Obscure VGM #1: Daffy Duck in Hollywood - Options / Game Over

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  • Опубликовано: 11 фев 2010
  • This is the first in my (likely to be continued) series of obscure video game tunes that, despite their awesomeness, largely went ignored.
    To start off, here's the Options / Game Over theme from Sega's "Daffy Duck in Hollywood", released for the Sega Mega Drive in PAL territories, composed by Matt Furniss. This one's obscure on a number of counts:
    1. It was only released in Europe and Australia; despite the fact that the cartridge is fully compatible with the NTSC Sega Genesis, it was never released in North America.
    2. Even in the countries where it was released, it was somewhat of a sleeper.
    3. Most importantly, who spends 2 minutes on the options screen? This may be the most elaborate music I've ever heard in an options menu. It's like the programmers wanted an elaborate tune for an actual level, that level ended up getting dropped, and they decided just to stick it on the options screen so as not to waste it.
    EDIT: We now have it from the composer himself (see the comments) - this was indeed intended for a scrapped level, and stuck on the options screen when that fell through.
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Комментарии • 22

  • @schoolfilmer
    @schoolfilmer 14 лет назад +4

    It has a magical feel to it!

  • @NTxC
    @NTxC 12 лет назад +2

    @mfurniss Thanks for composing this gem along with other tunes in this game. It's a great game, I grew up with it, don't see why it went so ignored. :( You are a legend, sir.

  • @XaneMyers
    @XaneMyers 12 лет назад +5

    That strange sound at the beginning fading out made me think "Wow, the Genesis can do that?" I thought, after all I heard from the system, it couldn't make that sound that makes it sound like a remix of some kind, like what I hear in remixes. @mfurniss , if you are the composer, this song is cool, I say. Thank goodness it isn't FULLY unused, but I still wonder what the level would've been like with this music, expecially hearing the tempo drop mid-song. Videogames don't tend to do that often!

    • @KeraniFox
      @KeraniFox 5 месяцев назад

      Dune 2 music is full of those tunes, it sounds so good

  • @codeman38
    @codeman38  14 лет назад +1

    And by the way, your Mega Drive soundtracks are seriously underappreciated. I grew up playing Mortal Kombat, Mickey Mania, and Pitfall: The Mayan Adventure. :)

  • @Shtrepstra
    @Shtrepstra 12 лет назад

    @mfurniss Thank you. You are the one of those who made my and my sister's childhood more beautiful. We still sometimes whistle your melodies.

  • @codeman38
    @codeman38  14 лет назад +2

    Indeed it is. And only the first 10 seconds or so are used on the actual Game Over screen-- the rest is only heard on the options menu.

  • @codeman38
    @codeman38  14 лет назад +2

    OMG, wow. Thanks for the confirmation of my theory!

  • @Cyclon32289
    @Cyclon32289 12 лет назад +1

    what a coolness, the space level ost is great too.

  • @VientoEremita
    @VientoEremita 12 лет назад +1

    Muchas gracias a Codeman38 por haber calificado a esta canción como una de las más increíbles, "oscuras" y elaboradas -a pesar de que, como se mencionó, no sea muy recordada o bien pase desapercibida-. También por haberla analizado y compartir sus notaciones con todos. Y felicitaciones a Matt Furniss por esta gran muestra de su trabajo.

  • @codeman38
    @codeman38  14 лет назад +1

    It really is as if the developers just took a tune that Furniss had composed for an unfinished level and used it on the leftover screens or something. It's on par with the actual level themes in the game!

  • @VientoEremita
    @VientoEremita 12 лет назад +1

    Realmente esta canción tiene una gran elaboración y, si bien fue destinada al menú principal, al de opciones y a la pantalla de Game Over de este juego (para que no se viese desperdiciada), seguramente la etapa abandonada para la que habría sido compuesta sería igual de imponente y brillante que la primera. Aun más raro pero a la vez sin dudas: aunque se note rara como melodía de un juego de Looney Tunes, combinaría un millón de veces más con Daffy que con Bugs. Simplemente va con él.

  • @CrashNicker
    @CrashNicker 14 лет назад

    Gosh, Furniss did a great job on composing this tune anyway. Reminds me of Kemco's Bugs Bunny Crazy Castle continue theme, just with a bit of attitude...

  • @NTxC
    @NTxC 12 лет назад

    What a great soundtrack - also, in the Beta version there was a tune for Level Select which got brutally cut - view my channel to listen to it! It's so awesome :)

  • @NTxC
    @NTxC 12 лет назад +1

    Sorry for spamming, but in the Beta version ANOTHER tune was used for the Game Over screen - it was the tune which always played at the end of a Looney Tunes cartoon! (That's All Folks screen)

  • @NTxC
    @NTxC 12 лет назад

    Do you remember by any chance how the scrapped level looked like?

  • @EXHellfire
    @EXHellfire 11 лет назад +4

    What a waste, to make this great tune for the options screen...

  • @emptyflagpole
    @emptyflagpole 12 лет назад +3

    This is great, sounds reminiscent of Tim Follin's stuff, especially for C64. Love the arpeggios! Why are English VGM programmers so good?

  • @GodfamZeta42069
    @GodfamZeta42069 Год назад

    ce-a fumat codrea?

  • @ZanaGBYT
    @ZanaGBYT 14 лет назад +1

    Someone needs to reverse-engineer it

  • @strivingcarp6917
    @strivingcarp6917 3 года назад

    Come back your getting views again

  • @arianamengbroken360
    @arianamengbroken360 3 года назад

    Im here because you turn of the fcking "how do you spell it" video . Bruuh He literally pronounced as *InCanAbuLa* wtf