2:36:00 @Michael --- I think it's because that is so freakin unique, and it was really fun watching you do something that really shouldn't have been possible. Everyone else would have said 'not doable', or would modify the mod to make it easier. You just did vanilla broken unbalanced mod and beat it anyway. Many times I thought you were at a point where it wasn't viable to continue and you kept proving me wrong
I'm only 30 minutes into this watch, but to further clarify the solar ratio: 0.84 is accomplished with the ratio 25:21 (panels:accumulators). I do hope he eventually gets to this number...
@@MichaelHendriksLIVE For production, 5:6 is what we call "good enough." For actual implementation, 25:21 is the ratio that ensures accumulators do not fully deplete at nighttime if satisfaction is being *exactly* met -- but it doesn't account for spikes, such as the use of laser turrets.
At these scales, you can't really produce ratio A and then try to build ratio B, your production of one item will be off by some 5-digit number. 5:6 is also good enough to build, if power consumption comes *that* close to max production, you should have expanded power already
Mike, may I suggest placing the green circuit build in the nice corner between iron copper and steel smelting? It will make for a more compact design. End product could be next to it. Not sure about where to place the batteries though. My idea is like this: Steeeeeeeeeeeeeeel Iron -> Gr. Circuit Copper -> Sol / Accu
Recall that the red underground belts are being fed from a blue belt that was split in two, each split only feeds half of the assemblers and not all of them, and the demand was 0.4 blue belts of one product and 0.2 blue belts of another. Throughput won't be an issue there. If the belt was NOT split beforehand, you would be very correct.
I was going to angrily retort that you can't read, but I guess it was an ambiguous comment. I'm asking rhetorically because I think it was unnecessary to spend time explaining it in this steam.
6:04 - start of stream (no reload this time)
2:36:00 @Michael --- I think it's because that is so freakin unique, and it was really fun watching you do something that really shouldn't have been possible. Everyone else would have said 'not doable', or would modify the mod to make it easier. You just did vanilla broken unbalanced mod and beat it anyway.
Many times I thought you were at a point where it wasn't viable to continue and you kept proving me wrong
criminally underrated channel i say
26:20 for a reload after a good amount of calculating
Next playthrough - Launch 1 Million rockets!
I'm only 30 minutes into this watch, but to further clarify the solar ratio: 0.84 is accomplished with the ratio 25:21 (panels:accumulators). I do hope he eventually gets to this number...
I'm sticking with 5:6 (0,833333333...) to make the setting up the accompanying production rate easier
@@MichaelHendriksLIVE For production, 5:6 is what we call "good enough." For actual implementation, 25:21 is the ratio that ensures accumulators do not fully deplete at nighttime if satisfaction is being *exactly* met -- but it doesn't account for spikes, such as the use of laser turrets.
@@DracoFalconi good thing he doesn't use turrets
At these scales, you can't really produce ratio A and then try to build ratio B, your production of one item will be off by some 5-digit number. 5:6 is also good enough to build, if power consumption comes *that* close to max production, you should have expanded power already
Mike, may I suggest placing the green circuit build in the nice corner between iron copper and steel smelting? It will make for a more compact design.
End product could be next to it. Not sure about where to place the batteries though.
My idea is like this:
Steeeeeeeeeeeeeeel
Iron -> Gr. Circuit
Copper -> Sol / Accu
Red underground belt weave will not have enough throughput!
Recall that the red underground belts are being fed from a blue belt that was split in two, each split only feeds half of the assemblers and not all of them, and the demand was 0.4 blue belts of one product and 0.2 blue belts of another. Throughput won't be an issue there.
If the belt was NOT split beforehand, you would be very correct.
20:17 why is google in chinese?🙃
vpn stuff, probably
Are people who need belt weaving explained to them watching this kind of fairly hardcore Factorio stream? 🤔
Why, do you need belt weaving explained to you?
I was going to angrily retort that you can't read, but I guess it was an ambiguous comment.
I'm asking rhetorically because I think it was unnecessary to spend time explaining it in this steam.
@@zxxvcc oh, right that makes more sense. to be fair towards myself though, the emoji at the end didn't help
I do lots of unneccesary detail