I'm not sure what's cooler... the fact that the animators took Jonathan's advice and changed the reload animation, or that they took the time and effort to ask for specific guns to be analysed. The Crytek team are amazing!!!
The Sharps pistol and single shot shotgun with a magazine may have only been suggested because they were running an in-game event with a paid battle pass including those guns as unloackables. But I believe the event is over now, so if it was in fact just trying to show off battle pass rewards, this video came out a little late.
@@Heegaherger when you're "on top of the game" for so long you begin to think you're untouchable. They outsell so many other games year after year they don't see a need to try so hard anymore.
3 Stages of watching Gamespot's firearms expert reacts videos: 1. Watching because of the games 2. Watching because it's very informative on the weapons 3. Watching because of Jonathan Ferguson, the keeper of firearms and artillery at royal armouries museum in the UK.
And if you'd like to help out the Royal Armouries Museum and continue to support Jonathan's work, check out the links in the description of this video.
best part was when a hard surface modeler asked him to review the pistol and he's spending more time reviewing the animation and VFX than the actual modeling and texturing of the gun
@@TBContent24 there's probably a non-zero chance that he did do a full review of them but was cut for this video. I'd hope that if he did that the critique was sent to the devs. But that's a lot of assumptions
They picked the worst possible example of a scottfield. Idk who chooses what guns to show and how to showcase them, but they are really doing a disservice to these videos.
I'd love him to see the bulletgrubber animations specifically. And the technique where you hold the fire button to keep from rechambering, so you can reload without losing a round.
Yes, these are good ideas It seems like a no brainer to show him bulletgrubber but I didn’t think of it either lol That’s an interesting oversight, because it’s so cool but also unique to this game. Maybe next time…?
There is absolutely nothing strange about the technique of reloading the bullet after firing a round. If you fire a bolt action gun, your hand is not going to pass the bullet automatically like a robot... A bolt action rifle fires and to pass the next bullet you have to pull the bolt back to eject the empty shell, and there you decide if you want to pass the next bullet by closing the bolt, or if you didn't pull it all the way back the bolt you can place a single new bullet in the chamber to close it and shoot.
@@kykiske321 I'm totally aware of that. However, hunt showdown is one of the only games I have personally played where you can perform this technique. He specifically mentioned enjoying when games, rather than just giving you an animation, allowed you to more finely control the features on a firearm. Therefore, I thought he'd find it interesting that hunt showdown included this feature.
@@kykiske321 most games with bolt actions like the ones in hunt, whenever you reload you do a full reload and magically keep the bullets. In hunt, if you do a partial reload with a bolt action you'll lose 1-2 rounds unless you have bulletgrubber. Losing ammo also happens on the lever action Winchester and Mauser with partial reload unless you have the perk bullet grubber. Where you catch the ammo being ejected and save it
I can't remember if Jonathan covered it in the first video, but I really like how this is one of few games I can think of that shows dented primers for fired revolver rounds and doesn't just go for an all or nothing approach
Yeah, I was about to post a comment how good this review was before I found yours. Jonathan really seems to enjoy himself a bit extra this time and I especially like the shout out to C&Rrsenal, Otias and May some fantastic videos with a lot of research and time put into them.
YAAAS! IT"S HERE!!! A little disappointed that we didn't get to the topic of custom ammo, but to actually have the developers make requests?! Awesome! Edit: I was so convinced that he'd call BS on the ambidextrous reload on the dual dolchs, but am pleasantly surprised to hear that is halfway feasible, lol.
Only thing I'd be concerned about with the dolch dual reload like that is potentially denting the case of the rounds you're slamming into each other. Otherwise I can't see any reason why it wouldn't work in theory.
When I saw the C&K with Slugs I was sure we were going to get some Custom Ammo talk but alas that must be the next video Johnathan is doing *hint hint gameSpot*
This combines two of my favourite things. A weapon expert sharing his knowledge and Hunt Showdown. Love that the devs reached out as this game shines when it comes to attention to details. Jonathan has, at least to me, the perfect mindset when making these videos. Love it!
Watching this video again before the Hunt Christmas update and the rumored addition of the Harston quickloader to the martini henry... Think Jonathan is gonna need to take a look at this one again very soon.
I love how genuinely excited he gets about this game lol Crytek's devs are amazingly impressive for being this open to feedback on an already excellent job and the fact that the suggestions got implemented, and that Jonathan got to see it?? 🥺it's all so wholesome lol I hope there's a third part and Jonathan is shown some more skins, and talks about the Vetterli. I love that gun lol
4:55 I'm really hoping Jonathan gets to do a video on Receiver 2 someday, because that game is *all* about what he's talking about here. Manually operating every individual action involved in operating a handgun, and even simulating some common malfunctions that you need to know how to actually clear.
Red Orchestra 2 has a MG-42 where, if you shoot it too much too quickly, you can actually manually activate a barrel change for the gun. It looks amazing and I'd love to see a reaction to stuff like that.
So glad to finally see Hunt: Showdown on this show again! I've been asking for it for ages, would love to see more of the weirder weapons from the game showcased in the future, too!
Cool to see Jonathan pleased with some of the firearms and animations. Not an easy guy to please, he get's the whole "well it's for videogames" while mixing it with critique. Nice one
I made a comment (I'm guessing years ago)on the Alofts video from C&Rsenal that it looked like something from "Hunt: Showdown". Sort of hilarious that they actually added it after the RA video on it.
As far as the top rear receiver marking on the auto 5, I have several that were among my grandad's duck guns. One of them, from when he shipped them to New Orleans form Belgium in 1922. The 16ga is marked as such in this location. Our current theory is that as this was before FN actually started importing them in 16ga in 1923, the port of Orleans required all non commercial imports to be marked. Given that this one also had an extended magazine tube installed by an official FN smith in Brussels, and the marking lacks the yellow and green gold inlay, we think this was a special request he made to the factory. Granted this is all form 100 year old paperwork, and a highschool level of French....
Can't wait to see Jonathan take a look at Hunt part 3, lots of cool new firearms have been added including the Martini Henry attachment he mentioned here!
"Nice to see I'm being of some help and not just whinging away on a webcam." But Johnathon, whinging and moaning is a proud, time honored British tradition!
Well, that's just great. Been watching Jonathan talk about gaming weapons for a very long time now, and it's so good that there's one developer out there willing to look into his critiques of what he sees. (And being completely honest, why wouldn't you? If your game is looking for accuracy, Jonathan is basically handing out free tech support.) If anywhing Winnie Soo is playing the game flawlessly. She watches these, fixes what Jonathan talks about, comes back around, actually asks him to look at certain weapons, maybe he has gripes with them, she fixes them again. I just hope he gets a mention in the game's credits for those free audits. But overall, everyone wins. From Jonathan, to the developers, to the players.
Absolutley lovely to see Jonathan analyzing Hunt: Showdowns weapons again, even better that some people finally learn how to pronounce Lebel correct! And thank you for noticing the problem with the Winchesters ejector and the scope!
Love how the devs got involved asking for critique and then even implementing improvements! Love hunt showdown so this was amazing for me! Hope theres a part 3!
Surprised that the Uppercut was received as just a normal Caldwell Conversion Pistol. It's not. The CC uses normal compact pistol rounds but the Uppercut uses long ammo. Rifle rounds. Theoretically the same stuff you'd put in the sparks or the lebel.
Yep I believe it was based on the walker pistol. It was a basically a horse killer, but it had a nasty habit of exploding if improperly used. Was disappointed it wasn't recognized.
More from hunt showdown please. I love the game and I love that the creators work on the critics and actually change things like animations and textures. Also these old weapons are really interesting. Well made video
13:20 this also happens on the normal Winfield Marksman Rifle and the Veterlli Marksman as well, where the ejected casing goes through the scope. Small thing but yeah cant unsee it once you notice it.
The name of the Crown & King is a direct reference to the Browning. The Crown & King is made by John Crown (which is a reference to John Browning) and the rest I think is a play on words Browning -> Crown & King. In-game the lore is that Crown created his own firearms company called Crown & King.
10:37 With the upcoming event in Hunt, this is pretty relevant since I believe they're adding it into the game this coming event on... The 14th of this month (December for those looking at this comment in the future) I believe
There’s a few versions of the Schofield in game. The base one has the full/normal length barrel. The one they showed has a shortened barrel for both aesthetics and balancing
I really like the animations in this game. They just feel, I don't know how else to say it, meaty. Like you actually feel the recoil and carefully go through the reload process. In a lot of games reloading and firing just seems like a mild annoyance but, the detail they put in just gives a lot of character to the gun.
Hi Gamespot! A quick suggestion: let Jonathan in on some context for some of these guns before the videos or in the notes. For example, the Uppercut is a revolver that shoots full rifle rounds - what does he think about that? Also, I consider it a war crime that you've not shown him the reloads with the Bulletgrubber perk, especially on the Berthier, where the animation changes depending on how many rounds are left. Also the fact that without Bulletgrubber you actually lose unspent ammo, which not a lot of games account for when you, say, throw out a non-empty mag. Hope to see something like that and definitely hope to see more Hunt videos!
The devs love the community, a utuber I like mentioned that one of the houses had a chimney but no fireplace so they added a wood stove in the house, super small but cool nonetheless
8:15 You can still see 'remnants' of the original animation, as even though they took out the redundant action, they still needed to maintain the same reload speed for the sake of weapon balance.
That's insane, getting the animators to interact in this, taking the advice even, its just soo cool, priceless opportunity, I don't know if there has been more times something like this happened but it would be cool if there was
ehhh considering the time frame of the game it only half makes sense bc of the setting. many of these rifles would be almost new thanks to the manufacturing dates and due to the Great War not having taken place yet. MAYBEEEE only weapons from the Spanish American War would be so beat. otherwise most would probably be less than 10 years old. most would be like 5, so they'd be in a lot better conditions, especially not having rust on them. fits the games grungy zombie aesthetic tho.
@@Dezzyyy I'm assuming the zombie situation helps hand wave the time issue away as I'd imagine these guns get used constantly with no time spent for cleaning and maintenance
Developer and Jonathan interaction is great! it's interesting to see people who animate the guns take constructive criticism and appreciate input from firearm experts
It's an amazing piece of knowledge that John Browning created the Auto 5, the first Automatic Shotgun, in a time when Pump-action and lever-action shotguns were just coming in. He was truly ahead of his time!
if you guys could have devs in a call while jonathan is analyzing the guns I think that would be super cool so we could hear whether jonathans guesses on inspiration are close
Cna we please get Jonathan to react to more Hunt weapons as they've added quite a few since this video. Mainly the Krag, The Martini Henry Ironside, The LeMat Carbine.
PLEASE check out receiver 2. It has exatly what Jonathan was talking about with actually interacting with the gun like you would in real life. A button for each function etc.
Yeah, the way reciver lets you come up with your own reload system is very cool. But it requires a lot more effort from the player to get good clips as opposed to just pressing the "reload" button and waiting for the animation to finish.
@@dark2023-1lovesoni True, demonstrating advanced gameplay would take some time. But the game does have a "shooting range" mode, so getting a little practice and just demonstrating all the guns and mechanics should be simple enough. (Can also unlock everything from the debug menu to save more time - Press Ctrl + F12 while paused)
Actually, what if they just had Jonathan play reciver himself. That'd probably give him a better chance to examine the way that game handles firearm manipulation.
@@dark2023-1lovesoni Fair point, actually. It might be a decent idea for a special "let's play"-ish episode, if they've got the time and inclination. Receiver is very much one of those games that puts everyone on equal footing at the start anyway, due to the unorthodox controls - Might as well be him learning it :P
There's honestly so much more that could be covered in this game - the Vetterli as the first magazine fed military rifle, the Martini-Henry (now with the external magazine option), and I'd love to hear Jonathon's take on the custom ammo options (pennyshot...I want him to see the pennyshot shells...)
That was awesome! I love hunt showdown and its a pleasure to see such feedback and devs actually using this info to improve their guns. By the way, I would really love to see Star Citizen infantry guns reviewed. They are trying to make realistic sci-fi-ish weapons, it would be interesting to see how successful are they)
Hey, Jonathan! FYI, Crown & King > Brow-ning. I think the only "reference" is that it sounds and looks similar. Also, you indeed CAN clean the guns in the game! I'd also like to add my own input on that gun as an owner of one - Firstly, the gun should lock on empty. Secondly, with how it's portrayed in the game, it would have to be a 1950-2000 variant, which has a split carrier, because the character just inserts the cartridges inside like you'd do with any other tube fed shotgun. The original, 1900-1950 variant has a single piece carrier, which means that the bolt release button has to be held down if you want to insert cartridges in the tube. Otherwise, the carrier won't move out of the way.
A few other comments have also mentioned this, you guys should get Johnathan to check out Receiver 2, you interact with every part of the gun in that game
It would be cool to see more of hunt showdown, and if possible have him react to the different variations of weapons within the game and explain the difference between each variation. There are like 5 Winchester’s in game and I want to hear his explanation of each one and it’s comparison between theme
Good job on having the correct chapter title for Berthier 1892 Artillery carbine even though Jonathan had an "oopsie" and called it a Model 1890 Cavalry carbine (that one would not accept a bayonet).
Everyone makes mistakes, but not everyone cares to fix them. I'm happy to see the developers correcting the reload animation on the Sharps. It's a small but meaningful detail.
Great video, amazing content as always! I love his overthinking moments, feel free to dive into that! Question: What's up with the framerate on his camera? The gameplay footage is normal but anytime Jonathan is on camera it's almost motion sickness inducing how bad the framerate is. His other videos aren't that bad, did something happen with this footage? You can REALLY tell at 8:54 with the side by side.
I'm not sure what's cooler... the fact that the animators took Jonathan's advice and changed the reload animation, or that they took the time and effort to ask for specific guns to be analysed. The Crytek team are amazing!!!
Yea
The Sharps pistol and single shot shotgun with a magazine may have only been suggested because they were running an in-game event with a paid battle pass including those guns as unloackables. But I believe the event is over now, so if it was in fact just trying to show off battle pass rewards, this video came out a little late.
@@WeWantAShrubbery I guess those weapons where in the video because they seemed to be quite unusual in the first place.
This is what game designers should be - passionate. Not just chugging out cookie cutter regurgitate. Yes, I'm looking at you CoD
@@Heegaherger when you're "on top of the game" for so long you begin to think you're untouchable. They outsell so many other games year after year they don't see a need to try so hard anymore.
3 Stages of watching Gamespot's firearms expert reacts videos:
1. Watching because of the games
2. Watching because it's very informative on the weapons
3. Watching because of Jonathan Ferguson, the keeper of firearms and artillery at royal armouries museum in the UK.
Which also houses a collection of thousands of iconic weapons throughout history.
And he even had a few requests from the game developers themselves!
If there other games guns and mechanics that you guys wanna see Jonathan break down let us know in the comment section below.
And if you'd like to help out the Royal Armouries Museum and continue to support Jonathan's work, check out the links in the description of this video.
Right, now over to Jonathan...
Game dev: please analyse this pistol
Jonathan: what have they done to you
best part was when a hard surface modeler asked him to review the pistol and he's spending more time reviewing the animation and VFX than the actual modeling and texturing of the gun
@@TBContent24 Yeah, I noticed that too. Probably was pretty good if he didn't have any comments on it though.
the animation has it firing into the air but the bullet goes straight🤣
@@TBContent24 there's probably a non-zero chance that he did do a full review of them but was cut for this video. I'd hope that if he did that the critique was sent to the devs. But that's a lot of assumptions
They picked the worst possible example of a scottfield. Idk who chooses what guns to show and how to showcase them, but they are really doing a disservice to these videos.
Hunt is easily the one of the best when it comes to animation/gunplay and audio design
I agree, I just think some of the throwables are poorly animated. Like the lantern is pretty bad
agreed it has spoiled me for audio in other games
@@ShadowHybrid92 absolutely. Everything else is just blah by comparison
@@ShadowHybrid92 even sandstorm?
@@randomfaca yes
I'd love him to see the bulletgrubber animations specifically. And the technique where you hold the fire button to keep from rechambering, so you can reload without losing a round.
Yes, these are good ideas
It seems like a no brainer to show him bulletgrubber but I didn’t think of it either lol
That’s an interesting oversight, because it’s so cool but also unique to this game.
Maybe next time…?
There is absolutely nothing strange about the technique of reloading the bullet after firing a round.
If you fire a bolt action gun, your hand is not going to pass the bullet automatically like a robot...
A bolt action rifle fires and to pass the next bullet you have to pull the bolt back to eject the empty shell, and there you decide if you want to pass the next bullet by closing the bolt, or if you didn't pull it all the way back the bolt you can place a single new bullet in the chamber to close it and shoot.
@@kykiske321 I'm totally aware of that. However, hunt showdown is one of the only games I have personally played where you can perform this technique. He specifically mentioned enjoying when games, rather than just giving you an animation, allowed you to more finely control the features on a firearm. Therefore, I thought he'd find it interesting that hunt showdown included this feature.
@@kykiske321 most games with bolt actions like the ones in hunt, whenever you reload you do a full reload and magically keep the bullets. In hunt, if you do a partial reload with a bolt action you'll lose 1-2 rounds unless you have bulletgrubber. Losing ammo also happens on the lever action Winchester and Mauser with partial reload unless you have the perk bullet grubber. Where you catch the ammo being ejected and save it
Yeah they should definitely show additional animation for the gun like the levering on the 1887
“We want to see Jonathan react to the sparks pistol”
Johnathan: “what have they done to you?”
Yeah that seems about right
Crown and King reference: Browning, Crown King, it rhymes.
Good eye!
also it’s made by FN, FN is based in Belgium, Belgium is a kingdom = Crown and King
It could also reference the left 4 dead achievement "cr0wned" which is best accomplished with an auto shotgun.
Came down to the comments to see if anyone else caught on to that, glad I'm not the only one!
10:37 No way, update 1.11 is around the corner and they added just that - the Martini Henry quickloader!
Was just thinking the same thing!
Yeah ikr? Pretty cool...I hope Jonathan will do another video on those new rifles and pistol carbine added!
We know the devs are watching these videos, so it would make sense that they are the reason for a lot of the newer guns. ^^
The explanation of the weak wrist at 15:40 is also a perfect in-universe justification for the Sharps pistol.
@@railroading5726
Fixed it with what? A new stock. What if you couldn't find one, needed a pisto, and had a rifle that already has a broken stock?
@@railroading5726
Where are you finding stocks got sharps rifles?
@@railroading5726
Look at where Hunt takes place and tell me where the gunsmith is.
@@railroading5726
What's so hard to believe about someone converting a rifle with a broken stock into a pistol?
@@railroading5726
And think, if some of that work was already done, why not finish it?
HUGE, MASSIVE props to the devs actually reaching out to experts to get imput on their firearm models. Wish more devs did this
I can't remember if Jonathan covered it in the first video, but I really like how this is one of few games I can think of that shows dented primers for fired revolver rounds and doesn't just go for an all or nothing approach
yeah I only noticed that after 200 hours...they really do go all in on their guns
@@dr.revenue3636 for sure. I love the level of detail in general with the schofielfd's reloads and that's probably where I first noticed
Red Dead Redemption 2 has them as well,very notably on the revolvers like Schoffield
He did notice the dented primers
(and correct looking cartridges)
He often mentions when games show dented primers on unfired rounds though, which happens very often in games and movies.
One of the best episodes. Especially with the interaction from the Devs.
Yeah, I was about to post a comment how good this review was before I found yours. Jonathan really seems to enjoy himself a bit extra this time and I especially like the shout out to C&Rrsenal, Otias and May some fantastic videos with a lot of research and time put into them.
Even more please - and it's amazing to see devs listening to feedback.
YAAAS! IT"S HERE!!! A little disappointed that we didn't get to the topic of custom ammo, but to actually have the developers make requests?! Awesome!
Edit: I was so convinced that he'd call BS on the ambidextrous reload on the dual dolchs, but am pleasantly surprised to hear that is halfway feasible, lol.
Only thing I'd be concerned about with the dolch dual reload like that is potentially denting the case of the rounds you're slamming into each other. Otherwise I can't see any reason why it wouldn't work in theory.
@@DaussPlays Not to mention you'd go through stripper clips like tissue paper.
@@DaussPlays yeah it completely works in theory. It would take a surprising amount of skill
When I saw the C&K with Slugs I was sure we were going to get some Custom Ammo talk but alas that must be the next video Johnathan is doing *hint hint gameSpot*
@@DaussPlays I'm sorry for downtalking you but when Jonathan says it would work I won't be bothered by someone random in the comment section
This combines two of my favourite things. A weapon expert sharing his knowledge and Hunt Showdown. Love that the devs reached out as this game shines when it comes to attention to details. Jonathan has, at least to me, the perfect mindset when making these videos. Love it!
Met him at the Cody arms museum about 15 hours ago. Really nice guy in real life, even got a picture with him
There is actually a mechanic in the game where you can find an in-game item which cleans your gun and really shows off the detail
You mean the oil cans? i thoght they only upgraded your weapon
@@pincushionllama ah they changed it, it now upgrades your weapon 😔
It used to clean guns
this is really the peak promise of the internet - connecting people (and their expertise) that might otherwise never have met.
I can't get enough of hunt showdown and Jonathan Ferguson, the keeper of firearms and artillery at the Royal Armouries Museum in the UK
Truly one of the best videos of Jonathan Ferguson, the keeper of firearms and artillery at the Royal Armouries Museum in the UK
Watching this video again before the Hunt Christmas update and the rumored addition of the Harston quickloader to the martini henry... Think Jonathan is gonna need to take a look at this one again very soon.
It ain't a rumor, watch the trailer
guess what they just added
It's already in game and it slaps
I love how genuinely excited he gets about this game lol
Crytek's devs are amazingly impressive for being this open to feedback on an already excellent job
and the fact that the suggestions got implemented, and that Jonathan got to see it?? 🥺it's all so wholesome lol
I hope there's a third part and Jonathan is shown some more skins, and talks about the Vetterli. I love that gun lol
4:55 I'm really hoping Jonathan gets to do a video on Receiver 2 someday, because that game is *all* about what he's talking about here. Manually operating every individual action involved in operating a handgun, and even simulating some common malfunctions that you need to know how to actually clear.
Red Orchestra 2 has a MG-42 where, if you shoot it too much too quickly, you can actually manually activate a barrel change for the gun. It looks amazing and I'd love to see a reaction to stuff like that.
Oh original Red Orchestra abounded with all sorts of little tidbits like barrel changes. Easily my all-time favorite shooter
i dig both the devs receiving input and the cool shooting sim that hunt showdown has
So glad to finally see Hunt: Showdown on this show again! I've been asking for it for ages, would love to see more of the weirder weapons from the game showcased in the future, too!
Love Jonathan, great to see Hunt getting onto this series yet again 😎
FINALLY! I wanted a Part 2 of Hunt Showdown for such a long time! Great Job guys!
Cool to see Jonathan pleased with some of the firearms and animations. Not an easy guy to please, he get's the whole "well it's for videogames" while mixing it with critique. Nice one
Such a cool episode. Good to see the team who worked on the game involved as well
So cool to see that Crytek are watching stuff like this and changing things accordingly.
We need MOAR Jonathan Ferguson on Hunt Showdown !
"But that would be incredibly nit-picky of me."
Hunt Animators: "On it."
Great to see this game show up again. Also a big miss to not show off some more of the animations and how Jonathan reacts to their “flourish”.
I made a comment (I'm guessing years ago)on the Alofts video from C&Rsenal that it looked like something from "Hunt: Showdown". Sort of hilarious that they actually added it after the RA video on it.
As far as the top rear receiver marking on the auto 5, I have several that were among my grandad's duck guns. One of them, from when he shipped them to New Orleans form Belgium in 1922. The 16ga is marked as such in this location. Our current theory is that as this was before FN actually started importing them in 16ga in 1923, the port of Orleans required all non commercial imports to be marked. Given that this one also had an extended magazine tube installed by an official FN smith in Brussels, and the marking lacks the yellow and green gold inlay, we think this was a special request he made to the factory. Granted this is all form 100 year old paperwork, and a highschool level of French....
Can't wait to see Jonathan take a look at Hunt part 3, lots of cool new firearms have been added including the Martini Henry attachment he mentioned here!
That was awesome the devs participated. Would love to see more devs involved with these vids
"Nice to see I'm being of some help and not just whinging away on a webcam." But Johnathon, whinging and moaning is a proud, time honored British tradition!
Well, that's just great. Been watching Jonathan talk about gaming weapons for a very long time now, and it's so good that there's one developer out there willing to look into his critiques of what he sees. (And being completely honest, why wouldn't you? If your game is looking for accuracy, Jonathan is basically handing out free tech support.)
If anywhing Winnie Soo is playing the game flawlessly. She watches these, fixes what Jonathan talks about, comes back around, actually asks him to look at certain weapons, maybe he has gripes with them, she fixes them again. I just hope he gets a mention in the game's credits for those free audits. But overall, everyone wins. From Jonathan, to the developers, to the players.
Absolutley lovely to see Jonathan analyzing Hunt: Showdowns weapons again, even better that some people finally learn how to pronounce Lebel correct!
And thank you for noticing the problem with the Winchesters ejector and the scope!
Very cool that they updated the animation of the spark!
Love how the devs got involved asking for critique and then even implementing improvements! Love hunt showdown so this was amazing for me! Hope theres a part 3!
1:37 The devs added that Martini Henry quick loader he is talking about into the game !!!
Surprised that the Uppercut was received as just a normal Caldwell Conversion Pistol.
It's not. The CC uses normal compact pistol rounds but the Uppercut uses long ammo. Rifle rounds. Theoretically the same stuff you'd put in the sparks or the lebel.
Yep I believe it was based on the walker pistol.
It was a basically a horse killer, but it had a nasty habit of exploding if improperly used.
Was disappointed it wasn't recognized.
I love these videos, and glad to see the devs paying attention to your observations and demand your expertise.
Great work, for both 🤙
Wooh! The Day Has Come, Love Seeing Part 2 Of Jonathan Reacting To My Favorite Game Ever!
More from hunt showdown please. I love the game and I love that the creators work on the critics and actually change things like animations and textures. Also these old weapons are really interesting. Well made video
13:20 this also happens on the normal Winfield Marksman Rifle and the Veterlli Marksman as well, where the ejected casing goes through the scope. Small thing but yeah cant unsee it once you notice it.
I can't unsee it now.
10:37 boy do I have good news for you. Last Christmas they added the Martini Henry Ironside, with the Harston Quickloader. It is a veritable cannon.
Now we just need to have him look at custom ammo, and the gun range where you can learn the sounds.
ESPECIALLY the gun range.
I'm sure he will be critical of the no bullet drop 😋
Really happy to see a review on the weapons from Hunt Showdown again.
The name of the Crown & King is a direct reference to the Browning. The Crown & King is made by John Crown (which is a reference to John Browning) and the rest I think is a play on words Browning -> Crown & King. In-game the lore is that Crown created his own firearms company called Crown & King.
I hope more game Developers reach out more to gun Experts as it was super refreshing to see the care and eagerness expressed by the Hunt team.
10:37
With the upcoming event in Hunt, this is pretty relevant since I believe they're adding it into the game this coming event on... The 14th of this month (December for those looking at this comment in the future) I believe
Amazing that we got a second video! Thank you so much this is so cool.
Props to the devs. Could easily have done nothing but instead engaged with the feedback and had their own questions
i waited for this one for SOOOO LONG, thank you!
The Schofield barrel length kind of reminds me of the cut down ones carried by Wells Fargo guards
There’s a few versions of the Schofield in game. The base one has the full/normal length barrel. The one they showed has a shortened barrel for both aesthetics and balancing
I'm glad they showed him the dual Dolch reload. I didn't expect him to say it could actually work though.
I really like the animations in this game. They just feel, I don't know how else to say it, meaty. Like you actually feel the recoil and carefully go through the reload process. In a lot of games reloading and firing just seems like a mild annoyance but, the detail they put in just gives a lot of character to the gun.
Hunt definitely has some of the best gunplay around. Honestly can't think of anything better off the top of my head
Felt so proud seeing how impressed he was with the dual reload for the Mausers
The sequel we didn't know we needed.
also the Mauser timestamp section was named C69... wonder if on purpose :)
Hi Gamespot! A quick suggestion: let Jonathan in on some context for some of these guns before the videos or in the notes. For example, the Uppercut is a revolver that shoots full rifle rounds - what does he think about that? Also, I consider it a war crime that you've not shown him the reloads with the Bulletgrubber perk, especially on the Berthier, where the animation changes depending on how many rounds are left. Also the fact that without Bulletgrubber you actually lose unspent ammo, which not a lot of games account for when you, say, throw out a non-empty mag.
Hope to see something like that and definitely hope to see more Hunt videos!
I can't wait for him to see the magazine attachment for the martini Henry
The devs love the community, a utuber I like mentioned that one of the houses had a chimney but no fireplace so they added a wood stove in the house, super small but cool nonetheless
Yes. I've been waiting for more Hunt!
The actual praise for the reload on the dual Mauser's is i think the most genuine sounding for a bizarre reload.
That C96 Akimbo animation, I haven't laughed this hard in a long time.
8:15 You can still see 'remnants' of the original animation, as even though they took out the redundant action, they still needed to maintain the same reload speed for the sake of weapon balance.
I still have a strong feeling that Jonathan would thoroughly enjoy the weapons of the order 1886
That's insane, getting the animators to interact in this, taking the advice even, its just soo cool, priceless opportunity, I don't know if there has been more times something like this happened but it would be cool if there was
I like that the weapons aren't all shiny and slick, they're worn from use and time.
ehhh considering the time frame of the game it only half makes sense bc of the setting. many of these rifles would be almost new thanks to the manufacturing dates and due to the Great War not having taken place yet. MAYBEEEE only weapons from the Spanish American War would be so beat. otherwise most would probably be less than 10 years old. most would be like 5, so they'd be in a lot better conditions, especially not having rust on them.
fits the games grungy zombie aesthetic tho.
@@Dezzyyy I'm assuming the zombie situation helps hand wave the time issue away as I'd imagine these guns get used constantly with no time spent for cleaning and maintenance
@@Dezzyyy Lousiana weather & hard use would take care of that very, very well
Developer and Jonathan interaction is great! it's interesting to see people who animate the guns take constructive criticism and appreciate input from firearm experts
The Quickloader for the Martini will be implemented during the next Hunt Event!
It's an amazing piece of knowledge that John Browning created the Auto 5, the first Automatic Shotgun, in a time when Pump-action and lever-action shotguns were just coming in. He was truly ahead of his time!
if you guys could have devs in a call while jonathan is analyzing the guns I think that would be super cool so we could hear whether jonathans guesses on inspiration are close
Cna we please get Jonathan to react to more Hunt weapons as they've added quite a few since this video. Mainly the Krag, The Martini Henry Ironside, The LeMat Carbine.
PLEASE check out receiver 2. It has exatly what Jonathan was talking about with actually interacting with the gun like you would in real life. A button for each function etc.
Yeah, the way reciver lets you come up with your own reload system is very cool. But it requires a lot more effort from the player to get good clips as opposed to just pressing the "reload" button and waiting for the animation to finish.
@@dark2023-1lovesoni True, demonstrating advanced gameplay would take some time. But the game does have a "shooting range" mode, so getting a little practice and just demonstrating all the guns and mechanics should be simple enough. (Can also unlock everything from the debug menu to save more time - Press Ctrl + F12 while paused)
Actually, what if they just had Jonathan play reciver himself. That'd probably give him a better chance to examine the way that game handles firearm manipulation.
@@dark2023-1lovesoni Fair point, actually. It might be a decent idea for a special "let's play"-ish episode, if they've got the time and inclination.
Receiver is very much one of those games that puts everyone on equal footing at the start anyway, due to the unorthodox controls - Might as well be him learning it :P
There's honestly so much more that could be covered in this game - the Vetterli as the first magazine fed military rifle, the Martini-Henry (now with the external magazine option), and I'd love to hear Jonathon's take on the custom ammo options (pennyshot...I want him to see the pennyshot shells...)
That was awesome! I love hunt showdown and its a pleasure to see such feedback and devs actually using this info to improve their guns.
By the way, I would really love to see Star Citizen infantry guns reviewed. They are trying to make realistic sci-fi-ish weapons, it would be interesting to see how successful are they)
Hey, Jonathan! FYI, Crown & King > Brow-ning. I think the only "reference" is that it sounds and looks similar. Also, you indeed CAN clean the guns in the game!
I'd also like to add my own input on that gun as an owner of one - Firstly, the gun should lock on empty. Secondly, with how it's portrayed in the game, it would have to be a 1950-2000 variant, which has a split carrier, because the character just inserts the cartridges inside like you'd do with any other tube fed shotgun. The original, 1900-1950 variant has a single piece carrier, which means that the bolt release button has to be held down if you want to insert cartridges in the tube. Otherwise, the carrier won't move out of the way.
A few other comments have also mentioned this, you guys should get Johnathan to check out Receiver 2, you interact with every part of the gun in that game
So happy you did this episode!
It would be cool to see more of hunt showdown, and if possible have him react to the different variations of weapons within the game and explain the difference between each variation. There are like 5 Winchester’s in game and I want to hear his explanation of each one and it’s comparison between theme
Good job on having the correct chapter title for Berthier 1892 Artillery carbine even though Jonathan had an "oopsie" and called it a Model 1890 Cavalry carbine (that one would not accept a bayonet).
Everyone makes mistakes, but not everyone cares to fix them. I'm happy to see the developers correcting the reload animation on the Sharps. It's a small but meaningful detail.
Love this series. Great that the devs got involved.
You didn't show him the video the devs made of the Mosin Avtomat, where they showed that the bolt actually rotates like Jonathan said it had to!
Never seen that, can you link it?
That magazine fed Martini Henry you had has to be one of the coolest firearms of it's era in my opinion. Thanks Jonathan for great content as always!
Jonathan needs to see Receiver 2, where you literally interact with every mechanic of the available guns.
YES! I've been waiting for this! Thank you so much for looking at this game again, the weapons are perfectly bonkers :D
This series is keeping this channel alive, pay Jonathan well please.
Someone should show him the actual cleaning element to it, or the legendary versions for pristine guns
I already knew Hunt clearly had an awesome team behind it, this just cemented that.
Jonathan: and when you break the stock this thing becomes much more handy but a lot harder to aim
me looking at vanguard: right...
They’ve now added the quick loader for the martini Henry to the game as well, love how they take Jonathan’s words to heart
Please show Jonathan the weapons in the Killzone series. I'd love to see if he finds them cursed or cool.
100% I love them.
YESSS. I wanna see him comment on the Killzone weapons.
Especially the Sickle shotgun, which has two barrels and can fire Regular and explosive buckshot.
Super cool! Hope to see more clips of developer-requested reactions and analyses
At 5:00 Jonathan is literally describing the game Receiver (2). I'm amazed that they haven't done that game yet.
Great video, amazing content as always! I love his overthinking moments, feel free to dive into that! Question: What's up with the framerate on his camera? The gameplay footage is normal but anytime Jonathan is on camera it's almost motion sickness inducing how bad the framerate is. His other videos aren't that bad, did something happen with this footage? You can REALLY tell at 8:54 with the side by side.