other species to play with whether it be AI or player controlled. I always play humans because humans are epic, but I love my galaxies being populated with all different kinds of species. Toxoids included.
All the AI get the DLC regardless if you buy it or not...
@@jamie0657 But owning the DLC seems to increase the weight of the AI using options in those DLC.
Don't have Overlord? Only awakened empires build Hyper Relays.
Don't have Megacorp? Good luck finding a corporate empire.
Don't have Synthetic Dawn? AI uprisings might be your only machine intelligences. Maybe machine FEs too, I don't know.
That kinda thing.
I like how they did some creative things with this pack, overtuned is super cool and unique and the new civics can work really well with existing ones
I purchased it only for incubators. It does revive void dwellers a bit.
Unrelated but I would love to see a dedicated one-system challenge origin. theming isn't so hard - maybe you have to be an altered megacorp and are the 4th caravaneer which went missing ages ago. Call it "Lost Caravaneer" or something
Wait? None of the name lists is one containing random twitter handles? I'm disappointed!
Be the modder you wish to see in the world!
I am torn as Knights sounds good, and I do kinda want a scavenger race but I am not likely to make a race that destroys their own worlds.
Relentless industrialists is the only one that does that, there's plenty of other stuff.
My issue with these kinds of "quests" is they don't offer much replayability.
Like, they're fun the first time through, but afterwards you already know what will happen, you know the outcomes, and it essentially becomes stuff you skip and just pick the biggest mechanical benefit.
So the quest part isn't that appealing to me.
Fortunately, the Quest has multiple option paths, which can drastically change the effects of it.
Also, dimensional portal interaction. I shall say no more.
4:18 this also works with ring and habitat worlds
"Should you buy it?" HA bold of you to assume I haven't already pre purchased it.
That sums up half the paradox community I swear.
@@luggy9256 They spend half their time kicking me and the other half consoling me but god damn it Paradox is the only company I'll pre purchase for. My crippling addiction to map games needs it's fix.
@@KingHuzzah yea I know the feeling, already got the Stellaris and eu4 dlcs, and pre purchased the hoi4 one as well… it’s an issue but well sometimes you wanna play space, sometimes it’s reality haha
@@luggy9256 yep, getting the hoi4 one on pay day then I'll be up to date with all of them, my bank hates me
@@KingHuzzah your bank might hate you, but paradox loves you haha.
It’s how their games which have an overall limited fanbase thrive. Because we are all horribly addicted.
Thanks Montu for this review ^^
Purchased from Humble bundle trough your link :)
My first contribution to a youtube channel ever goes for you!
This is definitely a borderline yes. I just wish we'd get robotic and organic ship styles already. People always complain that robot ships would all be really small since the AI wouldn't need bodies. But that's absolutely not true. The ships would still need to be the size of other empires so they can deal with waste heat as effectively as everyone else. You need a lot of surface area to get rid of the heat. And c'mon, the Zerg, Tyranid, xenomorphs, etc., all have biological ships. We're building galactic empires, having alloy reinforced flesh isn't that big of a leap. All the bio swarms have some aspect of using local resources to reinforce and supercharge their organics.
I think of all the species packs it might be the best one.
Bangin' on a trashcan!
After seeing the toxoids ships, I'm really, really hoping they update the graphics on the older ship styles.
Huge Stellaris fan, I brought toxoids today, not played it yet but I had to get it as I have every dlc. I also have every dlc on PlayStation as well. 🤷♂️
These vids always make me wish that console wasn't several updates behind PC...
I might get them just to make papa Nurgle proud.
already bought it.. supporting this channel, the game, and humble bundle.... BUT i will say if you play machine empires, the dlc pack adds very very little, if anything...
can't use either origin, (hive mind can be overtuned) can't use scavenger (neither can hive minds), can't use relentless industrialists (hive mind can't either)
everyone gets some version of the mutagen spas / permutation pools / hyper lubrication basin. but that's about it.
still don't see why machines get locked out of so much... so many origins blocked, a lot of which could easily make sense roleplay wise.
i'd say relentless industrialist makes perfect sense for machines and hive minds... and overtuned would just need a little tweak, and make it more likely for leaders to malfunction instead of decreasing the life span.
scavenger honestly seems to me to make more sense for machine empires then anyone.. maybe they should even be better at it, and get a chance to gain a new pop from the debris, or a short term pop assembly speed boost from parts found.
Already bought it and also bought it for a friend before it even launched… I’ve got a crippling paradox addiction…
I bought this for the ship set alone and was pleasantly surprised by how FUN the actual civics and everything are. About the only DLC other than aquatics I wasn't mixed on spending money on
I think if you are going to buy an aesthetic change for the game, aka species packs, Toxoids is one you should consider
"shut up and take my money" - thats me everytime a stellaris dlc drops. not exactly proud of it, but thats just how it is.
You should neither be ashamed nor proud of it, because it is simply how things are.
Are you the same with other paradox games?
@@luggy9256 luckily not. for other pdx titles i usually wait for sales, as i dont playthem as much as stellaris
After all, why shouldn't you keep following the sunk cost fallacy?
And Stellaris DLC have this interesting effect of feeling integrated with other parts of the game. I only noticed how good that is after taking a closer look at Cities Skylines DLC.
@@TheRealWormbo do you have all of those though?
Tfw you play Stellaris on the pauses for refining in No Man's Sky.
The writing for toxic god is so good
I played it 3 times now to discover the branching story. I'll never forget Cognats encounter with the space witch.
Rise a knight!
i think all of them are worth getting for one reason or another as they all add some good things and allow you to play as and against a more varied empires
the shipset is awesome, very resemblance of many faction on EVE online, in a good way
Was wondering wether you'd consider making a video on strategic resources. Too often for me strategic resources are just chunks of energy credits instead of something really limiting me; To the point I often not build strategic resource generating buildings as they seem to not be worth it (Haven't done the math *looking at Montu*).
considering how strategic resources cost some minerals and a small amount of energy credits for building upkeep, you’re 100% wasting credits if you’re buying them from the market
Holy Machina of the Broken Gods: **sees new origin** "Ooooo, could they one of our people?!"
Loving the knights of the toxic god origin. It's my new favorite. Both powerful and thematic.
relentless industrialists and overtuned origin sounds such a perfect combination for a technocratic megacorp so its pretty much must buy for me, though i probably will go with mastercraft inc. and mutagenic baths first for those sweet sweet pops, and take relentless industrialist as third civic when in need for a economic boost
I've been thinking about the overturned origin, I think it would be incredibly powerful if you go down the psyonic origin instead since you can get the 10% resources from jobs with the path, while also having traits similar to the biological ascension path for research and pop growth.
I love the subterranean origin, and now with noxious and relentless industrialists it is even better.
As a dedicated stellaris fan, I just unconditionally buy all of the new DLCs, like I would keep on buying them even if I quitted playing the game, for the good times this game provided me when I had a potato PC back in the days
Species packs best packs
Knight of the toxic god is frigging awesome, bought the dlc and started a game with that LOVE it
Overtuned is very fun. Pre planned growth, rapid breeders, and spliced adaptability. As fanatic xenophobe is just absolutely insane. Especially if you get lucky and get the pop growth tech first and go straight to expansion with a new life. You can just flood your galaxy with pops
I bought it for the shipset alone. Besides the juggernaut they all look great if a little low resolution
Knights of the Toxic God is what I always wanted for Feudal Empire. And we can play with both. I'm so content about it :D
I just wish they made it a strictly Knightly Order origin and not one weirdly tied to toxoids.
Instructions unclear. Purchasing the like button not working.
I'll be honest. Thought this was an EA game for a second when he said purchase the like button.
Bought it at 5am this morning when I saw that the date was the 20th 🙂
Honestly, I'm enjoying it. I think Aquatics is the best species pack, then Toxoids is tied with Necrophage for second best species pack.
Partly because I usually play as democratic Xenophiles, and all three change the way I have to play as democratic Xenophiles. Especially with Relentless industrialists, or with the Noxious trait.
average UNE enjoyer
virgin Xenophobe cretin?
@@cosmosyn2514
UNE okays, but I prefer my long lived Zelvan that seeks to create one big galactic species through Xeno compatability.
@@pnvpkenvpn9666 bro my first main species had the name zelvan too let’s go
@@pnvpkenvpn9666 > xeno-compatibility
PC specs please
I have to say, in my opinion, Toxoid has the best shipset out there. Honestly I might use it even if it makes no sence for the empire I'm playing as.
Has anybody had a problem with the initial ship upgrade? I mean upgrade goes on, but alloys for equipment dismantling were not produced.
That was removed. Retrofitting no longer gives alloys back, just makes swapping load outs cheaper
I'll get it once it's old enough to go 50% of in sales, just like any other dlc.
A good review and a excellent video.
Yeah, I will buy it, montu thinks it's pretty good.
My first test is going to have a toxic species with a Ring World origin, just to see what happens
Buying toxoids DLC is not simply an addition, it's a _must-have_ experience if you're the type to dabble in ungodly amounts of Micro to min-max the hell out of your species to it's utmost limits in the name of unrelenting efficiency
_Consequences be damned_
Stellairs
I don't agree that this is the best species pack, I think Aquatics were much more game changing: you were playing underwater race, you could flood other planets making them unusable for anyone but you, and additional mechanic made Aquatics powerhouse. Toxoids make sense only in vanilla, because they add mechanic which is present in many mods (like terraforming toxic worlds). But fells short of providing game changing mechanic for anything else than playing Toxoids. For example, I would expect that Toxoids would be a species with preferred worlds being toxic worlds (like Aquatics with ocean worlds), but this is not the case. The only change is that you can terraform toxic worlds into habitable worlds, and, after a lengthy storyline, you can get an access to (spoiler) a device which can make worlds into toxic worlds. But you still cannot live on them, you have to terraform them first! Which is freaking crazy! Why Toxoids cannot live on toxic worlds is beyond me. It would be much more funt to steamroll through galaxy making it toxic, which is impossible now. Also Twitch stats agree with me, most Twitch streamers moved on after 2-3 days playing new Stellaris DLC, because, frankly, there is nothing really new there. In comparison to Overlord, which introduced a completely new way of playing with vassals/or playing as vassals, which was game changing, this DLC is underwhelming. So yeah, unless you're a completionist, I don't recommend this DLC.
maybe i'm missing something, but i tried overtuned and found it underwhelming.. you can still only have 5 traits, so it's mostly just a way to get biological evolution faster. pre planned growth is nice, but i'd rather pick a different origin then use overtuned for just one trait that i'd keep (which is available anyway after bio evolution as "fertile" for 4 points instead of 2), and a bit faster evolution.
unless you want to make multiple sub species to really micromanage your pops, then, yeah i could see it being worth it, and might be interesting for a real min max empire, having some specifically set for science (elevated synapses), some for resources (juiced power and excessive endurance)
oh no! why use the fun an engaging phrase.
Can’t believe I’m here to see if the dlc is worth after a year wait to get it on console 😭
And here I am on xbox still don't even have overlord. Kind of don't even want to play again until I do, and PC dlc keeps on coming!
Honestly I don’t care so much about the Knights of the Toxic God origin, I’m more looking forward to playing around with Overtuned and some of the civics.
It’s worth it for the art alone
The voice sold me
I think previous species packs were better. Toxoids has some great things in it, but I don't think those things necessarily mesh with the aesthetic they're trying to sell it as. It's also lacking a lot of truly transformative stuff like Lithoids, or Necroids.
The civics are fun, the origins are awesome, the portraits and ships are great (tho the manditory tan ships is kinda oof.), but I feel like half of this pack is truly Toxic, and the other is 'Industrialist' or 'Materialist without the science'. It sort of fits, but isn't really the same thing.
How does reanimator interact with the Toxic God entity?
Is this the first species pack since the dev team was split into 2 teams?
Nope Aquatics was done after the custodian - others split!
They split fleets accidentally
Great dlc in my opinion!
Love those new ships
I like them all but the destroyer… ah well no ship pack is perfect
I just bought it. But 9.99 Euro for me being Canadian is more money than buying it directly on Steam :)
Also, I can't wait to see the new ascension path rework as well.
Now I waited for your humble bundle link to buy the dlc throught there... but it's $2 more expensive due to regional coin conversion, so I'll just buy it on steam. Shame :(
I prefer aquatic juste because we have a Space sea shanties
Just sad that knights of the toxic god doesn't work with gestalt.
If I'm going to purchase the like button would you know how much it is??
i want this but i have the xbox version soooo i have to wait :)
I though with this DLC i could colonize toxid planets, was interested but not now.
You can with the Detox ascension perk.
@@novaseer thx for the information
why do you skip over the ship set so fast. I would like to see it.
They really dropped the ball with not being able to colonize toxic worlds
This is the best one, but is has more Potential
Ah yes, charging 8 dollars to give the player the option of clothing their robots. Classic Paradox
:P
I think your remark about how it suffers like nemesis is kinda false. Each species pack so far always has stuff that won't effect gameplay in the long term or has a lot of content. The reason nemesis was such a let down was because the main big expansions (overlord nemesis federations) are supposed to have content that will effect the game over long periods of time. You may not use those systems but someone else like an ai will
Overtuned is SO going to get nerfed in places....WOW....talk about early rushing of anything (if you don't mind leaders dying at 55 LOL).
Within 31 years every empire I encountered were inferior technologically.... within 50 years I was their superior in everything.
Finnish names for toxoid species? So the Swedes do a little trolling as well.
im a paradox simp...i was gonna buy it anyway
shit i bought it b4 ur humble bundle :(
I bought this months ago, why did I watch this video, what is wrong with me.
First comment for the algorithm! 😉
Abuse relentless industrialists with ring worlds or habitats, your welcome
All DLC is sin. Embrace Commonwealth of Man
I love diversity, a broader range of possible targets will give our ship gunners excellent opportunities for target practice
Have fun while I crack Unity open like an egg, whilst mopping up your colonies with unfathomably large ships and mega-warform armies.
@@MediumRareOpinions Paid leave on Unity! Give this man an award!
With DLC you have so many more options for being xenophobic against.
Really toxic update. It crashes on my old save games.
So basicly its nurgle from 40k