The exaggerated death of small games | a short essay on UFO 50

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  • Опубликовано: 15 дек 2024

Комментарии • 6

  • @davinci7897
    @davinci7897 2 месяца назад +3

    Yes!!! To the short, small game resurgence. I've been doing game jams, but i never really *got* what a small game looked like until i played ufo 50. It's changed ny entire outlook on games entirely. I've been itching to host a ufo 50 game jam just to get more of these types of games out there!

    • @ConnorJaBronie
      @ConnorJaBronie  2 месяца назад +1

      Right??? As a non-dev my fav games are always ones like Downwell or Minit, I love when the game is just one singular design idea with as much passion put into it as possible.

  • @mintmeal
    @mintmeal 2 месяца назад

    i liked, i subscribed, i rang the bell... heck, i even shared with friends.
    (loved this video so much, everything from the audio quality to the editing to the writing itself is just spot on. super excited to see your other stuff now!!)

  • @rudeboyspodcast
    @rudeboyspodcast 6 дней назад

    Excellent video, thanks for taking the time to talk about my game of the decade!

  • @zerowing6031
    @zerowing6031 2 месяца назад +1

    Great video! There's definitely a conflict in gaming between the idea of "value" for game length as a commercial product (ie $/hour cost analysis) and the actual minute-to-minute quality of that experience - and how you mention games like 'Animal Well's have to sell from an angle of "don't worry, there's plenty of game here". There's something to be said about how a game is best when it is an exact vision, without the whole cultural expectation that they must conform to a certain length or whatever. But more content isn't necessarily better, in the same way that more whiskey isn't always better if you double the size of the bottle by diluting it with water.
    I can't find the specific article, but I remember reading an article on how a particular reviewer (for Polygon(?)) reviews games, and how their philosophy is based on 'value for time' over 'value for money', on the basis that as we get older and have more responsibilities we have (generally) have enough money and more things competing for our time (obviously, easy for a reviewer to say when they're not paying for the games personally, but the point still does stand). You could almost argue that there's two markets in games - the 'time-fillers' such as open world games and MOBAs, and the curated art experiences like Firewatch and A Short Hike.
    There's an excellent 30-minite game on Steam called DIVINATION that's an incredible little meditation on meaning, fate, and an AI future, but obviously anybody could play and refund it within the 2 hour window. And that makes it a hard sell. The UFO 50 kind of 'game pack' solution you presented is honestly pretty terrific.

  • @kisstein
    @kisstein 2 месяца назад +2

    My favorite ufo50 game is the one where you gamble and drug the racehorse aliens