For me, I think it's all just personal preference. I have a full rig setup, and I always use the front bumper view. That's always what I found to be the most comfortable.
I'm always happy to link good work from others under my videos when it fits the context. After all, we're in the same boat and a little crosspromo helps everybody :-) And of course, I'm a fan of yours, too! ;)
@@TheSimChannel your camera position is wrong. You need to set camera almost to dashcam to have really the good FOV & realistic positioning. Doesnt make sense you have your wheel infront of you and on screen too. Screen position related to you is where camera needs to be in game. Got a 50" screen right infront of wheelbase and helped a ton to adjust camera to the position where my screen actually stands. Still: A real good video
Really like this video. I have been on the FOV Police for a while and constantly see sim racers using the incorrect FOV. I even see Sim Racing Simulator companies that have no clue about FOV and just use massive screens that are 5-8 feet away from the drivers head with completely the wrong settings.
FOV police noooooooo. There are so many keyboard warriors already. most online content you just see screen capture with no relation to the users distance to screen. Then it is impossible to know its their FOV is correct or not. Other than that I loved this vid, im setting up acc now as it the only game i struggle to run in VR. I really learnt a lot. Im going to check out more of your channel
Great Video very well made and researched :) using the wrong fov was the first big thing i did wrong in sim racing, but as soon as i set it correctly, times got way better and overall games feel just better even tho i can only run something about 25° because im playing on an 27 inch monitor as close as possible to me so i have to set the camera distance very high to get at least some immersion but it gets the job done :)
You CAN have it all at once, its called a Barco Reality 909 CRT projector. Absolute zero input lag, pixel perfect at any resolution, curved with faultless geometry, and as big as you can fit in your room.
Have you looked into anti-distortion tech in games? ACC and PC2 have it for example. Usually FOV changes introduce pincussion or barrel distortion. ACC's correction also seems to make the track quite a bit narrower at the same FOV when compared to AC without correction (I have not done any measuring myself).
Good video.👍 Perhaps a little bit overkill on the calculation side. However ... it can't hurt to get some inside look behind all the available FOV calculators.😉 But i absolutely agree that FOV is a very important setting. We (Simracers) want realism in many areas (physics, FBB, tracks, etc.). But it's kinda paradox driving on a laserscanned track, which looks nowhere near the real track, because of a distorted fisheye-lens FOV.
always nice when the only actual simulator on consoles (acc) doesn't even let you change your camera setting unless you own a pc. like seriously who decided this was a good idea
Great!!! Extraordinary the math... just perfect!!! Love when everything has its scientific baseline, this makes all things more real (and that's the idea of a sim or not? otherwise just go with need for speed...hahaha) But, on PC2... how do I identificate de ideal height of the seat? just feeling? any clue or recommendation?
Calculating the FOV is easy by making the in game steering wheel match the size of your sim wheel (with ballpark adjustments). My sim wheel is 27inch. The in game wheel is probably 30inch, so I adjust the FOV until the in game wheel is slightly bigger than my sim wheel from my normal seated perspective. Head tracking makes the experience complete with all that crazy expensive VR garb.
@@ErnieGaming When in your actual rig seating position, matching up the steering wheels (or using a tape measure for the size of the virtual wheel) will always give you the correct FoV. By that I mean the setting of the virtual seating position will be dimensionally the same as the real one...which would give you the most realistic perspective.
@@alphalobster8021 thank you for showing all the brainiacs that there is a very quick and SIMPLE way of setting your fov extremely close to reality without having to pain through so much of their all holy math. Real world solutions to overly complicated math problems! 😏🏆
How about camera placement? Instead of increasing FOV, why not move the camera backwards? Same with camera hight. My screen is higher than my wheel, so moving the camera higher would make sense.
Hello, excellent video! I have a question, why are you setting 4° pitch if calculation was almost 0° ? I have a 24´´ at 60cm from me and trying to move from wrong (default) 56° FOV in AC to suggested (vFOV) 28° and it's really REALLY difficult :( Thank you if you answer me..and, you have a new subscriber :)
the calculatioin is about the horizon relative to your eyes. I set the pitch to whatever it needs to be to get the horizon on eye-level. it adjusts for the position (height) of the screen relative to your eyes.
oh and 24" is just really small, I would probably go with a "too wide" FOV in that case. it's not ideal, but probably better than not seeing the apex at all ;-)
@@TheSimChannel Thank you so much for answering me :) . Does it make sense to use a "not that wide" fov? I mean I'm using default (56°) and i'm thinking of lowering to something like 42° or something. Is 42° better than 56° if I assume I cannot use real 1:1 FOV? Will it help once I get a bigger screen to adjust myself from 42° to real rather than from 56° to real? Or it does not work like this? Thanks :)
@@MauroEchevarria how well you will adjust to a bigger screen shouldn't be a concern for now. with your current setup, I'd go with the lowest FOV number that still lets you see the apexes early enough. 42 sounds reasonable, maybe even a bit lower, but 28 seems too low. just set it up, give yourself 10-15 minutes of driving with each new setting to adjust for a different sense of speed, and stay with what feels best to you.
I have a big curved 180 degrees screen with 2 projectors. How should I calculate the FOV of this screen;consider it like a triple screen or not ? thanks
For those things you need a special software that takes care of the warping (and partial overlap?). I know these things exist, but I've never used them. I hear they can a bit of a beach to set up though.
@@TheSimChannel I already have warping software (Fly-Elise) in place.It is indeed used to 'warp' the image onto a curved screen and it is not always easy...but it works fine and my Image is super..But I.m trying to find the ideal FOV ....and here I don't know what calculations I should use ...
@@johanduchateau9496 well, if you already know you have 180° degrees of vision horizontally, then that's your horizontal FOV. Just needs to be warped correctly. And for the vertical FOV you would just calculate it fro screen height and distance, like explained in the video :-)
My ideal FoV is 56°, and in games las AC or Raceroom it looks very good, but in iRacing is something strange. Although the iRacing FoV calculator says that 56° is my ideal FoV in the game doesn't feel like other games, it's too zoomed. In conclusion this is my personal equivalence of FoV: • iRacing 56° = - than 56° in other games • iRacing 90° = ( more or less) 56° in other games.
That's because iRacing uses the horizontal FOV, while the others use the vertical FOV. If your correct vertical FOV is 56°, you're sitting really close to a really big screen (e.g. 70cm away from a 60" screen). The horizontal FOV equivalent to that is about 87°.
@@nyoshiako3368 right, I was assuming a 16:9 screen. on a 21:9 the difference between vertical and horizontal FOV are more extreme. Calculate it yourself or use an FOV calculator for horizontal FOV for your correct iRacing FOV. (FYI, based on your numbers, your correct vertical FOV is 25.7°, not 56°. Your correct horizontal FOV is 56.1°, not 90°)
Hi, I discovered your channel today and I'm already in love with your charm and knowledge. I want to ask you a question. Don't you find full HD low res for a 60inch pannel? Because one year ago I was racing on a 4k 55 inch and the experience for me was amazing stepping up from a 27 inch monitor, but in the end I sold it because 4k was to much for my pc (could only play assetto on medium and pc2 on low with stutter) and the pannel was low quality (Hitachi) so I had some ghosting that was bad for my eyes. Than I tried vr but I got motion sickness very soon and than now I have 3 27inch curved curved monitor but I can't drive with them, I have too low vertical screen estate and I have to squint my eyes to see even if they are 30cm from my wheel. So now I'm thinking to try again Vr because it was a very wow experience and starting slow to see if my brain adapts to it or buy again a 55 inch and run it a 1080p. Sorry for the long comment ahah
All of that is really a matter of taste. Since I'm used to having a large screen at about a meter away I find small triples up close to feel a little weird/ silly, like the car is really small (even with the correct FOV). But I'm sure if I had to get used to it that feeling would go away eventually. 2k on a 60" at a meter away is certainly on the low side in terms of resolution, but still bearable to me. Had I used 4k on a regular basis before it would probably have trouble getting back into it. My current choice for monitor would be a 49" ultrawide curved display at ~3440x1440. I think that hits a sweet spot for sim racing.
@@TheSimChannel oh well if it's 2k it's not low res as 1080p. I tried 1080p on my 55inch and It was quite bad. Yes I have the same sensation, too low vertical space. A 49inch superultrawide monitor is like 2 27inch put togheter, so it's worse than triple 27 for immersion but you don't have the bezels, but still low vertical screen space. I think I will try again vr and if I'm not faster would 100% buy again a good 55 60 inch tv
@@TheSimChannel I sold my cv1 because it was too blurry, can't see the digital dails on a gt3 car even at maxed out settings. I found a nice Sony 55 inch 4k but at 1440p it would go at 120hz! If I set the fov correctly and then move the virtual seat back to see more of the hood the fov vould be screwed?
Hint... 1st- Set your monitor/tv distance from your eyes as close as the image blends in (if you see the pixels you are to close to your screen) then do the rest...
Absolutely ridiculous!!!!!! (not the logic behind FOV, but the way some people consider themselves to be the"FOV Police"). These are video games we are talking about here. There is no "right" or "wrong" way. Set your damn FOV in a way that makes the game the most enjoyable for you.
Thanks for the video. FOV is very important, of course, but simple to explain and calculate. Horizon is a little bit more difficult, because of the reference. But I didn't find anything about distance, height and pitch to have the most realistic driving position. I.e. maintaining the right FOV, you can move the camera forward - backward, up - down, etc. but I can't find a reference to know if it's OK. Can you help me with that?
thats just the seating position, which can be adjusted in many cars, so there is no generally correct setting. I usually adjust this to get the dashboard to the correct height relative to the steering wheel in my hands. If you have the same size wheel in your hands as in the sim, you can also try to align it such that your physical steering wheel perfectly covers the in-game one from your point of view.
As you know this game was launched today for the PS4 and everything is going great except that I can't change the field of view for the cockpit. It seems that for PC it is in the pause menu below options but for the PS4 they seemed to have forgotten about this. Any help you can provide me will be appreciated
Doubt it matters to much imo. Can just set into where you can see, I.e where is comfortable to that person.Dont need to go to all that trouble really. David perell does the same.
@@enginefreak93 Ah. HS-8M (predecessor to the HS-8) and I believe this was the stand: www.thomann.de/intl/millenium_bs_1208.htm I have since upgraded to IK Multimedia iLoud MTMs, which are better and smaller, albeit a little more expensive.
mhh that's not a "setup" thing ;-) If you want my take on it: VR isn't yet where I want it to be, and until it is I think those ultrawide curved 49" monitors (or larger) are the best compromise in a display solution for sim racing.
Hey thanks for the informative video. I have a question though, I run triple 32in monitors and have used the FOV calculator, but my dashboard (in ACC especially) seems to be huge. The steering wheel is almost twice the size. Is there something I can do about this?
first of all, make sure you have the same size steering wheel IRL as in the game, so in ACC it's usually around 32cm rims. and then you can virtually move back in ACC to get a greater distance between the camera aner the in-game steering wheel. That *should* do it.
It's just like she said, bigger is better. As long as you don't run out of resolution and your monitor can do your desired refresh rate, of course. But really there's no "too big".
Correct me if I'm wrong but I think you're overcomplicating the horizon. Yes, most if not all sims/games have the horizon or the driver's head/eyes/seat pointing too downwards towards the ground rather than straight out in front (or thereabouts) but that angle should be purely based on the angle your head/eyes/seat (whatever you want to call it) would be. Remember, the game's view is literally the centre of the eyeballs. The view spawns out from a single point in space and that single point where the camera/seat/eyes/head should be located in the x,y,z axis in the game world should be EXACTLY dead-centre between whereever the human being's eyeballs would be if they were sitting in the game world's virtual car.
Mhh it's about your seating height relative to the screen. If your eyes are at the bottom of the screen, the game's horizon should also be at the bottom as well. And the only way to move the horizon is the camera pitch setting. The elaborate calculation of the eye level is unneccesary of course, was just to drive home the point that it should be set to eye-level.
@@TheSimChannel Nah, it's a misconception that it's about your height relative to the screen. Whatever you see on screen, the car, the environment, the entire virtual world, is being projected outwards from dead-centre of the screen. Therefore dead-centre of the screen needs to be in x,y,z position of wherever your eyes would be if you were sitting in that car in the virtual world. It has nothing to do with where you are sitting in real life, what you see rendered on screen is from one particular perspective regardless where you physically sit in real life. The virtual world is being rendered from the in-game driver's point of view therefore the game's rendering point in space (AKA "camera," "view," "seat," "head," "eyes,") needs to be placed in the exact x, y, and z position where your eyes would be if you were virtually placed inside the virtual world/car.
@Spinelli: that’s true, but the problem is the physical position doesn’t always match the digital one. So ideally, one should adjust the screens to match the digital view, but given a certain physical position of a rig one sets the digital horizon to eye-level in the sim. For triples it works a bit different than shown in this video, for example RaceRoom let’s one adjust the whole triple screen view downwards or upwards. ‘Pitch’ is an angle in AC, it does not adjust the position of the horizon. I had this set wrongly in RF2, I’m glad I saw this video, because even with a correct angle of view I couldn’t see large parts of the cars interior. It now feels much more like I’m in the car, just by setting the horizon at eye-level.
@@Excelbrains I'm not sure what you mean by "digital horizon." I'm assuming that's the same thing as the seat setting. As Vince mentioned, it honestly doesn't matter where you're sitting in real life. Remember, what's being displayed on the screen is the world coming from the eyes/eye of a single point which expands outwards, just like an eye, just like a lense. If you have a rendered image on your screen from any point other than the point your eyes would be at if you were sitting in the car's game then that's not the rendered image of the driver and you're therefore not looking through the eyes of a driver sitting in that exact car. It doesn't matter what your cockpit in your room is like or where your wheel is relative to your monitors or where your head is or anything. There is only 1 truly realistic view and that is to have the game's viewpoint situated exactly where your eyeballs would be if you were sitting in that car - this means putting the dead-centre point of your monitor exactly where your eye would be if you were actually sitting in the game's car. Anything other than that means that what you're seeing on-screen is not an image from the perspective of the driver's eye...where you sit in real-life or objects in real-life are irrelevant and don't affect what's rendered on-screen.
So, as it says for my specs which are 22" monitor and seating about 60cm away from the screen I should put my FoV on 25.7 degrees. When I do that in ACC I literally can't see any road
yes. 22" is tiny. imagine sitting in a car and holding that monitor in front of you at 60cm, acting as a window through which you can see the road and dashboard, and everything around the monitor is blacked out. in those situations I would suggest to go with an "unrealistic" FOV setting that allows you to see enough of the road ;-)
Don't get why You set 4 degress in Pitch. Where this 4 degrees is came from? It is obvious not from previous calculations with earth radius... I think to set it right car need to be placed on totally 0 degree flat area (not uphill or downhill) and then you should see horizon in such state... Do you have some sugesstion of such track or mod for assetto corsa that is displaying line of horizon and car angle?
@@its-kapucha just look for a straight that's roughly level, and set the pitch to whatever necesary to get the horizon to eye-level. And then set the camera height so the wheel in game is roughly covered by your wheel (camera height has virtually no influence on the height of the horizon).
@@TheSimChannel That cool mate , it just looks pretty nice and smooth and just wondered seeing as you have a 4k TV how you were running it . Edit , i just googled your screen , its 1080p , my bad :)
didn't like it enough in the CV1 era, will have to check again with a next gen HMD. Also I currently don't have money left over for it, and so many things on my list ;-)
@@TheSimChannel I use a Rift S after having the CV1 and it is a big step forward for me. I would suggest giving it a go and the clarity is significantly better. Thanks for your videos, I have a DD2 and they informed my decision and have been very helpful
@@VMVarga-yf6eg Hello! Why you think the rift S are better than the CV1. I was thinking in buying a mint condition in ebay.. prices are quite attractive (I have never tried one of those)
@@rolandofuentes6444 Essentially the low resolution on the CV1 / Vive made that generation more of a party trick than an always-on solution for me. Ideally I'd like high resolution, inside-out tracking and an affordable price in one unit. I'm sure sooner or later I'll get that, just not quite yet ;-)
Playing in cockpit view may seems realistic, but comapre to real fov its very claustrophobic unless you have triple monitor. So if game doesnt have an alternative view ill skip it. I play sim games so it can look realistic to me, not to get use to it and be batter. Because if you ask me, most important in sim should be how realistic it looks and feels, and not what is the best way for me to drive it to get batter. You can measure your real fov. Just put a finger from each side of the head, move them forward and see when they starts to show up, and comapre that fov to a fov in your game, and you will see that you play with like 1/3 of your fov. It would be a good option to have in games, that if you dont want to distort the image, that you could sacraface vertical for horizontal fov with black bezels.
@@1027hristo Im referring to AC [so halved results], I have a 55 inch and I play on around 34-35 degrees FOV. Im more like a meter [90cm] from the screen. If youre playing 60 cm from it, you must have your nose in it :)
Why do we even use cockpit view in sim racing? In a game, if we don’t have real world constraints, then why not use that as an advantage to make up for the small monitors we use (relative to real world). Why not put the camera above the hood? From the cockpit, 75% of the screen is made useless by the dash and A Pillar. It’s complete nonsense. In “Eleven”, a VR table tennis simulator, you can spawn a new ball into your hand using a button, eliminating the worst aspect of real life table tennis: fetching the ball between play.
There is no "too big". I used to run 60" at 80cm distance and am now running 49" (G9) at 80cm distance. Resolution can become low if it's not a 4k screen or similar, but there is never a "too big".
@@robcupdr right, so the figure sounds about right (without checking). unfortunately I don't have a PS4, so I don't know hot to set it up there, since AC has a different UI there. Is the FOV range limited?
@@TheSimChannel Well if the calculations can make it more immersive I suppose it is. Some set it to wide because they have that same philosophy that they can see more around them.
My screen is 22 inch , 16:9 Ratio and the distance from it is 100cm.The calculator result is 15.6 Degrees of FOV. How the hell I will drive like this...I can only see the steering wheel
yeah, it's too small a screen and too far away. imagine it was the window thorugh which you can see the outside world when you're seated in your car. in such cases you're forced to use something wider.
@@Alex_Z95 no your screen isent too small and no its not to far away ffs the general consensus is 45 fov is your absolute min you dont go lower then this ever
So the value you have to use is twice as it is said by all the fov calculators?!.? At least this looks good for me and I have calculated it myself with your triangles shown in the video. There you wrote 2xalpha is fov. I am a bit confused.
Take a look at the figures. At the point where you have to multiply alpha by 2, the alpha in the figure is only half of the total angle you're looking for. you can also compare the value you got with the table I provided, or with any of the fov calculators ;-)
@@StintStier yes, I'm not sure where there's any ambiguity...? the figure shows that half of the viewing angle is alpha, so 2x alpha is the full viewing angle.
@@TheSimChannel Thanks again. The problem was that I have calculated it myself and got 40 (2xalpha), but all the fov calculator sites tell me with my measures only the half value (20 for also 2xalpha). And no, I am not a troll. 🙈 Anyway, I will stuck with my self calculated value, this looks fine for me. Thanks.
I am sitting in front of a 55 inch 4k TV about 80cm away. In most games I can set my calculated fov pretty high 👌 for example project cars 2 is about 75 degrees 😏
I don't like camera movements much, as I find it weird when the dashboard moves relative to my wheel. But I usually put in just a little bit to be able to better judge braking.
@@TheSimChannel Thanks mate , i agree on the movement thing ! Have you seen the amount of movement SRG uses ? Looks totally weird but may help as he uses motion .
@2ndLastJedi I think in a motion rig with fixed screens (not attached to the motion platform) the motion of the dashboard should ideally be set up to match the motion of the rig. But I don't think that's an option in any sim. The next best thing would be to attach the screens to the motion rig and disable all dashboard motion. In the end it's a matter of taste though. Berry also likes iRacing and Sebring more than anything in the world, which I wouldn't necessarily agree with either ;-) But yeah, just goes to show it's fine to bring in your own taste, and there isn't a single solution thats best for everybody.
get the screen closer, get a larger screen, triples, vr, or... well, yeah, widen it a little so you can see what you need to see ;-) if your screen is too small or too far away there's nothing you can do really.
In theory, the same rules for FOV would apply, but I don't think it'll matter as much there. If you're using a wheel, I'd suggest to force yourself to use cockpit view until it comes natural.
I just set the FOV at a point where my brain/eyes come to a mutual agreement where they both say/agree that *this looks real* and I'm good w/that! :-)
ItzAn Opinion idiot
@@alexnather7614 OK boomer.
Well, Itz an Opinion afterall..
@@pedroheemstra9314what a cliched clown comment
As somebody who is really trying to optimize their setup for sim. I love your channel. Keep up the great content!
FINALLY! You are the first to adress the angle of horizon! It has always bugged me, watching "pro" simracers looking up at the game in question. ✌
I love that you talked about angle/pitch, because almost every game has this issue imho. -4/6 pitch makes it much better for me
For me, I think it's all just personal preference. I have a full rig setup, and I always use the front bumper view. That's always what I found to be the most comfortable.
Wow, thanks for the link in the description to my video! I’m a huge fan of yours, thanks so much for referencing my work!!
I'm always happy to link good work from others under my videos when it fits the context. After all, we're in the same boat and a little crosspromo helps everybody :-) And of course, I'm a fan of yours, too! ;)
@@TheSimChannel your camera position is wrong. You need to set camera almost to dashcam to have really the good FOV & realistic positioning. Doesnt make sense you have your wheel infront of you and on screen too. Screen position related to you is where camera needs to be in game. Got a 50" screen right infront of wheelbase and helped a ton to adjust camera to the position where my screen actually stands. Still: A real good video
Really like this video.
I have been on the FOV Police for a while and constantly see sim racers using the incorrect FOV. I even see Sim Racing Simulator companies that have no clue about FOV and just use massive screens that are 5-8 feet away from the drivers head with completely the wrong settings.
Even Vesaro simracing expo 2019!!
Where was this video two weeks ago when the FOV Police busted me just two degrees over and slapped me a $500 fine, great vid👍
FOV police noooooooo. There are so many keyboard warriors already. most online content you just see screen capture with no relation to the users distance to screen. Then it is impossible to know its their FOV is correct or not. Other than that I loved this vid, im setting up acc now as it the only game i struggle to run in VR. I really learnt a lot. Im going to check out more of your channel
I thought I knew it all but I learnt something thanks. AMS can be adjusted pitch and left/right. Yay!
The calculated FOV makes the track look far more realistic but it makes me motion sick 😂 First time i've ever had that problem
Nicely explained, great voice, volume and speech rhythm as well as a lovely sense of humor.
FOV is well explained. Something that worries me is the lag of your TV. The wheel movement has such a big lag/delay. Would drive me crazy. :)
That's the same for everyone in ACC. The lag is virtually 0 on AC, rf2, etc.
@@TheSimChannel Maybe it's more obvious in the video than in-game. Will check that on my PC as well. :)
Top notch sir,,,
I went into it for the shaming & playing around with simracers minds.
Great Video very well made and researched :) using the wrong fov was the first big thing i did wrong in sim racing, but as soon as i set it correctly, times got way better and overall games feel just better even tho i can only run something about 25° because im playing on an 27 inch monitor as close as possible to me so i have to set the camera distance very high to get at least some immersion but it gets the job done :)
You CAN have it all at once, its called a Barco Reality 909 CRT projector. Absolute zero input lag, pixel perfect at any resolution, curved with faultless geometry, and as big as you can fit in your room.
Have you looked into anti-distortion tech in games? ACC and PC2 have it for example. Usually FOV changes introduce pincussion or barrel distortion. ACC's correction also seems to make the track quite a bit narrower at the same FOV when compared to AC without correction (I have not done any measuring myself).
If your monitor is tilted, then the camera also needs to be tilted at the same angle. The image on the second calculator illustrates this well.
Good video.👍 Perhaps a little bit overkill on the calculation side. However ... it can't hurt to get some inside look behind all the available FOV calculators.😉
But i absolutely agree that FOV is a very important setting. We (Simracers) want realism in many areas (physics, FBB, tracks, etc.). But it's kinda paradox driving on a laserscanned track, which looks nowhere near the real track, because of a distorted fisheye-lens FOV.
Exactly. Whats the point of playing a hyper realistic sim when you fuck it all up with your fov?
Well explained and very helpful in setting up my FOV for triple monitors. Thank you!
Great tutorial! I have a 32:9, 49" curved 1000R, 30" away from it. Currently running at 45fov. Any other recommendations?
Excellent job!
always nice when the only actual simulator on consoles (acc) doesn't even let you change your camera setting unless you own a pc. like seriously who decided this was a good idea
Blame the controller.
Exactly what I've been looking for. Thanks for the understandable explanation!
Great!!! Extraordinary the math... just perfect!!! Love when everything has its scientific baseline, this makes all things more real (and that's the idea of a sim or not? otherwise just go with need for speed...hahaha)
But, on PC2... how do I identificate de ideal height of the seat? just feeling? any clue or recommendation?
Waiting for obligatory “earth is flat” comments...
well the world is a triangle in fact lol.
Surprisingly, still none!
@@TheSimChannel Lol
@@TheSimChannel lol that's a shocker
no the eadth is a dianosour
I use a 15 inch laptop and I changed some stuff and now I’m a second faster on the same track first lap with the new fov
Can you please tell your fov. I’m running on a similar setup
Calculating the FOV is easy by making the in game steering wheel match the size of your sim wheel (with ballpark adjustments). My sim wheel is 27inch. The in game wheel is probably 30inch, so I adjust the FOV until the in game wheel is slightly bigger than my sim wheel from my normal seated perspective. Head tracking makes the experience complete with all that crazy expensive VR garb.
It's better to calculate the FOV, because trying to match your steering wheel with the virtual one also depends on your seat position settings.
@@ErnieGaming When in your actual rig seating position, matching up the steering wheels (or using a tape measure for the size of the virtual wheel) will always give you the correct FoV. By that I mean the setting of the virtual seating position will be dimensionally the same as the real one...which would give you the most realistic perspective.
@@alphalobster8021 thank you for showing all the brainiacs that there is a very quick and SIMPLE way of setting your fov extremely close to reality without having to pain through so much of their all holy math. Real world solutions to overly complicated math problems! 😏🏆
@@justinhill9915 you are most welcome 👍
2+2 = 4. Quick math!!
what is your recommendation on a Samsung g 49 monitor ?
How about camera placement? Instead of increasing FOV, why not move the camera backwards? Same with camera hight. My screen is higher than my wheel, so moving the camera higher would make sense.
i play by looking at the flat surface of a larger fov cockpit from a distance but just drive like I'm closer its just getting used to it
Very informative, thank you!
I think wars were started over FOV :P
Really good video mate, keep on that 💪💪
Thank You for this video, well done and highly appreciated,
Regards John
I have a 24" screen at 100cm distance. AC CORRECT FOV: 17°. I'm sorry but at 17° i can't see shit. I'll stick to default.
xD
Same lol. Try a different calculator i had one that gave me 45 which made a lot more sense
Lol yeah, about the same setup for me (85cm from a 24" ) in AC I use 35-38 depending on the car. Give ut a shot!
1 meter is way too far away for such a small screen. Just move it right next to your wheel.
verry nice video, a bit of a technical giud is nice
very useful manual for me! Tnx!!
Um... while I accept that there are some universal realities, isn't this going to vary from person to person, just like any other aspect of set up?
Hello, excellent video! I have a question, why are you setting 4° pitch if calculation was almost 0° ? I have a 24´´ at 60cm from me and trying to move from wrong (default) 56° FOV in AC to suggested (vFOV) 28° and it's really REALLY difficult :(
Thank you if you answer me..and, you have a new subscriber :)
the calculatioin is about the horizon relative to your eyes. I set the pitch to whatever it needs to be to get the horizon on eye-level. it adjusts for the position (height) of the screen relative to your eyes.
oh and 24" is just really small, I would probably go with a "too wide" FOV in that case. it's not ideal, but probably better than not seeing the apex at all ;-)
@@TheSimChannel Thank you so much for answering me :) . Does it make sense to use a "not that wide" fov? I mean I'm using default (56°) and i'm thinking of lowering to something like 42° or something. Is 42° better than 56° if I assume I cannot use real 1:1 FOV? Will it help once I get a bigger screen to adjust myself from 42° to real rather than from 56° to real? Or it does not work like this?
Thanks :)
@@MauroEchevarria how well you will adjust to a bigger screen shouldn't be a concern for now. with your current setup, I'd go with the lowest FOV number that still lets you see the apexes early enough. 42 sounds reasonable, maybe even a bit lower, but 28 seems too low. just set it up, give yourself 10-15 minutes of driving with each new setting to adjust for a different sense of speed, and stay with what feels best to you.
I have a big curved 180 degrees screen with 2 projectors. How should I calculate the FOV of this screen;consider it like a triple screen or not ?
thanks
For those things you need a special software that takes care of the warping (and partial overlap?). I know these things exist, but I've never used them. I hear they can a bit of a beach to set up though.
@@TheSimChannel I already have warping software (Fly-Elise) in place.It is indeed used to 'warp' the image onto a curved screen and it is not always easy...but it works fine and my Image is super..But I.m trying to find the ideal FOV ....and here I don't know what calculations I should use ...
@@johanduchateau9496 well, if you already know you have 180° degrees of vision horizontally, then that's your horizontal FOV. Just needs to be warped correctly. And for the vertical FOV you would just calculate it fro screen height and distance, like explained in the video :-)
@@TheSimChannel super. This makes sense.I will try it like this. Thanks!
My ideal FoV is 56°, and in games las AC or Raceroom it looks very good, but in iRacing is something strange. Although the iRacing FoV calculator says that 56° is my ideal FoV in the game doesn't feel like other games, it's too zoomed. In conclusion this is my personal equivalence of FoV:
• iRacing 56° = - than 56° in other games
• iRacing 90° = ( more or less) 56° in other games.
that's because iracing uses horizontal fov and the others use vertical
That's because iRacing uses the horizontal FOV, while the others use the vertical FOV. If your correct vertical FOV is 56°, you're sitting really close to a really big screen (e.g. 70cm away from a 60" screen). The horizontal FOV equivalent to that is about 87°.
Thanks for your help, now I understand better :). I have a 21:9 29" (67cm wide) and my eyes are 64cm of my screen
@@nyoshiako3368 right, I was assuming a 16:9 screen. on a 21:9 the difference between vertical and horizontal FOV are more extreme. Calculate it yourself or use an FOV calculator for horizontal FOV for your correct iRacing FOV.
(FYI, based on your numbers, your correct vertical FOV is 25.7°, not 56°. Your correct horizontal FOV is 56.1°, not 90°)
Thx I hope it improve my lap time's 🤗
Im leavung this comment to say math sucks here in US and i was blown by those measurement equations. Well done tho, i could follow perfectly.
Hi, I discovered your channel today and I'm already in love with your charm and knowledge.
I want to ask you a question. Don't you find full HD low res for a 60inch pannel?
Because one year ago I was racing on a 4k 55 inch and the experience for me was amazing stepping up from a 27 inch monitor, but in the end I sold it because 4k was to much for my pc (could only play assetto on medium and pc2 on low with stutter) and the pannel was low quality (Hitachi) so I had some ghosting that was bad for my eyes. Than I tried vr but I got motion sickness very soon and than now I have 3 27inch curved curved monitor but I can't drive with them, I have too low vertical screen estate and I have to squint my eyes to see even if they are 30cm from my wheel.
So now I'm thinking to try again Vr because it was a very wow experience and starting slow to see if my brain adapts to it or buy again a 55 inch and run it a 1080p.
Sorry for the long comment ahah
All of that is really a matter of taste. Since I'm used to having a large screen at about a meter away I find small triples up close to feel a little weird/ silly, like the car is really small (even with the correct FOV). But I'm sure if I had to get used to it that feeling would go away eventually.
2k on a 60" at a meter away is certainly on the low side in terms of resolution, but still bearable to me. Had I used 4k on a regular basis before it would probably have trouble getting back into it. My current choice for monitor would be a 49" ultrawide curved display at ~3440x1440. I think that hits a sweet spot for sim racing.
@@TheSimChannel oh well if it's 2k it's not low res as 1080p. I tried 1080p on my 55inch and It was quite bad.
Yes I have the same sensation, too low vertical space. A 49inch superultrawide monitor is like 2 27inch put togheter, so it's worse than triple 27 for immersion but you don't have the bezels, but still low vertical screen space.
I think I will try again vr and if I'm not faster would 100% buy again a good 55 60 inch tv
@@LorenzoClara97 2k = 1080p ;-)
@@TheSimChannel I sold my cv1 because it was too blurry, can't see the digital dails on a gt3 car even at maxed out settings. I found a nice Sony 55 inch 4k but at 1440p it would go at 120hz!
If I set the fov correctly and then move the virtual seat back to see more of the hood the fov vould be screwed?
@@LorenzoClara97 No, seat position can be adjusted to your liking, just like in a real car ;-)
Hint... 1st- Set your monitor/tv distance from your eyes as close as the image blends in (if you see the pixels you are to close to your screen) then do the rest...
Is this helpful for just using a controller. I’m going to try it.
With the VR you don't have to do it. VR is my preference. You can still adjust the horizontal and vertical in F1 2023
Absolutely ridiculous!!!!!! (not the logic behind FOV, but the way some people consider themselves to be the"FOV Police"). These are video games we are talking about here. There is no "right" or "wrong" way. Set your damn FOV in a way that makes the game the most enjoyable for you.
No.
Looks like someone is bad at math
Nice video!
Thanks for the video. FOV is very important, of course, but simple to explain and calculate. Horizon is a little bit more difficult, because of the reference. But I didn't find anything about distance, height and pitch to have the most realistic driving position. I.e. maintaining the right FOV, you can move the camera forward - backward, up - down, etc. but I can't find a reference to know if it's OK. Can you help me with that?
thats just the seating position, which can be adjusted in many cars, so there is no generally correct setting. I usually adjust this to get the dashboard to the correct height relative to the steering wheel in my hands. If you have the same size wheel in your hands as in the sim, you can also try to align it such that your physical steering wheel perfectly covers the in-game one from your point of view.
Great video
As you know this game was launched today for the PS4 and everything is going great except that I can't change the field of view for the cockpit. It seems that for PC it is in the pause menu below options but for the PS4 they seemed to have forgotten about this. Any help you can provide me will be appreciated
You Need to Drive then press Pause and there should be view Settings. You cant change the fov in every Camera.
Doubt it matters to much imo. Can just set into where you can see, I.e where is comfortable to that person.Dont need to go to all that trouble really.
David perell does the same.
It gives you better judgement of distance if you set it to real life fov
Its undoubtedly much more immersive.
Hi! Are those HS-8? im curious about the stand its on. Is that off the shelve? they look good and i want them too. Thanks in advance!
HS-8? Not sure what you mean, but if it's hardware in my videos there's a good chance I have a video about it on the channel 🙂
@@TheSimChannel Thanks for the quick reply! I was talking about the speaker, besides the monitor. I'd love to know where the stand came from.
@@enginefreak93 Ah. HS-8M (predecessor to the HS-8) and I believe this was the stand: www.thomann.de/intl/millenium_bs_1208.htm
I have since upgraded to IK Multimedia iLoud MTMs, which are better and smaller, albeit a little more expensive.
@@TheSimChannel Thank you very much!
That was a great insight and all but you left out one key factor in the Great FOV debate Monitor vs TV including Height /width -_-
mhh that's not a "setup" thing ;-) If you want my take on it: VR isn't yet where I want it to be, and until it is I think those ultrawide curved 49" monitors (or larger) are the best compromise in a display solution for sim racing.
Hey thanks for the informative video. I have a question though, I run triple 32in monitors and have used the FOV calculator, but my dashboard (in ACC especially) seems to be huge. The steering wheel is almost twice the size. Is there something I can do about this?
first of all, make sure you have the same size steering wheel IRL as in the game, so in ACC it's usually around 32cm rims. and then you can virtually move back in ACC to get a greater distance between the camera aner the in-game steering wheel. That *should* do it.
@@TheSimChannel Thanks for the tip, I'll give it a go!
But what is a best size of monitor or tv? which size is most realistic?
It's just like she said, bigger is better. As long as you don't run out of resolution and your monitor can do your desired refresh rate, of course. But really there's no "too big".
Correct me if I'm wrong but I think you're overcomplicating the horizon. Yes, most if not all sims/games have the horizon or the driver's head/eyes/seat pointing too downwards towards the ground rather than straight out in front (or thereabouts) but that angle should be purely based on the angle your head/eyes/seat (whatever you want to call it) would be. Remember, the game's view is literally the centre of the eyeballs. The view spawns out from a single point in space and that single point where the camera/seat/eyes/head should be located in the x,y,z axis in the game world should be EXACTLY dead-centre between whereever the human being's eyeballs would be if they were sitting in the game world's virtual car.
Mhh it's about your seating height relative to the screen. If your eyes are at the bottom of the screen, the game's horizon should also be at the bottom as well. And the only way to move the horizon is the camera pitch setting.
The elaborate calculation of the eye level is unneccesary of course, was just to drive home the point that it should be set to eye-level.
@@TheSimChannel Nah, it's a misconception that it's about your height relative to the screen. Whatever you see on screen, the car, the environment, the entire virtual world, is being projected outwards from dead-centre of the screen. Therefore dead-centre of the screen needs to be in x,y,z position of wherever your eyes would be if you were sitting in that car in the virtual world. It has nothing to do with where you are sitting in real life, what you see rendered on screen is from one particular perspective regardless where you physically sit in real life. The virtual world is being rendered from the in-game driver's point of view therefore the game's rendering point in space (AKA "camera," "view," "seat," "head," "eyes,") needs to be placed in the exact x, y, and z position where your eyes would be if you were virtually placed inside the virtual world/car.
@@vincer9960 so, to the question, how do i know if x,y,z is correct?
@Spinelli: that’s true, but the problem is the physical position doesn’t always match the digital one. So ideally, one should adjust the screens to match the digital view, but given a certain physical position of a rig one sets the digital horizon to eye-level in the sim. For triples it works a bit different than shown in this video, for example RaceRoom let’s one adjust the whole triple screen view downwards or upwards. ‘Pitch’ is an angle in AC, it does not adjust the position of the horizon. I had this set wrongly in RF2, I’m glad I saw this video, because even with a correct angle of view I couldn’t see large parts of the cars interior. It now feels much more like I’m in the car, just by setting the horizon at eye-level.
@@Excelbrains I'm not sure what you mean by "digital horizon." I'm assuming that's the same thing as the seat setting. As Vince mentioned, it honestly doesn't matter where you're sitting in real life. Remember, what's being displayed on the screen is the world coming from the eyes/eye of a single point which expands outwards, just like an eye, just like a lense. If you have a rendered image on your screen from any point other than the point your eyes would be at if you were sitting in the car's game then that's not the rendered image of the driver and you're therefore not looking through the eyes of a driver sitting in that exact car. It doesn't matter what your cockpit in your room is like or where your wheel is relative to your monitors or where your head is or anything. There is only 1 truly realistic view and that is to have the game's viewpoint situated exactly where your eyeballs would be if you were sitting in that car - this means putting the dead-centre point of your monitor exactly where your eye would be if you were actually sitting in the game's car. Anything other than that means that what you're seeing on-screen is not an image from the perspective of the driver's eye...where you sit in real-life or objects in real-life are irrelevant and don't affect what's rendered on-screen.
So, as it says for my specs which are 22" monitor and seating about 60cm away from the screen I should put my FoV on 25.7 degrees. When I do that in ACC I literally can't see any road
yes. 22" is tiny. imagine sitting in a car and holding that monitor in front of you at 60cm, acting as a window through which you can see the road and dashboard, and everything around the monitor is blacked out.
in those situations I would suggest to go with an "unrealistic" FOV setting that allows you to see enough of the road ;-)
go 45 fov thats the absolute lowest you should go advice from people like jimmy boosted media jards
Correct FOV won't ever save me at Brands hatch! 😂
yeh but why not remove on screen wheel?
I usually do, sometimes I have it on for filming / recording. In this case I think I wanted to show how it matches up from my head camera view.
Does it also work for triple screen? If I messure and do the settings for the center monitor?...
thats actually answered in the triples & vr section :)
The Sim Channel Thanks! Didn‘t know that and will check it✌🏻
Don't get why You set 4 degress in Pitch. Where this 4 degrees is came from? It is obvious not from previous calculations with earth radius... I think to set it right car need to be placed on totally 0 degree flat area (not uphill or downhill) and then you should see horizon in such state... Do you have some sugesstion of such track or mod for assetto corsa that is displaying line of horizon and car angle?
pitch to get the horizon on eye-level. depends entirely on the height of your screen relative to your seating position.
@@TheSimChannel so why all this math with earth radius and so on?
@@its-kapucha to make sure we really wanna aim for eye-level. also math is fun :-)
@@TheSimChannel ok fine :) My eyes are exactly half the height of the screen. What angle/pitch should I apply?
@@its-kapucha just look for a straight that's roughly level, and set the pitch to whatever necesary to get the horizon to eye-level. And then set the camera height so the wheel in game is roughly covered by your wheel (camera height has virtually no influence on the height of the horizon).
What are your pc specs and what settings are you running in ACC?
PC: 4790k / 32GB DDR3 / 1070
ACC I would have to check. It's not maxed out but pretty high.
@@TheSimChannel That cool mate , it just looks pretty nice and smooth and just wondered seeing as you have a 4k TV how you were running it . Edit , i just googled your screen , its 1080p , my bad :)
There's no right settings it depends on the person eyes TV location etc. Just like there's no right FFB settings
wrong :p
Great video. Why aren't you using VR?
didn't like it enough in the CV1 era, will have to check again with a next gen HMD. Also I currently don't have money left over for it, and so many things on my list ;-)
@@TheSimChannel I use a Rift S after having the CV1 and it is a big step forward for me. I would suggest giving it a go and the clarity is significantly better. Thanks for your videos, I have a DD2 and they informed my decision and have been very helpful
@@VMVarga-yf6eg Hello! Why you think the rift S are better than the CV1. I was thinking in buying a mint condition in ebay.. prices are quite attractive (I have never tried one of those)
@@TheSimChannel Hello, can you explain why you didnt like it? I was thinking in buying a mint condition kit... on ebay prices are quite attractive
@@rolandofuentes6444 Essentially the low resolution on the CV1 / Vive made that generation more of a party trick than an always-on solution for me. Ideally I'd like high resolution, inside-out tracking and an affordable price in one unit. I'm sure sooner or later I'll get that, just not quite yet ;-)
Playing in cockpit view may seems realistic, but comapre to real fov its very claustrophobic unless you have triple monitor. So if game doesnt have an alternative view ill skip it.
I play sim games so it can look realistic to me, not to get use to it and be batter. Because if you ask me, most important in sim should be how realistic it looks and feels, and not what is the best way for me to drive it to get batter.
You can measure your real fov. Just put a finger from each side of the head, move them forward and see when they starts to show up, and comapre that fov to a fov in your game, and you will see that you play with like 1/3 of your fov.
It would be a good option to have in games, that if you dont want to distort the image, that you could sacraface vertical for horizontal fov with black bezels.
Iracing?
If you have like me 55 inches tv, 60 centimeters from my eyes then it is not wrong ;)
You should have a fov of about 35 degrees then.
@@MntRprznt And how you calculated it?
Because any FOV calculator gives 59 degrees for Assetto Corsa and 90 degrees for LFS.
1027 you're right, my table gives you the same ;-)
svegraceway.com/files/fov.pdf
@@1027hristo Im referring to AC [so halved results], I have a 55 inch and I play on around 34-35 degrees FOV. Im more like a meter [90cm] from the screen. If youre playing 60 cm from it, you must have your nose in it :)
Lost me at trigonometry hahaha.
Why do we even use cockpit view in sim racing? In a game, if we don’t have real world constraints, then why not use that as an advantage to make up for the small monitors we use (relative to real world).
Why not put the camera above the hood? From the cockpit, 75% of the screen is made useless by the dash and A Pillar. It’s complete nonsense.
In “Eleven”, a VR table tennis simulator, you can spawn a new ball into your hand using a button, eliminating the worst aspect of real life table tennis: fetching the ball between play.
You technically get the correct field of view, but you can't hit clipping point properly and you're sense of speed is hindered
The problem with correct FOV (especially in nascar iracing) is you can't see the gauges...
lower your screen and you can :-)
@@TheSimChannel ah, but then you don't have correct horizon view.
@@mrrandom55951 yes, you do. you just have to set the right camera position and angle.
I like to make myself a few inches taller than I actually am in the virtual cockpit :)
Is a 43" to big at 1m distance?
There is no "too big". I used to run 60" at 80cm distance and am now running 49" (G9) at 80cm distance. Resolution can become low if it's not a 4k screen or similar, but there is never a "too big".
@@TheSimChannel I invested in a rig instead. I have a 34" 21:9 but i play on ps so it kinda sucks
Setting the horizon at eye level.. step one, drive yourself crazy trying to find a track where you can see the actual horizon.
Not sure if I can get the figures I need on ps4 am I doing something wrong?
What's the issue?
42 inch screen 85cm from my eyes I think is fov 39
Not sure I can get ac on ps4 to get to that figure
Thanks for the speedy reply man
@@robcupdr right, so the figure sounds about right (without checking). unfortunately I don't have a PS4, so I don't know hot to set it up there, since AC has a different UI there. Is the FOV range limited?
I think there is a fov calculator that does all the math for you
Yes, and I've liked a few fov calculators. the point is to explain it and understand it. We strive for excellence here in this community! ;-)
Those who didn’t like this video are those who don’t like math
Does this apply to fps games too?
the calculations yes. is it important in fps games? no idea.
@@TheSimChannel Well if the calculations can make it more immersive I suppose it is. Some set it to wide because they have that same philosophy that they can see more around them.
Does the chart only apply to a 16:9 ratio?
yes, but you can use my math to figure it out for other aspect ratios :)
The Sim Channel Yeah I’ve tried that and no way I’m getting it lol
me watching this with a ps4 and not able to change fov 😑😑😑
My screen is 22 inch , 16:9 Ratio and the distance from it is 100cm.The calculator result is 15.6 Degrees of FOV. How the hell I will drive like this...I can only see the steering wheel
yeah, it's too small a screen and too far away. imagine it was the window thorugh which you can see the outside world when you're seated in your car. in such cases you're forced to use something wider.
@@TheSimChannel hm ok...I understood!
@@TheSimChannel you chat utter crap what type of advice is that
@@Alex_Z95 no your screen isent too small and no its not to far away ffs the general consensus is 45 fov is your absolute min you dont go lower then this ever
Where did you get that wheel ?
I have a video on that on this channel :)
triple screen setups? iRacing?
I did talk about triples shortly. iRacing I don't have at this point.
Jesus christ. Was not expecting a math Class. I
Math is good for you.
@@TheSimChannel no doubt,but not before my morning coffee, and dab. Great info though
So the value you have to use is twice as it is said by all the fov calculators?!.? At least this looks good for me and I have calculated it myself with your triangles shown in the video. There you wrote 2xalpha is fov. I am a bit confused.
Take a look at the figures. At the point where you have to multiply alpha by 2, the alpha in the figure is only half of the total angle you're looking for. you can also compare the value you got with the table I provided, or with any of the fov calculators ;-)
@@TheSimChannel
Thanks, but I don't get it.
So 2xalpha = FOV value like you wrote?
@@StintStier yes, I'm not sure where there's any ambiguity...? the figure shows that half of the viewing angle is alpha, so 2x alpha is the full viewing angle.
@@TheSimChannel
Thanks again. The problem was that I have calculated it myself and got 40 (2xalpha), but all the fov calculator sites tell me with my measures only the half value (20 for also 2xalpha).
And no, I am not a troll. 🙈
Anyway, I will stuck with my self calculated value, this looks fine for me. Thanks.
@@StintStier what is your screen size and distance?
I am sitting in front of a 55 inch 4k TV about 80cm away. In most games I can set my calculated fov pretty high 👌 for example project cars 2 is about 75 degrees 😏
Danke, das ist aber leider zu kompliziert für mich 🤣
Flat earthers just left the chat.
Oh, and camera movements please?
I don't like camera movements much, as I find it weird when the dashboard moves relative to my wheel. But I usually put in just a little bit to be able to better judge braking.
@@TheSimChannel Thanks mate , i agree on the movement thing ! Have you seen the amount of movement SRG uses ? Looks totally weird but may help as he uses motion .
@2ndLastJedi I think in a motion rig with fixed screens (not attached to the motion platform) the motion of the dashboard should ideally be set up to match the motion of the rig. But I don't think that's an option in any sim. The next best thing would be to attach the screens to the motion rig and disable all dashboard motion.
In the end it's a matter of taste though. Berry also likes iRacing and Sebring more than anything in the world, which I wouldn't necessarily agree with either ;-) But yeah, just goes to show it's fine to bring in your own taste, and there isn't a single solution thats best for everybody.
I find when I use the recommended FOV, I can't see far enough into the corners...
get the screen closer, get a larger screen, triples, vr, or... well, yeah, widen it a little so you can see what you need to see ;-) if your screen is too small or too far away there's nothing you can do really.
If this video doesn’t fix your FOV concerns you really most be Brexit of sim racing
But what if i use 3rd person?
In theory, the same rules for FOV would apply, but I don't think it'll matter as much there. If you're using a wheel, I'd suggest to force yourself to use cockpit view until it comes natural.
Woah dude
I live 20 mins away from mid ohio
This is why console players are happier. Too much work to enjoy your games. Math in video games...aargh !
math can be fun :) And seen from the other side: I recently tried GT Sports and couldn't set it up the way I wanted it, and that really annoyed me.
I love your channel but you lost me at Pythagoras
good thing you can use trigenometry instead, huh? (or use my table or any of the other linked calculators) ;-)
The Sim Channel 😂👍🏻