just fyi, while they are all under the big umbrella of Coffee Stain Holding, the specific company that made Satisfactory, namely Coffee Stain Studios, didn't make all of the games you listed. They specifically made: "I Love Strawberries", "Sanctum", "Sanctum 2", "Goat Simulator [1]" Edit: Oh just after writing this i saw your pinned comment correction, i'll still leave this up for anyone else that's curious.
You’re absolutely spot on mate, and no worries sharing, I’m glad you did! Still, it’s a wonderful game list to have in your DNA. Clearly a well run company. Appreciate you commenting too!
the early-game slog is SO important for a first-time player. time is essentially the games main currency. when you have machines that can do everything for you, how you use your manual time is very important. maunal mining, crafting, transporting resources... even the crafting bench criticizes you spending too time crafting, glowing hot and chittering under stress. you could be maintaining your production line right now, or exploring the world for resources, not doing something machines could do for you. yet at no point, it doesnt tell you NOT to do any of that. its a series of incentives that trend every player towards the mindset the game wants you in, without much friction. this is progression done masterfully, almost as well as terraria.
yea, having to trudge through manual crafting is even more incentive to make things do it for you. but once you solve problems, new problems arise. satisfactory nails that problem chain. i was about to go on and on about my own problem chain, but it ended up being like 4 paragraphs long
God I love the early phase whenever starting a new world. Never skip the tutorial. My favorite part is unlocking foundations and rebuilding the initial few scattered machines into neat perfect rows.
Not as much banter as usual in this one simply because I had so many good things to say. Absolutely deserving of its praise. Love Reggie xxx CORRECTION: Top of the video I said Coffee Stain Studios made some of the other games like Valheim etc. turns out this isn't quite true but instead part of their Coffee Stain Publishing (same family, not quite the same studio). My bad.
Brought it within the first year, with the Epic launcher days and again on Steam to support the dev's more. The game is perfectly sit and chill game. One of those games that get you thinking of it whilst you are away from your machine thinking how to improve your world. Two things I would mention to the video, the starting grind can be less of a burden at first with the option to skip the first phase, but obviously little less user noobies friendly. But a massive jump start straight into miners and less smashing the hammer :D Secondly making this game as good as it is, is the dev's throughout the entire early release with Jace and Snut is the amount of transparency throughout, with the ups and down. Certainly setting the bar how to communicate with the players and you can directly see the features etc that came from the feedback etc. Masterpiece worthy for sure!
@@staruk86 great call out mate about the community managers. Really did help through those early access days and a blueprint for other developers in how to handle its fanbase. Appreciate the comment, cheers 🍻
Thousands of players bought this game twice, because we wanted to give Coffee Stain more money than they are asking for Satisfactory. And buy merch too.
Brilliant review mate! Love the blend of humour and spot on factuals about the game and why it works on so many levels. I came in to it shortly after Update 3, and it's been amazing to see it's development on all levels. A true masterclass of design and Community engagement. We truly felt like we were part of building something (ahem) really special together. From the Devs, to the insanely talented (and tireless) full-time streamers to us lowly punters just trying to Forget the Spaghet. it's been a wild ride and so glad to see Coffee Stain gaining it's just rewards and accolades for what they've accomplished. My life and soul are being sucked away in 1.0 and I'm enjoying every minute, hour and day of it. I'm not racing to the finish. Like the development cycle itself, it's not so much about the destination, but the journey and the Factories we've build, demolished and re-built along the way. And lots of Pioneer friends to share it with! Now back to my 1.0 Save and finally grabbing some of that sweet sweet SAM for a little Alien tech wizardry.
Been playing on an off since update 1 in early access and while I have had frustrations about this and that, I keep coming back for more. There is something soothing yet addictive about trying to build an effective manufacturing line.
As someone who has spent 100's of hours settlement building in Fallout 4, and also liked the Outpost manufacturing systems in Starfield, this looks like it's right up my street. Great review - I'm sold.
@@escapism6617 oh mate, if you like those other games then you’ll love this. As I say the initial slog a little slow but once things click, you’ll be enamoured with it. Thanks for commenting! Cheers
This game will consume your mind. You’ll find yourself thinking about how your next factory will be planned whenever you aren’t playing. It’s the best game I e ever played and it scratches an itch that I never knew I had.
Completely agree it’s a choice by design, no doubt, but that doesn’t mean folks won’t get bored of it in the early game still. Some people on here have said they did actually give up the game for that very reason and felt like “the game gets good at 50 hours”. Sad because it’s their loss (why I gave it a 10/10 score) but I’m not going to deny that early game can be a slog for some people.
@AllExistence would you recommend skipping the tutorial as a new player though? My understanding is that the skipping option is designed for regular players starting a new world who don’t need to go through the learning again?
@@cockneygamer I would recommend skipping the tutorial for anyone who is familiar with crafting and/or automation games. If you're not worried about the feeling of "too much, too fast," skip it.
Couldn't agree more with the rating. I've spent upwards of 400 hours on this game, 80 of which were just in the past week. I'm very glad to see this game get the recognition it deserves
Got 20 hours into the game back at update 3 and decided to wait a bit. Figured it'd be a few months for 1.0 because it was already so polished. Fast forward a few years and it feels like the niche factory game is a billion dollar franchise.
took a chance on this game in early acess 3 years ago, probably the only game in EA im willing to throw my hat on to this day. i got my money worth then, and then some now with the 1.0 release. truly one of the best games of all time imo.
@@haniffhussein absolutely same here mate… it’s also one of those games you can actually not play for a year, and almost pick it up immediately from where you left off. Appreciate the comment too!
i’ve been on steam for about twelve years now, between two accounts. I can confidently say Satisfactory is going to be the first game I get over 1000 hours on. Been playing about 400 hours since early access (started around 2022)
I’ve started playing it a few days ago, and while the early game grind is a bit tedious, it’s so exciting to see the beginnings of a factory start popping up. Kind of ironic really; a manufacturing engineer coming home after a long day of making changes in the real world to become a manufacturing engineer designing my own virtual system.
I've played games from 80ies.. and this is one of my fev favorite games ever. (top 10 probably) Also devs are real chads in community building. Restarted the game yesterday (4-5 hours.. wooof) - There was NO manual crafting for me this time, when you know what you're doing & know that there are hundreds of necessary stuffs lying around. But for a new player there will be.
I am so glad that I was able to push through the early game. After only playing for 50 minutes I was not really feeling the game but trust and learn the process because I am now 45 hours in and would be severely disappointed if I had refunded. Can't wait to find out what else is in store with this game!!!
The worlds top speed runner for Satisfactory finished the game in 21 hours. Yeah, that is the fastest you can expectbeing done. But after "completion" you can still spend thousands of hours doing sandbox building, min/max, asthetic builds, whatever you want. Not exaggerating, a very high percentage of players hit 1000+ hours in this game.
@@LINKedup101 well the found duping glitch in 1.0 did made a huuuge dent on the needed time xD looking forward where the glitchless time will get pushed to
One thing you briefly mentioned but I feel deserves more attention is the visual design of the machines themselves. All the little details on the design, the animations, their size, they look fantastic. It all gives me a feeling I hadn't thought of, much less felt in years, the same fascination 5 year old me had when seeing a semi on the road, or when passing by construction equipment.
One thing I just realised recently is that the design is also SO functional. Foundations have these invisible indications that help you place objects symmetrically. All the crafting machines have these little „steps“ that you can use to hop on Splitters, containers have an added ladder so you can reach even above containers, because you can simply stack them on top of each other. Satisfactory honestly makes me miss this level of thought-through optimisation and quality of life in the real life.
This has to be one of the most Informative and entertaining reviews I’ve ever seen. You easily deserve 10x the viewers/subscribers. Very well done mate.
Wow, that’s too kind of you to say mate. Funnily enough I had so much good stuff to say about Satisfactory that it had a little less banter than usual. Your words keep driving me forward though, so I appreciate this a lot. Thank you for sharing your comment, cheers 🍻
honestly, the early game isnt nearly as bad as you make it out. if your sitting there at your crafting station like that, you should be thinking how can I do this better. there is a bit of mandatory hand crafting, but everything else can be automated. if you think to yourself, its quicker if I just hand craft this. you might technically be right, but you are wrong. its always better to automate first.
@@sunnyjim1355 oh yeah totally agree. but many people spend way too much time hand crafting. I did too honestly when I was new. I would think my crafting is faster... but then I I would need more, and more. if you automate it, it will always be making the part and you will always have it available.
I agree, it's not that bad. But I think for really new players who don't have a 'plan' or experience they will probably be doing a lot more hand-crafting and biomass-gathering then they might do otherwise. But I fully agree it's a 'grind' that's mandatory to really appreciate the value of automation and thinking bigger and bigger as your toolset also becomes larger. All part of the fun of learning Satisfactory.
It's also worth noting that for your main critique of the game, being that the early game can be a bit tedious, that you are actually given an option when starting a new save to _skip_ the early game phase completely. When you start a new save, there is a checkbox asking whether or not you want to skip the onboarding process (IE Tier 0 tutorial phase). This lets you drop into the game and immediately start placing machines.
The efficiency has multiple layers of complexity even; matching input/outputs, matching conveyer load, overclock/underclock, streamlining the layout, then throwing in your methodology of processing close to the producer or hauling the raw materials to another factory. Oil is a great example of that with do you want plastic now or later depending on how you refine crude oil.
Great review, and the 10/10 is 100% deserved. I will add though: while the game doesn't perform poorly by any stretch of the imagination, using the unreal 5 settings like Lumen and Nanite _will_ make average setups chug with complex factories. As for the environment, the red forest is the harshest place for lag, and on my gaming laptop (Ryzen 7, RTX 2060, 16BG DDR4, plugged in) it drops to 15-20 FPS. This is not a complaint, just additional info so people don't get the wrong idea.
Thank you for this! Honestly, I live on a double edged sword with my set up. Over the years I’ve invested in it so I can get some quality video recordings at 4k, so when I discuss performance it’s always a double edged sword. This is great info… appreciate you putting that out there. Cheers 🍻
I have played this game since it came out five years ago. Not continuously, but like an unplanned once a year whenever I saw a video talking about it. But since update 0,8 I had trouble with the graphics. I didn’t know how long before the full version came out by then and also just hoped it would fix itself eventually. But when the full version came, it was even worse. I have it functioning as a well as a slideshow most of the time now, but it’s just not doable. If it wasn’t because it was this game then I would have quit right away. But because of this, I’ll finally get a new computer, at some point, after twelve years. It’s an amazing game and even if I won’t finish it this time either, I’ll get as much as I can out of it
Some additional points in it's favor: there is a thriving modding community, with wholehearted endorsement from the devs. And on top of that, the community is excellent. Very warm and welcoming, lots of large and small creators with cool subcommunities, and loads of help and guides available. It really stands out. I got this game relatively early a few years ago. I bounced off of the initial phases the first time, but tried again a few months later with a mate. I'm now 5000h in. Send help.
How am I only just now finding you as a channel? Of course i agree with the subject matter of satisfactory being a masterclass in game design, so i may be a bit biased. But the way you've structured your video with humor and critical thinking and reason going into your arguments are top tier! You've earned yourself a sub from me, (without doing the typical "leave a like and subscribe!" Asking for it.) Keep up the good work!
Comments like this make my day. The best part is you’ve described the channel exactly how I always wanted it to be… informative but with the banter and humour. Sadly though, I’m very sick at the moment so struggling to get new content out. Hopefully in the next week or so you’ll start seeing videos again. Appreciate the comment mate, thank you!
The manual part is Tier 0 and is the training or intro to the game. It goes slow, because you are learning. Also listen to everything that is being said as it will teach you how to play, while still leaving a lot to figure out yourself.
Yet another great review. I do recommend this game just as wholeheartedly as you do. I have spent more hours in this game than I care to admit lmao Such a brilliant little nugget, this game
The attention to detail is astonishing. Did you notice that when you are in your personal room in the HUB, the surveillance cameras on the ceiling follow you around?
The early game grind is intentional and is meant to be a very short phase that motivates the player to start automating everything as quickly as possible. I believe it's also responsible for that feeling of satisfaction when you do have your first automation set up.
Very well said mate and a fair rebuttal. I will agree with your point in particular that once you get things automated it really hammers home the key gameplay mechanic and that “satisfaction” as you say. Well said.
The sheer complexity of setting up factories and conveyor belts looks overwhelming. But it is receiving very high praises ..... so its working for its core audience. In the past I have played a game called Railgrade....and I loved it for its simplicity. This game looks like PhD level stuff in front of the UG level of Railgrade.
Totally get that fear, but honestly it’s not as tricky as it might look. I’m not exactly the brightest tool in the box… you can honestly just chuck a load of crap down and not worry about efficiency or making it look pretty. For me that’s what makes it such a great game. And before you know it, you’ll be an expert… it’s a time suck which might be a positive/negative mixed together. Good news is that it goes on sale regularly so if you see it super cheap it’s well worth going for.
This game can get very complex but as Cocknegamer said, it only has to be as complex as you choose. You don’t have to have 100% efficient factories. But I will say that maximizing the use of resources really does give a feeling of accomplishment. The scale at which some players are playing this game is just insane, both in the realm of massive scales of production as well as detailed and complex aesthetics. It’s the only game I’ve ever played for over 900 hours and that was before it even came out of early access.
Intro/tutorial is ment to ease in players of every skill level and to also raise impact of first machines, It CAN be skipped entirely, but personally i wouldn't recommend doing that on the first playthrough.
totally and utterly AGREE! 10 of 10. Beautiful, breathtaking and brain scrambling masterpiece of a game! Great review! Loved all the spicy bits xD Im playing on Ryzen 7 2700x and 1080Ti - no FPS problems whatsoever with 16 gb ram...
Best review ever. I bought this game in early access and never looked back. Bought it for my son and the idiot hasn't tried it out. Best game since Civilization II as far as I'm concerned.
Grate Game 10/10 in my opinion. But you left out the Story and lategame. Both parts are nicely done. I finished the game now and it was awesom. There are a few things like nuclear power that get difficult, but I had 32 running smooth with minimal radiation. So if you think about it and build some prototyp setup you can achiv everything you want in the game.
I did indeed and honestly didn’t want to spoil too much, but thank you for calling this out because it’s just another reason for the 10/10 score as you say! I haven’t actually finished the story but you’ve given me renewed impetus to get on with it and stop with my silly gargantuan factory 😂
My bad on that one. I put it on a pinned comment, but it’s not the same studio, but rather then same publisher! Either way, clearly someone at the top has VERY good taste and as a holding group they are smashing it. Appreciate the comment mate and apologies for the oversight!
All I can say to a new player is Take Your Time And ENJOY. I rushed through 1.0 and now I'm bummed. To go back and revamp or start from scratch. U can milk this game for hundreds if not thousands of hours if you so choose.
the best game ive played and at nearly 50 ive played a lot . its coming to console the devs say and they are going to make controller support for pc . i use the controller but its not perfect i will be interested to see how they implement it onto controller fully . ive got about 600 hours into this game and about 50 on the new 1.0 release . 2 hrs go by and you get a notice lol time doesn't exist in this game
Couldn’t agree more. I’m curious how it will function on console once you get to a really big base with all sorts going on. I wonder if they will have a build limit of some kind. Appreciate the comment!
Satisfactory is the game of the same exact vibe as Subnautica. Same early access, same community feedback, same critical acclaim and addictive gameplay. Except better.
@@cockneygamer If you don't want to damage nature, be sure to select SINGLE on the attack type with the chainsaw. Without that, it also harvests anything within a few meters, regardless of what is there.
Actyally bruh, the cofee stain is multiole studios. Thats why its a cofee stain and studios plural. The guys making goat sim arent making satisfactory.
I ended up giving up on the game after a few hours. I actually got past the early "make stuff by hand" phase and got up to tier 2 of the main building. And then I just looked at it and thought "ugh I don't want to spend another 5 hours running around picking leaves and building up basic production lines to make iron plates or whatever". The game gives you fairly little guidance or goals, and progression just seems painfully slow. There's also a bunch of extra systems for analyzing stuff or those Fixit dump things that you can unlock pretty early, but are barely explained, so I just found them confusing. I was comparing the game to Factorio the whole time, where after the same amount of time I already had dozens of fabricators up and running, power and mining all fully automated, and I was moving up to more complex resources like oil... in Satisfactory I don't think I even saw a hint at what all the advanced stuff is, it doesn't even let you see the higher tiers so you can browse! It really seems like one of those "it gets good after 50 hours" kind of games, and that's clearly where their main focus was, but I was hoping for 1.0 they would have made the early game more engaging.
I had a similar experience initially, and do recognise that phase from other factory games as well; but as is so often the case, if you're having trouble, you're probably doing it wrong. Handcrafting in Satisfactory for instance is something you effectively avoid, with the exception of setting up your first Assembler. I know it feels silly to build a minifactory just to supply a few dozen of a basic item, but that's the whole point of the game : it builds on itself, so your factory never stops using a particular building, it just redirects into more advanced materials, and you REALLY do not want to get to the tiers that require 500+ of each resource, without having all your basic building component production, fully automated.
How could you do this to me. I just sat down to play the game and you tell me to grab a cuppa to watch the video. Now I gotta save it for later. I never disobey the invitation to grab a cuppa to watch a video.
World war 3 could break out, as my wife divorces me and leaving me half bankrupt… but a cuppa tea will make the world whole again. It’s quintessential to be being British. Hope the cuppa was solid!
Great question! In my time since running the channel: - Microsoft Flight Sim: technology astounded me and whether a simmer or not, I feel the fact we have a 1:1 planet earth replica is just mind boggling. I can’t wait for the sequel! Baldurs Gate 3: just an incredible RPG experience beginning to end. Dave The Diver: I know technically not an Indie game, but such a charming and wonderful game for not a lot of cash.
Well, firstly, your bloke is a girl. This is a really slick game, with very few bugs and in this day and age, that's really refreshing. If you want an easy game where you can just kill things and give in no though, this isn't your game. You can go crazy here, let you imagination go crazy. Your given the tools, you just have to go build.
Valheim is made by Iron Gate studios, not Coffee Stain Studios.... Off to a bad start... If you choose to manually craft materials early game rather than place a few machines to do it for you, that is a on you now isn't it...
Thank you in the call out for coffee stain. I actually already noted this in my pinned comment as I found the info as the video was uploading. It’s from the same publisher is my understanding (the Satisfactory community manager did a whole video on this as he said it was quite confusing - enjoyable watch too!). As for the crafting up front… it really depends how quick you want to get through. Some people will automate, some will be manual. The point is I think some players (not all) will find that early game a slog and give up. Appreciate the comment mate!
@@cockneygamer What a great response from a content creator! The part about crafting and some new players are true, but at the same time, if your attention span is that short, this game is not for that type of player anyway... About the publisher and devs.. Almost like being situated in a "cOmMuNiSt" scandinavian country creates a work situation where the devs produce really good sh*t. But then we also have things like Collosal Order (citeis skylines 2), and in that situation, they have Paradox interactive as publisher. Again, almost like having a greedy publisher can still mess up a game by forcing the devs into rushing things... Great review otherwise btw, and I agree, satisfactory is dangerously good, especially for someone battling with addiction to videogames...
Oh mate, content creators can be buffoons. If they’re wrong they’re wrong and it’s the great community and folks like yourself who need to keep videos true to their word. I want to foster a community where we can all debate/disagree with my reviews and be ok with it. So I appreciate you saying it. Oh and mate, satisfactory and battling a gaming addiction is a tough gig. I feel for you there… it’s insanely good. Thanks again!
Muppet if you'd actually googled it, you'd know CSS is the one publishing the game. That does not mean they produce or code the game themselves, but without a publisher, the game never makes it to market.
Calling it a masterpiece.. wow.. you must not have high standards. I do like Satisfactory.. have 200 hours pre-U7 in it and now 100 hours with 1.0... Very little progress has been made in those years.. Sure some small QOL things.. new tiers.. But fundamentally there is so much QOL and building QOL missing trying to create a nice base, lines with resources is such a pain that the fun soon dissapears. Water texture glitcher, constant texture popins from distance. All sorts of weird keyboard bugs where your keys suddenly don't respond anymore. One of the devs said for himself that there have been so many patches to the code that it is impossible to backtrack. If you follow their struggles around u7/u8 with the delays and problems I don't think the majority of devs had any experience in designing games. It is a hacked to gether game. It works sort of but for all the years it has been in development, it is strange so little was acomplished. The world feels deadish.. No weather, no critters, no life, no landscape sculpting.. you have to painstakingly work around a lof of ugly non destructable things...
Amazing game, played it a lot even before release. But how people can built these absolute mega structures is beyond me. I guess instead of working for a company called 'Fix It', I'm working for one called 'Botchit 'n' Scarper'
Great question and sadly not, as that’s not a game I reviewed (it’s on my steam list mind you!). The other 3 games out of curiosity are Dave The Diver, Baldurs Gate 3 and Microsoft Flight Simukator. Cheers!
just fyi, while they are all under the big umbrella of Coffee Stain Holding, the specific company that made Satisfactory, namely Coffee Stain Studios, didn't make all of the games you listed. They specifically made: "I Love Strawberries", "Sanctum", "Sanctum 2", "Goat Simulator [1]"
Edit: Oh just after writing this i saw your pinned comment correction, i'll still leave this up for anyone else that's curious.
You’re absolutely spot on mate, and no worries sharing, I’m glad you did! Still, it’s a wonderful game list to have in your DNA. Clearly a well run company. Appreciate you commenting too!
the early-game slog is SO important for a first-time player. time is essentially the games main currency. when you have machines that can do everything for you, how you use your manual time is very important.
maunal mining, crafting, transporting resources... even the crafting bench criticizes you spending too time crafting, glowing hot and chittering under stress. you could be maintaining your production line right now, or exploring the world for resources, not doing something machines could do for you. yet at no point, it doesnt tell you NOT to do any of that. its a series of incentives that trend every player towards the mindset the game wants you in, without much friction. this is progression done masterfully, almost as well as terraria.
yea, having to trudge through manual crafting is even more incentive to make things do it for you. but once you solve problems, new problems arise. satisfactory nails that problem chain. i was about to go on and on about my own problem chain, but it ended up being like 4 paragraphs long
God I love the early phase whenever starting a new world. Never skip the tutorial. My favorite part is unlocking foundations and rebuilding the initial few scattered machines into neat perfect rows.
it's also nice if you need to go afk because at least you're doing something
Not as much banter as usual in this one simply because I had so many good things to say. Absolutely deserving of its praise. Love Reggie xxx
CORRECTION: Top of the video I said Coffee Stain Studios made some of the other games like Valheim etc. turns out this isn't quite true but instead part of their Coffee Stain Publishing (same family, not quite the same studio). My bad.
Brought it within the first year, with the Epic launcher days and again on Steam to support the dev's more. The game is perfectly sit and chill game. One of those games that get you thinking of it whilst you are away from your machine thinking how to improve your world.
Two things I would mention to the video, the starting grind can be less of a burden at first with the option to skip the first phase, but obviously little less user noobies friendly. But a massive jump start straight into miners and less smashing the hammer :D
Secondly making this game as good as it is, is the dev's throughout the entire early release with Jace and Snut is the amount of transparency throughout, with the ups and down. Certainly setting the bar how to communicate with the players and you can directly see the features etc that came from the feedback etc.
Masterpiece worthy for sure!
@@staruk86 great call out mate about the community managers. Really did help through those early access days and a blueprint for other developers in how to handle its fanbase. Appreciate the comment, cheers 🍻
Thousands of players bought this game twice, because we wanted to give Coffee Stain more money than they are asking for Satisfactory.
And buy merch too.
For those curious - the game map is 10km x 10km, and you can build almost 3km high above ground (from the lowest point on the map).
So huge.
I didn’t know about the height… that’s insane!
Brilliant review mate! Love the blend of humour and spot on factuals about the game and why it works on so many levels. I came in to it shortly after Update 3, and it's been amazing to see it's development on all levels. A true masterclass of design and Community engagement. We truly felt like we were part of building something (ahem) really special together. From the Devs, to the insanely talented (and tireless) full-time streamers to us lowly punters just trying to Forget the Spaghet. it's been a wild ride and so glad to see Coffee Stain gaining it's just rewards and accolades for what they've accomplished.
My life and soul are being sucked away in 1.0 and I'm enjoying every minute, hour and day of it. I'm not racing to the finish. Like the development cycle itself, it's not so much about the destination, but the journey and the Factories we've build, demolished and re-built along the way. And lots of Pioneer friends to share it with!
Now back to my 1.0 Save and finally grabbing some of that sweet sweet SAM for a little Alien tech wizardry.
Lovely comment mate and glad you and missus are having fun with it. Thank you for taking the time to comment here!
Been playing on an off since update 1 in early access and while I have had frustrations about this and that, I keep coming back for more. There is something soothing yet addictive about trying to build an effective manufacturing line.
As someone who has spent 100's of hours settlement building in Fallout 4, and also liked the Outpost manufacturing systems in Starfield, this looks like it's right up my street. Great review - I'm sold.
@@escapism6617 oh mate, if you like those other games then you’ll love this. As I say the initial slog a little slow but once things click, you’ll be enamoured with it. Thanks for commenting! Cheers
Trust me - you won't want to go back to either of those outpost building systems!
@@DavidCookeZ80agreed 100%!
Prepare to be addicted
This game will consume your mind. You’ll find yourself thinking about how your next factory will be planned whenever you aren’t playing. It’s the best game I e ever played and it scratches an itch that I never knew I had.
This is not an "Early issue". This is a deliberate grind to make you excited for automation. This is a very careful design choice.
Completely agree it’s a choice by design, no doubt, but that doesn’t mean folks won’t get bored of it in the early game still. Some people on here have said they did actually give up the game for that very reason and felt like “the game gets good at 50 hours”. Sad because it’s their loss (why I gave it a 10/10 score) but I’m not going to deny that early game can be a slog for some people.
@@cockneygamer That's why you are given option to skip it.
@AllExistence would you recommend skipping the tutorial as a new player though? My understanding is that the skipping option is designed for regular players starting a new world who don’t need to go through the learning again?
@@cockneygamer Ah, but the tutorial IS the slog.
@@cockneygamer I would recommend skipping the tutorial for anyone who is familiar with crafting and/or automation games. If you're not worried about the feeling of "too much, too fast," skip it.
Couldn't agree more with the rating. I've spent upwards of 400 hours on this game, 80 of which were just in the past week. I'm very glad to see this game get the recognition it deserves
Got 20 hours into the game back at update 3 and decided to wait a bit. Figured it'd be a few months for 1.0 because it was already so polished. Fast forward a few years and it feels like the niche factory game is a billion dollar franchise.
took a chance on this game in early acess 3 years ago, probably the only game in EA im willing to throw my hat on to this day. i got my money worth then, and then some now with the 1.0 release. truly one of the best games of all time imo.
@@haniffhussein absolutely same here mate… it’s also one of those games you can actually not play for a year, and almost pick it up immediately from where you left off. Appreciate the comment too!
“All of our machines are 100% efficient, you however aren’t” -Ada probably
i’ve been on steam for about twelve years now, between two accounts. I can confidently say Satisfactory is going to be the first game I get over 1000 hours on. Been playing about 400 hours since early access (started around 2022)
I’ve started playing it a few days ago, and while the early game grind is a bit tedious, it’s so exciting to see the beginnings of a factory start popping up. Kind of ironic really; a manufacturing engineer coming home after a long day of making changes in the real world to become a manufacturing engineer designing my own virtual system.
I've played games from 80ies.. and this is one of my fev favorite games ever. (top 10 probably)
Also devs are real chads in community building.
Restarted the game yesterday (4-5 hours.. wooof) -
There was NO manual crafting for me this time, when you know what you're doing & know that there are hundreds of necessary stuffs lying around.
But for a new player there will be.
Picked this up for the first time 4 days ago and I have 50 hours of playtime. Help. I need to sleep but the factory keeps calling
The Factory must grow!
It . Must . Evolve .
Harvest! I mean... Consume!
I am so glad that I was able to push through the early game. After only playing for 50 minutes I was not really feeling the game but trust and learn the process because I am now 45 hours in and would be severely disappointed if I had refunded. Can't wait to find out what else is in store with this game!!!
The worlds top speed runner for Satisfactory finished the game in 21 hours. Yeah, that is the fastest you can expectbeing done.
But after "completion" you can still spend thousands of hours doing sandbox building, min/max, asthetic builds, whatever you want.
Not exaggerating, a very high percentage of players hit 1000+ hours in this game.
I mean, that first run showed they need to do huge rerouting due to the polish changes for 1.0, so I expect that 21 hours to start dropping soon lol
the speedrun is already below 4 hours
@@CryDeathwing I love speedruners lmao
@@LINKedup101 well the found duping glitch in 1.0 did made a huuuge dent on the needed time xD looking forward where the glitchless time will get pushed to
One thing you briefly mentioned but I feel deserves more attention is the visual design of the machines themselves. All the little details on the design, the animations, their size, they look fantastic.
It all gives me a feeling I hadn't thought of, much less felt in years, the same fascination 5 year old me had when seeing a semi on the road, or when passing by construction equipment.
One thing I just realised recently is that the design is also SO functional. Foundations have these invisible indications that help you place objects symmetrically. All the crafting machines have these little „steps“ that you can use to hop on Splitters, containers have an added ladder so you can reach even above containers, because you can simply stack them on top of each other. Satisfactory honestly makes me miss this level of thought-through optimisation and quality of life in the real life.
This has to be one of the most Informative and entertaining reviews I’ve ever seen. You easily deserve 10x the viewers/subscribers. Very well done mate.
Wow, that’s too kind of you to say mate. Funnily enough I had so much good stuff to say about Satisfactory that it had a little less banter than usual. Your words keep driving me forward though, so I appreciate this a lot. Thank you for sharing your comment, cheers 🍻
honestly, the early game isnt nearly as bad as you make it out. if your sitting there at your crafting station like that, you should be thinking how can I do this better. there is a bit of mandatory hand crafting, but everything else can be automated. if you think to yourself, its quicker if I just hand craft this. you might technically be right, but you are wrong. its always better to automate first.
Very fair comment that mate, so appreciate you sharing!
Agreed. And I actually like that you start right off having to do some manual collecting and crafting.
@@sunnyjim1355 oh yeah totally agree. but many people spend way too much time hand crafting. I did too honestly when I was new. I would think my crafting is faster... but then I I would need more, and more. if you automate it, it will always be making the part and you will always have it available.
Yeah, totally agree, I think the beginning is very well paced and does a great job slowly introducing things to the player without overwhelming them.
I agree, it's not that bad. But I think for really new players who don't have a 'plan' or experience they will probably be doing a lot more hand-crafting and biomass-gathering then they might do otherwise.
But I fully agree it's a 'grind' that's mandatory to really appreciate the value of automation and thinking bigger and bigger as your toolset also becomes larger. All part of the fun of learning Satisfactory.
It's also worth noting that for your main critique of the game, being that the early game can be a bit tedious, that you are actually given an option when starting a new save to _skip_ the early game phase completely. When you start a new save, there is a checkbox asking whether or not you want to skip the onboarding process (IE Tier 0 tutorial phase). This lets you drop into the game and immediately start placing machines.
The efficiency has multiple layers of complexity even; matching input/outputs, matching conveyer load, overclock/underclock, streamlining the layout, then throwing in your methodology of processing close to the producer or hauling the raw materials to another factory. Oil is a great example of that with do you want plastic now or later depending on how you refine crude oil.
I run the 3080 at 50% power limit, 60FPS V-sync. Butter smooth on Ultra. Even when stood in front of a 1000 machines all running.
Great review, and the 10/10 is 100% deserved. I will add though: while the game doesn't perform poorly by any stretch of the imagination, using the unreal 5 settings like Lumen and Nanite _will_ make average setups chug with complex factories. As for the environment, the red forest is the harshest place for lag, and on my gaming laptop (Ryzen 7, RTX 2060, 16BG DDR4, plugged in) it drops to 15-20 FPS. This is not a complaint, just additional info so people don't get the wrong idea.
Thank you for this! Honestly, I live on a double edged sword with my set up. Over the years I’ve invested in it so I can get some quality video recordings at 4k, so when I discuss performance it’s always a double edged sword. This is great info… appreciate you putting that out there. Cheers 🍻
I have played this game since it came out five years ago. Not continuously, but like an unplanned once a year whenever I saw a video talking about it. But since update 0,8 I had trouble with the graphics. I didn’t know how long before the full version came out by then and also just hoped it would fix itself eventually. But when the full version came, it was even worse. I have it functioning as a well as a slideshow most of the time now, but it’s just not doable. If it wasn’t because it was this game then I would have quit right away. But because of this, I’ll finally get a new computer, at some point, after twelve years. It’s an amazing game and even if I won’t finish it this time either, I’ll get as much as I can out of it
Absolutely agree, Satisfactory is Game of the Year if you ask me.
Coffee Stain Studio and Warhorse Studio are the two best game dev companies since BioWare was just 5 staff in a small Edmonton office.
Some additional points in it's favor: there is a thriving modding community, with wholehearted endorsement from the devs. And on top of that, the community is excellent. Very warm and welcoming, lots of large and small creators with cool subcommunities, and loads of help and guides available. It really stands out.
I got this game relatively early a few years ago. I bounced off of the initial phases the first time, but tried again a few months later with a mate. I'm now 5000h in. Send help.
Jesus 5k hours is a lot, I only got 10k hours of DayZ mod after like 2 years
Definitely my game of the year. So proud of the devs and community for finally hitting 1.0. 1000 hours in so far, and many many more to go!
How am I only just now finding you as a channel? Of course i agree with the subject matter of satisfactory being a masterclass in game design, so i may be a bit biased. But the way you've structured your video with humor and critical thinking and reason going into your arguments are top tier! You've earned yourself a sub from me, (without doing the typical "leave a like and subscribe!" Asking for it.) Keep up the good work!
Comments like this make my day. The best part is you’ve described the channel exactly how I always wanted it to be… informative but with the banter and humour. Sadly though, I’m very sick at the moment so struggling to get new content out. Hopefully in the next week or so you’ll start seeing videos again. Appreciate the comment mate, thank you!
10/10 is well deserved. Game of the decade. My personal all time favorite.
The manual part is Tier 0 and is the training or intro to the game. It goes slow, because you are learning. Also listen to everything that is being said as it will teach you how to play, while still leaving a lot to figure out yourself.
Coffee stain is only a publisher for Velheim. I believe Iron Gate is the actual developer.
Please do not worship at the altar of math embrace your free spirit, also known as spaghetti.
Hahaha… so true
The Omnissiah grumbles
One of my favorite games of all time. I agree with the ten out of ten. This and Palworld are both amazing.
Wow: 10/10. I wish I had time for this
@@2009jonb haha, probably the only real criticism to throw at this one!
This is the sort of game that you could play for a couple of hours here and there for the rest of your life.
Deep Rock Galactic isn't made by Coffee Stain, it's published by them. It's made by a danish game studio.
Thank you for calling this out! Funnily enough I realised my mistake whilst it was uploading to RUclips so put it in the pointed comment at the top!
Yet another great review.
I do recommend this game just as wholeheartedly as you do. I have spent more hours in this game than I care to admit lmao
Such a brilliant little nugget, this game
You are too kind mate. Glad it was enjoyable. And yes, a true diamond this one, and one everyone should try at least once. Cheers to you
The attention to detail is astonishing. Did you notice that when you are in your personal room in the HUB, the surveillance cameras on the ceiling follow you around?
The early game grind is intentional and is meant to be a very short phase that motivates the player to start automating everything as quickly as possible. I believe it's also responsible for that feeling of satisfaction when you do have your first automation set up.
Very well said mate and a fair rebuttal. I will agree with your point in particular that once you get things automated it really hammers home the key gameplay mechanic and that “satisfaction” as you say. Well said.
The sheer complexity of setting up factories and conveyor belts looks overwhelming.
But it is receiving very high praises ..... so its working for its core audience.
In the past I have played a game called Railgrade....and I loved it for its simplicity.
This game looks like PhD level stuff in front of the UG level of Railgrade.
Totally get that fear, but honestly it’s not as tricky as it might look. I’m not exactly the brightest tool in the box… you can honestly just chuck a load of crap down and not worry about efficiency or making it look pretty. For me that’s what makes it such a great game. And before you know it, you’ll be an expert… it’s a time suck which might be a positive/negative mixed together. Good news is that it goes on sale regularly so if you see it super cheap it’s well worth going for.
This game can get very complex but as Cocknegamer said, it only has to be as complex as you choose. You don’t have to have 100% efficient factories. But I will say that maximizing the use of resources really does give a feeling of accomplishment. The scale at which some players are playing this game is just insane, both in the realm of massive scales of production as well as detailed and complex aesthetics. It’s the only game I’ve ever played for over 900 hours and that was before it even came out of early access.
I’ve got over 100 hours in the game and 1.0 launch has been a blast. Good to see so many new folks hopping in! Love the reviews as always!
Hearing that people come back to watch my videos is nothing short of dynamite wholesomeness for me. Really appreciate your support mate. Cheers 🍻
Intro/tutorial is ment to ease in players of every skill level and to also raise impact of first machines, It CAN be skipped entirely, but personally i wouldn't recommend doing that on the first playthrough.
This is a wonderfully fun review
Thank you kindly, appreciate the words a lot. Cheers 🍻
totally and utterly AGREE! 10 of 10. Beautiful, breathtaking and brain scrambling masterpiece of a game! Great review! Loved all the spicy bits xD Im playing on Ryzen 7 2700x and 1080Ti - no FPS problems whatsoever with 16 gb ram...
Best reviews on youtube
Oh mate, that’s incredibly kind to say. Appreciate that a lot. Thank you good sir!
Best review ever. I bought this game in early access and never looked back. Bought it for my son and the idiot hasn't tried it out. Best game since Civilization II as far as I'm concerned.
Very kind of you to say mate, appreciate that a lot. And yes, parents know best. Tell your son to get straight onto it.
Grate Game 10/10 in my opinion.
But you left out the Story and lategame.
Both parts are nicely done.
I finished the game now and it was awesom.
There are a few things like nuclear power that get difficult, but I had 32 running smooth with minimal radiation.
So if you think about it and build some prototyp setup you can achiv everything you want in the game.
I did indeed and honestly didn’t want to spoil too much, but thank you for calling this out because it’s just another reason for the 10/10 score as you say! I haven’t actually finished the story but you’ve given me renewed impetus to get on with it and stop with my silly gargantuan factory 😂
Easy 10 this is! and I have only said this about 5 games out of thousands of games over 40 years! its ridiculous...lovely review!
Thank you for the kind comments mate, appreciate it.
Totally agree with this review. Really impressive game. Have been playing it through early access and really it has been a joy to watch it develop.
Agreed, I'm finding this a great game and I've only just scratched the surface after 36hrs. My factory is spaghetti central!
A sign of a magnificent factory!
4:00 Michael Scott reference? Insta-subscribed!
Haha, yes, it’s a running gag in a lot of my videos! Appreciate the subscribe mate, welcome to the gang!
BTW Valheim was not developed by Cofee Stain studios, but by Iron Gate. Cofee Stain did publishing on Valheim ..
I didn't know they made all the other great games. In any case this one is awesome too. Magnifcent bastards I salute you.
My bad on that one. I put it on a pinned comment, but it’s not the same studio, but rather then same publisher! Either way, clearly someone at the top has VERY good taste and as a holding group they are smashing it. Appreciate the comment mate and apologies for the oversight!
All I can say to a new player is Take Your Time And ENJOY. I rushed through 1.0 and now I'm bummed. To go back and revamp or start from scratch. U can milk this game for hundreds if not thousands of hours if you so choose.
The early game is built the way it is so you feel inclined to then automate
I've been playing this game and I find it to be satisfactory
For Satisfactory 1.0 i started a new game and after about 64 hours in i just passed the 666 hour total mark.
Very nice video! This is one of my favorite games ever.
600+ hours. It will delete months of your life and consume you. 10/10
the best game ive played and at nearly 50 ive played a lot . its coming to console the devs say and they are going to make controller support for pc . i use the controller but its not perfect i will be interested to see how they implement it onto controller fully . ive got about 600 hours into this game and about 50 on the new 1.0 release . 2 hrs go by and you get a notice lol time doesn't exist in this game
Couldn’t agree more. I’m curious how it will function on console once you get to a really big base with all sorts going on. I wonder if they will have a build limit of some kind. Appreciate the comment!
What were the 2 or 3 other games you gave this rating?
Baldurs Gate 3
Microsoft Flight Simulator
Dave the Diver
I’ve given a few 9 scores here and there but the 10 for me is the special case!
Iron Gate made Valheim, Coffee Stain is the publisher
This game belongs in everyone's top 10
Could not agree more with that!
First video of yours I've seen. What other games have you given perfect scores to?
Great question! Over the two and a half years:
- MSFS2020
- Baldurs Gate 3
- Dave the Diver
Great review!
Thank you mate, appreciate it!
Great review on a great game 👍
Satisfactory is the game of the same exact vibe as Subnautica. Same early access, same community feedback, same critical acclaim and addictive gameplay. Except better.
Great comparison that. Couldn’t agree more.
after more than 2200 hours, I can confirm the game is good :)
small note for your own playthrough, nobeliks can blow up those bit balloon things
Oh god… you mean my nature design might get ruined?! I might have to encase it in glass! Appreciate it!
@@cockneygamer If you don't want to damage nature, be sure to select SINGLE on the attack type with the chainsaw. Without that, it also harvests anything within a few meters, regardless of what is there.
Amazing review. I agree 100%. Satisfactory is a wonderful game!
Very kind of you to say mate, thank you!
you sound like you were pulled straight out of a Guy Ritchie movie.
Actyally bruh, the cofee stain is multiole studios. Thats why its a cofee stain and studios plural. The guys making goat sim arent making satisfactory.
i have to stop playing satisfactory at least a few hours before going to bed
otherwise my brain doesn't shut off and i never sleep 🤣
We all dream of the spaghetti monster
Well played Reggie... From Craig Reginald Gafoor
Hahaha… absolutely loved this comment. Welcome to the gang mate and please do give me more of this as we move forward, made my day! Cheers to you
I ended up giving up on the game after a few hours. I actually got past the early "make stuff by hand" phase and got up to tier 2 of the main building. And then I just looked at it and thought "ugh I don't want to spend another 5 hours running around picking leaves and building up basic production lines to make iron plates or whatever". The game gives you fairly little guidance or goals, and progression just seems painfully slow. There's also a bunch of extra systems for analyzing stuff or those Fixit dump things that you can unlock pretty early, but are barely explained, so I just found them confusing.
I was comparing the game to Factorio the whole time, where after the same amount of time I already had dozens of fabricators up and running, power and mining all fully automated, and I was moving up to more complex resources like oil... in Satisfactory I don't think I even saw a hint at what all the advanced stuff is, it doesn't even let you see the higher tiers so you can browse!
It really seems like one of those "it gets good after 50 hours" kind of games, and that's clearly where their main focus was, but I was hoping for 1.0 they would have made the early game more engaging.
I had a similar experience initially, and do recognise that phase from other factory games as well; but as is so often the case, if you're having trouble, you're probably doing it wrong. Handcrafting in Satisfactory for instance is something you effectively avoid, with the exception of setting up your first Assembler. I know it feels silly to build a minifactory just to supply a few dozen of a basic item, but that's the whole point of the game : it builds on itself, so your factory never stops using a particular building, it just redirects into more advanced materials, and you REALLY do not want to get to the tiers that require 500+ of each resource, without having all your basic building component production, fully automated.
How could you do this to me. I just sat down to play the game and you tell me to grab a cuppa to watch the video. Now I gotta save it for later. I never disobey the invitation to grab a cuppa to watch a video.
World war 3 could break out, as my wife divorces me and leaving me half bankrupt… but a cuppa tea will make the world whole again. It’s quintessential to be being British. Hope the cuppa was solid!
Same publisher as Valheim etc, not same devs.
What other games got a 10?
Great question! In my time since running the channel:
- Microsoft Flight Sim: technology astounded me and whether a simmer or not, I feel the fact we have a 1:1 planet earth replica is just mind boggling. I can’t wait for the sequel!
Baldurs Gate 3: just an incredible RPG experience beginning to end.
Dave The Diver: I know technically not an Indie game, but such a charming and wonderful game for not a lot of cash.
@@cockneygamerthanks for the reply gamer! Going to play this with me trouble and strife
@vaxam676 well worth it mate, definitely one to play together.
Well, firstly, your bloke is a girl. This is a really slick game, with very few bugs and in this day and age, that's really refreshing. If you want an easy game where you can just kill things and give in no though, this isn't your game. You can go crazy here, let you imagination go crazy. Your given the tools, you just have to go build.
close to masterpiece, so many game ruining bugs tho
Not anymore. That was years ago.
I’ve definitely had the odd visual glitch, but nothing game breaking as yet. Fingers crossed that continues.
8tb porn nvme storage lol, pretty entertaining review
Haha, glad it was a decent watch, thank you for commenting mate!
Valheim is made by Iron Gate studios, not Coffee Stain Studios.... Off to a bad start...
If you choose to manually craft materials early game rather than place a few machines to do it for you, that is a on you now isn't it...
Thank you in the call out for coffee stain. I actually already noted this in my pinned comment as I found the info as the video was uploading. It’s from the same publisher is my understanding (the Satisfactory community manager did a whole video on this as he said it was quite confusing - enjoyable watch too!).
As for the crafting up front… it really depends how quick you want to get through. Some people will automate, some will be manual. The point is I think some players (not all) will find that early game a slog and give up.
Appreciate the comment mate!
@@cockneygamer What a great response from a content creator!
The part about crafting and some new players are true, but at the same time, if your attention span is that short, this game is not for that type of player anyway...
About the publisher and devs..
Almost like being situated in a "cOmMuNiSt" scandinavian country creates a work situation where the devs produce really good sh*t.
But then we also have things like Collosal Order (citeis skylines 2), and in that situation, they have Paradox interactive as publisher. Again, almost like having a greedy publisher can still mess up a game by forcing the devs into rushing things...
Great review otherwise btw, and I agree, satisfactory is dangerously good, especially for someone battling with addiction to videogames...
Oh mate, content creators can be buffoons. If they’re wrong they’re wrong and it’s the great community and folks like yourself who need to keep videos true to their word. I want to foster a community where we can all debate/disagree with my reviews and be ok with it. So I appreciate you saying it.
Oh and mate, satisfactory and battling a gaming addiction is a tough gig. I feel for you there… it’s insanely good. Thanks again!
Muppet if you'd actually googled it, you'd know CSS is the one publishing the game. That does not mean they produce or code the game themselves, but without a publisher, the game never makes it to market.
😂 Margot Robbie pretty I see you boss man
A fellow man of culture I see
Did you... just totally casually spoiler what project assembly actually is? Not very thoughtful of you, mate :/
What project assembly did he spoil? I don’t see anything
Calling it a masterpiece.. wow.. you must not have high standards.
I do like Satisfactory.. have 200 hours pre-U7 in it and now 100 hours with 1.0... Very little progress has been made in those years.. Sure some small QOL things.. new tiers.. But fundamentally there is so much QOL and building QOL missing trying to create a nice base, lines with resources is such a pain that the fun soon dissapears.
Water texture glitcher, constant texture popins from distance. All sorts of weird keyboard bugs where your keys suddenly don't respond anymore.
One of the devs said for himself that there have been so many patches to the code that it is impossible to backtrack. If you follow their struggles around u7/u8 with the delays and problems I don't
think the majority of devs had any experience in designing games. It is a hacked to gether game. It works sort of but for all the years it has been in development, it is strange so little was acomplished. The world feels deadish.. No weather, no critters, no life, no landscape sculpting.. you have to painstakingly work around a lof of ugly non destructable things...
Amazing game, played it a lot even before release. But how people can built these absolute mega structures is beyond me.
I guess instead of working for a company called 'Fix It', I'm working for one called 'Botchit 'n' Scarper'
10:52 Did the other person turn off the Jelly pad just as you were landing? I have got to try that on my friends
Yes… they are arseholes!
With arseholes like that, who needs friends?
On a side note, this might not kill them. Fall damage is capped at 99% of max hp, so it will never kill them if they are at full health
Valheim is not made by Coffee Stain Studio !
Quick question... the list, or rather the other three on it. Does that include Dyson Sphere?
Great question and sadly not, as that’s not a game I reviewed (it’s on my steam list mind you!).
The other 3 games out of curiosity are Dave The Diver, Baldurs Gate 3 and Microsoft Flight Simukator.
Cheers!
00:17 Whoa... when you outclass even Josh from LGIO, you _know_ you're overdoing the chaos a little
Haha, full disclosure that early 30 seconds or so is taken right from their own launch trailer! My spaghetti monster isn’t quite there yet! :-)