Hey everyone! DO me a favor and hit that subscribe button! Most of my viewers are not subscribed and I would really like to get to 1500 to apply for the giants partner program to be able to bring more content to you all faster!
Another trick that I use, cut logs to max length. Use the Lieberman crane with the lifting beam to load. If your logs are decked evenly and tight you can pick up a trailer load in one grab. Deadwood map pays out 25 to 30 thousand a load, on the dead spruce trees. I use a L shaped manure silo to deck my logs and get them tight.
@12:30 if you just cut the trees and drag them into the factory do Oak or American Elm. Both grow much faster than Stone Pine. Oak takes less than 5 months to fully grow and gives you around 11000 liters. American Elm is just under 9 month and procudes 21 000. Stone Pine takes 24 month to fully grow for 14 000 liters. So if you need wood fast go for Oak, to maintain production go for Elm.
Yeah, I should maybe do another test with the container pricing, I just never seem to have the patience to keep the small chunks from the top of the tree off to the side, and the length penalty for including them annoys me.
@@LoneWolfHeroGaming no penalty is applied if u cut 8.5m and put them into 9m container. On silverrun cutting Ponderosa pine at 8.5 should also eliminate the small tops that are so annoying 👍
thank you for the information and the time you put into it hard to find clear information for logging. The devourer mod if i think its the mod i think it is gives you probbably more because you get all the little branches. I think that is the reason why you get more volume.
It could be, I didn't really take any time to try and figure it out since it could also be something about how it was coded it suppose, like the woodchipper in the old sawmill in Silverrun. I was just surprised to see such a big increase with some of the trees.
Well now I get why my pile of branches is causing so much frame loss as I pile on to them. I’m playing a realistic series on pallegney clearing a part of a mixed forest (F112) when I have nothing to do but feed animals in the winter. I broke something making fieldwork possible through a mild winter with barely any snow. I now have the anderson trailer and move the perfect and good shaped 4 meter logs to the sawmill. The rest get piled to be woodchipped when I can buy one. For delivering to the sawmill I think the volume of wood in liters doesn’t need the perfect sell length so that is something to consider if they are used to produce other products. I went with the upgrade productions mod because wow such a decently sized sawmill should process more than 3 logs per day. I do wonder if it’s for realism better to cut little pieces up or sell bigger logs as firewood. I suppose smaller pieces of wood sell less so I might need to get one of those firewood mods
Yeah, I have piled up trees to process down and never understood why the game would start stuttering, and really, it should be able to handle it, but I guess it just can't. If you are looking to make more do a firewood mod, but really, firewood sells for less than lumber does anyways, so you could still just do it if you want the realism. Around me, a cord of seasoned hardwood firewood is about 350 delivered. With branches I tend to reason that, the way the sawmills work in game they must have a shredder/chipper in them for the offcuts since they don't put out any firewood, so dropping the branches off there to be chipped almost makes more sense then buying a chipper. Just load them up in a dump trailer and let your staff spend the time feeding them into a machine so you can get back to logging or farming 😉
And let's not forget the firewood production point for all of the scrap wood, or simply keep a spare container (Platinum Expansion -painted red so you don't forget which one it is) to dispose of scrap pieces.
From numerous vids I've seen on log lengths to sell, I've not seen one that took in comparison on each price per meter. For example, say there is an 18m log, is it better cut into 2 9m or 3 6m pieces? Now if the sell price was $600 for a 6m and $900 for a 9m, each is at $100 per meter, it wouldn't matter as you'd get the same on the sale. But if the 6m was selling at a higher price or the 9m at a lower price, then the 6m is favored. The bell curve on the lengths is good, but it would be interesting to see the curve taken a step beyond to see what would happen if price per meter of each size of log was taken in consideration
Take a look at the chart I made for this, and take a look at the Farmer Cop video that I linked, he has some charts as well, that I think are looking more at what you want. I think he did do per meter for each tree he tested. If you unhide everything in my chart you will also see some more info around the best cut lengths, since I wanted to make sure those were optimal. From what I can tell I think what you are talking about is actually invalid with how FS22 calculates log prices, but I may be misunderstanding. It seems like the formula is something like: base price x length x volume = value. *There is also a penalty if the log is not delimbed. As you go down to a per meter, you drop the value. But the length can either be a positive or negative value depending on the size, they seem to use a bell curve to determine that variable. Now, if you are talking about price per meter for each length on a hypothetical, all you have to do is copy my charts and divide each lengths sale prices by the total length per tree. I went with sale total for each tree cut to x length to try and remove the volume variable, because if you thicker/heavier log it should have a higher volume... Though I didn't test that come to think of it. I wouldn't be surprised if it didn't work that way, seeing as there is some sort of randomizer for log volume. If it is really just if the sale is better for 2x9m vs 3x6m it will depend on the tree, and really on how exactly FS22 works to determine the sold price of timber. But I think what it comes down to is that if you are selling a base game tree, the 3x6m will sell higher, and if it's a platinum tree the 2x9m will sell slightly higher. This is because volume is used instead of the log itself, it's not really pricing/selling the log, it's the total value of the volume of the wood in the log. It's basically more complicated than it should be, I think to just make it work the same as selling anything else. I suspect it's the reason why selling logs or putting logs into a factory can cause a lag spike. The game has to compute way more than it does when you sell anything else since that is a simple price per liter. Logs have to compute price x length x volume for each log. If I'm still not understanding let me know, I have no problem doing another video.
I completely missed Farmer cops document. He did do by meter given a length. I also saw on your document that there were hidden rows and columns but I haven't yet figured out how to see what is there. I do thank you for pointing out fc vid with his document, I just missed that he had it posted
Thanks for informative video. I just started the game a week ago on Silverrun Forest. Could you tell me what the little bench saw is doing with the logs and mulch? Thanks
Yeah, it's a mobile salepoint. I don't normally use them, but they can come in handy. www.farming-simulator.com/mod.php?lang=en&country=fi&mod_id=244068&title=fs2022
You actually compared base game number with cheat... et..modded number. For that you deserve my sub. There are many reasons why I don't use mods outside of those made by GIANTS. The first one is I'm not a cheater at all. And if I don't care about how anyone else is enjoying the game, modding can be an issue when it comes to content creators pumping out guides, tutorials and breakdowns on YT. The distinction ahs to be made. Here for exemple, I see you devouring whole trees like "nothing to see here". While I'm working hard on FS25 cutting down big sharkbark trees piece by piece(under 200kgs each) with a chainsaw in order to put them into the base woodchipper. And again, when you say that it's weird that a mod is giving you more money(up top 30%?) for less work(90% less at least ?), I mean, come on man. Be honest with yourself and your audience please. Even if I understand that a large proportion of the FS audience is probably accustomed to play with the most "convenient" mods. Anyways, your content about Farming Simulator sure looks like the most valuable so far. So I'm looking forward for more of it concerning FS25. You actually gave me the info I was looking after. Which is "What are the difference of value(price and volume) between woodchip, and logs, depending on the processing method, factories included. What was kind of missing was the difference between deciduous and conifers trees. Because right now, I have lots of lodgepoles along side shagbarks in my farm. And as I'm playing hard economy without any third party mods, I need to make the most value of it. Maybe by buying a medium sawmill as soon as possible to get planks out of those lodgepole for exemple. Based on your video though, I got part of the information I was looking for, so thank you. Edit : I just subscribed and damn, your channel is not big at all. You deserve the support 100%, and even some leniancy. Goodluck growing your channel if you are still working on it. I sometimes think about doing it myself by I know it's not that easy.
Thanks! The main reason I was using devour trees on here was to speed up the testing. I do love using it just because it's so silly, but I mostly play more realistic unless I'm trying to do something crazy. Time is also why I didn't test any of the other trees. This alone was a few days' worth of testing somehow. So, I focused on the most logged trees. Thank you so much for your support and kind words!
@@LoneWolfHeroGaming Giants themselves are saying deciduous tree should be turned into wopdchips. My guess is the heaviest ones give the most volume of woodchips. For example, I'm currently woodchipin a ShagBark tree and 1 ton gives me at least 4000L+. It's a tons of works, but once you get good at it, it worth it, especially while waiting a friend to complete what he has to do before the next month. While doing a mission about getting rid of dead trees, I ended up woodchiping 10 dead lodge poles, and it only game me around 4000L+ if I Remember correctly. It may be because the wood was dead. But that is a lot of trees compared to only 1 meter of thick ShagBark tree cut into 5-7 pieces. I will test the difference with fully grown and healthy lodgepole trees, but my guess is those should be turned into plank instead for a way better profit.
@KSpartan In another comment, I think on this video I was told oak provides either the most woodchips, or the most for the growth speed as it matures quickly. Edit- and correct deadwood provides very little. Woodchipping vs putting into a sawmill should result in very similar quantities, as both are based on volume. Depending on the time of year, you may want to just sell the lodge pole in 9m sections to the southern sawmill or via the train, and chip/sawmill the rest to really maximize profit. Assuming that you are keeping your sawmill full. When I was really running on Silverrun I was filling the sawmill then selling off at least 4-5 trailers a month. I was running either 3 or 5 day months, though.
@@LoneWolfHeroGamingOnce I manage to buy the sawmill I will compare processing of a shagbark hickory between woodchiping and factory in term of volume. Currently, a big shagbark is filling at least one 29500L trailer of woodchips. The biggest ones may be closer to 2 trailers. If I get the same volume in the sawmill, I will just have to cut it in 3-4 pieces, which would be very convenient and time saving. Thanks about the info about Oaks growth speed. Because the are actually easier to process by hand in the small woodchiper so I may plant a few of them to try it out.
are you sure that sequoia trees are that good for production chains? I've heard ppl complaining on the forum that they gave very low amount of wood volume compared to others
There are better options for filling productions. Sequoia's are better off going into production than selling or mulching, though to get the most value from them.
@fabi5544 yeah. So.eone else stated that Oaks give a ton for production, but you will not be able to process and transport them as easily. So they would be better suited to using if you are planting them near your sawmill and just dragging them over whole.
It's BlackSheep Moddings Skid Steer. www.farming-simulator.com/mod.php?lang=en&country=us&mod_id=252979&title=fs2022. It's cheap and comes with a weight.
As a sawmill sawyer irl this GRIND MY GEARS. But as a logger in farm sim, I totally feel you. Felling and loading logs is a massive headache in farm sim.
Omg.. nooooooooooooooo. You can change the size of the brush!? I've spent 200 hours painstakingly brushing with the smallest size on PC. Can you change the size on PC, because it does not show that option...
Yes, I don't remember what the control is, though. Maybe ctrl or shift and mouse wheel? Mostly on pc, I still used controller because I didn't like the driving using the keyboard.
@@LoneWolfHeroGaming I figured it out. I have to use N and M keys to size up and down the brush, and V to change circle to square, and now my map looks sooooo much better and cleaner. It didn't show on my help menu because I had a bunch of other mods for realism and there wasn't room. When I took them all off, it showed the keys to use.
Hey everyone! DO me a favor and hit that subscribe button! Most of my viewers are not subscribed and I would really like to get to 1500 to apply for the giants partner program to be able to bring more content to you all faster!
Gladly you are makings good content. You do things differently then I do and that makes it enjoyable to watch.
Another trick that I use, cut logs to max length. Use the Lieberman crane with the lifting beam to load. If your logs are decked evenly and tight you can pick up a trailer load in one grab. Deadwood map pays out 25 to 30 thousand a load, on the dead spruce trees. I use a L shaped manure silo to deck my logs and get them tight.
Thanks for the tip!
@12:30 if you just cut the trees and drag them into the factory do Oak or American Elm. Both grow much faster than Stone Pine.
Oak takes less than 5 months to fully grow and gives you around 11000 liters. American Elm is just under 9 month and procudes 21 000. Stone Pine takes 24 month to fully grow for 14 000 liters. So if you need wood fast go for Oak, to maintain production go for Elm.
Thanks for the tip! I haven't tried with those.
Changed my life with this video
I find that the best bang for the buck is to cut at 8.5m on ponderosa and load it into a container. If you dont mind loading containers👍
Yeah, I should maybe do another test with the container pricing, I just never seem to have the patience to keep the small chunks from the top of the tree off to the side, and the length penalty for including them annoys me.
@@LoneWolfHeroGaming no penalty is applied if u cut 8.5m and put them into 9m container. On silverrun cutting Ponderosa pine at 8.5 should also eliminate the small tops that are so annoying 👍
Also, there is a mod to hold cntrl while brushing that holds it on the same line so it's straighter
Yeah, but not for xbox, I bet 🥺
thank you for the information and the time you put into it hard to find clear information for logging. The devourer mod if i think its the mod i think it is gives you probbably more because you get all the little branches. I think that is the reason why you get more volume.
It could be, I didn't really take any time to try and figure it out since it could also be something about how it was coded it suppose, like the woodchipper in the old sawmill in Silverrun. I was just surprised to see such a big increase with some of the trees.
Well now I get why my pile of branches is causing so much frame loss as I pile on to them. I’m playing a realistic series on pallegney clearing a part of a mixed forest (F112) when I have nothing to do but feed animals in the winter. I broke something making fieldwork possible through a mild winter with barely any snow. I now have the anderson trailer and move the perfect and good shaped 4 meter logs to the sawmill. The rest get piled to be woodchipped when I can buy one. For delivering to the sawmill I think the volume of wood in liters doesn’t need the perfect sell length so that is something to consider if they are used to produce other products. I went with the upgrade productions mod because wow such a decently sized sawmill should process more than 3 logs per day.
I do wonder if it’s for realism better to cut little pieces up or sell bigger logs as firewood. I suppose smaller pieces of wood sell less so I might need to get one of those firewood mods
Yeah, I have piled up trees to process down and never understood why the game would start stuttering, and really, it should be able to handle it, but I guess it just can't. If you are looking to make more do a firewood mod, but really, firewood sells for less than lumber does anyways, so you could still just do it if you want the realism. Around me, a cord of seasoned hardwood firewood is about 350 delivered.
With branches I tend to reason that, the way the sawmills work in game they must have a shredder/chipper in them for the offcuts since they don't put out any firewood, so dropping the branches off there to be chipped almost makes more sense then buying a chipper. Just load them up in a dump trailer and let your staff spend the time feeding them into a machine so you can get back to logging or farming 😉
@@LoneWolfHeroGaming fair enough. I’ll see how I get on. The research u did helped though. Definitely going to get more out of chipping some logs now
And let's not forget the firewood production point for all of the scrap wood, or simply keep a spare container (Platinum Expansion -painted red so you don't forget which one it is) to dispose of scrap pieces.
I hadn't thought about a container for that, that's a great idea.
From numerous vids I've seen on log lengths to sell, I've not seen one that took in comparison on each price per meter. For example, say there is an 18m log, is it better cut into 2 9m or 3 6m pieces? Now if the sell price was $600 for a 6m and $900 for a 9m, each is at $100 per meter, it wouldn't matter as you'd get the same on the sale. But if the 6m was selling at a higher price or the 9m at a lower price, then the 6m is favored.
The bell curve on the lengths is good, but it would be interesting to see the curve taken a step beyond to see what would happen if price per meter of each size of log was taken in consideration
Take a look at the chart I made for this, and take a look at the Farmer Cop video that I linked, he has some charts as well, that I think are looking more at what you want. I think he did do per meter for each tree he tested. If you unhide everything in my chart you will also see some more info around the best cut lengths, since I wanted to make sure those were optimal.
From what I can tell I think what you are talking about is actually invalid with how FS22 calculates log prices, but I may be misunderstanding. It seems like the formula is something like: base price x length x volume = value.
*There is also a penalty if the log is not delimbed.
As you go down to a per meter, you drop the value. But the length can either be a positive or negative value depending on the size, they seem to use a bell curve to determine that variable.
Now, if you are talking about price per meter for each length on a hypothetical, all you have to do is copy my charts and divide each lengths sale prices by the total length per tree.
I went with sale total for each tree cut to x length to try and remove the volume variable, because if you thicker/heavier log it should have a higher volume... Though I didn't test that come to think of it. I wouldn't be surprised if it didn't work that way, seeing as there is some sort of randomizer for log volume.
If it is really just if the sale is better for 2x9m vs 3x6m it will depend on the tree, and really on how exactly FS22 works to determine the sold price of timber. But I think what it comes down to is that if you are selling a base game tree, the 3x6m will sell higher, and if it's a platinum tree the 2x9m will sell slightly higher. This is because volume is used instead of the log itself, it's not really pricing/selling the log, it's the total value of the volume of the wood in the log. It's basically more complicated than it should be, I think to just make it work the same as selling anything else. I suspect it's the reason why selling logs or putting logs into a factory can cause a lag spike. The game has to compute way more than it does when you sell anything else since that is a simple price per liter. Logs have to compute price x length x volume for each log.
If I'm still not understanding let me know, I have no problem doing another video.
I completely missed Farmer cops document. He did do by meter given a length. I also saw on your document that there were hidden rows and columns but I haven't yet figured out how to see what is there. I do thank you for pointing out fc vid with his document, I just missed that he had it posted
No problem, that's also part of why I didn't do every possible cut length. His was really the closest I had seen to what I really wanted to know.
Thanks for informative video. I just started the game a week ago on Silverrun Forest. Could you tell me what the little bench saw is doing with the logs and mulch? Thanks
Yeah, it's a mobile salepoint. I don't normally use them, but they can come in handy. www.farming-simulator.com/mod.php?lang=en&country=fi&mod_id=244068&title=fs2022
You actually compared base game number with cheat... et..modded number.
For that you deserve my sub.
There are many reasons why I don't use mods outside of those made by GIANTS.
The first one is I'm not a cheater at all.
And if I don't care about how anyone else is enjoying the game, modding can be an issue when it comes to content creators pumping out guides, tutorials and breakdowns on YT.
The distinction ahs to be made.
Here for exemple, I see you devouring whole trees like "nothing to see here".
While I'm working hard on FS25 cutting down big sharkbark trees piece by piece(under 200kgs each) with a chainsaw in order to put them into the base woodchipper.
And again, when you say that it's weird that a mod is giving you more money(up top 30%?) for less work(90% less at least ?), I mean, come on man.
Be honest with yourself and your audience please.
Even if I understand that a large proportion of the FS audience is probably accustomed to play with the most "convenient" mods.
Anyways, your content about Farming Simulator sure looks like the most valuable so far.
So I'm looking forward for more of it concerning FS25.
You actually gave me the info I was looking after.
Which is "What are the difference of value(price and volume) between woodchip, and logs, depending on the processing method, factories included.
What was kind of missing was the difference between deciduous and conifers trees.
Because right now, I have lots of lodgepoles along side shagbarks in my farm. And as I'm playing hard economy without any third party mods, I need to make the most value of it.
Maybe by buying a medium sawmill as soon as possible to get planks out of those lodgepole for exemple.
Based on your video though, I got part of the information I was looking for, so thank you.
Edit : I just subscribed and damn, your channel is not big at all. You deserve the support 100%, and even some leniancy.
Goodluck growing your channel if you are still working on it.
I sometimes think about doing it myself by I know it's not that easy.
Thanks! The main reason I was using devour trees on here was to speed up the testing. I do love using it just because it's so silly, but I mostly play more realistic unless I'm trying to do something crazy. Time is also why I didn't test any of the other trees. This alone was a few days' worth of testing somehow. So, I focused on the most logged trees.
Thank you so much for your support and kind words!
@@LoneWolfHeroGaming Giants themselves are saying deciduous tree should be turned into wopdchips.
My guess is the heaviest ones give the most volume of woodchips.
For example, I'm currently woodchipin a ShagBark tree and 1 ton gives me at least 4000L+. It's a tons of works, but once you get good at it, it worth it, especially while waiting a friend to complete what he has to do before the next month.
While doing a mission about getting rid of dead trees, I ended up woodchiping 10 dead lodge poles, and it only game me around 4000L+ if I Remember correctly.
It may be because the wood was dead.
But that is a lot of trees compared to only 1 meter of thick ShagBark tree cut into 5-7 pieces.
I will test the difference with fully grown and healthy lodgepole trees, but my guess is those should be turned into plank instead for a way better profit.
@KSpartan In another comment, I think on this video I was told oak provides either the most woodchips, or the most for the growth speed as it matures quickly.
Edit- and correct deadwood provides very little. Woodchipping vs putting into a sawmill should result in very similar quantities, as both are based on volume. Depending on the time of year, you may want to just sell the lodge pole in 9m sections to the southern sawmill or via the train, and chip/sawmill the rest to really maximize profit. Assuming that you are keeping your sawmill full.
When I was really running on Silverrun I was filling the sawmill then selling off at least 4-5 trailers a month. I was running either 3 or 5 day months, though.
@@LoneWolfHeroGamingOnce I manage to buy the sawmill I will compare processing of a shagbark hickory between woodchiping and factory in term of volume.
Currently, a big shagbark is filling at least one 29500L trailer of woodchips. The biggest ones may be closer to 2 trailers.
If I get the same volume in the sawmill, I will just have to cut it in 3-4 pieces, which would be very convenient and time saving.
Thanks about the info about Oaks growth speed. Because the are actually easier to process by hand in the small woodchiper so I may plant a few of them to try it out.
Off topic, why was my Ponsse scorpion king’s paint destroyed after only about 20-30 minutes of light tree processing!!? The repaint is so expensive.
Check what your settings are for dirt. The higher it is, the faster you will get wear and tear.
Another question if you don't mind. Where did you get that stump mulcher with shute at 7.35 minutes? Can't find that anywhere.
Sure, it's the devour trees mod. It will mulch trees in full as well as take out the stumps. www.farming-simulator.com/mod.php?mod_id=244471
are you sure that sequoia trees are that good for production chains? I've heard ppl complaining on the forum that they gave very low amount of wood volume compared to others
There are better options for filling productions. Sequoia's are better off going into production than selling or mulching, though to get the most value from them.
@@LoneWolfHeroGaming so stone pine or Ponderosa would be better for productions?
@fabi5544 yeah. So.eone else stated that Oaks give a ton for production, but you will not be able to process and transport them as easily. So they would be better suited to using if you are planting them near your sawmill and just dragging them over whole.
@@LoneWolfHeroGaming thx for all the replies btw, can tell you're really into the game and care abt your viewers!
whats the yellow little car at 4:55
It's BlackSheep Moddings Skid Steer. www.farming-simulator.com/mod.php?lang=en&country=us&mod_id=252979&title=fs2022.
It's cheap and comes with a weight.
Going to be “that guy” here but what map is this? Thanks!
This was all on Silverun, the platinum DLC since that's the only map with the platinum trees.
Good info. You sound like dax shepard.
I chip all tress 24 7 iv made 24 million just chipping a field out of the forest on deadwood loging map
As a sawmill sawyer irl this GRIND MY GEARS. But as a logger in farm sim, I totally feel you. Felling and loading logs is a massive headache in farm sim.
Omg.. nooooooooooooooo. You can change the size of the brush!? I've spent 200 hours painstakingly brushing with the smallest size on PC. Can you change the size on PC, because it does not show that option...
Yes, I don't remember what the control is, though. Maybe ctrl or shift and mouse wheel? Mostly on pc, I still used controller because I didn't like the driving using the keyboard.
@@LoneWolfHeroGaming I figured it out. I have to use N and M keys to size up and down the brush, and V to change circle to square, and now my map looks sooooo much better and cleaner. It didn't show on my help menu because I had a bunch of other mods for realism and there wasn't room. When I took them all off, it showed the keys to use.