Drop tutorial

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  • Опубликовано: 4 окт 2024
  • 3ds max, pflow, frost

Комментарии • 28

  • @therondgabriel5511
    @therondgabriel5511 8 лет назад +11

    thanks for not speaking, its very helpfull

  • @thebooyoyo
    @thebooyoyo 3 года назад +1

    Awesome

  • @chronops4316
    @chronops4316 10 лет назад

    Amazing Tutorial! Thanks for sharing!

  • @birenyashvi
    @birenyashvi 9 лет назад

    Amazing great tutorial ... thanks a lot

  • @L30nHbl
    @L30nHbl 7 лет назад

    fantastic! some times a little bit hectic but overall it helped me quite alot! thanks man!

  • @ioanicimario
    @ioanicimario 9 лет назад +1

    great tutorial, and still doable without the frost plugin

  • @mohtashimbilal4630
    @mohtashimbilal4630 6 лет назад +1

    bro i need your help as I am following your tutorial i m having a problem with the drops on to sphere which are staying on stationary position but i want to rotate them along with the sphere... i need your help to do so .. looking forward to your reply .. thanks

  • @BesikMzhavanadze
    @BesikMzhavanadze  11 лет назад

    пожалуйсто, советую посмотреть еще и эту видео

  • @RubbinRobbin
    @RubbinRobbin 8 лет назад +1

    Does it inherit the animation of the Sphere?

  • @NilsonCosta
    @NilsonCosta 11 лет назад

    Thanks for the great help ;)

  • @HiThere.ItsTom
    @HiThere.ItsTom 10 лет назад +16

    oh... uh.. Maybe you could mention at the beginning that this requires a plug-IN!!!!!!!!!!!!!!!!!!!

    • @BesikMzhavanadze
      @BesikMzhavanadze  10 лет назад +8

      instead plugin you can use the standard blob mesh object.

    • @EdinGacic
      @EdinGacic 7 лет назад +1

      can you tell me how to use blob mesh i try to use mesher but it is problematic during rendering for the drop that is leaving trails because as you know its is set of small balls so it becomes opaque. any other solution i am not able to make blob mesh work using 2017

  • @willistalin21
    @willistalin21 2 года назад

    Thanks :)

  • @RobertDigitalArtist
    @RobertDigitalArtist 9 лет назад

    What's the difference between this one and your 2-parts condensation tutorial?

  • @abdulawal1335
    @abdulawal1335 5 лет назад

    supper

  • @OkurEmlakizmir
    @OkurEmlakizmir 5 лет назад

    wovvvvv thanks bro

  • @vongyasamnang2862
    @vongyasamnang2862 5 лет назад

    and how to get frost on 3dsmax 2018?

  • @rezigfx656
    @rezigfx656 11 лет назад

    Didi Madloba :) !!

  • @Kantoshka
    @Kantoshka 9 лет назад

    Thanks. Great tutorial. But what if our object is moving?

    • @BesikMzhavanadze
      @BesikMzhavanadze  9 лет назад +2

      I think I have to do a tutorial about it, because many people asking me about it

    • @Kantoshka
      @Kantoshka 9 лет назад

      Yes, it will be cool!)

    • @Minekey44
      @Minekey44 9 лет назад +5

      I finally find how to do with animated object (after several unfruitful try). It's simple, just add a lock/bond test just under your speed by surface and force operator. In the event choose Lock to Surface and Restrict to Surface and set the Force to 0% in Position Lock/Bond and Rotation Lock/Bond.
      You will have to add the same test in first position to your spawn event, otherwise your spawning particles will not follow the object too. On this test, additionally to previous setting, check Speed Limit and set it to 0 in Position Lock/Bond, if not several spawning particles will move randomly on the surface.

    • @RubbinRobbin
      @RubbinRobbin 8 лет назад

      can u show ur test

  • @piwpiw3976
    @piwpiw3976 12 лет назад

    Thank you so much :D !!!

  • @iayastro
    @iayastro 10 лет назад

    many thx

  • @Zudinmaverick
    @Zudinmaverick 11 лет назад

    SUUUPERRRRIORRR! Мадлобт!