Ive played a game with my friend using additional rules that, if your pieces or pawn gets attacked, you can capture the attacking pieces in your turn Im sure there is a game with that rule
basicaly you are allowed to move like normal , but the capturing process are reversed, example: queen moved and attacked my knight, so i just move my knight to capture the queen
@@16_rafi44 What's the difference between attacking and capturing? Do you mean that to capture a piece, you must move according to the movement rules of that piece? For instance, a rook moves orthogonally, but to capture a bishop, it must move diagonally?
I love how it's neatly designed. Pawns let you see the tile which is obviously important, while kings do not since they move according to their own rule and not the tiles.
enemy pawn: I've got you now! your pawn: oh, really? look down. enemy pawn falls for it sees a teleport tile, then looks back up. your pawn: hey, where are you looking, I'm behind you! enemy pawn rages knowing they can't attack the space the pawn is on now, because it's diagonal to them and they are on a squire tile.
there are only two of them though, and as much as you might want to place it near your army it would be also highly risky because you would be in danger of getting your king captured
it's like your piece has the influence of many kings, depending on how many teleporter tile there are. Can you teleport to the same gate? Meaning, does the piece control the 8 squares around itself?
I feel like the check and checkmate rules from chess came from people being good sports. "Hey don't do that move or you'll lose next turn" kinda mentality. On a grandmaster level there is largely no difference between chess with and without the check rules. Because if the king could be captured they would protect it. The only way to win would be checkmate.
There IS a difference: you are not legally allowed to move your king into check, so if that's the only option available, it's a draw. Without the check rule, you would simply move your king and have it captured the next turn, and thus lose.
@@oenrn and that would be better, because having a draw because one player has only a king that cannot move onto any space without being checked is dumb.
You also can't castle out of or through check, which actually changes your options. Also, even GM's occasionally (albeit VERY rarely) miss checks in very tight time pressure and thus make illegal moves.
For another chess-like game where moves are dictated by the tiles, see All the King’s Men or Smess: The Ninny’s Chess (the game went by both names, in different regions). In that game, the tiles are never moved, though.
@SPINE BONG Eh, at least the spaces are pretty varied, and there are pieces that can move one space in the direction of an arrow on the space and some that can move as many spaces in that direction as you want. I think it’s a pretty fun game.
Tile counts per player, in case someone wants to make this in Tabletop Simulator or something: Swap: 2 Teleport: 2 Queen: 3 Rook: 5 Knight: 5 Bishop: 5 Squire: 10 Each player gets one set of these tiles; total tiles on the board is double this.
2:00 It doesn't matter what the order of the parts of the move is, so this should be treated as a way to memorize the move and it's not the only one; my favorite one is that it moves to the nearest space that a queen can't. UPD: a reply made me realize that this formulation can be misunderstood; what I meant was that it moves to the nearest space a queen in its position on an otherwise empty board can't
Phrasing plays in here, and I know what you mean, but perhaps, "The nearest space that, if it were a queen, it couldn't"? "The nearest space that a queen can't" - there might be a queen on the board that can move to one of the spaces that a knight can move to.
@@rogercline5377 Your formulation is also not exactly correct. If there is a knight and another piece (which can be another knight) right next to each other, by your formulation it can jump over that piece and move two spaces in one direction without moving in the other one
@@orisphera okay, so long as we're getting technical...😁 Perhaps use yours except replace "can't" with "couldn't"... Can't implies the knight and queen could share a space.
Had a new idea for a chess variant, DEFCON chess: All moves are the same except that there is also a clock that is stopped at 23:30 or 11:30 PM (any time references can be adjusted for difficulty level). Every time a piece is taken a clock is wound forward by 2 minutes. If a pawn is promoted or a piece which had the opportunity to take an enemy piece but doesn't take any pieces the clock is wound back by 2 minutes. If the clock reaches midnight then DEFCON 1 is reached and both sides launch their nuclear weapons (all pieces are removed from the board and the board is turned over) at this point all players lose the game. The first player to checkmate their opponent (unless DEFCON 1 is reached in order to do so, in which case everyone loses) wins.
@@deadersurvival4716 Probably, although if a piece refuses to capture a piece they can then there capture limit grows. But largely a limited capture chess (with the limit adjustable so the clock can start the game closer to midnight to make it harder or further from midnight to make the game easier).
@SPINE BONG Fair enough, unfortunately I haven't read Mandom or much Manga at all (I don't know Japanese, English is something of a challenge). Thanks for the thought though.
So much of this game is played before either player makes their first move. There's got to be an insanely deep strategy to how you place your tiles so your positions are easily defended while still giving you clear access to your opponent.
this isn't a chess variant because making any game where you can't make a piece fall over by hitting it from the top and calling it a chess mod is insulting.
I got an idea, Regular chess is applied but because the centerboard is the most important tiles.. Each move of a player will turn the 4 square on the center clockwise. As an example When white first move is d4, the centerboard turns clockwise and ended up the white pawn to d5, When black moves e5, the centerboard turns makes white pawn moves to e5 while black pawn will moved to e4 , then the en passant cannot perform by the white because it is not in a correct position.En passant can do in a centerboard once the WHITE pawn is on e4, and black moves the pawn from f7 down to f5(creates a 2tile jump) and because the centerboard turns clockwise, white pawn will ended up to e5 which allow the white to do the En Passant. So yea, each move makes the centerboard rotates clockwise...
So, with the teleport tile, I can make my first move capturing the King if my pawn starts on a Teleport tile and there is a Teleport tile within range for the opponent's king?
0:58. Thanks for this. Just picked up a new copy last week. Question: How do you add those red highlight rings so they go under the pawns? Do you do that manually or some sort of software?
So if a king has no diagonal tile diagonal to it, nor straight tiles located laterally, or knight in proximity, then the king is invincible to everyone except another king?
"this is not a chess variant" but what if you treated it more like a chess variant? Like you could give your pawns stickers that would determine whether or not they could castle or perform enpassant, but they'd still have to move according to the tile they are on.... Or maybe there's a designated queen piece and this piece would have the distinction of being able to perform the swap move on each turn
Captured pieces are removed from the board and may no longer be used, that's why the squire tile only allows to move 1 space horizontally and vertically.
En passant exists for a specific reason: to prevent the initial 2-square move from creating a passed pawn. If that scenario doesn't happen, the reason for en passant isn't there.
Hmm... after you swap a swap tile, you move your pawn according to the adjacent tile that just arrived under it. But if that's also a swap tile, then you have to do another swap. Theoretically, you could swap the two swap tiles back and forth forever, without completing a single turn!
@@reverie02 the is that, because of the tiles, any piece can be whatever you want. Like how chamelions change their colors to whatever they want to avoid any predators
"This is not a chess variant," I believe, is incorrect. It uses an 8x8 chessboard, chess moves, chess pieces, the idea of capturing enemy pieces you land on, the goal of capturing the King. It is certainly inspired by chess.
Definition of Chess Variats : Pick the chess game at its very base and edit it What Chess Unbound did was create a game from scratch based on chess, without being chess, i would say that its completly different
@@thebrazillianguytm2186 it's obviously based on chess. The moves are identical, minus a couple and plus a couple. The setup of pieces is identical, filling the first two rows adjacent to each player. The object is identical to speed chess... capture the opponent's king. The only real difference is determining how a given piece will move on any given turn. Instead of being based on the pieces, it's based on the spaces. Definitely a clear variant.
this would be simpler if the "knight" "bishop" "rook" and "queen" tiles just had an image of the corresponding chess piece rather than the squiggly lines.
Also, remove all the rules of regular chess from chess. -Capture- -Castle- -Double step+En Passant- -Check+Checkmate- -Promotion- Only exception: ✔ Capturing the king to win
its chess but instead of the pieces themselves, its the tiles that determine the moves. very cool
Ive played a game with my friend using additional rules that, if your pieces or pawn gets attacked, you can capture the attacking pieces in your turn
Im sure there is a game with that rule
@@16_rafi44 I think you are refering to chess itself. If I am being mistaken, please forgive me and explain better.
basicaly you are allowed to move like normal , but the capturing process are reversed,
example:
queen moved and attacked my knight, so i just move my knight to capture the queen
@@16_rafi44 So it's like Checkers (that's how it is played where i'm from)
@@16_rafi44 What's the difference between attacking and capturing?
Do you mean that to capture a piece, you must move according to the movement rules of that piece?
For instance, a rook moves orthogonally, but to capture a bishop, it must move diagonally?
I love how it's neatly designed. Pawns let you see the tile which is obviously important, while kings do not since they move according to their own rule and not the tiles.
It's a little annoying since you still need to know what's under the king for swapping and teleporting.
The teleport tile is OP and interesting. This is a great game
Yeah and swamping the teleport tile around looks like a tactic
enemy pawn: I've got you now!
your pawn: oh, really? look down.
enemy pawn falls for it sees a teleport tile, then looks back up.
your pawn: hey, where are you looking, I'm behind you!
enemy pawn rages knowing they can't attack the space the pawn is on now, because it's diagonal to them and they are on a squire tile.
there are only two of them though, and as much as you might want to place it near your army it would be also highly risky because you would be in danger of getting your king captured
Not really op. There’s only specific spaces to land on.
it's like your piece has the influence of many kings, depending on how many teleporter tile there are. Can you teleport to the same gate? Meaning, does the piece control the 8 squares around itself?
I just realized at the end that it's not a chess mod but instead a chess inspired game. kinda blew my mind in the end
same here
Dffff
honey :3
He doesnt say "Its the same as normal chess but with these changes" ... thats how you know this one's special
It's a chess fangame
This is just chess camp before the chess war, the pawns are learning whether they should be a knight, bishop, or queen, or rook
Ah yes, chess L O R E
@@jeremychicken3339 😂
This made my day, thank you.
It seems like we are getting some chess lore!
they are getting a feel for it when they reach the end and promote so they know what to do when they achieve it
Evil Triple S: "The rules aren't the same as regular chess, including these changes"
lol
"And turns proceed counterclockwise."
"Your pawns may promote when they reach your own edge of the board"
he's not evil
@@quoccuongtranle2328 of course he isn't, it's a meme bro
It didn't say "the rules are the same of regular chess, except for this changes"... Man, I can feel we're in for a wild journey
I feel like the check and checkmate rules from chess came from people being good sports. "Hey don't do that move or you'll lose next turn" kinda mentality. On a grandmaster level there is largely no difference between chess with and without the check rules. Because if the king could be captured they would protect it. The only way to win would be checkmate.
There IS a difference: you are not legally allowed to move your king into check, so if that's the only option available, it's a draw. Without the check rule, you would simply move your king and have it captured the next turn, and thus lose.
@@oenrn and that would be better, because having a draw because one player has only a king that cannot move onto any space without being checked is dumb.
@@EcclesiastesLiker-py5ts it still requires skill because if you only have a king, your moves are VERY limited against even a pair of knights
You also can't castle out of or through check, which actually changes your options. Also, even GM's occasionally (albeit VERY rarely) miss checks in very tight time pressure and thus make illegal moves.
@@EcclesiastesLiker-py5ts I see you are yet to discover the joy of the Rosen trap
For another chess-like game where moves are dictated by the tiles, see All the King’s Men or Smess: The Ninny’s Chess (the game went by both names, in different regions).
In that game, the tiles are never moved, though.
@SPINE BONG Eh, at least the spaces are pretty varied, and there are pieces that can move one space in the direction of an arrow on the space and some that can move as many spaces in that direction as you want. I think it’s a pretty fun game.
s m e s s
This is technically a chess variant that is so far from OG chess its considered a different game
Wow thanks for 113 likes
Any alternating turn-based game played on a finite size grid is though, so that’s kinda cheating
@@zackbuildit88 What about checkers?
Strangely, this game is arguably more like chess than some of the games they called chess variants (like Diplomat Chess).
Tile counts per player, in case someone wants to make this in Tabletop Simulator or something:
Swap: 2
Teleport: 2
Queen: 3
Rook: 5
Knight: 5
Bishop: 5
Squire: 10
Each player gets one set of these tiles; total tiles on the board is double this.
Thanks now I'll make a quick video game with those rules to see how this plays and how AI plays.
3:09 hahahahahahahahaha me when u chair stacking chairs me when i stack the chairs in a stack me when chair stack
Alas, the poor sod had a stroke mid comment
When he stack chair
Me: Reads chess in the title.
Doesn't hear "Rules are the same as regular chess, exept for these changes"
AAAAAAAAHHHHHH
Because it isn't actually a mod of chess?
My man who made this really did just made an Undertale from an Earthbound.
mmmmmmmmmmmmmmmmmm
this analogy makes.....a surprising amount of sense
Where's the deltarune that improved on the undertale mechanics?
earthtale
@@nigoulenoblehiboux9812
maybe 5d chess unbound or something lmao
2:00 It doesn't matter what the order of the parts of the move is, so this should be treated as a way to memorize the move and it's not the only one; my favorite one is that it moves to the nearest space that a queen can't.
UPD: a reply made me realize that this formulation can be misunderstood; what I meant was that it moves to the nearest space a queen in its position on an otherwise empty board can't
"moves to the nearest space that a queen can't"
That makes so much sense. Why did I never notice that?
Phrasing plays in here, and I know what you mean, but perhaps, "The nearest space that, if it were a queen, it couldn't"? "The nearest space that a queen can't" - there might be a queen on the board that can move to one of the spaces that a knight can move to.
@@rogercline5377 Your formulation is also not exactly correct. If there is a knight and another piece (which can be another knight) right next to each other, by your formulation it can jump over that piece and move two spaces in one direction without moving in the other one
@@orisphera okay, so long as we're getting technical...😁 Perhaps use yours except replace "can't" with "couldn't"... Can't implies the knight and queen could share a space.
,@@rogercline5377 I mean that it's on the corresponding place on another board. If you count that as sharing a place, any two pieces can do so
A Chess game with literal telefrag…
good joke
here take this like
I look forward to seeing discussions on how the meta develops for best location setups.
Are discussions about the meta different from the meta?
@@croutendo2050 the discussion about the meta comes before the meta
@@samuellinn here I am thinking it comes after like a chump
This is my biggest hesitation, seems like a glut of strategy comes before anyone has made any moves, making it hard to plan out
Had a new idea for a chess variant, DEFCON chess:
All moves are the same except that there is also a clock that is stopped at 23:30 or 11:30 PM (any time references can be adjusted for difficulty level).
Every time a piece is taken a clock is wound forward by 2 minutes.
If a pawn is promoted or a piece which had the opportunity to take an enemy piece but doesn't take any pieces the clock is wound back by 2 minutes.
If the clock reaches midnight then DEFCON 1 is reached and both sides launch their nuclear weapons (all pieces are removed from the board and the board is turned over) at this point all players lose the game.
The first player to checkmate their opponent (unless DEFCON 1 is reached in order to do so, in which case everyone loses) wins.
So, chess, but both players share 15 captures.
@@deadersurvival4716 Probably, although if a piece refuses to capture a piece they can then there capture limit grows. But largely a limited capture chess (with the limit adjustable so the clock can start the game closer to midnight to make it harder or further from midnight to make the game easier).
@SPINE BONG Is that what this chess variant is called?
@SPINE BONG Fair enough, unfortunately I haven't read Mandom or much Manga at all (I don't know Japanese, English is something of a challenge). Thanks for the thought though.
@SPINE BONG Fair enough, shows how culturally unaware I am, I'll look up Mandom and see what I can come up with.
A cool re-imagining of chess! Reminds me a little of "The Duke".
So much of this game is played before either player makes their first move. There's got to be an insanely deep strategy to how you place your tiles so your positions are easily defended while still giving you clear access to your opponent.
kind boring ngl, I'd just place them randomly
“It’s over Anakin! I have the swap tile!”
“You underestimate my teleport tile!”
“Don’t try it.”
That sounds like a very cool version! I would like to try it.
The rules ARENT the same as regular chess except for these changes?
For a refresher of those rules, don't check out this video.
@@ellies_silly_zoo For no Refresher of those Rules, dont check out this video
Very interesting. I’d like to see a parallel universe where this gets popular and see the different tile setup metas.
Bro this mods for chess are straight 🔥. Feels like the HOI4 modding community decided to go to Chess XD
this isn't a chess variant because making any game where you can't make a piece fall over by hitting it from the top and calling it a chess mod is insulting.
Chess inspired then
I got an idea,
Regular chess is applied but because the centerboard is the most important tiles..
Each move of a player will turn the 4 square on the center clockwise.
As an example
When white first move is d4, the centerboard turns clockwise and ended up the white pawn to d5,
When black moves e5, the centerboard turns makes white pawn moves to e5 while black pawn will moved to e4 , then the en passant cannot perform by the white because it is not in a correct position.En passant can do in a centerboard once the WHITE pawn is on e4, and black moves the pawn from f7 down to f5(creates a 2tile jump) and because the centerboard turns clockwise, white pawn will ended up to e5 which allow the white to do the En Passant.
So yea, each move makes the centerboard rotates clockwise...
They did it they finally made Chess 2
So, with the teleport tile, I can make my first move capturing the King if my pawn starts on a Teleport tile and there is a Teleport tile within range for the opponent's king?
Yes, that’s why you set up your own side’s tile placement.
0:58.
Thanks for this. Just picked up a new copy last week.
Question: How do you add those red highlight rings so they go under the pawns?
Do you do that manually or some sort of software?
I manually rotoscope.
Love how you can telefrag the enemies
That looks original and fun, good job!
Wow, Chess is looking super!
In what order do players put down the tiles?
I can see a variant that has the tiles be one side and you flip them to see what move you're allowed to make.
i have been watching these different chess games for a while now.
Now I want to see this game but in hexagons
But if 3x3 area tiles are all swap tiles and you land on the middle tile
"You are allowed to capture opponent pawns through a teleport move."
White Pawn: Heh, Nothin' personal kid.
Red Pawn: NANI- *feckin dies*
Omaiwa shindeiru
So if a king has no diagonal tile diagonal to it, nor straight tiles located laterally, or knight in proximity, then the king is invincible to everyone except another king?
"this is not a chess variant" but what if you treated it more like a chess variant? Like you could give your pawns stickers that would determine whether or not they could castle or perform enpassant, but they'd still have to move according to the tile they are on.... Or maybe there's a designated queen piece and this piece would have the distinction of being able to perform the swap move on each turn
Really cool i really want one but im not to sure if here indonesin have that kind of chess
Is the world board game production crashing?
Where to buy
Check the video description
I'd love to play that
Captured pieces are removed from the board and may no longer be used, that's why the squire tile only allows to move 1 space horizontally and vertically.
This video makes me want to buy the game
Interestin' style of play!
king: finally i can have a reason to exist other than being a target
chess unbound: lol
How is it allowed to capture all of the pawns to win and how is this not a chess variant
Why an passant is not allowed so often? This makes me sad:(
I feel there’s a loophole with that here. Usually, en passant is forced in chess. But, as he said, this is not chess. So no en passant is okay.
@@mastery4667 it technically isn’t forced, but passing an en passant opportunity is considered a war crime.
@@mastery4667 you definitely pipi if you don’t think en passant la are forced
En passant exists for a specific reason: to prevent the initial 2-square move from creating a passed pawn. If that scenario doesn't happen, the reason for en passant isn't there.
What if a pawn is on a teleport tile and the enemy king is on a tile around a teleport
Then you can capture it, hope so
this seems quite fun
I now need this game
Can I Swap With Swap Tile
Hmm... after you swap a swap tile, you move your pawn according to the adjacent tile that just arrived under it. But if that's also a swap tile, then you have to do another swap. Theoretically, you could swap the two swap tiles back and forth forever, without completing a single turn!
So basically, it's chamelions playing Chess
@@reverie02 I meant the animals. But if I typed it wrong, I am sorry
@@reverie02 the is that, because of the tiles, any piece can be whatever you want. Like how chamelions change their colors to whatever they want to avoid any predators
What if we make every tile swap tile
"This is not a chess variant," I believe, is incorrect. It uses an 8x8 chessboard, chess moves, chess pieces, the idea of capturing enemy pieces you land on, the goal of capturing the King. It is certainly inspired by chess.
@SPINE BONG just like every chess variant in existence.
@SPINE BONG it is definitely incorrect to claim Chess Unbound is not a chess variant.
Definition of Chess Variats :
Pick the chess game at its very base and edit it
What Chess Unbound did was create a game from scratch based on chess, without being chess, i would say that its completly different
@@thebrazillianguytm2186 it's obviously based on chess. The moves are identical, minus a couple and plus a couple. The setup of pieces is identical, filling the first two rows adjacent to each player. The object is identical to speed chess... capture the opponent's king. The only real difference is determining how a given piece will move on any given turn. Instead of being based on the pieces, it's based on the spaces. Definitely a clear variant.
@@rogercline5377 Yeah because in chess you have to capture the king right?
Interesting twist on the game.
Can you do tamerlane chess
Cool idea
Cool, someone brought telefragging to chess
This is a chess craft in real life? ZAMN!
You should make a video explaining Aarima
finely a game from my home planet
3:09 imagine sitting atop of that stack of pawns
How do I know if the rules are the same as regular chess except for these changes- For a refresher of those rules, check out this video?
Now, this seems like an interesting game.
I need to get that game.
Now this one's special
Its a very interesting game
That went from zero to a million real quick
i really like the teleport tile
So there are seven types of tiles: squire, rook, bishop, knight, queen, swap & teleport.
Man The chess community has been waiting for an update for century’s
Oh your video good story 😂😂👌 you okay thank you so much
I have it!
cool game, needs more En Passant
"This is not a chess variant" *puts video in the chess variant playlist*
I call the "pawns" in this game "servants" because it is more royal, more important and more free than the lowly pawn.
Aren't the rules same in the regular chess?
I'd stuck in the analysis paralysis just at the "place the tiles" step
can i telepot to captureee king
That sounds fun
Finnally chess 2 released
Those tiles are fiddly. During play, with players putting piece onto them and moving them off them, they're going to wander.
the tiles are inserted into holes in the board, not just laid on top
You are literally able to see that the board has tile sized holes to fit the tiles in
I want this
Groovy game.
The teleporting tile is not real teleporting means like teleporting far away
this kinda reminds us of Morphblade!
Boys this is truly Chess 2
My brain ain’t big enough for this
chair.
why do the pawns look like little tables
this would be simpler if the "knight" "bishop" "rook" and "queen" tiles just had an image of the corresponding chess piece rather than the squiggly lines.
So you can capture the king using a teleport???
Telefrag.
I got the Minecraft trailer before this as an add and forgot I was watching a chess video
finally, I can telefrag in chess
"You may not move to a teleport tile itself"
Me: I knew it!
Also, remove all the rules of regular chess from chess.
-Capture-
-Castle-
-Double step+En Passant-
-Check+Checkmate-
-Promotion-
Only exception:
✔ Capturing the king to win