Yeah my thoughts exactly... That 1st loiter dismembered Redwings completely. Click to win... So many games end in the favor of axis and that is because of that broken loiter...
It’s not just that they are all to powerful, it’s the lack of a counter. The Brit AA truck is just crap, the AA tank is commander dependant and the US half track needs you to side tech to T2 and even then, isn’t that good. At least DAK get the flakverling which most people go for naturally and WM get the wirbel or the flak 30 depending on how they tech, plus some battlegroup options…. It gives this imbalance in the axis having more counter on the field naturally while chances are the allies simply won’t have any
fully agree on this. i'd rather have less AA play (since it's so inconsistent) but swap loiters for skill shots. the only thing more tilting than losing your tanks to a loiter is calling in your own and watching the planes shot down immediately
Excellent cast again! I'm learning a lot even though I'm old enough to consider myself a veteran. You pick up on a lot of stuff and I think you and Stephen are the best "educational" casters out there.
@@N7-SHARK I would love this for brits but keeping a vanilla halftrack out until vet to get riegels as WM feels like you're throwing away all the crazy utility the Stummel gives. With these top pros having such insane unit preservation that thing can easily rack up 20+ kills in every game and comes early enough to be insanely oppresive. I really dislike all the units with extreme aoe damage like the brum, the US one, the stummel etc. they should all need to be stationary to fire with a short setup time at least and not be artillery plattforms that shoot on the move. Kind of like the range on zooks and the polsten being gimped unless stationary for a while.
Man brummbar is so cringe.. def OP, since Matilda wipe power was nerfed couple patches ago, it should have been aligned with brummbar too, instead they buffed its armor for some reason😊 pgrens since latest buff too at the moment, it was also discussed and demonstrated by willzthenoob(top player) that upgraded gurkas cost more, comes later and still lose to them
yeah WM pgrens are absolutely insane right now... and having such a singular meta strategy makes the game more boring i think. oh look, another game where the guy spams pgrens and pak 40s into brummbar... i would love to see side and rear armor get nerfed across the board. i'm ok with heavier vehicles having very chonky front armor, but you should reward players for setting up flanks.
@@N7-SHARK yep, one very cohish idea was to slow down its reverse speed, the idea to weaken side and rear armor also aligns, currently diving for flank does not worth the risk if the liklyhood of such hard play is not rewarded, very tricky counter if you dont have air and sea anti tank loiter to combine. I would like allied frontal armors to be buffed(even with added fuel cost) for some sort of equal tank play, but thats not going to happen lol
@BennyAtia this makes sense. I think tanks need to feel just a little more devastating. The first medium to hit the field should be a big deal and sometimes it really isn't
@@N7-SHARK Yeah, remember coh2 T70 and 222? You had to pre-own the Atg in the 5-7min mark and it was a game tilting point, coh3 is more forgiving that sense which allows more plays and room for new players i guess, which is more important in my opinion
all good dude. yeah, i go back and forth on the 17 lber. on one hand, it's nice to have an AT gun that can counter the super heavy front armor of some of the axis tanks; but you have to constantly babysit it. if it was cheaper it'd get spammed into oblivion in team games, but it's currently too expensive for 1v1. tough unit to balance.
WM vs UK? Yes please!
Loiters once again being a very fun mechanic and totally not just a win button
My stance on loiters is well documented, to the point where when I play Dak armored support I only use the dive bomb.
Sigh... Relic please fix
Yeah my thoughts exactly... That 1st loiter dismembered Redwings completely. Click to win... So many games end in the favor of axis and that is because of that broken loiter...
It's like.... Can we please just trade it for skill shots? You can't even dodge the loiters because the planes track you. There's no counter
It’s not just that they are all to powerful, it’s the lack of a counter. The Brit AA truck is just crap, the AA tank is commander dependant and the US half track needs you to side tech to T2 and even then, isn’t that good. At least DAK get the flakverling which most people go for naturally and WM get the wirbel or the flak 30 depending on how they tech, plus some battlegroup options….
It gives this imbalance in the axis having more counter on the field naturally while chances are the allies simply won’t have any
fully agree on this. i'd rather have less AA play (since it's so inconsistent) but swap loiters for skill shots. the only thing more tilting than losing your tanks to a loiter is calling in your own and watching the planes shot down immediately
Excellent cast again! I'm learning a lot even though I'm old enough to consider myself a veteran. You pick up on a lot of stuff and I think you and Stephen are the best "educational" casters out there.
Thanks dude! And yeah, @stephennjf is incredible. I don't know how he can play 1v1s AND coach at the same time. I learn a ton from him
thanks for the cast!
this map has always been heaven for heavy mortars going back to the Coh2 days, not surprised to see RedWings get so much success with it
Yeah... And I think the mortar has an advantage over the pack howi and leig because it doesn't have to re face
I really love brits actually. I find them a lot of fun with good battlegroups. Fun times Great Cast as always.
Yes, but when will they get a big mine?
@ they don’t have one ? I guess I never realized does usf have a big mine ?
Yup, if you go ISC and tech demo package you can build them.
It'd be cool if MSC also got them
@@N7-SHARK I would love this for brits but keeping a vanilla halftrack out until vet to get riegels as WM feels like you're throwing away all the crazy utility the Stummel gives. With these top pros having such insane unit preservation that thing can easily rack up 20+ kills in every game and comes early enough to be insanely oppresive.
I really dislike all the units with extreme aoe damage like the brum, the US one, the stummel etc. they should all need to be stationary to fire with a short setup time at least and not be artillery plattforms that shoot on the move. Kind of like the range on zooks and the polsten being gimped unless stationary for a while.
21:40 WM repairs under flare and suffers a devastating wipe off screen.
Good catch!
The enemy has X-Wings?!
Yeah it's called the Luftwaffe loiter lol
Watching redwings throw the game when he put the Grants into the skill planes and then segregating the next grant on its own. Sad times.
On this map there's no escape from the planes
Man brummbar is so cringe.. def OP, since Matilda wipe power was nerfed couple patches ago, it should have been aligned with brummbar too, instead they buffed its armor for some reason😊 pgrens since latest buff too at the moment, it was also discussed and demonstrated by willzthenoob(top player) that upgraded gurkas cost more, comes later and still lose to them
yeah WM pgrens are absolutely insane right now... and having such a singular meta strategy makes the game more boring i think. oh look, another game where the guy spams pgrens and pak 40s into brummbar...
i would love to see side and rear armor get nerfed across the board. i'm ok with heavier vehicles having very chonky front armor, but you should reward players for setting up flanks.
@@N7-SHARK
yep, one very cohish idea was to slow down its reverse speed, the idea to weaken side and rear armor also aligns, currently diving for flank does not worth the risk if the liklyhood of such hard play is not rewarded, very tricky counter if you dont have air and sea anti tank loiter to combine.
I would like allied frontal armors to be buffed(even with added fuel cost) for some sort of equal tank play, but thats not going to happen lol
@BennyAtia this makes sense. I think tanks need to feel just a little more devastating. The first medium to hit the field should be a big deal and sometimes it really isn't
@@N7-SHARK
Yeah, remember coh2 T70 and 222? You had to pre-own the Atg in the 5-7min mark and it was a game tilting point, coh3 is more forgiving that sense which allows more plays and room for new players i guess, which is more important in my opinion
Ah yes, yet another game where the "specialist" unit, Brumbar, is an auto-build unit.
Only way this changes is if they loosen the damage cap on mediums... Or drop the side armor on the brummbar
nice ATG guys so special, so special you need truck to move it ♿ ♿ ♿
special need ATG coming right under your luftwaffe's loiter 💀
Lol be nice...
The funniest thing is in the real world the pak 40 was also so heavy it typically needed to be towed
@@N7-SHARK sorry man, i just hate ATG with passion, they're just so needy and awkward for a single purpose unit
all good dude.
yeah, i go back and forth on the 17 lber. on one hand, it's nice to have an AT gun that can counter the super heavy front armor of some of the axis tanks; but you have to constantly babysit it. if it was cheaper it'd get spammed into oblivion in team games, but it's currently too expensive for 1v1. tough unit to balance.
17 pounder is fun to use. In a 4v4 or 3v3 you can slay armour blobs in the late game with 2 of them.