They Figured Out How To Launch The Nukes...

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  • Опубликовано: 1 фев 2025

Комментарии • 240

  • @Aavak
    @Aavak  2 года назад +122

    Note to self: Do not taunt the crazy people with nuclear missiles sticking out of their ships...

    • @thenameissix8206
      @thenameissix8206 2 года назад +6

      But what if it would be really funny?

    • @Zimojovic
      @Zimojovic 2 года назад +5

      Hello Aavak, If you can please try out large Shield Generator, I believe it Can be placed inside, but there must be no blocks 1-2 squares before it. Also there shoud be new DeckCanon whitch is practicaly huge Naval Battery, and it can be placed inside the ship.
      Have a lovely day.

    • @Stampmister1
      @Stampmister1 2 года назад +4

      to build bigger ships, there is a built in mod called bigger ships. the crew fame requirements can be changed at any time by going to current game:advanced settings. enjoying the playthrough keep it up :)
      Edit: gameplay to current game

    • @GameEngine1
      @GameEngine1 2 года назад +5

      @@Zimojovic the larger shields shield projection is limited to their "view", however in the earlier versions of the game that was not the case.

    • @KainYusanagi
      @KainYusanagi 2 года назад +6

      Really enjoyed the thought process speed-up for the redesign! That's a lot better than just a quick cut to the final redesign, in my opinion, and better than doing full-blown building from scratch entirely in-video, too, like some were asking for.

  • @pascalschneider4283
    @pascalschneider4283 2 года назад +208

    You can enable a mod - which is already installed with the base game - that increases the building grid to like a 1000x1000 size

    • @ExtraRaven_
      @ExtraRaven_ 2 года назад +19

      I’d like to see the Hercules become humongous, consider enabling this please!

    • @seaotter8774
      @seaotter8774 2 года назад +7

      Yes this mod would be fun

    • @redrar00
      @redrar00 2 года назад +5

      I hope he sees this and enables it

    • @AkiUwUx3
      @AkiUwUx3 2 года назад +3

      Enable this

    • @WifiThing
      @WifiThing 2 года назад +2

      THIS

  • @elimarable
    @elimarable 2 года назад +94

    I do like the compromise in this episode, with the episode itself being more condensed but the VODs being available to those who want to see the full build process. If it works for you I vote for more of the same going forward :)

    • @xXDDKJefferyXx
      @xXDDKJefferyXx 2 года назад +4

      i second that motion by the peanut gallery

  • @GameEngine1
    @GameEngine1 2 года назад +20

    "let me know what you think of the redesigns of our ships..." 44:29 - is it just me or does the fire-ant now look like a surprised red monkey with a very fancy crown and jewelled headband.
    Looks awesome!

  • @connorpoort3137
    @connorpoort3137 2 года назад +6

    You can change fame/crew ratio in your advanced game settings without having to restart a new game, dunno who said you could only do it at game start, but you can absolutely change it in an active save along with difficulty and other options as well

  • @PyrotheFlareon
    @PyrotheFlareon 2 года назад +12

    Yea, part of the problem the Fire Ant had during that one fight was that it launched a missile straight into an asteroid it was next to, effectively hitting itself with its own disruptor.

  • @crazyjakjak8311
    @crazyjakjak8311 2 года назад +38

    The Hercules now looks like a giant railgun ship imo. I would also recommend building even a small railgun ship to try out the weapon because it has about the same range as the ion beam (if im remembering right) but it also doesn't have falloff damage at its max range unlike the ion beam. Loving the route you're going nonetheless keep up the great work!

    • @Aavak
      @Aavak  2 года назад +10

      Oh wow, that's super useful!

    • @alexmcaree7854
      @alexmcaree7854 2 года назад +9

      The railgun has more range per accelerator section you built to a maximum of 600 I think and a min of 300 with no accelerators, the ion beam is 450 so a long enough railgun can outrange it by a fair bit

    • @5peciesunkn0wn
      @5peciesunkn0wn 2 года назад +3

      @@Aavak The 'downside' of the railgun is it punches through *basically* everything it hits, so there's a chance you'll wind up hitting a reactor you don't want to hit.

    • @master_macros
      @master_macros 2 года назад +4

      Loving the series.. especially the builds. Any chance you can publish your ship blueprint for download on steam pretty please with a lovely cup of tea?

    • @benja_mint
      @benja_mint 2 года назад +1

      Rail guns have a greater range then ion beams. They're great for sniping stationary/slow targets from far away

  • @EmberBlaze99
    @EmberBlaze99 2 года назад +21

    27:05 actually, that difficulty setting can be changed at any time, it is under "advanced game options" in the settings

  • @_Jnerd_
    @_Jnerd_ 2 года назад +6

    Just checked your channel to see if a new part is out, and see it was uploaded 20 seconds ago, my day is saved!

  • @00impulse00
    @00impulse00 2 года назад +1

    The Hercules is just huge now. I do quite like the paint jobs you've done for them, looks great. I agree with your thinking about the Scarab's weapons needing something extra.
    Maybe sense you're already making ammo more flak or something that uses the same ammo.
    Thanks for the episode Aavak!

  • @Tabledar
    @Tabledar 2 года назад

    I just picked up this game myself to try my hands at ship building. Besides learning that cannons are ridiculous to upkeep, I also learned that you can hail other ships that group up around stations to buy crew from them that require 0 fame. Usually only one at a time, unfortunately, but it's better than having a hard cap, eh? The most important thing that I figured out was armor layering. If an enemy ship is targeting a 3 block thick stack of armor that is built up as a tower, you can expect that they'll get through it with damage enough to destroy 3 blocks of armor. If you offset your armor, stacking it the same way as you might bricks in a house, the next shots trying to pinpoint will have to split damage between the next 2 blocks after the first, rather than only one after another. It would effectively give you 4 or 5 blocks of protection in any one section against pinpoint damage like lasers.

  • @Corbald
    @Corbald 2 года назад +8

    @Aavak I know it's probably been mentioned... as I know I mentioned it in my last tip dump, but you can hold *shift* to adjust the *ghosted waypoint* flight plans of your ships, including the *red* ones from *attack plans.* You can then hold *Alt* to swap between enemy *ship relative* and *world relative* positioning. For example, you can issue an attack order, then hold shift to grab the ghost node to maintain a specific position. Both *translation and rotation* can easily be adjusted via this method.

  • @chrismingay6005
    @chrismingay6005 2 года назад +4

    I've been saying it since The Castle Doctrine but I love your methodical dedicated approach to the games you play, it really doesn't get old

    • @Aavak
      @Aavak  2 года назад +1

      That's very kind of you :D

    • @chrismingay6005
      @chrismingay6005 2 года назад

      @@Aavak you're most welcome

  • @nommy8599
    @nommy8599 2 года назад

    Those changes are great - really nice man, love it!
    Some stuff you might not know:
    - can set the weapon mode to auto-fire to just shoot continuously for testing (to see if crew can keep up)
    - can also set thrusters to auto-fire too to test those
    - can flip (as well as rotate) factories to change the resource sides

  • @misterfox7210
    @misterfox7210 2 года назад +6

    It has been another great pleasure to be watching your growth in your fleet. Have a grand day and enjoy the celebration in your country!

  • @kvakosekboyo
    @kvakosekboyo 2 года назад +1

    @Aavak The fame to crew ratio can be changed at any time in settings (Current Game>Advanced Game Options).
    Cheers!

  • @BanditKieth
    @BanditKieth 2 года назад +2

    I loved the fast ship descriptions explaining your thought process as you worked on the ship in the background. For me it's a great compromise!

  • @matthewarnold8281
    @matthewarnold8281 2 года назад

    Aavak I do apologize for being late but I definitely love how much you reference movies in your vids v for vendetta was an all time favorite movie of mine and I remember I think it was graveyard keeper you made a reference to cabin in the woods

  • @jawnney
    @jawnney 2 года назад +13

    The Herc is a dream ship, for sure, what a beaut! I hope the game introduces a more viable commerce/mining/industry career route

    • @benja_mint
      @benja_mint 2 года назад +1

      It would be amazing to have big mining ships, and big factory ships, with some fighters to defend them

    • @arcanumelite4853
      @arcanumelite4853 2 года назад

      @@benja_mint eventually there will be actual carrier ships with actual drones and drone factories as well as construction drones for mining/repairs (after they redo the repair system so its not instant and your crew actually has to repair things themselves)

    • @benja_mint
      @benja_mint 2 года назад

      @@arcanumelite4853 sounds fantastic!

    • @arcanumelite4853
      @arcanumelite4853 2 года назад

      @@benja_mint yeah... when they add carrier ships they will also add an entire faction based around carrier ships into the game... there will also be a transforming ship faction with ships with moving parts but that will come much later.

    • @benja_mint
      @benja_mint 2 года назад

      @@arcanumelite4853 oh man... I didn't even dare to hope for moving parts I was worried the Devs would find it too complicated. That will open up so many exciting possibilities

  • @ninjabacon6430
    @ninjabacon6430 2 года назад +7

    I'm loving the upload schedule! This must take up a lot more time than we see even despite the long video, your time doesn't go unappreciated though. I'm so happy to see this game back and better than ever! Thank you so much

    • @Aavak
      @Aavak  2 года назад +2

      You're more than welcome :D

  • @NevynAtAll42
    @NevynAtAll42 2 года назад

    Aavak, I'm fairly sure that the Fire Ant EMP'd itself in that first fight. It looked like it fired as it went between the asteroids. Sadly, that is the only way for your missiles to hit you, if they detonate against something else while close enough to effect your ship. I have nuked myself because of shrapnel from another ship before. The shrapnel got caught on the front of the ship, the nukes launched, hit the shrapnel and the front of my ship went away. I, now, ALWAYS have a sloped front from a point, of sorts, all the way to the sides, purely so that wreckage is pushed aside as I move. Sometimes the point and slope is all the larger armour blocks, sometimes I have a sharp point. Any flat spaces, like for Ion Beam Prisms, are flush with the armour slope. Just a little something to be aware of, though the rear firing missiles gets rid of the majority of the risk, in open space. Yeah, 11:52 is where it happens.

  • @MrMaradok
    @MrMaradok 2 года назад

    Yeah, the fact that the Hercules is so hard to man just reaffirms my personal plan of making my own space station for manufacturing, so as to cut down on how large the crew needs to be. At least I HOPE that works

  • @Bijoubix
    @Bijoubix 2 года назад +1

    "Cosmoteers." Such a calming voice.

  • @Talos45
    @Talos45 2 года назад

    At this point, maybe what the fire ant needs is just an ion beam to keep out of range and neutralize threats from far away AND from the back. Especially if It's going to keep the "only armor protection" theme.
    Loved the video, as always!

  • @josephchare3341
    @josephchare3341 2 года назад +1

    Loved your channel years ago and just come back to it, I can’t believe u haven’t gotten the recognition u deserve, u were definitely a highlight in my childhood And your robocraft videos were to die for, would love to see some deck cannons, maybe in a close range brawler, after all who doesn’t like things that go boom boom

    • @ExtraRaven_
      @ExtraRaven_ 2 года назад

      Deck cannons are awesome

  • @jasonduanedement
    @jasonduanedement 2 года назад

    after watching you play this game i decided to get it myself. first time playing a game like this and it took a little while to get used to making me appreciate what you do even more,

  • @CopiHuman
    @CopiHuman 2 года назад

    There are 2 ways to make a ship longer, you can either enable the built in larger ship mod which affects game play in no way but simply allows larger designs, (I imagine it's only a mod as walt didn't want to affect performance on lower end devices), or put the Pythagorean theorem to use and build diagonally, as you have the ship grid width squared plus the ship grid height squared square rooted length to build in.

  • @atomsorcerer8356
    @atomsorcerer8356 2 года назад

    11:50
    If you look carefully the Fireant actually EMP'd ITSELF, because the missile impacted with the asteroid it had bumped up against.
    A good lesson to have learnt, asteroids and missiles do not tend to mix very well!
    Also as a personal suggestion, i would still recommend putting a good few Disruptors on the Fireant in case an enemy manages to close the distance too much. That way it could at least more directly disable systems.

  • @michelvandeweetering4450
    @michelvandeweetering4450 2 года назад +3

    I discovered your channel a few days ago and I love what you do! The fire ant isn't adding anything useful to the fights and taking up precious crew you can use on the scarab.

  • @SpectorOfDoomYT
    @SpectorOfDoomYT 2 года назад +1

    Missiles explicitly, are why I have an otherwise unnecessary amount of PDC turrets on my ships, covering them from all angles.

  • @paradox0173
    @paradox0173 2 года назад +1

    That little boop of serotonin (dopamine?) every time I hear "thruster clusters"

  • @londoeblack
    @londoeblack 2 года назад +2

    Two thumbs up! Great video. Thanks!

  • @prodeous
    @prodeous 2 года назад +1

    To make ship's "longer" would building it at an angle work? unsure how the "build" volume adjusts when ships are build at 45*

  • @michaeledmunds7056
    @michaeledmunds7056 2 года назад +1

    I've noticed a strong trend in naming ship designs after various bugs in this game, and not just from Aavak either.

  • @KittenGat
    @KittenGat 2 года назад

    Since your Factory ship is large enough. you can have (you already do) the name on the right side. but then you can also have a Faction name on the left side if desired.

  • @infinitivez
    @infinitivez 2 года назад

    Delicious paint jobs! I do wonder if the Fireant would be better off being a speedy flyby striker with with a full missile compliment to go with those emps?

  • @electrohalo8798
    @electrohalo8798 2 года назад

    May I suggest using deck guns and a copy of the Hercules as the base of a brawler warship, as a large amount of deck guns and thick armour would be a monster to see in action

  • @TheBlackDevil-im6ho
    @TheBlackDevil-im6ho 2 года назад

    I personally adore railguns even if they're frail, expensive (more than ion beams as they use ammo AND power) and finicky to aim if not perfect through the centerpoint of your ship. Their biggest benefits on the other hand make them soooo worth it: they can carve straight through enemies, essentially cutting them to pieces and their incredible range (of 600m wich is the same as EMP missiles) is the longest in the base game if I remember correctly.
    So maybe an idea for a long range artillery piece specialized for base busting?
    (edit: adding the idea)

  • @cindymooi8259
    @cindymooi8259 2 года назад

    Maybe a small fast transport ship for repairs and ammo. So you don't need to use the big slow transport ship. It can do it's thing.

  • @StaryExtra
    @StaryExtra 2 года назад +1

    Oh my god, that Freighter! Nice!

  • @fluffytowels1145
    @fluffytowels1145 2 года назад +7

    Hercules is basically a station with engines at this point. Also it's just begging for a massive railgun in the middle of the forks.

    • @Aavak
      @Aavak  2 года назад +1

      Yeah, it certainly is feeling like a mobile base at this point XD

    • @KainYusanagi
      @KainYusanagi 2 года назад

      It's not basically, it literally is! That pirate base with all the nukes that it salvaged? It was bigger than it was!!!

    • @andonbailey9656
      @andonbailey9656 2 года назад

      i'm totally behind that idea

    • @ImAdonai
      @ImAdonai 2 года назад +1

      Railgun shooting once every christmas would really be a cool addition!

    • @LordTruespirit
      @LordTruespirit 2 года назад +1

      How much impact would a railgun of that size have on the already struggling crew requirements?

  • @hanshubermann1137
    @hanshubermann1137 2 года назад +1

    Been loving this series so far, you've been doing amazing work!
    Is there any possibility of you building a large battleship covered in cannons? I feel like it'd just be entertaining to watch a large ship like the Hercules covered in cannons tear apart anything that flies too close.

    • @Aavak
      @Aavak  2 года назад

      That will likely be the next type of ship we make, yeah.

    • @hanshubermann1137
      @hanshubermann1137 2 года назад

      @@Aavak Oh sweet!
      Thank you for all of the entertaining videos and wonderful memories

  • @josephchare3341
    @josephchare3341 2 года назад +10

    Also after looking back at your old robocraft videos (the nostalgia is real) I’ve seen there’s a robocraft 2, would love to see u cover it when it’s into alpha, even if it’s just a one off video for old times sake. Have a good day and thank you for all the content Uve created.

    • @Aavak
      @Aavak  2 года назад +9

      I hope to do just that :)

  • @blueflame_sm
    @blueflame_sm 2 года назад +2

    The game comes with an example mod that increases the build size to 1000x1000 or whatever it was. Definitely way bigger than most PC's can handle or you could feasibly build.

  • @ExtraRaven_
    @ExtraRaven_ 2 года назад

    This video was super awesome, some more exciting combat, you’re meeting your match finally! I approve of the timelapses you snuck in while you were talking about the changes you made, whether inspired by me or just due to your incredible genius brain of dapperness.
    I’d love to see you using the 1000x1000 mod to make the Hercules the space warehouse it deserves to be. Also, I really like the idea of the fire ant’s position in combat being directly behind the Scarab, if you can bring its speed up it’ll never have to deal with frontward threats! Can’t wait to see how you build the fighter, diagonal ships hurt my brain but I’m inspired to give them a try after seeing yours.

  • @Puttrik87
    @Puttrik87 2 года назад

    Wouldn't making the ship diagonal lead to a possibly longer ship? Since the diagonal of a square is longer than its sides.

  • @justarams4562
    @justarams4562 Год назад

    dat missile 11:15. Also after the missile(s) miss one seems to come back around and help finish the job against the enemy ship knocking out one of it's engines. Then after your one ship backs up into the asteroid there seems to be a large EMP detonation at 11:52 if you watch the minimap which knocked out a bunch of the systems close to it. Friendly fire missile it seems lol. I was laughing my butt off this whole time great video.

  • @Joarrost
    @Joarrost 2 года назад

    Armor and moving walkways have the info about EMP and movement speed in their tooltips.

  • @legion499
    @legion499 2 года назад

    You can hire crew from other ships not just stations. They are more expensive but have no fame required. Just park outside a hyperjump point and hail ships. Each ship will only have a small number of crew to sell but the ship traffic at the hyper point will make up for that.
    Edit: I stand corrected. They do have a fame requirement. Strange... I could have sworn they didn't when I hired them before...? 😕

  • @ThomasG1971
    @ThomasG1971 2 года назад

    possible suggestion .... A Railgun Fighter ... do not know how viable it is but would be interesting to see at least once ... Would have to build it in a standard config instead of Diagonal I think

  • @porkeythejoejoe
    @porkeythejoejoe 2 года назад

    I'll happily wait for the after hours. Already got a cup brewing as a matter of fact!

  • @TheKerbalgames
    @TheKerbalgames 2 года назад

    Awhhh I missed the aavak cosmoteer stream :( although I miss most of them cus they start at 1am 🤣

  • @nicholasking2804
    @nicholasking2804 2 года назад +2

    If you don't want to enable the big build grid mod, you can just build the ship diagonally go make it ~40% longer

  • @thefrub
    @thefrub 2 года назад

    Wow! I last played this game about a year ago, it's a completely different game now! The devs have added so much to the campaign

  • @kluuvien8204
    @kluuvien8204 2 года назад +2

    you can adjust the crew per fame levels at any time from the ingame options (i think its game settings - advanced options)
    I generally prefer to play games on slightly higher than standard difficulty but I did find the crew limits on standard to be a little to restraining.. perhaps an indicator that my ships are poorly designed, lol
    speaking of, love your designs, Im keen to see your take on a railgun ship

    • @chromeingame3551
      @chromeingame3551 2 года назад +1

      Settings/current Game/Advanced Game Options.
      I also upped the ratio because the standard just does not produce enough for a newbie like me :(

    • @kluuvien8204
      @kluuvien8204 2 года назад

      @@chromeingame3551 aye, lol. especially if you want multiple ships

  • @garethzero
    @garethzero 2 года назад +1

    I have bought this game and after playing for 3 days I added a MOD, you might think that some MODs are OP and you will be right.
    However, one MOD caught my eye it is the Storage MOD that allows you to store more the MOD says it was late into the space age that we figured out that we can put stuff in boxs instead of just leaving stuff just lying on the floor .
    I found it funny and can not play without it.

    • @Aavak
      @Aavak  2 года назад

      LOL, I love the description of the mod if nothing else!!
      Boxes man. Damn crazy space wizard tech if you ask me! XD

  • @BalthazarB2
    @BalthazarB2 2 года назад +3

    Aavak.. I believe this is a sign.. you must obtain nukes of your own! Fight fire with fire!
    Ah, and speaking of adding new arsenal.. Have you considered mounting some of the huge deck cannons onto the Scarab? You could tuck them away in the back.

  • @animalcrossingcharacter_ex9717
    @animalcrossingcharacter_ex9717 2 года назад

    this game is super fun, and I really want a fleet of ships, but getting enough crew for that is so hard to do that its basically impossible.

  • @machinech183
    @machinech183 2 года назад

    So essentially, you've encountered what manual control is useful for. You can start dodging a lot of what is being thrown at you. In this case smart move would be to set your big boy per usual, then manual control the smaller fighter to get in behind the enemy. Also worth honorable mention is making a crew assignment specifically for the control room. They'll never leave the controls and you don't have your ship waffling off uncontrollably when you'd least like it to be.

  • @Auchioane
    @Auchioane 2 года назад

    wow thats a long hauler / factory ship :) are you still missing airlocks on the nose?

  • @UnfollowYourDreams
    @UnfollowYourDreams 2 года назад +2

    I noticed you spaced out your factories. Put them as close together as you can and you get up to 125% production bonus. It' a puzzle game but doable to max out production for no extra costs

    • @Aavak
      @Aavak  2 года назад +4

      But also no extra gain; time is not a resource I have in short supply, so for the sake of looks I'm happy to have them spaced out. On the other hand, if the production bonus was on the OUTPUT not the SPEED, then I'd 100% tetris it up until I got the most bang for buck out of every bit of ore I used XD

    • @aurora4xabo665
      @aurora4xabo665 2 года назад +1

      @@Aavak Yeah pretty much, first tetrised my factory/storage mother base station togetehr then saw it was just speed. So now adjusting over to looks instead.

    • @KainYusanagi
      @KainYusanagi 2 года назад

      @@aurora4xabo665 Looks and also functionality. A jumble of factories is hard if not impossible to entirely route efficiently.

    • @LordTruespirit
      @LordTruespirit 2 года назад +2

      I personally haven't found the speed bonus to be very useful as it still depends on how fast the crew can load/unload the factory. Ammo/missile factories on a combat ship might get more use out of factory speed bonuses though.

    • @UnfollowYourDreams
      @UnfollowYourDreams 2 года назад

      @@LordTruespirit it pretty much depends on doctrine. Faster factories allow for smaller storage, thus smaller ships that mine more effective and jump cheaper+faster.

  • @GtierGoes
    @GtierGoes 2 года назад +1

    I like the painting.

  • @DarkDodger
    @DarkDodger 2 года назад +1

    I like the way you recapped your builds. We got to see the entire design process, but it was nicely condensed down. Good job, have a like!
    EDIT: Would it be possible to not completely cut out all the salvaging? It's extremely satisfying to watch enemy ships being broken down and vacuumed into cargo bays, especially big stations and such. Maybe it could stay in as sped up footage as well?

    • @Aavak
      @Aavak  2 года назад

      Many thanks :)

  • @Helviuss
    @Helviuss 2 года назад +1

    Honestly. I feel like it could be really cool to have a gigantic spinally mounted railgun going down the middle of the hercules. Having it as its sole weapon that it can use to support the fight from the back lines. Which would also allow other ships to retreat to it for repairs

  • @niemand_8346
    @niemand_8346 2 года назад +1

    I saw a Cosmoteer Video recommended and now i subscribed and love your Videos.

    • @Aavak
      @Aavak  2 года назад

      Very glad to have you here, hope you're enjoying the channel :)

    • @niemand_8346
      @niemand_8346 2 года назад

      @@Aavak Every Video if i have time i love watching it. I love the Building and the fighting it‘s really really nice and i like spending my time with your Videos

  • @ChillAAAGaming
    @ChillAAAGaming 2 года назад

    looking good! It seems to me that missile ships suffer if they can't make their own parts.

  • @jffish5149
    @jffish5149 2 года назад

    Side facing Mistals take out the back of the ship.

  • @valicove
    @valicove 2 года назад

    In blue print mode you can recenter the ship on the build grid might help with building big ships. It is a button near undo in blue print mode.

  • @depengu455
    @depengu455 2 года назад

    Do you post your design on steam workshop?
    I would like to have the design of the scarab in the fleat

  • @Seth90
    @Seth90 2 года назад

    How about a (small-ish) support vessel that primarily uses a railgun and has missiles as secondary armament?

  • @GameEngine1
    @GameEngine1 2 года назад +4

    Btw when you are in the ship editor mode (5:50) there's a menu button next to the words "ship editor" which I think might let you make a new ship.

    • @Corbald
      @Corbald 2 года назад +3

      Yes, new feature! No longer are we beholden to the whims of chemical explosions and the availability of girder segments! A brave new world, it is!

    • @ExtraRaven_
      @ExtraRaven_ 2 года назад

      @@Corbald sorry to disappoint, that brings up some options to save and load blueprints into the build area. You can load another ship into your build area and use explosives to separate it though, so it is useful

    • @victornunes900
      @victornunes900 2 года назад +1

      It's the rocket+wrench/screwdriver button in the top left. That one lets you build a new ship from scratch.

    • @Corbald
      @Corbald 2 года назад

      @@victornunes900 This. It was in the patch notes. Being Right is what Tabs were invented for!

  • @MicahLoRusso
    @MicahLoRusso Год назад

    I have been enjoying this playlist of your game play here.

  • @slimmykun6482
    @slimmykun6482 2 года назад

    the re-design looks great

  • @raffia16thblaze10
    @raffia16thblaze10 2 года назад

    Yes there is a way to make bigger ships. You can enable a mod made by the dev to build 1000 by 1000 sips instead.

  • @Alucard15423
    @Alucard15423 2 года назад

    Nukes are not as dumb fire as you think. they get a shot burn straight out of the launch tube and only after that lock onto the target. So you can in fact launch them out of the fire ant without problems.

  • @thalnus
    @thalnus 2 года назад

    I'm surprised you never commandeered any of the stations you defeated and turned them into one of your dapper minions.

  • @supremecommander2398
    @supremecommander2398 2 года назад

    for me it seems that ramming a ship into something has an effect on the rooms closest to the impact. the Fireant was disabled from ramming into that asteroid, and the Hercules' forward right thruster-cluster went red when it collided

  • @gpgordon12
    @gpgordon12 2 года назад

    You should make the Hercules a missile ship. With its huge side walls it could be truly impressive even if it only launches one volley

  • @Nevir202
    @Nevir202 2 года назад +1

    TBH, I'd be most interested in seeing you develop a small, super fast, flanking fighter armed with rear facing nukes, to whip in, get behind the enemy and hopefully take out their main thrust in the opening volley. On the rear bridge configurations, that might even 1 shot some of them.
    Do you really NEED such a support craft? Not really, but your current fighter rarely contributes much to your victory either.

  • @sharkforce8147
    @sharkforce8147 2 года назад

    I have to say, it really feels like the existence of the ion beam really takes away a lot of the interest in missiles from my perspective. long range, no special ammo requirements (which means no special factory or storage requirements), and it rips things apart crazy fast just fine. maybe if the AI was super strong and your second ship didn't derp around so much it would help, but overall... ion beam really just seems much better.

  • @KainYusanagi
    @KainYusanagi 2 года назад

    I think that these past two zones have proved that the Fire Ant is really only viable for the lower tier areas as small as it is, and needs an upgrade to a ship of much larger size to be more than a minor annoyance to enemy ships with its armaments. The Hercules doesn't need as much crew *right now*, since it is kept entirely out of combat, so can do with a lot smaller a crew compliment until you get your Fame up enough to buy more crew, and you can transfer that over to the second iteration of the Fire Ant (the principle of having a support ship isn't a bad one, just it needs to go to the next tier up at least, now; maybe move some of that missile unit production on-board, for example).

  • @RFTL
    @RFTL 2 года назад

    How abaut a high-speed nuke strike craft?
    A Ship with nukes on one side that just flys by enemes at max speed and delivers a nuke barrage at point blank whise flying by.

  • @Solusphere
    @Solusphere 2 года назад +1

    Minor note: The nukes are actually one-turn missiles, not dumbfire. They make a course correction toward the target after being launched but before activating their main thrust. That said, their ability to hit moving targets when being fired away from the target is much lower than other missile types.
    Also, I noticed you targeting the enemy's prisms with your ion cannons. Be careful when doing this, as prisms can redirect any ion beam, not just those fired by friendlies. They will take damage while redirecting a hostile beam, however.

    • @Aavak
      @Aavak  2 года назад

      Ahh, thanks for the correction!

  • @nathanvanrij8625
    @nathanvanrij8625 2 года назад

    In terms of allowing more crew - If you go to settings you can change the difficulty, and under advanced game settings the crew / fame ratio in the middle of the game?
    In my game I've set the crew / fame ratio up so I can run two fleets at a time. It'd be pretty op if you had all the crew in one big mothership.

  • @tricorius9653
    @tricorius9653 2 года назад +7

    My favorite phrase of 2022, by far, is “thruster cluster”.

    • @Aavak
      @Aavak  2 года назад +3

      lol

  • @theaureliasys6362
    @theaureliasys6362 2 года назад +1

    Oh my.
    *somebody* drank a lot of coffee today.

  • @Luna-cw4cz
    @Luna-cw4cz 2 года назад

    You can change the amount of crew you can get mid game to. Just go to Settings, Current Game, Advanced Game options and change the Crew/Fame Ratio.

  • @MrNovaStreams
    @MrNovaStreams 2 года назад

    Oh em gee. That big ol' chonky freighter boi 👀
    Make it.... make it bigger 👀 *heavy breathing*
    ALL the storage :U

  • @tinycube-necromancer
    @tinycube-necromancer 2 года назад

    I love the length of these videos

  • @Hyper_Fox06
    @Hyper_Fox06 2 года назад

    Is there not a mod to create a paint overlay that you Could enlarge or shrink to fit your vessel as needed, sort of like those car "wraps".
    And second thought from examination of the tech tree is would a rail gun be more effective at neutralizing enemy missile ships. From what I can see the range is comparable to the longest range missiles and has a significant penetration value, the Hercules already has a split in the center to accommodate a little ng range rail gun that could be used as a sniper at extreme range?

  • @LordTruespirit
    @LordTruespirit 2 года назад

    I haven't had the opportunity to catch up on ur 9 hr stream yet so not sure if this is something that was covered but the new jump drives each take the space of a 4x4 storage, if u move them to the corner of that space u can then place 3 2x2 storages around each of them reclaiming some of the open space & if u fill atleast 1 of those with blue crystals around each drive it might help with the slow reload times to jump the Hercules.

    • @Aavak
      @Aavak  2 года назад

      The slow reload is the energy, not the hyperium, though your suggestion might apply in either case.

  • @Abyeksa
    @Abyeksa 2 года назад

    I would love it if you were to try using a bunch of smaller specialized ships in combat, either in a potential future playthrough or maybe just leaving the scarab at a station for a bit to try it out.

  • @commandertoastcz6256
    @commandertoastcz6256 2 года назад +2

    It would probably be good to make the Scarab / DPR 1 a bigger ship... I feel like the enemy is getting better at a faster rate then your ships

    • @Aavak
      @Aavak  2 года назад +1

      Agreed.

  • @kennymerriman8938
    @kennymerriman8938 2 года назад

    I feel like the Hercules would look good with a lot of missles idk why but big ship with long range missles make sense

  • @olekosanke2616
    @olekosanke2616 2 года назад

    I am definitly gonna steal that fireant design :)

  • @DjDayOne
    @DjDayOne 2 года назад +1

    Loving this series!

  • @TheJawsProductions
    @TheJawsProductions 2 года назад

    Maybe you should add some missile launchers to the Hercules as an addition deterrent?

  • @victornunes900
    @victornunes900 2 года назад +2

    You can change the difficulty, and the advanced options during a game. Just go into settings.

  • @TheLastSyphen
    @TheLastSyphen 2 года назад

    it seems the making of a new ship by explosive charge has added a "-1" to the Scarab

  • @mateowolf8481
    @mateowolf8481 2 года назад

    Strange question, can Hercules jump faster if you just let all crew prioritize hauling for it? If you’re jumping you aren’t trying to do much else it seems