Scattered and Lost was recommended a lot after I did a video on Farewell. Btw, have you watched the Celeste Farewell video? ruclips.net/video/m_rkoYHWdJ4/видео.html
I’d recommend listening to the little nightmares 2 sound track and the 2 songs I recommend are boots through the undergrowth and disposable entertainment.
If you'd like to continue listening to and/or reacting to Celeste music, some good ones to analyse are 'Resurrections' (Track 3) and 'Confronting Myself' (Track 16). Truly fantastic pieces in my opinion- I'd love to know what you think. They differ greatly from these previous two pieces as far as I can tell. I would also say that the word you may have been trying to think of throughout the video for the negative feelings and disturbing chords together could be 'sinister'.
Celest is literally a game where a depressed girl, goes and climbs a mountain, and fights her literal depression and self-loathing as a series of magical enemies and hostile terrain!
To those who haven't played Celeste, know that the music gets exponentially better as you play the game cause they stick to the places and the vibe of the game perfectly. You really FEEL the music in this game. Reach for the summit and Resurrections are also great ones to react to. Can't wait! Though the soundtracks are so long it might be tricky to make videos on them
The buildup and familiarity of each section of Summit had me absolutely enthralled, as my low dexterity stiff old man hands struggled to get me through them. Then we got to the final section, THAT music started up and they began the Countdown. Its a challenge to think of any moment in my life that got the hype and determination engine going more than that.
The way it had a Drive and such quick energy in the harmony but a slow, familiar, comfortable melody so you don't get frustrated at it all. The harmony is pushing you to go, do it, run and jump and reach, and achieve. But the melody is saying Hey, stumbling is fine because as long as you dont give up, you can keep going, and as long as you keep going you will get there.
I love how the Farewell track had a clip of an excellent player completing everything easily, and then this one had just your standard first-time player.
I was really feeling what was in their head, as they struggled to get that berry but perservering, at one point I wasn't listening anymore, I was just watching that person play and rooting for them lol
Sensing the despair in the rambling drums at the switch to the final section is really amazing. Seeing the drums as explosive, chaotic emotion is one thing, but calling them out as despair is a really good read of what would call out such a drastic expression of emotion.
You are completely right about the progression of the song. There are three main sections of the level that you can complete in any order, and the song progresses after you complete each one. After you are done with all of them the main drop hits. Then the last section of the song (after the short quite part) plays during a boss fight
In Celeste, the piano is always present in the music, as it is the embodiment of Madeline, the protagonist. The synth is used to represent that “bad” Part of Madeline, the depressed, anxious one that comes to life when Madeline climbs the mountain. The clashing of these two instruments represents the internal and physical fight between these parts of Madeline. Other characters in the game also have instruments representing them.
@@Sunaki1000 For many reasons it's one of my favorites. The music, the story, the quality, the characters... Not to mention it's also super fun speed running, although I am pretty bad at it lmao
From what I remember in the game with the messy hotel. The theme get richer everytime you clean an area. It's like a messy brain and she take care of every problem one by one and so the theme follows that.
Btw, if you didn't recognize what instrument created that darker Synth, it's a Theremin! Commonly used for spooky stuff like Ghosts for that "Oooo" sound :3 The motif you were picking up on is one that's established in the track that comes prior to this one, called Spirit of Hospitality, and is used here to cement the connection to the primary character of the area
Wonderful analysis. If you're doing more Celeste, I would recommend doing both "Quiet and Falling" and "In the Mirror", in that order, preferably in one sitting for the best effect. The storytelling in those two together is sublime. Would be a long video though. Thank you for the content.
Thank you so much for actually doing this one, your analysis was amazing! There's a lot going on in the track, so I'm impressed by what you noticed and inferred. So to give some background, this is indeed a level track (the game doesn't really have "bosses"), and it's where Madeline (you) comes across an old, worn down hotel. You are greeted by the ghost of the owner, who desperately hangs onto the hotel and wants you to stay a night. During the level, you help cleaning the hotel in 3 phases, which are reflected in the music. However, Oshiro (the owner) is starting to fall apart in his desperate attempts to let Madeline stay, and his head becomes progressively more chaotic, cluttered and "scattered and Lost", so the progressive chaos is indeed a reflection of someone's emotions, but it's Oshiro's emotions. The piano being drowned out is an interesting one, since I think I heard that the piano often is symbolic for Madeline. It would make sense for her to feel suffocated by the chaos and desperation of Oshiro. The rest of the level is also about Oshiro coming to terms with reality. The level and music both really reflect both Madeline and Oshiro's struggles and how they interact, and you've uncovered a lot of the essence, very well done! Anyways, that's my two cents. I heard others recommend "ressurections", and that's an amazing track as well!
4:47 I love how this was half-right. It's not incremental because the gameplay gets harder (it kinda does, but not too much, until the boss fight), but because we are revealing more and more of Oshiro's insanity.
Dude your accuracy with your interpretations are on point. What’s crazier is how perfect all the tracks match their areas and points in the narrative respectively. Reach for the Summit starts with one of the most motivational and moving parts of a track that i’ve heard. When I heard the beginning of reach for the summit and realized it was the same melody from the prologue song I was like “cool” but then it kept building and building and it became such a good song.
Celeste's OST is one of the best I've ever experienced, I highly recommend listening to all of them. Special mention to Golden Ridge B-Side and Mirror Temple B-Side, I could listen to these two on repeat for hours, they're fantastic.
Great video as always! I’ve been fascinated by Celeste music since I listened to Farewell on your video. This piece brings a floating feeling which reminds me of Super Mario Galaxy vibes somehow. This mellow vibe makes me sink into the deep sea of music, but also makes me unsettled. I feel as if I’m drifting through a complex mental world. The delicate piano melody, the spooky theremin sound, the striking drums . . . everything is exquisitely woven together to create an amazing piece. What a brilliant build up! Thank you, I really enjoyed this, Davi!
Scattered and Lost was always one of my favourite songs in this game. I loved the way it portrayed the feeling of being disorganized and being a mess near the beginning where the notes are somewhat scattered, as it slowly cleans itself up, but unravels into more of a chaotic rage by the end of the song (which really fits well for the level it plays at). Resurrections is my other favourite song in that ost, and I highly recommend you check that one out too sometime
The one thing I loved about the music in this game is the motifs that carried over from track to track, especially those that represent characters. You have to listen to the opening to Spirit and Hospitality to get where the last 2 mins of this song come from and understand that the 2 songs relate to 2 states of mind of the same character
holy crap I did not rememer it being such a BANGER! And seeing you dissecate the game by _only_ hearing the soundtrack made me realise how much information you can pack into music. It really is a language that you can use to talk to the soul.
A good song you should listen to of celeste's ost is rather simple and short. Its called "anxiety" and really demonstrates the meaning that the different instruments have and what they represent.
The thing with the incriminating is spot on. When traversing through the „huge mess“ section, you have to free up big chunks of clutter and every time you do that, the track gets more exciting. Very well explained.
Also about the track becoming progressively disturbing, in this chapter you are in the hotel of a mentally ill ghost, who is slowly going insane and finally snapping, which is shown in a bossfight scene. It’s really impressive, that you can hear this kind of stuff without even knowing the game.
You definitely described what happens in the level this plays in perfectly. In this part, the main character enters a long abandoned hotel, inhabited by only the ghost of Mr. Oshiro, who is stuck in the past, wishing that his hotel had guests again. He basically begs the main character to stay, but she declines, however since the only way to continue is by going through the hotel, Mr. Oshiro keeps trying to convince her. He gets more and more desperate and anxious about the poor state of the hotel, and his emotions cloud his senses. Eventually, once the main character gets to the room Mr. Oshiro wants her to stay in, she apologizes and says that she really just can't stay there. At the point where the frantic percussion kicks in, Mr. Oshiro loses his temper, turning into an angry monster and chasing the main character along the roof of the hotel. It's a disturbing song which tells a story about a disturbed individual who just wants some appreciation, but can't get over the fact that his hotel is so broken down.
Also, each increment before then corresponds to cleaning up the hotel, which is more intense as it removes platforms where you can safely stand thus making the game incrementally harder.
scattered and lost was the first thing i heard of the celeste soundtrack, and i still really like it! it's an interesting thought about the positive piano vs negative synths; in-game, this song is layered to represent the player's progress and it gets more disturbing until that "explosion of negative emotions" you mentioned, it's cool that you picked up on that! you should try reacting to some of the fez soundtrack sometime! there's a lot of really compositionally interesting stuff in there, i like to describe it as "modal ambient".
If you're looking for a somewhat underrated song from this game full of incredible songs, look at Golden Ridge b side by In Love With a Ghost. That's my favorite song in the whole game and it frequently doesn't come up in the list of great songs from the game.
just if youre wondering, the main melody all throughout probably represents the whole level and the feelings in it, while the melody at 11:44 represents the character that appears in the level. Where the drums start is where this character gets mad, and a bossfight happens. The bossfight track has the main level melody in it + agressive and chaotic drums representing the enraged character. At 11:44 the melody of the character is heard, confirming its his fight and perhaps a slight link of "There is still a nice person under the enraged boss version of the character, " furthermore indicated by the absence of drums
I love all your videos on Celeste, its one of my favorite soundtracks! Resurrections or Quiet and Falling are really great ones as well. Can't wait for upcoming videos!
In the soundtrack of Celeste. The piano itself represents the main character you play as, Madeline, meanwhile the synth in the soundtrack usually represents stress, panic, depression, and anxiety. Interestingly enough though is that in this particular track, the negative emotions don’t belong to you. They belong to another Character you are assisting represented by the Theremin. For one of the first and maybe last times in the story of the game, Madeline is in complete control of her situation, however her help she’s trying to provide while being good help isn’t taken well by the person she’s trying to help, leading to his increasingly deteriorating emotional state, represented by the synth and theremin slowly drowning out the other sounds.
I gotta recommend Chicory: A Colorful Tale OST, also by Lena Raine! She uses a lot more live instruments and the close up and personal feeling gets even stronger. And if you think Celeste has some good musical story telling, Chicory just takes it to another level! For that, I have to recommend "uoY mA I", which is a really interesting song that builds it's theme really well. "Abandon Me" is also one of the most emotional tracks in the game. Or if you wanna just do one big song, "The Mountain Top" is one of the most amazing and beautiful credits tracks I've ever heard!"
Actually like half of the game's music evolves as you go through a chapter. Also, each room in the game specifies which layers of the music should play in it, and there are some combinations that you can only hear in game and not in the ost.
You were absolutely right about the buildup part, and the negative and positive forces battling too! If you want to fully understand please read this! Throughout the level you help a ghost hotel owner sort his problems with not accepting his death out, huge parts of the level are cluttered with his “problems” given form as ghostly matter and general mess like dirty towels and books considered to be problems hotel owners have to deal with (problems he creates for himself since his hotel is abandoned), and they get cleared out as you progress, and as you find out more about how messed up this guy’s mind actually got from dying but not accepting it. Ghost boo doesn’t want to be helped, and only gets more insecure as to why you won’t be his guest, that’s why the music gets more and more tense. The negative force is however not only the ghost. The “familiar melody” you talk about is usually portrayed by the synths and are actually your character’s self-doubts given form. This is where the chaos comes from, since while you’re trying to help this nice guy that’s really hard to deal with because of his problems, even when you are introverted to begin with, and your own problems are trying to push you back every step you take and literally telling you that helping this man is useless. I love Celeste’s music, and I hope you read this so you can understand this piece a little deeper too!
That melody is a variation on the previous track called spirt of hospitality which can be considered a theme of Mr oshiro who becomes evil and hunts you . It's my favourite track in the game.
i would love it so much if you did "resurrections" (its my favorite track by far in the whole game) but also "reach for the summit", and "in the mirror" are top tier picks because i know they have a lot of depth in them
the soundtrack in this game is insanely good my favorite is farewell from the dlc but i hope you end up reacting to all of them theyre all great and different from each other ps i love leitmotiffs and celeste has a ton of them lol
Man that was some intense gameplay collecting strawberries 😂. This is from chapter 3 and I really loved the layers of intensity it got throughout the hotel you’re in. For some quick context on what’s going on, you arrive in a hotel that’s run down, you meet a ghost that’s the owner Mr. Oshiro, who assumes you’re staying at the hotel but you’re just passing through, you get escorted to the best room, mr. Oshiro gets flustered at the state of the hotel but try’s to play it off only to lose hope and make it more cluttered, you help clean up to make it less cluttered which is what you hear throughout the song where it starts to get more synth heavy, later you find his dairy where his final entry shows his refusal to leave the hotel after it closes, you later find him trying to convince you stay only for your bad side to come and ruin everything saying it’s a terrible hotel which enrages him which you hear the drums and chaos part of song. I recommend listening to “quiet and falling” and “in the mirror” together. Thank you for doing this break down I’ll see you next video!
One awesome thing that I don't know if it was mentioned yet but after each area you complete in the level. It adds a instrument I personally haven't played it in a while so I can't tell you what each instrument is for each part of the level. But I know it does it unless they're was a patch introduced that ended that.
Resurrections, Confronting myself and Reach for the Summit are probably three of the better songs in the game imo (if youre going to do Resurrections and Confronting Myself, do them in that order for leitmotif reasons), though there are no bad songs in the game, every single song in the game is exceptional, even postcard from celeste mountain, which is mostly just ambiance and wind manages to be good
scattered and lost is about the character Oshiro and his emotions, the high theremin representing his anxiety and the low synths representing his anger
Something you picked up on: Snth is a representation of the negative, intrusive, false thoughts the protagonist deals with, while the natural instruments are representation of growth, acceptance, and self-fulfillment that the protagonist is trying to achieve.
One thing that has to be pointed out is how some of the instruments used represent the characters in the story. The piano symbolizes the protagonist, Madeline, while the synth represents her doubts which quite early in the game take the form of Badeline (as the community calls her). The whole idea of the game is that Madeline feels like she's wasting her life while suffering from high anxiety. She starts this climb on Mount Celeste but the mountain has its own secrets and so Badeline keeps on screwing Madeline as she climbs. She's ruthless even, sending her to literal rock bottom out of her own fears and frustrations. Eventually, however, the two reconcile and join forces (gameplay wise Madeline cand dash twice now whereas she could only do it once up until this point). Some other great tracks from Celeste are "Resurrections" (synth heavy), "Comforting Myself" (also synth heavy) and "Reach for the Summit" (the track of the final level required to finisn the game). Also an amazing video as always!
I was suprised you didn't have much to say about the polyphonic harpsichord baroque period sequence during the second half. :v To me, that's the coolest shit I've ever seen in a game soundtrack.
The thing you mentioned about the piano melody being drowned out is a recurring theme, meant to represent anxiety. There's even another track in the game, aptly named Anxiety, that goes all out with this concept. I dunno if it's worth a full reaction video since it's a very small track with not much to it compared to other tracks in the game, but you should listen to it sometime if you haven't already!
Another good Example of Souls Music I suggest you would be the Sir Alonne theme from ds2. Fun fact, he was a little hidden Boss in a Dlc which not everyone found at first and if you defeat him without getting hit, you got a special animation.
This level is definetly one that makes you feel desperate and anxious. It is also quite disturbing for the mc Madaline. So pretty spot on with the analysis!
I love how this song has some very baroque sounding melodies & harmonies, but chooses to play them on piano instead of harpsichord, as if trying to remember/relive the past but it isn’t quite the same (at which point the spooky synth sounds come in)
If you're still taking recommendations, the Cuphead soundtrack is great. I especially like the expansion's "Baking the Wondertart" for its unusual but effective combination of influences.
Let me give my interpretation of the track. The chapter takes place in a hotel owned by a character called Mr. Oshiro. Since this hotel is build in the middle of nowhere, he has not had a guest for a long time, but Oshiro is unable to admit that the hotel was a bad idea and move on. As he is paralized by this internal conflict he also struggles to take care of the hotel. When Madeline, the main character, arrives at the hotel, she is met with a huge mess that build up over many years. She decides to clean up this mess, and the track you just listened to plays in this section. I belive the piano represents Madeline calmly cleaning the mess, while the synth is Oshiros increasing anxiety as his supposed guest takes care of an easy task he as the owner failed to do for a long time. He ends up lashing out at Madeline in the last section of the track as well. TLDR: The track represents anxiety caused to a character being unable to accept help.
The Piano and the Synth that are the most played instruments in the game ost has a special meaning, also the violin in farewell has a meaning, but u only see violin in the last stage of the game, that's why it makes so much sense> Also react too Celeste- quiet and falling and Celeste- in the mirror, it needs to be in that sequence, if u listen in the mirror first it won't make sense, pay lot of atention when hearing both of this tracks.
Scattered and Lost was recommended a lot after I did a video on Farewell.
Btw, have you watched the Celeste Farewell video? ruclips.net/video/m_rkoYHWdJ4/видео.html
I’d recommend listening to the little nightmares 2 sound track and the 2 songs I recommend are boots through the undergrowth and disposable entertainment.
If you'd like to continue listening to and/or reacting to Celeste music, some good ones to analyse are 'Resurrections' (Track 3) and 'Confronting Myself' (Track 16). Truly fantastic pieces in my opinion- I'd love to know what you think. They differ greatly from these previous two pieces as far as I can tell.
I would also say that the word you may have been trying to think of throughout the video for the negative feelings and disturbing chords together could be 'sinister'.
@@warlockceo1549 I would describe it more as hostile - sinister seems a bit *too* dark imo
this man is a genius
Celest is literally a game where a depressed girl, goes and climbs a mountain, and fights her literal depression and self-loathing as a series of magical enemies and hostile terrain!
To those who haven't played Celeste, know that the music gets exponentially better as you play the game cause they stick to the places and the vibe of the game perfectly. You really FEEL the music in this game.
Reach for the summit and Resurrections are also great ones to react to. Can't wait! Though the soundtracks are so long it might be tricky to make videos on them
The buildup and familiarity of each section of Summit had me absolutely enthralled, as my low dexterity stiff old man hands struggled to get me through them.
Then we got to the final section, THAT music started up and they began the Countdown. Its a challenge to think of any moment in my life that got the hype and determination engine going more than that.
The way it had a Drive and such quick energy in the harmony but a slow, familiar, comfortable melody so you don't get frustrated at it all. The harmony is pushing you to go, do it, run and jump and reach, and achieve. But the melody is saying Hey, stumbling is fine because as long as you dont give up, you can keep going, and as long as you keep going you will get there.
@@GFBFishscratch 1 day ago??
Reach for the Summit is awesome!! The 3000m part is the best
Resurrections is one of my top favorite pieces of music of all time. I really hope he listens to it.
Chaotic drums section is my favorite part. It's not even a boss fight - it's a desperate escape sequence. Hits so good.
I love how the Farewell track had a clip of an excellent player completing everything easily, and then this one had just your standard first-time player.
I was really feeling what was in their head, as they struggled to get that berry but perservering, at one point I wasn't listening anymore, I was just watching that person play and rooting for them lol
The farewell one cut out the deaths, you can see the skips at the start of each room
@@doshirae6795I have not played the game and the first play through I watched was from merg, so it just hurt me over and over again lmao
Sensing the despair in the rambling drums at the switch to the final section is really amazing. Seeing the drums as explosive, chaotic emotion is one thing, but calling them out as despair is a really good read of what would call out such a drastic expression of emotion.
You are completely right about the progression of the song. There are three main sections of the level that you can complete in any order, and the song progresses after you complete each one. After you are done with all of them the main drop hits. Then the last section of the song (after the short quite part) plays during a boss fight
The level of accuracy that you have about the contents of games based on their music is INSANELY impressive. You consistently hit it on the mark!
i always find myself more impressed by how lena embeds that stuff into the songs but picking up on it is definitely a skill lol
It just shows how well Lena is at composing music that tells a story
In Celeste, the piano is always present in the music, as it is the embodiment of Madeline, the protagonist. The synth is used to represent that “bad” Part of Madeline, the depressed, anxious one that comes to life when Madeline climbs the mountain. The clashing of these two instruments represents the internal and physical fight between these parts of Madeline.
Other characters in the game also have instruments representing them.
Piano = Madeline
Synth = Badeline
Guitar = Theo
Theremin = Oshiro
Violin = Granny
Oh my gosh, Celeste is one of my all-time favorite games. I hope you'll react to more of the amazing soundtrack!
For its quality, or is there any other Reason why this might be your Favo? ;-)
@@Sunaki1000 For many reasons it's one of my favorites. The music, the story, the quality, the characters... Not to mention it's also super fun speed running, although I am pretty bad at it lmao
@@NorthMoment Ah OK, but do you like the narrative Theme of the Game? Im not sure if its well known but it serves as an allegory.
@@Sunaki1000 I do, they did a good job with it
@@NorthMoment Ah thats nice. Its always great to get more Repressentation.
From what I remember in the game with the messy hotel. The theme get richer everytime you clean an area. It's like a messy brain and she take care of every problem one by one and so the theme follows that.
Btw, if you didn't recognize what instrument created that darker Synth, it's a Theremin! Commonly used for spooky stuff like Ghosts for that "Oooo" sound :3
The motif you were picking up on is one that's established in the track that comes prior to this one, called Spirit of Hospitality, and is used here to cement the connection to the primary character of the area
spirit of hospitality is more like an intermission for scattered and lost
You managed to perfectly break down Mr.Oshiro’s mental state throughout the chapter, just by breaking down the music.
Wonderful analysis. If you're doing more Celeste, I would recommend doing both "Quiet and Falling" and "In the Mirror", in that order, preferably in one sitting for the best effect. The storytelling in those two together is sublime. Would be a long video though.
Thank you for the content.
0:26 Intro.
3:50 1/3 objectives complete.
5:46 2/3 objectives complete.
8:27 All objectives complete.
10:31 Boss fight.
I love that you react to Celeste, hope we get to have more ! Resurrection and Confronting Myself are go-to's !
Confronting Myself is criminally underrated.
@@maxeon0937fr
No one tell him it’s about cleaning a room
"it keeps getting more exciting and more intense" perfect way to describe the room this first appears in
Thank you so much for actually doing this one, your analysis was amazing! There's a lot going on in the track, so I'm impressed by what you noticed and inferred. So to give some background, this is indeed a level track (the game doesn't really have "bosses"), and it's where Madeline (you) comes across an old, worn down hotel. You are greeted by the ghost of the owner, who desperately hangs onto the hotel and wants you to stay a night. During the level, you help cleaning the hotel in 3 phases, which are reflected in the music. However, Oshiro (the owner) is starting to fall apart in his desperate attempts to let Madeline stay, and his head becomes progressively more chaotic, cluttered and "scattered and Lost", so the progressive chaos is indeed a reflection of someone's emotions, but it's Oshiro's emotions. The piano being drowned out is an interesting one, since I think I heard that the piano often is symbolic for Madeline. It would make sense for her to feel suffocated by the chaos and desperation of Oshiro. The rest of the level is also about Oshiro coming to terms with reality. The level and music both really reflect both Madeline and Oshiro's struggles and how they interact, and you've uncovered a lot of the essence, very well done!
Anyways, that's my two cents. I heard others recommend "ressurections", and that's an amazing track as well!
Thanks! I love the way you react to this music and other music in general. I love to see you react to this more. It makes me feel heard.
This song honestly gave me so much anxiety when I played this level
Yeah, there is definitely a feeling of increasing anxiety in this
Holy crap. Recognizing the „happy“ melody being suffocated and trying to resurface - yep. That‘s… exactly what‘s happening here.
4:47 I love how this was half-right. It's not incremental because the gameplay gets harder (it kinda does, but not too much, until the boss fight), but because we are revealing more and more of Oshiro's insanity.
The whole OST is insanely thought out and very chill to listen to, my favorite song being Resurrections
Oh man this is easily my favorite track in an already amazing OST
So many little pieces that slowly build one another
Absolutely. Sounds very incremental, like a super slow build up
Dude your accuracy with your interpretations are on point. What’s crazier is how perfect all the tracks match their areas and points in the narrative respectively. Reach for the Summit starts with one of the most motivational and moving parts of a track that i’ve heard. When I heard the beginning of reach for the summit and realized it was the same melody from the prologue song I was like “cool” but then it kept building and building and it became such a good song.
Definitely want to see you do more Celeste songs! Your Hollow Knight analyses were incredible!
Right away I love your take on it. It sounds...very cyclical. This level revolves around cycles. Your word choice is absolutely perfect.
Celeste's OST is one of the best I've ever experienced, I highly recommend listening to all of them.
Special mention to Golden Ridge B-Side and Mirror Temple B-Side, I could listen to these two on repeat for hours, they're fantastic.
Great video as always! I’ve been fascinated by Celeste music since I listened to Farewell on your video. This piece brings a floating feeling which reminds me of Super Mario Galaxy vibes somehow. This mellow vibe makes me sink into the deep sea of music, but also makes me unsettled. I feel as if I’m drifting through a complex mental world. The delicate piano melody, the spooky theremin sound, the striking drums . . . everything is exquisitely woven together to create an amazing piece. What a brilliant build up! Thank you, I really enjoyed this, Davi!
Yeah, the contrast between the mellow parts and the unsettling parts is so interesting in this. Thank you, Aya!
Scattered and Lost was always one of my favourite songs in this game. I loved the way it portrayed the feeling of being disorganized and being a mess near the beginning where the notes are somewhat scattered, as it slowly cleans itself up, but unravels into more of a chaotic rage by the end of the song (which really fits well for the level it plays at). Resurrections is my other favourite song in that ost, and I highly recommend you check that one out too sometime
Without ever playing it and having never heard 90% of the songs, I've always been able to tell Celeste music. It has it's own vein of a vibe
I really hope these pick up in views but I’m happy ur reacting to more now
The one thing I loved about the music in this game is the motifs that carried over from track to track, especially those that represent characters. You have to listen to the opening to Spirit and Hospitality to get where the last 2 mins of this song come from and understand that the 2 songs relate to 2 states of mind of the same character
holy crap I did not rememer it being such a BANGER!
And seeing you dissecate the game by _only_ hearing the soundtrack made me realise how much information you can pack into music.
It really is a language that you can use to talk to the soul.
A good song you should listen to of celeste's ost is rather simple and short. Its called "anxiety" and really demonstrates the meaning that the different instruments have and what they represent.
The thing with the incriminating is spot on. When traversing through the „huge mess“ section, you have to free up big chunks of clutter and every time you do that, the track gets more exciting. Very well explained.
Also about the track becoming progressively disturbing, in this chapter you are in the hotel of a mentally ill ghost, who is slowly going insane and finally snapping, which is shown in a bossfight scene. It’s really impressive, that you can hear this kind of stuff without even knowing the game.
Really enjoyed the analysis. "First steps" and "Resurrections are two other great tracks from celeste that i highly recommend reacting to.
I heard the song many times when playing the game, but after this video I truly appreciate it. There's a lot of elements I never noticed before.
You definitely described what happens in the level this plays in perfectly. In this part, the main character enters a long abandoned hotel, inhabited by only the ghost of Mr. Oshiro, who is stuck in the past, wishing that his hotel had guests again. He basically begs the main character to stay, but she declines, however since the only way to continue is by going through the hotel, Mr. Oshiro keeps trying to convince her. He gets more and more desperate and anxious about the poor state of the hotel, and his emotions cloud his senses. Eventually, once the main character gets to the room Mr. Oshiro wants her to stay in, she apologizes and says that she really just can't stay there. At the point where the frantic percussion kicks in, Mr. Oshiro loses his temper, turning into an angry monster and chasing the main character along the roof of the hotel. It's a disturbing song which tells a story about a disturbed individual who just wants some appreciation, but can't get over the fact that his hotel is so broken down.
Also, each increment before then corresponds to cleaning up the hotel, which is more intense as it removes platforms where you can safely stand thus making the game incrementally harder.
scattered and lost was the first thing i heard of the celeste soundtrack, and i still really like it! it's an interesting thought about the positive piano vs negative synths; in-game, this song is layered to represent the player's progress and it gets more disturbing until that "explosion of negative emotions" you mentioned, it's cool that you picked up on that!
you should try reacting to some of the fez soundtrack sometime! there's a lot of really compositionally interesting stuff in there, i like to describe it as "modal ambient".
If you're looking for a somewhat underrated song from this game full of incredible songs, look at Golden Ridge b side by In Love With a Ghost. That's my favorite song in the whole game and it frequently doesn't come up in the list of great songs from the game.
The Golden Ridge B-side song is SO RICH I love it
btw the Mirror Temple B-side's is groovier than Pigstep and you can't convince me otherwise
just if youre wondering, the main melody all throughout probably represents the whole level and the feelings in it, while the melody at 11:44 represents the character that appears in the level. Where the drums start is where this character gets mad, and a bossfight happens. The bossfight track has the main level melody in it + agressive and chaotic drums representing the enraged character. At 11:44 the melody of the character is heard, confirming its his fight and perhaps a slight link of "There is still a nice person under the enraged boss version of the character, " furthermore indicated by the absence of drums
I love all your videos on Celeste, its one of my favorite soundtracks! Resurrections or Quiet and Falling are really great ones as well. Can't wait for upcoming videos!
this is one of my all time favorite video game tracks, and i always play it on the drums as a great stress revealer!
Yes! Probably my favourite track in Celeste. I have been waiting for this one
In the soundtrack of Celeste. The piano itself represents the main character you play as, Madeline, meanwhile the synth in the soundtrack usually represents stress, panic, depression, and anxiety. Interestingly enough though is that in this particular track, the negative emotions don’t belong to you. They belong to another Character you are assisting represented by the Theremin. For one of the first and maybe last times in the story of the game, Madeline is in complete control of her situation, however her help she’s trying to provide while being good help isn’t taken well by the person she’s trying to help, leading to his increasingly deteriorating emotional state, represented by the synth and theremin slowly drowning out the other sounds.
I gotta recommend Chicory: A Colorful Tale OST, also by Lena Raine! She uses a lot more live instruments and the close up and personal feeling gets even stronger.
And if you think Celeste has some good musical story telling, Chicory just takes it to another level!
For that, I have to recommend "uoY mA I", which is a really interesting song that builds it's theme really well.
"Abandon Me" is also one of the most emotional tracks in the game.
Or if you wanna just do one big song, "The Mountain Top" is one of the most amazing and beautiful credits tracks I've ever heard!"
Nice video! Made me think in ways that I wouldn't have otherwise! ^v^
Bro I've never played or even heard of this game before but as soon as I heard a bit of this song I knew it was a masterpiece and instantly bought it.
I love your videos! I watched all your Hollow Knight, Celeste, and Dark Souls reactions!
Actually like half of the game's music evolves as you go through a chapter. Also, each room in the game specifies which layers of the music should play in it, and there are some combinations that you can only hear in game and not in the ost.
This is a very interesting piece of music - I really like it! Great video, Davi :)
You were absolutely right about the buildup part, and the negative and positive forces battling too! If you want to fully understand please read this! Throughout the level you help a ghost hotel owner sort his problems with not accepting his death out, huge parts of the level are cluttered with his “problems” given form as ghostly matter and general mess like dirty towels and books considered to be problems hotel owners have to deal with (problems he creates for himself since his hotel is abandoned), and they get cleared out as you progress, and as you find out more about how messed up this guy’s mind actually got from dying but not accepting it. Ghost boo doesn’t want to be helped, and only gets more insecure as to why you won’t be his guest, that’s why the music gets more and more tense. The negative force is however not only the ghost. The “familiar melody” you talk about is usually portrayed by the synths and are actually your character’s self-doubts given form. This is where the chaos comes from, since while you’re trying to help this nice guy that’s really hard to deal with because of his problems, even when you are introverted to begin with, and your own problems are trying to push you back every step you take and literally telling you that helping this man is useless. I love Celeste’s music, and I hope you read this so you can understand this piece a little deeper too!
amazing analysis!
Im glad people still talk about this game
That melody is a variation on the previous track called spirt of hospitality which can be considered a theme of Mr oshiro who becomes evil and hunts you . It's my favourite track in the game.
the dubstep-jazz-drums-drop is awesome
Anyone else watching this just to see his reaction when the drums come in?
i would love it so much if you did "resurrections" (its my favorite track by far in the whole game) but also "reach for the summit", and "in the mirror" are top tier picks because i know they have a lot of depth in them
the soundtrack in this game is insanely good my favorite is farewell from the dlc but i hope you end up reacting to all of them theyre all great and different from each other
ps i love leitmotiffs and celeste has a ton of them lol
Man that was some intense gameplay collecting strawberries 😂. This is from chapter 3 and I really loved the layers of intensity it got throughout the hotel you’re in. For some quick context on what’s going on, you arrive in a hotel that’s run down, you meet a ghost that’s the owner Mr. Oshiro, who assumes you’re staying at the hotel but you’re just passing through, you get escorted to the best room, mr. Oshiro gets flustered at the state of the hotel but try’s to play it off only to lose hope and make it more cluttered, you help clean up to make it less cluttered which is what you hear throughout the song where it starts to get more synth heavy, later you find his dairy where his final entry shows his refusal to leave the hotel after it closes, you later find him trying to convince you stay only for your bad side to come and ruin everything saying it’s a terrible hotel which enrages him which you hear the drums and chaos part of song. I recommend listening to “quiet and falling” and “in the mirror” together. Thank you for doing this break down I’ll see you next video!
I like to play this song when I'm packing up in a hotel room, preparing to check out.
Awesome vid! I know others have said this already but I would also highly recommend resurrections next if you do more celeste tracks
Resurrections is possibly the most analysable track in the game, would absolutely recommend
a combat between sane part of mr. oshiro`s side and crazy side. that is shat i call the power of music. You nearly get it right
thank you again I love your videos
Thank you!
Resurrections is a very good track in celeste, it'd be awesome to give it a listen.
One awesome thing that I don't know if it was mentioned yet but after each area you complete in the level. It adds a instrument I personally haven't played it in a while so I can't tell you what each instrument is for each part of the level. But I know it does it unless they're was a patch introduced that ended that.
Coming back to PLEASE ask for more celeste
Celeste soundtracks are so good
Resurrections, Confronting myself and Reach for the Summit are probably three of the better songs in the game imo (if youre going to do Resurrections and Confronting Myself, do them in that order for leitmotif reasons), though there are no bad songs in the game, every single song in the game is exceptional, even postcard from celeste mountain, which is mostly just ambiance and wind manages to be good
for anyone else interested, there is a video also on this song about the chaos in it
scattered and lost is about the character Oshiro and his emotions, the high theremin representing his anxiety and the low synths representing his anger
I’d love to see your reaction to Mirror Temple. That’s my all time favourite song from this game and I’d love to see you react to it
Favorite music of that game
He nailed it every time
Celeste is my favourite game ever made
Dont forget celeste characters speech noises are synths
And the saw synth kinda sounds like angry mr. g host talking sound
YES THANK YOU!!!!! :D
:D
having listened to bass n drums and alot of breakcore before I was already familiarized with the chaotic parts of the song.
Something you picked up on: Snth is a representation of the negative, intrusive, false thoughts the protagonist deals with, while the natural instruments are representation of growth, acceptance, and self-fulfillment that the protagonist is trying to achieve.
One thing that has to be pointed out is how some of the instruments used represent the characters in the story. The piano symbolizes the protagonist, Madeline, while the synth represents her doubts which quite early in the game take the form of Badeline (as the community calls her). The whole idea of the game is that Madeline feels like she's wasting her life while suffering from high anxiety. She starts this climb on Mount Celeste but the mountain has its own secrets and so Badeline keeps on screwing Madeline as she climbs. She's ruthless even, sending her to literal rock bottom out of her own fears and frustrations. Eventually, however, the two reconcile and join forces (gameplay wise Madeline cand dash twice now whereas she could only do it once up until this point). Some other great tracks from Celeste are "Resurrections" (synth heavy), "Comforting Myself" (also synth heavy) and "Reach for the Summit" (the track of the final level required to finisn the game). Also an amazing video as always!
the number of views are so underwhelming.This is a great game too and it deserves alot more views
God I love video game music artists
I was suprised you didn't have much to say about the polyphonic harpsichord baroque period sequence during the second half. :v To me, that's the coolest shit I've ever seen in a game soundtrack.
The thing you mentioned about the piano melody being drowned out is a recurring theme, meant to represent anxiety. There's even another track in the game, aptly named Anxiety, that goes all out with this concept. I dunno if it's worth a full reaction video since it's a very small track with not much to it compared to other tracks in the game, but you should listen to it sometime if you haven't already!
it uses some elements from spirit of hospitability
Another good Example of Souls Music I suggest you would be the Sir Alonne theme from ds2. Fun fact, he was a little hidden Boss in a Dlc which not everyone found at first and if you defeat him without getting hit, you got a special animation.
This level is definetly one that makes you feel desperate and anxious. It is also quite disturbing for the mc Madaline. So pretty spot on with the analysis!
You should check out the track "Confronting Myself", if not the entire playlist. The whole playlist has repeating motifs and phrases.
I love how this song has some very baroque sounding melodies & harmonies, but chooses to play them on piano instead of harpsichord, as if trying to remember/relive the past but it isn’t quite the same (at which point the spooky synth sounds come in)
I will say, chapter 3 is notorious for being a huge difficulty spike from the first two, so the music being a little sinister makes sense to me haha.
You'd love little goth or confronting yourself if you liked this one
I reccomend confronting myself, reach for the summit and core, an take a listen at the b- sides
just wait until you look at the sheet music
If you're still taking recommendations, the Cuphead soundtrack is great. I especially like the expansion's "Baking the Wondertart" for its unusual but effective combination of influences.
Let me give my interpretation of the track.
The chapter takes place in a hotel owned by a character called Mr. Oshiro. Since this hotel is build in the middle of nowhere, he has not had a guest for a long time, but Oshiro is unable to admit that the hotel was a bad idea and move on. As he is paralized by this internal conflict he also struggles to take care of the hotel. When Madeline, the main character, arrives at the hotel, she is met with a huge mess that build up over many years. She decides to clean up this mess, and the track you just listened to plays in this section.
I belive the piano represents Madeline calmly cleaning the mess, while the synth is Oshiros increasing anxiety as his supposed guest takes care of an easy task he as the owner failed to do for a long time. He ends up lashing out at Madeline in the last section of the track as well.
TLDR: The track represents anxiety caused to a character being unable to accept help.
I don’t know if it’s worth reacting to but to me anxiety is one of the best songs
Bro I'm guna be the one with anxiety of I see that gameplay any longer😂
Just fyi this is fully a joke and I was prolly worse when I started😂
The Piano and the Synth that are the most played instruments in the game ost has a special meaning, also the violin in farewell has a meaning, but u only see violin in the last stage of the game, that's why it makes so much sense>
Also react too Celeste- quiet and falling and Celeste- in the mirror, it needs to be in that sequence, if u listen in the mirror first it won't make sense, pay lot of atention when hearing both of this tracks.