- Видео 86
- Просмотров 506 564
Michael Hendriks LIVE
Нидерланды
Добавлен 4 фев 2024
www.twitch.tv/mikehendi
VODS and other LIVE played challanges/events
including Michael Hendriks Twitch streams
VODS and other LIVE played challanges/events
including Michael Hendriks Twitch streams
the Cursed Belt Tapestry Blueprint Book!
- Support me on Patreon! www.patreon.com/MichaelHendriks
- Buy me a cup of coffee! paypal.me/MichaelHendriksYT
If you enjoy my work, consider buying me a cup of coffee for getting through those long editing sessions :)
MAIN Channel (edited series!): www.youtube.com/@MichaelHendriks
LIVE Channel (streams & vods): www.youtube.com/@MichaelHendriksLIVE
TWITCH Livestreaming: www.twitch.tv/mikehendi
Git Gud @ my Discord server! discord.gg/cV6QEfmXh5
Support the channel through affiliate links:
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Chapters:
- Buy me a cup of coffee! paypal.me/MichaelHendriksYT
If you enjoy my work, consider buying me a cup of coffee for getting through those long editing sessions :)
MAIN Channel (edited series!): www.youtube.com/@MichaelHendriks
LIVE Channel (streams & vods): www.youtube.com/@MichaelHendriksLIVE
TWITCH Livestreaming: www.twitch.tv/mikehendi
Git Gud @ my Discord server! discord.gg/cV6QEfmXh5
Support the channel through affiliate links:
- Get your T-SSSJJJhirt NOW from my "merch store"! teespring.com/nl/stores/michaelhendriks-merch-store
- Get MULTIPLE% off NordVPN: Only $NotMuch/mo + at nordvpn.org/Michael
=
Chapters:
Просмотров: 1 898
Видео
10000 SPM (Biters ON) #44 // 10k SPM BOTFRAMES: the Most Complex recipe at the Largest Scales!
Просмотров 54915 часов назад
Broadcasted live on Twitch Watch live at www.twitch.tv/mikehendi
10000 SPM (Biters ON) #43 // a HIGH Density of LDS: 84 compressed belts of copper!
Просмотров 61522 часа назад
Broadcasted live on Twitch Watch live at www.twitch.tv/mikehendi
10000 SPM (Biters ON) #42 // a HIGH Density of Low Density Structures // Factorio 1.1.110
Просмотров 75114 дней назад
Broadcasted live on Twitch Watch live at www.twitch.tv/mikehendi
10000 SPM (Biters ON) #41 // FOUR Blue Belts FULL of Blue Chips??? // Factorio 1.1.110
Просмотров 2 тыс.21 день назад
Broadcasted live on Twitch Watch live at www.twitch.tv/mikehendi
10000 SPM (Biters ON) #40 // Starting work on YELLOW Science! (Purple science DONE!)
Просмотров 41121 день назад
Broadcasted live on Twitch Watch live at www.twitch.tv/mikehendi
10000 SPM (Biters ON) #39 // Finishing up 10k SPM Purple Science!
Просмотров 66428 дней назад
Broadcasted live on Twitch Watch live at www.twitch.tv/mikehendi
10000 SPM (Biters ON) #38 // Designing and Building 10k SPM Purple Science! (Red chips)
Просмотров 595Месяц назад
Broadcasted live on Twitch Watch live at www.twitch.tv/mikehendi
10000 SPM (Biters ON) #37 // Designing and Building 10k SPM Purple Science (Rails)
Просмотров 682Месяц назад
Broadcasted live on Twitch Watch live at www.twitch.tv/mikehendi
10000 SPM (Biters ON) #36 // Building 10000 SPM Blue Science!
Просмотров 1,2 тыс.Месяц назад
Broadcasted live on Twitch Watch live at www.twitch.tv/mikehendi
10000 SPM (Biters ON) #35 // Designing 10000 SPM Blue Science!
Просмотров 858Месяц назад
Broadcasted live on Twitch Watch live at www.twitch.tv/mikehendi
10000 SPM (Biters ON) #34 // HOW much infrastructure ya need to fuel 500 Nuclear Reactors???
Просмотров 684Месяц назад
Broadcasted live on Twitch Watch live at www.twitch.tv/mikehendi
10000 SPM (Biters ON) #32 // Theory-crafting the entirety of the 10000 SPM base requirements!
Просмотров 810Месяц назад
Broadcasted live on Twitch Watch live at www.twitch.tv/mikehendi
10000 SPM (Biters ON) #33b // Designing and Building 10000 SPM Red & Green Science!
Просмотров 224Месяц назад
Broadcasted live on Twitch Watch live at www.twitch.tv/mikehendi
10000 SPM (Biters ON) #33a // Designing and Building 10000 SPM Red & Green Science!
Просмотров 490Месяц назад
10000 SPM (Biters ON) #33a // Designing and Building 10000 SPM Red & Green Science!
10000 SPM (Biters ON) #31 // Designing the Science Assemblers for 10000 SPM!
Просмотров 620Месяц назад
10000 SPM (Biters ON) #31 // Designing the Science Assemblers for 10000 SPM!
10000 SPM (Biters ON) #30 // Preparing the lands for the 10000 SPM base!
Просмотров 934Месяц назад
10000 SPM (Biters ON) #30 // Preparing the lands for the 10000 SPM base!
10000 SPM (Biters ON) #29 // Preparing the lands for the 10000 SPM base!
Просмотров 1,2 тыс.Месяц назад
10000 SPM (Biters ON) #29 // Preparing the lands for the 10000 SPM base!
10000 SPM (Biters ON) #28 // Making the First Designs for the 10k SPM base!
Просмотров 1,4 тыс.2 месяца назад
10000 SPM (Biters ON) #28 // Making the First Designs for the 10k SPM base!
10000 SPM (Biters ON) #27 // Prepping for 80 GW of ENDGAME POWER!
Просмотров 1,6 тыс.2 месяца назад
10000 SPM (Biters ON) #27 // Prepping for 80 GW of ENDGAME POWER!
10000 SPM (Biters ON) #26 // So, What's Next?
Просмотров 1,2 тыс.2 месяца назад
10000 SPM (Biters ON) #26 // So, What's Next?
10000 SPM (Biters ON) #25 // The 1k SPM base is working BEAUTIFULLY!... So, What's Next?
Просмотров 1,9 тыс.2 месяца назад
10000 SPM (Biters ON) #25 // The 1k SPM base is working BEAUTIFULLY!... So, What's Next?
10000 SPM (Biters ON) #24 // Switching ON the "Temporary" 1k SPM base! (& 100-hour-SUMMARY!)
Просмотров 2,3 тыс.2 месяца назад
10000 SPM (Biters ON) #24 // Switching ON the "Temporary" 1k SPM base! (& 100-hour-SUMMARY!)
10000 SPM (Biters ON) #23 // Completing the "Temporary" 1k SPM base!
Просмотров 2,2 тыс.2 месяца назад
10000 SPM (Biters ON) #23 // Completing the "Temporary" 1k SPM base!
10000 SPM (Biters ON) #22 // WEAPONS of MASS CONSTRUCTION: Finishing up the 1kSPM base!
Просмотров 1,4 тыс.2 месяца назад
10000 SPM (Biters ON) #22 // WEAPONS of MASS CONSTRUCTION: Finishing up the 1kSPM base!
10000 SPM (Biters ON) #21 // WEAPONS of MASS CONSTRUCTION: Finishing up the 1kSPM base!
Просмотров 1,7 тыс.2 месяца назад
10000 SPM (Biters ON) #21 // WEAPONS of MASS CONSTRUCTION: Finishing up the 1kSPM base!
10000 SPM (Biters ON) #20 // WEAPONS of MASS CONSTRUCTION: Finishing up the 1kSPM base!
Просмотров 2,7 тыс.2 месяца назад
10000 SPM (Biters ON) #20 // WEAPONS of MASS CONSTRUCTION: Finishing up the 1kSPM base!
10000 SPM (Biters ON) #19 // WEAPONS of MASS (DE)(CON)STRUCTION: Finishing up Red Green & Blue chips
Просмотров 2,4 тыс.2 месяца назад
10000 SPM (Biters ON) #19 // WEAPONS of MASS (DE)(CON)STRUCTION: Finishing up Red Green & Blue chips
10000 SPM (Biters ON) #18b // WEAPONS of MASS (DE)(CON)STRUCTION: Exploration & Building Red Green &
Просмотров 2,5 тыс.2 месяца назад
10000 SPM (Biters ON) #18b // WEAPONS of MASS (DE)(CON)STRUCTION: Exploration & Building Red Green &
10000 SPM (Biters ON) #18a // WEAPONS of MASS (DE)(CON)STRUCTION: Exploration & Building Red Green &
Просмотров 7152 месяца назад
10000 SPM (Biters ON) #18a // WEAPONS of MASS (DE)(CON)STRUCTION: Exploration & Building Red Green &
Surprised the high end designs used scripting, I managed to get a 4.666 design which tiles every 10*36 without scripting, that's a smaller tile area than the 4.666 in the video.
Love your videos Mike
so at 13:07. couldnt you build a timer with a Constant combinator and three decider combiator that would set the recipe on the cryoplants. to switch between batteries and packs by alternating between batteries and packs on the timer reaching two different numbers. Constant combinator outputting 1 Signal T(imer) and descider combinator takes both Constant combinator, its own output. causing signal T to count up. untill it hits an upper bound resetting. the Signal T is then input into 2 decider combinators where when the signal T < 32k one of the output sicence pack and Signal T >= 32k would output battiries. and the end of the cycle would be 33k. then you would have the same as the click and drag method, just automated. of cause there would need some fine tuning
You can't change recipes with logic, if there are items in output slots.
yeah Charlie is right, I covered this in the main video on the main channel
Mike you should do a PhD on this haha
how does a speed moduled science assembler compare to belts in terms of prometheum density, if you don't do the infinite storage trick? I assume it's bad, but just wondering how bad.
Worse than belt weaving storage. without beacons, it takes in 350 chunks in 25 tiles = 14 asteroids per tile = <2 belts per tile. With max beacons they take 1075, individually storing 43 asteroids per tile (5.375 belts per tile) but of course the beacons take a LOT of space. [SNIPED] ok I quickly tested a 3 beacon per plant setup (plants on both outside rows, beacons and input belt down the middle, no seperate output belt as can simply reverse inserters and output on the input belt when the time comes), then each pair of cryo plants hold 1390 asteroids (675+675+40 on belt) on 5x13 tiles = 21.4 asteroids per tile (2.66 belts per tile). This would diminish a little bit still for connecting up multiple rows, but 2.5 belts per tile is a lot closer to the belt weaving solutions than I though! It is way, WAY more expensive though! (legendary beacons/mk3 speed modules/cryo plants, oof!)
well with a storage of 675 per it has to contend with 25 tiles of belt weave being generous we'll take 4 belts per tile and get 100 belts worth. this would then store 800 prometheum which is more than the equivalent amount in the cryo plant. if we factor in the loading/unloading and beacons it'll have to contend with 42.5 tiles worth of belts thus skewing the result even more in favor of belts though if you had recursive blueprints+ (cause of update 2.0) installed you could automate the changing of recipes
after further testing you can eat the whole throughput of the 4 belts using the cryogenic plants - you need just enough to handle the inserters, with ~20 inserters handling the throughput 4 cryogenic plants should be able to store as much as you ever would need. the only "problem" is that it's a pain to set the blueprint, but you should be able to use an inserter filtered to blueprints to "flash" the blueprint deployer
The belt weave is a great way to add some color. I should find a way to add style with lamps too
I'm thinking of adding long handed inserters to the gaps. I believe that will store an extra one (1) item.
@@samc4741 If you move one of the undergrounds forward by two tiles and connect with normal belts then you can do stack inserters instead, which can store up to 16 items each but you'd only have half the space.
Such a monstrosity, I'm all for it.
The Intended Way™
Hendriks Storage now generally available ❤
You wouldn't download promethium chunks.
nice...
Alright, after 3 days of murdering my eyeballs by staring at WAY too many overlapping underground belt arrows, I proudly present Michael Hendriks' Cursed Belt Tapestry Book v1.0! www.dropbox.com/scl/fi/lij6w2j4wz8ywshxskfcp/Michael-Hendriks-Cursed-Belt-Tapestry-Book.txt?rlkey=46kqkivkqdlx7jn2a1yrcpnwo&st=v2v2e1qh&dl=1 Includes all the builds from the video, PLUS the FLÆSHLIGHT Spaceship, PLUS an improved, add-10k-asteroids-per-click to the infinite storage cryo plants, PLUS a bunch of blueprint books with orthogonal belt tapestry designs by other people (in the comments and on discord, credits in the book), which I made tileable variants from. The new maximum crossable water gap record: with cursed inserter pulling: 36 tiles (was:32) with full throughput: 32 tiles (full chunk!) (was:30) with normal belt entrances: 28 (was:28 Ha! at least ONE of my designs survived!) Blueprint books not seen in video: 4.4 belts per tileable center (10x10) with lights/lasers for style points 4.5 belts per tileable center (20x20) 4.666 belts per tileable center (48x10) 4.739 belts per tileable center (46x10) 4.756 belts per tileable center (46x10) 4 green belts of throughput while maintaining 3.5-4 belts per tile of storage (including overhead!) There will inevitably be updates made to the book, but I will try to not get sniped by new designs and improvements for at least a couple days! The link will stay the same for new updates. Enjoy! Michael
Into pollution cloud looks like a heart. How sweet lol
Mike is talking at 3:00
this feels like the end of an era. I have a feeling that megabases won't look like this after space age. Really wonderful series Mike!
They're two separate games lul
6:16 Hello everybody
Incredible series Mike
If train networks are like loading a dishwasher, does that make all of the janky builds using stationary vehicles as big chests with funny hitboxes the equivalent of using the dishwasher to do your laundry?
Why? Just... why? ;( What happened there?
was casually reconstructing spaceship mid-flight at 3.3M km out towards shattered planet in a 28h livestream (soon to be re-uploaded on 2nd channel). Was getting rid of a belt-woven asteroid tail which might become a liability, but as I didn't have space to store all the belts, they had to be... disposed of...
5:11 hoi. Hello everybody.
I stopped with Fulgora. I don't enjoy getting hit in the face all the time. Fulgora was ok and fun. Vulkcanus too. But Gleba was an imposition for me....And you lost a planet too. 😁
05:27:00 for the 14 belts though 28 belts, arrows on the left do not overlap while arrow on the right overlap by 2 tiles. There is a design with a 1 tile overlap which is better than these two... Also you can hate me for triggering your OCD, but I'm not sorry, I'm triggered.
6:38 alright
the pizza slice splitter is one of the most awesome and satisfying things I've ever seen in factorio, thank you for bringing us this gem
Ahh I saw this live on RUclips. But I felt like we missed too much streams in between, so I didn’t watch
Yeah 2nd channel finally got the chance to catch up thanks to space age intervention lol
Alright 12:44
Huge win! Zero SPM!
1.:36:00 You can basically create a dynamic bot net by equipping every Roboport with to filter inserters and make them pull out bots (into a active provider) if the available bot count exceeds a certain number then you need a "Robo Hub" where the bots are stored and inserted into the network once the available bot count is under a certain number has two benefits. 1. it's visually appealing. 2. the starting positions of the bots is always the Robohub, which can be set up next to the Item storage. also no need to recall them by using items anymore you can basically just set up a roboport without any inserters, add bots to it to manually alter the number of bots in the network and all the bots will be pulled out of the roboport with the inserters. once all bots are sent back to the hub, you can get rid of that port and you got a clean network again
thanks for the upload Mike
5:44 right
8:56 Allright
We just got done paying off our daughter's medical bills from her birth. Three years ago. It was only like 15,000 dollars, on top of the almost 1,000 a month that we pay just for access to health insurance, on top of the few hundreds we pay into Medicare. It's a great system for making a few middlemen into billionaires while providing no benefit.
no point testing the 69th belt, if the person who designed it only tested one input belt it would be that one
Alright 3:00
hi how did you get a spawn with 106 mil ore XD
This map has rich resources settings
@@MichaelHendriksLIVE And the base is so huge, his ore is a mile away from the spawn! Watch him walking at a "normal" zoom... Huge! Biggest base I've ever seen! Its Super Mike Big!
Have you considered Gleba for quality grinding? Since you can grow copper iron and plastic and it's made in more stages you get more quality rolls before starting the recycler loop. Mush fruit, quality roll, turn into flux, quality roll, turn flux into ore,, quality roll, smelt ore, quality roll, then this is the point you start on Vulcanus.
Does quality copper bacteria decay into quality copper ore?
Yeah, quality ore into furnace > foundry
@@andresmartinezramos7513 Yes it does
@@incription Why not both? Quality in the miners, quality ore into furnaces but everything that comes out common goes into foundries.
@@sirgaz8699 foundries don’t take ore lol
5:55 alright
4:47 good day everybody
Thx for the video, just got into Factorio myself, so all the explaining is helpfull.
3:55 alright everybody
I don't understand why uncovering areas that you are unlikely to pave with plants is of existential importance. Is this pure gambling instinct? In German Language aka "Spieltrieb" (I don't know if there is such a word in English). And what you want to do with the fish and the wood, I guess I didn't realise.Ahhhh, strange kind of relaxation. Coffee was always enough for me.😁
If there's more explored planet, there's more space for the biters to make new settlements NOT towards my factory
thanks again Mike, any chance you could put out the streams in 1440p since you are running the game like this anyway? no pressure though
4:20:06
I have always been in favour of abolishing the caps button
Something that has been bugging me: Why don't you enable the overflow module production in the 1kspm base? It's already set up with priority splitters.
The reinforcement of the natives of Nauvis will probably lead to many players using some mods that upgrade the character more often. Those who feel up to greater challenges will not use them: So everyone is happy.
4:50 "hello everybody"
Jumpscared
Why did the other video go private?
Released in wrong order
@MichaelHendriksLIVE ah okay.i figured it was something like that.
Part 32?
Whoops, will come tomorrow
5:24 "hello everybody"