[Removed from Game in 1.26] | World of Tanks Removed Speed Governor Guide
HTML-код
- Опубликовано: 15 сен 2024
- The largest reason people don't use Removed Speed Governors, over fuel, is because it damages your engine. But WHY does it damage your engine? I wanted to find out, so I did. Hopefully you'll use this knowledge to your benefit in the future, probably in the IS-7.
-------------------------------
Map Survey: forms.gle/qFER...
Takes like two minutes to fill out and doesn't collect emails or anything. It's not the current project but it will be at some point this year.
-------------------------------
Musics:
Stephen Walking - Odin's Ghost
Jay FM - Skin Deep
Rome in Silver feat. yasaquaries - Lies
Conro - Therapy
-------------------------------
Subscribe: / @lncoming
My stream: / lncoming
My Discord: / discord
-------------------------------
P.S. Thanks for 1500 subs :D
Share this video around. It's useful information that, to my knowledge, has never been on RUclips before.
great research.
If this gets bigger Wargaming might nerf removed speed governor like they did with HE after Quickybaby talked about it. This could very well be forbidden knowledge.
you cannot describe how fun it is to find something new and interesting in such a stale game
I always noticed that the engine got more damage/time when going up a hill. This explains why. That being said it also shows that you don't want to use it for accelerating to half your original top speed (aside from maybe the start). So it's strength is mainly in keeping that top speed (or stay close to it) in terrain with small hight differences.
How do you have so many braincells left for this after playing this game.. but thanks for making this video lmao
Holy shit Incoming giving us the best scientific research in the entire WoT community. Best channel ever!
Unfortunately the effect of the item really only matters the slower you are going to help bring your acceleration up to begin with so when you were turning it off to avoid damage it's when you need its effect the most to increase your speed
Damn this is a heck of a research, amazing job!
I use S.G`s on a few tanks. What I do is use it to get into place then turn it off. Dont think I have broken my engine. But if I forgot and left it on all game on some tanks it never broke but on some other tanks the engine seemed to break all the time.
Glad you covered this.
Hope that made sense seep deprivation is ****
I think it gets damaged when there is acceleration by the definition of physics (any change in velocity) but either with a twist or a bug because of bad implementation which is relatively likely considering the same code has been used for more than 8 years, good find tho, keep it up 👍
Someone should keep tapping W so they're above half of top speed all the time but constantly accelerating and decellerating, and see what happens!
@@POWned911It won't break because above half of top speed
Very interesting video, appreciate the time you spent figuring this out, keep it up!!
İ was wondering abouth how this engine damage think work but i know now. Thanks man!
Nice man! Appreciate the info
W video i use ramming builds all the time and was trying to up my engine HP and never understood why after my ram when id brawl it would always die
great vid and thanks for explaininng that in deep
Thanks, i have it equipped on my kv5 😂
savior of the w holders
This is extremely useful!
good info bud.
I need this so much.
subbed
Thanks
nice research... however... make a research on "Map pools on each server (EU) and how to calculate them (when picking servers, how to be sure on which server Prokhorovka/Malinovka are being played), OR YOU CAN'T?
I've asked Goldflag (creator of tomatoGG) if there was a way to track battle counts hourly/bi-hourly/etc, but he hasn't responded. That would be the only real way to track it. He told me that there technically isn't a map pool, but also that, logically, that's not possible, since some maps are seen up to 7x as often as other ones.
I just don't possess the tools to do so, but I'd want to.
Now the only dilemma is if I should go with the governor or the fire extinguisher.😂
K N O W L E D G E
Here in my garage, just bought this new Russian heavy here...
Makes sense. Thanks man! RA RA RA
I think engine health is the health before the engine turns red, and 1/2 or 1/3 off the engine health turns it yellow. I could be wrong about that not sure. Also, why do you believe training room module hp is higher? Good video
Every time I go into TTRs to test HE crits, we break almost nothing. 4005 shells into gunner sights and driver ports, and only occasionally resulting in hitting them. I could be getting pretty unlucky, but there's not really any way to know for 100% certainty what does or doesn't exist (since it's all RNG at the end of the day).
I might go back and watch some official comp matches to see how often internal modules get damaged. Yes, they are all press accounts with access to everything, but it would be interesting to see how frequent or potentially infrequent internal module damage is, and if it seems different at all (since a fair number of those matches are done in training rooms).
@@lncoming I’ve played gold league and other small comp modes for a long time and never noticed that tbh but idk. I know that is not true for external modules but maybe internal ones. We still get fires pretty frequently for example in 7v7 modes but those are often engine fires so idk if that counts as module damage really. I did a lot of tests with firing HE at is4 hatch and the highest rates I got were around 33/115 drivers dead with the strtvp HE vs an is4 with -5% crew protection bonus which is a little under a third which is a little less than expected but nothing crazy.
@@lncoming But also keep in mind I tested with crew protection field mod too and it lowered the rates very significantly so maybe that could be your problem, or big med kit too.
@@lncoming But I do know that module damage and engine fires works in a weird way. For example if you try with a pz 1c shooting the engine of a Leo 1 it will never catch it on fire despite there being supposedly 12% or so fire chance per shot. It is influenced by the module damage even though the description of engine fires does not mention this.
@@lncoming also if ur curious I made a vid called “nobody knows about this hidden mechanic in world of tanks” where I cover a camo mechanic that very people know about. Lmk if u need anyone to help test stuff im usually available.
Haha I have your backround track in my playlist
Rip Franklin
Thought damage will be related to engine RPM or something. Turning = high(?) RPM, and thus damage, but i guess running in circles is also turning huh.
Also i looked at the consumable xml file and there's just a *1.5* right there for it, didn't expect that there tbh lol. nothing about half top speed - that's probably serverside
which file is it?
WHAT THE FUCKS A SUPER LOCUST?!!?!?!?!? AND WHYYYYY
3:28 ..seriously.. super locust? really?
the mini fridge?!?! the hecks wrong with your client lol
Could this be the most convoluted consumable ever?
It's the only one that has to be enabled/disabled manually, so technically it already is.
You need to get abowe 35 km/t
Hills ??
I get it. It's simulating the damage to an ungoverned engine as it ramps up to top speed. But once you're there the engine doesn't have to work as hard.
Pretty much. The "damage" is the governor forcing the engine to work harder, to get up to speed. At least, that's how I imagine it goes...
i wonder if this applies to real life engines
Speed governors in real life adjust your top speed, not your acceleration, so no, it would not be the same! There's many reasons why one may be installed but for the clueless driver's sake, it's a bad idea to keep a car revving at top speed for many different reasons 😆
RNG on everything simple
This is probably the only part of the game that has 0 RNG whatsoever.
@@lncoming it was a joke but how crazy it would be if there was RNG in the future
Its not based on distance traveled its time based.
It will blow up even statonary. Turning it off ressets the time.
For 6+ years using it on bobject 260 to get to that 72kph and speed trought the mud/soft terrain
Increeses your engine power, allowing you to move/thurn fater in soft terrain with a actual penalty for leaving it on, thank god for feature that requires some sort of brain power.
Imagine overcharging engine in real over the limit it can handle ... it seizes up or looses piston ill say good game design forcing players to use brain.
It's time based but it does damage every second if the more-than-half-of-top speed condition isn't met. Damage only gets reset when your module goes red or a repair kit is used. Also obj 260 has no problem getting to high speed so you're already spending very little time getting to half speed.
You think Wargaming even knows?
lncoming doing the hard work so we don't have to. 07777