bro i need your help as I am following your tutorial i m having a problem with the drops on to sphere which are staying on stationary position but i want to rotate them along with the sphere... i need your help to do so .. looking forward to your reply .. thanks
can you tell me how to use blob mesh i try to use mesher but it is problematic during rendering for the drop that is leaving trails because as you know its is set of small balls so it becomes opaque. any other solution i am not able to make blob mesh work using 2017
I finally find how to do with animated object (after several unfruitful try). It's simple, just add a lock/bond test just under your speed by surface and force operator. In the event choose Lock to Surface and Restrict to Surface and set the Force to 0% in Position Lock/Bond and Rotation Lock/Bond. You will have to add the same test in first position to your spawn event, otherwise your spawning particles will not follow the object too. On this test, additionally to previous setting, check Speed Limit and set it to 0 in Position Lock/Bond, if not several spawning particles will move randomly on the surface.
thanks for not speaking, its very helpfull
Awesome
Amazing Tutorial! Thanks for sharing!
Amazing great tutorial ... thanks a lot
fantastic! some times a little bit hectic but overall it helped me quite alot! thanks man!
great tutorial, and still doable without the frost plugin
bro i need your help as I am following your tutorial i m having a problem with the drops on to sphere which are staying on stationary position but i want to rotate them along with the sphere... i need your help to do so .. looking forward to your reply .. thanks
пожалуйсто, советую посмотреть еще и эту видео
Does it inherit the animation of the Sphere?
Thanks for the great help ;)
oh... uh.. Maybe you could mention at the beginning that this requires a plug-IN!!!!!!!!!!!!!!!!!!!
instead plugin you can use the standard blob mesh object.
can you tell me how to use blob mesh i try to use mesher but it is problematic during rendering for the drop that is leaving trails because as you know its is set of small balls so it becomes opaque. any other solution i am not able to make blob mesh work using 2017
Thanks :)
What's the difference between this one and your 2-parts condensation tutorial?
supper
wovvvvv thanks bro
and how to get frost on 3dsmax 2018?
Didi Madloba :) !!
Thanks. Great tutorial. But what if our object is moving?
I think I have to do a tutorial about it, because many people asking me about it
Yes, it will be cool!)
I finally find how to do with animated object (after several unfruitful try). It's simple, just add a lock/bond test just under your speed by surface and force operator. In the event choose Lock to Surface and Restrict to Surface and set the Force to 0% in Position Lock/Bond and Rotation Lock/Bond.
You will have to add the same test in first position to your spawn event, otherwise your spawning particles will not follow the object too. On this test, additionally to previous setting, check Speed Limit and set it to 0 in Position Lock/Bond, if not several spawning particles will move randomly on the surface.
can u show ur test
Thank you so much :D !!!
many thx
SUUUPERRRRIORRR! Мадлобт!