@@ArfurFaulkesHake indeed, I am actually quite surprised they didn't touch on the Fat Man at all because that's probably one of the most well known weapons from Fallout and I'm pretty sure they've got a PIAT laying around the museum somewhere.
@@ArfurFaulkesHake He did, and still, I think they should've at least shown off the PIAT as, other than the Davy Crockett he mentions in the New Vegas video, it is one of the closest real-life analogs for the Fat Man. Just a missed opportunity, especially seeing as they do, in fact, have a PIAT in the museum collection.
@@shanepatrick4534 ah yes, working for the Royal Arms Museum doesn't make him an expert. Clearly the hundreds of videos he's been in. All the information he's provided people about guns doesn't make him an expert. Oh I'm sorry who are you again, clearly not an expert of firearms.
Cool fact about the .44 Magnum: This firearm was the product of one guy constantly pestering Smith and Wesson into making him a frame strong enough to use .44 cartridges.
it's called 'machine gun' during the development though, not sure why they change the name. The only way I can justify it is maybe it really is the assault rifle, for power armor troopers, since I find it's one of few guns that don't looks weirdly small in the hand of power armor
@@hanliu3707 Pretty sure I've read an interview that confirmed that. It was one of the first guns completed and it was meant to be a power armor assault rifle/lmg and they were gonna have another actual assault rifle like the chinese AK from earlier games but budget and time meant that never got made and the power armor lmg got shoved into the assault rifle spot
I figured it worked more like a potato gun than a black powder cannon with something like a gas propellant. But of course you don't see any of that either...
The Institutes weapons sort of remind me of the late 90;s to early 2000's alien weapons in cartoons. Which were filled with all sorts of odd cube shapes, wires, and bright plasticy colors (so that they could sell easy to mold and color toys).
...so a stereotypical technocult with nonsensical goal that will be mouthed as "You wont get it because you are stupid." Sounds like the Institute alrite.
@@janusceasar7851 I mean, yes the mindset of the instatute is that everyone else is lower then them. But that's not really what I was saying in the slightest. The weapon design of old 90s stuff was based on the fact lasers are cool and squares are easy to injection mold, and bright flat colors are easier to paint.
@@FastForwardPlans i think i was wording it wrong(is wording a word?). I am not refuting what you said, just that most of the stereotypical technocult has the same thing you describe. Odd cube shapes, wire and bright plasticy colors stuff as their motif.
@@janusceasar7851 Ah, fair enough, was a bit confused, makes sense now. (Yes, 'wording' is a word surprisingly.) When I think techno-cult, I think stuff like the game Elex, where one of the factions literally has a religion based around technology.
The "Assault Rifle" in Fallout 4 was - according to rumours I've heard - initially intended to be a "light" machine gun. How and why Bethesda decided to change it to being a rifle instead is beyond me.
"according to rumors I've heard" It's not rumors, it's a fact that the Assault Rifle was designed to be a machine gun first and foremost. In the game files and code it's coded and listed as "Machine Gun" and is only referred to as an Assault Rifle in game.
Seeing as they started work on a real assault rifle, I'm guessing that Bethesda head office said that they had to release the game and decided that a lmg and minigun would be redundant without and assault rifle.
Annnd thats why the talented Fallout modding community exists 😊. I have a mod installed for fallout 4 that makes every energy weapon recoil non existent
The reason energy weapons have "recoil" in Fallout is due to the fact that around the 2060s-70s the US army was in a sort of transitional period of introducing energy weapons. As a result they included simulated recoil for laser rifles so that already in service soldiers could more easily adapt to using them. When they initially tested the basic laser weapons, they found soldiers would miss constantly due to instinctively bracing for recoil.
It was originally going to be a machine gun with one of the designs from FO3, either the R91 or Chinese Assault Rifle, being the assault rifle in FO4. However Bethesda decided against having a machine gun in the game and felt that the two assault rifle designs from FO3 looked awkward in the hands of the newly revamped power armor as they were too small. Hence why the atompunk Lewis gun became an "assault rifle" so it could fulfill the roll of a rifle caliber kinetic weapon that didn't look like a toy when used in power armor suits.
Because gunmodels are made by artists and they are clearly not always gun people, they look at references and or demilled props and just copy things not knowing or forgetting to think about how the gun would actually Work. It is Fine if they copy one real weapon but problem comes when they try to make something on their own. Their creations almost always turn out to be overly bulky, with nonfunctional extra bits, receivers not matching the size of the rounds etc.
basically its since Fallout 1. The AK - 112 Assaultrifle, aka in short "Assaultrifle" ;) And - if you really want to go all out: Fallout Tactics had quite a range of known guns in it. And the chauchat ... as a bad joke heavy weapon. That can`t fire or do damage
tho in this game, this weapon is called the "hand made rifle" it's mostly an upgrade over the pipe guns of the raiders. on indication is, as jon pointed out: the shovel stock.
@@TheHammerGuy94 I also thought it was supposed to be inspired by the home made Ak. I also thought that just like in reality where someone attempted to make their own Ak from scratch. The raiders attempted to create more Chinese assault rifles because they found it an effective weapon but could not reliably acquire more. Though I always had a head cannon where the Chinese were actually using the real life Ak. Now the Ak is seen as a Chinese assault rifle because it was used by the Chinese during the war. So its true origin was lost in translation.
4:13 the interesting thing is that in the previous game, Fallout 3, the assault rifle model that they were based on was the German HK G3, I don't know why they opted for this rather impractical model.
FO4's "asault rifle" is literally a machine gun. It even has ".50" printed on it's suppressor, but at some point the actual assault rifle got trashed so they changed the machine gun designed for PA users into being the "assault rifle".
You can see from Fallout 4's concept art that the Assault Rifle we got was implied to have a different role in the game. But it seems that at some point during development they had to buckle down and choose to reconcept an entire new weapon to fill this role, or just improvise an existing model for the job. Every Fallout game has loads of cut content in some form or another, similar to how in Fallout New Vegas you can find both the Assault Rifle and Chinese AR from Fallout 3 in a shop in Freeside, but they are 100% unavailable in game. Even though the Chinese have a canon presence on the west coast.
@@racercowan Yeah there is an unfinished Chinese assault rifle (AK derivative) in the Fallout 4 files, meanwhile the ingame assault rifle is designated machine gun in the files. At least we did get an AK eventually with one of the DLC. The combat rifle also makes a pretty good assault rifle even if it does look like more like a .308 battle rifle and is chambered in 45 ACP for some reason.
@@the4inchslanga765 I mean, just because the bullets are tweaked to deal radiation damage doesn't change the fact they're still bullets. It just doesnt do extra damage to the muties.
Yeah, I’d especially like to see his take on the minigun that’s just four mg42 barrels welded together, and then the double-and triple barrel semi and full-auto shotguns
@@isaacsrandomvideos667 they’re both published by bethesda, but MachineWorks is the developer of the most recent Wolfenstein games. There aren’t any guns from Fallout in TNO, TOB, TNC, or Youngbloods, besides maybe some superficial differences resulting from them both being set in alternate history (although they’re two very different forms of alternate history). There are some references to Bethesda games (Dragonborn helmet in The Old Blood, there might be more I’m unaware of)
@@socksleeve I’m sure the c96 was in wolfenstien By the way I don’t mean like literally the fallout guns, I mean like guns based off the same gun, but not the same gun.
The smallest mod I ever downloaded for Fallout 4 was approximately 112kb, and all it did was change the name of the "assault rifle" to "machine gun". Just because it bothered me, and seemingly bothered enough like-minded people enough for someone to put that on nexus mods and then for a lot of downloads to occur.
"The Broadsider is the answer to that age-old question: 'Would it be fun to walk around and shoot people with a portable naval cannon?' Yes. Yes it would. "
Do the Borderlands 3 guns, I'd love to see how he interprets all the aesthetical decisions the developers chose for each manufacturer, especially Torgue, Jakobs, Vladof, and COV
This is actually a good suggestion. He can give critiques for each manufacturer on their design choices on each weapon class. I'm sure Jakobs would be the closest familiar tune to realism, but it is cool to see how he takes on futuristic guns by Hyperion, BOOMBASTIC SHOOTERS LIKE TORGUE, and tactical combat aesthetic of Dahl.
The super interesting part about the Radium Rifle that Johnathan missed is my favorite part about it shown at 15:30, the fact that instead of the bolt moving, the actual hole itself moves inexplicably.
That is actually how this gun works in real life. The metal tube with the hole in it functions like a giant pistol slide, and moves backwards when the gun cycles. It's a very unique design.
I know that the "Assault Rifle" was, at least at one point, was tagged as a Light Machine Gun, so I think it was supposed to be an LMG but they decided to call it that for some reason
LMGs are considered to be "heavy weapons" in multiple games and they probably didn't want casual gamers (ie most, especially outside the USA) thinking it was part of the Big/Heavy Weapons category over Rifleman/Commando
If I remember correctly, the main reason why the Assault Rifle looks so big and chunky is because it was intended to be used solely by Power Armour Troops as their “assault rifle”
I feel like the gun would be more liked maybe a fan favorite if the game conveyed that more effectively and provided a different assault rifle in the base game. It's unfortunate because I feel like it works really well as a power armor assault rifle
Yup, that's pretty much it. The one other detail that I've read is that it was originally supposed to be chambered for .50 caliber, which would further cement it to being a weapon that only power armor users could shoulder and fire. This is one of the things that contributed to the overall lack of variety of weapons in the base game.
If thet chambered it full power.308 or even the originally intended .50 BMG(the silencer SAYS .50BMG) and went all in on the big air cooling with the excuse that power armor lacked the dexterity for quick change barrels it could have worked as their sidearm for when their missiles/mininukes/gauss/miniguns ran out or were damaged. It would have worked
It would've been quite interesting had some weapons only been usable by a power armor user. As it is, the Assault Rifle is incredibly underwhelming as a weapon imo since it appears to show up *after* the Combat Rifle in the leveled lists and yet it has *less* firepower???! lol Why??!
18:30 My personal understanding was that the Institute Pistol could have been some manner of scientific device that was essentially improvised into a weapon. The iron sights being simply tacked on would kind of make sense if you just had a bunch of normally non-violent lab nerds that discovered they can overcharge their lab's laser and use it as a gun in dire circumstances. I mention this scenario specifically because the shape of the institute pistol vaguely resembles the shape of a gas laser system.. even down to where they stick the power cells off to the side of where the gain medium would be located. Heat vents are in the right place, power input is in the right place, laser comes out of the right end, some versions even appear to have modular end bits which could be a nod to having swappable focusing lenses on the ends of some laser systems. So yea, the tacked on sights make sense for a piece of lab equipment-turned gun, by folks that would otherwise be using that lab equipment as intended 🤣
No matter how dumb it is, you can’t lie to me and tell me that if some guy chased you with a 30 pound chainsaw minigun monstrosity that you wouldn’t be scared
@@wendysobamaman2179 if anyone was chasing me with ANY minigun i would be scared, who the fuck is this guy and how the ever loving fuck did he get a minigun????
@@pyromaniac000000 not to mention that in this example, there are fair to middling odds the person chasing you with a minigun is like 9 feet tall with yellowish-green skin, really scary teeth, basically made out of pure muscle, and yelling really terrifying things about gnawing your bones and stuff in broken English.
Well, the 50rd mag could be feasible and indeed does exist, albeit in drum mag form, and an mp5/m203 combo was famously mocked up for the Arnie film End of Days, so it'd be very interesting to heat what Jonathan felt would be real world applications/downsides for both. My feeling would be both would detract from the mp5s role as an extremely light, pointable and accurate smg, but as I've only ever fired one at a static range (and it was a luvverly bit of kit), I could be completely wrong.
Don't forget the "HD" model pack Valve added, where the MP5 is turned into an M16 and the Glock is turned into an M9 - without changing any other properties of the guns. That's to say you are now fighting marines armed with 50 round 9mm M16s and 17 round Beretta M9s. The models look nice and all, but I have no clue why they did that while everything else stayed fundamentally the same with a higher level of detail.
It wasn't a thing. The Soviet Union still existed in the Fallout universe. It's just China has become the point of recognition because they copy all the good guns.
From what I can tell; the laser musket is probably referred to as a "musket", based on the fact that you have to manually load each shot, as well as it being a rifle style weapon
How about an episode where Jonathan reacts exclusively to artillery portrayal in different games, like the ship cannons in AC4 Black Flag and other games
@@pekirt even then, it would be cool to see a little more about it and I feel like ac4 has a decent mix of the two, if they feel like there isn’t enough weapons, they could also lump in sea of thieves into the same video, because then you get thing like the chain shot
I wonder how he would react to battletech weapons. Gyrojet rifles with self correction ammunition, Auto cannons, gauss rifles, infantry gauss rifles, ect.
I have a theory on the levers on the 10mm pistol: They are under spring tension and delay the opening of the slide, simmilar to the rollers on HK designs.
Not to mention FALs and P90s. I know they’re not Kalashnikovs, but a lot of people don’t realize how many modern weapons were originally in Fallout 1 and 2
@@BeanMartinVEVO yeah Fallout was created by people that generally knew guns, and understood the line between modern firearm and weird/interesting concept. I wish Bethesda kept that in their priorities :/
That's a valid argument (oddly enough coming from a man named MoreFarts MoreSharts), but I'd counter with the fact that the majority of the ones you find are in .45 ACP which suggests that the 5.56 or .308 ones are a modified version of the .45, rather than vice versa.
@@MichaelDavis-mk4me How do you mean 'keeps eating bullets'? If you mean it doesn't eject any rounds when you reload, regardless of whether you had any left or not, that goes for the vast of majority of non-MilSims. As for 'bad animations', KF2 has better reload animations than most non-MilSims around. It's not perfect by any stretch of the imagination but Tripwire did a good job with the anims, imo.
@@nexdoreum7003 That, and the spinny throw ammo into the air and catch it with the revolvers is both stupid to look at and unrealistic. Yeah, most animations are good, but there are a few not so great in there.
@@MichaelDavis-mk4me True, however, you're forgetting Killing Floor 2 is not really a serious game - it's a wave based Arena shooter with test tube zombie-like clones, some of which have blades and chainsaws as hands. It also has a 6+ ft Swedish Death Metal ex-mechanic and crazy Dutch DJ as playable characters. So I'd expect it to have some kind of wacky flair to the gameplay e.g. dual wielding .500 magnums and NOT dislocating both your shoulders or the Helios Rifle/Microwave Gun that inflates enemies by, I presume, boiling any liquid inside them. The fact the game is what it is and has real world weapons with (mostly) accurate reload animations and models is a big plus in my book and shows that someone (or many people) at Tripwire like/know their guns.
@@nexdoreum7003 I know, I'm not saying it ruins the game. It does not actually bother me, just saying that in a review of guns, there are inaccuracies that would be pointed out.
I've always had an interest in improvised firearms and field expedient weapons. Stuff like the Luty guns, water pipe shotguns, cobbled together rifles, and home made rifles and pistols. Knowing how easy it would be to make something like a STEN gun in your basement, the only issue would be where to get the ammo in an end of the world situation like Fallout. But your take on these fantasy weapons is always informative and pretty cool. Thanks ;)
Metro games actually did something about that, allot of the ammo is cheaply made to the point that real authentic, high standard pre-war rounds are currency, And that there are weapons which don't use bullets, and are improvised, like the Tikhar, an Air rifle, and actual air rifles with power exist, so it's not far fetched to assume that such a weapon would be widely used, as it's ammo is just a small ball bearing, allot easier to get then a bullet.
There are hints that Combat Rifle was originally meant to use riffle ammo standard but it was changed at some point during development. Likely to differentiate it from the assault rifle and so that the player had a rifle with relatively common ammo.
It's actually a very common misconception that the ak-47 just didn't exist in fallout but it does as seen in fallout tactics and....the other fallout game regarding the brotherhood, Infact the ak is a common raiders weapon in both and seeing what are effectivey homemade version makes complete sense, more than 90% of the pipe weapons do anyway,
Just pulled my copy of Medal of Honor: Pacific Assault out of storage and loaded it up the other day. Even with the game and models being old, I'd be interested to see what Mr. Ferguson has to say about both the US and Japanese weaponry.
It's amazing that Pacific Assault featured the Reising smg and Johnson lmg meanwhile we got so many ww2 games going straight for the most obscure weapons without going through the "lesser well known but certainly not obscure" ones first. The Johnson rifle miraculously showed up in BFV thank god but the Reising, according to the imfdb, has only ever shown up again in Days Gone; that's 2 games (one not being about ww2) where an actually well received SMG in real life and during the war was portraid.
for a regular soldier for sure, but in universe those equipped with power armor can carry a shit ton, or at least that's the only half sensible explanation
Oh Gods, here we go... You know what would be interesting for him to look at, while we're on the topic of dark, survival horror, desolate worlds? S.T.A.L.K.E.R. games. I'd love to see what he thinks of their aged depiction of guns.
@@peterclarke7240 There's gotta be another word for it. Apocalypse is specifically global and society shattering, unless my knowledge of the language is completely down the drain.
@@ChezzyKnytt the thing about the mp7 is that it is not an mp7 it just heavily looks like one but it has 2 barrels sticking out the front with ome being the grenade launcher. I thought this when I was a kid and I still think this now. The shotgun being able to shoot 2 rounds is just video fun setting logic aside for sure😂
I wish there was more of a mention to the different attachments and modifications you can make to the weapons in this game, that would be very interesting to see someone review.
"By definition it couldn't be an assault rifle because an assault rifle must be automatic capable" I wish 90% of the US government knew heard this quote
I like that he addressed the Broadsider(?) hand held cannon thing. Such a fun, but terrible concept. Definitely fun blowing up post nuclear apocalypse raiders and monsters, but like he said that wouldn’t happen. Kind of wish it showed the player dumping in powder and lighting the fuse, obviously would need to increase strength at the cost of reload and firing speed
That's entirely true, the obvious gameplay purpose of it is "absurd stronk, but absurd slow", but it kinda feels like they didn't commit far enough to that concept. It's still surprisingly fast and surprisingly weak.
@@iouoneshnigglefartz2937 My choices are more based around what weapon sets I find interesting rather than amounts. I find the cold war era weapons from 3 and 5 appeal to me more than the modern weapons that appear in 4. That being said, 4 does have the Tanegashima which is probably the most unique gun in the entire series.
Right part of Jonathan's brain : that makes no sense and that won't work at all, this gun is so wrong. Left part of Jonathan's brain : hell yeah this gun looks so freaking cool !!
FO4's entire weapon system is nonsensical. The assault rifle spawns in late and with high requirements for gunsmithing when you already have a combat rifle that is better in every situation. So much so that its even better than the actual sniper if kitted correctly. Hell, the overseers guardian can be obtained in like 2h of playtime and its one of the strongest weapons in the game. There's no advanced sniper, assault rifle, smg or pump-action shotgun. It truly makes me appreciate obsidian's selection of weapons and the player's progression through them.
@@mr_dreIndeed an 308 OG renders almost any weapon you loot is obsolete. There's only a hand full enemies the OG can't one shot and it has a high rate of fire.
@@0ptera i think most players would have preferred a simpler, more traditional hierarchy of weapons with clear roles. Having that .308 you mentioned obliterate everything just isn't satisfying gameplay or progression
@GiRayne True, but mods also have their own problems, some are higher quality than others and might not even work together. It makes for a very inconsistent game experience, it lacks the vision that comes from developers when they make a focused game. I also can't really relax playing it when im constantly questioning the state of my game, like if im lacking any mods, if they're installed right or if I'd enjoy a slightly different modding set-up.
I always assumed the "assault rifle" was meant to be an assault rifle to someone in power armor. It should be select fire rather than auto being an upgrade though.
I think the 10mm pistol's "levers" might actually be some sort of locking spring? Maybe the engineers of the wasteland (reasonably) didn't trust a blowback 10mm, and those springs are to delay the opening just a little bit.
I could definitely see it being a sort of wasteland “blish lock” mechanism, but given it only appears on the FO4/76 10mm, I’d say it has something to do with the automatic function of the pistol.
@@Casket A Blish lock doesn't pivot liked that, it has the angled surface of the locking piece slide along an angled surface on the bolt. Basically, it's supposed to work on friction, not leverage. The Blish lock doesn't actually work in small arms, and has been discredited as an actual firearms operation mechanism. That's why they removed it from the Thompson design...
For the first time ever, I have to disagree with something. 10:20 the crappy "screw sights" would be monumentally better than your typical rail sights simply due to over-all picture of the target. Nothing more. There's a massive reason there's competition and constant attempts at improving the iron sights on a firearm. This is 100% a form of a holo/red dot sight that could be highly effective. It's all about "big visibility + knowing where the gun's pointed" Play the game enough + fire real life guns enough and you'll get a good idea of why this is actually a fairly decent method of sighting a target.
Something to add about the .44 in FO4, the "Bull Barrel" upgrade for the gun would essentially turn it into something similar to the S&W Model 629 Stealth Hunter.
6:25 But an interesting thing, the Gauss rifle being an electromagnetic propulsion weapon, it should have two types of ammunition, the projectile and the charge, since in this one they are separated.
the 2mm EC which is what all the gauss guns in the fallout universe used is meant to be both a cartridge and a fusion cell but as to how the fuck that's meant to work is beyond me
@@richardvlasek2445 basically most of the volume of the magazine is a battery pack that hold more than enough charge for all the projectiles in the mag. On the side of the Mag is rectangular construct(for lack of a better word) than i assume holds the 2mm large projectiles.
Always thought it would have made more sense for the "laser" musket to be a plasma weapon. You can't fill up a compressor with laser (because it's light), but it would make more sense if that crank operated compressor was being filled with plasma.
you are not charging it with compressed light... you are using a hand crank generator to charge the capacitor. it has a barrel from the aer-9 laser pistol, a couple optics to align the laser (presumably since it is cobbled together from scrap parts, not a legit military laser) the flaw is that in additional to standard through six crank capacitors, it also uses fusion cells as ammo... thus requiring two sources of energy. but as he points out... it is a game made by gamers who do not much seem to understand real world weapons... it has flaws
@@anthonybottigliero8336 You do seem to be fixated on plasma in a laser weapon. Based on the lore we have about the laser musket, it would need neither a compressed gas, nor a battery (fusion cell). I never said anything about filling capacitors with gas... That is all in your apparent desires. The hand crank turns a generator. (Look at the windings in the artwork) this in turn charges a capacitor. The function of a capacitor in this instance is to take a charge then deliver it all at once (no different from the supercapacitor battery booster packs you use to jump start cars these days). This sudden surge of energy upon firing the musket is delivered to a laser exciter (the closest thing to plasma being used in the musket, but contrary to your concept, a laser exciter would not be filled by a hand pump). The exciter then emits a beam that is focused and refined by the lenses attacked down the length of the "barrel". There is no need for a fusion cell in the gun because it uses a hand crank to generate the electricity it uses. The use of fusion cells is strictly a mechanic added to the game to make sure you have to find a constant source of ammo for a gun that needs none. Thankfully, some modders out there who actually understand how the laser musket as designed would work have made a mod that removed the need for a secondary power source and laughed at bethesda in the mod description for including one in the first place. the weapon mechanics in the game are to say the least... flawed... this happens when people who do not understand how weapons work design weapons for games :) Realistically though, the gauss rifle is a far better concept than the lasers... though even then, working models either need an excessively long barrel, or are unable to achieve the hypersonic velocities desired for such a weapon. It is, at least, a "future weapon" that has artwork that is close to correct for it's function.
@@mattlewandowski73 The weapon IN THE GAME fills with a gas. Pay attention, slappy. And you said, I quote, "you are using a hand crank generator to charge the capacitor." To which I replied "That's not how a capacitor works, you don't fill it with gas (or plasma), as you do with the laser musket." So you have some homework to do before you are educated enough to participate in this conversation. 1) either play FO4 or watch a video of the Laser Musket in said game, and observe it in operation. 2) get thee to Wikipedia, and look up "Capacitor", so you can understand what it is and what it does.
@@anthonybottigliero8336 It appears that you're the one who needs to pay attention. No, the laser musket "IN THE GAME" does NOT fill with a gas. It is, after all, a LASER weapon. The crank charges a capacitor (not a compressor, as you state in your original post) with electricity which is then used to create a laser, much like how an emergency flashlight with a hand crank works. Yes, there is a plasma globe type device on the musket that would have gas/plasma in it, the purpose of which is to show the weapon's being live and the level of charge, but the hand crank is increasing the electrical charge of the musket and has nothing to do with gas/plasma. Similar to a real world plasma globe, more red tendrils/bolts are created by increasing the electrical power, not by increasing the amount of gas in the chamber.
They're all named incorrectly in that game. But most of them in the original Resident Evil 2 has the correct names, like H&K VP-70 and Browning Hi-Power
Check forgotten weapons to see the guns, tho as stated the remake did stuff like change the h&k vp-70m(since it can take the military stock/3rd burst) to the "Matilda" You can find all the same guns and their names in the original resident evil 2 on playstation 1, and again watch them on forgotten weapons to see how closely modeled they are.... Cus theyd never waste the time making a video on guns where each one is covered by Mr. Ferguson's book publisher/friend/youtube gun guy Ian McMullen from the channel forgotten weapons.. *plus then you'd have the knowledge of exactly what a browning HP looks like or the rare VP-70 and why they were made out of metal and polymer before a glock ever existed"
Having fired a 6lb. field piece (1820's US Army version), I can say that the cannon gun is utterly ridiculous. That said, it's absolutely hilarious to use. As a historian from the US who focuses on naval history, I fully admit it is utterly impossible to use and fully endorse its use in the game.
I've seen a video where some college students, who somehow had a cannon, fired a cannon and it shattered all the windows of the building behind it and had all of them stumbling just by being near it
I think the larger weapons were originally designed to be limited to use while in a power suit. In the mission to rescue the group in the museum your specifically told to first mount the suit THEN pick up the machine gun off the plane. No one is going to be able to one-arm pepper spray with any accuracy the massive gatling guns you can tote around with either.
@@uni4rm Yeah the way that mission went I got that impression too, in fact I for a time I falsely assumed I couldn't use the minigun without power armor.
this is obtained after completing a bunch of side missions to help out a jet-powered ship stuck in a building. so yea, looks great as a weapon, practicality is kindof dumb. to make some extra sense, this could've had a modified cannonball ammo that has ACTUAL SHELLS with POWDER in it so it makes sense.
6:30 Do not confuse a "coilgun" and a "railgun" which both work on electromagnetic forces, but under different principles. While "gauss gun" is colloquially equivalent to "coil gun", the actual effect of the weapon in Fallout 4 is more like that of a railgun. A coilgun, realistically, wouldn't be able to accelerate a projectile to as extreme speeds as a railgun due to an effect called "magnetic saturation", where the magnetization of an object cannot be increased above a certain point through external magnetic influences (your coils) depending on material properties (in this case, your bullet). A railgun on the other hand accelerates a projectile more directly based on the difference in charge between the rails - the magnetization here is not dependent on the magnetic potential of your carriage/sabot/projectile, and as such it scales more immediately in velocity with how much energy you put into it. This is what militaries are currently testing around the world.
I would love to see Johnathon talk about the guns of the S.T.A.L.K.E.R series of games, even though it's mostly just eastern-bloc weapons, with a couple NATO ones here and there
I'd really like to see Jonathan cover Rainbow Six 3: Raven Shield. No crazy homemade or nonsensical weapons, just a good variety of real-world firearms with a number of oft-forgotten ones, like Steyr SPP, Spectre M4, Valmet M82, H&K HK23E, etc.
The thing with the broadsider is that pneumatic dampening may slow down the recoil, but it wont lower it. So you would still get sent into another city by firing it like that, just on as fast as if there was no dampening.
I would love to see him cover Killing floor 2 weapons, especially the demolitionist weapons since they have the RPG/Grenade launcher safety mechanics Plus him seeing the more outlandish guns would be fun to see
Ah this is an awesome coincidence I’m playing fallout4 at the moment and I was just hoping Jonathan would pick apart some of the interesting firearm designs Fantastic watch and brings a little bit more to the gaming experience
hilarious cause I've also started replaying it after getting burnt out with a different game. I despise fallout 4's writing and story but the gameplay is phenomenal
Jon brings up Rust when talking about the Handmade Rifle's similarity to the Kalashnikov. Heck, I liked the segway entirely. For one, I wasn't aware that Rust had their own Kalash. And for another, I think its neat that someone made their own Kalash mods IRL using a shovel handle and its spade.
I bet that if Bethesda was car bombed alá the Oklahoma Bombing, everyone would laugh hysterically like it was an episode of South Park. How they haven't been physically ravaged is a mystery.
In the game files the "assault rifle" it's called the machine gun, the rename was pretty late in development. Also neat to note that the combat rifle isn't an original model, just a mash up of models from the hunting rifle and combat shotgun. Also we knew AKs were canon because of the AK 112 in 1 and 2 (that is if you don't count the actual AK 47 in fallout tactics) and for the last time the Chinese assault rifle isnt an AK its a seperate weapon
I'd quite like to see Jonathan react to the guns from Homefront: the revolution. Especially to the quick change attachment systems and how the guns could be changed on the fly
I liked the concept but given how they make no sense aesthetically, and are even redundant from the very get go as you're given a 10 mm pistol at the start, it's hard to ever justify using them.
14:50 - He probably didn't know, but it wasn't radioactive bullets in the radium rifle, but a radioactive emitter characterized in the extended barrel.
I just came around to watching this, if you would like an idea for what these levers are on the side of the ten millimeter pistol, look no further then the Korth PRS designer handgun. The Ten mil is a fixed barrel blow back design as is the PRS however in order to deal with the cons of a direct blow back pistol the PRS uses roller delayed blow back. The 10 mil could be using the same method only using an external lever delay system. Don't know if anyone already gave that answer but love the content and your work at the museum.
Long time fallout fan and always HATED the guns in 4, from the weird designs to the crappy reloads, so it's great to have a legend point out the parts I hate
@@cdc_9873 likewise.... And yet my immersive gun mods somehow break the game more than when I load up my halo mods, guns, armour and enemy's, but an M16, or a 1911? Fallout code be like "nah son"
"...The scifi weapon with iron sights that look like I made them with tin snips..." Yeah, the budget ended before production of the sights began. Wolfenstein: The new orders cutting tool that doubles as a laser weapon is a good example of a future gun with futuristic sights though, you get it later, but it allows you to target multiple enemies with a single trigger pull, it just hits one or multiple targets with multiple shots, so a single guy gets turned to paste. Uses a hell of a lot of charge though.
Game: nuclear auto grenade launcher
Jonathan: “and I actually have one right here to show you”
He could actually do that, since the Nuke launcher is inspired by the PIAT.
@@ArfurFaulkesHake indeed, I am actually quite surprised they didn't touch on the Fat Man at all because that's probably one of the most well known weapons from Fallout and I'm pretty sure they've got a PIAT laying around the museum somewhere.
@@UnhorsedGoose I am fairly certain that Jonathan commented on the Fatman in the Fallout 3 video
@@ArfurFaulkesHake He did, and still, I think they should've at least shown off the PIAT as, other than the Davy Crockett he mentions in the New Vegas video, it is one of the closest real-life analogs for the Fat Man. Just a missed opportunity, especially seeing as they do, in fact, have a PIAT in the museum collection.
@@ArfurFaulkesHake I’m pretty it’s solely based off of the davy crockett m-29 weapon system but it could have some inspiration from the piat.
Jonathan being visibly confused by some of the weapon design choices in this game is my favorite part
What expert wouldn't?
@@MsNessbit I'm not even an expert and I'm confused
He's not an expert.
@@shanepatrick4534 ... Pretty sure he is
@@shanepatrick4534 ah yes, working for the Royal Arms Museum doesn't make him an expert. Clearly the hundreds of videos he's been in. All the information he's provided people about guns doesn't make him an expert. Oh I'm sorry who are you again, clearly not an expert of firearms.
Cool fact about the .44 Magnum: This firearm was the product of one guy constantly pestering Smith and Wesson into making him a frame strong enough to use .44 cartridges.
Did you get that from Zach
@@joaquinpaoloramirez3311 Why yes, I did actually 😂
Elmer Keith, father of the ubiquitous .357 Magnum, .44 Magnum, and lesser known .41 Magnum cartridges!
Cool
If John Browning was the Jesus of Guns, Elmer Keith was St. Nicholaus or something.
Ahh, the pained look on his face when he's talking about the "Assault rifle". We feel you, man
Yeah, five people really hated that thing.
@@DamienDarksideBlog in one dude's case; Still not as much as the Paincare Jackhammer.
it's called 'machine gun' during the development though, not sure why they change the name. The only way I can justify it is maybe it really is the assault rifle, for power armor troopers, since I find it's one of few guns that don't looks weirdly small in the hand of power armor
@@hanliu3707 Pretty sure I've read an interview that confirmed that. It was one of the first guns completed and it was meant to be a power armor assault rifle/lmg and they were gonna have another actual assault rifle like the chinese AK from earlier games but budget and time meant that never got made and the power armor lmg got shoved into the assault rifle spot
@@TheKiltedNinja1 Dang it, so much lost potential. I would kill to have a true assault rifle in fallout 4. THE MODS MAN.
"we're not putting any gunpowder in our gunpowder-powered gun"
i love this sentence
I figured it worked more like a potato gun than a black powder cannon with something like a gas propellant. But of course you don't see any of that either...
@@GaldirEonai i guess but how much gas would you need to fire a cannonball at that speed
say this ten times fast and you'll be the inventor of the gun-power powdered gun.
gunpowderered
The Institutes weapons sort of remind me of the late 90;s to early 2000's alien weapons in cartoons. Which were filled with all sorts of odd cube shapes, wires, and bright plasticy colors (so that they could sell easy to mold and color toys).
...so a stereotypical technocult with nonsensical goal that will be mouthed as "You wont get it because you are stupid." Sounds like the Institute alrite.
@@janusceasar7851 I mean, yes the mindset of the instatute is that everyone else is lower then them. But that's not really what I was saying in the slightest. The weapon design of old 90s stuff was based on the fact lasers are cool and squares are easy to injection mold, and bright flat colors are easier to paint.
@@FastForwardPlans
i think i was wording it wrong(is wording a word?). I am not refuting what you said, just that most of the stereotypical technocult has the same thing you describe. Odd cube shapes, wire and bright plasticy colors stuff as their motif.
@@janusceasar7851 Ah, fair enough, was a bit confused, makes sense now. (Yes, 'wording' is a word surprisingly.) When I think techno-cult, I think stuff like the game Elex, where one of the factions literally has a religion based around technology.
The "Assault Rifle" in Fallout 4 was - according to rumours I've heard - initially intended to be a "light" machine gun. How and why Bethesda decided to change it to being a rifle instead is beyond me.
How do you feel about the Identity vs. Quality argument?
"according to rumors I've heard"
It's not rumors, it's a fact that the Assault Rifle was designed to be a machine gun first and foremost. In the game files and code it's coded and listed as "Machine Gun" and is only referred to as an Assault Rifle in game.
It's because it looked proportionate to power armour. that's why.
They should have kept the R91 Assault Rifle and just had a Lewis Gun as an extra.
Seeing as they started work on a real assault rifle, I'm guessing that Bethesda head office said that they had to release the game and decided that a lmg and minigun would be redundant without and assault rifle.
Love that Jonathan finally was able to use the “artillery” part of his job title in a video :)
I wish he covered the Minutemen artillery pieces.
He’s been on gamology channel before. I think reviewing fallout 3 guns (edit new Vegas guns)
Energy weapons having recoil will always be my biggest gripe with Fallout logic across the entire series.
Lasers shouldn't, but Plasma should.
The follow up to my comment, why have "automatic" lasers?! Surely just having a single beam makes more sense?!
Annnd thats why the talented Fallout modding community exists 😊. I have a mod installed for fallout 4 that makes every energy weapon recoil non existent
It is highly likely for simulated recoil... that is, if there was a movement arm to simulate it on the Fallout weapons.
The reason energy weapons have "recoil" in Fallout is due to the fact that around the 2060s-70s the US army was in a sort of transitional period of introducing energy weapons. As a result they included simulated recoil for laser rifles so that already in service soldiers could more easily adapt to using them. When they initially tested the basic laser weapons, they found soldiers would miss constantly due to instinctively bracing for recoil.
Seeing him cover the Titanfall series would be cool.
Was here to comment the same thing. TitanFall or Apex or both!
Thank you for bringing this game in the comments you cultured man
Agree! esp Titan weapons!
Watch the Ahoy videos on them
That what im saying
The assault rifle in Fallout 4 always confused me, why does it look like that??
Yea why not just use the fallout 3 one
@@lumbagotv5404 bethesda never has things simple
It was originally going to be a machine gun with one of the designs from FO3, either the R91 or Chinese Assault Rifle, being the assault rifle in FO4. However Bethesda decided against having a machine gun in the game and felt that the two assault rifle designs from FO3 looked awkward in the hands of the newly revamped power armor as they were too small. Hence why the atompunk Lewis gun became an "assault rifle" so it could fulfill the roll of a rifle caliber kinetic weapon that didn't look like a toy when used in power armor suits.
Because gunmodels are made by artists and they are clearly not always gun people, they look at references and or demilled props and just copy things not knowing or forgetting to think about how the gun would actually Work.
It is Fine if they copy one real weapon but problem comes when they try to make something on their own. Their creations almost always turn out to be overly bulky, with nonfunctional extra bits, receivers not matching the size of the rounds etc.
@@Roguekriger So another case of Bethesda being lazy? Gotcha
"The Kalashnikov is now canon in the Fallout Universe"
Brandon Hererra is now installing Fallout 4 as we speak
basically its since Fallout 1. The AK - 112 Assaultrifle, aka in short "Assaultrifle" ;)
And - if you really want to go all out: Fallout Tactics had quite a range of known guns in it. And the chauchat ... as a bad joke heavy weapon. That can`t fire or do damage
tho in this game, this weapon is called the "hand made rifle"
it's mostly an upgrade over the pipe guns of the raiders.
on indication is, as jon pointed out: the shovel stock.
@@TheHammerGuy94 I also thought it was supposed to be inspired by the home made Ak. I also thought that just like in reality where someone attempted to make their own Ak from scratch. The raiders attempted to create more Chinese assault rifles because they found it an effective weapon but could not reliably acquire more.
Though I always had a head cannon where the Chinese were actually using the real life Ak. Now the Ak is seen as a Chinese assault rifle because it was used by the Chinese during the war. So its true origin was lost in translation.
i don't get it
@@daegnaxqelil2733 RUclipsr known for AK
4:13 the interesting thing is that in the previous game, Fallout 3, the assault rifle model that they were based on was the German HK G3, I don't know why they opted for this rather impractical model.
Both FO3 assault rifles are better to what FO4 got for as a assault rifle.
FO4's "asault rifle" is literally a machine gun. It even has ".50" printed on it's suppressor, but at some point the actual assault rifle got trashed so they changed the machine gun designed for PA users into being the "assault rifle".
You can see from Fallout 4's concept art that the Assault Rifle we got was implied to have a different role in the game. But it seems that at some point during development they had to buckle down and choose to reconcept an entire new weapon to fill this role, or just improvise an existing model for the job. Every Fallout game has loads of cut content in some form or another, similar to how in Fallout New Vegas you can find both the Assault Rifle and Chinese AR from Fallout 3 in a shop in Freeside, but they are 100% unavailable in game. Even though the Chinese have a canon presence on the west coast.
The chinese assault rifle was supposed to make an appearance too, but it never made it in
The model is in the files but no any textures
@@racercowan Yeah there is an unfinished Chinese assault rifle (AK derivative) in the Fallout 4 files, meanwhile the ingame assault rifle is designated machine gun in the files. At least we did get an AK eventually with one of the DLC. The combat rifle also makes a pretty good assault rifle even if it does look like more like a .308 battle rifle and is chambered in 45 ACP for some reason.
"This is Jonathan Ferguson." Yeah, I know, he's the only reason why I'm subscribed to this channel...
Jonathan Ferguson is to Game Spot what Ryan George is to Screen Rant.
Same
@@nutbastard Or Yahtzee to the Escapist
"The radium rifle is a pre-War carbine that has been modified to deal radiation damage." Hey, you hit it on the head.
And they showed gameplay of it being used on super mutants don’t make much sense
@@the4inchslanga765 I mean, just because the bullets are tweaked to deal radiation damage doesn't change the fact they're still bullets. It just doesnt do extra damage to the muties.
@EM they should heal them actually, maybe not more than the damage the impact does, but at least a little
@@koryfredrick1164 some radiation rifles do heal the ghouls. If I am not mistaken radium rifle heals ghouls a little
@@Gobble.Gobble Thanks for the info
I would love to see one on the wolfenstein games
Yeah, I’d especially like to see his take on the minigun that’s just four mg42 barrels welded together, and then the double-and triple barrel semi and full-auto shotguns
I’m pretty sure they are both Bethesda games, and a few of the guns from that are in fallout, still be interesting though.
@@isaacsrandomvideos667 they’re both published by bethesda, but MachineWorks is the developer of the most recent Wolfenstein games. There aren’t any guns from Fallout in TNO, TOB, TNC, or Youngbloods, besides maybe some superficial differences resulting from them both being set in alternate history (although they’re two very different forms of alternate history). There are some references to Bethesda games (Dragonborn helmet in The Old Blood, there might be more I’m unaware of)
@@socksleeve I’m sure the c96 was in wolfenstien
By the way I don’t mean like literally the fallout guns, I mean like guns based off the same gun, but not the same gun.
@@isaacsrandomvideos667 ahhhhhh, I gotcha. Yeah I think the c96 might have been in return to castle wolfenstein or maybe the 2009 wolfenstein
Finally, I can't wait to watch Johnathan tear apart the FO4 Assault Rifle.
He's remarkably kind to it
I kinda like it, but god is it ugly
Its a real gun, it's an lmg irl though,
@@ralcogaming7674 it uses elements from a real gun, but it's not entirely based off of one
@@Freekymoho he was kind to it because it makes sense. Was my point, I knew he'd question the cannon,
I always viewed the "assault" rifle as a lmg and only ever used it when it had a automatic receiver
The smallest mod I ever downloaded for Fallout 4 was approximately 112kb, and all it did was change the name of the "assault rifle" to "machine gun". Just because it bothered me, and seemingly bothered enough like-minded people enough for someone to put that on nexus mods and then for a lot of downloads to occur.
Fact: this gun was really meant to be a machine gun.
but in the final version, they left it as "assault rifle".
It isnt even an assault rifle because you have the modify it to be either semi auto or automatic
@@POTUSJimmyCarter you can rename it ingame
@@KaijuTheFourth you can only rename one, all the others would retain their original name and would haunt you in your dreams.
"The Broadsider is the answer to that age-old question: 'Would it be fun to walk around and shoot people with a portable naval cannon?' Yes. Yes it would.
"
Sometimes I like it when a game knows what it is and kicks back a bit.
@Tetraphosphorus nothing more fun than playing a game that doesn’t take itself seriously, Borderlands 2 has to be the best game for that
Do the Borderlands 3 guns, I'd love to see how he interprets all the aesthetical decisions the developers chose for each manufacturer, especially Torgue, Jakobs, Vladof, and COV
This is actually a good suggestion. He can give critiques for each manufacturer on their design choices on each weapon class. I'm sure Jakobs would be the closest familiar tune to realism, but it is cool to see how he takes on futuristic guns by Hyperion, BOOMBASTIC SHOOTERS LIKE TORGUE, and tactical combat aesthetic of Dahl.
Also, it could potentially be kind of hilarious because of the semi-randomness of the guns.
Honestly they could do a video on each of the games.
Borderlands 2 would honestly be way better. Borderlands 3 was sleeper
dont forget dahl and tediore. maliwan is a bit too scifi for him, but those would definitely be interesting to hear his take
The super interesting part about the Radium Rifle that Johnathan missed is my favorite part about it shown at 15:30, the fact that instead of the bolt moving, the actual hole itself moves inexplicably.
Hs 😂😂😂😂 i died of laughter when i saw it😂
That is actually how this gun works in real life. The metal tube with the hole in it functions like a giant pistol slide, and moves backwards when the gun cycles. It's a very unique design.
@@neillathotep7386 I actually realize that years later after watching the forgotten weapons video on it lol
I know that the "Assault Rifle" was, at least at one point, was tagged as a Light Machine Gun, so I think it was supposed to be an LMG but they decided to call it that for some reason
LMGs are considered to be "heavy weapons" in multiple games and they probably didn't want casual gamers (ie most, especially outside the USA) thinking it was part of the Big/Heavy Weapons category over Rifleman/Commando
If I remember correctly, the main reason why the Assault Rifle looks so big and chunky is because it was intended to be used solely by Power Armour Troops as their “assault rifle”
I feel like the gun would be more liked maybe a fan favorite if the game conveyed that more effectively and provided a different assault rifle in the base game. It's unfortunate because I feel like it works really well as a power armor assault rifle
Yup, that's pretty much it. The one other detail that I've read is that it was originally supposed to be chambered for .50 caliber, which would further cement it to being a weapon that only power armor users could shoulder and fire. This is one of the things that contributed to the overall lack of variety of weapons in the base game.
If thet chambered it full power.308 or even the originally intended .50 BMG(the silencer SAYS .50BMG) and went all in on the big air cooling with the excuse that power armor lacked the dexterity for quick change barrels it could have worked as their sidearm for when their missiles/mininukes/gauss/miniguns ran out or were damaged. It would have worked
It would've been quite interesting had some weapons only been usable by a power armor user. As it is, the Assault Rifle is incredibly underwhelming as a weapon imo since it appears to show up *after* the Combat Rifle in the leveled lists and yet it has *less* firepower???! lol Why??!
@@pathogenofdecay Because probably, AR has huge ammo capacity compared to CR.
Still underwhelming tho.
18:30
My personal understanding was that the Institute Pistol could have been some manner of scientific device that was essentially improvised into a weapon.
The iron sights being simply tacked on would kind of make sense if you just had a bunch of normally non-violent lab nerds that discovered they can overcharge their lab's laser and use it as a gun in dire circumstances.
I mention this scenario specifically because the shape of the institute pistol vaguely resembles the shape of a gas laser system.. even down to where they stick the power cells off to the side of where the gain medium would be located.
Heat vents are in the right place, power input is in the right place, laser comes out of the right end, some versions even appear to have modular end bits which could be a nod to having swappable focusing lenses on the ends of some laser systems.
So yea, the tacked on sights make sense for a piece of lab equipment-turned gun, by folks that would otherwise be using that lab equipment as intended 🤣
I never thought of that before that makes a lot of sense
This man is legendary
No ... he's real
@@celebalert5616 He’s a real legend then?
well, duh
@@Hiznogood he’s a proper legend innit
@@Hiznogood a living Legend*
"That doesn't make a lot of sense"
Fallout 4 weapons in a nutshell.
"sci-fi video game weapons do not make much sense" oh my god I cant handle it
@Spiffo the game being set in a "sci-fi" world doesn't mean the guns get to defy logic.
Just Fallout 4 in a nutshell.
@@vizzy61 oh my god i literally cannot cope oh my god fuck fuck
@@Spiffo0 People basically having a panic attack under the comments section and telling other people they are coping is very funny to look at.
What, nothing about the minigun and its absolutely insane and ridiculous “bayonet” attachment? Come on, that woulda been hilarious!!
i got a legendary weapon once that was a missile launcher with a bayonet from a super mutant. I was amused
I know the one. It's called the shredder minigun iirc
No matter how dumb it is, you can’t lie to me and tell me that if some guy chased you with a 30 pound chainsaw minigun monstrosity that you wouldn’t be scared
@@wendysobamaman2179 if anyone was chasing me with ANY minigun i would be scared, who the fuck is this guy and how the ever loving fuck did he get a minigun????
@@pyromaniac000000 not to mention that in this example, there are fair to middling odds the person chasing you with a minigun is like 9 feet tall with yellowish-green skin, really scary teeth, basically made out of pure muscle, and yelling really terrifying things about gnawing your bones and stuff in broken English.
I'd like to see his face when he looks at the Half Life Mp5 with 50 rounds per magazine and a grenadier
Or the double shot single barrel spas-12
Well, the 50rd mag could be feasible and indeed does exist, albeit in drum mag form, and an mp5/m203 combo was famously mocked up for the Arnie film End of Days, so it'd be very interesting to heat what Jonathan felt would be real world applications/downsides for both.
My feeling would be both would detract from the mp5s role as an extremely light, pointable and accurate smg, but as I've only ever fired one at a static range (and it was a luvverly bit of kit), I could be completely wrong.
@@peterclarke7240 the M203 adapter exists also IRL.
Don't forget the "HD" model pack Valve added, where the MP5 is turned into an M16 and the Glock is turned into an M9 - without changing any other properties of the guns. That's to say you are now fighting marines armed with 50 round 9mm M16s and 17 round Beretta M9s. The models look nice and all, but I have no clue why they did that while everything else stayed fundamentally the same with a higher level of detail.
@@wm2008 Why does this not surprise me... 🤣
When you mentioned the kalash lore, I could almost hear Bethesda.
"Wait was that a thing?... Oh crap, that was a thing!"
Well the gun in the game is called "Handmade Rifle", I don't think that's a coincidence
There was an AK in Fallout 1 and 2 if I'm not mistaken
Like they care
the AK 112 appears in fallout 2. its one of the most powerful rifles in the game
It wasn't a thing. The Soviet Union still existed in the Fallout universe. It's just China has become the point of recognition because they copy all the good guns.
From what I can tell; the laser musket is probably referred to as a "musket", based on the fact that you have to manually load each shot, as well as it being a rifle style weapon
It might also be the result of the inventor possibly being a minuteman or minuteman affiliated. Referencing their heritage and all that.
I would have loved to hear his take on the Minuteman's artillery... maybe a part 2 for this game?
Not enough guns for a part 2 unfortunately...thanks Todd Howard
@@dondraper2344 dlc guns then?
Love to see Jonathan’s take on Warframe’s arsenal.
…and also GFL.
Heck yes. I don’t play the game, but I’m intrigued by it nonetheless.
If we show him GFL in a couple months we’ll start seeing body pillows showing up in the background
Yesss. Hard to choose though, too many guns.
It’d be hilarious to see him react to all of the massive rifles that get reloaded by extremely tiny magazines (Gorgon, Trumna, Hek, ect.)
This needs to happen xD
Reacting to weapons from a game about a post-apocalyptic world while wearing a Skynet t-shirt. You have my approval, good sir.
How about an episode where Jonathan reacts exclusively to artillery portrayal in different games, like the ship cannons in AC4 Black Flag and other games
That would be cool, hear about the mortars, swivels, we would also hear about the different flintlock pistols in the game
@@pekirt even then, it would be cool to see a little more about it and I feel like ac4 has a decent mix of the two, if they feel like there isn’t enough weapons, they could also lump in sea of thieves into the same video, because then you get thing like the chain shot
I just want to see him react to the cannon from the Serious Sam games.
I wonder how he would react to battletech weapons.
Gyrojet rifles with self correction ammunition, Auto cannons, gauss rifles, infantry gauss rifles, ect.
@@pekirt I'm sure the man could probably still teach a university course on the history of field artillery at RMA Sandhurst or somewhere.
I have a theory on the levers on the 10mm pistol: They are under spring tension and delay the opening of the slide, simmilar to the rollers on HK designs.
Would make sense since HK is making the 10mm Pistol and Machinegun in the Fallout universe
That's a decent theory actually. The design still makes me want to gouge my eyes out though.
@@murphy1832 Actually, the N99 10mm pistol is made by Colt
@@NaruSanavai oh welp, I think the Machinegun is made by HK tho
@@NaruSanavai The 6520 (Fallout) was made by Colt. The manufacturer of the N99 (Fallout 3) is never named.
This episode is alternately called “Causing Jonathan to feel Pain”
Royal armories, the single pillar of gamespot RUclips content. Not that I’m complaining.
Kalashnikovs were always canon. In both Fallout 1 and 2, the AK-112 is a thing
there's also the AK-47 itself in Fallout Tactics if you wanna go that far
Not to mention FALs and P90s. I know they’re not Kalashnikovs, but a lot of people don’t realize how many modern weapons were originally in Fallout 1 and 2
@@Notwhatyousayitswhatyoudo true but Tactics isn’t canon
@@BeanMartinVEVO yeah Fallout was created by people that generally knew guns, and understood the line between modern firearm and weird/interesting concept. I wish Bethesda kept that in their priorities :/
i came to see if somebody said it...
i suppose the issue is that most of the modern fallout fans never played the originals
considering you can change the calibre on combat rifle to rifle rounds, makes sense they would use full size mags. like they do on .22lr AR platforms
That's a valid argument (oddly enough coming from a man named MoreFarts MoreSharts), but I'd counter with the fact that the majority of the ones you find are in .45 ACP which suggests that the 5.56 or .308 ones are a modified version of the .45, rather than vice versa.
Killing Floor 2 has some pretty good firearm models with some accurate reload animations. I think Jonathan would appreciate it after this.
Some firearms are really badly animated though, but I'm sure he'll cover that. The worst is by far the Mosin Nagant that just keeps eating bullets.
@@MichaelDavis-mk4me How do you mean 'keeps eating bullets'? If you mean it doesn't eject any rounds when you reload, regardless of whether you had any left or not, that goes for the vast of majority of non-MilSims.
As for 'bad animations', KF2 has better reload animations than most non-MilSims around. It's not perfect by any stretch of the imagination but Tripwire did a good job with the anims, imo.
@@nexdoreum7003 That, and the spinny throw ammo into the air and catch it with the revolvers is both stupid to look at and unrealistic. Yeah, most animations are good, but there are a few not so great in there.
@@MichaelDavis-mk4me True, however, you're forgetting Killing Floor 2 is not really a serious game - it's a wave based Arena shooter with test tube zombie-like clones, some of which have blades and chainsaws as hands. It also has a 6+ ft Swedish Death Metal ex-mechanic and crazy Dutch DJ as playable characters.
So I'd expect it to have some kind of wacky flair to the gameplay e.g. dual wielding .500 magnums and NOT dislocating both your shoulders or the Helios Rifle/Microwave Gun that inflates enemies by, I presume, boiling any liquid inside them. The fact the game is what it is and has real world weapons with (mostly) accurate reload animations and models is a big plus in my book and shows that someone (or many people) at Tripwire like/know their guns.
@@nexdoreum7003 I know, I'm not saying it ruins the game. It does not actually bother me, just saying that in a review of guns, there are inaccuracies that would be pointed out.
I've always had an interest in improvised firearms and field expedient weapons. Stuff like the Luty guns, water pipe shotguns, cobbled together rifles, and home made rifles and pistols. Knowing how easy it would be to make something like a STEN gun in your basement, the only issue would be where to get the ammo in an end of the world situation like Fallout.
But your take on these fantasy weapons is always informative and pretty cool. Thanks ;)
Reloading isnt to hard it's just makeing primer and gunpowder is the issue. Long as you had the brass casing most of the harder work is done
Metro games actually did something about that, allot of the ammo is cheaply made to the point that real authentic, high standard pre-war rounds are currency, And that there are weapons which don't use bullets, and are improvised, like the Tikhar, an Air rifle, and actual air rifles with power exist, so it's not far fetched to assume that such a weapon would be widely used, as it's ammo is just a small ball bearing, allot easier to get then a bullet.
@@ace-kz9id Have you ever handloaded ammunition for a semiauto? It's certainly possible with skill, practice - and good precision reloading dies...
I bet that if Bethesda was car bombed alá the Oklahoma Bombing, everyone would laugh hysterically like it was an episode of South Park.
There are hints that Combat Rifle was originally meant to use riffle ammo standard but it was changed at some point during development. Likely to differentiate it from the assault rifle and so that the player had a rifle with relatively common ammo.
It's actually a very common misconception that the ak-47 just didn't exist in fallout but it does as seen in fallout tactics and....the other fallout game regarding the brotherhood,
Infact the ak is a common raiders weapon in both and seeing what are effectivey homemade version makes complete sense, more than 90% of the pipe weapons do anyway,
The AK was also in 3 as the Chinese Assault Rifle.
And there's AK-112 from F1 and F2
@@jedimike7622 no, that's a different weapon that uses the ak as a reference
@@piotrczuchowski1080 true that forgot about those
Just pulled my copy of Medal of Honor: Pacific Assault out of storage and loaded it up the other day. Even with the game and models being old, I'd be interested to see what Mr. Ferguson has to say about both the US and Japanese weaponry.
It's amazing that Pacific Assault featured the Reising smg and Johnson lmg meanwhile we got so many ww2 games going straight for the most obscure weapons without going through the "lesser well known but certainly not obscure" ones first. The Johnson rifle miraculously showed up in BFV thank god but the Reising, according to the imfdb, has only ever shown up again in Days Gone; that's 2 games (one not being about ww2) where an actually well received SMG in real life and during the war was portraid.
I'm pretty sure the Boys AT rifle doesn't use explosive ammo
@@TheLakabanzaichrg definitely not as its a AT rifle, but it CAN use explosive ammo if loaded
The Royal Armouries in Leeds is such a good experience. I would definitely suggest people visit there.
easy to say when u can afford it
@@daegnaxqelil2733 It's free entry, they take donations though.
what stands out to me is how heavy all these would be. that "Assault Rifle" would weigh about 50lbs. the 10mm would be 10 lbs. soo much metal.
for a regular soldier for sure, but in universe those equipped with power armor can carry a shit ton, or at least that's the only half sensible explanation
Oh Gods, here we go...
You know what would be interesting for him to look at, while we're on the topic of dark, survival horror, desolate worlds?
S.T.A.L.K.E.R. games. I'd love to see what he thinks of their aged depiction of guns.
I knew exactly what this would be before I clicked read more, and I agree.
Wait, since when is STALKER post-apocalyptic?
I suppose you COULD argue that the Exclusion Zone is an extremely localised and very specific post-apocalyptic environment? Possibly?
@@peterclarke7240 There's gotta be another word for it. Apocalypse is specifically global and society shattering, unless my knowledge of the language is completely down the drain.
@@DanteRU0312 Yep, otherwise every impoverished village, town, city, state, or country would be post-apocalyptic
man the royal armories are properly surging in outreach due to these videos, I do hope it has helped them :)
I'd love to hear him talk about Wolfenstein new order, old blood and new colossus weapons!
I'd love to see him cover Half-Life 1 and 2. Valve's consistent misunderstanding of how guns work never fails to make me laugh
Would love to see him get a headache over the spas double shot and the invisible grenade launcher on the mp7 :P
@@ChezzyKnytt the thing about the mp7 is that it is not an mp7 it just heavily looks like one but it has 2 barrels sticking out the front with ome being the grenade launcher. I thought this when I was a kid and I still think this now. The shotgun being able to shoot 2 rounds is just video fun setting logic aside for sure😂
It took me so many years to realize that the shotgun shells in TF2 come out of the wrong side of the gun.
I wish there was more of a mention to the different attachments and modifications you can make to the weapons in this game, that would be very interesting to see someone review.
"By definition it couldn't be an assault rifle because an assault rifle must be automatic capable" I wish 90% of the US government knew heard this quote
Would love to see and hear his reaction to Return to Castle Wolfenstein guns
I like that he addressed the Broadsider(?) hand held cannon thing. Such a fun, but terrible concept. Definitely fun blowing up post nuclear apocalypse raiders and monsters, but like he said that wouldn’t happen. Kind of wish it showed the player dumping in powder and lighting the fuse, obviously would need to increase strength at the cost of reload and firing speed
That's entirely true, the obvious gameplay purpose of it is "absurd stronk, but absurd slow", but it kinda feels like they didn't commit far enough to that concept. It's still surprisingly fast and surprisingly weak.
Would be nice to see Jon's perspective on the weapons in MGS 3 or MGS5.
I thought MGS4 had the widest arsenal, why not it?
It'd be fun to see him react to the absolute mess that is mgsv guns
@@iouoneshnigglefartz2937 My choices are more based around what weapon sets I find interesting rather than amounts. I find the cold war era weapons from 3 and 5 appeal to me more than the modern weapons that appear in 4. That being said, 4 does have the Tanegashima which is probably the most unique gun in the entire series.
Right part of Jonathan's brain : that makes no sense and that won't work at all, this gun is so wrong.
Left part of Jonathan's brain : hell yeah this gun looks so freaking cool !!
that implies the guns of fallout 4 look cool.
@@vizzy61 no shit
@@vizzy61 they look pretty epic
Jonathon getting so excited talking about AK's being cannon was the best
He should react to all of the firearms from Portal, that would be fascinating.
All…two of them? Portal guns and turrets?
@@TheArkTheArkTheArk stop reposting
We fire the entire bullet, thats 50 procent more bullet
@@skelo9033 my internet cut out and I assumed the first two times didn’t work, sorry
Don’t forget the iconic Triple-Portal Device!
Ah yes, the glorious F4 "assault rifle":for when you need the smallest firepower in the bulkiest and most nonsensical form possible
FO4's entire weapon system is nonsensical. The assault rifle spawns in late and with high requirements for gunsmithing when you already have a combat rifle that is better in every situation. So much so that its even better than the actual sniper if kitted correctly. Hell, the overseers guardian can be obtained in like 2h of playtime and its one of the strongest weapons in the game.
There's no advanced sniper, assault rifle, smg or pump-action shotgun. It truly makes me appreciate obsidian's selection of weapons and the player's progression through them.
I always hated that gun, and avoided using it at all costs.
@@mr_dreIndeed an 308 OG renders almost any weapon you loot is obsolete.
There's only a hand full enemies the OG can't one shot and it has a high rate of fire.
@@0ptera i think most players would have preferred a simpler, more traditional hierarchy of weapons with clear roles. Having that .308 you mentioned obliterate everything just isn't satisfying gameplay or progression
@GiRayne True, but mods also have their own problems, some are higher quality than others and might not even work together. It makes for a very inconsistent game experience, it lacks the vision that comes from developers when they make a focused game. I also can't really relax playing it when im constantly questioning the state of my game, like if im lacking any mods, if they're installed right or if I'd enjoy a slightly different modding set-up.
Man, this guy is epic. His facial expressions tells the whole story LMAO.
I always assumed the "assault rifle" was meant to be an assault rifle to someone in power armor. It should be select fire rather than auto being an upgrade though.
yeah, combat rifle really looks small when in power armor, I imagin it won't be comfortable to use
Before the Fallout world diverged from ours, the term "Assault Rifle" was already coined by a certain Mr. H.
Bethesda just has no idea how guns work.
It was the first gun modeled for the game, and was indeed supposed to be specifically for power armor
I think the 10mm pistol's "levers" might actually be some sort of locking spring? Maybe the engineers of the wasteland (reasonably) didn't trust a blowback 10mm, and those springs are to delay the opening just a little bit.
I could definitely see it being a sort of wasteland “blish lock” mechanism, but given it only appears on the FO4/76 10mm, I’d say it has something to do with the automatic function of the pistol.
Well it wasn't the engineers of the wasteland who made, it. Since you can find it in vault 111, it means it's prewar
I wonder if it's some kind of lever delay system
I was gonna say that they could be some sort of delayed blowback mechanism, too
@@Casket A Blish lock doesn't pivot liked that, it has the angled surface of the locking piece slide along an angled surface on the bolt. Basically, it's supposed to work on friction, not leverage. The Blish lock doesn't actually work in small arms, and has been discredited as an actual firearms operation mechanism. That's why they removed it from the Thompson design...
For the first time ever, I have to disagree with something. 10:20 the crappy "screw sights" would be monumentally better than your typical rail sights simply due to over-all picture of the target. Nothing more. There's a massive reason there's competition and constant attempts at improving the iron sights on a firearm. This is 100% a form of a holo/red dot sight that could be highly effective. It's all about "big visibility + knowing where the gun's pointed" Play the game enough + fire real life guns enough and you'll get a good idea of why this is actually a fairly decent method of sighting a target.
I forgot the 44 pistol was a single action, lol
I bet that if Bethesda was car bombed alá the Oklahoma Bombing, everyone would laugh hysterically like it was an episode of South Park.
Thanks for these! I binged all the episodes and this is some real good stuff.
Can we get a Jonathan's Top 10 game guns?
thtat would be quite awesome, the top 10 guns
Something to add about the .44 in FO4, the "Bull Barrel" upgrade for the gun would essentially turn it into something similar to the S&W Model 629 Stealth Hunter.
6:25 But an interesting thing, the Gauss rifle being an electromagnetic propulsion weapon, it should have two types of ammunition, the projectile and the charge, since in this one they are separated.
For fallouts 3 and New Vegas, it has the charge count but not the projectile, in fallout 4 it has the projectile count but no charge.
Couldn't it be possible that the magazine in 4 also has an fusion cell or so worked in it?
the 2mm EC which is what all the gauss guns in the fallout universe used is meant to be both a cartridge and a fusion cell but as to how the fuck that's meant to work is beyond me
@@richardvlasek2445 I'd assume that the fusioin cell bit is incorporated into a magazine that also holds little projectiles
@@richardvlasek2445 basically most of the volume of the magazine is a battery pack that hold more than enough charge for all the projectiles in the mag. On the side of the Mag is rectangular construct(for lack of a better word) than i assume holds the 2mm large projectiles.
0:50 That MASSIVE tower in Red Rocket, lmao.
Always thought it would have made more sense for the "laser" musket to be a plasma weapon. You can't fill up a compressor with laser (because it's light), but it would make more sense if that crank operated compressor was being filled with plasma.
you are not charging it with compressed light... you are using a hand crank generator to charge the capacitor. it has a barrel from the aer-9 laser pistol, a couple optics to align the laser (presumably since it is cobbled together from scrap parts, not a legit military laser) the flaw is that in additional to standard through six crank capacitors, it also uses fusion cells as ammo... thus requiring two sources of energy. but as he points out... it is a game made by gamers who do not much seem to understand real world weapons... it has flaws
@@mattlewandowski73 That's not how a capacitor works, you don't fill it with gas (or plasma), as you do with the laser musket.
@@anthonybottigliero8336 You do seem to be fixated on plasma in a laser weapon. Based on the lore we have about the laser musket, it would need neither a compressed gas, nor a battery (fusion cell). I never said anything about filling capacitors with gas... That is all in your apparent desires.
The hand crank turns a generator. (Look at the windings in the artwork) this in turn charges a capacitor. The function of a capacitor in this instance is to take a charge then deliver it all at once (no different from the supercapacitor battery booster packs you use to jump start cars these days). This sudden surge of energy upon firing the musket is delivered to a laser exciter (the closest thing to plasma being used in the musket, but contrary to your concept, a laser exciter would not be filled by a hand pump). The exciter then emits a beam that is focused and refined by the lenses attacked down the length of the "barrel".
There is no need for a fusion cell in the gun because it uses a hand crank to generate the electricity it uses. The use of fusion cells is strictly a mechanic added to the game to make sure you have to find a constant source of ammo for a gun that needs none. Thankfully, some modders out there who actually understand how the laser musket as designed would work have made a mod that removed the need for a secondary power source and laughed at bethesda in the mod description for including one in the first place. the weapon mechanics in the game are to say the least... flawed... this happens when people who do not understand how weapons work design weapons for games :)
Realistically though, the gauss rifle is a far better concept than the lasers... though even then, working models either need an excessively long barrel, or are unable to achieve the hypersonic velocities desired for such a weapon. It is, at least, a "future weapon" that has artwork that is close to correct for it's function.
@@mattlewandowski73 The weapon IN THE GAME fills with a gas. Pay attention, slappy.
And you said, I quote, "you are using a hand crank generator to charge the capacitor."
To which I replied "That's not how a capacitor works, you don't fill it with gas (or plasma), as you do with the laser musket."
So you have some homework to do before you are educated enough to participate in this conversation. 1) either play FO4 or watch a video of the Laser Musket in said game, and observe it in operation. 2) get thee to Wikipedia, and look up "Capacitor", so you can understand what it is and what it does.
@@anthonybottigliero8336 It appears that you're the one who needs to pay attention. No, the laser musket "IN THE GAME" does NOT fill with a gas. It is, after all, a LASER weapon. The crank charges a capacitor (not a compressor, as you state in your original post) with electricity which is then used to create a laser, much like how an emergency flashlight with a hand crank works.
Yes, there is a plasma globe type device on the musket that would have gas/plasma in it, the purpose of which is to show the weapon's being live and the level of charge, but the hand crank is increasing the electrical charge of the musket and has nothing to do with gas/plasma. Similar to a real world plasma globe, more red tendrils/bolts are created by increasing the electrical power, not by increasing the amount of gas in the chamber.
I’d like to see Jonathan talk about the guns from Resident Evil 2: Remake!
They're all named incorrectly in that game. But most of them in the original Resident Evil 2 has the correct names, like H&K VP-70 and Browning Hi-Power
Check forgotten weapons to see the guns, tho as stated the remake did stuff like change the h&k vp-70m(since it can take the military stock/3rd burst) to the "Matilda"
You can find all the same guns and their names in the original resident evil 2 on playstation 1, and again watch them on forgotten weapons to see how closely modeled they are.... Cus theyd never waste the time making a video on guns where each one is covered by Mr. Ferguson's book publisher/friend/youtube gun guy Ian McMullen from the channel forgotten weapons..
*plus then you'd have the knowledge of exactly what a browning HP looks like or the rare VP-70 and why they were made out of metal and polymer before a glock ever existed"
Doom Eternal would be cool! Imagine his reaction to the Meat Hook or the BFG.
He already knows about the BFG
Having fired a 6lb. field piece (1820's US Army version), I can say that the cannon gun is utterly ridiculous. That said, it's absolutely hilarious to use. As a historian from the US who focuses on naval history, I fully admit it is utterly impossible to use and fully endorse its use in the game.
I've seen a video where some college students, who somehow had a cannon, fired a cannon and it shattered all the windows of the building behind it and had all of them stumbling just by being near it
I think the larger weapons were originally designed to be limited to use while in a power suit. In the mission to rescue the group in the museum your specifically told to first mount the suit THEN pick up the machine gun off the plane. No one is going to be able to one-arm pepper spray with any accuracy the massive gatling guns you can tote around with either.
My favorite is the idea of an Anime Dora gun, you really can’t get more ridiculous than that
@@uni4rm Yeah the way that mission went I got that impression too, in fact I for a time I falsely assumed I couldn't use the minigun without power armor.
this is obtained after completing a bunch of side missions to help out a jet-powered ship stuck in a building.
so yea, looks great as a weapon, practicality is kindof dumb.
to make some extra sense, this could've had a modified cannonball ammo that has ACTUAL SHELLS with POWDER in it so it makes sense.
I would really like to see him cover Insurgency: Sandstorm again.
Thank you Jonathan for another insightful video
Suggestion: Homefront Revolution I mean can a gun really work like that
That's a terrible game.
Some of them actually can like the belt fed upper for the ar15/m4 actually exists in real life
@@shoelessbandit1581 cool but how about his opinion on things to me belt fed ar15 is a little "over the top"
6:30
Do not confuse a "coilgun" and a "railgun" which both work on electromagnetic forces, but under different principles. While "gauss gun" is colloquially equivalent to "coil gun", the actual effect of the weapon in Fallout 4 is more like that of a railgun.
A coilgun, realistically, wouldn't be able to accelerate a projectile to as extreme speeds as a railgun due to an effect called "magnetic saturation", where the magnetization of an object cannot be increased above a certain point through external magnetic influences (your coils) depending on material properties (in this case, your bullet).
A railgun on the other hand accelerates a projectile more directly based on the difference in charge between the rails - the magnetization here is not dependent on the magnetic potential of your carriage/sabot/projectile, and as such it scales more immediately in velocity with how much energy you put into it. This is what militaries are currently testing around the world.
I feel like any game ever, if it includes firearms of any sort, should have Jonathan as a consultant during game development
or just anyone who knows guns
I love how Jonathan is just as perplexed by the assault rifle as most of the players
i never knew that bit about the lewis gun using the muzzle blast to cool itself, thats fucking awesome
I would love to see Johnathon talk about the guns of the S.T.A.L.K.E.R series of games, even though it's mostly just eastern-bloc weapons, with a couple NATO ones here and there
I'd really like to see Jonathan cover Rainbow Six 3: Raven Shield. No crazy homemade or nonsensical weapons, just a good variety of real-world firearms with a number of oft-forgotten ones, like Steyr SPP, Spectre M4, Valmet M82, H&K HK23E, etc.
The thing with the broadsider is that pneumatic dampening may slow down the recoil, but it wont lower it. So you would still get sent into another city by firing it like that, just on as fast as if there was no dampening.
Let's complete the fallout series! I'd love to see the classic isometric fallout weapons, especially the laser rifle. I love that design
I would love to see him cover Killing floor 2 weapons, especially the demolitionist weapons since they have the RPG/Grenade launcher safety mechanics
Plus him seeing the more outlandish guns would be fun to see
!!! Let’s make it happen I just said the same thing
Me too! I just keep suggesting that until it goes through.
Just the Pulverizer, thank you
14:04 "we are not putting any gun powder in the gun powder powered gun" what a tounge twister XD
Ah this is an awesome coincidence
I’m playing fallout4 at the moment and I was just hoping Jonathan would pick apart some of the interesting firearm designs
Fantastic watch and brings a little bit more to the gaming experience
hilarious cause I've also started replaying it after getting burnt out with a different game. I despise fallout 4's writing and story but the gameplay is phenomenal
Just slap some mods and you're good to go
@@ZulRf in my case i mod too much and now enjoying vanilla with only minor quality of life mod
I bet that if Bethesda was car bombed alá the Oklahoma Bombing, everyone would laugh hysterically like it was an episode of South Park.
Jon brings up Rust when talking about the Handmade Rifle's similarity to the Kalashnikov. Heck, I liked the segway entirely. For one, I wasn't aware that Rust had their own Kalash. And for another, I think its neat that someone made their own Kalash mods IRL using a shovel handle and its spade.
not mods, he made the whole rifle
@@ossharkuenmeursault5609 well, the buttstock and the reciever iirc
Yeah, people were not big fans of the 'new' guns in Fallout 4. In fact that was one of first mods for the game, changing the terrible guns.
I love the confusion on his face when he makes it to the Assault Rifle 😂
I bet that if Bethesda was car bombed alá the Oklahoma Bombing, everyone would laugh hysterically like it was an episode of South Park.
How they haven't been physically ravaged is a mystery.
In the game files the "assault rifle" it's called the machine gun, the rename was pretty late in development. Also neat to note that the combat rifle isn't an original model, just a mash up of models from the hunting rifle and combat shotgun.
Also we knew AKs were canon because of the AK 112 in 1 and 2 (that is if you don't count the actual AK 47 in fallout tactics) and for the last time the Chinese assault rifle isnt an AK its a seperate weapon
who tf counts fallout tactics lmfao /s
@@corvusvocatio most people, bethesda sometimes
8:03 it looks like the notch for the replacable firing pin is still in the hammer, while the firing pin is frame mounted
I'd quite like to see Jonathan react to the guns from Homefront: the revolution. Especially to the quick change attachment systems and how the guns could be changed on the fly
Yes pls yes
I love his look of mild horror as he analyzes the Broadsider
17:05 wait till he realizes the P90 is canon in the fallout universe
I had to download a replacer mod for those damned pipe guns, they just hurt me so much in my soul to see them used otherwise
I liked the concept but given how they make no sense aesthetically, and are even redundant from the very get go as you're given a 10 mm pistol at the start, it's hard to ever justify using them.
"This hasn't been quite thought through" thats FO4 in a nutshell isnt it.
Literally. I started laughing when I read this
14:50 - He probably didn't know, but it wasn't radioactive bullets in the radium rifle, but a radioactive emitter characterized in the extended barrel.
I just came around to watching this, if you would like an idea for what these levers are on the side of the ten millimeter pistol, look no further then the Korth PRS designer handgun. The Ten mil is a fixed barrel blow back design as is the PRS however in order to deal with the cons of a direct blow back pistol the PRS uses roller delayed blow back. The 10 mil could be using the same method only using an external lever delay system. Don't know if anyone already gave that answer but love the content and your work at the museum.
Long time fallout fan and always HATED the guns in 4, from the weird designs to the crappy reloads, so it's great to have a legend point out the parts I hate
Same here, had to mod the game to get rid of vanilla guns and use modded ones instead.
@@cdc_9873 likewise.... And yet my immersive gun mods somehow break the game more than when I load up my halo mods, guns, armour and enemy's, but an M16, or a 1911? Fallout code be like "nah son"
"...The scifi weapon with iron sights that look like I made them with tin snips..."
Yeah, the budget ended before production of the sights began.
Wolfenstein: The new orders cutting tool that doubles as a laser weapon is a good example of a future gun with futuristic sights though, you get it later, but it allows you to target multiple enemies with a single trigger pull, it just hits one or multiple targets with multiple shots, so a single guy gets turned to paste. Uses a hell of a lot of charge though.
I’d love to see him take a look at ArmA 3’s weaponry.