Seriously tho Kuma heat electric being a special mid, being chargeable, and being the same +5 on block (more if charged) while leading to the same ridiculous damage output as Kazuya and Reina I’d say puts it on par with theirs even if he can only use it like 5 times in heat
I love this kind of content, I’m a new player and i feel like the short form/structured style of videos help me synthesize the game much quicker than others
For the record, Claudio's b1 no longer launches airborne opponents. He lost that after leaving Tekken 7 (has never launched in Tekken 8). Db1+2 with Starburst is a hell of a move though.
BEAS ELECTRIC is easily the best move in the game. It is a mid electric that almost cannot be stepped at all in either direction. It gives Kuma way more damage and oki potential when he lands it and combos compared to the Mishimas. It is considered crouching so it destroys highs. It is always i15 with the easy input and has slightly better reach than even Dragunovs df2. It recovers instantly and takes very little heat. And thats just the uncharged version.
I think I would replace Jun's place on this list with Hwoarang and his b+3. Also, saying that "nothing even comes close" to Jun's f+2 being the best whiff punisher in the game is kinda wild.
ok, I will comment here, just to add something about my boy Hwo: in heat he can counter hit launch with his db4f, u4, or 10-frame 2,4 into RFS f4,4 for >80 damage. however, b+3 is minus 19 on block, so it is hard to consider it one of the best moves, though it's an excellent whiff punisher.
@@ty_thegod i was giving conservative values (we don't want our boy to be nerfed, ok?) 😄. but yes, you are correct. staple combo gives 90 damage without walls and a heat dash, and after the heat dash (if you choose to use it) you can add ub3 for 7 additional damage or WR4 or CD.df3 for 5 additional damage.
And it deals a shitload of damage too. But I don't believe it's as easy to confirm, and you have to be on RFS. It's very cheap of course, but it's not as easily accessible as Law's.
I really disagree with the Law 1 1 1; I barely even use it. It's hard to hit confirm, and do it against a mishima and they get a free 1 1 2 on block. So it's incredibly risky for no reason. It's almost always blocked when I try to use it. The only law move I'd consider op are the nunchucks being a great keep out and counterhit launcher and hits grounded, granted Law has almost no alternative oki options, so I think it a fair compromise.
I'm gonna make a case for my main. Leo's df2+3 is an absurdly good low. I genuinely believe the character would be bottom 1 without it. Basically, take everything you said about king's ffn2, and turn it up. It high crushes almost instantly, it's at worse -12 on block, leaves you at +5 on hit and in crouch for a mixup/extra pressure. On top of all of that, it's a counter hit launcher with a ws3 pick up which, with Leo's crazy wall carry and wall damage, makes it incredibly dangerous to pressure them with highs. You HAVE to make sure you mid check Leo constantly, otherwise they do df2+3, crush your jab and counter hit launch you, drag you to the wall, and do around 80-100 damage (depending on your distance from the wall). People say Leo is super annoying to fight, and I think df2+3 is a huge part of it.
All of haradas mains are incredibly privileged. Feng getting his crazy buffs in the end of tekken 7 and the safety of heihachi ff2 are a few examples i can think on the top of my mind. (Please keep hei ff2 safe thank you 🙏)
The only thing I'd like to add is that King's ff-n-2 has that neutral input, making it harder to spam and do spontaneously. The move is still crazy good, but, it does have that added element that doesn't make it as simple as spamming db3 or something. It requires some thought, at least.
Nice list, I would consider Lee Chaolan's b4 as well, safe mid move which isn't a lot minus on block, can transition into hitman stance and is a CH launcher. Also it is one of the best keepout tools in Tekken since Tekken 4 I think.
I feel like Lidia Heaven and Earth 1+2 makes it here. Any stance, one of the better heat engagers, and heat smash all lead to a somewhat skewed 50/50. Hit someone with it a few times and they'll just decide to duck or punch and lose to the armoured launcher. Not to mention you get to parry almost anything they'd be using to punish your strings and stances previously for even more uses.
His df2 has fairly short range, and his slide, though amazing, is kinda hard to consistently pull off in the heat of battle without plenty of practice.
I'm so tired of people complaining about what makes Yoshi cool instead of just asking for him to do less damage again. The last thing he needs is to play more like everyone else
@@Swinhoegaming he's at recent comps now (Sin and KaneNTrench won 2 tournaments), but they don't spam flash like you see electrics since they require setups and situational. A lot of people that complain about flash just need to dial down on the offense.
@@tiendang5341 yeah it’s true, but I must admit, it’s so satisfying catching button pressing happy people with frame traps, it makes me very happy, almost feel like I’m EyeMusician
@@alibahali3671 there's a player (blackheart) that achieved God of destruction on all the characters and made a tier list of difficulty to rank with and yoshi was placed hard where dragunov was ranked easy.
Surprised you didn't place Hwoarang's backlash in the list, a powerful powercrush with incredibly fast whiff recovery, wallsplats, plus on block and a guaranteed follow up on hit.
Yoshi OP Move is also his parry. I hit and kick him, I get launched I knee and elbow him, I get launched I try to through him, I get launched If he is a smart Yoshi player, he heals himself after launching me. Boss-Move in T8.
It only heals and launches in heat or if his sword is put away. Armor moves can still beat it, alot of the time throws can beat it, also it's easy for him to whiff it if you just wait a bit
Flash is not a parry, it's a normal hit with a hitbox that's blockable, sidesteppable in sword stance, and launch punishable on block and whiff. Just be more mindful about your strings, this isn't a game like guilty gear where everyone can do specific combos on block to keep a character blocking, a lot of tekken 8 is neutral and kind game based, even with its toned up aggression
To justify Law’s 1,1,1 jab string for a minute, it’s not nearly as op as I think people say it is. Yes it’s a jab which is the fastest normal move you can feasibly do but the string is -12 on block and is absolutely punishable within the first two jabs since you can duck them. And most characters have some sort of jab parry anyways so there are tools to getting around the jab string. While yes it is incredible that he gets a heat dash for a full combo out of this I think it’s completely justified given that he has no low launcher of any kind AND most characters have far better mixup material than he does naturally. He’s already had his nunchucks nerfed and having a jab string you can heat dash out of for a combo feels like a good trade for not having nunchuck oki anymore
Here are my top 10 moves: Top 10: Flash Top 9: Kazuya’s f4 Top 8: Reina’s Testicle Grabber Top 7: Jin’s B3 into Zenshin Top 6: Electric Wind Bear Fist Top 5: Every Snake Edge Top 4: Kazuya’s FF2 Top 3: Kazuya’s CD1+2 Top 2: Reina’s Electric Top 1: DEATHFIST
Don't forget that hwo can also launch you from 10f ch from heat, and I think you should have list Leroy's Db3 as the best low in the game or at least the low cane
The counterhit version of flash is in nss and is 8 frames. Yoshi can be easily launched punished for most of his moves. He’s definitely strong in this game but he has always had these tools even in tekken 7. I think he needs damage adjustment more than nerfs on his moves. I play lee and yoshi is never usually a problem for me after learning the matchup.
Just a quick one for the King apologists here- they DID technically nerf King's FFn2 in the last patch, the frames on hit went from +7 to +5, doesn't sound like much but it's enough frames to step a lot of his options on hit whereas before everything would clip you. Is it still crazy good? Yes!
please make a video top 10 heat enggagers in the game! and also top 10 power crush! hopefully will see nina's f1+2 there! it's a heat enggager and a power crush at the same time!!! wonder if there are other moves like that. you'll go a long way making this kind of unique videos. 😊😊😊
Dargunovs SNK 4 is highly linear so you can just do a small sidestep right and make him whiff, not glazing but if it helps someone... Movement is the biggest dragunov counter strategy.
youre taking like 1 in 6 or something odds that theyre gonna choose sneak 4 whenever u SSR. literally every other sneak option will track you, at least when he's already a decent bit + like after wr2 and fc df14 for example. It being SSR-able does not stop it from being broken when he has so many options to make you not wanna SSR sneak
We still haven't talked about some situation where he can actually punish a move for being -6 to -9, in Tekken 8 there isn't really too much of these that he can punish because most of them require his back to be at the wall But still it's quite disgusting, go back in time and look at Negan vs Yoshi matchup Most of Negan main tools can be flash punish even tho they're -7 or -9
To be fair to the Jin f+4, it has zero tracking and compared to Tekken 7, continuing into stance is actually unsafe. He's got no options here that can beat jabs or faster mids, and the powercrush high is easily ducked by just jabbing, confirm the powercrush absorb, and duck. The samsata is his best option to beat retaliation, but its launch punishable by everyone except Steve. You can argue to cancel the stance by soing a crouch dash cancel using up, and blockung, but even your fastest cancel is still jab punishable here. Thats why I cant really say its overtuned. If they bring us back the old T7 F+4, I will gladly let it go back to be only possible to combo if you commit to zen after, if they give us the old zen-cancel back
totally approve. 'samsata' - you mean 'samsara'? Jin has Black Wind Rondo (Zen. u+1)/ regarding the zen cancel: ruclips.net/video/XF4Zi4IJDsQ/видео.html super difficult, but possible, and you can also not go into stance every time)
@@VasiliyLim ah yup. Meant to say samsara. Typo. As for the cancel, huh, didnt realize perfect cancel made it safe, but the window is tight af IMO. Ive been trying to make it consistent, but its just not worth it in a real match for me. If there was a tech for it to make it consistent, itd be a diff story, but right now even my fastest cancel is jab punishable i plan on pad, so tapping up back is hard for me
@@timcruz2822 the window is tight af) i don't main Jin and tried only a little bit, and managed to cancel the stance to block 13-frame move once or twice) I play on keyboard btw, so diagonal inputs are hard for me too
I know you’ve got a Yoshimitsu video coming up, but I’d also like to know what the heck happened to Azucena. She went from being almost universally hated to being almost completely forgotten. I’m pretty sure the balance patches were part of it, but I still think it’s odd how an incredibly hated character is now basically nonexistent. I don’t think I’ve seen a single Azucena in ranked since the balance patches. Again, the balance patches are probably at fault, but I still see plenty of Steve despite him being pretty bad in this game. More than I see Azucena at least. I’ve tried looking into this myself, even trying the character out for a bit, but I still don’t have an answer for why Azucena discussion and usage dropped off a cliff - besides the balance patches, of course. That may just be it, but it’s still a video idea if you don’t have one
nah steves not bad anymore, my boy got sorted out somethin nice. the sonic fang issue is fixed, and the forced lionheart was fixed, JUST those two "buffs" put him back on the map. Azu also is still really good, but you cant win with just 3 moves anymore and a few of her best strings were over-nerfed, so everyone left my coffee queen. tier whores moved on to drag, yoshi, nina etc
The only thing that flash shouldn't have is launching capabilities... I'm fine with it just having a follow up but to launch is what's really crazy about it cause to only be -15 isn't a great trade off being that the whole cast can't launch at -15 and u never really know when flash is coming cus yoshi is a character u have to respect even when ure on the plus frames that character legit defies tekken logic
@@berkaykilic5883 yeah one good low and you make it -14 , while jin gets away with d2 , ffn2 is no easily side stepped that the jon kept getting punished for using it , he has one good low so everyone predicts it , the whole point of muscle armor is to absorb damage and heat engage , his other armor moves does a hell lot of chip d3 , and that jumping kick , How many of us kings can land that df23 combo and are you justifying 80 damage with hella hard execution to be a lot , while kazuya and reina gets 100+ with electrics, Grow up dude stop asking for nerfs of your own character, his oki is gutted now in t8 , do him justice and leave him be
Off topic question do you also play street fighter 6?? I see that your name is boogard and I assume your pfp is Terry so uhh what are your thoughts on Terry as a guest character for SF
I'll have to slightly disagree with you Boogard. I believe flash was indeed stronger in previous tekkens. There were more non-jailing strings you could flash, arguably more safe moves/transitions you could flash, and it was *always* a launcher. I see your point though, Yoshi's combos were doodoo before, but the main reason flash feels much stronger in T8, is that it perfectly counters the most effective way to play this game. (pressing on momentum and snowballing) So, I'd argue flash was stronger before, but it didn't fit too well in those games. You had to be very precise and knowledgeable about what and when to flash, as the risk of randomly doing it was too high. Now, the reward is objectively better, and *everyone* is getting randomly flashed left and right, from scrubs who religiously use the same 3 noobstomping Jim/Hwo/Aliser frametraps and expecting free Ws, to actual pros who seamlessly shift between immediate and delayed timings, just to get randomly flicked from a space cephaloid ninja.
I think you picked the wrong move for jun. Demon slayer (f2, 1+2) is a great move but jun (and asuka) have 1 of the most busted moves in tekken history. D3+4 or can cans as its affectionately named is an i14 low, ch, unparryable launcher. Its only -6 on block and sure you can block the low and kill her but most people don't have the reflexes to do so.
In defence of my boy King... Yes, ff n 2 is very strong, BUT it's pretty much his only good low, and because of the startup (frames & ff input making you vulnerable to being CH), it kinda has to be done at mid range. Very good, yes, but better than Sneak 4?
I don't know every character, but moves I could say are barely busted are those (not ordered): Claudio's b1 Yoshimitsu's 1+4 Jin's d2 Jin's 2,1,4 King's df2,1 Dragunov's sneak 4 Yoshimitsu's guard break (forgot the input) Feng's b3 Alisa's entire moveset Nina's entire moveset. Honorable mentions to Jin, King and Nina's heat smash.
Drag's qcf4 is steppable to the right. I agree it's very strong but it's not correct to say that it has no weaknesses. Same with King's ffn2. It's, again, very strong but is also extremely linear. By ssr blocking after it you basically option select King. Feng's db3 has much more tracking, from your example.
Sneak 4 is steppable to one side sure, but once you block one you can't really step at -7 so you have to guess. Do I block mid or low, or do I interrupt with a jab at -7, cause unless I do this guy will be able to spam this all day.
The pushback they gave him to snk4 makes those +7 useless , most of his moves cannot connect and if you try something like ws3 , the opp can easily backdash or ss and punish. At the wall is were the real deal is. I thinks some good nerfs could be snk4 not wallsplatting and less +frames maybe , +4 or +5
We need MOKUJIN. Mokujin tournaments would be lit asf! Also... Where the hell is the tournament game mode? It was in tag 2 and 6 or 7. Suddenly, no more tournaments? Wtf!
@@zachary3879 Yeah there's really no way to nerf it without ruining the move. Tbh I think flash is fine, they just need to weaken Yoshi in other areas
Jin's f4 in T8 is not the same as in T7. First the neutral itself is very differnet in the game. f4 just tracked very well for such linear move. Now the lateral movement feels much stronger. I could spam f4 all day in T7 with realignment not so much in T8. Feels way too risky. I use f3 strings much more these days for heat engage and heat dash launch as it's 2 frames faster and the second hit can both track sometimes or catch people off guard. F4 i still very good but you can not build your whole neutral off of this move like in T7 despite even all the nerfs in the latter. I'd even argue f4 in T7 S4 as it is right now is still stronger than T8 version.
F what anyone says... Yoshimitsu NEEDS to seriously be nerfed. Don't get me wrong, i like character but the fact that he has stuff like unblockable attacks and flash just makes him that much more of a unrespectable TEKKEN character for me, buff him as much as you want but don't give him stupid stuff like that without it atleast having considerable drawbacks..
you mean 10f counterhit launcher in heat. JFSR is 18-frame at best, minus 8 on block, and very linear iirc. meanwhile, Claudio's hopkick is 15-frame, minus 13 on block, crushes highs and then lows. perhaps not the best move contender, but seems on par with the JFSR in terms of weaknesses and strengths.
Bro i Don't know what you smoked but king's ffn2 is no way near top 10 moves in the game since its frame advantage has been nerfed Fore sure it's a good low but it has litteraly no tracking AT ALL You don't have an idea of how many kuma panda and jack 8 has been micro step into launch on my ffn2 There is lows that deserve way more to be on the top 10 like xiaoyu's and whoarang ss4 wich are full launcher on CH If one king's move should be on the list, it should be his db1+2 power crush wich is insanely strong used correctly
Electric Being OP.
Kuma in Heat : "Hold my Fish"
Seriously tho Kuma heat electric being a special mid, being chargeable, and being the same +5 on block (more if charged) while leading to the same ridiculous damage output as Kazuya and Reina I’d say puts it on par with theirs even if he can only use it like 5 times in heat
Same damage output? Don't undersell bearfist like that, leads to 140dmg with wall xD
Poor Steve. Everyone is so overtuned that his B1 never gets mentioned anymore
I mean its safety did get significantly nerfed in this game lol. I don't even see new players spamming it as much as they used to.
I thought it was -12 even on flicker stance
@Splitzz-fu5ct I'm not sure how it works, but it's at least not punishable with flicker.
@@Splitzz-fu5ct It says -1 but it's still bugged. It is indeed -12
Cries in Asuka
I'd personally put Lee's acid rain on here somewhere, 47 damage for a 10f punish + some oki is sooooo good
It’s just the oki for me but I feel like his oki only top tier at the wall
@zer0cx110 I mean you basically get a basically uninterruptable 50-50 as oki if they techroll so it's weird to say the oki is only good at the wall
it's really good but like, it's only the best if you put in the time to master it, otherwise it's pretty much useless to the average player
@@JosefuumiiSame with Bryan’s taunt and EWGF to an extent 🧐
Just hopped on the video. It has no acid rain included? Leaving rn
➡️⭐️⬇️↘️+2
Soriya!!
➡️⭐️↘️:2️⃣
I’m not gonna sugarcoat it ➡️⭐️⬇️↘️🟡
EWGF is the most awesome and most satisfying move to see and land in a real match
Mishima player here. Even electrics cant compare to the sheer satisfaction of landing acid rain with Lee
Facts
Then you should watch and enjoy some of my matches. Every Kazua seems to hit that move with perfection against me.
@@fancyhermit7 Jin's parry -> electric.
I love this kind of content, I’m a new player and i feel like the short form/structured style of videos help me synthesize the game much quicker than others
For the record, Claudio's b1 no longer launches airborne opponents. He lost that after leaving Tekken 7 (has never launched in Tekken 8).
Db1+2 with Starburst is a hell of a move though.
Bro is grinding the content keep it up
BEAS ELECTRIC is easily the best move in the game. It is a mid electric that almost cannot be stepped at all in either direction. It gives Kuma way more damage and oki potential when he lands it and combos compared to the Mishimas. It is considered crouching so it destroys highs. It is always i15 with the easy input and has slightly better reach than even Dragunovs df2. It recovers instantly and takes very little heat. And thats just the uncharged version.
I think I would replace Jun's place on this list with Hwoarang and his b+3. Also, saying that "nothing even comes close" to Jun's f+2 being the best whiff punisher in the game is kinda wild.
ok, I will comment here, just to add something about my boy Hwo: in heat he can counter hit launch with his db4f, u4, or 10-frame 2,4 into RFS f4,4 for >80 damage.
however, b+3 is minus 19 on block, so it is hard to consider it one of the best moves, though it's an excellent whiff punisher.
@@VasiliyLim 2,4 into RFS f+4,4 doesn't work as a punish because it requires a counter hit
@@h.t.8710 thanks for the correction!
@@VasiliyLimchange that to 90+ I 24 combo does 94 with no wall
@@ty_thegod i was giving conservative values (we don't want our boy to be nerfed, ok?) 😄.
but yes, you are correct. staple combo gives 90 damage without walls and a heat dash, and after the heat dash (if you choose to use it) you can add ub3 for 7 additional damage or WR4 or CD.df3 for 5 additional damage.
Hwoarang has also ch 10f launcherfrom heat
And it deals a shitload of damage too. But I don't believe it's as easy to confirm, and you have to be on RFS. It's very cheap of course, but it's not as easily accessible as Law's.
Totally agree.
Hope for adjustments while keeping characters competitive.
U been on your grind brother, great stuff!
I really disagree with the Law 1 1 1; I barely even use it. It's hard to hit confirm, and do it against a mishima and they get a free 1 1 2 on block. So it's incredibly risky for no reason. It's almost always blocked when I try to use it. The only law move I'd consider op are the nunchucks being a great keep out and counterhit launcher and hits grounded, granted Law has almost no alternative oki options, so I think it a fair compromise.
I'm gonna make a case for my main. Leo's df2+3 is an absurdly good low. I genuinely believe the character would be bottom 1 without it.
Basically, take everything you said about king's ffn2, and turn it up. It high crushes almost instantly, it's at worse -12 on block, leaves you at +5 on hit and in crouch for a mixup/extra pressure. On top of all of that, it's a counter hit launcher with a ws3 pick up which, with Leo's crazy wall carry and wall damage, makes it incredibly dangerous to pressure them with highs. You HAVE to make sure you mid check Leo constantly, otherwise they do df2+3, crush your jab and counter hit launch you, drag you to the wall, and do around 80-100 damage (depending on your distance from the wall).
People say Leo is super annoying to fight, and I think df2+3 is a huge part of it.
I also main Leo. Wr 4 1+2, and my favorite, heated f 2 4 3+4, love 2 1 aswell for those steppers.
so much good content don’t burn urself out
Fengs db3 is one of the most crazy moves in the game. I tear people up with that move every single match.
Definitely an underrated move.
@@Jonkin715 having an unseeable low that has crazy reach, crushes highs, and has a counter hit animation for 45 damage is insane
All of haradas mains are incredibly privileged. Feng getting his crazy buffs in the end of tekken 7 and the safety of heihachi ff2 are a few examples i can think on the top of my mind. (Please keep hei ff2 safe thank you 🙏)
This video is so clear and obvious. So well explained. If these wont be nerfed theres a serious problem with devs brain functionality
The only thing I'd like to add is that King's ff-n-2 has that neutral input, making it harder to spam and do spontaneously. The move is still crazy good, but, it does have that added element that doesn't make it as simple as spamming db3 or something. It requires some thought, at least.
Nice list, I would consider Lee Chaolan's b4 as well, safe mid move which isn't a lot minus on block, can transition into hitman stance and is a CH launcher. Also it is one of the best keepout tools in Tekken since Tekken 4 I think.
I feel like Lidia Heaven and Earth 1+2 makes it here. Any stance, one of the better heat engagers, and heat smash all lead to a somewhat skewed 50/50. Hit someone with it a few times and they'll just decide to duck or punch and lose to the armoured launcher. Not to mention you get to parry almost anything they'd be using to punish your strings and stances previously for even more uses.
As a Yoshi main... I love your videos a lot 😆
Nina's blonde bomb especially during heat. I don't say it's a top top move but I feel like it deserves an honorable mention here
Nice video next time do some honorable mentions ❤
Shaheen mains going under the radar again with a safe df2, a side switch slide, and unreactable guard breaking high
His df2 has fairly short range, and his slide, though amazing, is kinda hard to consistently pull off in the heat of battle without plenty of practice.
I'm so tired of people complaining about what makes Yoshi cool instead of just asking for him to do less damage again. The last thing he needs is to play more like everyone else
Yoshi mains justifying that their character is balanced and wont get nerf like crazy next patch is hilarious to watch😂😂😂
How come you never see him at comp level then? Just stop pressing buttons into flash traps lol
@@Swinhoegaming he's at recent comps now (Sin and KaneNTrench won 2 tournaments), but they don't spam flash like you see electrics since they require setups and situational. A lot of people that complain about flash just need to dial down on the offense.
@@tiendang5341 yeah it’s true, but I must admit, it’s so satisfying catching button pressing happy people with frame traps, it makes me very happy, almost feel like I’m EyeMusician
„hE iS hArD tO pLaY“
@@alibahali3671 there's a player (blackheart) that achieved God of destruction on all the characters and made a tier list of difficulty to rank with and yoshi was placed hard where dragunov was ranked easy.
Surprised you didn't place Hwoarang's backlash in the list, a powerful powercrush with incredibly fast whiff recovery, wallsplats, plus on block and a guaranteed follow up on hit.
Thanks for the fun video.
Hard agree on the F4 from Jin, I hate fighting against that kick and his D2 so much xD
Another goated video with flash where it should be
Yoshi OP Move is also his parry.
I hit and kick him, I get launched
I knee and elbow him, I get launched
I try to through him, I get launched
If he is a smart Yoshi player, he heals himself after launching me.
Boss-Move in T8.
It only heals and launches in heat or if his sword is put away. Armor moves can still beat it, alot of the time throws can beat it, also it's easy for him to whiff it if you just wait a bit
Flash is not a parry, it's a normal hit with a hitbox that's blockable, sidesteppable in sword stance, and launch punishable on block and whiff. Just be more mindful about your strings, this isn't a game like guilty gear where everyone can do specific combos on block to keep a character blocking, a lot of tekken 8 is neutral and kind game based, even with its toned up aggression
Everytime I fought a Yoshi they alway surprised me of how much that character can do and get away with it.
To justify Law’s 1,1,1 jab string for a minute, it’s not nearly as op as I think people say it is. Yes it’s a jab which is the fastest normal move you can feasibly do but the string is -12 on block and is absolutely punishable within the first two jabs since you can duck them. And most characters have some sort of jab parry anyways so there are tools to getting around the jab string. While yes it is incredible that he gets a heat dash for a full combo out of this I think it’s completely justified given that he has no low launcher of any kind AND most characters have far better mixup material than he does naturally. He’s already had his nunchucks nerfed and having a jab string you can heat dash out of for a combo feels like a good trade for not having nunchuck oki anymore
not to mention having a nerfed heat smash and his nunchucks no longer being a launcher unless it’s a counter hit, not even in heat
Here are my top 10 moves:
Top 10: Flash
Top 9: Kazuya’s f4
Top 8: Reina’s Testicle Grabber
Top 7: Jin’s B3 into Zenshin
Top 6: Electric Wind Bear Fist
Top 5: Every Snake Edge
Top 4: Kazuya’s FF2
Top 3: Kazuya’s CD1+2
Top 2: Reina’s Electric
Top 1: DEATHFIST
Don't forget that hwo can also launch you from 10f ch from heat, and I think you should have list Leroy's Db3 as the best low in the game or at least the low cane
The counterhit version of flash is in nss and is 8 frames. Yoshi can be easily launched punished for most of his moves. He’s definitely strong in this game but he has always had these tools even in tekken 7. I think he needs damage adjustment more than nerfs on his moves. I play lee and yoshi is never usually a problem for me after learning the matchup.
Nice video, keep it up ^^
Just a quick one for the King apologists here- they DID technically nerf King's FFn2 in the last patch, the frames on hit went from +7 to +5, doesn't sound like much but it's enough frames to step a lot of his options on hit whereas before everything would clip you. Is it still crazy good? Yes!
Great video, do you have a playlist for the background music? I recognize it from Sonic lol
please make a video top 10 heat enggagers in the game! and also top 10 power crush! hopefully will see nina's f1+2 there! it's a heat enggager and a power crush at the same time!!! wonder if there are other moves like that. you'll go a long way making this kind of unique videos. 😊😊😊
come back tekken youtube dead without your vids icl
Dargunovs SNK 4 is highly linear so you can just do a small sidestep right and make him whiff, not glazing but if it helps someone... Movement is the biggest dragunov counter strategy.
youre taking like 1 in 6 or something odds that theyre gonna choose sneak 4 whenever u SSR. literally every other sneak option will track you, at least when he's already a decent bit + like after wr2 and fc df14 for example. It being SSR-able does not stop it from being broken when he has so many options to make you not wanna SSR sneak
We still haven't talked about some situation where he can actually punish a move for being -6 to -9, in Tekken 8 there isn't really too much of these that he can punish because most of them require his back to be at the wall
But still it's quite disgusting, go back in time and look at Negan vs Yoshi matchup
Most of Negan main tools can be flash punish even tho they're -7 or -9
Amazing content man
To be fair to the Jin f+4, it has zero tracking and compared to Tekken 7, continuing into stance is actually unsafe. He's got no options here that can beat jabs or faster mids, and the powercrush high is easily ducked by just jabbing, confirm the powercrush absorb, and duck. The samsata is his best option to beat retaliation, but its launch punishable by everyone except Steve.
You can argue to cancel the stance by soing a crouch dash cancel using up, and blockung, but even your fastest cancel is still jab punishable here. Thats why I cant really say its overtuned. If they bring us back the old T7 F+4, I will gladly let it go back to be only possible to combo if you commit to zen after, if they give us the old zen-cancel back
totally approve.
'samsata' - you mean 'samsara'? Jin has Black Wind Rondo (Zen. u+1)/
regarding the zen cancel:
ruclips.net/video/XF4Zi4IJDsQ/видео.html
super difficult, but possible, and you can also not go into stance every time)
@@VasiliyLim ah yup. Meant to say samsara. Typo.
As for the cancel, huh, didnt realize perfect cancel made it safe, but the window is tight af IMO. Ive been trying to make it consistent, but its just not worth it in a real match for me. If there was a tech for it to make it consistent, itd be a diff story, but right now even my fastest cancel is jab punishable i plan on pad, so tapping up back is hard for me
@@timcruz2822 the window is tight af)
i don't main Jin and tried only a little bit, and managed to cancel the stance to block 13-frame move once or twice) I play on keyboard btw, so diagonal inputs are hard for me too
plot twist: top 10 best moves are top 10 worst moves list, but, you are the one playing them
Yoshi's Flash being both Best & Worst at the same time is not even a surprise. 😅
I know you’ve got a Yoshimitsu video coming up, but I’d also like to know what the heck happened to Azucena. She went from being almost universally hated to being almost completely forgotten. I’m pretty sure the balance patches were part of it, but I still think it’s odd how an incredibly hated character is now basically nonexistent. I don’t think I’ve seen a single Azucena in ranked since the balance patches. Again, the balance patches are probably at fault, but I still see plenty of Steve despite him being pretty bad in this game. More than I see Azucena at least. I’ve tried looking into this myself, even trying the character out for a bit, but I still don’t have an answer for why Azucena discussion and usage dropped off a cliff - besides the balance patches, of course. That may just be it, but it’s still a video idea if you don’t have one
nah steves not bad anymore, my boy got sorted out somethin nice. the sonic fang issue is fixed, and the forced lionheart was fixed, JUST those two "buffs" put him back on the map. Azu also is still really good, but you cant win with just 3 moves anymore and a few of her best strings were over-nerfed, so everyone left my coffee queen. tier whores moved on to drag, yoshi, nina etc
leos low poke that ch launches high crush is -12 on block and +5 on hit should be top 3.
No, because ir has short range.
Taunt is op but always remember that bryan is the most diffucult character to master.
I play a lot with Yoshi and is not that easy to hit the flash as it seems😂
Your doing a great job
Getting grabbed by king is my own brutality.
the title should be top ten boys moves
Lars uf 3 deserves honorable mention
You have to do the best/worst move for every character
You should do a list for the heat smashes next, since you left them off this list
This is a great content but i would like to give you a suggestion to improve it.
Please add some data/numbers on screen
The only thing that flash shouldn't have is launching capabilities... I'm fine with it just having a follow up but to launch is what's really crazy about it cause to only be -15 isn't a great trade off being that the whole cast can't launch at -15 and u never really know when flash is coming cus yoshi is a character u have to respect even when ure on the plus frames that character legit defies tekken logic
Listen, as a king main,
Make ff n2 -14.
Muscle armor should take more chip dmg
Df2,1 full combo should deal 10 dmg less.
Just this, and he balanced af
@@berkaykilic5883 yeah one good low and you make it -14 , while jin gets away with d2 , ffn2 is no easily side stepped that the jon kept getting punished for using it , he has one good low so everyone predicts it ,
the whole point of muscle armor is to absorb damage and heat engage , his other armor moves does a hell lot of chip d3 , and that jumping kick ,
How many of us kings can land that df23 combo and are you justifying 80 damage with hella hard execution to be a lot , while kazuya and reina gets 100+ with electrics,
Grow up dude stop asking for nerfs of your own character, his oki is gutted now in t8 , do him justice and leave him be
I miss Law's Sun and Moon kick ff4+3 :(
as a leroy main im surprised db3 is not around. it's probably top 3 lows in the game if not the best
What do you guys think the best moves in TEKKEN 8 are?
Best move is dragunov sneak 4 for sure
@@KidBuuKing16flash.
@@ToeKnee010at least flash is launch punishable
Juns and asuka kanakn
And also jin d2
@@ToeKnee010there is actually some counter play to flash 😒
What’s up with the quality of some of the clips?
Electrics are incredible but deserves to be cause of how hard it is to execute
Off topic question do you also play street fighter 6?? I see that your name is boogard and I assume your pfp is Terry so uhh what are your thoughts on Terry as a guest character for SF
Next video top 10 best heatsmash and worst 10 heatsmash
My opponents spam that King low 😡
@@tedkhoong learn to side stepped it , skill issue
I'll have to slightly disagree with you Boogard. I believe flash was indeed stronger in previous tekkens.
There were more non-jailing strings you could flash, arguably more safe moves/transitions you could flash, and it was *always* a launcher.
I see your point though, Yoshi's combos were doodoo before, but the main reason flash feels much stronger in T8, is that it perfectly counters the most effective way to play this game. (pressing on momentum and snowballing)
So, I'd argue flash was stronger before, but it didn't fit too well in those games.
You had to be very precise and knowledgeable about what and when to flash, as the risk of randomly doing it was too high.
Now, the reward is objectively better, and *everyone* is getting randomly flashed left and right, from scrubs who religiously use the same 3 noobstomping Jim/Hwo/Aliser frametraps and expecting free Ws, to actual pros who seamlessly shift between immediate and delayed timings, just to get randomly flicked from a space cephaloid ninja.
I think you picked the wrong move for jun. Demon slayer (f2, 1+2) is a great move but jun (and asuka) have 1 of the most busted moves in tekken history. D3+4 or can cans as its affectionately named is an i14 low, ch, unparryable launcher. Its only -6 on block and sure you can block the low and kill her but most people don't have the reflexes to do so.
I predicted Jin f4 👌
In defence of my boy King... Yes, ff n 2 is very strong, BUT it's pretty much his only good low, and because of the startup (frames & ff input making you vulnerable to being CH), it kinda has to be done at mid range. Very good, yes, but better than Sneak 4?
@@PESCHARLIE1 ak had the same unnerfed move throughout t7 , it's his major move , it's fair cause it's easily side stepped
Jack-8 Blue sparks uppercut deserves to be at 3rd place❗
Victor's wr2
Hard to sidestep
+4 on block
Ch launcher
Not really spamable definitely annoying xD
I'm pretty sure flash can never launch at i6.
When it launches it's always out of NSS or heat where it's i8.
Carried Kazama and carried Williams…carried King.
Rebellion didn’t even get an honorable mention
I don't know every character, but moves I could say are barely busted are those (not ordered):
Claudio's b1
Yoshimitsu's 1+4
Jin's d2
Jin's 2,1,4
King's df2,1
Dragunov's sneak 4
Yoshimitsu's guard break (forgot the input)
Feng's b3
Alisa's entire moveset
Nina's entire moveset.
Honorable mentions to Jin, King and Nina's heat smash.
Drag's qcf4 is steppable to the right. I agree it's very strong but it's not correct to say that it has no weaknesses.
Same with King's ffn2. It's, again, very strong but is also extremely linear. By ssr blocking after it you basically option select King. Feng's db3 has much more tracking, from your example.
Sneak 4 is steppable to one side sure, but once you block one you can't really step at -7 so you have to guess. Do I block mid or low, or do I interrupt with a jab at -7, cause unless I do this guy will be able to spam this all day.
@@michakoguciuk497That’s not even true lmao
The pushback makes it so even fc df1 and ws3 can be stepped afterwards even if the opponent is at the wall
The pushback they gave him to snk4 makes those +7 useless , most of his moves cannot connect and if you try something like ws3 , the opp can easily backdash or ss and punish. At the wall is were the real deal is. I thinks some good nerfs could be snk4 not wallsplatting and less +frames maybe , +4 or +5
Agree with that all. King's ffn2 is risky because one step and you get launched. Pros almost never use it because of this.
@@sheeneemeethere is no pushback against the wall
We need MOKUJIN. Mokujin tournaments would be lit asf! Also... Where the hell is the tournament game mode? It was in tag 2 and 6 or 7. Suddenly, no more tournaments? Wtf!
Now lets do the weakest
Flash desperately needs to be nerfed
and how would you nerf it exactly
@@zachary3879
Slap every Yoshi main with a wet towel when they use it.
@@zachary3879 Yeah there's really no way to nerf it without ruining the move. Tbh I think flash is fine, they just need to weaken Yoshi in other areas
Flash was nerfed it's the worst it's been since t5
Can people that don't know a thing about yoshi stop yapping about how flash needs to be nerfed? Thank you
No Dragunov running 2?!?!
Sneak 4 is scarier
Im a king and nina main and im kinda sad you didn't mention nina
Jin's f4 in T8 is not the same as in T7. First the neutral itself is very differnet in the game. f4 just tracked very well for such linear move. Now the lateral movement feels much stronger. I could spam f4 all day in T7 with realignment not so much in T8. Feels way too risky. I use f3 strings much more these days for heat engage and heat dash launch as it's 2 frames faster and the second hit can both track sometimes or catch people off guard. F4 i still very good but you can not build your whole neutral off of this move like in T7 despite even all the nerfs in the latter. I'd even argue f4 in T7 S4 as it is right now is still stronger than T8 version.
He's wild to say F4 has infinite range lmao, that's not remotely true in Tekken 8, the range on F4 was cut by 1/4 or even 1/3 of what it used to be.
@@IzNebula did you check the numbers?
Where's more content?
F what anyone says... Yoshimitsu NEEDS to seriously be nerfed. Don't get me wrong, i like character but the fact that he has stuff like unblockable attacks and flash just makes him that much more of a unrespectable TEKKEN character for me, buff him as much as you want but don't give him stupid stuff like that without it atleast having considerable drawbacks..
They do have drawbacks, jesus christ.
@@sleepenjoyer-on2drcould you name some for me?
He always had these lol
Nahh, get flash'd 😂😂😂😂😂
His flash is literally i15 full launch punishable. Just stop mashing for a second and launch hin on whiff
hwoarang has 10f counterhit launcher, he doesnt know i guess, and where just frame sky rocket!!!
you mean 10f counterhit launcher in heat.
JFSR is 18-frame at best, minus 8 on block, and very linear iirc.
meanwhile, Claudio's hopkick is 15-frame, minus 13 on block, crushes highs and then lows. perhaps not the best move contender, but seems on par with the JFSR in terms of weaknesses and strengths.
hworang can do 10 frame ch launcher in heat
Can cans should definitely be on this list.
kumas electric is best
Ya , If we were talking about heat then yea.. you’d b right but we’re not
Someone please show me yoshimitsu's flash 100 damage combo cuz I don't see it
Yes, Flash is completely broken.
They nerfed kings ff n 2. Its steppable and slower now
They also nerfed the df 2 1 string, do your research next time
Flags is not a heat engager
The guaranteed follow up is
Bro i Don't know what you smoked but king's ffn2 is no way near top 10 moves in the game since its frame advantage has been nerfed
Fore sure it's a good low but it has litteraly no tracking AT ALL
You don't have an idea of how many kuma panda and jack 8 has been micro step into launch on my ffn2
There is lows that deserve way more to be on the top 10 like xiaoyu's and whoarang ss4 wich are full launcher on CH
If one king's move should be on the list, it should be his db1+2 power crush wich is insanely strong used correctly
13F Electric was unique to Kaz and should be removed from Reina
100 damage with walls on Kazuya? Sureeeeee 💀
paul df2