Things that blew my mind during this playthrough: - "I raised you wrong on purpose as a joke" turned out to be true - Abusedad and Copdad were the same person. I don't remember ever seeing Abusedad's face clearly, and I thought Copdad was just mentoring Quiet Boy after he tragically lost his mom in a shoe fight. The whole image sequence at the end changed to show Copdad as a part of the family. - Copdad was saying the most horrible things possible every time he opened his mouth - The child therapist didn't report Copdad to CPS after the messed up things he said to him about Dane
so let me get this straight: dane's mom was shot and killed accidentally because two guys were fighting over a pair of shoes so his dad spends the next 15-20 years treating him like shit so that he will become the crow and kill those two guys in revenge. after revenge is had the dad puts on the crow mask to fight dane because now dane needs to destroy the quiet man identity so he can finally move on? probably over a hundred members of weed gang and taye's crew were killed and lord knows how many other lives were ruined (i can only hope the reason lala didn't show up in the epilogue at all is cause she had the sense to get away from these people as fast as she could) all over a pair of shoes
As bad as this game turned out, I actually really like the concept behind it. You play through once as a character who can't understand anyone, so you have to kinda build the story yourself, almost like a Limbo or Inside kind of thing. Then you play through a second time where you're able to understand everyone, and you get to see how close you were. Of course, it doesn't make any sense in this game, because Dane is entirely aware of almost everything that's happening despite being deaf. So the game's not putting you in his shoes, it's just withholding information from you. And playing through the exact same game twice isn't fun. It could've done a Nier Automata kind of thing, where you play through the same events as a different character, so things are different enough to keep it interesting. And having basically no audio the first time is also not fun. I think a better approach would've been instead of making the player character deaf, have him in a country where everyone's speaking a language he doesn't understand. Imagine basically a Rush Hour 2 game. The first time through, you play as Chris Tucker, so you can't understand anyone since they're all speaking Chinese. Then the second time, you play as Jackie Chan, so now all the Chinese is subtitled, and also you have some different abilities since Jackie Chan knows martial arts. That could potentially be pretty cool. Also Chris Tucker has a dedicated button for screaming.
Rockstar should quit all this bullshit and just start giving the Warriors treatment to Jackie chan's Hollywood hits from the late 90's and early-mid 2000's where I can go from Shanghai Noon, the Rush Hours and dabble in The Tuxedo.
I mean, the original NieR is the same basic premise as this game, but done well. [vague NieR spoilers ahead] You play through the game, and the end comes and is a bit confusing, you play through (half) the game as the same character again, but now you can understand everyone and it recontextualizes their actions as well as your own. The difference is that the narrative of NieR works pretty well the first time through and gets deeper the second while in Quiet Man no one's actions make sense either the time. The game needs to be engaging both times, it's not enough to be confusing and then clear things up.
I feel like they just had to make Taye abusive to Lala as a last minute attempt to get you to turn against him because otherwise you're just going "He's... right though..."
EXACTLY It's like they accidentally made him right "You're throwing away your entire life just so you can fuck my girlfriend" is a pretty valid complaint from him
The whole scene where Taye finally admits he should shoot Dane is written so badly but his actor was good enough that you could actually believe that this was a man struggling with the idea of killing his best friend over an out of control misunderstanding. And then immediately after that they went back to that Weird Evil Taye who talks like a comic villain
Yeah exactly you two. The thing that is weird is thinking of this from the writers' perspective and just how skewed their moral compass is if you actually take this awful script apart. It's clear they wanted Taye to be this irredeemable villain yet cop dad "deserves a second chance" despite beating his /own son/ and being as deliberately malicious as possible at ALL times. And the only difference in their head seems to be "well gangsters are bad and cops are good even when they're bad!!!"
@@pigpenandpaper There's something fucking mindblowing about a scenario where a guy physically/mentally abusing his own son for twenty years to turn him into a psychologically broken weapon just to kill two petty gangsters is totally forgivable... But accidentally pulling a trigger during a struggle over a gun and killing somebody, then raising their functionally orphaned child into a skilled and independent fighter out of a sense of duty and guilt, is totally worthy of death Also, Taye only hits Lala once before she tries to beat his head in defending Dane(and she's basically tricked him into killing a bunch of his friends, as far as he knows so he's honestly being pretty nice for a drug lord), at which point it's pretty fair for him to lay her out, considering she's actively hitting him in the head with a piece of metal.
You guys are forgetting something. Lala clearly didn't want to be Taye's girlfriend anymore, but he wouldn't let her leave. The implication is made pretty clear if you go back to the scene outside Lala's apartment. I mean, she did plan to have herself kidnapped in order to get away from him. Fast forward to the end. Taye is willing to overlook Dane's actions and talk things over, but letting Lala go is completely off the table, which is the precise moment where his truce offering breaks down. He could have made things a whole lot easier on himself if he'd just let go of his own posturing ego. Now, that being said, Taye definitely has the moral high ground over Cop Dad. Cop Dad did not deserve a second chance, and what the fuck was up with that post-credit stinger? Having Taye and Dane reconcile and both grow as people as a result of their experience would have been a better ending.
Man, this new version of the story is bad. Bring back the version with the overly dramatic Crow Doctor, Weed Gang and the Cop Dad who raised his son wrong as a goof!
So everyone already responded to the initial dialogue-less playthrough to point out "this isn't how deaf people actually interact with the world", but I feel like it wasn't really made clear how little thought was put into the whole "deaf" thing until this Answer Arc. Deafness doesn't inform anything about how Dane interprets the world--rather, deafness is his aesthetic. It's a motif. Think about how it's actually used throughout the story: - It allows Dane and Taye to occasionally sign each other in the same way they would throw gang signs or do a secret handshake. - It's used for presumably comedic effect when Babcock exasperatedly points out that he can't sign. - It's the central thematic element of how Isaac chooses to smack-talk Dane. - It provides SWEET, SWEET IRONY for "You're the only one who hears me." - It provides the tragic element for when Dane cries at the end about being unable to hear. That was pretty much it. Other than the above points, Dane interacts with everyone else in exactly the same way that any similar (but hearing) protagonist would. He can speak clearly, he can understand what everyone else is saying without looking at them. Whoever wrote Dane wasn't trying to picture how a deaf person would interact with the world; they wrote him primarily as a "normal character", and then when writing conversations they would occasionally think "Someone needs to make a thematically relevant quip here, what was Dane's superhero thing again? Oh yeah, he's deaf."
I actually disagree. Central to Dane's character, and to the "story" as a whole, is the utter failure to communicate. Dane's deafness gives him an excuse in this regard, and serves to make him more tragic, I suppose. Now, whether or not Dane's character is at all a realistic depiction of a deaf character, I can't really say, but I do think it informs his character in a meaningful way. Regardless, this game is a hot mess lol.
@@TCSyd Well, yeah. Did you miss the part where he communicates with everyone the same way a hearing person would, where he can understand them even as they are facing away from each other, not signing or anything, so he can't even be reading lips? He's only deaf when it's convenient, meanwhile he can hear whenever he needs to so that plot can happen. Review the scene with Dane and Taye in Taye's office. Really pay attention to how Taye sends messages to Dane, and how Dane responds to them and how. He clearly must be able to hear, because his other sense simply do not give him the power to know the words of someone acting, both literally and figuratively, behind his back.
Great comment. I’m also surprised how few people seem to accept at face value that Dane is deaf. It seems like the game intends you to believe that Dane is understanding all of the same things we are in the audio version of the game. But…there are so many times people give critical information without their mouths facing Dane. Like that entire car ride with cop dad near the end….was Dane supposed to have understood a word cop dad was saying? Dane’s staring directly out the window the entire ride…
"this is how you do happy but bittersweet endings, right? am i big a writer man now?" - timmy, age 8, lead writer of the quiet man (no offense towards 8 year olds, who'd probably know better)
Credit where credit is due, this game got the NYPD down pat Staffed by corrupt, murderous criminals who incite gang violence and racial friction and in the end get off scot-free
The Quiet Man [2018] Directed by Fujinaga Kensei Starring : Quiet man, Copdad, Tayo, Mom/GF Mom, Weedgang blokes, Isaac Da Weed Boss, and The Bird Mask
This game is endlessly fascinating to me. I guess I'm really into art with super interesting conceits and ideas that are horribly, terribly bungled. I hope some more stuff about the development comes out. I think that'd be really interesting. Also SGF's mocking fake crying was genuinely better than the crying in the real audio.
It's also sort of heartbreaking that Imogen Heap wrote an original song for the end credits of a game so incredibly shitty that only like 10 people will ever hear it. And most of the people who watched these videos I guess. But still.
I'm as fascinated as you are. This game to me is like an alien corpse would be to a biologist. Just want to keep looking from different angles... And the subject smells just as bad...
Part of the problem is Dane speaks way too smoothly and coherently for a deaf person. Most deaf people Over known have a weird way of speaking, almost like a speech impediment
Holding someone by their throat and punching them so hard they ragdoll SHOULD be bad-ass, but the whole "Grimdark sad boy" vibe plus SGF's editorial decision to repeat the maneuver 3+ dozen times renders the whole thing down to some High-grade Looney Tunes that STILL, years later, gets a laugh out of me. 5 stars and a chef's kiss.
Hilariously, you got the part with the cop dad right: Cop Dad raised Dane purposefully wrong so he could become a superhero. The only time this game does actually somewhat achieve what it tries to do is with the cop dad anyway. When he has his hand on Dane's shoulder it looks like he's trying to console him, but then it turns out he's actually telling him how much he hates him. Same with the psychologist session. This does not change the fact though that this part of the story is amazingly bad. All the characters are such enormous douche-bags, you end up just hoping they simply kill each other. Back to the "no audio" mechanic though: It makes no sense that we don't know what's going on since the main character actually does. It would make way, way more sense from a narrative and gameplay standpoint if the first playthrough was through Dane's "ears" and we only understand what he does. That includes lip reading and sign language. That way, we might miss out on details, yet the story makes sense. At the second playthrough, you could hear everything and realize how people have been screwing the main character over or how some things might be misunderstandings. This could also lead to some nice plot twists, under the assumption that the writing would take all this into account and have a plot that is not both insane and cliche like this is. This game however does not seem to be written with this gimmick in mind. Either they were really incompetent or they added the no audio gimmick late in development since they already had a deaf protagonist. This game's story is incomprehensible on the first playthrough, and laughably bad on the second. My assumption why this was made is that they tried to get another "Life is Strange" kinda thing going, a niche western indie game that turned into a hit.
I think the main problem with this game is that it didn't approach it's own gameplay with the intention of creating a game with a deaf protagonist, rather that there being a deaf protagonist was just something they did to accomplish the "Story without words" gimmick. Thus, they were never really interested in making a good game. They were only interested in their pretentious symbolism. A game with a deaf protagonist is actually super interesting and would be fairly easy to accomplish, especially with your ideas, plus has a lot of room for interesting gameplay mechanics (like maybe we only understand parts of what characters are saying because Dane can't read lips that fast, or they turned away mid-sentence, or it's strung together with ASL grammar, and we have to put it together like a puzzle to figure out what's next or what's really going on.) Instead, we got this ableist pile of bullshit.
This game would have been immeasurably better if we could understand what Dane could. That way, the twist would have an impact rather than just being one more confusing thing laid on top of the rest of confusing things like a house of cards where it's not actually a house of cards at all but a pile of cards because the game designers don't know how to build a house of cards and thought a pile would be good enough.
I just spent a good deal of my Sunday watching both your playthroughs of this back to back and I have to say wow this was a great game for you SGF! It really brought out your improv skills and made them shine. And you got most of the story right somehow! Very impressive and hilarious :D I have to admit, I really like what this game was trying to be. It had interesting ideas and some good design decisions, like the lens flare meter and muffled impact sounds to express the feel of a hit. The music in the sound version was decent, fairly typical video game music. Chat was right, Taye's actor is definitely the best thing about this game. The story actually did get more interesting for me the second time, when the dialogue was revealed. Having dadcop be soooo evil and abusive but in a way that Dane couldn't know because he's deaf was a great concept. I think this game had a lot of great concepts... all of which they managed to handle extremely poorly. How? How could they not even get something as simple as leaving subtitles for the ASL in the silent version right? Or making those clever neon signs a little more understandable? I'm more confused by the development of this than the game itself at this point. Oh everything I cared to know about the story has been answered, sure.. but at the same time it feels like nothing was answered at all.
So I know chat brought it up in response to SGF's question posed at 1:12:45 about how people feel that _The Quiet Man_ is apparently the beat-em-up genre's modern age equivalent, but I just wanted to reiterate my own reaction at the time: that the beat-em-up genre's modern equivalent is actually the _Yakuza_ series. This game is like _Yakuza_ but really shitty, lacking the satisfying combat and incredible finishing moves, lacking the writing chops to nail the crime drama-laden main story, and certainly lacking the goofy/endearing sidequests. Like, you don't see Dane delivering any pizzas to foreign women who actually needed visas, or infiltrating bizarre cults with even more bizarre terminology and rituals (the only response to which is clearly to Do the Hustle), and you certainly don't see him getting invited to some kind of brothel as a gesture of goodwill from an upstart gang leader only for it to turn out that it's a place that treats you like an adult baby and then the gang leader gets hostile with Dane over his lack of interest in this kink and then you have to beat up him and his goons (who are all dressed up in diapers by the way) before Dane leaves with a pithy remark that kinks are fine but you don't force them onto everyone around you. None of that happens in _The Quiet Man_ as you can see, and that's clearly what's missing here. Clearly.
I would also argue that beat em ups also evolved into games like Devil May Cry and The Wonderful 101. Which involves playing punch out with time traveling alien overlords. So I guess an air of camp or silliness does a lot for them haha
They could have done the same thing so much better by obscuring only the things Dane couldn't lip read in the first playthrough. It'd still probably be annoying, but at least somewhat comprehensible.
It's amazing how despite you playing worse games (Such as nightcry) Despite playing weirder games (Such as illbleed) More offensive games. (Such as remothered) This game is one I cannot believe exist despite the fact that it's infront of me. Somehow it activates something in my brain that says "This is fake, It cannot possibly exist." No other game on this channel has done that.
For someone that seems to have been deaf from an early age Dane sure doesnt talk like someone that is deaf, is the actor actually deaf because honestly its pretty impressive if so.
- So, enough is enough, we gotta release this thing tomorrow! - Really? But the story and dialogue sounds so really bad. No one would touch it. - Hey, that gives me an excellent idea!
Keep in mind, the director claims that this was his artistic vision, and that he's proud of it. He *wanted* it to be like this, he says. Not sure if he's just lying to himself or is indeed extra stupid.
I think they explain the controls so abstractly because if they actually did explain it then it would show how terribly easy and shallow the combat actually is.
@@etiennesotelo3194 it also makes sense that it's from comic book guys because it literally ends with Quiet Man putting on a mask and unleashing his super powers
I...I don't know. I can't see how Isaac and Weedgang fit into the plot here at all. Like, I guess they were taking orders from Copdad and Isaac was even wearing the mask but it's not clear why he was doing any of that. I guess having a cop working with you could be very useful for a weedgang but it sounded like Isaac wanted to kill Copdad and his son, either of which would ruin that??
His ambition was to become a super powerful gang leader and it blinded him into ... taking credit for murdering some random passerby mom? How that actually worked out I have no damn idea.
Dane's deaf, but he is totally adjusted to it, can fight gangsters better deaf, and understands everything anyone is saying even without looking at their lips. So effectively, no, he's not deaf.
I agree. Being able to hear the exact story turned out to be a worse story than I thought that it would have been. The audio gimmick was meh. I think that it would have been better if it actually created the same experience that a deaf person goes through.
Wait a minute, Cop Dad set this whole thing up to get revenge on Taye and Issac for killng his wife by guilt-tripping Dane to become the Quiet Man? Actually, why put thought into this when the developers didn't think this through >.< This game is a failed experiment from start to finish. An interesting concept of playing a deaf character but they've ruined it.
Honestly he is just as mindfucked by the event as Dane, like he is legit freaking out when he finds the bird mask because his friend has apparently a monster alter ego
But he is speaking to him with ASL, like he does thank you sign there ruclips.net/video/4yJ9Qj8-yBs/видео.html, he is the only one actually trying to speak to Dane using signs it feels like he just sucks too much at it to do full sentence
I think what bothers me about this game is that they have so many ideas that could work but were horribly executed. I liked the idea of a game where the main character can't hear, so the player can't hear either, but then they ruin it by having said character understand a bunch of things that are going that the player doesn't get to know about. At the very least, the player should be given subtitles for things that Dane understood. I like the idea of the father who was a terrible father in the past and wants to make up for that, and ends up struggling between wanting to make up for what he did to his son and wanting revenge on the people who wronged them both and set off the whole thing, but they don't express that very well. I like what I think that ending fight was supposed to be, where he tries to embody the quiet man and fight Dane so that Dane could 'kill the Quiet Man' and thus free himself from that aspect, but it comes across like he arbitrarily puts on the mask, then gets into a fist fight while mumbling about trying to save Dane in a way Dane won't even understand.
The Quiet Man is like if you took the script for a dark comedy and presented it as a dramatic action movie, especially because the game part is so unimportant that it has less functional depth than a late 80s beat-em-up. Yikes. That's not even addressing the fact that no one in charge of development for this game appears to have any idea of what it means to be deaf.
that finale was a clusterfuck and that's putting it so very incredibly nicely. what in the name of fuck. everyone is so unlikable either through sheer paper thin characterisation, or being actually a psychopath built on disjointed tropes that don't really make sense no matter how desperately this game tries to mash them together. how is this so bad
I wanted to think the audio would help but wow it didn't. It's unbelievable that getting rid of the audio helped differentiate and give something to this game. Kind of unreal that the people who wrote this then had the audio cut because it wasn't interesting enough and had little to it. What I will say is that I liked at least getting to see that cop dad was actually the worst. He shouldn't be given a second chance and Dane shouldn't have gone along with his shit because he wasn't being mind controlled without the mask. Taye was honestly ok and sort of relatable despite the abuse and violence. He's the only one I actually sort of related to his situation with getting rid of his dad, turning back the clock and he was being truthful whereas everyone else is awful and the audio did little to help that. Throw in the waves of the same 4 thugs, the vagueness of Dane being deaf, second mom/girlfriend creepiness, weird cuts and weak delivery, frickin shoes and lame, edgy bird man superhero persona and boy what a journey. I can only say this was terrible and while I loved your commentary and perspective on things, otherwise this was painful and hilarious all at the same time.
Odd part about this game to me is that there's an amount of technical competence, visual polish, effort, and they had already built a vague combat engine... but then failed at layering onto said engine to make it playful. I guess they just had a rendering engine, a ton of mocap, some actors, and really maybe 1 programmer who was too busy stitching that together to add some combat mechanics? Backwards priorities... But it's better that it exists than doesn't I suppose, if it were just a solid beatemup, it might not be as fun to talk about, so there's that?
Oh and also I found SGF saying how he sounded like a cawing bird on the roof more emotionally affecting in the context of a deaf kid who's allegedly never heard sound than really anything else in the entire narrative... It really is weird how tacked on that part is, and the only parts that suggest it wasn't an afterthought are the instances of sign-language in the scenes... 🔎🤔
Why do people assume that post credit scene memes Danes giving cop dad a second chance? To me it sounds like they're going to attempt to kill each other again in masks.
Wow with audio... the audacity to have us sit through it TWICE. The only twist is how right is Taye, even w33d gang boss to some extent. No spoilers but he really did nothing wrong -except kill his mom by accident.- Fast forward all of that he's frustrated how stupid Dane is over momgirlfriend he's literally trying to knock sense into him lol, and the gauntlet is him LITERALLY giving him so many chances because-- Spoiler Alert: he was a good friend Talk about deaf and dumb *_*ba dum tss*_*
The real tragedy in this is that Telltale Games could have made this shambles of a story work (even the gimmick and their style of play mechanics could have worked), but they pissed away their fortunes in licensing and cocaine.
not to give the game more credit than it deserves, but i noticed that everytime dane is not looking at the one who is speaking they tend to go all out on the crazy. Like copdad blaming him for the death of his wife, or the the part about him deserving every inch of his pain. it could just be Dane projecting his fears and selfhatred onto others. We don't hear the real story but mearly the story dane is hearing... The game is still a trainwreck though.
No, the game doesn't make it from Dane's perspective that much (the phone scene and Taye going fuck in a club shows there is a third narrator) and copdad still beat him in flashback and call him an asshole when he is grown up
I'm in the small minority likely but I liked it better when you couldn't hear anything. Maybe just convey the touch sense in a game-ish way but it was fine when it was silent.
The thing is that the deaf version was like someone putting a blindfold on you, gave you a plate of literal faeces to eat and told you it was lobster. This version is the same, but with the blindfold off. Neither are pleasant.
The only real good line in this whole game is the 'blinded by ambition'. SGF probably can't relate if he asked that question, but think of it in a workaholic perspective. Having that tunnel vision while not being aware of your surroundings. Other than that, SGF dub is WAY better
This game is terrible yes, but it makes me think about the deaf gamer. For example, Red Dead Redemption 2 recently came out and it's an amazing experience, but would I be enjoying it so much if I were deaf and couldn't hear the audio? Think about it.
Things that blew my mind during this playthrough:
- "I raised you wrong on purpose as a joke" turned out to be true
- Abusedad and Copdad were the same person. I don't remember ever seeing Abusedad's face clearly, and I thought Copdad was just mentoring Quiet Boy after he tragically lost his mom in a shoe fight. The whole image sequence at the end changed to show Copdad as a part of the family.
- Copdad was saying the most horrible things possible every time he opened his mouth
- The child therapist didn't report Copdad to CPS after the messed up things he said to him about Dane
I didn't expect much but as it turns out they weren't kidding: it really _answered_ why the game was originally released without audio.
Because it's even more eyerollingly terrible with sound?
so let me get this straight:
dane's mom was shot and killed accidentally because two guys were fighting over a pair of shoes so his dad spends the next 15-20 years treating him like shit so that he will become the crow and kill those two guys in revenge. after revenge is had the dad puts on the crow mask to fight dane because now dane needs to destroy the quiet man identity so he can finally move on? probably over a hundred members of weed gang and taye's crew were killed and lord knows how many other lives were ruined (i can only hope the reason lala didn't show up in the epilogue at all is cause she had the sense to get away from these people as fast as she could)
all over a pair of shoes
Sneakers are srs bsns.
If you've seen the episode "Granddad's fight" of The Boondocks then you would know the history of conflicts started from sneaker based impasses.
Life is simply unfair, don't you think?
As bad as this game turned out, I actually really like the concept behind it. You play through once as a character who can't understand anyone, so you have to kinda build the story yourself, almost like a Limbo or Inside kind of thing. Then you play through a second time where you're able to understand everyone, and you get to see how close you were.
Of course, it doesn't make any sense in this game, because Dane is entirely aware of almost everything that's happening despite being deaf. So the game's not putting you in his shoes, it's just withholding information from you.
And playing through the exact same game twice isn't fun. It could've done a Nier Automata kind of thing, where you play through the same events as a different character, so things are different enough to keep it interesting.
And having basically no audio the first time is also not fun. I think a better approach would've been instead of making the player character deaf, have him in a country where everyone's speaking a language he doesn't understand.
Imagine basically a Rush Hour 2 game. The first time through, you play as Chris Tucker, so you can't understand anyone since they're all speaking Chinese. Then the second time, you play as Jackie Chan, so now all the Chinese is subtitled, and also you have some different abilities since Jackie Chan knows martial arts. That could potentially be pretty cool. Also Chris Tucker has a dedicated button for screaming.
You had me at "imagine a rush hour 2 video game" and also you lost me there because I had begun projectile ejaculating
Rockstar should quit all this bullshit and just start giving the Warriors treatment to Jackie chan's Hollywood hits from the late 90's and early-mid 2000's where I can go from Shanghai Noon, the Rush Hours and dabble in The Tuxedo.
i am throwing money at the screen but the rush hour 2 game wont come out
@@etiennesotelo3194
how do I give you money because I like your ideas
I mean, the original NieR is the same basic premise as this game, but done well. [vague NieR spoilers ahead] You play through the game, and the end comes and is a bit confusing, you play through (half) the game as the same character again, but now you can understand everyone and it recontextualizes their actions as well as your own. The difference is that the narrative of NieR works pretty well the first time through and gets deeper the second while in Quiet Man no one's actions make sense either the time. The game needs to be engaging both times, it's not enough to be confusing and then clear things up.
I feel like they just had to make Taye abusive to Lala as a last minute attempt to get you to turn against him because otherwise you're just going "He's... right though..."
EXACTLY
It's like they accidentally made him right
"You're throwing away your entire life just so you can fuck my girlfriend" is a pretty valid complaint from him
The whole scene where Taye finally admits he should shoot Dane is written so badly but his actor was good enough that you could actually believe that this was a man struggling with the idea of killing his best friend over an out of control misunderstanding.
And then immediately after that they went back to that Weird Evil Taye who talks like a comic villain
Yeah exactly you two. The thing that is weird is thinking of this from the writers' perspective and just how skewed their moral compass is if you actually take this awful script apart. It's clear they wanted Taye to be this irredeemable villain yet cop dad "deserves a second chance" despite beating his /own son/ and being as deliberately malicious as possible at ALL times. And the only difference in their head seems to be "well gangsters are bad and cops are good even when they're bad!!!"
@@pigpenandpaper
There's something fucking mindblowing about a scenario where a guy physically/mentally abusing his own son for twenty years to turn him into a psychologically broken weapon just to kill two petty gangsters is totally forgivable...
But accidentally pulling a trigger during a struggle over a gun and killing somebody, then raising their functionally orphaned child into a skilled and independent fighter out of a sense of duty and guilt, is totally worthy of death
Also, Taye only hits Lala once before she tries to beat his head in defending Dane(and she's basically tricked him into killing a bunch of his friends, as far as he knows so he's honestly being pretty nice for a drug lord), at which point it's pretty fair for him to lay her out, considering she's actively hitting him in the head with a piece of metal.
You guys are forgetting something. Lala clearly didn't want to be Taye's girlfriend anymore, but he wouldn't let her leave. The implication is made pretty clear if you go back to the scene outside Lala's apartment. I mean, she did plan to have herself kidnapped in order to get away from him.
Fast forward to the end. Taye is willing to overlook Dane's actions and talk things over, but letting Lala go is completely off the table, which is the precise moment where his truce offering breaks down. He could have made things a whole lot easier on himself if he'd just let go of his own posturing ego.
Now, that being said, Taye definitely has the moral high ground over Cop Dad. Cop Dad did not deserve a second chance, and what the fuck was up with that post-credit stinger?
Having Taye and Dane reconcile and both grow as people as a result of their experience would have been a better ending.
Man, this new version of the story is bad. Bring back the version with the overly dramatic Crow Doctor, Weed Gang and the Cop Dad who raised his son wrong as a goof!
So everyone already responded to the initial dialogue-less playthrough to point out "this isn't how deaf people actually interact with the world", but I feel like it wasn't really made clear how little thought was put into the whole "deaf" thing until this Answer Arc. Deafness doesn't inform anything about how Dane interprets the world--rather, deafness is his aesthetic. It's a motif. Think about how it's actually used throughout the story:
- It allows Dane and Taye to occasionally sign each other in the same way they would throw gang signs or do a secret handshake.
- It's used for presumably comedic effect when Babcock exasperatedly points out that he can't sign.
- It's the central thematic element of how Isaac chooses to smack-talk Dane.
- It provides SWEET, SWEET IRONY for "You're the only one who hears me."
- It provides the tragic element for when Dane cries at the end about being unable to hear.
That was pretty much it. Other than the above points, Dane interacts with everyone else in exactly the same way that any similar (but hearing) protagonist would. He can speak clearly, he can understand what everyone else is saying without looking at them. Whoever wrote Dane wasn't trying to picture how a deaf person would interact with the world; they wrote him primarily as a "normal character", and then when writing conversations they would occasionally think "Someone needs to make a thematically relevant quip here, what was Dane's superhero thing again? Oh yeah, he's deaf."
I actually disagree. Central to Dane's character, and to the "story" as a whole, is the utter failure to communicate. Dane's deafness gives him an excuse in this regard, and serves to make him more tragic, I suppose. Now, whether or not Dane's character is at all a realistic depiction of a deaf character, I can't really say, but I do think it informs his character in a meaningful way.
Regardless, this game is a hot mess lol.
@@TCSyd You can't say if the DEAF person who can hear everyone just fine and talk back to them is not realisticly depicted? Wat?
@@GuardianSeyden I have no idea what you're talking about. Are you implying that Dane isn't actually deaf?
@@TCSyd Well, yeah. Did you miss the part where he communicates with everyone the same way a hearing person would, where he can understand them even as they are facing away from each other, not signing or anything, so he can't even be reading lips? He's only deaf when it's convenient, meanwhile he can hear whenever he needs to so that plot can happen. Review the scene with Dane and Taye in Taye's office. Really pay attention to how Taye sends messages to Dane, and how Dane responds to them and how. He clearly must be able to hear, because his other sense simply do not give him the power to know the words of someone acting, both literally and figuratively, behind his back.
Great comment. I’m also surprised how few people seem to accept at face value that Dane is deaf. It seems like the game intends you to believe that Dane is understanding all of the same things we are in the audio version of the game. But…there are so many times people give critical information without their mouths facing Dane. Like that entire car ride with cop dad near the end….was Dane supposed to have understood a word cop dad was saying? Dane’s staring directly out the window the entire ride…
"You stupid or very stupid?" YES. Yes. Where is the yes button. I'm mashing Y as hard as I can right now.
the message of that extra ending is so insanely appalling that i cannot believe they just okayed it.
It fits much better in the silent version where we thought copdad was a good guy.
"this is how you do happy but bittersweet endings, right? am i big a writer man now?" - timmy, age 8, lead writer of the quiet man
(no offense towards 8 year olds, who'd probably know better)
apparently in the quietverse attempted murder is the most effective form of family counseling
Credit where credit is due, this game got the NYPD down pat
Staffed by corrupt, murderous criminals who incite gang violence and racial friction and in the end get off scot-free
The Quiet Man [2018]
Directed by Fujinaga Kensei
Starring : Quiet man, Copdad, Tayo, Mom/GF Mom, Weedgang blokes, Isaac Da Weed Boss, and The Bird Mask
So I'm only halfway through the video... but it seems like the story is about a bunch of people gaslighting a traumatized deaf kid?
This game is endlessly fascinating to me. I guess I'm really into art with super interesting conceits and ideas that are horribly, terribly bungled. I hope some more stuff about the development comes out. I think that'd be really interesting.
Also SGF's mocking fake crying was genuinely better than the crying in the real audio.
It's also sort of heartbreaking that Imogen Heap wrote an original song for the end credits of a game so incredibly shitty that only like 10 people will ever hear it.
And most of the people who watched these videos I guess. But still.
I'm as fascinated as you are. This game to me is like an alien corpse would be to a biologist.
Just want to keep looking from different angles... And the subject smells just as bad...
... I liked your dub better, SGF. Subs just ain't doing it for me this time.
Part of the problem is Dane speaks way too smoothly and coherently for a deaf person. Most deaf people Over known have a weird way of speaking, almost like a speech impediment
Holding someone by their throat and punching them so hard they ragdoll SHOULD be bad-ass, but the whole "Grimdark sad boy" vibe plus SGF's editorial decision to repeat the maneuver 3+ dozen times renders the whole thing down to some High-grade Looney Tunes that STILL, years later, gets a laugh out of me. 5 stars and a chef's kiss.
Hilariously, you got the part with the cop dad right: Cop Dad raised Dane purposefully wrong so he could become a superhero.
The only time this game does actually somewhat achieve what it tries to do is with the cop dad anyway. When he has his hand on Dane's shoulder it looks like he's trying to console him, but then it turns out he's actually telling him how much he hates him. Same with the psychologist session. This does not change the fact though that this part of the story is amazingly bad. All the characters are such enormous douche-bags, you end up just hoping they simply kill each other.
Back to the "no audio" mechanic though: It makes no sense that we don't know what's going on since the main character actually does. It would make way, way more sense from a narrative and gameplay standpoint if the first playthrough was through Dane's "ears" and we only understand what he does. That includes lip reading and sign language. That way, we might miss out on details, yet the story makes sense. At the second playthrough, you could hear everything and realize how people have been screwing the main character over or how some things might be misunderstandings. This could also lead to some nice plot twists, under the assumption that the writing would take all this into account and have a plot that is not both insane and cliche like this is.
This game however does not seem to be written with this gimmick in mind. Either they were really incompetent or they added the no audio gimmick late in development since they already had a deaf protagonist. This game's story is incomprehensible on the first playthrough, and laughably bad on the second.
My assumption why this was made is that they tried to get another "Life is Strange" kinda thing going, a niche western indie game that turned into a hit.
But that had an interesting story and likeable characters. And effort. I think there was a... uh... slight miscalculation here.
I think the main problem with this game is that it didn't approach it's own gameplay with the intention of creating a game with a deaf protagonist, rather that there being a deaf protagonist was just something they did to accomplish the "Story without words" gimmick. Thus, they were never really interested in making a good game. They were only interested in their pretentious symbolism. A game with a deaf protagonist is actually super interesting and would be fairly easy to accomplish, especially with your ideas, plus has a lot of room for interesting gameplay mechanics (like maybe we only understand parts of what characters are saying because Dane can't read lips that fast, or they turned away mid-sentence, or it's strung together with ASL grammar, and we have to put it together like a puzzle to figure out what's next or what's really going on.) Instead, we got this ableist pile of bullshit.
This game would have been immeasurably better if we could understand what Dane could. That way, the twist would have an impact rather than just being one more confusing thing laid on top of the rest of confusing things like a house of cards where it's not actually a house of cards at all but a pile of cards because the game designers don't know how to build a house of cards and thought a pile would be good enough.
I just spent a good deal of my Sunday watching both your playthroughs of this back to back and I have to say wow this was a great game for you SGF! It really brought out your improv skills and made them shine. And you got most of the story right somehow! Very impressive and hilarious :D
I have to admit, I really like what this game was trying to be. It had interesting ideas and some good design decisions, like the lens flare meter and muffled impact sounds to express the feel of a hit. The music in the sound version was decent, fairly typical video game music. Chat was right, Taye's actor is definitely the best thing about this game. The story actually did get more interesting for me the second time, when the dialogue was revealed. Having dadcop be soooo evil and abusive but in a way that Dane couldn't know because he's deaf was a great concept.
I think this game had a lot of great concepts... all of which they managed to handle extremely poorly. How? How could they not even get something as simple as leaving subtitles for the ASL in the silent version right? Or making those clever neon signs a little more understandable? I'm more confused by the development of this than the game itself at this point. Oh everything I cared to know about the story has been answered, sure.. but at the same time it feels like nothing was answered at all.
So I know chat brought it up in response to SGF's question posed at 1:12:45 about how people feel that _The Quiet Man_ is apparently the beat-em-up genre's modern age equivalent, but I just wanted to reiterate my own reaction at the time: that the beat-em-up genre's modern equivalent is actually the _Yakuza_ series. This game is like _Yakuza_ but really shitty, lacking the satisfying combat and incredible finishing moves, lacking the writing chops to nail the crime drama-laden main story, and certainly lacking the goofy/endearing sidequests.
Like, you don't see Dane delivering any pizzas to foreign women who actually needed visas, or infiltrating bizarre cults with even more bizarre terminology and rituals (the only response to which is clearly to Do the Hustle), and you certainly don't see him getting invited to some kind of brothel as a gesture of goodwill from an upstart gang leader only for it to turn out that it's a place that treats you like an adult baby and then the gang leader gets hostile with Dane over his lack of interest in this kink and then you have to beat up him and his goons (who are all dressed up in diapers by the way) before Dane leaves with a pithy remark that kinks are fine but you don't force them onto everyone around you. None of that happens in _The Quiet Man_ as you can see, and that's clearly what's missing here. Clearly.
The ghost porn sidequest is great. It's just great.
I would also argue that beat em ups also evolved into games like Devil May Cry and The Wonderful 101. Which involves playing punch out with time traveling alien overlords. So I guess an air of camp or silliness does a lot for them haha
Instead of Pocket Circuit, we needed Mom's Dead Parkour time trial side missions.
"Dreamed and Directed by Kensei Fujinaga"
The second coming of "Bird Mask!" - CACAAAWW!
Oh baby, oh yeah, Doctor Spaghetti is here! Tae is literally the best character in the game and I feel bad for how he ends up.
Omg, the man-bun guy really has some kind of clam-chowdery accent!
Were any deaf or hearing impaired people involved in the making of this game outside of ASL training?
They could have done the same thing so much better by obscuring only the things Dane couldn't lip read in the first playthrough. It'd still probably be annoying, but at least somewhat comprehensible.
or if they at least made the game fun to play it'd all be better
"Extra credit on your report card Dane."
"Prefer extra cash"
Definitely going to call bullshit on the protagonist being deaf.
It's amazing how despite you playing worse games (Such as nightcry) Despite playing weirder games (Such as illbleed) More offensive games. (Such as remothered) This game is one I cannot believe exist despite the fact that it's infront of me. Somehow it activates something in my brain that says "This is fake, It cannot possibly exist." No other game on this channel has done that.
For someone that seems to have been deaf from an early age Dane sure doesnt talk like someone that is deaf, is the actor actually deaf because honestly its pretty impressive if so.
'I was a shitty husband...and a worse father to you!'
Nails his son with a right haymaker while saying this
- So, enough is enough, we gotta release this thing tomorrow!
- Really? But the story and dialogue sounds so really bad. No one would touch it.
- Hey, that gives me an excellent idea!
Keep in mind, the director claims that this was his artistic vision, and that he's proud of it. He *wanted* it to be like this, he says. Not sure if he's just lying to himself or is indeed extra stupid.
And I'm sure each achievement is named after a failed screenplay he wrote
@@DerivativeWorker The achievements are random lines from the Imogen Heap song.
A gamer: hey this game sucks, there isn't even any audio
Guy who's about to direct The Quiet Man: oh, haven't you heard?
@@JonathanSicoli "No, I literally haven't. Because of the no audio."
I think they explain the controls so abstractly because if they actually did explain it then it would show how terribly easy and shallow the combat actually is.
Can't wait for Quiet Man versus Bye-Bye Man now.
I'd like everyone to remember, Prey 2 was sacrificed for this
I'm still angry at Bethesda to this day for cancelling Prey 2.
Man of Action, the team that wrote this game, is also responsible for the X-Men Legends game and Ben 10
The Ben Ten connection makes the main character design make so much more sense. It's very "what would 12 year olds think a cool adult would wear".
@@etiennesotelo3194 it also makes sense that it's from comic book guys because it literally ends with Quiet Man putting on a mask and unleashing his super powers
What even was Isaac's ambition and how did it blind him?
It made him fist fight some deaf asshole that he was, somehow, only tenuously related to despite having murdered said deaf kid's mom
I...I don't know. I can't see how Isaac and Weedgang fit into the plot here at all. Like, I guess they were taking orders from Copdad and Isaac was even wearing the mask but it's not clear why he was doing any of that. I guess having a cop working with you could be very useful for a weedgang but it sounded like Isaac wanted to kill Copdad and his son, either of which would ruin that??
@@Churono i am 98% sure weedgang is only in the plot so there'd be someone to beat up in the fight scenes
His ambition was to become a super powerful gang leader and it blinded him into ... taking credit for murdering some random passerby mom?
How that actually worked out I have no damn idea.
so.... he's not deaf?
Dane's deaf, but he is totally adjusted to it, can fight gangsters better deaf, and understands everything anyone is saying even without looking at their lips.
So effectively, no, he's not deaf.
I think he thinks he is. Which is kind of the same. Except really really not.
I agree. Being able to hear the exact story turned out to be a worse story than I thought that it would have been. The audio gimmick was meh. I think that it would have been better if it actually created the same experience that a deaf person goes through.
Wait a minute, Cop Dad set this whole thing up to get revenge on Taye and Issac for killng his wife by guilt-tripping Dane to become the Quiet Man?
Actually, why put thought into this when the developers didn't think this through >.<
This game is a failed experiment from start to finish. An interesting concept of playing a deaf character but they've ruined it.
The game used to be deaf and dumb, now it's just dumb.
If this game were blind, it would at least be able to play a mean pinball.
It's also stupid AND very stupid.
The savages are out tonight.
The Quiet Man is basically Thanatos from Persona 3 but way less cool.
deaf people can speak english very well like matt damon does here right? because they dont know the sounds and therefore cant replicate them?
1:57:08 Nah, I imagine the Quiet Man comic would go more Todd McFarlane or Jim Lee than Rob Liefeld.
Poor Taye. He was actually alright.
Honestly he is just as mindfucked by the event as Dane, like he is legit freaking out when he finds the bird mask because his friend has apparently a monster alter ego
Weed gang for life man
Yakuza is an infinitely better beat-em-up game of the current era.
poor taye, he did nothing wrong
Honestly tho what kind of friend is Taye if he doesn't even have the courtesy to speak to his life-long deaf friend in ASL??? Rude.
But he is speaking to him with ASL, like he does thank you sign there ruclips.net/video/4yJ9Qj8-yBs/видео.html, he is the only one actually trying to speak to Dane using signs it feels like he just sucks too much at it to do full sentence
So the first DLC was to give you back audio...
Will the 2nd dlc be to give you back your $15?
This commentary track is amazing.
Boy this sure was.
It sure was.
The music and sound effects make the gameplay itself /seem/ better, at least.
I think what bothers me about this game is that they have so many ideas that could work but were horribly executed. I liked the idea of a game where the main character can't hear, so the player can't hear either, but then they ruin it by having said character understand a bunch of things that are going that the player doesn't get to know about. At the very least, the player should be given subtitles for things that Dane understood. I like the idea of the father who was a terrible father in the past and wants to make up for that, and ends up struggling between wanting to make up for what he did to his son and wanting revenge on the people who wronged them both and set off the whole thing, but they don't express that very well. I like what I think that ending fight was supposed to be, where he tries to embody the quiet man and fight Dane so that Dane could 'kill the Quiet Man' and thus free himself from that aspect, but it comes across like he arbitrarily puts on the mask, then gets into a fist fight while mumbling about trying to save Dane in a way Dane won't even understand.
Theory: Dane was never deaf, he was just pretending to be because he is Dane the Manpain McGee!, Edgelord extraordinaire!
All this drama happened because of a pair of shoes, that's probably the most unbelievable part.
Someone got _paid_ to write this.
So does Dane become remothered at the end?
The Quiet Man is like if you took the script for a dark comedy and presented it as a dramatic action movie, especially because the game part is so unimportant that it has less functional depth than a late 80s beat-em-up. Yikes. That's not even addressing the fact that no one in charge of development for this game appears to have any idea of what it means to be deaf.
And how this thin dude gets to be a terminator?
Was a fun stream!
anyone able to divine why issac was taking the credit and the fall for taye
At 50:34 Quiet Guy encounters a kinetic-ball goon!
But will the true cost ever be known SGF?
THE TRUE COST!
I'm only 15 minutes in and I already hate it even more. Which is impressive, because I already hated it a lot.
that finale was a clusterfuck and that's putting it so very incredibly nicely. what in the name of fuck. everyone is so unlikable either through sheer paper thin characterisation, or being actually a psychopath built on disjointed tropes that don't really make sense no matter how desperately this game tries to mash them together.
how is this so bad
Babcock is my favorite character of all time
Okay, what's up with the fire alarm at 37:42?
"Ho ho ho!" THat's a lot of powdered sugar!
I wanted to think the audio would help but wow it didn't. It's unbelievable that getting rid of the audio helped differentiate and give something to this game. Kind of unreal that the people who wrote this then had the audio cut because it wasn't interesting enough and had little to it.
What I will say is that I liked at least getting to see that cop dad was actually the worst. He shouldn't be given a second chance and Dane shouldn't have gone along with his shit because he wasn't being mind controlled without the mask. Taye was honestly ok and sort of relatable despite the abuse and violence. He's the only one I actually sort of related to his situation with getting rid of his dad, turning back the clock and he was being truthful whereas everyone else is awful and the audio did little to help that. Throw in the waves of the same 4 thugs, the vagueness of Dane being deaf, second mom/girlfriend creepiness, weird cuts and weak delivery, frickin shoes and lame, edgy bird man superhero persona and boy what a journey. I can only say this was terrible and while I loved your commentary and perspective on things, otherwise this was painful and hilarious all at the same time.
I think it would help a lot that you had subs for the sign language and things the protagonist was saying. This felt way too detached.
Odd part about this game to me is that there's an amount of technical competence, visual polish, effort, and they had already built a vague combat engine... but then failed at layering onto said engine to make it playful. I guess they just had a rendering engine, a ton of mocap, some actors, and really maybe 1 programmer who was too busy stitching that together to add some combat mechanics? Backwards priorities... But it's better that it exists than doesn't I suppose, if it were just a solid beatemup, it might not be as fun to talk about, so there's that?
Oh and also I found SGF saying how he sounded like a cawing bird on the roof more emotionally affecting in the context of a deaf kid who's allegedly never heard sound than really anything else in the entire narrative... It really is weird how tacked on that part is, and the only parts that suggest it wasn't an afterthought are the instances of sign-language in the scenes... 🔎🤔
Somehow this game makes me think of Baby driver.
What would the sequel be called?
The Quietest Man, because they would totally Deadliest Prey it, because that's their level of execution and thought.
So is he even deaf? This seems to kinda contradict that.
So..In the End...Dane Dies?
Why do people assume that post credit scene memes Danes giving cop dad a second chance? To me it sounds like they're going to attempt to kill each other again in masks.
My guess as to why the cop-dad is being so cold to his son is that he assumes Dane can't hear him.
Pretty sure Dane can figure it out when he slaps him around
Wow with audio... the audacity to have us sit through it TWICE. The only twist is how right is Taye, even w33d gang boss to some extent. No spoilers but he really did nothing wrong -except kill his mom by accident.- Fast forward all of that he's frustrated how stupid Dane is over momgirlfriend he's literally trying to knock sense into him lol, and the gauntlet is him LITERALLY giving him so many chances because--
Spoiler Alert: he was a good friend
Talk about deaf and dumb *_*ba dum tss*_*
the credits song was good! at least!
Oh no, now we only have answers, instead of questions about the quiet man.
The clipping in the fights is terrible. Its like a rubbish version of sleeping dogs.
The real tragedy in this is that Telltale Games could have made this shambles of a story work (even the gimmick and their style of play mechanics could have worked), but they pissed away their fortunes in licensing and cocaine.
I reckon a better candidate would have been Sega.
Between Yakuza and their other beat em up franchises they could have had this on lock.
Did you see the third season of the Walking Dead game? They could not have made this story work.
Daredevil > Spawn
Thanks Quiet Man!
not to give the game more credit than it deserves, but i noticed that everytime dane is not looking at the one who is speaking they tend to go all out on the crazy. Like copdad blaming him for the death of his wife, or the the part about him deserving every inch of his pain.
it could just be Dane projecting his fears and selfhatred onto others. We don't hear the real story but mearly the story dane is hearing...
The game is still a trainwreck though.
No, the game doesn't make it from Dane's perspective that much (the phone scene and Taye going fuck in a club shows there is a third narrator) and copdad still beat him in flashback and call him an asshole when he is grown up
I'm in the small minority likely but I liked it better when you couldn't hear anything. Maybe just convey the touch sense in a game-ish way but it was fine when it was silent.
It would have been even better than that if you also couldn't see anything!
Nah, I'm pretty sure the majority prefers the mute version.
The thing is that the deaf version was like someone putting a blindfold on you, gave you a plate of literal faeces to eat and told you it was lobster. This version is the same, but with the blindfold off. Neither are pleasant.
It seems like they intentionally had the dialogue mean the exact opposite of how you would assume the dialogue should be as some sort of joke.
420 Weed Gangit
The only real good line in this whole game is the 'blinded by ambition'. SGF probably can't relate if he asked that question, but think of it in a workaholic perspective. Having that tunnel vision while not being aware of your surroundings. Other than that, SGF dub is WAY better
This game is terrible yes, but it makes me think about the deaf gamer. For example, Red Dead Redemption 2 recently came out and it's an amazing experience, but would I be enjoying it so much if I were deaf and couldn't hear the audio? Think about it.
Today i Beat this game in the psn network its a 5 dls and i like the history