Look GOW RAGNAROK is fun to play, it looks nice & I like the characters. But it's also a very safe game. Let me know what you think, considering liking & all that stuff & I'll see you in the next one. Also if you want to see any of my stupid sh!tposting consider following me on Insta or Twitter. Twitter: EndymionYT Insta: endymionn
I mean its in the same genre I think it shouldn't be faulted for continuing what it had, plus even as I wait a hell of a long time to try it on PC its not like im likely to buy and play all the other games of the same type, cause there's other factors that I like in GOW outside of it as a game that make me wanna focus on it. Or actually vice versa if the wait's too long I might just play Elden Ring instead and just watch others play Ragnarok until I finally wanna see how it feels myself cause I know Ragnarok is the final expansion for the Norse setting. That's just my monkey brain at work, I wouldn't know what alternative could work, games aren't as controlled as movies in my experience, I'll take them on one at a time at a slower pace.
@Hshs Bshs What do you expect, Sony successfully tricked God of War 1-3 fans into playing God of the last of us loool. I'm just laughing that the same fans who said walking simulator before God of war 2018 are now silent lool
When gathering fucking fruit with angraboda which doesn’t have any bearing on the story lasts longer than the entire end battle of Asgard, uh somethings wrong
angraboda is lokis lover and the mother of the world serpent, hel, and the wolf fenrir. the marble that atreus gives the snake means the giants soul resides in the worldsnake. how does that not have any bearing on the story? did you skip the cutscene? lol
@@CASH10K it does if you pay attention. sure the delivery is slow and driving the yak is slow but it’s the substance of what they are saying is where the game story meets the mythology…
I just can't compute how we spent 2 hours riding a yak, and only got to spend 30 minutes in the actual Ragnarok fight. You know, the thing that's in the title..?
@@praxiann7615 that's still bad, the Jotun ark definitely took me more than an hour and brought the story to a screeching stop meanwhile the literal big finale that both games have been building to took me 51 minutes to do.
my question is when did games become more concerned with emulating cinema as a medium instead of trusting themselves and utilizing what makes their form of media so much more fun?
Playstation exclusives winning game of the year over and over caused it, along with Playstation fans hyping the games up beyond belief. As someone who plays on all platforms I've never understood the hype for Sony exclusives
Ragnarok focusing a lot on story didnt keep it from utilizing what makes games great. It is literally such a gamey game. The combat is like a sword and shield version of doom eternal. It’s easily one of the most arcadey combat systems I’ve played in a long time
I blame it on Naughty Dog's Uncharted and Last of Us. *Especially* The Last of Us. It's a good game, don't get me wrong. But holy, is it overrated and did it set a whole new wrong standard for how future games should be ever since its release!
And the Souls games literally a 1% cinematic 99% game with EPIC things... and Gow.... no fight with Jormungandr? Hahahaha only human bosses? 🤣🤣🤣 (Fenrir a dog, Hela??, Loki wtf, Gigants¿?, the big bird of Hel?) Gow 4 literally a annoying dragon... and Gow 3 of ps3 gigant bosses, cinematic bosses in the ground, Chronos... etc
For me it is the constant solution for the puzzles being shoved down my throat. Like let me think for 5 seconds. Sometimes I am just enjoying discovering the scenery and looking for some loot and atreus is like "I wonder if this big boulder is connected to this door..." So annoying.
I’ve noticed this with traversal “puzzles” in Horizon Forbidden West as well. What happened to old fashioned hint systems being and OPTION in the menu. You go to the menu and you choose how frequent you want to have hints, or that they only should be given if a particular button is pressed. This takes the control from the player and reduces the player to button pusher. What will be next the same thing during fights when a side character or our protagonist will say out loud which attack to use at what precise time to be the most effective? Well, to end on positive note, there are other games many of them, we just need to find one we like. Have a nice time gaming!
The pacing of the story alone ensures I more than likely won't replay this for NG+ anytime soon. I enjoyed some of the combat encounters, I just don't want to go through the game again to get to some of those moments.
damn thats spot on i just started playing last week and I do the same thing look at everything and long before i am even ready atreus or tyr is telling me what to do or asking what I am doing.. very annoying
@@EndymionTv imagine complaining about a game that’s story drivin and being too cinematic like why compare this to fuckin cod. And can’t climb in elden ring since u like to suck that games cock
It's crazy to me that way back when I was able to binge God of War 1-3, Chains of Olympus, Ghost of Sparta and Ascension over the course of a couple years and somehow managed not to get sick of the formula until Ascension. And yet despite the fact that it's been nearly 5 years since I played (and rather enjoyed) 2018, starting Ragnarok immediately filled me with this really unpleasant déjà vu. It could be 10 years and I'd probably still feel like it hasn't been long enough.
Yeah by 3 you could feel the formula being stretched out and a diminishing of impact regarding visuals gameplay etc and Ascension just felt kinda souless but compared to the new ones at least irt still felt like a GoW game
I was dissapointed with the way some of the game unfolded. For example Tyr and wolf giant Fenrir. I wanted Tyr to accompany us as we free Garm and see him lose an arm saving atreus from being eaten. I just wanted more stories to be adapted and implemented. Like how Atreus (Loki) stabbing baldur with a mistletoe arrow was adapted.
Exactly bro that would’ve been nice; However Tyr losing his arm did happen in the gow lore but it happened when they locked garm (like In the myths). Mimir says that Tyr managed to grow his arm back due to him being “very resourceful” (all I’m saying is told by mimir in a boat story).
Thor and Odin seemed underwhelming compared to all the stories Mimir told us in 2018 not to mention Ragnarok itself did not feel to scale with what the series normally leads me to expect as far as on screen chaos and massive set pieces. Real Tyr was also shoved under the table and his actual reveal was basically forgotten side content.
Thor was a fat autist and his voice actor resembled a child trying to do a deep voice of a man so it always came off as cringe and ridiculous. Odin turned out to be a skinny insecure twat. People like this stuff apparently.
On the part of video games being expensive, if you research development costs over the years you'd see that the issue isn't cost but budgeting because studios pump excessive amounts of money into marketing not production, hence why are budgets are either not given or estimations when you want to find out about them.
Basically its the advertising groups getting paid to polish turds with gold. WOW this really is CEO corporate ideology you don't have to make something actually good just tell the peasants it is good and if not call them sexist and racist if they disagree or something. Its infiltrated our politics and everywhere their egoscentric bs
@@troubledcat Ahh around the time Geek culture was taking off they couldn't kill harry potter with satanism now they're trying to killit with wokeism. This is all stupid ceo's with big ego's trying to flount their status and control culture. Thinking 1 idea is as good as the next cause things are good based on their authority its a damn god complex
I don't know exactly what amount of money a game should have, but it makes sense that marketing takes up a lot of money. You wouldn't believe how much money it costs to make a 15 second ad. Ideally a good game company spends their money right and doesn't have to choose between the two but it's an unfortunate situation if you have to choose between the two. You won't have a good game if you spend all your money on marketing, but no one will play your game if you spend all your money on development. It's optimistic to believe that if a game is good the people will come, but that isn't really the case, especially in modern times. There are hundreds of incredible games with great promise that go unnoticed all the time due to a lack of marketing.
My personal gripe with GoW Ragnarok is that the ending feels slightly rushed. Like, everything just happens so fast. [SPOILERS ahead] Like, Thor sending Jormungandr back in time happens in like, 5 seconds with no real drama to it when it's such a massive detail in the game's lore. I at least imagined there'd be a more cinematic view of Thor smashing Jormungandr so hard that he goes back in time. Another is Sif telling Thrudd that Atreus and Kratos are right. Like, the last time you see Sif she turns Thor against Atreus. Keep in mind that by the point Sif tells her daughter that Atreus is a friend, Odin hasn't killed Thor yet. So Sif's just suddenly on Atreus and Kratos' side?
I can't disagree on Jormungandr but I also can't think of a seemless way to integrate that into the main focus of the sequence. It's a notable lore segment but was not at all a large part of the scene, it would of been awkward to force in there. As for Sif, you are missing the point. Sif isn't on Atreus side, she is against Odin. It's very enemy of my enemy is my friend. If you paid attention to the dialogue throughout you would see she hates Odin and how he's tearing her family apart. The way Ragnarok sets off and everyone is sent to die for his benefit is the final nail in the coffin. What Atreus says echoes exactly what Sif has been concerned about all game. She just wants Thor and Thrudd safe so she supports him.
I don’t think Sif was trying to turn Thor against Atreus. I think she trying to convince Thor that Odin’s obsession was bringing dangerous people to their lives. And he just turned to Atreus.
i think sif was with atreus side because kratos told atreus to go with sindri and he will rescue the people and come back to support them,maybe from there sif saw kratos helping people when she was also there to rescue them and came to realise that kratos and atreus are not here to hurt sif's family but only for odin(because the camera is always in continuation we can't see other cutscenes in between but we can interpret through words)
I just bought elden ring and ive been so used to being lead and forced to do the story, i was confused and a little overwhelmed by the fact we could choose to go at our own pace and choose what to do. Dont get me wrong i love god of war but elden ring is just different
Three things for me: Atreus blurting out puzzle solutions, the anti-climactic final Asgard fight, and basically all the Atreus sections felt like a chore I had to get out of the way so I could get back to playing as Kratos.
Honestly for me it was the sheer amount of puzzles there are all over the map. A lot of them are the same too (sigil arrow chain + fire or ice). Shit became a hassle after 10-15 puzzles
Something else that bugged me in GOW was an area blocked off by some “furniture” that like - why can’t I just climb over that? Oh the game world doesn’t exist there. I felt like I was tunnelled down a hall (with lovely paintings all the way), but it didn’t feel like a real world then - regardless of how nice it looked…
So many invisible walls, what is this 2006? 🤣 It's still a pretty great game but it really seemed like they used too much of the "guts" of the previous game (which also had its issues but was tighter and more focused and streamlined than Ragnarok) and sort of dropped a new suit on top of its bones when they really needed to build a lot more from the ground up to move the series forward in terms of gameplay and player agency.
@@SliderFury1 takes the fun out of “exploring”. Great game for sure but this will probably be the only GOW game I play and ever buy. It’s just not for me.
I agree that AAA games should take more risks, introduce more changes, give the player a lot of freedom, etc. But at the same time, I don't think they're going to benefit from a "we have to do it like Elden Ring - the players should walk around the entire map in their chosen sequence, and the plot should be presented in a mysterious way". There are different types of games - some want to offer players great freedom, others tell an engaging interactive story. With Disco Elysium, I didn't expect complicated gameplay, since I get an outstanding script. I didn't expect to cry or talk about characters' motivations from From Software games, because I got engaging gameplay from them. I don't expect great gameplay from RDR2, since I get a wonderful open world (outside missions), story and characters. God of War has long cutscenes where we're observators, not participants, but that's a good thing - they give me a story that the Elden Ring won't offer me. Video games can play different roles - they can be interactive stories with enjoyable, but simple, gameplay and can become outstanding for that for someone. I am far from saying "but in Elden Ring, which I really liked, it was done in a less obvious way in my opinion, let most developers do it." I don't think this is the way. However, going back to the beginning of my comment, I absolutely agree that, for example, we need less obvious open worlds with handholding. We'll see how Elden Ring will affect the industry. I hope that they didn't draw conclusions like "we will be like them when our games will be open worlds!"
It's a good thing no one said they should do it like Elden Ring, but said they should take risks and do something new. Stagnation should have been taught much by FromSoft by this point.
@@bigdojacoom8999 Video games can also tell a story through cutscenes. In the case of movies, do you complain that there are dialogues in them? This is the domain of books, movies are supposed to be visual. There is so much gameplay in God of War that makes us bond with the characters that we shouldn't calling it an interactive movie (whatever that means).
The main issue I felt was its world. It felt more like a guided platform than an open world. The best comparison can be made with their own older titles you went from platform to platform this feels like you go back to the same platforms and call it open world. Its world was lack luster for me rest was pretty good.
Watching this footage… The game looks so freaking dated. The design style, the platforming and everything is just soooo ancient now. It looks like the 3D Castlevania reboot game!
@@yogurtjr979 I think the third game still looks beautiful and it’s graphics are just fine. I don’t think it needs any work done to it. The first two could use a polygon facelift, but I just wouldn’t want them to touch *anything* else besides that, because it’s awful when creative liberties are taken on wonderful games that end up making them worse (i.e. Demon’s Souls remake). Whatever they did to Shadow of the Colossus PS4 update - that’s what GOW I & II needs. Was that SotC game a remake or remaster? GOW II is by far the best one (with GOW III coming in second best) and it would be heart-wrenching if it was ruined.
@@anti-ethniccleansing465 i totally agree I also wouldnt mind them porting and remastering the more filler games: ascension, chains of Olympus, and ghost of Sparta and just sell it as a bundle
Personally, I don't think there's an inherent issue with a more linear experience. Yes, I love Elden Ring, but I also love games like Doom Eternal, Devil May Cry 5, Persona 5, Titanfall 2, and yes, God of War Ragnarok. There's no less value in them, like a structured narrative, balance, intentional design, refinement, and polish. It's not always about playing it safe; it's simply about structuring a game around other aspects other than freedom and discovery, such as combat mastery, story, and so on. And if every game ought to prioritize freedom and discovery, then games would become homogenised in a different way. Yes, I didn't like some of the more overly story focused, on-rail sections, like Ironwood, but I loved the story as a whole. I loved the side-quests and side-content, like Freya's wedding, Mimir's imprisoned whale, freeing the Hafgufas, Sigrun's backstory, and the whole of Vanaheim Crater. There was plenty to discover, despite the more linear structure, and while it was a more limited sort of freedom, in many ways, a game like GoW Ragnarok benefitted from it, rather than sacrificing refinement for an overly freeform design. Some of the most celebrated games have a similar predominantly linear with limited freedom sort of design, like Bioshock, or even Bloodborne and Sekiro. Linear - and/or mostly linear - games have ALWAYS had a place, and I don't think that should change. While certain game series do play it overly safe, like AC and Pokemon, there's also value in a safe, but very well-made game too. Ragnarok is not a particularly risky game, but I wouldn't say it's an outright safe one either, with the sheer quality and size of content that they left completely optional, most of which you don't reach unless you go out looking for it; Vanaheim Crater sticks out, especially.
I think the difference between those games and games that try to be movies is that they are replayable, in Bayonetta or dmc you want the power fantasy of styling on enemies and they don’t really hold your hand. It’s an action movie, but you control how good the action looks.
@@GhostwalkerSparrow true but in beyonetta 3 it’s hard to tell wtf is happening most of the time because of the terrible camera lol. But I agree tho. Just hoping that ragnarok has a dlc this time because I don’t mind waiting for the next game but I just want this game to have some form of dlc lol
@@GhostwalkerSparrow I mean true but I was just using that as an example. Another action type game would be the just cause series that pretty much describes what your talking about
@@hydrocy.9165 the fact that you used the word "objectively" in your shit take discredits you. Games like that trust the players intelligence (whether or not the player is intelligent is irrelevant) is better game design than linear story driven games that hold the players hands. You want to watch a movie? Go watch a movie, games should always put gameplay first and foremost
@@peteybakedziti8908 Nah I love stories of video games more than of movies and there's nothing wrong with handholding, some games exist just to tell a story and there's nothing wrong with that, just look at Visual novels, but when they do that they only tell a story and don't try to be more, they don't add an annoying mechanics to be a game which requires you to continue pressing one button for 2 minutes to move forward so AI can continue their story through dialogues, and even then I hate this games writing and story. When you want to tell a story, just tell a story, and if you want to add gameplay then make it engaging. I hate both in this game.
It's not that it can't be criticized, it's that most people really enjoyed it and just don't care about others negative opinions on it. The people who do need to get a life
@@Zaque-TV you can enjoy something while acknowledging it's flaws, which is the most sane and healthy way to enjoy any kind of media. You cannot improve if you ignore said flaws after all, and this game have a lot to improve upon, the problem is that the fans of it try to shut you up with insults if you find anything negative about it and that's just not fair nor reasonable
Part of the problem is how work culture has developed in AAA studios. To give you a short summary, you can never really criticise what the project is going for, studios have become massive circle jerks with hundreds of people attempting to create a "positive working environment" where you can't really express yourself, or your distaste for the project (be it game design or whatnot) without being labelled as "hard to work with" and hindering your possibilities o keeping the job, or finding another job after your contract has ended. I don't know exactly how things work at Santa Monica, but I'm sure there was at least 1 dev that thought "this is bullshit" but couldn't say anything, or even if they did say anything they probably won't get listened to. There's also the issue that the skill ceiling for joining any AAA studio above Junior level (At least with regards to programming, art and animation) is really high, meaning most people spend so much time practicing their craft in order to get in, but don't have any free time left to actually play games, I've had mentors who either worked or actively work in some AAA studios and they just don't have the time to game anymore, now this isn't as big of an issue for programmers/artists but for game designers? How can you design games if you never play them? The AAA industry is a game developer meatgrinder where you have hundreds of people churning out 1 person's vision for a game. It's not a surprise that the best games released since 2015 have been from comparatively smaller studios. To give you an example, The Witcher 3''s in-house staff was at its peak around 200 people, Skyrim's was about 120, Dark Souls 3 was about 200, this is usually excluding outsourcing which all studios do. Even to just take care of something very specific like creature animation. By comparison, AC Vallhallah took at least 1000 people,. One of my mentors worked on Far Cry 6 and promptly left Ubisoft afterwards because of its work culture. This is precisely why I skipped the AAA studio industry and turned down roles in favour of a smaller AA studio, where I'm actually part of a team. With regards to the last point in your video though, I agree with Elden Ring shouldn't be nominated for best narrative, lore and narrative are not the same thing, and I'm sorry but Elden Ring just does not have a narrative. But people just forgot that we CAN both have stories and retain true player agency, anyone remember the first Dishonored? I mean if you've played that I don't think I need to elaborate any further.
@bastiat4855 I stopped reading after you used the wrong "your". Where I'm from we have a saying: "A donkey's fart doesn't reach the sky" (it's a rough translation) and that's pretty much what your attention seeking comments have been. But hey, if you hate modern games so much, how about you start learning how to make games and make your own amazing projects instead? Oh wait, that requires hard work, dedication and commitment... Well, good luck to you pal 👍
What an insane take. Videogames are now a bigger industry than movies, and hundreds of people work on a single game under the direction of a producer or a director that knows what game they want to create and are being financed by companies like Sony that also want a very particular product. What you said would be like saying that the costume guy in the next Spielberg movie should be allowed to voice his opinion if he thinks the movie is trash. Come on, be real.
I love how elden ring and from soft has ruined peoples appreciation for other aaa games haha , did the same thing for me after my first from soft game too bro , the amount of freedom and detail they put into their games is so far above other developers
They rather keep making a known franchise to be safe in revenue, from soft takes risk with their games with their new ideas and innovation. Devs now don't have balls.
From soft games are great but I couldn't give a shit about any of their stories. They are no where near the level of story telling when compared to God of War
@@xeibei4804 true, the only innovative ones were bloodborne and sekiro, while elden ring is just dark souls 3.5 And yet there are people that think gow ragnarok is the same as 2018 because it's a sequel, but thunk elden ring is more innovative than anything that released the goddamn standards 💀
I came here because i dropped Ragnarok out of boredom when you are alone with Freya After meeting his brother. For me the worst thing were dialogues. It feels like the characters are always complementing each other, and Kratos always sais things that seem out of the Bible. Even tho you are fighting at every corner it doesn't feel like there Is any conflict
@@lakabaka It was a huge mistake that Cory wasn't a lead this time. 2018 was really serious and good game while Ragnarok is like one of those disney, marvel or netflix type of mess.
Wtf? This part was really good to me, it showed kratos giving good advice to freya and I love when kratos makes call backs to his past in Greece to his companions so I really liked that part, how did you find that boring? And they did not give compliments to each other at all, it was a literal argument, I feel like you didnt play the game at all
I have to tell you when i clicked the video, i was ready to disagree, but to tell you the truth you are spot on in everything that you said. I'm at 98% in ragnarok, beat every viking, ghar the valkyrie queen, etc... achieve 100% in the map, and was so tired of going and going without fighting anyone or opening useless chests. i enjoyed more the previous installment. You are taken by the hand at every step of the way, its all a movie that you are allowed to interact with. Once i finish the 2018 didn't played it again and probably its the same thing that is going to happen to ragnarok. The witcher and elden ring have a more interesting way of presenting its product
This reminds me very much of my gripe with open world games: I think they work when you want action, exploration, and finding out the story for yourself, like in elden ring. I think on the other hand, that the open world structure fits very badly a more structured narrative experience where the pacing of the storytelling is more important, which is where I would usually place jrpgs like final fantasy used to be and the tales franchise still is. Or even kingdom hearts, after a fashion, if you want the action approach or keeping the fights within the world's environment instead of a separate instance.
@@EndymionTv yeah since God of War is just continuing its franchise. however in Horizon its different way to measure since they tried to do something. I think its just better to shut their character dialogue in puzzles or there is filter.
You can dodge an enemies attack and the enemy will turn and slide to your position while they’re doing their attack. Even if it’s a normal sword swing. The attack will follow you
I agree to an extent (especially with the puzzle solving etc.), but I believe it really depends on what you expect from the game itself. For me, Elden Ring and GoW are pretty much uncomparable since GoW is a hugely streamlined, story driven experience and while I see how being given more freedom would be great in some ways, to me the game is supposed to unravel as the story it was made to be. That of course pretty much discards any replayability, however personally I really enjoy that, loved the story and I believe that even the slow parts where it´s basically just dialogue play into it and are well written. I enjoy this type of story focused, more linear experience much more than I do Elden Rings freedom (not saying it´s not great by any means).
I was going to comment the same thing. Im glad theres all types of games out there. I dont need everything to be like Elden Ring. That would also get boring very quickly. I like playing every type of genre/style and some times I just want a straight forward action game.
Umm... God of War was not conceptualized as a story driven game. It was designed around gameplay. These new GoW games are story driven. As such, it plays like garbage. Spectacle isn't a substitute for gameplay. Like Naughty Dog game design, modern games tend to play like what is essentially walking down a long straight hallway. And just because you're invested in the story, you think the game is good. This is how I feel about The Last of Us. People call it a masterpiece yet, plays like any Joe Shmo third person zombie shooter. So people conflate good storytelling with good game design.
@@Lockn3s5 You said it yourself - the new GoW (the one I’m talking about in my original comment) is a story driven game. You may not enjoy that, but obviously many many people do, because it’s about the experience, I like it when games are like interactive movies. Plus saying it plays like garbage is an overstatement imo, the combat is fun (although not really challenging, which is fine by me as I enjoy the power fantasy) and, like I said previously the story is great, it’s very far from a walking simulator
To add to that, “just because you’re invested in the story you think the game is good” is silly because my point was a game can be very enjoyable even if it doesn’t fit into the metrics of a “good game”
@@Lockn3s5 If we are talking about gameplay ER is literally the least fun modern fromsoft game. But anyway, the point of this thread is pointing out that its good that not every game is the same. Its good to have narrative driven games and its good to have more open games. If every game was the same it would get boring. By the way, the "freedom" in ER is an illusion. At the end of the day you have a list of bosses that you need to beat in a specific order and in terms of replayability one is never going to replay most of the world.
I’m loving the game so far, but my one complaint (and it’s a big one) is the skill tree. We’re basically relearning the same skills from the first game. I hate it when they do that.
I think my biggest issue with the game is how it feels to move through the world. The constant slow af climbing that interrupts movement soooo much is dreadful. It makes me not want to go through the areas again. That and the hand holding through puzzles for this one is extreme. If those were things that could be changed, I'd love this so much more. The skill tree isn't a big gripe for me though.
@@bannedmann4469 in Ragnarok? I think there was a 3 year gap right? They said kind of in passing that Fimbulwinter wears down all magic so they kinda gave a little to wave it away lol.
One of the things I really hate is that the blades combos are still the same. They changed from Gow1 to gow2, and from gow2 to gow3, but they're still the same attacks from 2018, with a feel good changes(except for the holding r1 change)
To be fair, they did one very important thing we praise fromsoftware for doing: they kept a winning formula and didn't change just for the sake of it. This is a part 2. It should feel like part 1. It would feel wrong if this somehow became breath of the wild. There is space for both styles and some people really prefer this on rails experience.
@@bannedmann4469 if people like it people like it. It's like Michael Bay or MCU movies. Just let them be... as long they don't interfere with our elden rings or hollow knights ;) Pointing out why they're bad is OK but asking them to change is kind of what we complain about when they do it to us.
@@XxGamer42069xX good thing i didn't do that hehe. But to the argument... There is a spectrum to linearity. And not only that but removing player agency. This GOW takes away your agency way more then DS3. When i got to that mine in GOW for example... It literally felt like watching a disney ride. It's rare that you feel in control at all in GOW and that really breaks immersion. The game only really gives you freedom during the fights
No wonder I lost interest in video games years ago and I'm a story oriented type of gamer(at least I was) and Elden Ring has earned its status as a masterpiece.
Oh and Kratos will only jump when there are half circles painted on the ground in designated “jump places” - jeez way to break the immersion at every opportunity
These are the reasons I still love games like Half Life and Subnautica, no holding hands, just throw you in its world and you have to get on with it. I enjoyed the game overall, but all your points are valid. I also played as Atreus way more than I wanted, I want to play as Kratos.
@@BoiAlt old games had so much narrative. I’m betting you didn’t play them or at least not since you were a kid. Not 30 min of riding around with fkn angerborea meanwhile the actual ragnarok part is shorter than that.
@@ConspiracyCinema I said it didn't have a captivating narrative. not that it didn't have narrative. Putting a sad cut scene in between a hack and slash game isn't "Captivating narrative". Like I get if the new one isn't your taste but saying the old games cared about narrative as much as the new games is a lie.
@@BoiAlt you’re right the new game is all narrative. I love PlayStation but they make movies now and they somehow missed the spirit of the original games
Like you said, Ragnarok has all the good and bad qualities of this approach, and it's true, but the thing is that not all people want full freedom in all their games, and it's also fine. I like the souls community approach for deciphering lore of the fromsoft games, but I also enjoy the linear and cohesive storytelling of Ragnarok (Kratos: he speaks plain. I like him.). Some games are sandboxes, some are good movies, yes, and both are fine for their audience, there is no need in merging or twisting them together. I just wish that there was less holywar feel to those discussions, and more enjoyment for the fact that we have such good games as Elden Ring and Ragnarok now, that are both great at what they are doing
@Banned Mann that's a problem indicative with the industry tho. People wanna hop on the bandwagon and make money when it works for someone else (Halo infinite tried doinh the single shot thing GOW 2018).
@@SaihoAGoGo No you can’t lol. You won’t be able to experience the amazing environments, creative and heavy combat or the interesting puzzles. GOW has always been a linear narrative driven game from the beginning. And based on sales and ratings there still obviously a huge market for these types of games. Not everything needs to turn to a huge open world cause not everyone enjoys that or has the time to put in 80+ hours figuring stuff out throughout the games. A simple fix to all of this is if you enjoy bigger, expansive open world games stuck to games like elden ring, Skyrim, Fallout, Breath of the wild and stuff like that. Although I enjoy more open, less guided through games also that doesn’t make it right to downplay someone else enjoyment because it isn’t our thing lol. GOW needs to stick to what makes it great and expand upon that
All of these are not objectively bad features of a game all of the things you listed are not fundamentally bad things its just the way the developers wanted to take things. The god of war franchise as a whole has never been one to take great risks apart from the reinventing in 2018. Personally i dont see a problem with a game being a mixture of linear and open world gameplay however it largely depends on what you where coming into the game expecting. I came into the game expecting an improvment on all features in gow 2018 and that is what i received
@@keshudiooI’d say the story was pretty different, gameplay was really similar but had a lot of new improvements and changes I liked except for the unarmed play style.
I really agree to a lot of your points. In many riddles I just thought: "Shut the fuzzle up and let me do it myself." And of course the lack of replayability is there. I still love the game but the downsides aren't deniable.
There's moments of fun but it's completely overshadowed by tanky enemies and a paper thin kratos who is nowhere near as strong as he should be. Constant boring puzzles I cannot understand how so many people think this is a 9/10 or 10/10 it's a 7 on a good day.
So I played god of eat 2018 the past 4 weeks and I liked it a lot everything felt good and I felt like I leveled up at a good pace with the runics and fighting style etc. I loved the game to me a 9/10 . I was excited to get ragnorok and I’ve been playing 3 days maybe and I feel like some lower level guys are tanks af and I’m dying in a few hits if I don’t block . Like the frog dudes at the beginning are a neusence more than anything
Something I just realized is. I am so used to being led along by the game/game devs, when it comes to God Of War and similar games like this. That when I try to play games like Elden Ring or Bloodborne, really just any game with tons of player choice and freedom. It can be overwhelming and a bit intimidating how much freedom I have to do whatever I want. Which sounds super silly out loud, but its true! I cannot be the only one that feels this way... Surely not... Edit: I thought I should comment on this, I do like the freedom to experiment in a game and go at my own pace and figure things out for myself. Its fun and cool. But when there is absolutely little to no guidance in a game like Elden Ring it can be a bit overwhelming for me to decide or figure out where to go or what to do next. I think that honestly has something to do with me on a personal level but, eh. I can say I hate the hand holding and baby like treatment, when your character or companions give out the answer to a puzzle or directions to something when I barely just got around to doing it. That I have never been a fan of.
Elden Ring has tons of errors, both are tedious, both have terrible issues ER has the terrible multiplayer, the meta, no story, the lack of boss tests, constant boss repetition, passive gameplay, no urgency, excessively long, lack of player accountability, bad combat system, bad pace, It depends on guides beyond exploration etc. For me both are flawed, ER more than GoW except for One thing this game is not about Kratos is boi's game, the real good games for 2022 were Xenoblade Chronicles III, Signalis, Hyper Demon and Sifu IMAO maybe Tunic, most of the others were pedantry and wankery along with trying to cover too much, Horizon for example.
Its fine if to much choice is intimidating that is just human nature for a lot of people they want decisions made for them which is just a fact of people. The problem is when those people shit on anything that doesnt cater to that and give the other people who want choice and freedom back. Both types of games have their merits my only problem is its never the freedom crowd demanding things change to them.
It’s for these very reasons that I haven’t even finished GOW Ragnarok yet. It’s so often that I feel powerless in a game that should engender the opposing response. Addendum: Oh! Not only that; but my friends are annoying the shit out of me trying to get me to finish it! Fuck! I hate it!
Fun fact when you start NG+ you can’t use the spear to go to areas that requires the spear to be used until you get to that point in the story where you get the spear :)
GOW Ragnarok was a bloated, unfocused game. Part of the reason the first game was so good was because the entire game oozed atmosphere, and it seemed every bit of dialogue, every encounter, was to build up towards the confrontation between Kratos and the norse gods. You felt almost as though the norse pantheon was an abstract force, but you could see their influence across the world without almost any of them being present-it was all just brilliantly presented. But after all that buildup and foreboding, we got a bloated, anticlimactic, and boring second installment. The worst thing Gow Ragnarok did was too completely undermine the presence the norse gods had coming into the second game. It's like the norse pantheon in the first game was an entirely different group of people in comparison to how they were presented the second game. Odin is supposed to be this openly cruel, intimidating, yet charismatic and icunning leader, but instead, we got a spindly old coot that acts like he doesn't know up from down. And the representation of Asgard and the rest of the pantheon was just pathetic. Asgard should have been an epic showpiece, with towering statues, buildings, crags, temples, and so on. Instead, we got a slightly larger version of Dragonsreach. lol
I miss the old Kratos, straight from the 'Go Kratos Chop up the soul Kratos, set on his goals Kratos I hate the new Kratos, the bad mood Kratos The always rude Kratos, I gotta to say at that time I'd like to meet Kratos
I gotta admit, i didn't like the new direction of GOW games but i played them because i've been a fan of the series since GOW1 in 2005, and while playing GOWR there was i moment where Freya told Kratos that she's "fed up with his preaching", and that she needs him to "shut up and kill things" .. that's when i realized that my boy Kratos is done
Same here. I'm all on board with developing Kratos into a better man/god as it seems like his natural progression after the end of 3 but the execution was often poor.
Remember when she pretty much has Kratos beat even though you win the actual boss fight against her and then brings it up later like "Yeah I actually beat you lol". They want me to believe the man who took down the entire Greek Pantheon in like one day would even have a bit of trouble with someone who's not even a God and no I don't give a shit if he's older because even in this game he holds his own against Thor and before any one says he was holding back because it's Freya, he didn't know it was Freya until she took the helmet off. This is my problem with this game, they completely ignore established things just so they can have certain moments happen like Kratos' power level just being all over the place throughout it.
@@Jordo246Yes finally someone says it! Kratos has gone up against many many beings and warriors seemingly far more powerful than any state he was in, be it as a god or a mortal. With some, although very limited help from others, yet still killing these fierce opponents in hand to hand combat. He's faced beings likely far more powerful than Freya, and twice the strength of both hers and his combined, and still came out on top.
I understand this concern for modern gaming, I do hate to be vomited with exposition and handholding, hell i hate the fact you cant deactivate the puzzle solving tips. But i still enyoed a lot this game mainly because i embraced what it is, what it offered. Getting focus on a story driven game
just because ragnarok and spider man 2 weren't 10/10 doesn't mean they are terrible though, i think this is a problem with the internet, it's always either a 10 or, a 3-5.
@bungycb you fanboys keep thinking people dont like that shi just for that, THE WHOLE GAME'S WRITTING SUCKED, THE ENDING WAS THE CHERRY ON TOP I have to allcaps for your smol brain to understand. You like a game with a bad story and thats ok but stop being a cunt to people that dont like it.
I just finished playing Cyberpunk 2077 for the first time. I was quite surprised with the level of freedom I had to explore and complete side objectives. Sure, you're stuck in Watson for the first arc, and then later side missions don't open up till after you meet specific people, but about 70% of the game is open to you after completing the Heist. I was free to do missions how I wanted and even avoided certain boss fights in my second run of the game. It has some of the issues you're talking about, wrestling control for cutscenes and stopping the action to have slow conversations with Johnny and such. But I never felt locked off from an area or needed to wait to get some upgrade to progress through particular missions. It was quite freeing, especially compared to a lot of other modern games.
'freeing' in itself is neither a positive or negative attribute. GOW:R takes a couple of cues from Metroidvania games, which by design lock you out of optional stuff early on till you have the right gear, encouraging backtracking and exploration. It is not inherently inferior to 'freer' games.
Glad more people appreciate cyberpunk, i think it rocks. I just wish that there was more stuff to do, the side and main quests are cool but besides that you’re basically just doing random contracts that don’t feel as fun or unique as the monster contracts from the witcher 3. Besides that it’s terrific, i also think it’s the best looking open world ever made. Night city and its design is nothing short of brilliant.
It's funny when i started this video I thought I'd be hearing some mega hot takes lol but you do make some good points. I still loved the story of Ragnarok. *BOTH* Ragnarok and Elden Ring have incredible stories, for different reasons.
@@therealkhobe I believe that by rushed he means that for the sake of finishing the Norse mythology they decided not to expand on some important aspects of the mythology, like Asgard, for example. The Ragnarok part of the game feels really underwhelming, and it is a giant bummer that the war that destroys an entire realm is smaller than a section of Atreus picking fruit on a forest.
I haven't played the game yet, only the first one, but I font think being limited in where you can go or what you can do at a specific time is necessarily bad. Not every game is an open world game where you go and do whatever you want whenever you want, like Assassin's Creed. Some great games, like Resident Evil 2, even control your camera exactly the way the developer wants. I don't think that makes a game bad in itself, some games are just supposed to be played very linearly and unfold like reading a story, rather than you making your own story. Maybe the game isn't good, but I don't think being linear in itself makes a game bad. It just sounds like you want this to be an open world game, when it was never meant to or claimed to be that. If you don't like it that's fair, but it doesn't mean the developers are 'playing it safe', maybe the game just isn't for you
I will give u an example how devs are playing it safe... remember god if war 3 for example and solving the puzzles.. you solve them yourself... if you see a chest you open it yourself.. if you are in the dark or u see sparkling effects you reveal everything with Helioss head.. you do things on your own or don't do them at all.. now in the new games they make sureeeee that you do things just as intended so you don't let down your controller.. they want to appeal to everyone and that sacrifices gameplay because they can't make anything to difficult for average "gamer"... the game features open world yet I feel more restricted than playing liner stryle God of War 3... and that is a problem
@@iluminaticonfirmed34 The difficulty to attain the optional stuff in Ragnarok I'd say is inherently easier in a way compared to some of the other games but to say that everything you see is just intended for you to get the first time is bollocks. I've 100%ed the game but I still missed so much passed the story even though I'm the kind of person to travel off and do side quests and there are parts that you may just miss entirely like unfreezing the stone dragon and trolls after you find the heirloom. Which, by the way, does not just flat out tell you that it's used to free the statues and If you read the scroll in Alfheim next to one of the trolls you even find out that a dwarf froze them but It does not tell you that you can just unfreeze them or when you encounter the stone dragon in Svartalfheim Freya may mention that it looks too real to be a statue but again its on an area you may miss entirely if you just follow the story. And in terms of challenge there's a reason there are other difficulties than normal, I beat the game on Give Me God of War and I spent hours on some bosses, one in particular being Gna who is optional and can be missed entirely but is also regarded as the hardest boss much like Sigrun who is also miss-able and optional (albeit Sigrun is harder to miss and doesn't require you to beat the game).
@Emir thank you... same as 2018.. played on give me god of war and beaten it 2 times and since i kniw that Ragnarok is the same, I'm not even bothered bying it to watch endless cutscenes... insted of really good gory game its just a damn movie integrated with RPG elements
I was kind of disappointed by the ending. There were no big spectacle fights which are a series staple. Baldur in 2018 felt like a more intense and epic battle than thor or odin combined.
God of War might be a tired AAA slop that's been tried and safe for years but Elden Ring isn't anything new either, it's literally Dark Souls 3 but in open world.
Yep, and the virtues they attach to the game (that while true) were mostly lambasted as far back as the mid 80s through Akitoshi Kawazu’s favoring of non-linear, non-user friendly design ethos throughout his career. Perhaps most famously with Unlimited Saga; compounded by the fact that it came out in the wake of FFX…
Actually, I would be happy if Melina talked more. Spending time to explore her personality and motivation would make her character be more endearing, and the moment on the mountain top would be a lot more emotional. Not that I want her to tell me what to do, but just have her act as an actual companion instead of just a ghost that occasionally appears.
Yeah I would agree with that. Melina is a pretty weak character. Even though Elden Ring is much more the type of game I prefer, and I don’t care for GoW, they could still learn from them. The character banter adds some personality to them
Sister Frieda is the perfect boss/character in that sense. Before the fight she's an interactable NPC with lots of dialogue, and you learn of her motives and personality. Melania is richer in lore, but that's it. Still Melania is better bossfight than any Santa Monica studio boss ever created, and by From Software standards, Melania is mid tier :D
@@miljann98 you do you but Malenia is my favourite boss fight in elden ring. Some leaks said that there was initially a quest that you travel together with Malenia to find Miquella, but that idea was scratched. Also, I was talking about Melina in my og comment. Why did you even mention Malenia?
@@MaidenlessScrub Oh yeah, I reacted to L's comment, misread melina for melania still, but atleast it didn't mention mountaintops which would point out to me that I misread Melania for Melina xD Sorry for the confusion. I intended to give compliments to Melania because I thought I read she is a weak character :D
I'm on ng+ of elden ring and the medallion was one of the things I couldn't remember where it was so found a path around, and I'm glad you mentioned it in the video as it feels like it should be a bottle neck and it still isn't where as there's only one way to unlock the dropnir spear and that is a true bottle neck to exploration in ragnorok Edit: Something I remember about ragnorok that actually happens alot, you also get told to explore in ragnorok before continuing the story quest, where there's only 1 time I remember thinking "I need to explore" in elden ring and it was when I reached Godfrey the grafted as I'd been playing it like it was a linear souls game, and it was after I got one shot a few too many times by that boss that I realised I had to utilise the exploration as part of my gameplay or I would be punished, I was never told I had to by a single NPC in the game though
Elden ring is fun not just because you die, but death has stakes (lost runes) and is used to teach you unsaid lessons - git gud or level up. I beat radahn severely under levelled (40) solo, and my deaths were measured in hours of retries, but I had immense satisfaction of knowing the boss intimately. Then in ng+, I summoned the entire party for the radahn festival and felt happy he died surrounded with revellers of battle, doing what he loved. That's another thing AAA games don't give you - true choice.
I'm sick of how western gaming have become a pissing contest to see who is the most inclusive and representing of real life problems. I actually hated that sort of thing since The last of us, now every fukin game wants to be The last of us... God of War was one of my favorite series, but they tlou'd it too with the norse saga, specially Ragnarok, it's barely a GoW at all.
@@Astreon123 It actually is. By definition. If you have black and white characters, it's literally a diverse by definition. I think it's quite nice to include more representation for minorities in media, as it doesn't harm you, and it can be quite nice for those who aren't used to a post-colonial, overly white society's media representing them.
Once I finished Ironwood, I decided immediately not to do ng+. This is coming from the guy who finished all 6 of the original games at least twice (God of War 2 and 3 I've done multiple times though. They're great.)
I am right there with you. I can replay through all of the other games and even get through some of their slow moments, but Ironwood has killed my desire to replay Ragnarok. I'm still so astounded that we spend more time in Ironwood than we do in the actual event Ragnarok. I don't understand how they dropped the ball so hard with Atreus and his story.
I have a question. I just finished Ironwood, and I'm not sure I even wanna play the rest of the game. As someone who greatly values FromSoft style games, do you think it is even worth my time to finish Ragnarok? Does the game continue to feel like a big waste of time?
I was hoping they would touch a little more on Kratos past and allowing more callbacks to the Greek mythos. Would've been nice to have a dream sequence in which the player gets to play a past memory of when Kratos was in Greece with his wife and daughter and maybe wake up and tell Atreus about his half Greek sister who died.
Right also does Atreus know all the bad things Kratos has done? Or does Kratos keep that stuff away from him. Also what about Athena they touched on her in 2018 but nothing in Ragnarok.
@@MoFoTRex93 idk how many times these newer games have to tell you to move on because if you listen closely the game does touch on some of his past, but ultimately he is moving on and so should you. This isn’t about old Kratos anymore it’s about a new Kratos in a new land.
@BudEagle so you don't care about how he got to Midgard or anything like that? Just move on got it. I wanna know why he kept the blades why Athena was still in his head. Anything like that, no we didn't get any of that in Ragnarok.
@@MoFoTRex93 none of that is really all that important. They also don’t need to explicitly tell you straight up when there’s enough context to at least make some assumptions or theories. So yeah, move on.
@@MoFoTRex93 funnily enough they did that in a comic but, more than that with all the comparisons to Elden Ring does everything need spelling out? Kratos kept the blades because he can't run from his past. they keep coming back to him and that aside it's a symbol that he hides his past as his shame but, keeps it showing that he can't let go of it. him taking up the blades again is him realising he needs to accept who he was but, that he doesn't need to let that define him. bluntly explaining it would ruin the impact.
I think this game has good story and it’s a top tier production, but I feel you are right in that the game feels like an expansion rather than a new game to build off the first game. They added new stuff but not enough. Like you go through the entire first game with the axe and about half way through with the blades, and you use the same weapons pretty much the entire game in ragnarok. I wanted to see new weapons, dual wielded axes, maybe some different blades with different abilities like in GOW3 etc. doing the same combos with the same weapons, on roughly the same enemies is getting sort of boring
@@Cheatman5 yea it actually feels like they took away some runic abilities lol. The only new ones you will see are from the 1 new weapon that they add. I guess all the budget went into the story because other then that there is like nothing new
It is very strange to say "there is nothing new" in a narrative driven game which just gave you 40 more hours of narrative. Should the gameplay have been more expanded on? Absolutely. Nothing new though? That's just not true. It's a story driven game that you take an active role in as a player. You got 40 hours of the most elite camera work, voice acting, writing, and narrative design in the industry. This could have been a blockbuster movie, but it happens to have really fun gameplay. Don't see the problem. It's also only a 4 year release gap since the first game with a whole pandemic in-between, the turn over rate for this game was WAAAY faster than most titles of its scale.
@@Lefthandrightbandbecause runic abilities in GOW 2018 if anything made combat worse They just acted as overpowered moves you can recharge for free They decided to instead put many runic abilities into normal attacks Better streamlined the combat Honestly much prefer the change I’d rather them still change runic attacks more to require some kind of resource Like how in old god of war games you had to build up a magic bar to use some abilities The gameplay is often too reliant on just using runic attacks , especially in GOW 2018
Its God of War trying to be The Last of Us. If you told me 10 years ago that a God of War sequel was going to try to emulate TLOU I'd laugh in your face, but here we are and god is it boring.
I thought Ragnarok itself felt so ridiculously rushed. I was hoping for a big war. Something equal at least to other legacy dungeons, like the mountain in the first God of War. But it doesn't even have proper geometry. It's just a tiny hallway. So disappointing.
This is an AMERICAN problem. For americans, everything has to be pre-made, pre-cooked, wrapped up, peeled up, seasoned, all done, ready to go plug and play shit.
I really like this game and there is nothing wrong with linearity but you make a really good point about the dissonance, god of war doesn’t need to be elden ring however
I don't buy or play play station exclusives anymore, I am just done. They don.t feel like games, they feel like Marvel movies and I don't watch Marvel movies.
I think it very depends on what game you are playing and what you are expecting from it. I agree, if the game is open-world the constant hand-holding really grating. A plethora of question marks, points of interest and all the markers and waypoints pointing you in every possible direction. And all those "special" senses that highlight every item. It would be really nice to be able to figure things out on your own. That way I really enjoyed exploring in RDR 2. There were no question marks or points of interest, so I just explored. So if I find a small cabin where a meteor hit it was mine not just another question mark on the map, like in Witcher 3. When I see a question mark I know that there's nothing more there. But if the game is very narrative focused, really wants to tell a certain story a particular way, I think hand-holding is fine. I think the problem begins when you are starting to open your games more and more, but still insist on hand-holding. I think Arkham games are good examples of this. Asylum is focused and guides a player throughout, but when we get to Knight and the world is much more open the player gets much more freedom. I think it still boils down to what you expect from the game. If you going in into a linear CoD campaign expecting huge freedom of choice you will be severely disappointed. Same with a game like Elden Ring or other FromSoft games. If you're going into a title like that and expect that everything will be spoon-fed to you or will have easy difficulty, then that's on you.
I think you make a lot of good points man. People are so used to open-world games now and the breathtaking sceneries they can offer that they forget that not every game should be like this. I respect this dude's point of view, but this is like a "pot-calling-a-kettle black" scenario. He says that they should have done this, but according to the business model he outlined in the video, every one would then follow the game's design he praised and the "carbon copy" would begin yet anew. I came here looking for a God of War Ragnarok review, not an essay on the modern gaming industry.
@Kx xK I've been thinking about this for a while since I stumbled across it and I think this is a product of the culture we live in, particularly in the West, where the business model is churn out a lot of product with little variation for profit (e.g. COD, Sports games). I mean, our computers, Ipads and phones all are the same device pretty much with different power levels! LOL. So, we naturally expect everything to be the same when not everything should be. This video, in my opinion, is like buying a Toyota and then complaining it doesn't have the same features as a Miata!
100000% agree with your points. When a game wants to tell a story, it boggles my mind when some people get angry and are like “why are they holding my hand through this experience omg awful game”Because the developers want to tell you a story? If it was your story to tell, wouldn’t it be annoying if someone wasn’t paying attention and just got mad at you? It’s like you’re trying to tell your friend something cool and they interrupt you every five minutes. But of course I think more developers should implement some sort of freedom when it comes to the gameplay. With some missions in red dead being restrictive I can pass on, but having almost all of them fail you for trying to do something slightly different can be very annoying.
New director literally ruined the story. This game needed to be number two in a 3 part series. “Let our general lead 15 elves and 3 gods into a battle against the entire host of Asgard! Lol oh wait….Fenrir can just teleport into Odins lair.” I loved 2018 and was incredibly disappointed by this. Funny thing is…most people were disappointed but they lie to themselves by how shiny the game is and because Kratos.
Absolutely agree. 2018 was really serious, dark etc while Ragnarok is like one of those disney, marvel or netflix type of mess. They turned Norse myth into a joke. It was a biggest mistake cory wasn't a lead this time.
I don't "hate" the reboots but I would have preferred if they never got made. Watching a story about Kratos going old and soft was not exactly something I desperately wanted to see. But most of my complaints are gameplay-based, it seems that Sony has a formula that mandates development of their exclusives. The camera, the superfluous RPG elements, all the walky-talky sequences, no brainer puzzles, automatic platforming, etc. I'm kinda sick of that repetitive design, to be honest. Games feel padded to hell too, after completing 2018 I was left with no desire to purchase Ragnarok.
The Most Disappointing Parts of The Game To Me Are The Lack of Cinematic Executions That GOW 2018 Had Coupled With The Fact That The Gameplay is Extremely Lackluster When Compared To GOW 2018. The Addition of Varied Enemy Types is Somewhat Enjoyable But I Haven't Been Feeling Very Godly When Encountering Basic Enemies & Even Less Godly When Encountering Bosses & Mini Bosses. The Changes Made To The Core Gameplay of The Leviathan Axe & Blades of Chaos Are Frustrating & Pretty Annoying Overall. Why Change a Formula That Worked REALLY Well in The Previous Game?
THANK YOU!! I find myself playing older game just cause I want to feel my brain actually engage during gameplay and from loving cutscenes I grew tired of the constant movie like games, great novelty at first but Jesus, it's a videogame, if I wanted to watch a movie I'd watch a movie.
it was a different experince for me. Kinda makes me appreciate Horizon a bit more now though. The game is carried by its combat but the world tasks are insulting. Good story.
@@HN-fb6md Which ones? I like the ones where you pull the whale out of the ocean and the big jelly fish guys. But the ones in the crater where you’re helping spirits are...yeah
One of the crappiest games I have ever played. Clunky, too linear, lame puzzles, woke dripping from it, i can smash most things but can't smash a Cart blocking a path. Let these companies collapse.
This all honestly sounds like the complaints of someone who never played the original God of War games. This isn't an open-world RPG...it is a God of War game with some of those elements brought in. It remains entirely true to the feel of the original GoW series in which there were no side quests other than looking for hidden chests for items and orbs. If that's not your thing then cool, but to act like this game isn't 100% as advertised is to lack understanding of the GoW franchise.
You are not allowed to dislike or complain about this game, you will get insulted just for having a different opinion, that’s the world we live in, sad
Apples and Oranges, they’re two completely different experiences. One is an open world RPG focussed game based on allowing the player to play how they want. The other is a fully tailored story experience specifically built around characters and dialogue. God of War has been that way since the very first, I don’t know what you were expecting. They’re not comparable, aside from the fact they have open worlds.
Right? These opinions of these entitled people are grounded on nothing. It's pretty ridiculous. It's like they didn't play the first game at all and just randomly decided to play Ragnarök and were then surprised to see it's more of the first game.. almost like you could consider it a sequel. Crazy right? Imagine that! A continuation of the first game except more and improved upon what needed to be improved. Wild.
Elden Ring was fun but let's face it, the lore and and story are complete bs, the endings are pretty much all the same and less than 1 minute apiece, and while the quests are much more free-form it just feels like they did less work and people call them geniuses because they have to fill in the gaps themselves. No wonder Japanese developers call western gamers dumb.
@@THEMONEGASQUE Where did you hear that Japanese developers call western gamers dumb? There's some implied Japanese superiority in that sentance. Pretty huge generalization really. Hell, there are Japanese developers that full on praise Western games. One Japanese developer was embarrassed that it took a western studio to create a game like Ghost of Tsuchima while Japanese Devs have a hard time making middle aged men protagonists. (The developer praising was the developer for the Yakuza games so I'd say he knows what he's talking about).
When I started ragnarok, I felt it was 100% going to get GOTY but as I came closer to the stories conclusion, I saw how much more of a daring leap elden ring took. I came looking for an emotional story to match the first (2018) but was met with a predictable narrative and boss fights that just suck. I wanted to grab mjolnir and kill Thor will it, I wanted to slay ragnarok, I wanted a thematic end as depicted in 2018 where kratos faces death but in the arms of his son, his legacy. I don’t know why Cory Barlog was not director but he understood Kratos, This new director does not, rather he understood what Cory wanted him to be but not who he was beforehand. The best part of this game was at the start with the Thor fight, where kratos loses his cool, we never see that again.
Tbh I dont like the new kratos in general, for me the fun of gow was kratos bein an absolute badass and killing everything and everyone his way, stuff like him killing colossus hundreds of times bigger than him while an epic soundtrack plays is what made the gow series legendary In the norse sage they took that away to try to make him more human and realistic character but that is not why people like kratos Imagine u playin super mario but instead of steping on enemies u have mario starting to feel bad for the gumbas and instead of platforming from level to level u just walk to bowser castle and give him a speech about why he shouldnt capture peach, that what they did to kratos
I agree with the replayability, I loved both games but having to sit thru those sections and cutscenes without a skip button turns me off. After finishing the story and doing a couple of side quests I didint really have the urge to play it further. Maybe I'll return when they add the photo mode and or skip cutscenes button.
@@Ryuxun did you play the trilogy dude??🤣🤣🤣 Apart from fucking and killing kratos was on a quest to kill ares in first game second he was on quest to kill zeus but failed in third he was on quest to kill the olympus in ghost of sparta he was on quest to find his mother and brother in chains of olympus he was on quest to free Helios in ascension he was on quest to break free of the furies....what are these?? Are they not story driven games?? don't tell me what GOW games were about... you need to find the purpose of your life man if you never knew these were the missions in the games
I don't see the problem with games having other approaches. Open world games have been around for a long time and they continue to push the genre like Elden Ring. The 2018 game and Ragnarok were both good games with enjoyable combat, a good story, and very fun exploration. Could there be more freedom to do what you want? Yes but that's why Ragnorok won best narrative and Elden Ring didn't lol. One design is just more mainstream than the other. But hopefully the industry learns from this and keeps improving.
My problem with the new god of war games is that you feel restricted and kratos is drastically weaker compared to his younger self because of the stupid level system. The games are too safe like you said and too many cutscenes not enough gameplay
I agree, what's funny to me is that games like elden ring were very common back in the day so I'm happy that this structure is making a comeback as the antithesis to modern game design.
@@vaisn I don't know, maybe someone who already platinumed the game but wanted to replay it for the sake of gameplay instead of waiting minutes every cutscene? An old player who's used to playing the OG Trilogy? Giving the player a choice which cutscenes he'd rather skip because it doesn't interest him the second time? Lots of reasons actually. Someone sounds like a Sony ponyboy.
They turned GoW into like one of those disney, marvel or netflix type of mess. Characters, Realms, Stories, in short the Norse mythology implement is a joke. Imagine what would it be like if it was same like the old GoW games but Norse mythology. Im glad it didn't get goty this time.
I am currently doing the side quests in vanaheim with freya and, in 20 ish hours of playtime, the only cool part of the game to me was the thor fight in the beggining. 20 hours. I was already bored about 5h in but the 2h freaking part picking fruit and riding a yak made me wanna quit it and play gow 3.
The way they handled the story/characters/bosses is criminal, especially how they teased us in 2018 There is so many elements that were completely ignored/thrown out of the window and the atmosphere/feeling is completely different too It should have been 4 games, not 2 2018 was supposed to be the introduction, 2 would be fimbulwinter, 3 would be the preperation for ragnarok and 4 would be ragnarok
@@Omega-jg4oq new games killed everything a gow game stand for 1.jump button(fights and puzzles) 2.real puzzles(no helping hamd shit) 3.epic magik over the hole screen grumbeling,not a ice line 1meter🤣 COMBOMETER(many dont gets how importand that was,more combos,more orbs,higher difficulty)i buyed the raknarok game 70bucks and not played for 1week now and i am 3/4of the game.....just with boy and thor...and this shit mask....sooooo lame...ore the yak riding with agabagabunga ore whats her name is......oah🤢🤮sorry the bad eng
I think the only part that was mildly disappointing was the last battle. It got rushed and lacked those mind blowing scenes. GoW's Baldur vs Kratos had more collateral damage than the siege on Asgard The rest tbh was a product of our own imagination. We all had an idea of what we wanted and a lot of times our ideas were unrealistic (i.e some people wanted Kratos to go back to Greece lmao)
Had high hopes for Ragnarok after playing God of War 4, but decided to get a used copy of ragnarok and finally got one a week ago, I've reached where you play as atreus in that stupid woods area, I haven't turned on my PS5 for 2 days now and this game made me want to go back to Stellar Blade and complete the game twice for the platinum. so bad.
Everything u said here really resonated with how I feel about AAA these days. Basically they play themselves so they don't need me playing or exploring them. That's why I dug Prey so much. It gave me some tools and let me explore
I played Ragnakok after 1000 hours of Elden Ring and holy shit I resonate with EVERYTHING this young dude is saying. Playing God of War after Elden Ring felt like I was playing a game designed for 4 year olds. I literally kept saying “what is the point of this?” over and over. It was so boring I simply couldn’t muscle my way through it. Even though I played GoW2018 fine. I seriously think FromSoftware has rewired my brain to reject AAA games. And I’m fine with it. I think as a middle aged man that’s been playing video games for 35 years, my gaming experiences are going to be fewer and of higher quality. Which is a good thing as I should probably go outside more often. Stay frosty.
elden ring and GoWR are completely different experiences they aren't even comparable. if u don't like GoWR its because both games are just that. different experiences. (again there is nothing wrong with not liking it. just stating)
Young Kratos used women for door stops and men for ladders... ...Old Kratos respects people's preferred pronouns on Twitter and looks both ways before crossing the street.
What did you think about red dead redemption 2? I had fun with GOW Ragnarok but I do agree it did make me feel empty. Kinda like the Dexter ending. Rdr2 made me feel alive and man was that game incredible
3:41-3:49 WTF? Whatever happened to just happening across an area that involved puzzle solving, or was just an areas devoid of enemies that you had to pass through like in the old days? Seriously, the way videogames handled enemy encounters back in the PS2/Xbox/Game-Cube era did not need to be fixed.
Look GOW RAGNAROK is fun to play, it looks nice & I like the characters. But it's also a very safe game. Let me know what you think, considering liking & all that stuff & I'll see you in the next one.
Also if you want to see any of my stupid sh!tposting consider following me on Insta or Twitter.
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Yea being overly safe with the puzzle hints is another thing, like hooly hell you don’t even have time to think before atreus shouts out the answer
@@limitbreak2966 you realize you can turn those off, right?
I mean its in the same genre I think it shouldn't be faulted for continuing what it had, plus even as I wait a hell of a long time to try it on PC its not like im likely to buy and play all the other games of the same type, cause there's other factors that I like in GOW outside of it as a game that make me wanna focus on it.
Or actually vice versa if the wait's too long I might just play Elden Ring instead and just watch others play Ragnarok until I finally wanna see how it feels myself cause I know Ragnarok is the final expansion for the Norse setting. That's just my monkey brain at work, I wouldn't know what alternative could work, games aren't as controlled as movies in my experience, I'll take them on one at a time at a slower pace.
@Hshs Bshs The fuck kind of an insult is that?
@Hshs Bshs What do you expect, Sony successfully tricked God of War 1-3 fans into playing God of the last of us loool. I'm just laughing that the same fans who said walking simulator before God of war 2018 are now silent lool
When gathering fucking fruit with angraboda which doesn’t have any bearing on the story lasts longer than the entire end battle of Asgard, uh somethings wrong
angraboda is lokis lover and the mother of the world serpent, hel, and the wolf fenrir. the marble that atreus gives the snake means the giants soul resides in the worldsnake. how does that not have any bearing on the story? did you skip the cutscene? lol
@bigballedbastard7737 that scene doesn’t happen when your gathering fruit
@@bigballedbastard7737didn’t know all that happened through the act of picking up fruit😂90% of that dogshit mission should’ve been cut
@@CASH10K it does if you pay attention. sure the delivery is slow and driving the yak is slow but it’s the substance of what they are saying is where the game story meets the mythology…
@@bigballedbastard7737overrated braindead
I just can't compute how we spent 2 hours riding a yak, and only got to spend 30 minutes in the actual Ragnarok fight. You know, the thing that's in the title..?
The Yak was okay but two hours were too long.
It was rushed unfortunately
Uhhh ok?
@@Noname-iz9uo The entire Jotun arc was probably an hour at most but sure Yak was somehow twice as long
@@praxiann7615 that's still bad, the Jotun ark definitely took me more than an hour and brought the story to a screeching stop meanwhile the literal big finale that both games have been building to took me 51 minutes to do.
my question is when did games become more concerned with emulating cinema as a medium instead of trusting themselves and utilizing what makes their form of media so much more fun?
Playstation exclusives winning game of the year over and over caused it, along with Playstation fans hyping the games up beyond belief. As someone who plays on all platforms I've never understood the hype for Sony exclusives
Ragnarok focusing a lot on story didnt keep it from utilizing what makes games great.
It is literally such a gamey game. The combat is like a sword and shield version of doom eternal. It’s easily one of the most arcadey combat systems I’ve played in a long time
@@brianmcmillan8143I agree
I blame it on Naughty Dog's Uncharted and Last of Us. *Especially* The Last of Us. It's a good game, don't get me wrong. But holy, is it overrated and did it set a whole new wrong standard for how future games should be ever since its release!
And the Souls games literally a 1% cinematic 99% game with EPIC things... and Gow.... no fight with Jormungandr? Hahahaha only human bosses? 🤣🤣🤣 (Fenrir a dog, Hela??, Loki wtf, Gigants¿?, the big bird of Hel?) Gow 4 literally a annoying dragon... and Gow 3 of ps3 gigant bosses, cinematic bosses in the ground, Chronos... etc
For me it is the constant solution for the puzzles being shoved down my throat. Like let me think for 5 seconds. Sometimes I am just enjoying discovering the scenery and looking for some loot and atreus is like "I wonder if this big boulder is connected to this door..." So annoying.
I’ve noticed this with traversal “puzzles” in Horizon Forbidden West as well.
What happened to old fashioned hint systems being and OPTION in the menu. You go to the menu and you choose how frequent you want to have hints, or that they only should be given if a particular button is pressed.
This takes the control from the player and reduces the player to button pusher. What will be next the same thing during fights when a side character or our protagonist will say out loud which attack to use at what precise time to be the most effective?
Well, to end on positive note, there are other games many of them, we just need to find one we like.
Have a nice time gaming!
> What happened to old fashioned hint systems being and OPTION in the menu
They are literally an option in the menu?
The pacing of the story alone ensures I more than likely won't replay this for NG+ anytime soon. I enjoyed some of the combat encounters, I just don't want to go through the game again to get to some of those moments.
@@Harvester88 then don’t play it nobody gives af
damn thats spot on i just started playing last week and I do the same thing look at everything and long before i am even ready atreus or tyr is telling me what to do or asking what I am doing.. very annoying
Dude I dont see the problem. This movie was absolutely amazing
God of FILM
Nah.. thats the problem. Compared to other GoW movies, this one wasnt even that good..
@@EndymionTv imagine complaining about a game that’s story drivin and being too cinematic like why compare this to fuckin cod. And can’t climb in elden ring since u like to suck that games cock
@@tenn4127 God of War shouldn't be story driven, it should be gameplay driven, people want to play a Game not watch a Movie brainlet.
You do know this game has more gameplay than cutscenes right? This aint a Kojima game
It's crazy to me that way back when I was able to binge God of War 1-3, Chains of Olympus, Ghost of Sparta and Ascension over the course of a couple years and somehow managed not to get sick of the formula until Ascension. And yet despite the fact that it's been nearly 5 years since I played (and rather enjoyed) 2018, starting Ragnarok immediately filled me with this really unpleasant déjà vu. It could be 10 years and I'd probably still feel like it hasn't been long enough.
its because they are nearly identical
Yeah by 3 you could feel the formula being stretched out and a diminishing of impact regarding visuals gameplay etc and Ascension just felt kinda souless but compared to the new ones at least irt still felt like a GoW game
Those OG GOW's still hold up too. Played the 1st not too long ago, perfect balance of challenge and intrigue
@@CabezasDePescado the thing that we stick playing the gow 3 are the graphics and curiosness about the end of trilogy saga 😅
I played Ascension right after GOW 2018 and honestly had a lot more fun.
I was dissapointed with the way some of the game unfolded. For example Tyr and wolf giant Fenrir.
I wanted Tyr to accompany us as we free Garm and see him lose an arm saving atreus from being eaten.
I just wanted more stories to be adapted and implemented. Like how Atreus (Loki) stabbing baldur with a mistletoe arrow was adapted.
Exactly bro that would’ve been nice; However Tyr losing his arm did happen in the gow lore but it happened when they locked garm (like In the myths). Mimir says that Tyr managed to grow his arm back due to him being “very resourceful” (all I’m saying is told by mimir in a boat story).
I hated the origins of Jormungandr and Fenrir in the game. Everything has to be so sanitized from the mythology.
@@carloszestyboy2901 well they had to make them both tie to loki somehow and atreus is like 16 or smthn
None of the original GOW showed mythology actions
Thor and Odin seemed underwhelming compared to all the stories Mimir told us in 2018 not to mention Ragnarok itself did not feel to scale with what the series normally leads me to expect as far as on screen chaos and massive set pieces. Real Tyr was also shoved under the table and his actual reveal was basically forgotten side content.
@@EchoP7596 "A crazy old magician who thinks he can see the Matrix" Bro you got me laughing with that one
Thor and Odin felt weaker than Baldur
Thor was a fat autist and his voice actor resembled a child trying to do a deep voice of a man so it always came off as cringe and ridiculous. Odin turned out to be a skinny insecure twat. People like this stuff apparently.
And they speak like lame Mafia bosses, the old writing on older GOW games felt so amazing and grandiose
@@eriknorman1690 Thor did not feel weaker then Baldur. What the fuck are you on about
On the part of video games being expensive, if you research development costs over the years you'd see that the issue isn't cost but budgeting because studios pump excessive amounts of money into marketing not production, hence why are budgets are either not given or estimations when you want to find out about them.
This is a fair assessment
Basically its the advertising groups getting paid to polish turds with gold. WOW this really is CEO corporate ideology you don't have to make something actually good just tell the peasants it is good and if not call them sexist and racist if they disagree or something. Its infiltrated our politics and everywhere their egoscentric bs
@@jackhhun2698 the idea of prioritising marketing over quality was mentioned at a 2007/2008 GDC.
@@troubledcat Ahh around the time Geek culture was taking off they couldn't kill harry potter with satanism now they're trying to killit with wokeism. This is all stupid ceo's with big ego's trying to flount their status and control culture. Thinking 1 idea is as good as the next cause things are good based on their authority its a damn god complex
I don't know exactly what amount of money a game should have, but it makes sense that marketing takes up a lot of money. You wouldn't believe how much money it costs to make a 15 second ad. Ideally a good game company spends their money right and doesn't have to choose between the two but it's an unfortunate situation if you have to choose between the two. You won't have a good game if you spend all your money on marketing, but no one will play your game if you spend all your money on development. It's optimistic to believe that if a game is good the people will come, but that isn't really the case, especially in modern times. There are hundreds of incredible games with great promise that go unnoticed all the time due to a lack of marketing.
My personal gripe with GoW Ragnarok is that the ending feels slightly rushed. Like, everything just happens so fast.
[SPOILERS ahead]
Like, Thor sending Jormungandr back in time happens in like, 5 seconds with no real drama to it when it's such a massive detail in the game's lore. I at least imagined there'd be a more cinematic view of Thor smashing Jormungandr so hard that he goes back in time. Another is Sif telling Thrudd that Atreus and Kratos are right. Like, the last time you see Sif she turns Thor against Atreus. Keep in mind that by the point Sif tells her daughter that Atreus is a friend, Odin hasn't killed Thor yet. So Sif's just suddenly on Atreus and Kratos' side?
I can't disagree on Jormungandr but I also can't think of a seemless way to integrate that into the main focus of the sequence. It's a notable lore segment but was not at all a large part of the scene, it would of been awkward to force in there.
As for Sif, you are missing the point. Sif isn't on Atreus side, she is against Odin. It's very enemy of my enemy is my friend. If you paid attention to the dialogue throughout you would see she hates Odin and how he's tearing her family apart. The way Ragnarok sets off and everyone is sent to die for his benefit is the final nail in the coffin. What Atreus says echoes exactly what Sif has been concerned about all game. She just wants Thor and Thrudd safe so she supports him.
I don’t think Sif was trying to turn Thor against Atreus. I think she trying to convince Thor that Odin’s obsession was bringing dangerous people to their lives. And he just turned to Atreus.
i think sif was with atreus side because kratos told atreus to go with sindri and he will rescue the people and come back to support them,maybe from there sif saw kratos helping people when she was also there to rescue them and came to realise that kratos and atreus are not here to hurt sif's family but only for odin(because the camera is always in continuation we can't see other cutscenes in between but we can interpret through words)
They should've make this a trilogy honestly, this game felt rushed in many ways
The biggest offender of this moment in the game is that you only spend about 1 hour in Asgard, and half of it is spent in over dramatic cutscenes.
I just bought elden ring and ive been so used to being lead and forced to do the story, i was confused and a little overwhelmed by the fact we could choose to go at our own pace and choose what to do. Dont get me wrong i love god of war but elden ring is just different
Have fun tarnished.
Yea it’s not even close imo, Elden Ring is better in every conceivable way except graphics. GOW is still fun tho.
@@ChrisStAubin-ih6um except graphics lol
So it's an idiot proof flat open world objective marker horse riding simulator? Wow, how ambitious. GOTY.
@@kriwient Flat? ...you have clearly never played Elden Ring. Lmao
Three things for me: Atreus blurting out puzzle solutions, the anti-climactic final Asgard fight, and basically all the Atreus sections felt like a chore I had to get out of the way so I could get back to playing as Kratos.
Even Atreus's voice actor was annoyed at himself giving the hints. That's how you know the puzzles were fucked.
Honestly for me it was the sheer amount of puzzles there are all over the map. A lot of them are the same too (sigil arrow chain + fire or ice). Shit became a hassle after 10-15 puzzles
Something else that bugged me in GOW was an area blocked off by some “furniture” that like - why can’t I just climb over that? Oh the game world doesn’t exist there. I felt like I was tunnelled down a hall (with lovely paintings all the way), but it didn’t feel like a real world then - regardless of how nice it looked…
Omg yes that killed me. The lack of being able to jump over something that was 2 feet high just killed it for me.
So many invisible walls, what is this 2006? 🤣
It's still a pretty great game but it really seemed like they used too much of the "guts" of the previous game (which also had its issues but was tighter and more focused and streamlined than Ragnarok) and sort of dropped a new suit on top of its bones when they really needed to build a lot more from the ground up to move the series forward in terms of gameplay and player agency.
@@SliderFury1 takes the fun out of “exploring”. Great game for sure but this will probably be the only GOW game I play and ever buy. It’s just not for me.
Wasn't the original game a theme park style game where you are basically following the track through the storyline?
That's such a retarded take
I agree that AAA games should take more risks, introduce more changes, give the player a lot of freedom, etc. But at the same time, I don't think they're going to benefit from a "we have to do it like Elden Ring - the players should walk around the entire map in their chosen sequence, and the plot should be presented in a mysterious way". There are different types of games - some want to offer players great freedom, others tell an engaging interactive story. With Disco Elysium, I didn't expect complicated gameplay, since I get an outstanding script. I didn't expect to cry or talk about characters' motivations from From Software games, because I got engaging gameplay from them. I don't expect great gameplay from RDR2, since I get a wonderful open world (outside missions), story and characters. God of War has long cutscenes where we're observators, not participants, but that's a good thing - they give me a story that the Elden Ring won't offer me. Video games can play different roles - they can be interactive stories with enjoyable, but simple, gameplay and can become outstanding for that for someone. I am far from saying "but in Elden Ring, which I really liked, it was done in a less obvious way in my opinion, let most developers do it." I don't think this is the way. However, going back to the beginning of my comment, I absolutely agree that, for example, we need less obvious open worlds with handholding. We'll see how Elden Ring will affect the industry. I hope that they didn't draw conclusions like "we will be like them when our games will be open worlds!"
It's a good thing no one said they should do it like Elden Ring, but said they should take risks and do something new. Stagnation should have been taught much by FromSoft by this point.
If I wanted to be a bystander, an observer, I would’ve watched a movie, bro.
@@bigdojacoom8999 Video games can also tell a story through cutscenes. In the case of movies, do you complain that there are dialogues in them? This is the domain of books, movies are supposed to be visual.
There is so much gameplay in God of War that makes us bond with the characters that we shouldn't calling it an interactive movie (whatever that means).
@@szymonrogowski6393 A better example would be the flawed Life is Strange series and the Telltale games
Then make God of war a movie or a seriie.
The main issue I felt was its world. It felt more like a guided platform than an open world. The best comparison can be made with their own older titles you went from platform to platform this feels like you go back to the same platforms and call it open world. Its world was lack luster for me rest was pretty good.
Completely agree
Watching this footage… The game looks so freaking dated. The design style, the platforming and everything is just soooo ancient now. It looks like the 3D Castlevania reboot game!
@@anti-ethniccleansing465 that’s what I thought I enjoyed the game fine but honestly I way would’ve preferred a remake of the original games
@@yogurtjr979
I think the third game still looks beautiful and it’s graphics are just fine. I don’t think it needs any work done to it. The first two could use a polygon facelift, but I just wouldn’t want them to touch *anything* else besides that, because it’s awful when creative liberties are taken on wonderful games that end up making them worse (i.e. Demon’s Souls remake). Whatever they did to Shadow of the Colossus PS4 update - that’s what GOW I & II needs. Was that SotC game a remake or remaster?
GOW II is by far the best one (with GOW III coming in second best) and it would be heart-wrenching if it was ruined.
@@anti-ethniccleansing465 i totally agree I also wouldnt mind them porting and remastering the more filler games: ascension, chains of Olympus, and ghost of Sparta and just sell it as a bundle
“I’m truly tired of modern western game design”
*Plays Destiny*
get the fuck outta here bro 😂
Man the lore gunplay and art is awesome in it
Personally, I don't think there's an inherent issue with a more linear experience. Yes, I love Elden Ring, but I also love games like Doom Eternal, Devil May Cry 5, Persona 5, Titanfall 2, and yes, God of War Ragnarok. There's no less value in them, like a structured narrative, balance, intentional design, refinement, and polish. It's not always about playing it safe; it's simply about structuring a game around other aspects other than freedom and discovery, such as combat mastery, story, and so on. And if every game ought to prioritize freedom and discovery, then games would become homogenised in a different way.
Yes, I didn't like some of the more overly story focused, on-rail sections, like Ironwood, but I loved the story as a whole. I loved the side-quests and side-content, like Freya's wedding, Mimir's imprisoned whale, freeing the Hafgufas, Sigrun's backstory, and the whole of Vanaheim Crater. There was plenty to discover, despite the more linear structure, and while it was a more limited sort of freedom, in many ways, a game like GoW Ragnarok benefitted from it, rather than sacrificing refinement for an overly freeform design.
Some of the most celebrated games have a similar predominantly linear with limited freedom sort of design, like Bioshock, or even Bloodborne and Sekiro. Linear - and/or mostly linear - games have ALWAYS had a place, and I don't think that should change. While certain game series do play it overly safe, like AC and Pokemon, there's also value in a safe, but very well-made game too. Ragnarok is not a particularly risky game, but I wouldn't say it's an outright safe one either, with the sheer quality and size of content that they left completely optional, most of which you don't reach unless you go out looking for it; Vanaheim Crater sticks out, especially.
I think the difference between those games and games that try to be movies is that they are replayable, in Bayonetta or dmc you want the power fantasy of styling on enemies and they don’t really hold your hand. It’s an action movie, but you control how good the action looks.
@@GhostwalkerSparrow true but in beyonetta 3 it’s hard to tell wtf is happening most of the time because of the terrible camera lol. But I agree tho. Just hoping that ragnarok has a dlc this time because I don’t mind waiting for the next game but I just want this game to have some form of dlc lol
@@Nightlizard1564 Bayonetta 3 is cringe
@@GhostwalkerSparrow I mean true but I was just using that as an example. Another action type game would be the just cause series that pretty much describes what your talking about
Doom eternal doesn’t have 15 minute unskippable cutscenes or 10 minutes of just pressing L
This is also why I love Deus Ex, Dishonored and Prey so much. These games treat you like an intelligent player.
Which is a bad game design objectively since they don't know their players
@@hydrocy.9165 So they should just assume everyone who plays the game is braindead?
@@zVampiirePlatypus ikr it’s just damage control for how underwhelming god of soy is
@@hydrocy.9165 the fact that you used the word "objectively" in your shit take discredits you. Games like that trust the players intelligence (whether or not the player is intelligent is irrelevant) is better game design than linear story driven games that hold the players hands. You want to watch a movie? Go watch a movie, games should always put gameplay first and foremost
@@peteybakedziti8908 Nah I love stories of video games more than of movies and there's nothing wrong with handholding, some games exist just to tell a story and there's nothing wrong with that, just look at Visual novels, but when they do that they only tell a story and don't try to be more, they don't add an annoying mechanics to be a game which requires you to continue pressing one button for 2 minutes to move forward so AI can continue their story through dialogues, and even then I hate this games writing and story. When you want to tell a story, just tell a story, and if you want to add gameplay then make it engaging. I hate both in this game.
I hate when a AAA over hyped game comes out and no one believes the game can be criticized
And then people talk down to you for daring to not love it. It's frustrating.
masterful disappointment is insane
Well, that's Elden Ring for you.
It's not that it can't be criticized, it's that most people really enjoyed it and just don't care about others negative opinions on it. The people who do need to get a life
@@Zaque-TV you can enjoy something while acknowledging it's flaws, which is the most sane and healthy way to enjoy any kind of media. You cannot improve if you ignore said flaws after all, and this game have a lot to improve upon, the problem is that the fans of it try to shut you up with insults if you find anything negative about it and that's just not fair nor reasonable
Part of the problem is how work culture has developed in AAA studios. To give you a short summary, you can never really criticise what the project is going for, studios have become massive circle jerks with hundreds of people attempting to create a "positive working environment" where you can't really express yourself, or your distaste for the project (be it game design or whatnot) without being labelled as "hard to work with" and hindering your possibilities o keeping the job, or finding another job after your contract has ended. I don't know exactly how things work at Santa Monica, but I'm sure there was at least 1 dev that thought "this is bullshit" but couldn't say anything, or even if they did say anything they probably won't get listened to. There's also the issue that the skill ceiling for joining any AAA studio above Junior level (At least with regards to programming, art and animation) is really high, meaning most people spend so much time practicing their craft in order to get in, but don't have any free time left to actually play games, I've had mentors who either worked or actively work in some AAA studios and they just don't have the time to game anymore, now this isn't as big of an issue for programmers/artists but for game designers? How can you design games if you never play them? The AAA industry is a game developer meatgrinder where you have hundreds of people churning out 1 person's vision for a game. It's not a surprise that the best games released since 2015 have been from comparatively smaller studios. To give you an example, The Witcher 3''s in-house staff was at its peak around 200 people, Skyrim's was about 120, Dark Souls 3 was about 200, this is usually excluding outsourcing which all studios do. Even to just take care of something very specific like creature animation. By comparison, AC Vallhallah took at least 1000 people,. One of my mentors worked on Far Cry 6 and promptly left Ubisoft afterwards because of its work culture. This is precisely why I skipped the AAA studio industry and turned down roles in favour of a smaller AA studio, where I'm actually part of a team.
With regards to the last point in your video though, I agree with Elden Ring shouldn't be nominated for best narrative, lore and narrative are not the same thing, and I'm sorry but Elden Ring just does not have a narrative. But people just forgot that we CAN both have stories and retain true player agency, anyone remember the first Dishonored? I mean if you've played that I don't think I need to elaborate any further.
@bastiat4855 how in gods green earth does dark souls 3 relate to God of war? They are literally nothing alike
@bastiat4855 lmao, this is just funny to read. Go ahead and go play whatever you like mate 😂
@bastiat4855 I stopped reading after you used the wrong "your". Where I'm from we have a saying: "A donkey's fart doesn't reach the sky" (it's a rough translation) and that's pretty much what your attention seeking comments have been.
But hey, if you hate modern games so much, how about you start learning how to make games and make your own amazing projects instead? Oh wait, that requires hard work, dedication and commitment... Well, good luck to you pal 👍
@bastiat4855 man, salty much? Maybe learn English before picking up arguments, you're really only making yourself look worse.
What an insane take. Videogames are now a bigger industry than movies, and hundreds of people work on a single game under the direction of a producer or a director that knows what game they want to create and are being financed by companies like Sony that also want a very particular product. What you said would be like saying that the costume guy in the next Spielberg movie should be allowed to voice his opinion if he thinks the movie is trash. Come on, be real.
As much as I loved this game, you have a lot of great points, respect
Not really.. he's complaining about the game not bein an open world game.. gow ga,es have never been open world so of course it will be linear
@@Dr_Diaz he just wanted another elden ring 🙄
@@anshitgupta1294 basically, another fromsoftware game. This review should not be taken seriously as it is extremely ignorant.
@@Dr_Diazyou didn't watch the video. smh
Feels like the Devs have no respect for the players intelligence
How exactly
How exactly?
I love how elden ring and from soft has ruined peoples appreciation for other aaa games haha , did the same thing for me after my first from soft game too bro , the amount of freedom and detail they put into their games is so far above other developers
They rather keep making a known franchise to be safe in revenue, from soft takes risk with their games with their new ideas and innovation.
Devs now don't have balls.
From soft games are great but I couldn't give a shit about any of their stories. They are no where near the level of story telling when compared to God of War
@@benimarusasaka9127ER didtn inovate anything its just dark souls on a larger scale.
@@xeibei4804 true, the only innovative ones were bloodborne and sekiro, while elden ring is just dark souls 3.5
And yet there are people that think gow ragnarok is the same as 2018 because it's a sequel, but thunk elden ring is more innovative than anything that released
the goddamn standards 💀
Literally every souls game plays the exact same. They use the same busted camera from DS1.
I came here because i dropped Ragnarok out of boredom when you are alone with Freya After meeting his brother. For me the worst thing were dialogues. It feels like the characters are always complementing each other, and Kratos always sais things that seem out of the Bible. Even tho you are fighting at every corner it doesn't feel like there Is any conflict
Lol this is EXACTLY where i dropped the game. Bored out of my mind, came to look up reviews to see if im crazy. I loved the previous GOW
@lakabaka SAME
@@lakabaka It was a huge mistake that Cory wasn't a lead this time. 2018 was really serious and good game while Ragnarok is like one of those disney, marvel or netflix type of mess.
Yep. It truly felt like a shitty Marvel movie
Wtf? This part was really good to me, it showed kratos giving good advice to freya and I love when kratos makes call backs to his past in Greece to his companions so I really liked that part, how did you find that boring?
And they did not give compliments to each other at all, it was a literal argument, I feel like you didnt play the game at all
I have to tell you when i clicked the video, i was ready to disagree, but to tell you the truth you are spot on in everything that you said. I'm at 98% in ragnarok, beat every viking, ghar the valkyrie queen, etc... achieve 100% in the map, and was so tired of going and going without fighting anyone or opening useless chests. i enjoyed more the previous installment. You are taken by the hand at every step of the way, its all a movie that you are allowed to interact with. Once i finish the 2018 didn't played it again and probably its the same thing that is going to happen to ragnarok. The witcher and elden ring have a more interesting way of presenting its product
This reminds me very much of my gripe with open world games: I think they work when you want action, exploration, and finding out the story for yourself, like in elden ring. I think on the other hand, that the open world structure fits very badly a more structured narrative experience where the pacing of the storytelling is more important, which is where I would usually place jrpgs like final fantasy used to be and the tales franchise still is. Or even kingdom hearts, after a fashion, if you want the action approach or keeping the fights within the world's environment instead of a separate instance.
Fair enough
@@EndymionTv yeah since God of War is just continuing its franchise. however in Horizon its different way to measure since they tried to do something. I think its just better to shut their character dialogue in puzzles or there is filter.
If you want to be spoon fed with a structured narrative there are these things that we call movies that fill that role very well.
@@catbeans4685 Not the same, see jrpgs.
@@Feanor1988bis JRPGs are not 80% movie.
You can dodge an enemies attack and the enemy will turn and slide to your position while they’re doing their attack. Even if it’s a normal sword swing. The attack will follow you
I agree to an extent (especially with the puzzle solving etc.), but I believe it really depends on what you expect from the game itself. For me, Elden Ring and GoW are pretty much uncomparable since GoW is a hugely streamlined, story driven experience and while I see how being given more freedom would be great in some ways, to me the game is supposed to unravel as the story it was made to be. That of course pretty much discards any replayability, however personally I really enjoy that, loved the story and I believe that even the slow parts where it´s basically just dialogue play into it and are well written. I enjoy this type of story focused, more linear experience much more than I do Elden Rings freedom (not saying it´s not great by any means).
I was going to comment the same thing. Im glad theres all types of games out there. I dont need everything to be like Elden Ring. That would also get boring very quickly. I like playing every type of genre/style and some times I just want a straight forward action game.
Umm... God of War was not conceptualized as a story driven game. It was designed around gameplay. These new GoW games are story driven. As such, it plays like garbage. Spectacle isn't a substitute for gameplay. Like Naughty Dog game design, modern games tend to play like what is essentially walking down a long straight hallway. And just because you're invested in the story, you think the game is good. This is how I feel about The Last of Us. People call it a masterpiece yet, plays like any Joe Shmo third person zombie shooter. So people conflate good storytelling with good game design.
@@Lockn3s5 You said it yourself - the new GoW (the one I’m talking about in my original comment) is a story driven game. You may not enjoy that, but obviously many many people do, because it’s about the experience, I like it when games are like interactive movies. Plus saying it plays like garbage is an overstatement imo, the combat is fun (although not really challenging, which is fine by me as I enjoy the power fantasy) and, like I said previously the story is great, it’s very far from a walking simulator
To add to that, “just because you’re invested in the story you think the game is good” is silly because my point was a game can be very enjoyable even if it doesn’t fit into the metrics of a “good game”
@@Lockn3s5 If we are talking about gameplay ER is literally the least fun modern fromsoft game. But anyway, the point of this thread is pointing out that its good that not every game is the same. Its good to have narrative driven games and its good to have more open games. If every game was the same it would get boring. By the way, the "freedom" in ER is an illusion. At the end of the day you have a list of bosses that you need to beat in a specific order and in terms of replayability one is never going to replay most of the world.
I’m loving the game so far, but my one complaint (and it’s a big one) is the skill tree. We’re basically relearning the same skills from the first game. I hate it when they do that.
I think my biggest issue with the game is how it feels to move through the world. The constant slow af climbing that interrupts movement soooo much is dreadful. It makes me not want to go through the areas again. That and the hand holding through puzzles for this one is extreme. If those were things that could be changed, I'd love this so much more. The skill tree isn't a big gripe for me though.
Metroid but worse cause there's no time between games in the story.
@@bannedmann4469 in Ragnarok? I think there was a 3 year gap right? They said kind of in passing that Fimbulwinter wears down all magic so they kinda gave a little to wave it away lol.
Vanaheim level design is terrible, especially when you have to go back post game for side content. So many invisible walls.
@@MatyFattyDaddy Wasnt the Thor part in both game?
One of the things I really hate is that the blades combos are still the same. They changed from Gow1 to gow2, and from gow2 to gow3, but they're still the same attacks from 2018, with a feel good changes(except for the holding r1 change)
the light combo is literally the exact same in all of the first 3 games
Idk what you’re talking about gow has had the same combos in every game just slight changes which Ragnarok also did
To be fair, they did one very important thing we praise fromsoftware for doing: they kept a winning formula and didn't change just for the sake of it.
This is a part 2. It should feel like part 1. It would feel wrong if this somehow became breath of the wild.
There is space for both styles and some people really prefer this on rails experience.
On rails is literally less of a game. It existing isn't the problem. It reviving undo praise is.
@@bannedmann4469 if people like it people like it. It's like Michael Bay or MCU movies. Just let them be... as long they don't interfere with our elden rings or hollow knights ;)
Pointing out why they're bad is OK but asking them to change is kind of what we complain about when they do it to us.
@@WalterGirao not really fair to refer to more linear games as less, dark souls 3 is largely on rails and it’s an amazing game
@@XxGamer42069xX good thing i didn't do that hehe. But to the argument... There is a spectrum to linearity. And not only that but removing player agency. This GOW takes away your agency way more then DS3.
When i got to that mine in GOW for example... It literally felt like watching a disney ride. It's rare that you feel in control at all in GOW and that really breaks immersion. The game only really gives you freedom during the fights
@@WalterGirao Dude, MCU films Micheal Bay movies don't win awards...
No wonder I lost interest in video games years ago and I'm a story oriented type of gamer(at least I was) and Elden Ring has earned its status as a masterpiece.
Japanese games are carrying the industry hard
It's always a good day when people praise Elden Ring. I have 400+ hours in and I might return to it.
Souls combat system as a whole is the worst shit ive ever seen
@@Astreon123 sure thing, buddy.
Oh and Kratos will only jump when there are half circles painted on the ground in designated “jump places” - jeez way to break the immersion at every opportunity
These are the reasons I still love games like Half Life and Subnautica, no holding hands, just throw you in its world and you have to get on with it.
I enjoyed the game overall, but all your points are valid.
I also played as Atreus way more than I wanted, I want to play as Kratos.
Oh Half life.. when will we ever get Half life 3?
@@Omega-jg4oq
I've accepted that we won't, but I'm hopeful after Alyx.
Entropy Zero 2 is great if you haven't played that yet. It's free too!
@@Icem4n84 there is also Half life 2 beta mod.. I forgot its name but it is the closest HL 2 beta thing we ever get
If you like those types of games you should try outerwilds it have the same feeling when you play it
Subnautica was by far the best platinum trophy I’ve earned!
Game is a walking simulator piece of crap that’s more movie than video game. OG Games are infinitely superior
NOOOOOOOOO THE GAME HAS A FEW MINUTES OF NARRATIVE NOOOOO
@@BoiAlt old games had so much narrative. I’m betting you didn’t play them or at least not since you were a kid. Not 30 min of riding around with fkn angerborea meanwhile the actual ragnarok part is shorter than that.
@@ConspiracyCinema I said it didn't have a captivating narrative. not that it didn't have narrative. Putting a sad cut scene in between a hack and slash game isn't "Captivating narrative". Like I get if the new one isn't your taste but saying the old games cared about narrative as much as the new games is a lie.
@@BoiAlt you’re right the new game is all narrative. I love PlayStation but they make movies now and they somehow missed the spirit of the original games
Like you said, Ragnarok has all the good and bad qualities of this approach, and it's true, but the thing is that not all people want full freedom in all their games, and it's also fine. I like the souls community approach for deciphering lore of the fromsoft games, but I also enjoy the linear and cohesive storytelling of Ragnarok (Kratos: he speaks plain. I like him.). Some games are sandboxes, some are good movies, yes, and both are fine for their audience, there is no need in merging or twisting them together. I just wish that there was less holywar feel to those discussions, and more enjoyment for the fact that we have such good games as Elden Ring and Ragnarok now, that are both great at what they are doing
Liking movies is fine. Go watch a movie then... Stop giving movies awards at the GAME awards. Ya see the problem?
@Banned Mann that's a problem indicative with the industry tho. People wanna hop on the bandwagon and make money when it works for someone else (Halo infinite tried doinh the single shot thing GOW 2018).
@@bannedmann4469
You can experience GOW just by watching the 15 hours of cutscenes on YT chit is crazy
@@bannedmann4469 Who gives a shit about the game awards? Literally grow up lol play what you like, not what wins awards…manchild
@@SaihoAGoGo No you can’t lol. You won’t be able to experience the amazing environments, creative and heavy combat or the interesting puzzles. GOW has always been a linear narrative driven game from the beginning. And based on sales and ratings there still obviously a huge market for these types of games. Not everything needs to turn to a huge open world cause not everyone enjoys that or has the time to put in 80+ hours figuring stuff out throughout the games. A simple fix to all of this is if you enjoy bigger, expansive open world games stuck to games like elden ring, Skyrim, Fallout, Breath of the wild and stuff like that. Although I enjoy more open, less guided through games also that doesn’t make it right to downplay someone else enjoyment because it isn’t our thing lol. GOW needs to stick to what makes it great and expand upon that
All of these are not objectively bad features of a game all of the things you listed are not fundamentally bad things its just the way the developers wanted to take things. The god of war franchise as a whole has never been one to take great risks apart from the reinventing in 2018. Personally i dont see a problem with a game being a mixture of linear and open world gameplay however it largely depends on what you where coming into the game expecting. I came into the game expecting an improvment on all features in gow 2018 and that is what i received
I expected improvement on all aspects of 2018 and man I got so disappointed. It's the same PS4 game with a new but similar story.
It's his opinion, it's not supposed to be objective, he has a right to his opinion and you have a right to disagree.
@@keshudioo 😂tell me u actually played it or are u jus watching gameplays
@@keshudiooI’d say the story was pretty different, gameplay was really similar but had a lot of new improvements and changes I liked except for the unarmed play style.
@@eddiechestnuts1588 I finished the game.
I really agree to a lot of your points.
In many riddles I just thought: "Shut the fuzzle up and let me do it myself."
And of course the lack of replayability is there.
I still love the game but the downsides aren't deniable.
There is an option in the menus that do just that…
@@zanychelly Oh. Well, shit happens.
So u didn’t turn off the option n now it’s the game fault. I hate people like u so much
There is no option last time, it's not your fault man don't apologise
@@zanychelly That option makes the puzzles easier.
There's moments of fun but it's completely overshadowed by tanky enemies and a paper thin kratos who is nowhere near as strong as he should be. Constant boring puzzles I cannot understand how so many people think this is a 9/10 or 10/10 it's a 7 on a good day.
So I played god of eat 2018 the past 4 weeks and I liked it a lot everything felt good and I felt like I leveled up at a good pace with the runics and fighting style etc. I loved the game to me a 9/10 . I was excited to get ragnorok and I’ve been playing 3 days maybe and I feel like some lower level guys are tanks af and I’m dying in a few hits if I don’t block . Like the frog dudes at the beginning are a neusence more than anything
Something I just realized is. I am so used to being led along by the game/game devs, when it comes to God Of War and similar games like this. That when I try to play games like Elden Ring or Bloodborne, really just any game with tons of player choice and freedom. It can be overwhelming and a bit intimidating how much freedom I have to do whatever I want. Which sounds super silly out loud, but its true! I cannot be the only one that feels this way... Surely not...
Edit: I thought I should comment on this, I do like the freedom to experiment in a game and go at my own pace and figure things out for myself. Its fun and cool. But when there is absolutely little to no guidance in a game like Elden Ring it can be a bit overwhelming for me to decide or figure out where to go or what to do next. I think that honestly has something to do with me on a personal level but, eh. I can say I hate the hand holding and baby like treatment, when your character or companions give out the answer to a puzzle or directions to something when I barely just got around to doing it. That I have never been a fan of.
Elden Ring has tons of errors, both are tedious, both have terrible issues ER has the terrible multiplayer, the meta, no story, the lack of boss tests, constant boss repetition, passive gameplay, no urgency, excessively long, lack of player accountability, bad combat system, bad pace, It depends on guides beyond exploration etc.
For me both are flawed, ER more than GoW except for One thing this game is not about Kratos is boi's game, the real good games for 2022 were Xenoblade Chronicles III, Signalis, Hyper Demon and Sifu IMAO maybe Tunic, most of the others were pedantry and wankery along with trying to cover too much, Horizon for example.
Imagine how bad it is with society I'm sure there are certain "Thoughts" you haven't realized you're pushing away
Its fine if to much choice is intimidating that is just human nature for a lot of people they want decisions made for them which is just a fact of people. The problem is when those people shit on anything that doesnt cater to that and give the other people who want choice and freedom back. Both types of games have their merits my only problem is its never the freedom crowd demanding things change to them.
@@UnholyWrath3277 Unholy wrath My my lucky compared to those who got divine wrath... damn the envy they must have for you
@@jackhhun2698 well of course they are envious. I get wrath which is by far the coolest and most metal of sins
It’s for these very reasons that I haven’t even finished GOW Ragnarok yet. It’s so often that I feel powerless in a game that should engender the opposing response.
Addendum: Oh! Not only that; but my friends are annoying the shit out of me trying to get me to finish it! Fuck! I hate it!
Fun fact when you start NG+ you can’t use the spear to go to areas that requires the spear to be used until you get to that point in the story where you get the spear :)
That makes literally zero sense
@@Tirades_In_Spades on Zeus
GOW Ragnarok was a bloated, unfocused game. Part of the reason the first game was so good was because the entire game oozed atmosphere, and it seemed every bit of dialogue, every encounter, was to build up towards the confrontation between Kratos and the norse gods. You felt almost as though the norse pantheon was an abstract force, but you could see their influence across the world without almost any of them being present-it was all just brilliantly presented. But after all that buildup and foreboding, we got a bloated, anticlimactic, and boring second installment.
The worst thing Gow Ragnarok did was too completely undermine the presence the norse gods had coming into the second game. It's like the norse pantheon in the first game was an entirely different group of people in comparison to how they were presented the second game. Odin is supposed to be this openly cruel, intimidating, yet charismatic and icunning leader, but instead, we got a spindly old coot that acts like he doesn't know up from down. And the representation of Asgard and the rest of the pantheon was just pathetic. Asgard should have been an epic showpiece, with towering statues, buildings, crags, temples, and so on. Instead, we got a slightly larger version of Dragonsreach. lol
I miss the old Kratos, straight from the 'Go Kratos
Chop up the soul Kratos, set on his goals Kratos
I hate the new Kratos, the bad mood Kratos
The always rude Kratos, I gotta to say at that time I'd like to meet Kratos
That doesn't even make sense
@@nidusfrost it’s a Kanye west lyric but he switched it up to say Kratos
@@lordpepy no it actually doesn’t make sense I know what he’s trying to do
@@architdewan6717 no he knows what he's talking about
Not gonna lie I was drunk and don’t remember doing this but I stand by it and I will not be shamed
I gotta admit, i didn't like the new direction of GOW games but i played them because i've been a fan of the series since GOW1 in 2005, and while playing GOWR there was i moment where Freya told Kratos that she's "fed up with his preaching", and that she needs him to "shut up and kill things" .. that's when i realized that my boy Kratos is done
Man truly the new ones are disappointing😭
same
Same here. I'm all on board with developing Kratos into a better man/god as it seems like his natural progression after the end of 3 but the execution was often poor.
Remember when she pretty much has Kratos beat even though you win the actual boss fight against her and then brings it up later like "Yeah I actually beat you lol". They want me to believe the man who took down the entire Greek Pantheon in like one day would even have a bit of trouble with someone who's not even a God and no I don't give a shit if he's older because even in this game he holds his own against Thor and before any one says he was holding back because it's Freya, he didn't know it was Freya until she took the helmet off.
This is my problem with this game, they completely ignore established things just so they can have certain moments happen like Kratos' power level just being all over the place throughout it.
@@Jordo246Yes finally someone says it! Kratos has gone up against many many beings and warriors seemingly far more powerful than any state he was in, be it as a god or a mortal. With some, although very limited help from others, yet still killing these fierce opponents in hand to hand combat. He's faced beings likely far more powerful than Freya, and twice the strength of both hers and his combined, and still came out on top.
I understand this concern for modern gaming, I do hate to be vomited with exposition and handholding, hell i hate the fact you cant deactivate the puzzle solving tips. But i still enyoed a lot this game mainly because i embraced what it is, what it offered. Getting focus on a story driven game
The last of us, god of war, Spider-Man. All great games with terrible sequels 🤦🏻♂️
True that.
just because ragnarok and spider man 2 weren't 10/10 doesn't mean they are terrible though, i think this is a problem with the internet, it's always either a 10 or, a 3-5.
Still mad about Joel huh
Tlou 2 > tlou 1
@bungycb you fanboys keep thinking people dont like that shi just for that, THE WHOLE GAME'S WRITTING SUCKED, THE ENDING WAS THE CHERRY ON TOP
I have to allcaps for your smol brain to understand. You like a game with a bad story and thats ok but stop being a cunt to people that dont like it.
I just finished playing Cyberpunk 2077 for the first time. I was quite surprised with the level of freedom I had to explore and complete side objectives. Sure, you're stuck in Watson for the first arc, and then later side missions don't open up till after you meet specific people, but about 70% of the game is open to you after completing the Heist. I was free to do missions how I wanted and even avoided certain boss fights in my second run of the game. It has some of the issues you're talking about, wrestling control for cutscenes and stopping the action to have slow conversations with Johnny and such. But I never felt locked off from an area or needed to wait to get some upgrade to progress through particular missions. It was quite freeing, especially compared to a lot of other modern games.
I enjoyed cyberpunk a lot. Surprisingly actually. Getting the platinum was kinda annoying but I did
'freeing' in itself is neither a positive or negative attribute. GOW:R takes a couple of cues from Metroidvania games, which by design lock you out of optional stuff early on till you have the right gear, encouraging backtracking and exploration. It is not inherently inferior to 'freer' games.
Cyberpunk I too was shocked by how good it is
Glad more people appreciate cyberpunk, i think it rocks. I just wish that there was more stuff to do, the side and main quests are cool but besides that you’re basically just doing random contracts that don’t feel as fun or unique as the monster contracts from the witcher 3. Besides that it’s terrific, i also think it’s the best looking open world ever made. Night city and its design is nothing short of brilliant.
If You liked Cyberpunk, you should play the Deus Ex games, those games give you real Freedom to explore
It's funny when i started this video I thought I'd be hearing some mega hot takes lol but you do make some good points. I still loved the story of Ragnarok. *BOTH* Ragnarok and Elden Ring have incredible stories, for different reasons.
I like them both too
the story was rushed and poorly executed
@@therealkhobe I believe that by rushed he means that for the sake of finishing the Norse mythology they decided not to expand on some important aspects of the mythology, like Asgard, for example. The Ragnarok part of the game feels really underwhelming, and it is a giant bummer that the war that destroys an entire realm is smaller than a section of Atreus picking fruit on a forest.
I haven't played the game yet, only the first one, but I font think being limited in where you can go or what you can do at a specific time is necessarily bad. Not every game is an open world game where you go and do whatever you want whenever you want, like Assassin's Creed. Some great games, like Resident Evil 2, even control your camera exactly the way the developer wants. I don't think that makes a game bad in itself, some games are just supposed to be played very linearly and unfold like reading a story, rather than you making your own story. Maybe the game isn't good, but I don't think being linear in itself makes a game bad. It just sounds like you want this to be an open world game, when it was never meant to or claimed to be that. If you don't like it that's fair, but it doesn't mean the developers are 'playing it safe', maybe the game just isn't for you
The games great don’t listen to this fool
I will give u an example how devs are playing it safe... remember god if war 3 for example and solving the puzzles.. you solve them yourself... if you see a chest you open it yourself.. if you are in the dark or u see sparkling effects you reveal everything with Helioss head.. you do things on your own or don't do them at all.. now in the new games they make sureeeee that you do things just as intended so you don't let down your controller.. they want to appeal to everyone and that sacrifices gameplay because they can't make anything to difficult for average "gamer"... the game features open world yet I feel more restricted than playing liner stryle God of War 3... and that is a problem
@@iluminaticonfirmed34 The difficulty to attain the optional stuff in Ragnarok I'd say is inherently easier in a way compared to some of the other games but to say that everything you see is just intended for you to get the first time is bollocks. I've 100%ed the game but I still missed so much passed the story even though I'm the kind of person to travel off and do side quests and there are parts that you may just miss entirely like unfreezing the stone dragon and trolls after you find the heirloom. Which, by the way, does not just flat out tell you that it's used to free the statues and If you read the scroll in Alfheim next to one of the trolls you even find out that a dwarf froze them but It does not tell you that you can just unfreeze them or when you encounter the stone dragon in Svartalfheim Freya may mention that it looks too real to be a statue but again its on an area you may miss entirely if you just follow the story. And in terms of challenge there's a reason there are other difficulties than normal, I beat the game on Give Me God of War and I spent hours on some bosses, one in particular being Gna who is optional and can be missed entirely but is also regarded as the hardest boss much like Sigrun who is also miss-able and optional (albeit Sigrun is harder to miss and doesn't require you to beat the game).
Playing a linear story is good when the story of the game is good. GoW:R's story sucks.
@Emir thank you... same as 2018.. played on give me god of war and beaten it 2 times and since i kniw that Ragnarok is the same, I'm not even bothered bying it to watch endless cutscenes... insted of really good gory game its just a damn movie integrated with RPG elements
I was kind of disappointed by the ending. There were no big spectacle fights which are a series staple. Baldur in 2018 felt like a more intense and epic battle than thor or odin combined.
What do you mean we fought Thor in the Ragnorok battle
Also, Odin who was tough.
God of War might be a tired AAA slop that's been tried and safe for years but Elden Ring isn't anything new either, it's literally Dark Souls 3 but in open world.
Yep, and the virtues they attach to the game (that while true) were mostly lambasted as far back as the mid 80s through Akitoshi Kawazu’s favoring of non-linear, non-user friendly design ethos throughout his career.
Perhaps most famously with Unlimited Saga; compounded by the fact that it came out in the wake of FFX…
Difference is one isn't a walking simulator and expects you to play the game and learn it or never touch it again. Massive difference.
Can people be happy about anything?
youre wrong
Actually, I would be happy if Melina talked more. Spending time to explore her personality and motivation would make her character be more endearing, and the moment on the mountain top would be a lot more emotional. Not that I want her to tell me what to do, but just have her act as an actual companion instead of just a ghost that occasionally appears.
Yeah I would agree with that. Melina is a pretty weak character. Even though Elden Ring is much more the type of game I prefer, and I don’t care for GoW, they could still learn from them. The character banter adds some personality to them
Sister Frieda is the perfect boss/character in that sense. Before the fight she's an interactable NPC with lots of dialogue, and you learn of her motives and personality. Melania is richer in lore, but that's it. Still Melania is better bossfight than any Santa Monica studio boss ever created, and by From Software standards, Melania is mid tier :D
@@miljann98 you do you but Malenia is my favourite boss fight in elden ring. Some leaks said that there was initially a quest that you travel together with Malenia to find Miquella, but that idea was scratched.
Also, I was talking about Melina in my og comment. Why did you even mention Malenia?
@@MaidenlessScrub What the hell was I reading? :D
@@MaidenlessScrub Oh yeah, I reacted to L's comment, misread melina for melania still, but atleast it didn't mention mountaintops which would point out to me that I misread Melania for Melina xD
Sorry for the confusion. I intended to give compliments to Melania because I thought I read she is a weak character :D
I'm on ng+ of elden ring and the medallion was one of the things I couldn't remember where it was so found a path around, and I'm glad you mentioned it in the video as it feels like it should be a bottle neck and it still isn't where as there's only one way to unlock the dropnir spear and that is a true bottle neck to exploration in ragnorok
Edit: Something I remember about ragnorok that actually happens alot, you also get told to explore in ragnorok before continuing the story quest, where there's only 1 time I remember thinking "I need to explore" in elden ring and it was when I reached Godfrey the grafted as I'd been playing it like it was a linear souls game, and it was after I got one shot a few too many times by that boss that I realised I had to utilise the exploration as part of my gameplay or I would be punished, I was never told I had to by a single NPC in the game though
Elden ring is fun not just because you die, but death has stakes (lost runes) and is used to teach you unsaid lessons - git gud or level up.
I beat radahn severely under levelled (40) solo, and my deaths were measured in hours of retries, but I had immense satisfaction of knowing the boss intimately. Then in ng+, I summoned the entire party for the radahn festival and felt happy he died surrounded with revellers of battle, doing what he loved. That's another thing AAA games don't give you - true choice.
I'm sick of how western gaming have become a pissing contest to see who is the most inclusive and representing of real life problems. I actually hated that sort of thing since The last of us, now every fukin game wants to be The last of us... God of War was one of my favorite series, but they tlou'd it too with the norse saga, specially Ragnarok, it's barely a GoW at all.
Oh nooooo, diversity! How could modern media reflect modern political topics, like every work of art and literature since the fucking Iliad.
@@fairsaa7975wanting characters to be black isnt "DiVerSiTy"
@@Astreon123 It actually is. By definition. If you have black and white characters, it's literally a diverse by definition. I think it's quite nice to include more representation for minorities in media, as it doesn't harm you, and it can be quite nice for those who aren't used to a post-colonial, overly white society's media representing them.
@@fairsaa7975 we're talking gaming wise tho. Not color wise
@@fairsaa7975 How pitiful and dense can someone be?
Once I finished Ironwood, I decided immediately not to do ng+. This is coming from the guy who finished all 6 of the original games at least twice (God of War 2 and 3 I've done multiple times though. They're great.)
I am right there with you. I can replay through all of the other games and even get through some of their slow moments, but Ironwood has killed my desire to replay Ragnarok.
I'm still so astounded that we spend more time in Ironwood than we do in the actual event Ragnarok. I don't understand how they dropped the ball so hard with Atreus and his story.
Same. I replayed the old games on multiple difficulties. I will never replay Ragnarok
same bro
I have a question. I just finished Ironwood, and I'm not sure I even wanna play the rest of the game. As someone who greatly values FromSoft style games, do you think it is even worth my time to finish Ragnarok? Does the game continue to feel like a big waste of time?
@@Pre-Millennial get your money back if possible, and then just watch the rest of the movie on RUclips.
I was hoping they would touch a little more on Kratos past and allowing more callbacks to the Greek mythos. Would've been nice to have a dream sequence in which the player gets to play a past memory of when Kratos was in Greece with his wife and daughter and maybe wake up and tell Atreus about his half Greek sister who died.
Right also does Atreus know all the bad things Kratos has done? Or does Kratos keep that stuff away from him. Also what about Athena they touched on her in 2018 but nothing in Ragnarok.
@@MoFoTRex93 idk how many times these newer games have to tell you to move on because if you listen closely the game does touch on some of his past, but ultimately he is moving on and so should you. This isn’t about old Kratos anymore it’s about a new Kratos in a new land.
@BudEagle so you don't care about how he got to Midgard or anything like that? Just move on got it. I wanna know why he kept the blades why Athena was still in his head. Anything like that, no we didn't get any of that in Ragnarok.
@@MoFoTRex93 none of that is really all that important. They also don’t need to explicitly tell you straight up when there’s enough context to at least make some assumptions or theories. So yeah, move on.
@@MoFoTRex93 funnily enough they did that in a comic but, more than that with all the comparisons to Elden Ring does everything need spelling out? Kratos kept the blades because he can't run from his past. they keep coming back to him and that aside it's a symbol that he hides his past as his shame but, keeps it showing that he can't let go of it.
him taking up the blades again is him realising he needs to accept who he was but, that he doesn't need to let that define him. bluntly explaining it would ruin the impact.
I think this game has good story and it’s a top tier production, but I feel you are right in that the game feels like an expansion rather than a new game to build off the first game. They added new stuff but not enough. Like you go through the entire first game with the axe and about half way through with the blades, and you use the same weapons pretty much the entire game in ragnarok. I wanted to see new weapons, dual wielded axes, maybe some different blades with different abilities like in GOW3 etc. doing the same combos with the same weapons, on roughly the same enemies is getting sort of boring
Don't forget all the weapon skills and runic abilities are just copied and pasted from the first one. It's just so lazy lol
@@Lefthandrightband oh is it really? I never knew that. I have only a few runic abilities currently but thats ridiculous
@@Cheatman5 yea it actually feels like they took away some runic abilities lol. The only new ones you will see are from the 1 new weapon that they add. I guess all the budget went into the story because other then that there is like nothing new
It is very strange to say "there is nothing new" in a narrative driven game which just gave you 40 more hours of narrative. Should the gameplay have been more expanded on? Absolutely. Nothing new though? That's just not true. It's a story driven game that you take an active role in as a player. You got 40 hours of the most elite camera work, voice acting, writing, and narrative design in the industry. This could have been a blockbuster movie, but it happens to have really fun gameplay.
Don't see the problem. It's also only a 4 year release gap since the first game with a whole pandemic in-between, the turn over rate for this game was WAAAY faster than most titles of its scale.
@@Lefthandrightbandbecause runic abilities in GOW 2018 if anything made combat worse
They just acted as overpowered moves you can recharge for free
They decided to instead put many runic abilities into normal attacks
Better streamlined the combat
Honestly much prefer the change
I’d rather them still change runic attacks more to require some kind of resource
Like how in old god of war games you had to build up a magic bar to use some abilities
The gameplay is often too reliant on just using runic attacks , especially in GOW 2018
Its God of War trying to be The Last of Us. If you told me 10 years ago that a God of War sequel was going to try to emulate TLOU I'd laugh in your face, but here we are and god is it boring.
I thought Ragnarok itself felt so ridiculously rushed. I was hoping for a big war. Something equal at least to other legacy dungeons, like the mountain in the first God of War. But it doesn't even have proper geometry. It's just a tiny hallway. So disappointing.
gow feels like a movie with a mini game
Facts. A lot of these sony exclusives feel the same and are all so samey now
This is an AMERICAN problem. For americans, everything has to be pre-made, pre-cooked, wrapped up, peeled up, seasoned, all done, ready to go plug and play shit.
I really like this game and there is nothing wrong with linearity but you make a really good point about the dissonance, god of war doesn’t need to be elden ring however
I don't buy or play play station exclusives anymore, I am just done. They don.t feel like games, they feel like Marvel movies and I don't watch Marvel movies.
I think it very depends on what game you are playing and what you are expecting from it.
I agree, if the game is open-world the constant hand-holding really grating. A plethora of question marks, points of interest and all the markers and waypoints pointing you in every possible direction. And all those "special" senses that highlight every item. It would be really nice to be able to figure things out on your own. That way I really enjoyed exploring in RDR 2. There were no question marks or points of interest, so I just explored. So if I find a small cabin where a meteor hit it was mine not just another question mark on the map, like in Witcher 3. When I see a question mark I know that there's nothing more there.
But if the game is very narrative focused, really wants to tell a certain story a particular way, I think hand-holding is fine.
I think the problem begins when you are starting to open your games more and more, but still insist on hand-holding. I think Arkham games are good examples of this. Asylum is focused and guides a player throughout, but when we get to Knight and the world is much more open the player gets much more freedom.
I think it still boils down to what you expect from the game. If you going in into a linear CoD campaign expecting huge freedom of choice you will be severely disappointed. Same with a game like Elden Ring or other FromSoft games. If you're going into a title like that and expect that everything will be spoon-fed to you or will have easy difficulty, then that's on you.
W take.
I think you make a lot of good points man. People are so used to open-world games now and the breathtaking sceneries they can offer that they forget that not every game should be like this. I respect this dude's point of view, but this is like a "pot-calling-a-kettle black" scenario. He says that they should have done this, but according to the business model he outlined in the video, every one would then follow the game's design he praised and the "carbon copy" would begin yet anew. I came here looking for a God of War Ragnarok review, not an essay on the modern gaming industry.
Thank you. The guy going on a rant because gow ragnarok isn't an open world game lmao! No gow is ever open world!!!! What a horrible excuse to rant.
@Kx xK I've been thinking about this for a while since I stumbled across it and I think this is a product of the culture we live in, particularly in the West, where the business model is churn out a lot of product with little variation for profit (e.g. COD, Sports games). I mean, our computers, Ipads and phones all are the same device pretty much with different power levels! LOL. So, we naturally expect everything to be the same when not everything should be. This video, in my opinion, is like buying a Toyota and then complaining it doesn't have the same features as a Miata!
100000% agree with your points. When a game wants to tell a story, it boggles my mind when some people get angry and are like “why are they holding my hand through this experience omg awful game”Because the developers want to tell you a story? If it was your story to tell, wouldn’t it be annoying if someone wasn’t paying attention and just got mad at you? It’s like you’re trying to tell your friend something cool and they interrupt you every five minutes. But of course I think more developers should implement some sort of freedom when it comes to the gameplay. With some missions in red dead being restrictive I can pass on, but having almost all of them fail you for trying to do something slightly different can be very annoying.
New director literally ruined the story. This game needed to be number two in a 3 part series. “Let our general lead 15 elves and 3 gods into a battle against the entire host of Asgard! Lol oh wait….Fenrir can just teleport into Odins lair.” I loved 2018 and was incredibly disappointed by this. Funny thing is…most people were disappointed but they lie to themselves by how shiny the game is and because Kratos.
Absolutely agree. 2018 was really serious, dark etc while Ragnarok is like one of those disney, marvel or netflix type of mess. They turned Norse myth into a joke. It was a biggest mistake cory wasn't a lead this time.
I don't "hate" the reboots but I would have preferred if they never got made. Watching a story about Kratos going old and soft was not exactly something I desperately wanted to see.
But most of my complaints are gameplay-based, it seems that Sony has a formula that mandates development of their exclusives. The camera, the superfluous RPG elements, all the walky-talky sequences, no brainer puzzles, automatic platforming, etc. I'm kinda sick of that repetitive design, to be honest.
Games feel padded to hell too, after completing 2018 I was left with no desire to purchase Ragnarok.
The Most Disappointing Parts of The Game To Me Are The Lack of Cinematic Executions That GOW 2018 Had Coupled With The Fact That The Gameplay is Extremely Lackluster When Compared To GOW 2018. The Addition of Varied Enemy Types is Somewhat Enjoyable But I Haven't Been Feeling Very Godly When Encountering Basic Enemies & Even Less Godly When Encountering Bosses & Mini Bosses. The Changes Made To The Core Gameplay of The Leviathan Axe & Blades of Chaos Are Frustrating & Pretty Annoying Overall. Why Change a Formula That Worked REALLY Well in The Previous Game?
Disable your first caps lock words in your phone
@@Rizingfz08 😂😂😂
absolutely agree with you. Ragnarok combat is way too lame. It takes so long to kill just a single frog hobbit wtf
Fr. They took away combos which gave less options for combat which is mind boggling. I had no real reason to use my fists in Ragnarok.
great review, perfectly summed up most of my issues with the game
Why it's BORING ???
It was : 50% Cutscene, 20% Walking etc , 25% side questing and 5% real content
Also camera is very close and that's why combat is terrible.
@@nelAjamZ It improved from the previous one.
THANK YOU!! I find myself playing older game just cause I want to feel my brain actually engage during gameplay and from loving cutscenes I grew tired of the constant movie like games, great novelty at first but Jesus, it's a videogame, if I wanted to watch a movie I'd watch a movie.
Exactlyyyy
All you did was smash the square button then triangle.
@@foodwich2132 Now i just held L1 and pressed R1 or R2. Even 1 button less.
@@LightPillar Good for you. Does that mean you stand around then waiting to do the moves again?
@@foodwich2132 na just stack cooldown
It was highly disappointing to me. It was....meh. Odin was insanely easy. The first one was WAY better.
it was a different experince for me. Kinda makes me appreciate Horizon a bit more now though. The game is carried by its combat but the world tasks are insulting. Good story.
Just feels very safe
Dude the task are damn near unbearable.
The combat is horrendous. Ill stick to the OG GoW games
@@EndymionTv Your vid has me this close to firing up elden ring rn though
@@HN-fb6md Which ones? I like the ones where you pull the whale out of the ocean and the big jelly fish guys. But the ones in the crater where you’re helping spirits are...yeah
One of the crappiest games I have ever played. Clunky, too linear, lame puzzles, woke dripping from it, i can smash most things but can't smash a Cart blocking a path.
Let these companies collapse.
Too linear? You obviously have only done the main objectives
I agree with you! It's hard to play a beautiful video game when minor supervision is constant! That said, I would still play it.
This all honestly sounds like the complaints of someone who never played the original God of War games. This isn't an open-world RPG...it is a God of War game with some of those elements brought in. It remains entirely true to the feel of the original GoW series in which there were no side quests other than looking for hidden chests for items and orbs.
If that's not your thing then cool, but to act like this game isn't 100% as advertised is to lack understanding of the GoW franchise.
You are not allowed to dislike or complain about this game, you will get insulted just for having a different opinion, that’s the world we live in, sad
Looking at this comment section, isn´t that ironic?
Apples and Oranges, they’re two completely different experiences. One is an open world RPG focussed game based on allowing the player to play how they want.
The other is a fully tailored story experience specifically built around characters and dialogue. God of War has been that way since the very first, I don’t know what you were expecting.
They’re not comparable, aside from the fact they have open worlds.
Right? These opinions of these entitled people are grounded on nothing. It's pretty ridiculous.
It's like they didn't play the first game at all and just randomly decided to play Ragnarök and were then surprised to see it's more of the first game.. almost like you could consider it a sequel. Crazy right? Imagine that! A continuation of the first game except more and improved upon what needed to be improved. Wild.
people really want everything to become an open world, its sad.
This video is ridiculous. This guy makes no sense
Didn't he played the other games !?
Elden Ring was fun but let's face it, the lore and and story are complete bs, the endings are pretty much all the same and less than 1 minute apiece, and while the quests are much more free-form it just feels like they did less work and people call them geniuses because they have to fill in the gaps themselves. No wonder Japanese developers call western gamers dumb.
@@THEMONEGASQUE
Where did you hear that Japanese developers call western gamers dumb? There's some implied Japanese superiority in that sentance. Pretty huge generalization really.
Hell, there are Japanese developers that full on praise Western games. One Japanese developer was embarrassed that it took a western studio to create a game like Ghost of Tsuchima while Japanese Devs have a hard time making middle aged men protagonists. (The developer praising was the developer for the Yakuza games so I'd say he knows what he's talking about).
When I started ragnarok, I felt it was 100% going to get GOTY but as I came closer to the stories conclusion, I saw how much more of a daring leap elden ring took. I came looking for an emotional story to match the first (2018) but was met with a predictable narrative and boss fights that just suck. I wanted to grab mjolnir and kill Thor will it, I wanted to slay ragnarok, I wanted a thematic end as depicted in 2018 where kratos faces death but in the arms of his son, his legacy. I don’t know why Cory Barlog was not director but he understood Kratos, This new director does not, rather he understood what Cory wanted him to be but not who he was beforehand. The best part of this game was at the start with the Thor fight, where kratos loses his cool, we never see that again.
Tbh I dont like the new kratos in general, for me the fun of gow was kratos bein an absolute badass and killing everything and everyone his way, stuff like him killing colossus hundreds of times bigger than him while an epic soundtrack plays is what made the gow series legendary
In the norse sage they took that away to try to make him more human and realistic character but that is not why people like kratos
Imagine u playin super mario but instead of steping on enemies u have mario starting to feel bad for the gumbas and instead of platforming from level to level u just walk to bowser castle and give him a speech about why he shouldnt capture peach, that what they did to kratos
@@jackedape3045 Oh no they gave a character character development what will I do
@@SumGum some characters dont need development
I agree. Heimdall was badass and the only exception but of course he just dies and that’s it
@@SumGum The game is literally called "God of war" if i was just told the title i would quickly assume its an action game not a blockbuster game
I agree with the replayability, I loved both games but having to sit thru those sections and cutscenes without a skip button turns me off. After finishing the story and doing a couple of side quests I didint really have the urge to play it further. Maybe I'll return when they add the photo mode and or skip cutscenes button.
Exactly I don’t enjoy walking slowly. Especially in new game plus, sounds awful
NG+ added skip cutscenes in GOW 2018.
Ok so gow games are all about story if you don't want the story then i don't know why are you playing the game🤷
@@babayaga9805 No, Gow games where never about the story, did you even play the original trilogy?
@@Ryuxun did you play the trilogy dude??🤣🤣🤣 Apart from fucking and killing kratos was on a quest to kill ares in first game second he was on quest to kill zeus but failed in third he was on quest to kill the olympus in ghost of sparta he was on quest to find his mother and brother in chains of olympus he was on quest to free Helios in ascension he was on quest to break free of the furies....what are these?? Are they not story driven games?? don't tell me what GOW games were about... you need to find the purpose of your life man if you never knew these were the missions in the games
I don't see the problem with games having other approaches. Open world games have been around for a long time and they continue to push the genre like Elden Ring. The 2018 game and Ragnarok were both good games with enjoyable combat, a good story, and very fun exploration. Could there be more freedom to do what you want? Yes but that's why Ragnorok won best narrative and Elden Ring didn't lol. One design is just more mainstream than the other. But hopefully the industry learns from this and keeps improving.
My problem with the new god of war games is that you feel restricted and kratos is drastically weaker compared to his younger self because of the stupid level system.
The games are too safe like you said and too many cutscenes not enough gameplay
Kratos got colonized😢
I agree, what's funny to me is that games like elden ring were very common back in the day so I'm happy that this structure is making a comeback as the antithesis to modern game design.
Yup they start you skip cutscene they shut up and you play it’s great
@@EndymionTv The unskippable cutscenes of GOWR was a pain.
@@gelothegogang who the fuck plays god of war ragnarok just to skip the cutscenes… it’s a story driven game
@@vaisn I don't know, maybe someone who already platinumed the game but wanted to replay it for the sake of gameplay instead of waiting minutes every cutscene? An old player who's used to playing the OG Trilogy? Giving the player a choice which cutscenes he'd rather skip because it doesn't interest him the second time? Lots of reasons actually.
Someone sounds like a Sony ponyboy.
@@gelothegogang You cognitively underdeveloped by chance?
Kratos is no longer God of War, now he is God of Feelings
But but but MAulEr sAyS tHAts a gOod tHinG
isn't kratos the same guy who killed a pantheon because they didn't wanna remove his nightmares?. that seems very relevent to his feelings
Yeah the npcs never to stop to think about that with their criticisms
Thank you for explaining perfectly how this type of games make me feel
They turned GoW into like one of those disney, marvel or netflix type of mess. Characters, Realms, Stories, in short the Norse mythology implement is a joke. Imagine what would it be like if it was same like the old GoW games but Norse mythology. Im glad it didn't get goty this time.
I am currently doing the side quests in vanaheim with freya and, in 20 ish hours of playtime, the only cool part of the game to me was the thor fight in the beggining. 20 hours. I was already bored about 5h in but the 2h freaking part picking fruit and riding a yak made me wanna quit it and play gow 3.
The way they handled the story/characters/bosses is criminal, especially how they teased us in 2018
There is so many elements that were completely ignored/thrown out of the window and the atmosphere/feeling is completely different too
It should have been 4 games, not 2
2018 was supposed to be the introduction, 2 would be fimbulwinter, 3 would be the preperation for ragnarok and 4 would be ragnarok
I agree. Trashnarock rendered the existence of the 2018 game useless. The norse games turned out to be useless trash mainly thanks to Trashnarock.
Thank you for making this video I felt like I was the only one feeling this way since most people praise this game like it has no flaws
Just kids and idiots say:mAstErPieCe
God of war 2018 and Ragnarok are so damn overrated, at least the old games knows what to do and makes you feel like a player playing an action game
@@Omega-jg4oq yes!well said.nottn to add!
@@Omega-jg4oq new games killed everything a gow game stand for
1.jump button(fights and puzzles)
2.real puzzles(no helping hamd shit)
3.epic magik over the hole screen grumbeling,not a ice line 1meter🤣
COMBOMETER(many dont gets how importand that was,more combos,more orbs,higher difficulty)i buyed the raknarok game 70bucks and not played for 1week now and i am 3/4of the game.....just with boy and thor...and this shit mask....sooooo lame...ore the yak riding with agabagabunga ore whats her name is......oah🤢🤮sorry the bad eng
I think the only part that was mildly disappointing was the last battle. It got rushed and lacked those mind blowing scenes. GoW's Baldur vs Kratos had more collateral damage than the siege on Asgard
The rest tbh was a product of our own imagination. We all had an idea of what we wanted and a lot of times our ideas were unrealistic (i.e some people wanted Kratos to go back to Greece lmao)
Kaptain kuba fans. He started that bs. 😂
@@ragnarok9658 exactly 🤣🤣
Had high hopes for Ragnarok after playing God of War 4, but decided to get a used copy of ragnarok and finally got one a week ago, I've reached where you play as atreus in that stupid woods area, I haven't turned on my PS5 for 2 days now and this game made me want to go back to Stellar Blade and complete the game twice for the platinum. so bad.
Everything u said here really resonated with how I feel about AAA these days. Basically they play themselves so they don't need me playing or exploring them. That's why I dug Prey so much. It gave me some tools and let me explore
I played Ragnakok after 1000 hours of Elden Ring and holy shit I resonate with EVERYTHING this young dude is saying. Playing God of War after Elden Ring felt like I was playing a game designed for 4 year olds. I literally kept saying “what is the point of this?” over and over. It was so boring I simply couldn’t muscle my way through it. Even though I played GoW2018 fine. I seriously think FromSoftware has rewired my brain to reject AAA games. And I’m fine with it. I think as a middle aged man that’s been playing video games for 35 years, my gaming experiences are going to be fewer and of higher quality. Which is a good thing as I should probably go outside more often. Stay frosty.
I can so much relate to your thinking man. ❤❤❤
Well, Elden ring is a masterpiece 3AAA game❤
elden ring and GoWR are completely different experiences they aren't even comparable. if u don't like GoWR its because both games are just that. different experiences. (again there is nothing wrong with not liking it. just stating)
Young Kratos used women for door stops and men for ladders...
...Old Kratos respects people's preferred pronouns on Twitter and looks both ways before crossing the street.
So what is the problem with that, he became better
What did you think about red dead redemption 2? I had fun with GOW Ragnarok but I do agree it did make me feel empty. Kinda like the Dexter ending. Rdr2 made me feel alive and man was that game incredible
RDR2 and Kingdom come were my game of the years they really set bar for living breathing worlds.
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WTF? Whatever happened to just happening across an area that involved puzzle solving, or was just an areas devoid of enemies that you had to pass through like in the old days?
Seriously, the way videogames handled enemy encounters back in the PS2/Xbox/Game-Cube era did not need to be fixed.
Angrboda and Odin were so annoying it actually made me pause the game at times just to wonder who actually thought this was a good idea
So sad
They actually made a mockery of Norse gods. Esp Odin.
@@mxgamerprov3767 How? He was exactly like he was in the mythology, Thor too.
@@BoiAlt Maybe they could made a more serious story. First one has a better story.
@@mxgamerprov3767 I don't get it lol. I agree 2018 had a better story but what makes Ragnarok's narrative unserious?
@@BoiAlt I haven't played it yet just watched play through. So i am just saying for the heck of it.
You could thank Sweet Baby Inc for this soy game experience