Cinema 4D and Redshift - Hologram Material (Breakdown)

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  • Опубликовано: 27 июл 2024
  • This tutorial breaks down how to create holographic using the material blender in Redshift. We explore blending and layering incandescent materials to create a transparent self illumination hologram. We break down how each node works in an easy to understand explanation.
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    ⏱️Timestamps⏱️
    0:00​ Intro
    0:44​ Start of tutorial
    1:16 incandescent Material
    3:41​ Break down and Explanation
    6:32 Briefcase Material
    7:01 Styling the Hologram
    7:52 Outro
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Комментарии • 8

  • @romuk3092
    @romuk3092 9 месяцев назад

    thank you for the tutorial

    • @BoldBreak
      @BoldBreak  9 месяцев назад

      You're welcome 😊

  • @gabychev
    @gabychev 8 месяцев назад +1

    Hi! Thank you for the tutorial. I have a question: how can we modify the material so that it shows not only edges, but also geometry and hidden geometry (becomes semi-transparent)? Guess it has something to do with wireframe node, but couldn't figure that out by myself.

    • @BoldBreak
      @BoldBreak  8 месяцев назад

      Yes you can! The wire frame node in RS might get you the result. search for the wire frame node.

  • @BlauwFilms
    @BlauwFilms 9 месяцев назад

    Very cool! Really smart approach. I believe this should be achievable in any render engine?
    I'll give it a try in Chaos Corona :)

    • @BoldBreak
      @BoldBreak  9 месяцев назад +1

      Corona has been an engine on my radar for a while. I’ve been meaning to try it. The principles of 3D are universal, the main difference is workflow of the application in use. I reckon this is achievable in the majority of render engines.

    • @BlauwFilms
      @BlauwFilms 9 месяцев назад

      I think so too, will give it a go! :)
      Yeahh Corona is cool, it's a bit on the slow side but I love the control it gives.@@BoldBreak

    • @BoldBreak
      @BoldBreak  9 месяцев назад +1

      Let me know what you come up with @@BlauwFilms