Having a concave shield line puts a lot of undue stress on the outermost shields, while the innermost are wasting a lot of potential. A convex shield line would ensure the outermost shields took less punishment, and the innermost would be able to spread all of that punishment amongst themselves.
With a convex shield line, the center one as well as the edge ones will take the most stress as it's apparently a function of the surface area of the shield being exposed to the sun's coronal energy. A flat line would balance the stress as much as possible for the inner shields, though the shields on the edges will always take the most and hence should have the most optimized crew recharging lines to compensate.
18:18 You don't need to change the flight direction, just use "Strafe" move option, the ship will move without rotating. Shortcut should be "c" or the icon in the bottom left corner that looks like 4 arrows one in each direction north/east/south/west.
He can also use the rotate command and click on the star, then hold shift and move the waypoint under his ship backwards. Though I think this is basically equivalent.
I think you're using the word effective wrong madpav; this is, by virtue of the fact I've shown it to work, effective. Did you mean optimal perhaps? Either way though, thanks for the tip :)
I’ve taken to removing all the extra bits hanging from my ships and making their fronts angled like a plow just to avoid getting caught on other ships and to prevent collecting debris/asteroids. You can use structure as a plough with still shooting through it and not blocking the super shields.
The only appropriate name for the Dapper 4 is the Diving Bell. What else could you call a sundiver ship other than the only fully aquatic spider in the world?
You could set up a dedicated receiving room for the hypercoils in resource management, and set the hypercoil factory to supply _only_ that room via logistics. This puts an upper limit on the number of hypercoils which the factory manufactures as once the receiving room is full crew no longer clears the hypercoil factory outputs.
A couple things I ahve learned with my own Sun Diver ship... 1 Asteroids block shields, as in, if it crosses the edge of your shield, damage comes thru as well. Careful positioning and maneuvering is a good thing. 2 You can target tractors as soon as something is within sensor range. They won't grab at that range, but you can have them targeted before your dive or at least early in it. This allows me to reverse as soon as the tractors engage strongly.
Aavak, you keep selecting (by click and dragging) all the systems in the Scarab and then telling them to attack an enemy system. This makes your internal crystals lose their intended target, making your ion beams useless.
You should change the curvature of your shield line on the DPR 4. When the outermost shields are the furthest back, you can arrange all shield to take equal amount of force from the sun, i.e the same amount of area burning per shield. Now the burning area of the outer shields is bigger than the center ones. If you flip it and make like a flat cone with the shields, you have way enough power throughput to even touch the sun xD.
Tend to agree - convex rather than concave comes with two advantages - firstly the damage is more evenly distributed to shields making it less likely any shields go down, and secondly the tractor beams could then be more central, thus meaning they exert less torque on the ship in the event only one connects with a target. You don't want any unneeded rotation in this sort of ship!
Exactly my point. The current shape prioritises protecting the centre, but like a bridge, if its neccessary to keep the whole thing in one piece, securing the structure must be done evenly
The current curvature optimizes for having a wreck-catching space at the front, and failing gracefully where the inner core of the ship can last longer than the replaceable outer edges. Further more, it means while the outershields do fail, they have another shield ready to take most of the load while they are recovering.
The Sun Beetle, or Pachnoda marginata peregrina, are medium-sized beetles that live in tropical Africa. They have a yellow with brownish-black front wings that can be seen on its back. Their body is shiny black. I think that would go well with the name and color scheme of your fleet if you switch the brown part for a red.
IDK if this falls within your naming convention, even though it technically is an insect, but I thought "Moth" would fit the sun diver perfectly, seeing as how it's drawn to the biggest flame possible
When you pulled the tritanium asteroid close to the soon to you in Minute 19, you always backed off incrementally but you could also set your Tractor Beams to maintain distance, so that you dont have to manually back of incrementally and just take it with you at the set distance.
Upgrade the thrusters and use that sun lifter as a tractor for the Hercules, to do it make a "training hook" (T shaped, on the back of the ship with stronger thrusters) and set every forward thrusters on the slower one as "alwais active" and turn off every "non-forward" thruster. Then, selecting the faster ship only, give the direction and use it like a truck. The slower one will be the trailer and raise his speed. My fleet can be joined together (like Power Rangers "Zords") to make a single monstrosity, wich is much bigger than the maximum allowed by the game xD. PS: You can use the empty space behind thrusters to make an hangar for a smaller ship and to lock it with different ships, and build when you have a ship inside the "building zone" of another, this let you make "interlocked" ships that are considered another different one.
@@toryumau6798 Yep. My "warehouse/factory" ship have no thruster at all xD I use my "Solar Truck" to tow it xD About to strip it from armor too and make 2 pd walls and another solar truck for the exterior xD
That Sun Diver behaves like a spider, rotating the target really reminded me of a spider encasing something in a cocoon after it got caught in its web. '-'
You could name the Dapper 4 the Pyrophorus, or Fire Beetle. It's a bioluminescent beetle, which makes me think of the way the shields glow when then ship gets close to the sun. :)
What would be cool, a mod that lets you build a brig and "save" the pirates at the end of a fight, turning survivors in alive for extra money. Could even add prisoner transport missions, could force you to go back to a system you cleared but if you warp in with said baddie on board it spawns an ambush for you
The way it manipulate asteroids is really looks like it is a some kind of dung beetle. But you already have scarab... Hmmm. In any case interesting ship!
You need to call the sun lifter the Icarus… And for any who doubt if it fits within the “bug/insect” naming theme “Newly-recognised species of owlet moth recently discovered to inhabit high-elevation mountains in western North America was named after the Greek mythological character Icarus. From now on, scientists will be referring to the new insect as Admetovis icarus.”
28:26 Aavak Icarus was salvaging the crew with his lasers not the ship itself.😁 But nibbling on a crew of defeated ship like the chick would on small insects.
@@ethanwilson1001 most weapons will, even the disrupters target crew. I sure as hell hope the deckgun doesn't (not switching from manually targeted to check) because even with my ammo bins that'd get empty fast.
@@cericat Yeah, I've seen other weapons do that. Not sure why the need, as enemy crew is harmless (at least currently). I'm not so worried with the energy weapons doing this... just the ammo-based ones.
Ship name: To keep with the insect theme, I think the "praying mantis" would be a good name. I think they are litterally called "Sun-worshipers" in german. Also, it fits with the mandibles you have on it.
If you set up a logistics connection from your hyper coil factory to a stop rage bay (or multiple) it will only supply that bay and stop working when it's full, allowing the regular coils to refill. It will still hog the resources before that, but at least you will have a cap. Alternatively, having a separate coil factory linked to the hyper coil factory will mean the latter only uses coils from the linked factory, allowing the first to keep supplies up. Disclaimer: this is based on my understanding of the logistics system but I haven't tried it myself.
The Dapper 4 reminded me more of a Spider wrapping an insect with its webs when you used the tractors on the crippled ship. Perhaps you should call it the Solifuge, since those are known as Sun Spiders.
I feel like having a tiny bit of storage on the DP4, just assigned to materials for repairing its armour, so it doesn't have to wait for another ship, in cases of Sun diving or combat. While waiting.
Hey Avaak nice video, I got you a treat, try to look in the steam workshop for a ship called "Komeyta's Sun Tug". You'll see the design I came up with for a ship of this category. It has a convex shield layout that evenly distributes the exposure and damage each shield receives from the star's heat, the ship also has a similar width to yours but also has a tappering shape towards the rear which allows the user to stay safer even when using a wrong angle of approach. You can basically tild the ship around 30 to 40 degrees in the wrong direction and it will wont get damaged.
Another vote for Mantis - the shield array section looks like a mantis's compound eyes, and the mandibles for grabbing asteroids (or defense platforms lol) are even more indicative of the praying mantis's claws
My experience has been that if a station and a friendly ship visiting it both have crew for hire, the cost of hiring one crew from the ship(s) has been significantly higher than the cost of one crew from the station, regardless of what my exact crew cap is at the time.
whenever you make or improve a new ship Hercules: " Noo my hemolymph" on another note we should nick name you crew to hemolymph because your ships are insect themed and if you look at how hemolymph works and is distributed inside insects then i think they share a similar enough function
12:48 there's an easyer way, zoom in and align the ship on the warning circle if both ends, left and right have the same distance to the circle .. almost or actually touching it is easyest, you're aligned perfectly and once you're aligned, use strafe mode which keeps the (absolute)alignment
In the last few months, sun diving has become much much easier to do now that we have tools to mine AND harvest materials from asteroids without crew ever leaving the ship and getting cooked alive.
: Some advice/ideas from actual interstellar travelling thoughts: Instead of building a broad ship that features two tractor beams you could try to build a very long ship with a small frontal area since the radiation goes past the ship and only hits the frontal area. You could maybe do with less then half the shields and less reactors and crew and feed the remaining super shields more energy so that they stay operationable. You might also consider building a long sun factory ship that stays in the "burn zone" but has its shields up all the time and spits out resources in the back which is outside the burn zone, to be collected ;) Also, just rename the ship the Dung Beetle.
Pretty sure the tractor beams need line of sight to work - if you put one behind another it will do nothing. But I agree, for a tractor beam ship making it as narrow as possible with stacked thruster clusters behind makes sense. Edit: I think his design was meant to be dual purpose - tractor and also moving by collision, but the moving by collision was too unstable with that design.
Just leaving this here, but 1 medium reactor to 1 large shield is better than 1 large reactor to 1 large shield. With the large reactor, the shield can occasionally get taken down. With the medium reactor, the shield almost never goes down. And if it does go down, that's because something went around and destroyed the reactor.
Was thinking of calling the DPR 4 the Stick-bug, because of its long protrusions, had a think on the tractor beam being gigantic magnets & thought Mag-Bug would roll off the toung nicely.
for the ship that'll have deck guns, you could use it as a vanguard for the DPR4 then you can use the scarab and fire ant to clear out bounty missions and not babysitting the DPR4. Also the deck gun can have a storage bay, allowing the pair to clean up wrecks from the scarab and fire ants fights, so the hercules doesnt need to lumber around after everyone and can solely dedicate its massive storage to mining asteroids, and taking the transfers off the deck gun vanguard on occasion
An albatross around your neck in a fight... and if you are naming things after bugs you have obvious beetle options for the dp4 that are known for pushing around things with a front horn that looks like the front of the dpr 4. Titan beetle, Dung Beetle etc. The combat role of the dpr could be an ambush predator. You lure a ship between the dpr and the sun, dpr slams into it with sheilds and tractors, pushing it into the sun and using mining lasers to dismantle thrusters or sheilds... the dpr flies away... and waits to feed
@@gabrielsantos2430 Just flag them as spam and YT's tools will auto-remove them from your view, then the YT censorsh-cough-moderators should take care of them. :2)
Okay, said it before but now you've redesigned the DPR4 and gave it spikey long arms. If we're keeping with bug theme it's definitely "Mantis"/"Mantid".
you should use the flight direction trick on the scarab. being able to fan by clicking on either side of the enemy is a lot easier than clicking behind your ship.
He does that because the rail guns are facing aftward; he can't use the usual rotate mechanic as it would make the ship face backwards if he was aiming by the enemy ship.
Aavak, in regards to the A.I. for the station guards at the end, it seems to me that they have a range or an area, of 'patrol' for want of a better term; they may charge out of that zone, but they will quickly turn and head back into it. I have seen them both go back and ignore me, when I was far enough away, from backing away during the fight, and go back and come out, go back and come out again when I am just the right range and letting auto targeting do the killing without actually attacking the enemy ship. That is my best guess from the behaviour I have seen, anyway; I may be off in that guess.
… Ya know what would be hilariously awesome? Playing “Asteroid Football” with a fleet of Sundivers. Complete with authentically hooligan audience and overzealous commentators. In SpAcE~! >)X^D
Hey man, that was another nice design! I posted some thoughts etc on the youtube channel in your discord, and a YT link to a shield (+nuke) spinner which I thought you might find an interesting challenge for a sun diver / combat support ship. GL!
I was in your Discord and built the Sun Diver looking at the picture. Nice ship that works good so far. Two things are not so great about this ship: It is very big and costly for a utility ship. Used up a lot of hypercoils and crystals to built it. But far more important is that it lacks hyperdrives. And don't know where to put hyperdrives in that design.
17:30 actually, the sun damage specifically excludes asteroids and megaroids. (It also excludes something called “ancients” but that looks like a backward compatibility ship type? I’m not seeing it used anywhere)
I had a monolith ship push my trade ship away from a station mid trade. I didn't catch it in time and lost almost 100 crew when they ran out of O2. I am now launching a crusade against said monolith
While Sunlifter seems to be a name that sticks, it reminds me way too much of a Stag (beetle) mandible in how big the scoop on the back is, or assassin bug with how it seems to in both a fight and "mining"
Hmm. Would targeting the side of the ship you don't want to attack with a push beam while targeting the side you do wanna hit with a pull beam force it to face the way you want?
Doesn't that shield placement maximise the stress on the outer shields instead of balancing it as you said it was meant to? I think you were ment to make it more in front in the middle of the ship instead of the outer.
I would love to see a ship armed with deck cannons but I don’t know how it would fair against the ships in the zones your in. Let alone the construction and planning on making the ships layout. However I can say the one benefits about the deck cannon is that it doesn’t need to be placed on the outer edges of a ship so they can avoid nocking out your own shields or point defenses systems. Now the down side is that it does cause the crew to go unconscious and time for that is 0.5 seconds, (literally half a second) the effects is up too 6 meters, and lastly. It’s going to need a good amount of crew to load the cannons. Each round it fires requires a total of 10 rounds per shot. In total to load up this ammunition is going to take 5 crew members to carry one shot to the deck cannon. As each crew member can carry 2 ammo. Then the rate of fire it one shot every 0.8 seconds. But back to the positives. It comes supreme in damage and does 3 times the amount an ion beam at close range. And roughly 6 times more at long ranges. And can rotate 270 degrees (but turns at a slow 20 degrees a second) so 2 deck cannons can cover and front of a ship and it’s Side. But lacks in range compared to the ions with a 190 meters compared to the ions 300 meters. And it also comes with a spread so there’s not a 100% chance it’s going to hit it’s mark. But can penetrate up to 9 meters and is 2.5 times durable than the ion. However I wonder if the penetration it mentions has the same affect as the nukes. If so this thing can be a bunker buster in a way to destroy small shield generators not large ones though because they fall outside the penetration zone with it shields being projected 11.5 meters away. But they sure can over take a large shield generator in a few seconds. So in short conclusion. There stronger and more durable and can take 2 to cover both sides of ship but at the cost of shorter range, no king out of crew, spacing, and ammo consumption ( it can only hold 100 rounds but can fire only 10 shots), and requires a lot of planning for the ship and it’s crew needed for operating. But it can be formidable against unshielded ships and can devastating to shields over time or deadly against smaller shields. Hope that you read this Aavak. Because this took about 3 hours of writing and research. And I wouldn’t blame you if it takes a while to read, this is a very lengthy comment.
@OfficialAavak00 Screw you pal. You think I’m that stupid. Your tricks are not working anymore especially sense this RUclipsr doesn’t even do giveaways.
Having a concave shield line puts a lot of undue stress on the outermost shields, while the innermost are wasting a lot of potential. A convex shield line would ensure the outermost shields took less punishment, and the innermost would be able to spread all of that punishment amongst themselves.
But they look cool!
With a convex shield line, the center one as well as the edge ones will take the most stress as it's apparently a function of the surface area of the shield being exposed to the sun's coronal energy. A flat line would balance the stress as much as possible for the inner shields, though the shields on the edges will always take the most and hence should have the most optimized crew recharging lines to compensate.
18:18 You don't need to change the flight direction, just use "Strafe" move option, the ship will move without rotating. Shortcut should be "c" or the icon in the bottom left corner that looks like 4 arrows one in each direction north/east/south/west.
i think the point might be that he can just use the normal move command when the direction is changed. but ehh nitpicking
He can also use the rotate command and click on the star, then hold shift and move the waypoint under his ship backwards. Though I think this is basically equivalent.
@@ExtraRaven_ That's true, but in the end what he is doing is not really effective.
Or manual flight mode, my personal choice.
I think you're using the word effective wrong madpav; this is, by virtue of the fact I've shown it to work, effective. Did you mean optimal perhaps? Either way though, thanks for the tip :)
When a random ship insists on being stuck on your warship it is absolutely fair to take it into the battle for use as ablative armor.
This seems reasonable.
i made an "oagh" sound when i saw this video
You might want to see a doctor for that
I’ve taken to removing all the extra bits hanging from my ships and making their fronts angled like a plow just to avoid getting caught on other ships and to prevent collecting debris/asteroids. You can use structure as a plough with still shooting through it and not blocking the super shields.
The only appropriate name for the Dapper 4 is the Diving Bell. What else could you call a sundiver ship other than the only fully aquatic spider in the world?
The Icarus…
He’s literally flying too close to the sun… and yes there is a species of moth named after the myth.
The Moth, clearly.
The Icarus moth
I think we should expect success and call it “The Daedalus” rather than “Icarus”. “The Moth” though. Damn. Good call.
@@michellee1190 And of course there is a Daedalus moth namely Agrotis Daedalus.
You could set up a dedicated receiving room for the hypercoils in resource management, and set the hypercoil factory to supply _only_ that room via logistics.
This puts an upper limit on the number of hypercoils which the factory manufactures as once the receiving room is full crew no longer clears the hypercoil factory outputs.
That's a great method; that's the way I use to limit production.
I wish I had thought of this before. Thanks for the tip!
A couple things I ahve learned with my own Sun Diver ship...
1 Asteroids block shields, as in, if it crosses the edge of your shield, damage comes thru as well. Careful positioning and maneuvering is a good thing.
2 You can target tractors as soon as something is within sensor range. They won't grab at that range, but you can have them targeted before your dive or at least early in it. This allows me to reverse as soon as the tractors engage strongly.
this game improved so much since last years.
I think the DPR 4 should be called the Mantis as it has a head like one and reaches out to grab things.
A beautiful build montage. Sorry for your footage loss, but happy that you made lemonade out of your lemons =)
Aavak, you keep selecting (by click and dragging) all the systems in the Scarab and then telling them to attack an enemy system. This makes your internal crystals lose their intended target, making your ion beams useless.
That seems like a lot more work compared to just building a bunch of thrusters and shove a station into a pirate base... :3
That sounds like you're speaking from experience... sounds fun.
You should change the curvature of your shield line on the DPR 4. When the outermost shields are the furthest back, you can arrange all shield to take equal amount of force from the sun, i.e the same amount of area burning per shield. Now the burning area of the outer shields is bigger than the center ones. If you flip it and make like a flat cone with the shields, you have way enough power throughput to even touch the sun xD.
Tend to agree - convex rather than concave comes with two advantages - firstly the damage is more evenly distributed to shields making it less likely any shields go down, and secondly the tractor beams could then be more central, thus meaning they exert less torque on the ship in the event only one connects with a target. You don't want any unneeded rotation in this sort of ship!
Exactly my point. The current shape prioritises protecting the centre, but like a bridge, if its neccessary to keep the whole thing in one piece, securing the structure must be done evenly
The current curvature optimizes for having a wreck-catching space at the front, and failing gracefully where the inner core of the ship can last longer than the replaceable outer edges. Further more, it means while the outershields do fail, they have another shield ready to take most of the load while they are recovering.
i think a straight line would be the best since convex front puts a lot of stress on the center shield
You could name the tractorship the David Brin, he wrote the novel "Sundiver" as part of the absolutely fantastic Uplift Saga.
I see you're a man of culture as well. :2)
The Sun Beetle, or Pachnoda marginata peregrina, are medium-sized beetles that live in tropical Africa. They have a yellow with brownish-black front wings that can be seen on its back. Their body is shiny black. I think that would go well with the name and color scheme of your fleet if you switch the brown part for a red.
IDK if this falls within your naming convention, even though it technically is an insect, but I thought "Moth" would fit the sun diver perfectly, seeing as how it's drawn to the biggest flame possible
DPR4 should be called the Firefly. It glows really bright and it goes into the fire of the sun.
DPR-4 = "Firefly"
When you pulled the tritanium asteroid close to the soon to you in Minute 19, you always backed off incrementally but you could also set your Tractor Beams to maintain distance, so that you dont have to manually back of incrementally and just take it with you at the set distance.
Upgrade the thrusters and use that sun lifter as a tractor for the Hercules, to do it make a "training hook" (T shaped, on the back of the ship with stronger thrusters) and set every forward thrusters on the slower one as "alwais active" and turn off every "non-forward" thruster. Then, selecting the faster ship only, give the direction and use it like a truck. The slower one will be the trailer and raise his speed. My fleet can be joined together (like Power Rangers "Zords") to make a single monstrosity, wich is much bigger than the maximum allowed by the game xD. PS: You can use the empty space behind thrusters to make an hangar for a smaller ship and to lock it with different ships, and build when you have a ship inside the "building zone" of another, this let you make "interlocked" ships that are considered another different one.
… Trains in space? More likely then I thought, apparently. >)X^D
@@toryumau6798 Yep. My "warehouse/factory" ship have no thruster at all xD I use my "Solar Truck" to tow it xD About to strip it from armor too and make 2 pd walls and another solar truck for the exterior xD
@@toryumau6798 Galaxy, Galaxy! Never heared of "Galaxy Express"?
That Sun Diver behaves like a spider, rotating the target really reminded me of a spider encasing something in a cocoon after it got caught in its web. '-'
You could name the Dapper 4 the Pyrophorus, or Fire Beetle. It's a bioluminescent beetle, which makes me think of the way the shields glow when then ship gets close to the sun. :)
I've probably missed you announcing it somewhere, but just checking in to make sure Monsieur l'Aavak is healthy and well?
The way the dapper 4 grabs a hold of a ship and scraps it make me think of a mantis. So I vote we call it the mantis
Ah! The Ryhme of the ancient mariner, with an Albatross hung about his neck!
9:00 Oh look, a huma... "allied" shield
dpr4 was kidnapped as a baby ship and learnt that bad behaviour
i believe the gray name under the targeted ship is the quest that the ship is tied to.
What would be cool, a mod that lets you build a brig and "save" the pirates at the end of a fight, turning survivors in alive for extra money. Could even add prisoner transport missions, could force you to go back to a system you cleared but if you warp in with said baddie on board it spawns an ambush for you
The Mothman cometh. You don't need point defense. Just "hoover up" all the station's defense platforms, and use them as your "point defense".
The sundiver taking apart the ship while it was still alive reminded me of a mantis
I love that other ship in the beginning, on the left
Other Ship: Oh, sorry, didn’t know you where filming something!
highly recommend a small extremely fast ship with a sensor array to scout out enemy bases and explore the map quickly
THe one I designed does just that, at 133 speed. ;2)
@@ethanwilson1001 mine goes 136 :)
@@FutureDragon That's pretty nice! Sounds like a challenge... >;2)
youtube video title of the year
11:42 what an appropriately named ship... A LITERAL Albatross around your neck lol
The way it manipulate asteroids is really looks like it is a some kind of dung beetle. But you already have scarab... Hmmm. In any case interesting ship!
You need to call the sun lifter the Icarus…
And for any who doubt if it fits within the “bug/insect” naming theme
“Newly-recognised species of owlet moth recently discovered to inhabit high-elevation mountains in western North America was named after the Greek mythological character Icarus. From now on, scientists will be referring to the new insect as Admetovis icarus.”
Think you ment to say "insect" there mate!
@@dillonvandergriff4124 yes i did… it was 1am…
28:26 Aavak Icarus was salvaging the crew with his lasers not the ship itself.😁
But nibbling on a crew of defeated ship like the chick would on small insects.
... That is a lot more grim than I imagined XD
@@Aavak Point defense will do the same thing. Not sure about flak though
@@victornunes900 Flak does it too, annoyingly. I usually have to turn the guns off to stop wasting ammo.
@@ethanwilson1001 most weapons will, even the disrupters target crew. I sure as hell hope the deckgun doesn't (not switching from manually targeted to check) because even with my ammo bins that'd get empty fast.
@@cericat Yeah, I've seen other weapons do that. Not sure why the need, as enemy crew is harmless (at least currently). I'm not so worried with the energy weapons doing this... just the ammo-based ones.
Ship name: To keep with the insect theme, I think the "praying mantis" would be a good name. I think they are litterally called "Sun-worshipers" in german. Also, it fits with the mandibles you have on it.
If you set up a logistics connection from your hyper coil factory to a stop rage bay (or multiple) it will only supply that bay and stop working when it's full, allowing the regular coils to refill. It will still hog the resources before that, but at least you will have a cap. Alternatively, having a separate coil factory linked to the hyper coil factory will mean the latter only uses coils from the linked factory, allowing the first to keep supplies up.
Disclaimer: this is based on my understanding of the logistics system but I haven't tried it myself.
The Dapper 4 reminded me more of a Spider wrapping an insect with its webs when you used the tractors on the crippled ship. Perhaps you should call it the Solifuge, since those are known as Sun Spiders.
Name suggestion for the dapper 4: Dung Beetle.
i love cosmoteer
titanic festering scoundrel is a insult i am planning to use
Did anyone else see at 29:00 that the Fire Ant was out of HE missiles and only had Nukes left?
Is there a place to get your shipdesigns?
You should release your ships in Steam workshop. DPR-4 looks awesome! I'd refit it for combat.
I feel like having a tiny bit of storage on the DP4, just assigned to materials for repairing its armour, so it doesn't have to wait for another ship, in cases of Sun diving or combat. While waiting.
Hey Avaak nice video, I got you a treat, try to look in the steam workshop for a ship called "Komeyta's Sun Tug". You'll see the design I came up with for a ship of this category. It has a convex shield layout that evenly distributes the exposure and damage each shield receives from the star's heat, the ship also has a similar width to yours but also has a tappering shape towards the rear which allows the user to stay safer even when using a wrong angle of approach. You can basically tild the ship around 30 to 40 degrees in the wrong direction and it will wont get damaged.
Another vote for Mantis - the shield array section looks like a mantis's compound eyes, and the mandibles for grabbing asteroids (or defense platforms lol) are even more indicative of the praying mantis's claws
My experience has been that if a station and a friendly ship visiting it both have crew for hire, the cost of hiring one crew from the ship(s) has been significantly higher than the cost of one crew from the station, regardless of what my exact crew cap is at the time.
whenever you make or improve a new ship
Hercules: " Noo my hemolymph"
on another note we should nick name you crew to hemolymph because your ships are insect themed and if you look at how hemolymph works and is distributed inside insects then i think they share a similar enough function
"Noo my hemolymph" is very funny, thank you for the laugh xD
12:48 there's an easyer way, zoom in and align the ship on the warning circle if both ends, left and right have the same distance to the circle .. almost or actually touching it is easyest, you're aligned perfectly and once you're aligned, use strafe mode which keeps the (absolute)alignment
In the last few months, sun diving has become much much easier to do now that we have tools to mine AND harvest materials from asteroids without crew ever leaving the ship and getting cooked alive.
This was really satisfiying, im ready for a cannons ship, i wonder which role it will play in Aavak's fleet
: Some advice/ideas from actual interstellar travelling thoughts: Instead of building a broad ship that features two tractor beams you could try to build a very long ship with a small frontal area since the radiation goes past the ship and only hits the frontal area. You could maybe do with less then half the shields and less reactors and crew and feed the remaining super shields more energy so that they stay operationable.
You might also consider building a long sun factory ship that stays in the "burn zone" but has its shields up all the time and spits out resources in the back which is outside the burn zone, to be collected ;)
Also, just rename the ship the Dung Beetle.
Pretty sure the tractor beams need line of sight to work - if you put one behind another it will do nothing. But I agree, for a tractor beam ship making it as narrow as possible with stacked thruster clusters behind makes sense.
Edit: I think his design was meant to be dual purpose - tractor and also moving by collision, but the moving by collision was too unstable with that design.
very good show, awaiting the next episode
Just leaving this here, but 1 medium reactor to 1 large shield is better than 1 large reactor to 1 large shield.
With the large reactor, the shield can occasionally get taken down.
With the medium reactor, the shield almost never goes down. And if it does go down, that's because something went around and destroyed the reactor.
DPR4 should be called 'Camel Spider', on account of the giant mandibles, and that the order Solifugae is Latin for "those that flee from the sun"
Was thinking of calling the DPR 4 the Stick-bug, because of its long protrusions, had a think on the tractor beam being gigantic magnets & thought Mag-Bug would roll off the toung nicely.
Today's episode is brought to you by the song "Stuck on You" :p This game gives you high comedy. It's great.
for the ship that'll have deck guns, you could use it as a vanguard for the DPR4 then you can use the scarab and fire ant to clear out bounty missions and not babysitting the DPR4.
Also the deck gun can have a storage bay, allowing the pair to clean up wrecks from the scarab and fire ants fights, so the hercules doesnt need to lumber around after everyone and can solely dedicate its massive storage to mining asteroids, and taking the transfers off the deck gun vanguard on occasion
An albatross around your neck in a fight... and if you are naming things after bugs you have obvious beetle options for the dp4 that are known for pushing around things with a front horn that looks like the front of the dpr 4. Titan beetle, Dung Beetle etc. The combat role of the dpr could be an ambush predator. You lure a ship between the dpr and the sun, dpr slams into it with sheilds and tractors, pushing it into the sun and using mining lasers to dismantle thrusters or sheilds... the dpr flies away... and waits to feed
that crew has to be shtting itself on a regular basis
YES! i love this series!
I once again submit the name lunamoth for the DPR4. More than ever now, it's starting to look like it with those almost tail like Protrusions.
Name idea: Orpheus, goes to hell, dies if it turns around
You ever read the book Sundiver by David Brin?
lmao that ship did not wanna get unstuck!
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The Moth is a good name for a slander ligth seeking ship! I've read someone suggest that last episode and it resonated with me.
@Aavak there is a scam bot.
@@gabrielsantos2430 Just flag them as spam and YT's tools will auto-remove them from your view, then the YT censorsh-cough-moderators should take care of them. :2)
Okay, said it before but now you've redesigned the DPR4 and gave it spikey long arms. If we're keeping with bug theme it's definitely "Mantis"/"Mantid".
Everything good, Aavak? No vids on either channel for a while, getting worried about you...
you should use the flight direction trick on the scarab. being able to fan by clicking on either side of the enemy is a lot easier than clicking behind your ship.
He does that because the rail guns are facing aftward; he can't use the usual rotate mechanic as it would make the ship face backwards if he was aiming by the enemy ship.
The DPR4 is looking rather similar to the owlet moth named Admetovis Icarus.
I'd say the Moth due to the fire attraction or the firebug/glowbug for the same reason
Name the dapper 4 the moth because they go to light and it kinda has 4 “wings”.
Amara aenea is the scientific name for the common Sun Beetle
Aavak, in regards to the A.I. for the station guards at the end, it seems to me that they have a range or an area, of 'patrol' for want of a better term; they may charge out of that zone, but they will quickly turn and head back into it. I have seen them both go back and ignore me, when I was far enough away, from backing away during the fight, and go back and come out, go back and come out again when I am just the right range and letting auto targeting do the killing without actually attacking the enemy ship. That is my best guess from the behaviour I have seen, anyway; I may be off in that guess.
… Ya know what would be hilariously awesome? Playing “Asteroid Football” with a fleet of Sundivers. Complete with authentically hooligan audience and overzealous commentators. In SpAcE~! >)X^D
Hey man, that was another nice design! I posted some thoughts etc on the youtube channel in your discord, and a YT link to a shield (+nuke) spinner which I thought you might find an interesting challenge for a sun diver / combat support ship. GL!
I was in your Discord and built the Sun Diver looking at the picture. Nice ship that works good so far. Two things are not so great about this ship: It is very big and costly for a utility ship. Used up a lot of hypercoils and crystals to built it. But far more important is that it lacks hyperdrives. And don't know where to put hyperdrives in that design.
My suggestion from last video was "Cockroach" which I personally like, if you didn't see it there.
I would love to see the DPR 4 to be named the dung Beetle or Icarus to run with the mythology thing you have going with the Hercules
I feel like railguns are the most powerful weapon in the game, at least when utilizing the fanning technique.
17:30 actually, the sun damage specifically excludes asteroids and megaroids. (It also excludes something called “ancients” but that looks like a backward compatibility ship type? I’m not seeing it used anywhere)
Ok now the DPR 4 looks just like a praying mantis though not nearly as deadly lol
LEAPING Dung Beetle! dprTROLL
I had a monolith ship push my trade ship away from a station mid trade. I didn't catch it in time and lost almost 100 crew when they ran out of O2. I am now launching a crusade against said monolith
It you are hooked on a ship, go in edit mode and destroy the locked hull pieces. it's easer than trying to pilot the ship out
If the name of a target is gray, that means it is dead and you can commandeer it if you so choose
Just in case you or any other viewers are not aware, the ships can be manually driven with very fine control.
Dpr4 sheild looks like a rhino beetles horn to me.
Disaster Area's Black Stunt Ship!
While Sunlifter seems to be a name that sticks, it reminds me way too much of a Stag (beetle) mandible in how big the scoop on the back is, or assassin bug with how it seems to in both a fight and "mining"
Hmm. Would targeting the side of the ship you don't want to attack with a push beam while targeting the side you do wanna hit with a pull beam force it to face the way you want?
Ok, going to build my Hyperian flagship
I think due to form and function you could call it the Mantis?
Doesn't that shield placement maximise the stress on the outer shields instead of balancing it as you said it was meant to? I think you were ment to make it more in front in the middle of the ship instead of the outer.
I would love to see a ship armed with deck cannons but I don’t know how it would fair against the ships in the zones your in. Let alone the construction and planning on making the ships layout. However I can say the one benefits about the deck cannon is that it doesn’t need to be placed on the outer edges of a ship so they can avoid nocking out your own shields or point defenses systems. Now the down side is that it does cause the crew to go unconscious and time for that is 0.5 seconds, (literally half a second) the effects is up too 6 meters, and lastly. It’s going to need a good amount of crew to load the cannons. Each round it fires requires a total of 10 rounds per shot. In total to load up this ammunition is going to take 5 crew members to carry one shot to the deck cannon. As each crew member can carry 2 ammo. Then the rate of fire it one shot every 0.8 seconds. But back to the positives. It comes supreme in damage and does 3 times the amount an ion beam at close range. And roughly 6 times more at long ranges. And can rotate 270 degrees (but turns at a slow 20 degrees a second) so 2 deck cannons can cover and front of a ship and it’s Side. But lacks in range compared to the ions with a 190 meters compared to the ions 300 meters. And it also comes with a spread so there’s not a 100% chance it’s going to hit it’s mark. But can penetrate up to 9 meters and is 2.5 times durable than the ion. However I wonder if the penetration it mentions has the same affect as the nukes. If so this thing can be a bunker buster in a way to destroy small shield generators not large ones though because they fall outside the penetration zone with it shields being projected 11.5 meters away. But they sure can over take a large shield generator in a few seconds.
So in short conclusion. There stronger and more durable and can take 2 to cover both sides of ship but at the cost of shorter range, no king out of crew, spacing, and ammo consumption ( it can only hold 100 rounds but can fire only 10 shots), and requires a lot of planning for the ship and it’s crew needed for operating. But it can be formidable against unshielded ships and can devastating to shields over time or deadly against smaller shields.
Hope that you read this Aavak. Because this took about 3 hours of writing and research. And I wouldn’t blame you if it takes a while to read, this is a very lengthy comment.
@OfficialAavak00 Screw you pal. You think I’m that stupid. Your tricks are not working anymore especially sense this RUclipsr doesn’t even do giveaways.