I believe physics are calculated on both host and client but the client side is constantly updated by the host. It's like that so there is less visual discrepancy between clients(Even though you're essentially swapping one type of discrepancy for another).
@@thereoc a thing that isn’t even with another thing. So for example: Me and my friend should have the same amount of money but now I have 15$ and my friend only 12$. I hope this helped
@@zakgrubb7512 I actually don't think so. In one of my worlds, I just have one hanging out in the bedroom I made. Been months since I made that world, spent many hours in it, and nothing has happened to him.
1:13 So basicly to minimize the traffic scrap mechanic doesnt send the physics from host to other player instead every separate piece (even if it's connected to the ground) counts as it's own creation and when any player does change it (puts a part on it or does something with connections) game sends its copy to other players like if it they would spwan it on a lift but it updates online. And physics calculates on each player's pc individually. So that's why changing this slider works only for player who changed it. By the way this slider controls loose bearings (every structure on a bearing in this gaame is a different object, so that's why they lag so much and game holds these on axis by applying vector force to them and slider adjusts the preciseness of these vectors at 1 it's complete chaos, but 10 causes alot of lag). 4:00 Glowbugs need water (scrapman put his bugs in the water and they are still alive) they need to be fully under water. 11:15 You hit haybot in to the head after this version all bots (and mechanics)(previously it was only tapebots for some reason) now have a body, head, legs and arms zones wich differenciate how much damage is being dealt. P.s. Sorry for poor english(
As long as the glow bug is chasing cardboard, it will not despwan, I had the ones in my base chase a piece of cardboard outside their cage and they never despawned, even after I traveled across the map.
16:40 As for polluting the oceans, you should see the Valheim server I play on. With no way to trash items in game, people just throw junk in the ocean.
I had a sensor set up to detect whenever there was nothing in front of it and pulse a pump to place the cardboard, which placed cardboard in front of the sensor, it kept 5 glowbugs happy and full. I agree that the game needs some sort of hopper that picks up loose objects, like glow poo.
Love that the pair of you solve every problem with trucks ignoring alternative options. Was looking forward to your seed planting and raid fighting trucks. Disappointed that you're planning on scrapping the water truck if favor of a fixed watering system.
Actually it is pretty normal to compute the physics, movement and stuff also on client and only if the difference between server and client is too big, then the server will rectify it (or it rectifies it every now and then). This can actually really lower the networking. It can also cause problems for peoples with high latency -> rubberbanding (like when you see other players/objects moving somewhere and they then snap back, because the client predicted it will continue moving, but server's rectification came late due to high ping ).
just build massive block of cardboard and drop glow bugs on top, I make 2500block cube and drop glow bugs on top. Easy glow poop, also explosive mining is great.
they should add a chance system of health for the bots. Like 2-6 hits per haybot, 1-4 per greeny, 30-80 hits per red, 1-5 hits per tape bot, 2-6 per red tape, etc etc.
A chest, pump and 3 logic is all U need. Set the pump 3 blocks off the ground so it can build 3 blocks of cardboard, 3 logic to make a pulse for pump. 2 glow bugs will produce oodles of glow turds. As they eat the cardboard the pump pumps more, if the pump is to high off the ground they make a mess off cardboard.
I assume that physics on the host in is what matters for how things react but on the other end it would just just how hard your computer works to "predict" the host end
I've seen that there's a slight difference between tape bots that take 2 shots, don't know if it were changed but there's a few that seemed a bit buffed ups. A few more yellow on them.
Ok, before this video I had a sunshake commercial (scrap mechanic thing) nowhere in the ad did it say scrap mechanic but it had scrap mechanic gameplay. Scrap mechanic spent money on an ad for an in game item that didn’t have scrap mechanic written in it at all. Scrap Mechanic is a legend
on the Scrap Mechanic wiki it says that they need to be feeded at least every 30 days or else they will despawn its the same thing for woc's, but they don't need to be in water, and stepping on them will kill them.
Only the bots that were already spawned are one shot, when they respawn they are back to normal health. Also the haybot spines that were in the world before you updated are white now. And when you put them on your shoulder they are also white.
Weird idea for ya make a chest lift to take to your glass floor platform to put stuff in storage press a button and like your elevator it takes it up so you can drop off things after a scrap run etc and then sort it when your back at base later in the day?
glowbs die if you step on them, attack them with a hammer, or neglect to feed them. if they have not been feed cardboard in a while, they will eventually despawn. they can also survive outside of water so its safe to build a pen in the treehouse.
The bot damage could have been changed for the upcoming boss so it doesn’t seem almost invincible so now all the existing bots are a little weaker and the trash bot might be a bit stronger the the big-red-guy and I wonder if he has been adjusted.
I just wanna see the explosive storage in the other tree cuz if he accidentally blows it up Kan gets an ITYS and storage in a tree house just not theirs
I have an idea for a multiple Monday challenge where you have to move containers a cross a xl swamp till not allowed to use lift the water can get up to 8 blocks deep it's not a race just who can get through the toughest terrain
I believe physics are calculated on both host and client but the client side is constantly updated by the host. It's like that so there is less visual discrepancy between clients(Even though you're essentially swapping one type of discrepancy for another).
What’s discrepancy?
@@thereoc a thing that isn’t even with another thing. So for example: Me and my friend should have the same amount of money but now I have 15$ and my friend only 12$. I hope this helped
@@salzlord Yeah and discrepancy in crypto exchanges is abused for profits and that is called arbitrage
kAN and Kosmo build an elevator
Also kAN and Komso when they need to get down from the tree: *YEET*
No it’s *EE YEETO*
Thanks for the tip, very real users!
I feel that reducing haybot health (if it were not a mistake) would be to make the newer bots being added look tougher and later - game.
Kan: I've seen people build auto feeders for glow bugs.
Me: his name is Scrapman
I immediately thought of that hahah
clearly it isn't him cus kan doesn't know they starve
Thay also have to be in water to survive for a long time
@@zakgrubb7512 I actually don't think so. In one of my worlds, I just have one hanging out in the bedroom I made. Been months since I made that world, spent many hours in it, and nothing has happened to him.
@@steampunk9722 maybe because that area hasn't been loaded for long enough?
As I told Kosmo having them sitting out like that makes me nervous
1:13 So basicly to minimize the traffic scrap mechanic doesnt send the physics from host to other player instead every separate piece (even if it's connected to the ground) counts as it's own creation and when any player does change it (puts a part on it or does something with connections) game sends its copy to other players like if it they would spwan it on a lift but it updates online. And physics calculates on each player's pc individually. So that's why changing this slider works only for player who changed it. By the way this slider controls loose bearings (every structure on a bearing in this gaame is a different object, so that's why they lag so much and game holds these on axis by applying vector force to them and slider adjusts the preciseness of these vectors at 1 it's complete chaos, but 10 causes alot of lag).
4:00 Glowbugs need water (scrapman put his bugs in the water and they are still alive) they need to be fully under water.
11:15 You hit haybot in to the head after this version all bots (and mechanics)(previously it was only tapebots for some reason) now have a body, head, legs and arms zones wich differenciate how much damage is being dealt.
P.s. Sorry for poor english(
Kan: mentions how bad they've polluted the waters.
Also Kan: Ignores the entire truck floating in the water.
As long as the glow bug is chasing cardboard, it will not despwan, I had the ones in my base chase a piece of cardboard outside their cage and they never despawned, even after I traveled across the map.
@LukasTheBigNoob i have mine not going after cardboard and outside of water and they arent dieing/despawning. :p
Pros and Cons of building an explosive room...
No one:
My Brain: Pros and Kans
you should make a multiplayer Monday where you do a race and everybody's physics slider is at 1
They did it
They did
16:40 As for polluting the oceans, you should see the Valheim server I play on. With no way to trash items in game, people just throw junk in the ocean.
its either that or the hole to hell
‘This is my new job now. Just feeding the poop-machine.’
‘This must be every zooologist feeding the bears.’
7:18 Weighing the pros and *kans*
The only time I built an explosive canister was to get rid of my excess seeds
and me my ex-wife.... oh wait you refer to SM... Carry on nothing to see here.
@@DonSeldum R/cursedcomments
You can just toss them out of your inventory, it’ll despawn eventually.
@@chasetoyama8184 items on the ground despawn ?
@@lolcat3698 yeah just drag it out of your inventory
I had a sensor set up to detect whenever there was nothing in front of it and pulse a pump to place the cardboard, which placed cardboard in front of the sensor, it kept 5 glowbugs happy and full. I agree that the game needs some sort of hopper that picks up loose objects, like glow poo.
vacuum pump
Love that the pair of you solve every problem with trucks ignoring alternative options. Was looking forward to your seed planting and raid fighting trucks. Disappointed that you're planning on scrapping the water truck if favor of a fixed watering system.
Defiantly the best series on RUclips. Loving it so far. Great content as always you two!!
*definitely
Keep glow bugs in water and make sure to feed them every other day I believe
Mine live without water in there pen.
And make sure bots don't go near them bots will attack them
Kan: jumps of a massive tree.
The game: don't worry your all good.
Off
I saw that after I posted the comment
@@leviroyer9645 wait, your not the same account that posted the original comment
I am, I am just on my phone, and I posted it on my laptop.
But yes they are different accounts
Actually it is pretty normal to compute the physics, movement and stuff also on client and only if the difference between server and client is too big, then the server will rectify it (or it rectifies it every now and then). This can actually really lower the networking. It can also cause problems for peoples with high latency -> rubberbanding (like when you see other players/objects moving somewhere and they then snap back, because the client predicted it will continue moving, but server's rectification came late due to high ping ).
just build massive block of cardboard and drop glow bugs on top, I make 2500block cube and drop glow bugs on top. Easy glow poop, also explosive mining is great.
If you have a boat, you can jump in the seat, pick up glow bug while seated and drive home fast with him in your hand safe.
they should add a chance system of health for the bots. Like 2-6 hits per haybot, 1-4 per greeny, 30-80 hits per red, 1-5 hits per tape bot, 2-6 per red tape, etc etc.
Man this is the first time youtube sent a notification on time
Ikr
Facts
Wow RUclips did a thing actually
Lucky
RUclips gives you notifications 🤔😱😱😱😱😱😱😱
Well upgrade from 32 bit to 64 bit should give a big performance increase because now can actually use much more RAM than it could before.
A chest, pump and 3 logic is all U need. Set the pump 3 blocks off the ground so it can build 3 blocks of cardboard, 3 logic to make a pulse for pump. 2 glow bugs will produce oodles of glow turds. As they eat the cardboard the pump pumps more, if the pump is to high off the ground they make a mess off cardboard.
Also: Scrapman's glow bug farm is awesome. Do these guys not watch his videos?!?
I assume that physics on the host in is what matters for how things react but on the other end it would just just how hard your computer works to "predict" the host end
glowbugs eats every 2 seconds. just hook up a vacuum pump to a chest and a timer setup to make it full auto.
Scrapman has a really good glowbug system
Expensive though...
4:32 "holy scrap wood batman" -kAN
This makes quite a good base raid defence. Place these on the outskirts of the base and the bots will attack them on their way in and get blown up
Way too expensive, mate...
1:07 bruh this dude got one heck of an arm
Game: So, How many explosives do you want?
KAN: Yes!
You have to regularly feed the glow bugs in order to keep them alive.
@LukasTheBigNoob that is deep enough, but scrap man _did_ have that problem
You guys should build a living quarters maybe you could both have separate rooms or separate areas one on each tree or something
I've seen that there's a slight difference between tape bots that take 2 shots, don't know if it were changed but there's a few that seemed a bit buffed ups. A few more yellow on them.
Umm the tapebots weren’t changed. You just didn’t hit them in the head.
You should expand to the second tree and build the explosive storage there. Maybe non stairs this time but a bridge between the trees
yay
It's not bad that you start at night all the time. It's just Scrap Mechanic dark mode
Love your videos, keep up the good work.
In Multiplayer Monday or Noob vs Pro you should try to do a hammer powered boat race
If the damage change isn't in the notes its probably an issue with you two messing with the physics, just a thought
6:23
Kan for president 2021
kAN: go glowbugs!
me: glow gobugs!
I'm pretty sure they die from not being fed, and they will live for as long as you keep feeding them occasionally. Don't quote me on that, though.
It seems that the glow worms despawn if you don't feed them for a long time.
For your next noob vs pro you should do RC cars using the modpack
Kan is amazing
Ok, before this video I had a sunshake commercial (scrap mechanic thing) nowhere in the ad did it say scrap mechanic but it had scrap mechanic gameplay. Scrap mechanic spent money on an ad for an in game item that didn’t have scrap mechanic written in it at all. Scrap Mechanic is a legend
Kan, I have a challenge for you, Try building a functional vehicle that can go from point A - B in the lowest physics mode.
Small wheels halfway in a brick slab go brrr
I am yet to see anyone try to paint glow poop... hmmmm
Imagine you leave the explosives where they are and you accidently drive into them
I love your content man! Keep up the great work!
he is waying the pros and the kahns of the situation. :O
“Holy scrap wood Batman” - kan
Make a killer queen device that essentially when a raid happens you press a button and it detonates a line of bombs
MM idea: make a water cleaning vehicles to collect trash in the water and save the world
You should build a zipline or a boat to get across the bay next to your house
You can make saws around the farm so bots are going to have more difficulty to destroy plants.
Would be really expensive. Kosmo was able to do that, because his farm is way smaller.
@@thestignl1153 They have many resources it could be fun to watch, maybe not saws on farm but machines with saws that kill bots.
*e x p l o s i v e s*
big boooom
This man deserves more subscribers
Tapebots are one shot to the head and two shots to the body
I Love your Chanel! Keep up the good work!
I love your videos kan and keep up the good content.😀
Kan, can you pls build a tank that shoots explosives to kill farmbots in survival
on the Scrap Mechanic wiki it says that they need to be feeded at least every 30 days or else they will despawn its the same thing for woc's, but they don't need to be in water, and stepping on them will kill them.
explosive mining was my first way to mine in survival was fun (:
tapebots are a one-shot headshot, 2-shot body shot
Only the bots that were already spawned are one shot, when they respawn they are back to normal health. Also the haybot spines that were in the world before you updated are white now. And when you put them on your shoulder they are also white.
Weird idea for ya make a chest lift to take to your glass floor platform to put stuff in storage press a button and like your elevator it takes it up so you can drop off things after a scrap run etc and then sort it when your back at base later in the day?
glowbs die if you step on them, attack them with a hammer, or neglect to feed them. if they have not been feed cardboard in a while, they will eventually despawn. they can also survive outside of water so its safe to build a pen in the treehouse.
Damn. 45 seconds to late
Maybe the haammers been buffed instead of haybots been nerfed, maybe thats why the spud gun did the same?
they have cinnamon rolls! 25:25
Maybe they didn’t say anything about changing the damage parameters in survival because the update in the test branch was for creative?
Lol
Maybe on raids there aggravated so it takes more hits to kill them and if u find them just wondering around its just 1 hit
I think they implemented headshots and it’s just that 60% of a haybot’s body is it’s head
If four or five haybots attack you at once you are mostly done for. So maybe that's why they were nerfed.
what was nerfed? If only their health or damage then nah, you just gotta run fast and use lift
Kan you should do a yunkcar race with Dapper for Noob vs Pro, like you did with Kosmo on the third of April 2020. Like so he can see.
The glow bugs can die when the card board falls on them.
that is the most tremendous wall i've ever seen, maybe even ever. I'm glad that the haybots payed for it, they'll pay for repairs too
well explosives yeahhh
I want more of this
BTW you can pick up dropped items like glow poop whit vacum pump.
"were gunna make them pay for it" lmaoo
i get the reference lmao
Kan can u include some off the clips of kosmo for us to view here the interesting parts u talk about
Just go to his channel.
I know but i alway expect ti see a pov
Maybe when the devs of the game made the spawners, they have messed up and now both the bots and the spawners are 1 shot?
"11 seconds ago"
never been so early
mine was 10 seconds, we are speed demons
Same
You should check the game difficulty in settings you may have set it to easy on accident
Danish bun, lads. It's a Danish bun.
Okay now make planes or tanks to range canisters' effectiveness
it's ~15 cardboard blocks per glowpoop i believe.
Love all Your vids
mabby the main phisics is calculated on host but to compinsate for lag the other clients run graphical phisics to
auto feeder (chest, vacuum pump, logic gates) solves everything
The bot damage could have been changed for the upcoming boss so it doesn’t seem almost invincible so now all the existing bots are a little weaker and the trash bot might be a bit stronger the the big-red-guy and I wonder if he has been adjusted.
Lol i paused the video and typed this out then unpaused it and you said the same thing.
I just wanna see the explosive storage in the other tree cuz if he accidentally blows it up Kan gets an ITYS and storage in a tree house just not theirs
Love your content!
the scrap mechanic devs should make a potato grenade or a explosive potato
I have an idea for a multiple Monday challenge where you have to move containers a cross a xl swamp till not allowed to use lift the water can get up to 8 blocks deep it's not a race just who can get through the toughest terrain
You could all do do a farie challenge where you have to get a vehicle across a body of water