Could still be a valid take, tho. Saying it feels like a mix of those games doesn't mean it directly copied them. It just has aspects of both, which is still weak criticism, unless it goes on to explain _why_ those aspects don't work, but just comparing a game to newer games is not invalid in and of itself.
How I would fix DLC Personas is make them not be free to summon for the first time. Make them expensive and require you to be at the proper level to get them or make them require being summoned first before you can use the compendium.
Maybe even better? Just make them more balanced: like not giving them victory cry skill at the very beginning. It is better if they have only 1 powerful skill like Myriad Truths and it will eat 60 SP. When the player decides to spam this skill, he will understand that the SP is over and will understand that it is not profitable to use this Persona. And make it so that the victory cry is issued somewhere at level 97-98. And as you know, at the beginning of the game it is almost impossible for you to rise up your Persona from level 91 to at least 92, because you will need an exorbitant 50,000+ exp, when at start you 15-100 exp from each battle. The same can be done with other DLCs: just don't give strong skills from the very beginning, or if you do give them, let there be a big price for it in the form of your SP.
@@mistiegames4220just don’t fucking use them they’re literally the persona’s of the main cast from other persona games of course they’re gonna be strong just don’t fucking use them and use your brain it’s your fault for having no self control I never once used a dlc on my first play through
i say they should have been locked behind fusion. Persona that couldn't be found in the "wild" but rather only available by playing with the games fusion system. shit maybe even lock them behind fusion alarm mistakes.
I have to disagree about the resolutions honestly, the confessions themselves may have been underwhelming, but the consequences of each arc do not stop there, that's where the confidants come around, to expand on info given during the arcs and giving closure to them, example? Ryuji mentions that he was a part of a club, his confidant is about making up with them, Ann's confidant is about her modeling gig but also concludes the Shiho storyline, Yusuke's arc was about finding meaning in art, his confidant is about letting him begin anew in this world, with it's new resolve and passion. When people say that the confidants in p5 do not focus on the characters to is just so dumb because they literally expand on plot points left untouched
@cristianoducceschi3547 oh yeah I agree in that regard I just meant the actual confessions more than anything And I actually think P5 might have the best confidants / social links in the series although I know many would disagree with me on that
Also for me they have a certain theme for the confidants Ryuji was responsibility, it why he make up with the track team. Ann was strength and finding a way to spread it. Makoto was connecting and how that can change people.
I just think the stories of each confidant are more engrossing than the social links from previous games, at least on average. The social links in 3 and 4 are (in most cases) pretty much uneventful status updates of one person's life through verbal communication where they vent their problems and happenings to you, but you seldom actually see it happen on screen. P5 introduced a more direct focus on the stories themselves instead of simply just hearing the characters spill their guts to you while you play yes-man. I greatly prefer Persona 5's approach because I like being shown, not told. Metaphor also does this and I hope they continue this trend.
Given that the premise of Persona 5 was meant to allude to societal issues specific to Japan, I wonder if they purposely made the game easier so people who could relate to the phantom thieves for some form of wish fulfillment. For example, somebody might relate to Futaba as another hikokomori, or to Ann because they too have been fetishized or discriminated against for being biracial. Personally, I think p5 does the best job at making me feel like I'm in the good fight with the phantoms. I would love to see reviews from actual players in Japan.
I still think this is by far the easiest Persona game ever, but I still think that’s perfectly fine cause if you don’t actually try learning what to do with the mechanics, you’ll be stumbling around in fights and probably get your ass kicked still. I remember I had an embarrassing struggle with Madarame soley cause I did not even try to understand how to effectively use all the gimmicks, making the fight against him hell. But even if the game is too easy, god damn is it still an incredibly fun experience
@@Macbook_Noob In Persona 2 Innocent Sin you can beat the game without using the velvet room a single time. Most of the time you take little to no damage from every encounter, and if you DO choose to use the Velvet Room then uhhhhhhhhh yeah it gets even easier lol
@ how does a game get so easy that my friend who unlocked Makoto’s first characteristic in P3R in fucking December could probably beat this while 20 shots down of Tequila
The timer is so annoying! They could have at least paused it while Okumura was speaking since I wanted to listen to that, but, no, I just had to skip over his dialogue since I was stressing about the stupid timer
Regarding the first review, I extremely disagree that the Phantom Thieves ever take on targets for popularity sake. Sure, they many times consider their popularity as a great deal, but their major targets have always either a deep personal reason with one group member, or with the group as a whole. And besides of that personal reason, it outstreches to larger reasons as well (TL;DR at the bottom) - Kamoshida. He was molesting Ann and physically assaulted Ryuji. And they took him in to avenge Shiho and stop anyone else from suffering the same fate - Madarame. He was first looked into because a Mementos target mentioned that he was a worse person than himself, and was eventually fully confronted to free Yusuke from his abuse and to stop him from having any future students to steal from - Kaneshiro. He was turning kids into criminals. The Thieves got thrown against him without much free will, but when they took him head on, their motives were never for fame. - Futaba. She was a target on her own request, as both ransom and as part of a trade to save the group. And when seeing the Palace, the group locked up to help her because she needed help - Okumura. This could maybe be the only example of "Taking a target for clout" since it's true that they first targeted him since he was the top requested target in the Phansite. But firstly, they never took him in just because, but because of the accusations in said Phansite, that were largely proven to be true inside the palace. And other that, they take him down seeing how he affected Haru's life - Sae. She wasn't a popularity target. In fact, I'd say that of all their targets, she has the lesser public pressence other than Maruki and Futaba. She was taken on because it was Akechi's request to take her. The Thieves agreed to not have blackmail thrown their way, then it turned personal seen that Sae was taking her job in a bad way and hurting Makoto and the system too. Though the Palace was the scenario of the cat and mouse game that Akechi and Joker had - Shido. He was taken on because after the final encounter, he was suspected and then proven to be the one behind the mental shutdowns. And Joker very clearly recognized him as the man that is at fault of his false criminal record. They took him in to stop him from ever hurting people again - Neither Yaldabaoth or Maruki's Palaces are remembered by the general public. Even IF the Phantom Thieves took them in for fame, they didn't get any from those - And the Mementos requests were always to help lesser known targets or a confidant So, TL;DR, the Phantom Thieves have never taken a request because of, or for fame. Saying that they ever did is not understanding the story at all
It's just that romance in Persona doesn't really add anything meaningful to relationship except bunch of kinda cringey events that can be summerized with "Omg I luv u so much if not u I would be in worse place in my life thank u uwu let me read some more lines for the player to feel validation". And it's not like it's wrong. It feels like a heartfelt moment between two very clise people. The problem is the fact tha we as a player witness this. Those are very intimate moments and even though the protagonist is a self-insert character it just feels wrong. Like intruding something.
@@makokitsune6487 I'll go further they add nothing to the game at all. And tbf this is not just Persona most JRPG that offer choice between multiple romances ended up like that, the romance just feel underwhelming and unecessary cause it's just quantity over quality, there's many romance possible but they all lack proper development and for many social links comes off at random right at the end of the social link (not mentionning the moraly questionnable ones like dating your teacher or your basically adopted sister), OH well at least unlike Persona 3 you're not forced into the Romance route.
Ok one thing about merciless. People act like it was baby mode. But like the thing is it might make normal encounters easier after you find their weakness, but bosses are way harder. Like the bosses just do not havee weeaknesses, but they do indead one hit characters often. Especially in the beginning when you dont really have a grasp on the entire combat system. Like imma be honest I died to most bosses atleast once. Like I think I did not die on wakaba and the god of control. And the hardest boss by far was Madarame just because he did so much fucking damage. Like he could one hit my entire team in the first round if I got unlucky.
What I like about merciless is that it requires the deepest knowledge of the game to be easy. As long as you're not looking at weaknesses ahead of time. And it's easy to mess up and get destroyed. Hard modes in games excell to me when if you have mastered the system then it becomes easier.
I will admit that I really didnt get the hype behind it and found it to be less interesting...mostly because the extra dungeon feels like it would have made for a great persona 6 plotline.
Just wanted to say that I’m pretty sure the reason why the Phantom Thieves wanted to become famous is to give hope to those all around the world, still following their goal to reform society
I mean, I did struggle with Okumura shadow. Not because it's hard, but because there is a visible time limit and panic makes my brain stupid 😭 I swear if you put a math time test in front of me even now I would probably not finish it in time. It's not that I don't know the answers, it's the 1 minute timer. That's not even a second per problem, there's a 100 them on those those things. Also my hand can't move fast enough even when my brain doesn't panic. Due to autism and ADHD I usually got extra time on exams, even during state testing, but since does was the whole point of this exercise I didn't get that for these. Honestly I was at a disadvantage here even before it started, but I do so well in basically any other kind of test so I guess it doesn't really matter. It's not like they did those past elementary school anyway. Still think they are stupid and anxiety inducing for literally no reason. There have to be better ways to make people faster with basic math problems. This got incredibly off topic but this is something that still irritates me (probably more than it should I just turned 25 it literally doesn't matter anymore)
I really like P5R, but it has some flaws. The combat is so easy through the entire game it becomes boring and Kamoshida being the only memorable villain (besides Maruki) tells a lot of how bad the villains are in this game. My favourite persona game is P4 Golden and will always be, unless they cook with P6
I mean fair but it's not like p3 and p4 had good villains, even Adachi is vastly remember because of his development in Arena, but let's say that he is good, who else is better? Izanami? Sis just spawned without foreshadowing, Mitsuo? Probably one of the worst arcs in the series so no? Strega? They are cool conceptually, but lack development, Ikutsuki? Same as strega. At least every villain in 5 was hateable with 2 or 3 standouts
@Noja2 Joker and Nyarlathotep are goated villains but let’s not act like Joker isn’t just “Hahahaha I am crazy and want to hurt people” for the majority of it’s appearances (both Jokers in P2) and Nyarlathotep is literally just JUDY from Twin Peaks but a guy. I for one enjoy almost every villain in Persona games for their own purposes but let’s not act like Persona 2’s main villains can be oversimplified just like the others
@Noja2 oh we are also taking about p1 and p2, I didn't mention those because not many have played those games, in that case I agree but I was talking about the modern games
i don’t play persona for the dungeons or the fighting at all so difficulty doesn’t matter to me in the slightest. it doesn’t matter how hard or easy a game is, P5R is undeniably one of the best JRPGs out. the characters and story of the game are what i play for so the runtime was the actual greatest thing they could’ve done for the game. here’s hoping p6 is longer
Its abit easy no challenge init at times but its amazing game.. can maybey see why people dnt like it can be abit long for some people.. but its a master piece
My issues with P5R difficultly, Yoshizawa's inclusion could have been been implemented far better, and it feels like you dont soend enough time with your friends. P4G did the friendship aspect better in my opinion trips and group hang outs.
I don't think P5 is even trying to do the same friendship thing as P4. In P4 everyone is in the same class (split in 1st and 2nd years), but in P5 they split everyone up and they need to text to stay in touch. If P4 was about hanging out with your friends and occasionally solving a mystery, then P5 was about a bunch of outcasts finding a place to belong in a shared cause and eventually becoming friends along the way. It reminds me more of P3 and SEES honestly.
The game or better yet the series is not for everyone, and I do find them very overrated, which there's nothing wrong with that since I find Zelda series overrated as well. I haven't played P5 so I can't give it a review, but if it's anything like the previous Personas which I played, including Persona 1 and 2 innocent sin and eternal punishment, I already know I'm not going to like P5. Personally, I just don't like their setting, and I find them boring. I will say Metaphor intrigues me more because the setting is different. I just can't stand that modern Japanese school girl crap or the drama soap opera. The music also isn't my taste, give me some heavy metal rock and maybe I'll be more into the hellish nightmares they battle against. I do think the series have some innovative things, like the social aspect which is similar to visual novels in which your choices determine events, or the Pokémon monster building, almost makes this multiple games in one. That being said I don't think the series is terrible except the first two, I do find them overrated though and mid in general. I'll give Persona 1 and 2 a 5/10 and Persona 3 and 4 a 7.5/10, I will give P5R a try eventually.
7:18 about this part honestly I think it greatly depends on the genre and gameplay with how you mentioned DMC yeah you basically have to play it safe or get insanely good BUT my favorite example of a game doing this well is ghost of tsushima because with how the gameplay is it's an extremely fun challenge to overcome thanks to how methodical it is and the tools you have at your disposal
So far, I only have 2 gripes about the game and I just got it a while ago so my thoughts are still pretty fresh. 1: Getting rid of the Reaper exploit annoyed me all to hell. I actually liked that the base game had an in-game ability to skip past hours and hours of grinding. I get its a hallmark of RPG's but since I don't have the same amount of free time to pour into a game like I did when I as a teen to just grind endlessly, it really helps. And of course, its an option to attempt the exploit so if no one wanted to use it, they could just avoid it. But when you got like 2-5 hours a week to play, kinda sucks near the end game between the long Palaces and the mountains of tedious grinding in Mementos. 2: Sumire or Kasumi, feels rather forced into the story and honestly, I feel like the game would have been better if she were cut entirely, or served as the Female Player Option in terms of gameplay so players can romance the guys, if they so choose. I hear people defending her as Akira's only "normal" friend (meanwhile Mishima is crying in the background as he's completely ignored) or that she's not really a Phantom Thief member, but considering how she's advertised so heavily in trailers and promotional material, only to show up for the Final Palace of the game, meaning she's playable for all of 2-4 days at best, felt like such a waste of time. All of that could have been poured into other characters, especially Haru, who gets the Tenten treatment if I'm being honest. Not to mention that ending scene solidified me always friendzoning her because that "Keep your head up" shoulder bump after all the built up with her throughout the game, coupled with the little time she's actually on the team, left a very bad taste in my mouth. All in all, its not bad. I certainly wouldn't recommend this to anyone who played the base game to buy at full price. I waited until the game was on sale for like $20 so it was worth what I paid for, DLC included too. All, to any and all people whining about the DLC Persona; *ITS OPTIONAL.* You don't have to summon any of the Persona in the book for free the first time early in the game, if you don't want to. No one is forcing them onto you. They're available to anyone who wants to use them, otherwise you don't *HAVE* to, so stop whining about that.
Okumura( the spaceship boss) is from what I've seen is a lazy noob crusher. Having to defeat multiple groups of increasingly stronger enemies in the same turn while easily stump you If you dont bother building strong and diverse persona and make full use of mechanics like the baton pass buffing and debuffing etc.
On the topic of 5s difficultly...i've seen people who aren't usually into JRPGs play this on normal and it's honestly not pretty. Most of us Persona fans play a lot of this genre, and by those standards it's pretty easy, but i sometimes think we underestimate how different this genre is to the rest of gaming. It's not harder, but it requires a different mindset and that really trips people up.
Exactly my goats hearts was in the right place. P5R music gotta be the best video game music all time or atlest top 3 . But the dialogue is not a lot at all. Easy argument is fair tho. DLC personas fusion thing is 1000% valid but you don’t have to use them at all. Character writing kinda true for the most part 3rd semester is peak tho. P4 characters and their friendship is amazing coming from a guy from a small town in Alabama. Huh on the genshin and honkai part💀😭. Denuvo is evil on pc. Not enough Haru is fax. What bleach is peak. I need takemi
From what I've seen many of the complaints about the spaceship boss being difficult were from people that did not engage with the game's mechanics. They were upset that they couldn't brute force it and refused to utilize the baton pass system. Part of the problem was certainly on the game up to that point since it didn't nessecitate using BP all that often, but the other part is on the player for ignoring a key mechanic of the combat.
I can see why Persona 5 Royal or regular would turn people away with all the dialogue before actual gameplay or exploring. Asking people to commit to an hour before any gameplay is a steep climb for a lot of people. Hell even I hate starting new playthroughs because of that.
Funny story. My friend played Strikers first before P5R. She liked and played strikers all the way through. But she barely got through the first palace before dropping P5R because she says- and I quote "the story feels the same as strikers."😅 And also I think it's because it's turn base base on the games she likes.
I think a pattern I see in a lot of reviews is that they either played Persona 3 or Persona 4 before 5, or both, as this was the case for me - and I think 5 is my least favorite of the three. It's still a great game, and I enjoyed my time with it, but nostalgia plays a huge factor in my memory (I remember a lot of moments from Persona 3 Reload more than I do the other two games) and it's mainly just the immersion and discovery of the game that makes you appreciate it the most. Not to say 5 has nothing memorable though, Kamoshida and Maruki arcs are amazing and Maruki is my favorite antagonist in the Persona series, Akechi is awesome too (and he's voiced by my favorite voice actor!) which really brought the game up to standard for me. Combat is way better than the other two games, while easier - it feels and plays a lot more intuitively, with all the mechanics feeling like nice additions to help your options. Honestly, I just didn't vibe as much with the story or characters as much because I was looking for the "message" of the game, a lesson - but for a majority of the game, it felt like "we are the good and they are the bad" with nothing else to learn from it, maybe that is just my ignorance however. I expected what the characters would end up being every time they showed up because the past two games have given me experience on what a Persona character is - I expect Ryuji to be like Junpei/Yosuke, I expect Ann to be like Yukari/Rise, because I've experienced the characters and thus can make similarities, which makes me think less of them - unfortunately. Tldr: Game order and nostalgia bias plays a huge part in people's enjoyment of the game, as that is the case for me.
yeah the PC version is garbage mainly because of Denuvo. My PC can more than handle the game, but once you hit a city, or go into a palace or even mementos, the game just starts lagging super hard. And since i already put in too much time in trying to fix all the lagging issues, it's waaay past the return date. So sadly P5R will just sit in my steam library forever collecting dust. $60 i'll never get back.
Ican both praise and critiscise P5 in equal terms. To me, the most aggravating part of it would be the plot twits with Joker at the fifth palace, a LOT happens off-screen and the actual explanation for that is so fucking complex, even if you read it five to seven times, there's still plot holes in the plot. I won't get here complaining about it, it's just fine to say that, no matter how much they try to explain how they controlled the phone at a distance, and how they knew the exact position on the Metaverse, (since GPS don't work there), and other smaller things, it's a lot that happens without you seeing it happening, and frankly, that's a big problem. And the reason as to why it happens off-screen is not because it's part of the plot, it's because it makes little sense, even when Joker remembers the parts he needs to, its still too fragmented. It's a cool plot twist, especially since I got the bad ending on Vanilla first, but after multiple playthroughs if you're still confused about that part is because it's not very well explained OR EVEN well thought by the team at that point. But besides that? It's such a chill, and awesome game overall, not too hard, not too easy, frankly I think it's a good game overall. Now, difficulty: I thikn Vanilla was harder, and the only reason I can't play Vanilla now is how bland Mementos is ANDthe bugs. I thoguht the game didn't had bugs but it does. A LOT., All of them fixed on Royal, but they never fixed the bugs on Vanilla, which makes me annoyed. About DLC: Persona has this... bad thing nowadays where DLC breaks the game, which is true. But what annoys me the most, is how recently some of the most difficult bosses, teh ones that have RULES the game never tells you, sometimes can only be killed with DLC personas. Some of the conditions are so hard, and so impossible to know, that the regular personas are just not enough depending on difficulty, this also happened on Persona 3 with the DLC they released recently. Frankly I hate all Velvet attendants because the rules are just dumb, but the game doesn't EXPLAIN them to you, wihtout a guide or a video or a search online you won't ever know how to defeat themn and frankly that's just bad design for me.
I don't care how people defend it, Atlus games like Persona & Metaphor take entirely too long to start up. It doesn't bother me that the games can be 100+ hours long, but they do not need 3 - 5 hours of setup before truly getting started. Nearly every other RPG (both JRPG & Western RPGs) have figured out how to do this without issue, but Atlus seems to think we're all children that need to be endlessly yapped at via repetition dialogue & cutscenes. I like cutscenes. I like story. I like getting to know the characters. But the way they do it is painfully slow.
The main problem I had Roth it is that there were too many breaks in the story. Like Sae will interrupt the story to tell us the next target, but if we were to just keep it running we would find out the target the next scene. Sae also killed any flow that you had when maxing out a social link. Say you’re hanging out with Ann and you max her out. Say will be like “You spent time with a well trusted friend, tell me, HOW MANY BANNANAS CAN YOU SHOVE DOEN HOUR THROAT!” And it just makes me want to turn off the game every time.
Some of these takes i couldn't agree with but here are things i didn't like about p5r Not showing a cutscene after the metaverse disappeared showing akechi going with it when everything ended and the phantom thieves came back it was like where's akechi oh he's gone but without an impact on his death The gameplay in p5 is the easiest but also the most enjoyable without feeling grindy but i wanted some p3 mechanics in it like the one more taking a turn that would make you think before bringing a party member that the enemy can attack his weakness and having mona start as a navigator only that would make him coming for the first in the battlefield feel more awarding and would also make more sense with him being replaced by futaba to leave the team in the next arc And Mementos is a bit longer than needed i can repeat the same floor again if I want to grind so why couldn't it be shorter because its obligatory to finish it to fight yaldabaoth and yaldy part of the story itself isnt good just like izanami why do they have to make you fight a mighty being from nowhere it's not needed the problem is they did it better two entries before with p3 with nyx being an alien and having a proper building to its fight in the course of two months
Comparing mgs to persona is a little off since they're not the same genre and also the way dialogue is applied in mgs far more fits it than the usual generic stuff from jrpgs That's why people don't complain about cutscenes or codex calls from mgs
I don’t agree at all with your take on merciless difficulty, and that type of difficulty in general. To me, it is the best way to do higher difficulties. It rewards you for game knowledge in being able to exploit weaknesses better, but punishes you way harder for mistakes. If you accidentally have a persona equipped on joker that has a weakness to an enemies attack, you may just get one hit. That is fundamentally impossible on lower difficulties, and proves it’s not just an easier difficulty than hard. The only boss fight that’s easier on merciless is okumura since his whole gimmick is fighting with minions that you can and have to exploit weaknesses on. No other bosses are easier on merciless. In other games I like this option too, not to the extent of constant one shots like heaven or hell in dmc (the whole game is about combos, it’s not fun to one shot the enemies). But something like brutal difficulty in Shadow of War. You take and deal 3 times damage iirc. This lets you become an absolute killing machine when things are under your control, but, just one mistake can make things quickly change against you. One enemy that you miss the dodge on and now you have to be much more careful. This added difficulty does not come at the cost of needing the most boring difficulty increase, massively inflated hp pools. I would love if almost every game had a difficulty like this where risks and benefits are escalated. It makes things feel more impactful, and when done right is still something that demands skill from the player.
The problem with having a higher difficulty reward you for being knowledgeable is that it no longer makes it difficult, it makes it easy. This also doesn't make sense because it makes it even easier than the lower difficulties, which defeats the purpose of even having a high difficulty mode. Royal's Merciless also has more problems than Vanilla P5's since the fights yield 3x more rewards than they do normally and Royal is already throwing too much money and items at you in Mementos. Vanilla Merciless was at least smart enough to give you an exp/yen penalty in exchange for the extra damage so it's actually got some semblance of balancing (not that it does much) but Royal's Merciless might as well be the easiest mode in the game in most cases.
my biggest complaint with P5R is having BGM tied to what outfit Joker is wearing Invitation to Freedom is by far the best P5 track, and the only way to listen to it was through equipping the stupid 3DS chibi outfits Or like, the P5 Dancing outfits are dope, but it's BGM is ass
I think for the most part people saying it's too easy are from the subsect of people who came from SMT3, or Persona 3 (PS2). Persona 3's difficulty was mostly artificial since you couldn't control other party members. SMT3 forces you to use every tool available and be patient. I thought P5R was mostly fine in terms of difficulty. However; I see the "too easy "complaint about every game that tries to lower it's difficulty to appeal to a broader audience. Fire Emblem, Monster Hunter, and Soulsborne games. The Dunovo thing is valid. It's actually one of the reasons I got P5R on console instead of PC. (That and it came out on console long before PC). Not being able to romance Takemi is a personal issue, she's available to romance. DLC ruining the game, I would like the option to turn it off, but I think it's fine as is. You can get a pretty much vanilla experience aside from seeing Yoshizawa from time to time. My biggest gripe with P5R was that I couldn't just upgrade the base game on console instead of buying a new copy. I just waited for a sale and pick it up for $20. Plus I was already kind of used to that thanks to older Monster Hunter titles which used to sell the the upgraded version instead of just buying the additional content. The Genshin and Honkai Star Rail comparison... I got nothing for that one. That's just stupid. Romance options are trash in every game that offers them, except maybe Fire Emblem: Lineage of the Holy War since it was mechanically relevant as the children became the story's protagonist in the 2nd half of the game. No, other FE games don't make good use of romance and siring children. The other games only use it to break the game mechanically, which you didn't need because you could already break the game easily enough.
SMT isn't "more about the gameplay than the story", only the bad SMT games are and purely as a consequence of having bad stories, not because of some suooosed internal decision to sideline the writing in favour of gameplay. Its true that the scripts are shorter (though given the density of npc dialogue, its certainly less than what one would initially think), but to somehow equate this not to having a more a traditional video game structure, but rather being "avout the gameplay" is shortsighted.
@@Diabhlai680 well obviously they aren’t going in with the intention of making a bad or even short story but they absolutely put more emphasis on the gameplay the persona that’s the gist of what I’m saying. I beat SMTV Vengeance in about 50 hours~ my first playthrough whereas P5R took me like 120 hours or more. SMTV for example gets you through the tutorial in like 1/4th the time that Persona 5 does which is why I recommend people who think Persona has too much dialogue or story to try an SMT game. It’s why I ALSO said if you don’t like SMT then you’ll have to try something from a different company cause that’s just how ATLUS games are
@@YandereGogetaAgain, V is only "more about the gameplay" due to its poor pacing - it tries to emulate the traditional structure of having story near the beginning and end of a level, with some small stuff in the middle, that games like 1 or nocturne adhere to. The issue with V is that its levels are gargantuan in comparison to a typical dungeon, and so the creates for, overall, poor pacing (in fairness this isn't as bad in the CoV) Similar sentiments could be felt for a game like 'If...'. However, Games like 2, Nocturne or SJ have plenty of story for a player to chew on (not to mention the likes of DDS or DeSu, but they're not "SMT" so I won't dwell on them). Your comment on the length of the game confuses me, as this has to do purely with the structure of the story, rather than the contents. It doesn't mean that one places more/less focus in its story than another, merely that differing means are used to tell them - is Dubliners less story focused than Ulysses, because it's a short story collection rather than a novel? I will agree: yes, they do tend to have shorter tutorials, for whatever that's worth, but again this is structural - the Hashino Persona games, generally, play to a more rigid arc format and so have to allocate additional time to establishing a status quo both for the game and for the opening arc. --[Tangent]-- If anything I think I would compare it to the first half of episodes of Evangelion, which themselves go to great effort to establish the series' status quo that then the subsequent half can you as a jumping off point for its deeper analysis of the characters. --[Tangent over]-- I could, of course, take the discussion in another direction and question whether gameplay and story should even be separated in describing the effect games have as art works, but I think it's a little on the irrelevant side. Look, I'll sum up what I have to say with this. To say SMT is less lexically dense is something I wouldn't necessarily disagree with (especially with regards to 1, 2 and if...), but to say that this equates to less of a 'story focus' is, to be charitable, poor and imprecise wording.
@@Diabhlai680 im not one to care for stories much. if a game plays awful but has good story, I might as well watch the cutscenes on YT. If a game has enjoyable varied replayability but bad story...i can skip/mash past it and get to the meat.
... Get ready to read another negative review. Granted, I'm only 3.5 hours into it so I'm not giving it a fair shake, but after having played 2: Eternal Punishment, 3 FES and 4 (vanilla), 5 so far has stuck out in some unfortunate ways so far. - The action prologue features a battle system so different in design and visuals that I was confused on how anything worked, making it less 'Taste of Power' and more 'WTF am I doing?'. - The characters are all such jerks and idiots (even for a Persona game) that I already have no interest in learning more about them. - Igor sounds nothing like he should. - Those sudden close-ups show up way too often and they're really annoying. - The voice lines are not the same as the on-screen text and it's really distracting. - Introducing the new redhead in the prologue takes any surprise out out of future reveals when you already know who she is. - The story is so front-loaded it's like a confusing interactive wall-of-text. - Who thought walking through the bewildering maze of subways was better than a simple map screen? I know it's early and there's a lot to love about the game otherwise it wouldn't be so popular, but just... so far it's just a lot of noise stuffed into a game that probably would have been good without all that.
Great analysis, thank you! A bit off-topic, but I wanted to ask: I have a SafePal wallet with USDT, and I have the seed phrase. (air carpet target dish off jeans toilet sweet piano spoil fruit essay). How can I transfer them to Binance?
I don’t think the persona community is as bad as SOME communities ( Souls likes ) but it’s pretty damn bad. In general, we cannot criticise ATLUS games in any way. For example, Metaphor is one of the worst games ATLUS has made in recent memory. Does that mean the game is bad? No, not at all, ATLUS is an amazing company and they never miss (bar the FE crossover lol) However, the characters, story and gameplay are so inconstant in quality it is mind boggling. But can we talk about anything bad about Metaphor? No! Can we point out how Persona 4 DOES need a remake as it has the worst gameplay of any ATLUS game of the last 3 decades? No! Can we talk about how Mitsuru has a terrible social link? No! Can we talk about how awful the bathhouse scenes are? No! I’m glad you can point out the flaws of these games, while still loving them. Seriously, something the fanbase is lacking severely. Edit: MGS 2 is your favourite game of all time??? Wow! A classic for sure! What other non ATLUS titles do you love? ONE MORE! Edit lol: The DLC personas are not aimed at the general public. They are aimed at us SMT vets who max personas of all kinds, Iza no Okami is a call back to Persona 4, hell yeah it should strong and fun to use. People who have started with P5 and say “why the DLCs op” THEY ARENT FOR YOU. THEY ARE FOR ME!!!
I don’t agree with those criticisms you put but I do think people need to be more open to hearing criticism in general toward things they like Other games I like besides atlus stuff are God of War, Yakuza / Judgment, Resident Evil, Tekken, SF, stuff along those lines there’s a lot more but I don’t wanna make this comment an essay lol
@ I love GoW III and GoW IV, Yakuza Infinite Wealth, 7 and Kiwami, RE 2 and 4 and Street Fighter Third Strike, so great taste! Never liked Tekken myself, though, and I really hated GoW Ragnorok.
"I don't think the persona community is as bad as SOME communities ( Souls likes ) but it's pretty damn bad. In general, we cannot criticise Atlus games in any way." Then you follow up with "For example, Metaphor is one of the worst games ATLUS has made in recent memory." I don't know how you people operate. You claim you're being attacked for being subjective but then claim your own subjectivity to be objective. Of course people are gonna have beef with your opinions. I don't know if you noticed but a lot of people like Metaphor quite a lot as one of their favorite Atlus games, myself included. You not liking it doesn't make it an irredeemable game, it just means you don't like it, and that's fine. But don't try to force this opinion on others as if it's the only correct take to have. The only thing this will do is just make people dogpile you for having a dumb opinion.
The response you got was spot on. Your example you use was claiming metaphor as one of the worst games made as an absolute fact yet all you do is list your own opinions as examples. Like...those aren't criticisms, those are you stating your opinions as facts. Your opinions are fine man. but...I mean...don't post in the atlus reddit and not expect people to disagree. I highly doubt you got shat on like you said you did. based on your comment and that paragraph and your "examples" I'd say your takes were pretty...terrible. I meet very few people who think Metaphor was terrible or hate Mitsuru's social link. You remind me of Brian Griffin from family guy, you seem like that guy who will go against the popular opinion to feel smart.
I think game has too much dialogue... ...but not in main story. Palaces are filled with stops which can irritate even on first playthrough: "Look, Joker, something on the wall" "Look Joker, A button, Press It" "Wow You was born to press buttons". I just wish I could crawl palaces on my own pace and all this cutscenes could be optional.
I didn't like the music in P5, it just wasn't what I like (Ys is more my tempo). The only other bad things that I can say about a really great game is that I didn't like several of the characters (Morgana especially).
🤔persona 5 was my first persona game, so to me it was perfect and is my favorite out of the modern games, not saying 3 or 4 is worst off but I like 5 more, now I would say that in difficulties yes persona 5 royal is very easy in comparison to the original game, but that only happens based on your gear, personas, and how many times you beat the game, since your personas levels, and items carry over and you basically become unkillable without weaknesses, but I always viewed it as a reward for beating the game and spending more times doing things you miss on the first playthrough. Also let's be real here basically every persona games become easy after the first playthrough main because you know enemies weakness and you know bosses weakness or best one to beat them, so it's kinda of a dumb negative to bring a game down, but yeah everyone has their own opinion but its funny, but it reminded me when persona 4 came out people said it was perfect, but when persona 5 came out bam now it has all these flaws now lol, and I bet when persona 6 comes out people are going to start saying all the other game are bad in comparison to 6 now.
😂 I love the persona games absolutely love them but I will say they aren't perfect but what people fail to realize is no game is perfect nor can it appeal to everyone it's simply not possible and these negative reviews feel like bashing it for the sake of bashing it now sure there are some constructive criticism but for the most part it's all just personal opinion or people letting off steam and using the game as their target 😂.
P5 is by far the worst persona game, only P game that I never finish, 20 hours into I hated every single character in it the battle system is good but every atlas battle system is useless good so that’s not a plus, the story the characters and the the style is all horrible
@ i played p5 vanilla first and i thought it was a perfect send off to the phantom thieves and joker. all of them together one last time! maruki’s palace was absolutely wonderful. prob one of the best in the game. but the send off for joker felt very weak and rushed. to me it seemed “lol we must go make our own destinies bye joker so you never again!” idk if that makes sense lol
@@emmamendolia3181 I can agree with this. The original felt very bittersweet but this one didn't have as much of a focus on the mixed feelings of Joker leaving, it just focused on Maruki getting over his problems.
Is indeed too easy but I try not to use them and.....still easy the best difficulty is Hard mode and yet....persona DLC so don't buy it or don't use it...but still AH yes, Romance. Hot Garbage. There is no point to it at all, no gameplay benefits either and is superficial level at best. I think people that ask for romance actually asking for H content instead....bruh just go play other shit for that.
P4 fans complaining about P5 always comes across the same way as FF6 fans complaining about FF7, jealous butthurt fanboys who are mad that a superior game performed better and gets more attention because of it. I've played both P4 and P5 multiple times each and I literally cannot think of a single thing that P4 did better.
Difficulty is highly subjective. For one, merciless isnt necessarily supposed to be the hardest difficulty, hard is. Just like how Heaven or Hell is not harder than Dante Must Die. Its an additional difficulty meant to change the overall feel. If you have never played any of these games before, the difficulty is probably fine, especially considering its supposed to be a newcomer friendly option. You arent going to be rocking optimized Persona's unless you go out of your way to look up builds and upcoming fights, which also negates difficulty in games like Nocturne and Vengeance. A very hard difficulty would be welcome but nitpicking it is kinda pointless.
Persona 5 is not a bad game, but it is far from being great, and is barely good. If you scratch beneath the awesome UI, appealing graphics and cool music, what do you have? An oversimplified SMT combat system, and a boring visual novel with long sequences where you lack liberty, with uninteresting characters. The calendar feature is horrible, the highschooler simulation is boring, the pace is slow for no reason, you have to wait a full month after you cleared the dungeon on day 1 or 2 for lame plot reasons... This is not fun. You want a great combat system that does not infantilize you? Go play SMT. You want compelling storytelling that does not eat your time away? Go read a book or play a visual novel.
between persona 3-4-5 i like persona 5 the least just because of ryuji i play p5 when it just come out, and i hate ryuji i play p5r when it just come out and i still hate ryuji i just finished playing p3 reload, p4 golden, p5 royal marathon yesterday, thinking that i might be too harsh to ryuji, but no I STILL HATE RYUJI dont get me wrong, i really love the game but for me ryuji is nothing but a pus
Saying Persona 5 is a mix of Genshin Impact and Honkai Starrail is like saying Overwatch is a mix of Marvel Rivals and Valorant 🤦♂
Anime equals genshin guys it’s simple mental gymnastics, anyone should be able to make this out
@@monstrosity598 what are you talking about
@@AzureTheSorcererI believe he is being sarcastic
Bet they never played either games
Could still be a valid take, tho. Saying it feels like a mix of those games doesn't mean it directly copied them. It just has aspects of both, which is still weak criticism, unless it goes on to explain _why_ those aspects don't work, but just comparing a game to newer games is not invalid in and of itself.
Baton pass is one of my favorite JRPG combat mechanics ever
How I would fix DLC Personas is make them not be free to summon for the first time. Make them expensive and require you to be at the proper level to get them or make them require being summoned first before you can use the compendium.
Maybe even better? Just make them more balanced: like not giving them victory cry skill at the very beginning. It is better if they have only 1 powerful skill like Myriad Truths and it will eat 60 SP. When the player decides to spam this skill, he will understand that the SP is over and will understand that it is not profitable to use this Persona. And make it so that the victory cry is issued somewhere at level 97-98. And as you know, at the beginning of the game it is almost impossible for you to rise up your Persona from level 91 to at least 92, because you will need an exorbitant 50,000+ exp, when at start you 15-100 exp from each battle.
The same can be done with other DLCs: just don't give strong skills from the very beginning, or if you do give them, let there be a big price for it in the form of your SP.
Or maybe not use them? If I buy dlc I want to at least have the choice to use the benefits of spending more money on the game
@@morkmello5367that’s the problem, all the DLC is completely FREE. Making the temptation to just breeze through the game higher
@@mistiegames4220just don’t fucking use them they’re literally the persona’s of the main cast from other persona games of course they’re gonna be strong just don’t fucking use them and use your brain it’s your fault for having no self control I never once used a dlc on my first play through
i say they should have been locked behind fusion. Persona that couldn't be found in the "wild" but rather only available by playing with the games fusion system. shit maybe even lock them behind fusion alarm mistakes.
Persona 5 royal is the best game of all time because I liked it the most
Fax
Finished it a like 2 weeks ago now doing ng+. My 3rd favorite game oat only behind number 1: BOTW and number 2: Minecraft
cerial with water ass take@@BombmasterGaming
@@BombmasterGamingwhy you got the same list as me in the same order bruh 🤨
@@BombmasterGaming Based
I have to disagree about the resolutions honestly, the confessions themselves may have been underwhelming, but the consequences of each arc do not stop there, that's where the confidants come around, to expand on info given during the arcs and giving closure to them, example? Ryuji mentions that he was a part of a club, his confidant is about making up with them, Ann's confidant is about her modeling gig but also concludes the Shiho storyline, Yusuke's arc was about finding meaning in art, his confidant is about letting him begin anew in this world, with it's new resolve and passion.
When people say that the confidants in p5 do not focus on the characters to is just so dumb because they literally expand on plot points left untouched
@cristianoducceschi3547 oh yeah I agree in that regard I just meant the actual confessions more than anything
And I actually think P5 might have the best confidants / social links in the series although I know many would disagree with me on that
@YandereGogeta Ooh i see, my bad and yeah I agree, I also think p5 has the best social links
Also for me they have a certain theme for the confidants Ryuji was responsibility, it why he make up with the track team. Ann was strength and finding a way to spread it. Makoto was connecting and how that can change people.
I just think the stories of each confidant are more engrossing than the social links from previous games, at least on average. The social links in 3 and 4 are (in most cases) pretty much uneventful status updates of one person's life through verbal communication where they vent their problems and happenings to you, but you seldom actually see it happen on screen. P5 introduced a more direct focus on the stories themselves instead of simply just hearing the characters spill their guts to you while you play yes-man. I greatly prefer Persona 5's approach because I like being shown, not told.
Metaphor also does this and I hope they continue this trend.
Given that the premise of Persona 5 was meant to allude to societal issues specific to Japan, I wonder if they purposely made the game easier so people who could relate to the phantom thieves for some form of wish fulfillment. For example, somebody might relate to Futaba as another hikokomori, or to Ann because they too have been fetishized or discriminated against for being biracial. Personally, I think p5 does the best job at making me feel like I'm in the good fight with the phantoms. I would love to see reviews from actual players in Japan.
2:40 Lol this review was literally written by Akechi before Akechi finished the game
Fr
I still think this is by far the easiest Persona game ever, but I still think that’s perfectly fine cause if you don’t actually try learning what to do with the mechanics, you’ll be stumbling around in fights and probably get your ass kicked still. I remember I had an embarrassing struggle with Madarame soley cause I did not even try to understand how to effectively use all the gimmicks, making the fight against him hell.
But even if the game is too easy, god damn is it still an incredibly fun experience
persona 2 innocent sin is even easier
@ how so?
@@Macbook_Noob In Persona 2 Innocent Sin you can beat the game without using the velvet room a single time. Most of the time you take little to no damage from every encounter, and if you DO choose to use the Velvet Room then uhhhhhhhhh yeah it gets even easier lol
@ how does a game get so easy that my friend who unlocked Makoto’s first characteristic in P3R in fucking December could probably beat this while 20 shots down of Tequila
@@Macbook_NoobBro my friend got it during October lmao
My only complaint with Royal was the timer in the okumara palace but everything else in Royal was perfect aside from that
The timer is so annoying! They could have at least paused it while Okumura was speaking since I wanted to listen to that, but, no, I just had to skip over his dialogue since I was stressing about the stupid timer
Persona 5 royal is good in my opinion even though it can be easy
Regarding the first review, I extremely disagree that the Phantom Thieves ever take on targets for popularity sake. Sure, they many times consider their popularity as a great deal, but their major targets have always either a deep personal reason with one group member, or with the group as a whole. And besides of that personal reason, it outstreches to larger reasons as well (TL;DR at the bottom)
- Kamoshida. He was molesting Ann and physically assaulted Ryuji. And they took him in to avenge Shiho and stop anyone else from suffering the same fate
- Madarame. He was first looked into because a Mementos target mentioned that he was a worse person than himself, and was eventually fully confronted to free Yusuke from his abuse and to stop him from having any future students to steal from
- Kaneshiro. He was turning kids into criminals. The Thieves got thrown against him without much free will, but when they took him head on, their motives were never for fame.
- Futaba. She was a target on her own request, as both ransom and as part of a trade to save the group. And when seeing the Palace, the group locked up to help her because she needed help
- Okumura. This could maybe be the only example of "Taking a target for clout" since it's true that they first targeted him since he was the top requested target in the Phansite. But firstly, they never took him in just because, but because of the accusations in said Phansite, that were largely proven to be true inside the palace. And other that, they take him down seeing how he affected Haru's life
- Sae. She wasn't a popularity target. In fact, I'd say that of all their targets, she has the lesser public pressence other than Maruki and Futaba. She was taken on because it was Akechi's request to take her. The Thieves agreed to not have blackmail thrown their way, then it turned personal seen that Sae was taking her job in a bad way and hurting Makoto and the system too. Though the Palace was the scenario of the cat and mouse game that Akechi and Joker had
- Shido. He was taken on because after the final encounter, he was suspected and then proven to be the one behind the mental shutdowns. And Joker very clearly recognized him as the man that is at fault of his false criminal record. They took him in to stop him from ever hurting people again
- Neither Yaldabaoth or Maruki's Palaces are remembered by the general public. Even IF the Phantom Thieves took them in for fame, they didn't get any from those
- And the Mementos requests were always to help lesser known targets or a confidant
So, TL;DR, the Phantom Thieves have never taken a request because of, or for fame. Saying that they ever did is not understanding the story at all
"Romance in Persona is garbage."
Yes! Somebody finally said it!
Kid named Asexual Route:
That's actually legit romance in Persona games are garbage.
It's just that romance in Persona doesn't really add anything meaningful to relationship except bunch of kinda cringey events that can be summerized with "Omg I luv u so much if not u I would be in worse place in my life thank u uwu let me read some more lines for the player to feel validation". And it's not like it's wrong. It feels like a heartfelt moment between two very clise people. The problem is the fact tha we as a player witness this. Those are very intimate moments and even though the protagonist is a self-insert character it just feels wrong. Like intruding something.
@@makokitsune6487 I'll go further they add nothing to the game at all. And tbf this is not just Persona most JRPG that offer choice between multiple romances ended up like that, the romance just feel underwhelming and unecessary cause it's just quantity over quality, there's many romance possible but they all lack proper development and for many social links comes off at random right at the end of the social link (not mentionning the moraly questionnable ones like dating your teacher or your basically adopted sister), OH well at least unlike Persona 3 you're not forced into the Romance route.
Agreed
And it makes the community more toxic
that one guy really said "I love Vanossgaming, I'm gonna give this a negative review"
Ok one thing about merciless. People act like it was baby mode. But like the thing is it might make normal encounters easier after you find their weakness, but bosses are way harder. Like the bosses just do not havee weeaknesses, but they do indead one hit characters often. Especially in the beginning when you dont really have a grasp on the entire combat system. Like imma be honest I died to most bosses atleast once. Like I think I did not die on wakaba and the god of control. And the hardest boss by far was Madarame just because he did so much fucking damage. Like he could one hit my entire team in the first round if I got unlucky.
What I like about merciless is that it requires the deepest knowledge of the game to be easy. As long as you're not looking at weaknesses ahead of time. And it's easy to mess up and get destroyed. Hard modes in games excell to me when if you have mastered the system then it becomes easier.
I love my goofy 100 hour jrpg
I will admit that I really didnt get the hype behind it and found it to be less interesting...mostly because the extra dungeon feels like it would have made for a great persona 6 plotline.
Just wanted to say that I’m pretty sure the reason why the Phantom Thieves wanted to become famous is to give hope to those all around the world, still following their goal to reform society
Denuvo is a totally legitimate reason to review bomb.
I mean, I did struggle with Okumura shadow. Not because it's hard, but because there is a visible time limit and panic makes my brain stupid 😭 I swear if you put a math time test in front of me even now I would probably not finish it in time. It's not that I don't know the answers, it's the 1 minute timer. That's not even a second per problem, there's a 100 them on those those things. Also my hand can't move fast enough even when my brain doesn't panic. Due to autism and ADHD I usually got extra time on exams, even during state testing, but since does was the whole point of this exercise I didn't get that for these. Honestly I was at a disadvantage here even before it started, but I do so well in basically any other kind of test so I guess it doesn't really matter. It's not like they did those past elementary school anyway. Still think they are stupid and anxiety inducing for literally no reason. There have to be better ways to make people faster with basic math problems. This got incredibly off topic but this is something that still irritates me (probably more than it should I just turned 25 it literally doesn't matter anymore)
I really like P5R, but it has some flaws. The combat is so easy through the entire game it becomes boring and Kamoshida being the only memorable villain (besides Maruki) tells a lot of how bad the villains are in this game. My favourite persona game is P4 Golden and will always be, unless they cook with P6
I mean fair but it's not like p3 and p4 had good villains, even Adachi is vastly remember because of his development in Arena, but let's say that he is good, who else is better? Izanami? Sis just spawned without foreshadowing, Mitsuo? Probably one of the worst arcs in the series so no? Strega? They are cool conceptually, but lack development, Ikutsuki? Same as strega.
At least every villain in 5 was hateable with 2 or 3 standouts
@cristianoducceschi3547persona 2 had a good villain
@Noja2 Joker and Nyarlathotep are goated villains but let’s not act like Joker isn’t just “Hahahaha I am crazy and want to hurt people” for the majority of it’s appearances (both Jokers in P2) and Nyarlathotep is literally just JUDY from Twin Peaks but a guy. I for one enjoy almost every villain in Persona games for their own purposes but let’s not act like Persona 2’s main villains can be oversimplified just like the others
@Noja2 oh we are also taking about p1 and p2, I didn't mention those because not many have played those games, in that case I agree but I was talking about the modern games
"but it has some flaws" that goes for every single game though, there's no flawless game
i don’t play persona for the dungeons or the fighting at all so difficulty doesn’t matter to me in the slightest. it doesn’t matter how hard or easy a game is, P5R is undeniably one of the best JRPGs out. the characters and story of the game are what i play for so the runtime was the actual greatest thing they could’ve done for the game. here’s hoping p6 is longer
Its abit easy no challenge init at times but its amazing game.. can maybey see why people dnt like it can be abit long for some people.. but its a master piece
W
My issues with P5R difficultly, Yoshizawa's inclusion could have been been implemented far better, and it feels like you dont soend enough time with your friends. P4G did the friendship aspect better in my opinion trips and group hang outs.
I don't think P5 is even trying to do the same friendship thing as P4. In P4 everyone is in the same class (split in 1st and 2nd years), but in P5 they split everyone up and they need to text to stay in touch. If P4 was about hanging out with your friends and occasionally solving a mystery, then P5 was about a bunch of outcasts finding a place to belong in a shared cause and eventually becoming friends along the way. It reminds me more of P3 and SEES honestly.
the friendship in p4 is one of the points of the game, p5 is about individuality, it's intentionally like that
I dont like how in order to access the dlc costumes you have to also get a bunch of free items that make the game quite alot too easy
The game or better yet the series is not for everyone, and I do find them very overrated, which there's nothing wrong with that since I find Zelda series overrated as well. I haven't played P5 so I can't give it a review, but if it's anything like the previous Personas which I played, including Persona 1 and 2 innocent sin and eternal punishment, I already know I'm not going to like P5. Personally, I just don't like their setting, and I find them boring. I will say Metaphor intrigues me more because the setting is different. I just can't stand that modern Japanese school girl crap or the drama soap opera. The music also isn't my taste, give me some heavy metal rock and maybe I'll be more into the hellish nightmares they battle against. I do think the series have some innovative things, like the social aspect which is similar to visual novels in which your choices determine events, or the Pokémon monster building, almost makes this multiple games in one. That being said I don't think the series is terrible except the first two, I do find them overrated though and mid in general. I'll give Persona 1 and 2 a 5/10 and Persona 3 and 4 a 7.5/10, I will give P5R a try eventually.
7:18 about this part honestly I think it greatly depends on the genre and gameplay with how you mentioned DMC yeah you basically have to play it safe or get insanely good BUT my favorite example of a game doing this well is ghost of tsushima because with how the gameplay is it's an extremely fun challenge to overcome thanks to how methodical it is and the tools you have at your disposal
So far, I only have 2 gripes about the game and I just got it a while ago so my thoughts are still pretty fresh.
1: Getting rid of the Reaper exploit annoyed me all to hell. I actually liked that the base game had an in-game ability to skip past hours and hours of grinding. I get its a hallmark of RPG's but since I don't have the same amount of free time to pour into a game like I did when I as a teen to just grind endlessly, it really helps. And of course, its an option to attempt the exploit so if no one wanted to use it, they could just avoid it. But when you got like 2-5 hours a week to play, kinda sucks near the end game between the long Palaces and the mountains of tedious grinding in Mementos.
2: Sumire or Kasumi, feels rather forced into the story and honestly, I feel like the game would have been better if she were cut entirely, or served as the Female Player Option in terms of gameplay so players can romance the guys, if they so choose. I hear people defending her as Akira's only "normal" friend (meanwhile Mishima is crying in the background as he's completely ignored) or that she's not really a Phantom Thief member, but considering how she's advertised so heavily in trailers and promotional material, only to show up for the Final Palace of the game, meaning she's playable for all of 2-4 days at best, felt like such a waste of time. All of that could have been poured into other characters, especially Haru, who gets the Tenten treatment if I'm being honest. Not to mention that ending scene solidified me always friendzoning her because that "Keep your head up" shoulder bump after all the built up with her throughout the game, coupled with the little time she's actually on the team, left a very bad taste in my mouth.
All in all, its not bad. I certainly wouldn't recommend this to anyone who played the base game to buy at full price. I waited until the game was on sale for like $20 so it was worth what I paid for, DLC included too. All, to any and all people whining about the DLC Persona; *ITS OPTIONAL.* You don't have to summon any of the Persona in the book for free the first time early in the game, if you don't want to. No one is forcing them onto you. They're available to anyone who wants to use them, otherwise you don't *HAVE* to, so stop whining about that.
Okumura( the spaceship boss) is from what I've seen is a lazy noob crusher. Having to defeat multiple groups of increasingly stronger enemies in the same turn while easily stump you If you dont bother building strong and diverse persona and make full use of mechanics like the baton pass buffing and debuffing etc.
On the topic of 5s difficultly...i've seen people who aren't usually into JRPGs play this on normal and it's honestly not pretty. Most of us Persona fans play a lot of this genre, and by those standards it's pretty easy, but i sometimes think we underestimate how different this genre is to the rest of gaming. It's not harder, but it requires a different mindset and that really trips people up.
0:56 Cvit, is that you?
Exactly my goats hearts was in the right place. P5R music gotta be the best video game music all time or atlest top 3 . But the dialogue is not a lot at all. Easy argument is fair tho. DLC personas fusion thing is 1000% valid but you don’t have to use them at all. Character writing kinda true for the most part 3rd semester is peak tho. P4 characters and their friendship is amazing coming from a guy from a small town in Alabama. Huh on the genshin and honkai part💀😭. Denuvo is evil on pc. Not enough Haru is fax. What bleach is peak. I need takemi
From what I've seen many of the complaints about the spaceship boss being difficult were from people that did not engage with the game's mechanics. They were upset that they couldn't brute force it and refused to utilize the baton pass system. Part of the problem was certainly on the game up to that point since it didn't nessecitate using BP all that often, but the other part is on the player for ignoring a key mechanic of the combat.
I can see why Persona 5 Royal or regular would turn people away with all the dialogue before actual gameplay or exploring. Asking people to commit to an hour before any gameplay is a steep climb for a lot of people. Hell even I hate starting new playthroughs because of that.
Funny story. My friend played Strikers first before P5R. She liked and played strikers all the way through. But she barely got through the first palace before dropping P5R because she says- and I quote "the story feels the same as strikers."😅 And also I think it's because it's turn base base on the games she likes.
14:40 bro was not joking
I think I lost some brain cells
I think a pattern I see in a lot of reviews is that they either played Persona 3 or Persona 4 before 5, or both, as this was the case for me - and I think 5 is my least favorite of the three.
It's still a great game, and I enjoyed my time with it, but nostalgia plays a huge factor in my memory (I remember a lot of moments from Persona 3 Reload more than I do the other two games) and it's mainly just the immersion and discovery of the game that makes you appreciate it the most. Not to say 5 has nothing memorable though, Kamoshida and Maruki arcs are amazing and Maruki is my favorite antagonist in the Persona series, Akechi is awesome too (and he's voiced by my favorite voice actor!) which really brought the game up to standard for me.
Combat is way better than the other two games, while easier - it feels and plays a lot more intuitively, with all the mechanics feeling like nice additions to help your options.
Honestly, I just didn't vibe as much with the story or characters as much because I was looking for the "message" of the game, a lesson - but for a majority of the game, it felt like "we are the good and they are the bad" with nothing else to learn from it, maybe that is just my ignorance however. I expected what the characters would end up being every time they showed up because the past two games have given me experience on what a Persona character is - I expect Ryuji to be like Junpei/Yosuke, I expect Ann to be like Yukari/Rise, because I've experienced the characters and thus can make similarities, which makes me think less of them - unfortunately.
Tldr: Game order and nostalgia bias plays a huge part in people's enjoyment of the game, as that is the case for me.
yeah the PC version is garbage mainly because of Denuvo. My PC can more than handle the game, but once you hit a city, or go into a palace or even mementos, the game just starts lagging super hard. And since i already put in too much time in trying to fix all the lagging issues, it's waaay past the return date. So sadly P5R will just sit in my steam library forever collecting dust.
$60 i'll never get back.
My biggest complaint is how the group treated ryuji after he saved their lifes on the boat i hate that he is a punching bag seemingly
It's supposed to be a typical anime humor scene, it's not that deep 😭
Ican both praise and critiscise P5 in equal terms.
To me, the most aggravating part of it would be the plot twits with Joker at the fifth palace, a LOT happens off-screen and the actual explanation for that is so fucking complex, even if you read it five to seven times, there's still plot holes in the plot. I won't get here complaining about it, it's just fine to say that, no matter how much they try to explain how they controlled the phone at a distance, and how they knew the exact position on the Metaverse, (since GPS don't work there), and other smaller things, it's a lot that happens without you seeing it happening, and frankly, that's a big problem. And the reason as to why it happens off-screen is not because it's part of the plot, it's because it makes little sense, even when Joker remembers the parts he needs to, its still too fragmented.
It's a cool plot twist, especially since I got the bad ending on Vanilla first, but after multiple playthroughs if you're still confused about that part is because it's not very well explained OR EVEN well thought by the team at that point.
But besides that? It's such a chill, and awesome game overall, not too hard, not too easy, frankly I think it's a good game overall.
Now, difficulty: I thikn Vanilla was harder, and the only reason I can't play Vanilla now is how bland Mementos is ANDthe bugs. I thoguht the game didn't had bugs but it does. A LOT., All of them fixed on Royal, but they never fixed the bugs on Vanilla, which makes me annoyed.
About DLC: Persona has this... bad thing nowadays where DLC breaks the game, which is true. But what annoys me the most, is how recently some of the most difficult bosses, teh ones that have RULES the game never tells you, sometimes can only be killed with DLC personas. Some of the conditions are so hard, and so impossible to know, that the regular personas are just not enough depending on difficulty, this also happened on Persona 3 with the DLC they released recently.
Frankly I hate all Velvet attendants because the rules are just dumb, but the game doesn't EXPLAIN them to you, wihtout a guide or a video or a search online you won't ever know how to defeat themn and frankly that's just bad design for me.
When playing persona 5 I would lose track of time then realise that the sun is rising
The timer in Okumura palace and the flower puzzle in the third semester palace, otherwise, 10/10 game
I don't care how people defend it, Atlus games like Persona & Metaphor take entirely too long to start up.
It doesn't bother me that the games can be 100+ hours long, but they do not need 3 - 5 hours of setup before truly getting started. Nearly every other RPG (both JRPG & Western RPGs) have figured out how to do this without issue, but Atlus seems to think we're all children that need to be endlessly yapped at via repetition dialogue & cutscenes.
I like cutscenes. I like story. I like getting to know the characters. But the way they do it is painfully slow.
The main problem I had Roth it is that there were too many breaks in the story. Like Sae will interrupt the story to tell us the next target, but if we were to just keep it running we would find out the target the next scene. Sae also killed any flow that you had when maxing out a social link. Say you’re hanging out with Ann and you max her out. Say will be like “You spent time with a well trusted friend, tell me, HOW MANY BANNANAS CAN YOU SHOVE DOEN HOUR THROAT!” And it just makes me want to turn off the game every time.
I don't get the Sae complaint, she only says something when you start the confidant
@@penguinpulverizers5985exactly
9:30 Don't have to imagine it... Horizon forbidden west did exactly that with their DLC and gave u a bonus by making Aloy a lesbian... cannon.
imo if you say persona 5 royal is bad you have an agenda the game is a 10/10
Some of these takes i couldn't agree with but here are things i didn't like about p5r
Not showing a cutscene after the metaverse disappeared showing akechi going with it when everything ended and the phantom thieves came back it was like where's akechi oh he's gone but without an impact on his death
The gameplay in p5 is the easiest but also the most enjoyable without feeling grindy but i wanted some p3 mechanics in it like the one more taking a turn that would make you think before bringing a party member that the enemy can attack his weakness and having mona start as a navigator only that would make him coming for the first in the battlefield feel more awarding and would also make more sense with him being replaced by futaba to leave the team in the next arc
And Mementos is a bit longer than needed i can repeat the same floor again if I want to grind so why couldn't it be shorter because its obligatory to finish it to fight yaldabaoth and yaldy part of the story itself isnt good just like izanami why do they have to make you fight a mighty being from nowhere it's not needed the problem is they did it better two entries before with p3 with nyx being an alien and having a proper building to its fight in the course of two months
As a crazy p5 fan and bleach fan ... That comment was wild XD
SPOILERS:
Persona 5 Royal has Sumire so no it's not.
Comparing mgs to persona is a little off since they're not the same genre and also the way dialogue is applied in mgs far more fits it than the usual generic stuff from jrpgs
That's why people don't complain about cutscenes or codex calls from mgs
I don’t agree at all with your take on merciless difficulty, and that type of difficulty in general. To me, it is the best way to do higher difficulties. It rewards you for game knowledge in being able to exploit weaknesses better, but punishes you way harder for mistakes.
If you accidentally have a persona equipped on joker that has a weakness to an enemies attack, you may just get one hit. That is fundamentally impossible on lower difficulties, and proves it’s not just an easier difficulty than hard.
The only boss fight that’s easier on merciless is okumura since his whole gimmick is fighting with minions that you can and have to exploit weaknesses on. No other bosses are easier on merciless.
In other games I like this option too, not to the extent of constant one shots like heaven or hell in dmc (the whole game is about combos, it’s not fun to one shot the enemies). But something like brutal difficulty in Shadow of War. You take and deal 3 times damage iirc. This lets you become an absolute killing machine when things are under your control, but, just one mistake can make things quickly change against you. One enemy that you miss the dodge on and now you have to be much more careful. This added difficulty does not come at the cost of needing the most boring difficulty increase, massively inflated hp pools. I would love if almost every game had a difficulty like this where risks and benefits are escalated. It makes things feel more impactful, and when done right is still something that demands skill from the player.
The problem with having a higher difficulty reward you for being knowledgeable is that it no longer makes it difficult, it makes it easy. This also doesn't make sense because it makes it even easier than the lower difficulties, which defeats the purpose of even having a high difficulty mode.
Royal's Merciless also has more problems than Vanilla P5's since the fights yield 3x more rewards than they do normally and Royal is already throwing too much money and items at you in Mementos. Vanilla Merciless was at least smart enough to give you an exp/yen penalty in exchange for the extra damage so it's actually got some semblance of balancing (not that it does much) but Royal's Merciless might as well be the easiest mode in the game in most cases.
my biggest complaint with P5R is having BGM tied to what outfit Joker is wearing
Invitation to Freedom is by far the best P5 track, and the only way to listen to it was through equipping the stupid 3DS chibi outfits
Or like, the P5 Dancing outfits are dope, but it's BGM is ass
I think for the most part people saying it's too easy are from the subsect of people who came from SMT3, or Persona 3 (PS2). Persona 3's difficulty was mostly artificial since you couldn't control other party members. SMT3 forces you to use every tool available and be patient. I thought P5R was mostly fine in terms of difficulty. However; I see the "too easy "complaint about every game that tries to lower it's difficulty to appeal to a broader audience. Fire Emblem, Monster Hunter, and Soulsborne games.
The Dunovo thing is valid. It's actually one of the reasons I got P5R on console instead of PC. (That and it came out on console long before PC).
Not being able to romance Takemi is a personal issue, she's available to romance.
DLC ruining the game, I would like the option to turn it off, but I think it's fine as is. You can get a pretty much vanilla experience aside from seeing Yoshizawa from time to time.
My biggest gripe with P5R was that I couldn't just upgrade the base game on console instead of buying a new copy. I just waited for a sale and pick it up for $20. Plus I was already kind of used to that thanks to older Monster Hunter titles which used to sell the the upgraded version instead of just buying the additional content.
The Genshin and Honkai Star Rail comparison... I got nothing for that one. That's just stupid.
Romance options are trash in every game that offers them, except maybe Fire Emblem: Lineage of the Holy War since it was mechanically relevant as the children became the story's protagonist in the 2nd half of the game. No, other FE games don't make good use of romance and siring children. The other games only use it to break the game mechanically, which you didn't need because you could already break the game easily enough.
15:50 I'm a Bleach and Persona fan, shi I need me a crossover lmfao
I know there a few out there, not sure you like what I recommend since it basically make Ren Ichigo.
…. The palaces weren’t meant to be done in one day?
That's what I want to see, some ignorant negativity by people who don't get the game during my playthrough. Thx algorithm...
"It feels like its a mix of genshin and honkai star rail" I wonder why.... Maybe because hsr takes heavy inspiration from megaten games?
Damn that first review is my exact thoughts on P5 like word for word it's crazy
SMT isn't "more about the gameplay than the story", only the bad SMT games are and purely as a consequence of having bad stories, not because of some suooosed internal decision to sideline the writing in favour of gameplay.
Its true that the scripts are shorter (though given the density of npc dialogue, its certainly less than what one would initially think), but to somehow equate this not to having a more a traditional video game structure, but rather being "avout the gameplay" is shortsighted.
@@Diabhlai680 well obviously they aren’t going in with the intention of making a bad or even short story but they absolutely put more emphasis on the gameplay the persona that’s the gist of what I’m saying. I beat SMTV Vengeance in about 50 hours~ my first playthrough whereas P5R took me like 120 hours or more.
SMTV for example gets you through the tutorial in like 1/4th the time that Persona 5 does which is why I recommend people who think Persona has too much dialogue or story to try an SMT game. It’s why I ALSO said if you don’t like SMT then you’ll have to try something from a different company cause that’s just how ATLUS games are
ngl I play mainline SMT for the gameplay only TBH.
@@BussiDestroyer How come?
@@YandereGogetaAgain, V is only "more about the gameplay" due to its poor pacing - it tries to emulate the traditional structure of having story near the beginning and end of a level, with some small stuff in the middle, that games like 1 or nocturne adhere to. The issue with V is that its levels are gargantuan in comparison to a typical dungeon, and so the creates for, overall, poor pacing (in fairness this isn't as bad in the CoV) Similar sentiments could be felt for a game like 'If...'. However, Games like 2, Nocturne or SJ have plenty of story for a player to chew on (not to mention the likes of DDS or DeSu, but they're not "SMT" so I won't dwell on them).
Your comment on the length of the game confuses me, as this has to do purely with the structure of the story, rather than the contents. It doesn't mean that one places more/less focus in its story than another, merely that differing means are used to tell them - is Dubliners less story focused than Ulysses, because it's a short story collection rather than a novel?
I will agree: yes, they do tend to have shorter tutorials, for whatever that's worth, but again this is structural - the Hashino Persona games, generally, play to a more rigid arc format and so have to allocate additional time to establishing a status quo both for the game and for the opening arc.
--[Tangent]--
If anything I think I would compare it to the first half of episodes of Evangelion, which themselves go to great effort to establish the series' status quo that then the subsequent half can you as a jumping off point for its deeper analysis of the characters.
--[Tangent over]--
I could, of course, take the discussion in another direction and question whether gameplay and story should even be separated in describing the effect games have as art works, but I think it's a little on the irrelevant side. Look, I'll sum up what I have to say with this. To say SMT is less lexically dense is something I wouldn't necessarily disagree with (especially with regards to 1, 2 and if...), but to say that this equates to less of a 'story focus' is, to be charitable, poor and imprecise wording.
@@Diabhlai680 im not one to care for stories much. if a game plays awful but has good story, I might as well watch the cutscenes on YT.
If a game has enjoyable varied replayability but bad story...i can skip/mash past it and get to the meat.
... Get ready to read another negative review.
Granted, I'm only 3.5 hours into it so I'm not giving it a fair shake, but after having played 2: Eternal Punishment, 3 FES and 4 (vanilla), 5 so far has stuck out in some unfortunate ways so far.
- The action prologue features a battle system so different in design and visuals that I was confused on how anything worked, making it less 'Taste of Power' and more 'WTF am I doing?'.
- The characters are all such jerks and idiots (even for a Persona game) that I already have no interest in learning more about them.
- Igor sounds nothing like he should.
- Those sudden close-ups show up way too often and they're really annoying.
- The voice lines are not the same as the on-screen text and it's really distracting.
- Introducing the new redhead in the prologue takes any surprise out out of future reveals when you already know who she is.
- The story is so front-loaded it's like a confusing interactive wall-of-text.
- Who thought walking through the bewildering maze of subways was better than a simple map screen?
I know it's early and there's a lot to love about the game otherwise it wouldn't be so popular, but just... so far it's just a lot of noise stuffed into a game that probably would have been good without all that.
"Igor sounds nothing like he should"
There's a reason for that...
Great analysis, thank you! A bit off-topic, but I wanted to ask: I have a SafePal wallet with USDT, and I have the seed phrase. (air carpet target dish off jeans toilet sweet piano spoil fruit essay). How can I transfer them to Binance?
I don’t think the persona community is as bad as SOME communities ( Souls likes ) but it’s pretty damn bad. In general, we cannot criticise ATLUS games in any way.
For example, Metaphor is one of the worst games ATLUS has made in recent memory. Does that mean the game is bad? No, not at all, ATLUS is an amazing company and they never miss (bar the FE crossover lol) However, the characters, story and gameplay are so inconstant in quality it is mind boggling. But can we talk about anything bad about Metaphor? No! Can we point out how Persona 4 DOES need a remake as it has the worst gameplay of any ATLUS game of the last 3 decades? No! Can we talk about how Mitsuru has a terrible social link? No! Can we talk about how awful the bathhouse scenes are? No!
I’m glad you can point out the flaws of these games, while still loving them. Seriously, something the fanbase is lacking severely.
Edit: MGS 2 is your favourite game of all time??? Wow! A classic for sure! What other non ATLUS titles do you love?
ONE MORE! Edit lol:
The DLC personas are not aimed at the general public. They are aimed at us SMT vets who max personas of all kinds, Iza no Okami is a call back to Persona 4, hell yeah it should strong and fun to use. People who have started with P5 and say “why the DLCs op” THEY ARENT FOR YOU. THEY ARE FOR ME!!!
I don’t agree with those criticisms you put but I do think people need to be more open to hearing criticism in general toward things they like
Other games I like besides atlus stuff are God of War, Yakuza / Judgment, Resident Evil, Tekken, SF, stuff along those lines there’s a lot more but I don’t wanna make this comment an essay lol
@ I love GoW III and GoW IV, Yakuza Infinite Wealth, 7 and Kiwami, RE 2 and 4 and Street Fighter Third Strike, so great taste! Never liked Tekken myself, though, and I really hated GoW Ragnorok.
"I don't think the persona community is as bad as SOME communities ( Souls likes ) but it's pretty damn bad. In general, we cannot criticise Atlus games in any way."
Then you follow up with
"For example, Metaphor is one of the worst games ATLUS has made in recent memory."
I don't know how you people operate. You claim you're being attacked for being subjective but then claim your own subjectivity to be objective. Of course people are gonna have beef with your opinions. I don't know if you noticed but a lot of people like Metaphor quite a lot as one of their favorite Atlus games, myself included. You not liking it doesn't make it an irredeemable game, it just means you don't like it, and that's fine. But don't try to force this opinion on others as if it's the only correct take to have. The only thing this will do is just make people dogpile you for having a dumb opinion.
@ All this response told me is you didn’t read anything I said.
The response you got was spot on. Your example you use was claiming metaphor as one of the worst games made as an absolute fact yet all you do is list your own opinions as examples. Like...those aren't criticisms, those are you stating your opinions as facts. Your opinions are fine man. but...I mean...don't post in the atlus reddit and not expect people to disagree. I highly doubt you got shat on like you said you did. based on your comment and that paragraph and your "examples" I'd say your takes were pretty...terrible. I meet very few people who think Metaphor was terrible or hate Mitsuru's social link. You remind me of Brian Griffin from family guy, you seem like that guy who will go against the popular opinion to feel smart.
Persona 5 is pretty great ,but persona fans are so unlikeable it almost wants to make you bat for the other team anyway.
Bruh. There's litterly a skip button. If you don't care about the story fast forward.
Answer is no
Persona 5 vanilla better
I think game has too much dialogue...
...but not in main story. Palaces are filled with stops which can irritate even on first playthrough: "Look, Joker, something on the wall" "Look Joker, A button, Press It" "Wow You was born to press buttons". I just wish I could crawl palaces on my own pace and all this cutscenes could be optional.
@@StormholdQ very valid critique
I didn't like the music in P5, it just wasn't what I like (Ys is more my tempo). The only other bad things that I can say about a really great game is that I didn't like several of the characters (Morgana especially).
I wonder if any of the reviews were early because metaphor fans REALLY can't stand when u say u liked persona 3 reload over it
I will say the music was not as good as everyone says it got so annoying after awhile like most atlus music
I won't say the game is bad i played non royal version. I think its like 8/10. Its still a great game.
Too much reading? That’s like crying about players kicking a ball in FiFA.
🤔persona 5 was my first persona game, so to me it was perfect and is my favorite out of the modern games, not saying 3 or 4 is worst off but I like 5 more, now I would say that in difficulties yes persona 5 royal is very easy in comparison to the original game, but that only happens based on your gear, personas, and how many times you beat the game, since your personas levels, and items carry over and you basically become unkillable without weaknesses, but I always viewed it as a reward for beating the game and spending more times doing things you miss on the first playthrough.
Also let's be real here basically every persona games become easy after the first playthrough main because you know enemies weakness and you know bosses weakness or best one to beat them, so it's kinda of a dumb negative to bring a game down, but yeah everyone has their own opinion but its funny, but it reminded me when persona 4 came out people said it was perfect, but when persona 5 came out bam now it has all these flaws now lol, and I bet when persona 6 comes out people are going to start saying all the other game are bad in comparison to 6 now.
All of them sounded like personal problems to me
Best RPGgames are Monster hunter ( allgames), DarkSoul's, Type Moon Universe, old Datin' Sim
Never played Persona, maybe next year..
❤✨
It should be obvious you don’t read steam reviews for actual reviews
😂 I love the persona games absolutely love them but I will say they aren't perfect but what people fail to realize is no game is perfect nor can it appeal to everyone it's simply not possible and these negative reviews feel like bashing it for the sake of bashing it now sure there are some constructive criticism but for the most part it's all just personal opinion or people letting off steam and using the game as their target 😂.
not enough haru?! her fivehead is half the file size of the game! LMAO
And we love her for that 💯
not to hate, just replying for engagement xD but , haru is always my second least used party member, only behind yusuke , they bug me lmao
P5 is a good game because I think it’s a good game.
P5 is by far the worst persona game, only P game that I never finish, 20 hours into I hated every single character in it the battle system is good but every atlas battle system is useless good so that’s not a plus, the story the characters and the the style is all horrible
I give it negative for shadow okamura fight
Stick it on normal, enjoy the story and characters.
okay hear me out…i love this game but i think the ending fell very flat to me
Why that?
@ i played p5 vanilla first and i thought it was a perfect send off to the phantom thieves and joker. all of them together one last time! maruki’s palace was absolutely wonderful. prob one of the best in the game. but the send off for joker felt very weak and rushed. to me it seemed “lol we must go make our own destinies bye joker so you never again!” idk if that makes sense lol
Nah I get what you mean I actually agree to an extent
@@emmamendolia3181 I can agree with this. The original felt very bittersweet but this one didn't have as much of a focus on the mixed feelings of Joker leaving, it just focused on Maruki getting over his problems.
@@emmamendolia3181it's not like they'll never meet again, they're just busy with their future careers, which fits perfectly with the game
Very mixed bag of takes, but i do enjoy takemi
16:01 hell yes we fw takemi that much
Is indeed too easy but I try not to use them and.....still easy
the best difficulty is Hard mode and yet....persona DLC so don't buy it or don't use it...but still
AH yes, Romance. Hot Garbage. There is no point to it at all, no gameplay benefits either and is superficial level at best.
I think people that ask for romance actually asking for H content instead....bruh just go play other shit for that.
P4 fans complaining about P5 always comes across the same way as FF6 fans complaining about FF7, jealous butthurt fanboys who are mad that a superior game performed better and gets more attention because of it. I've played both P4 and P5 multiple times each and I literally cannot think of a single thing that P4 did better.
School trips, atmosphere and team dynamic are the things I think P4 does better, P5 is better in every other way, I love both games regardless though
I don’t like persona 5 royal vanilla better
hot take p5 is a great game 😱
Difficulty is highly subjective. For one, merciless isnt necessarily supposed to be the hardest difficulty, hard is. Just like how Heaven or Hell is not harder than Dante Must Die. Its an additional difficulty meant to change the overall feel.
If you have never played any of these games before, the difficulty is probably fine, especially considering its supposed to be a newcomer friendly option. You arent going to be rocking optimized Persona's unless you go out of your way to look up builds and upcoming fights, which also negates difficulty in games like Nocturne and Vengeance. A very hard difficulty would be welcome but nitpicking it is kinda pointless.
I mean, its not the best persona game, but its not bad. Its a solid 7 i would say
For you, which is the best persona?
I mean it’s alright but I vastly prefer 3 Portable and Reload and I especially prefer 4 Golden more.
lookin' cool joker
interesting for sure that i didnt saw my negative review here
There were hundreds of reviews no way I could get to them all unfortunately
@@YandereGogeta Its fine lmao i don think my wall of text which extended the maximum of letters from steam would fit in anyways lol
Compared to 3 and 4 the only thing p5r is better at is gameplay
Persona 5 is not a bad game, but it is far from being great, and is barely good.
If you scratch beneath the awesome UI, appealing graphics and cool music, what do you have?
An oversimplified SMT combat system, and a boring visual novel with long sequences where you lack liberty, with uninteresting characters. The calendar feature is horrible, the highschooler simulation is boring, the pace is slow for no reason, you have to wait a full month after you cleared the dungeon on day 1 or 2 for lame plot reasons... This is not fun.
You want a great combat system that does not infantilize you? Go play SMT.
You want compelling storytelling that does not eat your time away? Go read a book or play a visual novel.
I’m playing rn persona 5 royal after metaphor refantazio and i enjoy dialogs here unlike in metaphor they were boring af
between persona 3-4-5 i like persona 5 the least
just because of ryuji
i play p5 when it just come out, and i hate ryuji
i play p5r when it just come out and i still hate ryuji
i just finished playing p3 reload, p4 golden, p5 royal marathon yesterday, thinking that i might be too harsh to ryuji, but no I STILL HATE RYUJI
dont get me wrong, i really love the game
but for me ryuji is nothing but a pus
WHY HIM😭😭😭😭
Would love to actually know why, what did bro do 😢
Ryuji's the man tho
what about persona 1 and 2
I also hate ryuji
Ng+ should've let me use Sumire and Akechi from the start like Strikers did with their ng+