when candy initiates the challenge they say “Oh, Ky’thryl, Overseer and Protector, a fresh new sacrifice has arrived to prove themself to you.” backwards
The text in the sacrificial chamber is reversed, too, I believe. It reads (after the initial, right-way-around "The ritual must commence"): "The ritual must commence. You must sacrifice yourself."
A purple guy arrived on an island filled with animal people in cloaks on a boat and one of the villager "broke" the boat's propeller then took it...I see where this game is going...
Definitely planning to do that with SRB2. When the next update is done, I can finish off Tails Doll, and of course ANY game you have Tails Doll in NEEDS a creepypasta level pack
Interesting game, but the endings feel really anti-climactic. Was excited to see the actual outcome of the endings, but it literally instead just tells you in a few words. It just made the game feel incomplete, since it felt like it was just a lot of buildup to nothing.
Even just a line in SJMDH style would have been enough: “Though you escaped the island, the ancient evil arised. You escaped into a doomed world” “Though the evil consumes you, you die knowing that your sacrifice will save the world. You are now an hero.” “As the heart stops pumping, the cave starts to crumble. You saved the world.”
This feels a lot less like a horror game intended to feel like a platformer, and more a proper and unironic Collectathon that just so happens to be spooky. I would love to see the devs actually do a full-length game in this style, as the best (And nearly only) we've gotten in years in terms of new games has been A Hat in Time. On that note, AHiT proved you could freak the absolute heck out of the player in a stupidly light-hearted platformer.
a full-on horror 3d platformer collectathon sounds like untapped potential to me - I'd love something like that, especially in a low-poly style like this
Cool game, but some wasted oportunities. The endings were rushed - ending abruptly with a text saying something happened. The horror would shine through if in the "scary" parts were silent, the ambiance would be much more scary. Some details would make the experience much more smooth.
I`m so happy that they put the coins as a 2D sprite. I study game development and that technique make possible to insert a ton of coins and details with minimal computational cost.
Wow, this really is just a straight-up 3D platformer. I agree it could have used more scares, but I do respect how well they mimicked the feeling of N64 and PS1 platformers. The cheats in particular are a nice little reward.
I thought Ritz was a mouse with some weird - ( or reasonable if rats did some thing to some one they liked or loved ) - vendetta against rats. ( or prejudice ) Even the "rats" you can jump on ....was hard for me to tell if they were rats or mice though....
I have 2 theories about Ritz. I'm thinking that it's either that he's actually a mouse and he simply hates rats, but then I was wondering if it was a sort of goofy & Pluto thing where they're technically both "rats" but the more realistic rats are pests to the other more humanoid animals 🤷
21:51 - 24:07 It may be because Manly was playing on an early review copy, but Gerald is supposed to be chasing you during all of this. It's honestly the worst part of the game, so I'm kinda glad he missed it. During the chase you need to avoid touching Gerald as he flies around and at you, but if you get too far away he rubberbands and teleports in front of you, and just like all the other endings, you have to replay the entire game to try again.
I will always appreciate Manly's obsession with the minor objectives in these games. The whole game is around him and every time somebody says something his only commentary is "is it more money?"
I'm surprised by the amount of weird games you played yet you're never corrupted by them? Is this related by the fact your soul isn't even inside of you?
This game made me think. I think it would be nice to have a very earnest retro platformer like this, no hidden dark things or whatever, but the game constantly hints at itself being just a front for something sinister. Then the big reveal is it was just a misunderstanding. Maybe that would just feel weaksauce as a product, but I kinda like the idea.
>the villagers wear robes >they talk about ancients and other occult stuff >the fox says a demonic incantation manly: so i don't see what the horror comes in edit: my only complaint with the game are how abrupt the endings are
I will say, it is rare for a "horror" game to luck genuinely fun without a fear aspect to motivate. Makes me curious about . I supposed that isn't important though.
Too bad the endings are so abrupt, everything else is really good. One could complain about some gems being so hard to find but otherwise that game only has strong points in my book.
Ending D: Bubbo gets his lawyer and threatens to sue if they don’t return the propellers since they destroyed it and are now requiring him to do tasks in exchange for his property.
The whole rat skull thing reminded me of that one time when i was like 6, i was helping my mom hide easter eggs in our backyard and she found a rat skull while hiding an egg by the pile of firewood (i'm assuming an owl came by and ate one) and i was TERRIFIED of the skull and refused to go near that part of the backyard until my sister took it lol
Just in case if you guys don't know what Candy said at 16:26. "Let them prove themselves to you." "A fresh sacrifice has arrived." "Oh Ky'thryl, protector and overseer."
Omfg thank you for saying secret like that over and over again. Hell I'd set it as my damn ringtone even haha it was SOO adorable hearing you say it and edit it like that hahaha
Its fun that when you watch a Manly vid from Dread Collection, when you watch the first minutes its a kids game, then you scroll to the almost end and you see demons and bloody sacrifices.
This game is incredibly awesome. I love the idea of cute, N64 style horror games. I am really looking forward to more of this Dev! However, three things I'd wish the dev would do better next time. 1. Music and sound design. Only the tone of the normal happy music shifting as you progress and get a glimpse of the possible horrors could be enough. And voices for the villagers would be cool, kinda like in Banjo Kazooie, but when shit goes down their voices change. 2. The endings need to be more rewarding, as many others already said. Small animations ingame or cutscenes. Or at least a still with some more text. 3. Some minor changes in the game world, as you progress. The colors changing ever so slightly. Sparce visual "bugs" that occur. Really short glimpses of something following you. I'm talking about really small things that make you go "Did the color just change or am I going nuts?" I think just the last point alone would really improve the athmosphere in the game, without being too much in your face or cliché.
The gameplay makes me think its dev could make a really good fleshed-out 3D mascot platformer. The secret gem hunt reminds me of some of the Stop 'n Swop Eggs from Banjo and aside from the creepy overtones and simple mechanics it looks like a pretty good demo for a bigger game.
I suspect Noter could be an ancient one. Or something of a higher power, the fact he froze time to notify you of double jump is surprising. But then again he did help with the secret gems too. So maybe he's neutral party?
_s e e e c r e t_ The animals were cute - unbelievably one was named Bun & another was Buddy!! You defeated the heart of evil & collected MONEY. Good job Mr Krabs.
16:28 It's actually backwards. Candy says the following: Oh _Ky'thryl_ protector and overseer Aa fresh sacrifice has arrived Let them prove themself to you
Damn I was having war flashbacks of me and my cousins playing Mario 64 and the camera going bonkers (Plz play 5 days a Stranger? it might take less than 5 days, I swear)
My only complaint is I wanna push Gerald into the pit. He said it himself: been around for multiple rituals, they happen every 50 years, we must keep the ancients from rising. Sounds to me like he's been around long enough, his turn has come.
this was probably made to capitalize on a picture that was getting spread around of a fake ps1 game that looked all cute and bubbly but there was a location where you could find the corpse of a giant. It appealed to a bunch of people that like finding dark secrets in kid's games.
Manly saying ‘secret’ every time he gets a gem gives me life
Same
That was literaly my thought as i watch the video .
Ohhhh... yeah, my [subconscious] thought exactly
This and the trash can 🗑 lol “empty, like my soul~”
Ok then
My favorite part is “What’s your story, Buddy? OH HIS NAME IS BUDDY”
Along with "Bun... Your name really is "Bun""
Same lol
The pure joy in his voice
when candy initiates the challenge they say “Oh, Ky’thryl, Overseer and Protector, a fresh new sacrifice has arrived to prove themself to you.” backwards
The text in the sacrificial chamber is reversed, too, I believe. It reads (after the initial, right-way-around "The ritual must commence"): "The ritual must commence. You must sacrifice yourself."
Also the cat says do not be scared
the endings NEEDS a cutscene or SOMETHING
Even just some text describing something extra would be enough.
Maybe some music to set the tone of the ending too? Unless its already there, then i didnt hear it
The reason it doesn’t is because these games had a pretty small deadline
This along with other were made for Dread X Collection 9 I think
A purple guy arrived on an island filled with animal people in cloaks on a boat and one of the villager "broke" the boat's propeller then took it...I see where this game is going...
Are you thinking of fnaf? Or is it just my excessive love of it
I’m thinking more animal crossing
im thinking more of jonestown ngl
Why not all of them?
@@valeforedark the character in this game is purple
manly just wandering around in silence and occasionally uttering "secret..." is fucking psychotic i love it
Honestly, Horror 3d platformers are something that's severely missing as genre
Definitely planning to do that with SRB2. When the next update is done, I can finish off Tails Doll, and of course ANY game you have Tails Doll in NEEDS a creepypasta level pack
the rats : *literally getting their bones crushed*
bubbo : W A H O O
Interesting game, but the endings feel really anti-climactic. Was excited to see the actual outcome of the endings, but it literally instead just tells you in a few words. It just made the game feel incomplete, since it felt like it was just a lot of buildup to nothing.
Granted, these games were made in a couple of weeks, so perhaps by the time the deadline was approaching the devs had little time.
Even just a line in SJMDH style would have been enough:
“Though you escaped the island, the ancient evil arised. You escaped into a doomed world”
“Though the evil consumes you, you die knowing that your sacrifice will save the world. You are now an hero.”
“As the heart stops pumping, the cave starts to crumble. You saved the world.”
@@liswatching3241 True. I suppose that would've been a more satisfying way of concluding things with or without a deadline.
nice
The endings are disappointing but damn I love how this games looks
This feels a lot less like a horror game intended to feel like a platformer, and more a proper and unironic Collectathon that just so happens to be spooky. I would love to see the devs actually do a full-length game in this style, as the best (And nearly only) we've gotten in years in terms of new games has been A Hat in Time. On that note, AHiT proved you could freak the absolute heck out of the player in a stupidly light-hearted platformer.
What
I genuinely can't even play that level lmao
@@moosesues8887 spooky level in A Hat in Time is legit pretty damn spooky
a full-on horror 3d platformer collectathon sounds like untapped potential to me - I'd love something like that, especially in a low-poly style like this
Cool game, but some wasted oportunities. The endings were rushed - ending abruptly with a text saying something happened. The horror would shine through if in the "scary" parts were silent, the ambiance would be much more scary. Some details would make the experience much more smooth.
Crow 64, ambient, mysterious, misleading, sense of danger, delayed info, familiar yet disoriented feelings and gameplay. It’s a perfect blue print
*sees all the villagers dressed in cult robes*
manly, a minute later: I'm not really sure where the horror would come at me from
lol
I think he was being sarcastic.
10:40 the cat says "DO NOT BE SCARED" in Rainbow Text.
Manly: "What's your story, buddy?"
Buddy: "How'd you know my name? 😱"
Hey don't underestimate MC 😂
Bun: "You, too? This guy scares me..."
I`m so happy that they put the coins as a 2D sprite.
I study game development and that technique make possible to insert a ton of coins and details with minimal computational cost.
Wow, this really is just a straight-up 3D platformer. I agree it could have used more scares, but I do respect how well they mimicked the feeling of N64 and PS1 platformers. The cheats in particular are a nice little reward.
Those poor little rats! They don't even attack you, they're totally innocent! Also why does Ritz, who is also a rat, want Bubbo to kill his brethren?
Because the other rats are heretics.
FOR THE EMPEROR!!!
I thought Ritz was a mouse with some weird - ( or reasonable if rats did some thing to some one they liked or loved ) - vendetta against rats. ( or prejudice ) Even the "rats" you can jump on ....was hard for me to tell if they were rats or mice though....
I have 2 theories about Ritz. I'm thinking that it's either that he's actually a mouse and he simply hates rats, but then I was wondering if it was a sort of goofy & Pluto thing where they're technically both "rats" but the more realistic rats are pests to the other more humanoid animals 🤷
@@bimboprime8544 or he's a skaven and he's Backstabbing his brothers like they usually do
They needed the skulls for the ritual.
I love how Manly says "secret"
we really just gonna ignore cult man yeeting in out of nowhere at 23:48 huh
He is supposed to aggressively chase you at this part, i think his game bugged out lol
Speaking of that, early in the video, the second time he talks to purrcey at 10:20, purrcey says do not be scared instead of normal dialogue.
21:51 - 24:07 It may be because Manly was playing on an early review copy, but Gerald is supposed to be chasing you during all of this. It's honestly the worst part of the game, so I'm kinda glad he missed it. During the chase you need to avoid touching Gerald as he flies around and at you, but if you get too far away he rubberbands and teleports in front of you, and just like all the other endings, you have to replay the entire game to try again.
Gerald did appear when Manly was running, just not as aggressively I guess?
23:49 Gerald is there, but he just flies back and forth
Why don’t the sacrificers sacrifice them self though?
They should have a backup plan like “oh the sacrifice escaped well good thing we have another”
Because they are too selfish to do that
Isn't it because Bubbo still has the skulls and seeds once he makes his escape? Without them, they cannot complete the ritual.
@@superfid2006 true true you are right I guess
"I have a challenge for you," they say as they casually summon the Deer God.
Well the Deer God isn't violent so its more of a trial
29:15
"Where do you work out?"
*"The library."*
I don't trust that signpost......
I don’t think you should. He could be planning something awful.
Ok the sign wins this time but i still don't trust things that call themselves friendly in horror games
@@jessieepping3660 yeah sign took a dub
ground pound that m'fer
Considering in helping you he unleashes an unstoppable monstrosity to destroy the world... he's definitely sketchy.
I will always appreciate Manly's obsession with the minor objectives in these games. The whole game is around him and every time somebody says something his only commentary is "is it more money?"
Bubbo's head look like a purple poop...Also the giant person on the background in the thumbnail kinda looks like Baldi but with freaky realistic lips!
LMAO I THOUGHT I WAS THE ONLY ONE WHO THOUGHT THAT!
I'd be terrified if I saw a Bubbo irl
@@Aether_GM I mean, you can in your toilet
wait he's not supposed to be a purple poop? :0
What are you guys talking about, he's clearly a piece of delicious poop shaped ice cream =P
I'm surprised by the amount of weird games you played yet you're never corrupted by them? Is this related by the fact your soul isn't even inside of you?
Maybe Manly is a sentient trashcan
"empty, just like my soul."
When did we get that little tidbit of lore?
This game made me think. I think it would be nice to have a very earnest retro platformer like this, no hidden dark things or whatever, but the game constantly hints at itself being just a front for something sinister.
Then the big reveal is it was just a misunderstanding.
Maybe that would just feel weaksauce as a product, but I kinda like the idea.
>the villagers wear robes
>they talk about ancients and other occult stuff
>the fox says a demonic incantation
manly: so i don't see what the horror comes in
edit: my only complaint with the game are how abrupt the endings are
I will say, it is rare for a "horror" game to luck genuinely fun without a fear aspect to motivate.
Makes me curious about .
I supposed that isn't important though.
Gotta love the borrowed sound effects. The talking sound reminds me exactly of Banjo and Kazooie, while Bubbo's sounds are awfully close to Mario.
Too bad the endings are so abrupt, everything else is really good. One could complain about some gems being so hard to find but otherwise that game only has strong points in my book.
This game had a really small deadline
On the day of release, there were far less flesh platforms and people had all sorts of trouble with it. This is a welcome patch.
Does anyone else feel really happy every time Manly says bun-bun?
Ending D: Bubbo gets his lawyer and threatens to sue if they don’t return the propellers since they destroyed it and are now requiring him to do tasks in exchange for his property.
definitely looks like an N64 game btw the sign and animals talking reminds me a lot of Banjo-Kazooie
I would've loved to see some clunky n64 cutscenes for the endings but time was probably an issue :'(
i love how he says "secret" it just bring me joy
It's so endearing that Manly gives all the characters different voices.
I absolutely adore it. 🥰
The whole rat skull thing reminded me of that one time when i was like 6, i was helping my mom hide easter eggs in our backyard and she found a rat skull while hiding an egg by the pile of firewood (i'm assuming an owl came by and ate one) and i was TERRIFIED of the skull and refused to go near that part of the backyard until my sister took it lol
Just in case if you guys don't know what Candy said at 16:26.
"Let them prove themselves to you."
"A fresh sacrifice has arrived."
"Oh Ky'thryl, protector and overseer."
Also manlybadass ive been watching for 2 years and i love the consistant content and you crack me up twice evry episode
Omfg thank you for saying secret like that over and over again. Hell I'd set it as my damn ringtone even haha it was SOO adorable hearing you say it and edit it like that hahaha
Its fun that when you watch a Manly vid from Dread Collection, when you watch the first minutes its a kids game, then you scroll to the almost end and you see demons and bloody sacrifices.
14:03 scared the hell out of me...I didn't know he could go from monotone to loud that quick, definition of zero to a hundred
Manly having such a good time at the end messing with the game made me laugh so much! :)
I just rewatched Killer Bear and I thought Otto really looked like the Killer Bear himself. Then I saw Buddy and he literally IS Killer Bear.
Interesting game~.
Could do with ending cutscenes though, instead of, "Here's some text and a colored background."
kudos on getting all the endings, that probably took a long time.
it's like a N64 game! But with a huge render distance and good camera controls...
I don't know if you caught this, but at 10:22, Purccey said "Do not be scared".
The way manly says " M o n e y. "
The true horror is an uneven number of coins.
2:59
Manly: "Any coins or secrets down here?"
Bubbo: *jumps* "Yeah!"
5:34 - I'm shocked you don't see the angle when you already said it - It's a cult
otto: the coins are what I owe you
Manly: cowabunga it is
Hay manly, during times like these (the rona) your videos help tons of people. Thanks for being a petty chill dude
would've been a nice twist if the eldritch monster was actually taking the form of a friendly sign
Wowww that game looks ADORABLE. I bet nothings gonna go WRONG.
Ah yes, a game with a cult with animal members
This game is incredibly awesome. I love the idea of cute, N64 style horror games. I am really looking forward to more of this Dev!
However, three things I'd wish the dev would do better next time.
1. Music and sound design. Only the tone of the normal happy music shifting as you progress and get a glimpse of the possible horrors could be enough. And voices for the villagers would be cool, kinda like in Banjo Kazooie, but when shit goes down their voices change.
2. The endings need to be more rewarding, as many others already said. Small animations ingame or cutscenes. Or at least a still with some more text.
3. Some minor changes in the game world, as you progress. The colors changing ever so slightly. Sparce visual "bugs" that occur.
Really short glimpses of something following you. I'm talking about really small things that make you go "Did the color just change or am I going nuts?"
I think just the last point alone would really improve the athmosphere in the game, without being too much in your face or cliché.
The gameplay makes me think its dev could make a really good fleshed-out 3D mascot platformer. The secret gem hunt reminds me of some of the Stop 'n Swop Eggs from Banjo and aside from the creepy overtones and simple mechanics it looks like a pretty good demo for a bigger game.
I suspect Noter could be an ancient one. Or something of a higher power, the fact he froze time to notify you of double jump is surprising. But then again he did help with the secret gems too. So maybe he's neutral party?
I just realized Ritz is a rat and he was asking for 12 rat skulls…
w h a t
Manly knowing two characters names before finding out is why I’m convinced he’s the embodiment of the video game/amine mc
_s e e e c r e t_
The animals were cute - unbelievably one was named Bun & another was Buddy!! You defeated the heart of evil & collected MONEY. Good job Mr Krabs.
16:28 It's actually backwards.
Candy says the following:
Oh _Ky'thryl_ protector and overseer
Aa fresh sacrifice has arrived
Let them prove themself to you
Hope everyone's having a great weekend
A fetch quest is the greatest horror of them all.
Bubbo's head looks like how poop is usually drawn in anime. Kinda getting Dr. Slump vibes.
Damn I was having war flashbacks of me and my cousins playing Mario 64 and the camera going bonkers
(Plz play 5 days a Stranger? it might take less than 5 days, I swear)
Ground pound the signpost simp-
*Wait, this isn't Simpleflips.*
Super Mario 64, Donkey Kong 64, Bad Fur Day and Banjo Kazooie. Childhood favs from back in the day.
Manly: It's not easy being green.
Uncle Roger: Green people should say the most Hiiya.
God, I wish there were more indie 3D platformers. This and hat in time are honestly the only ones I can think of off the top of my head.
The backwards text in the ritual says:
THE RITUAL MUST COMMENCE! YOU MUST SACRIFICE YOURSELF!
19:02 when the spooky
Scrimblo Bimblo, the loveable Scrunko.
Normally Gerald would chase you during the end. No idea why it didn’t happened here.
for some reason the way the villagers speak what ever that noise is called gave me vivid nostaliga for toon town
The game reminded me a bit of Croc 2 on the ps1 back then
Bubbo over here looking like a rejected grimace from McDonald’s
Keep the work up
That big head cheat was great, reminds me of Goldeneye N64 big characters hack
16:26
candy says;
oh lyrht'yk, protector and overseer a fresh sacrifice has arrived, let them prove themself to you.
I had heard that voice somewhere else....
But manly voice is more than anything even honey can't beat it... 🥺
Oh man
from the fact that manly is playing this,i can already tell something is up
Any game that even closely resembles Petscop is my jam
When Manly got the purple gem I was like
THANOS
If this game is part of the Dread X Collection then it means something is up with the game.
oh no, someone turned Candy from Dream of Gluttony into a fox-
Lol wow that was one of the most sudden endings I've seen ever for a game like this
Various N64/PS1 platformers/open world games, Happy World, Animal Crossing and Patty and Mr Miles. Getting those vibes.
No one:
Manly:SECRET
Green Gem: exists
Manly: 'smacks lip' *secret*
The giggle at 14:01 makes life worth it
Self aware game is self aware
This is a wild game with such a dark twist.
13:40
Colect the money 🎶
Is all that matters🎶
i like the money.💰
🎩
✋▪︎_▪︎👌
15:00 wasn't expecting you to come out of the closet like that but cool man happy to hear it I guess
My only complaint is I wanna push Gerald into the pit. He said it himself: been around for multiple rituals, they happen every 50 years, we must keep the ancients from rising. Sounds to me like he's been around long enough, his turn has come.
this was probably made to capitalize on a picture that was getting spread around of a fake ps1 game that looked all cute and bubbly but there was a location where you could find the corpse of a giant. It appealed to a bunch of people that like finding dark secrets in kid's games.