A Quiet Place: The Road Ahead - 10 Minutes of Exclusive Gameplay

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  • Опубликовано: 21 окт 2024

Комментарии • 613

  • @chrisharmon1985
    @chrisharmon1985 3 месяца назад +2021

    "You have to be quiet!"
    Puts on tap dancing shoes

  • @pskpickle
    @pskpickle 3 месяца назад +2421

    Game about needing to be quiet: *MC sounds like they're walking around in flippers*

    • @Robsos2010
      @Robsos2010 3 месяца назад +206

      The footsteps are ridiculously loud

    • @farakhhanif
      @farakhhanif 3 месяца назад +87

      This could be during the early stages of the game. You may acquire or create better equipment during the latter part of the game that make less sound.

    • @psykkodad
      @psykkodad 3 месяца назад +128

      Horrible sound design for a game where sound design is the absolute key. Way too loud, it's ridiculous. Also should have no music, ruins the atmosphere. Basically they used standard game sound design as in every standard fps game from the last 20 years.

    • @Sammo212
      @Sammo212 3 месяца назад +31

      this is an issue in practically every horror game. Like when you're trying to be stealthy in a game but you're slamming locker doors or something.

    • @Sanious
      @Sanious 3 месяца назад +14

      Imagine sounds happening when you're walking.

  • @upthereuc
    @upthereuc 3 месяца назад +1653

    This game should be called A Loud Place: Heavy Footsteps

  • @rKadeGG
    @rKadeGG 3 месяца назад +653

    "Shouldn't we start working on the barrel lifting animations?"
    "No, we need to make the footsteps louder..."

    • @userwkr6mywxsd693
      @userwkr6mywxsd693 2 месяца назад +9

      Y’all are really worried about a barrel lifting animation? Not every game needs to have red dead redemption levels of detail 😂

    • @rafaelsantosx
      @rafaelsantosx 2 месяца назад

      Doesn't have to look like a low budget indie game as well. Also it makes zero noise? ​@@userwkr6mywxsd693

    • @Noflyzone22
      @Noflyzone22 2 месяца назад +10

      @@userwkr6mywxsd693lifting a barrel isn’t red dead level animation it’s logical animation, these devs are getting lazy and just make everything float when you pick things up

    • @swavyZu
      @swavyZu Месяц назад +4

      @@Noflyzone22 games also half the price of red dead. obv the production aint gonna be insane

    • @floridawilldrown
      @floridawilldrown Месяц назад

      @@userwkr6mywxsd693 I'm happy you like lazy devs.....

  • @Wholesome_Jake
    @Wholesome_Jake 3 месяца назад +1156

    Maybe it's because I'm use to the movies being so quiet, but MC sounds loud AF

    • @ziosamsamsam
      @ziosamsamsam 3 месяца назад +45

      Probably for this game they got deaf monsters

    • @farakhhanif
      @farakhhanif 3 месяца назад +27

      Maybe, this is an early part of the game. You may acquire or create better equipment during the latter part of the game that make less sound.

    • @DZM0N
      @DZM0N 3 месяца назад +5

      @@travis9416 unless your wearing either high heels or boots

    • @ZeitGeist_TV
      @ZeitGeist_TV 3 месяца назад +6

      @@travis9416You never walking on styrofoam floors? 😂

    • @PeanutButterAndJellyBros
      @PeanutButterAndJellyBros 3 месяца назад +15

      y'all take games too seriously fellas. The game still looks promisingly interesting.

  • @spenserdavis788
    @spenserdavis788 3 месяца назад +494

    Reading comments before starting video: "The walking can't be *that* loud."
    After the video begins: "Jesus Christ, shhhhhhh!"

  • @TeeOohDeeDee
    @TeeOohDeeDee 3 месяца назад +459

    Anxiety going through the roof. The main objective is to be as quiet as possible, yet this happy chappy walks around performing the Riverdance.

  • @AbsolAhm
    @AbsolAhm 3 месяца назад +584

    Why's the walking sound so loud? Doesn't it affect the monsters?

    • @RadioMan243
      @RadioMan243 3 месяца назад +22

      They were walking on sand in one area. Which makes it so the monster can't hear your footsteps

    • @Jimmm11
      @Jimmm11 3 месяца назад +31

      The developer are too lazy

    • @RadioMan243
      @RadioMan243 3 месяца назад +57

      @@Jimmm11 game even out yet. So we don't know.

    • @trantus2051
      @trantus2051 3 месяца назад +25

      ​@@RadioMan243 yeah we do, we do know the fact they are lazy for minor details like adjusting levels of movement speed which reduce the sounds, even tarkov has this.
      Which then tells the game is in the wrong hands

    • @memeapocolypse4498
      @memeapocolypse4498 3 месяца назад +9

      @@Jimmm11dang your already jumping to that conclusion this early???

  • @17TRAVIZ
    @17TRAVIZ 3 месяца назад +258

    Being inside of a vent would make hell of noise.

    • @axeldasilva1417
      @axeldasilva1417 2 месяца назад

      😂😂😂😂 probably but if u can actually get thru quietly then is ok 😂😂😂

    • @TaeTae_08
      @TaeTae_08 2 месяца назад +9

      Fr, also vents are never clean enough to climb through

    • @b1bbscraz3y
      @b1bbscraz3y 10 дней назад +1

      "hell of noise"

  • @gamerinfinity9635
    @gamerinfinity9635 3 месяца назад +258

    It's a very promising and interesting game, but you can notice very serious errors here that don't exist in the film, the creatures have great hearing in the films and hear everything, even people's heavy footsteps, here in this game it's very broken and leaves unnecessarily easy and the protagonist steps on the ground normally and the creature doesn't even listen. The game's visuals are pretty cool and the mechanics are cool, but the game itself still lacks a lot of details from the film.

    • @iispxceyt2292
      @iispxceyt2292 3 месяца назад +22

      If the monster could hear everything it would be almost impossible

    • @bobblepoophero9230
      @bobblepoophero9230 3 месяца назад +9

      Difficulty scaling might be a factor in just how effective the death angel's hearing are.

    • @axeldasilva1417
      @axeldasilva1417 2 месяца назад +7

      Let's be honest if it was like the film no one would finish this game 🤣🤣 that quietly lol

    • @AxisChurchDevotee
      @AxisChurchDevotee Месяц назад +3

      Likely a necessary nerf to them for gameplays sake. They are way too op otherwise. Same thing happened in alien isolation with the facehuggers.

    • @Ripyolofools
      @Ripyolofools 11 дней назад

      @@iispxceyt2292 that’s the point is it not lol the movies u kick a can or break glass they not only go to the spot but they always attack said spot regardless of what’s there would make for a good game

  • @zacharymelton2409
    @zacharymelton2409 3 месяца назад +530

    Looks cool but yeah the MC sound mixing needs to be tuned down. His/her footsteps are so loud.

    • @randalthor6872
      @randalthor6872 3 месяца назад +7

      it's "Xir's footsteps "
      But, yes, too loud.

    • @mrplayfulshade
      @mrplayfulshade 3 месяца назад

      Its Xe/Xir/Xim you bigot!

    • @FrankAlcantara
      @FrankAlcantara 3 месяца назад +5

      Bro, it's a game. You need to hear the sound effects especially the footsteps

    • @Red-Check-Mark
      @Red-Check-Mark 3 месяца назад +18

      @@FrankAlcantara Why? You don't need to hear your own footsteps. To know what? That you're walking? Do you need to hear your actual footsteps in real life to know that you're walking around? The whole point is that you are supposed to be silent, or as close as physically possible to absolute silence.

    • @ernovanchannel
      @ernovanchannel 3 месяца назад +3

      @@randalthor6872

  • @danybayor
    @danybayor 3 месяца назад +182

    You'd already be dead in Alien Isolation walking that loud. It doesn't feel as scary either because the things are blind. Isolation was another level of adrenaline.

    • @hiyasuamv9776
      @hiyasuamv9776 3 месяца назад +5

      Don't think that game is gonna be better any time soon

    • @jamesthompson6528
      @jamesthompson6528 2 месяца назад +18

      Alien Isolations game mechanics were and still pretty much revolutionary, the game redesigned horror and set a standard for how horror games like that should be

    • @harvestercommander3250
      @harvestercommander3250 Месяц назад

      The xenomorph is pretty much blind too.

    • @RahulYadav-rg4qs
      @RahulYadav-rg4qs Месяц назад

      You were child were that time now not

    • @harvestercommander3250
      @harvestercommander3250 Месяц назад +3

      @@RahulYadav-rg4qs that made absolutely no sense.

  • @pacocuhh
    @pacocuhh 3 месяца назад +172

    Homie really took a huff of their inhaler 2 feet from the alien and it didn’t react to that at all. 9:05

    • @N0xiety
      @N0xiety 2 месяца назад +3

      Lmao right? Even a human can hear that easily, and somehow these monsters that are supposed to only rely on hearing seem to have worse hearing than an average human. Sureee...

    • @anonymous8780
      @anonymous8780 Месяц назад +11

      It audibly reacted and walked over to the spot where the player uses the inhaler.

    • @RizzMafia_
      @RizzMafia_ 17 дней назад +2

      @@anonymous8780some ppl are dumb

  • @BlackNeverLeft
    @BlackNeverLeft 3 месяца назад +87

    That little creaking sound when the door opened is where the player would die.

    • @Churros_are_Overrated
      @Churros_are_Overrated 3 месяца назад +16

      Seems way too forgiving

    • @axeldasilva1417
      @axeldasilva1417 2 месяца назад +2

      😂😂😂😂 Right or those mfs should of been in that area by that creak lol

    • @N0xiety
      @N0xiety 2 месяца назад +3

      What about her moaning every time she is climbing up and down? Ridiculous. Like she just has to make that 'hear me all, i'm strained!' noise, which you can easily hold it in so long as you are conscious about it. And you better be conscious about every little noise you habitually make when your life actually depends on it...

  • @0NotreMan0
    @0NotreMan0 3 месяца назад +43

    Objective: Be quiet.
    MC: Think I'll just drag my feet across the whole building.

  • @Yuniac
    @Yuniac 3 месяца назад +142

    So they have been developing this game for idk how long and no one realized that the footsteps are too loud?

  • @apersonwhomayormaynotexist9868
    @apersonwhomayormaynotexist9868 2 месяца назад +45

    It's wild to me how much everyone hates the walking sounds. My guess is that the devs intentionally upped a lot of small consistent ambient noise in the game to show how in a scenario like this every little noise feel so much louder than it actually was because you're wondering if every step, every exhale, every use of your inhaler is the use that kills you.

    • @NonameWriter
      @NonameWriter 12 дней назад +1

      And it would be cool if there was a “perceived noise level” and “real noise level” indicator lol.

    • @Llamacoints
      @Llamacoints 6 дней назад

      Also factor in everything else is so much quieter so Ofc your footsteps are going to sound loud asf

  • @kfactor20
    @kfactor20 3 месяца назад +122

    Forget the footsteps, even the fabric of the clothes moving around on the MC is loud

    • @aabdr374
      @aabdr374 2 месяца назад +8

      THANK YOU!! Like why??? Unless it’s a rain jacket that shits not loud

  • @olleselin
    @olleselin 3 месяца назад +127

    This concept of alien ivasion is just so perfect for survival horror first person game material!

    • @brick.jonas1
      @brick.jonas1 3 месяца назад +13

      Have you played Alien Isolation?

    • @elipat514
      @elipat514 3 месяца назад +13

      @@brick.jonas1alien isolation is literally in space. This game is on earth and has way more monsters present. Its literally an alien invasion on earth.

  • @kurokuroheart
    @kurokuroheart 3 месяца назад +96

    This game seriously needs to use the player's microphone, just like Don't Scream etc. Otherwise it'd potentially be too easy?

    • @SpiderhoodMP
      @SpiderhoodMP 2 месяца назад +3

      Yeah definitely, though everything in this game sounds ten times louder then real life😂

    • @chrsjr259
      @chrsjr259 2 месяца назад

      That'd be awsomeee

    • @ralfiejr34
      @ralfiejr34 11 дней назад

      @@kurokuroheart it does use the mic in the exact same way

  • @trantus2051
    @trantus2051 3 месяца назад +112

    The Walking Place: Loud Footsteps

  • @ssmit58
    @ssmit58 3 месяца назад +43

    The most unrealistic part of this game is the HVAC ducts being so clean 😂

  • @KerrRobinson
    @KerrRobinson 3 месяца назад +97

    In the movie they had to seriously not make any noise. This person is stomping around like a Clydesdale.

    • @axeldasilva1417
      @axeldasilva1417 2 месяца назад +2

      😂😂😂 Think the film took the noise heavily seriously 🤣🤣🤣🤣

    • @Styleb4all
      @Styleb4all 16 дней назад

      Your comment made me think of how fucked horses must have been in the movie's world 😧

  • @AtollEntertainment
    @AtollEntertainment 3 месяца назад +26

    Bros stomping around in "A Quiet Place" 🤣

  • @JoshWitte
    @JoshWitte 3 месяца назад +25

    "We need to be quiet... 🤫"
    **clomp clomp clomp**

  • @idlemickey
    @idlemickey 3 месяца назад +8

    A little weird maybe that there's a mechanic for slowly opening doors to stay quiet but picking up and placing down a barrel is just click click. But the MC having asthma is a nice touch.

  • @user-Dragon-King740
    @user-Dragon-King740 3 месяца назад +155

    Still can’t believe we finally getting a quiet place game🔥

    • @nehemiahpouncey3607
      @nehemiahpouncey3607 3 месяца назад +11

      Games based on movies come out
      Every once in a blue moon.
      Usually sucking.

    • @gromple7231
      @gromple7231 3 месяца назад +3

      @@nehemiahpouncey3607this one looks no different from those.😂

    • @SolesElegance
      @SolesElegance 2 месяца назад

      Yeah and it looks horrible, lmfao. People are so simple

    • @snowflakechomper6116
      @snowflakechomper6116 2 месяца назад

      @@SolesElegance thats why they do these trailers before the games release so that they can fix things before the game comes out, based on criticism

    • @SolesElegance
      @SolesElegance 2 месяца назад

      @@snowflakechomper6116 Lmfao, thats not the reason they do these trailers. Look at the trailer, to change this you would have to start from scratch. This is gonna be bad objectively. Its catering to casual gamers.

  • @dojo999
    @dojo999 2 месяца назад +12

    Are you sure that's not just YOUR anxiety heightening the sounds of the footsteps, comment section? The game does need to have SOME auditory feedback. And giving you the sound of the footsteps does give you some kind of reference for the relative volume of other sounds in the environment.

  • @TheAsobi
    @TheAsobi 2 месяца назад +8

    I'm sure this is gonna be an alright game for a spooky games night but this feels like if someone read a synopsis of the movies without thinking more about.
    As others have mentioned, the footsteps are crazy loud. Tho in general there's so many sound effects that are unnecessarily loud. Like does the MC really need to sound like that when climbing?
    Also it's Day 119 and people are still doing rookie mistakes left and right? This feels more like how people acted in Day 1.
    Lastly it makes no sense for MC to crouch so much. It makes sense in other horror games where you could actually be spotted if you're not crouching behind cover but here since it's all just about making as little sounds as possible, just slowly walking would be infinitely better (aka less tiring on MC and less chance of losing your balance)

  • @sarahjones2541
    @sarahjones2541 Месяц назад +11

    A lot of people are talking about the footsteps but when EVERYTHING is so quiet, walking is going to sound louder

  • @jkd4568
    @jkd4568 2 месяца назад +13

    90% of the animation budget went on the monster

  • @littlelettuce936
    @littlelettuce936 3 месяца назад +311

    We could be looking at another Alien Isolation on our hands here.

    • @CipherRage0909
      @CipherRage0909 3 месяца назад +41

      Still waiting for a next-gen upgrade for that game.

    • @Philosophical24
      @Philosophical24 3 месяца назад +47

      If so, this horror game will be 10/10 material. Isolation set a high bar imo

    • @colejohnson7897
      @colejohnson7897 3 месяца назад +1

      MY THOUGHTS EXACTLY

    • @jaredgaxiola1990
      @jaredgaxiola1990 3 месяца назад +6

      @@Philosophical24isolation is absolutely amazing

    • @YNGKING01
      @YNGKING01 3 месяца назад +6

      Yeah this game gives BIG Alien Isolation vibes.

  • @leonbazart
    @leonbazart 2 месяца назад +6

    Game Designer: "hm, gameplay is a lot of sneak, make the footsteps louder"
    Game Developer: " but, sir..."
    Game Designer: " L O U D E R !!!"

  • @freedykruzo00
    @freedykruzo00 3 месяца назад +15

    The chick's footsteps were louder than the cans she kicked lol

  • @chilldadreviews
    @chilldadreviews 3 месяца назад +31

    This needs to have microphone input to reflect in-game your loudness.

    • @0DatboiJoe0
      @0DatboiJoe0 3 месяца назад +5

      Best types of games out there

    • @ralfiejr34
      @ralfiejr34 11 дней назад +1

      It does

  • @ronmanvici8371
    @ronmanvici8371 3 месяца назад +137

    This is basically Alien Isolation with a new enemy, right???

    • @zulucruz664
      @zulucruz664 3 месяца назад +13

      Except that you can flashlight the creature just fine

    • @leogets2006
      @leogets2006 3 месяца назад +1

      Basically yes

    • @SaltySleggy
      @SaltySleggy 3 месяца назад +15

      should of added multiplayer and the use of mics from players to effect the game world through spikes in noise from your team mates screams gasped etc for that added extra fear

    • @DialloMoore503
      @DialloMoore503 3 месяца назад

      Seems like a similar vibe and atmosphere.

    • @michaelrafailyk
      @michaelrafailyk 3 месяца назад

      Exactly, this is my first thought

  • @annobudiono1450
    @annobudiono1450 3 месяца назад +16

    Those who thinks that the footstep is too loud etc., well tbh, the plot requires it so the story can evolve.
    Imagine if the aliens can hear breathing, or heartbeat, humans won't stand a chance. We just need some clearer rule in the game, like maybe some sound threshold indicator...

    • @Churros_are_Overrated
      @Churros_are_Overrated 3 месяца назад +8

      How on earth would the plot need loud footsteps

    • @mrplayfulshade
      @mrplayfulshade 3 месяца назад +3

      ​@@Churros_are_OverratedNot the Plot, gameplay

  • @rexa06
    @rexa06 9 дней назад +2

    Your CORE game mechanic is to make NO SOUND AT ALL. Yet wearing shoes with so much sound. Moving things like a barrel should be difficult as well.

  • @CasualReaper
    @CasualReaper 3 месяца назад +30

    That is the loudest walking sounds I’ve ever heard. Would of been dead within a minute

  • @technogist4779
    @technogist4779 3 месяца назад +4

    Excited for the game, but you gotta fix that walking sound at least make it louder when they sprint

  • @theindoorboys977
    @theindoorboys977 2 месяца назад +2

    My problem isnt the foot steps being loud because thats normal that we dont know how loud wete being when everything is quit,
    My problem is when they use the imhailer to control your breathing but tge sound from using thst alone would kill you.

  • @Bagelgeuse
    @Bagelgeuse 3 месяца назад +19

    The alien animations are a little stiff, but besides that, this looks awesome. Really hoping Jurassic Park Survival is like this.

    • @Mr.PR2000
      @Mr.PR2000 Месяц назад

      Based off the Jurassic park survivor trailer it does look like Alien Isolation and this game.

  • @ZorenSosa
    @ZorenSosa 3 месяца назад +8

    Yeah these footsteps sounds are so loud that its annoying, they need to fix that

  • @OrinTheRed
    @OrinTheRed 3 месяца назад +24

    9:33 Imagine the last thing you hear is your brain being smashed

  • @walkintobrickwallsfordays8756
    @walkintobrickwallsfordays8756 2 месяца назад +11

    Theory: foot steps are so loud because theres barley any other sounds they made the one sound thats always present louder

  • @bing_bong2411
    @bing_bong2411 2 месяца назад +3

    really hoping the devs with check the feedback on the comments of this video and adjust how loud the main character is/can be

    • @AkataHabo-hx9ek
      @AkataHabo-hx9ek 2 месяца назад

      The footsteps especially do feel like something that can be easily removed
      But idk game development so who knows

  • @katonvfx8384
    @katonvfx8384 3 месяца назад +3

    the footsteps and movements might be super loud to illustrate how self conscious you would be about the noise you are making,like how when you get a midnight snack,everything you do seems like its gonna wake up everyone in the house.OR they are just lazy,who knows

  • @cesarmejia9632
    @cesarmejia9632 3 месяца назад +5

    This game seems like it was made by a C-list game studio that read the synopsis of the movie box cover

  • @KekasihMuGelap
    @KekasihMuGelap 3 месяца назад +45

    Why tf does the MC stomping feets everytime he/she walk? OMG 🤦🤦🤦

    • @4clock.67
      @4clock.67 3 месяца назад +4

      It's a she

    • @apersonwhomayormaynotexist9868
      @apersonwhomayormaynotexist9868 2 месяца назад

      @@4clock.67 wouldn't it be 'she's a she' or 'she's a girl'? like, by saying 'it,' you're inherently saying that they're not a she, they're an it because it is a pronoun too

    • @TaeTae_08
      @TaeTae_08 2 месяца назад

      @@apersonwhomayormaynotexist9868Gng its not that deep

  • @elfranco28
    @elfranco28 3 месяца назад +10

    There’s no noisemaker machine that will distract the death angel when you want to get to the other side of the objective

  • @CleopriBevo
    @CleopriBevo 3 месяца назад +4

    They gotta make the MC way more quiet. Those footsteps are WILD

  • @simounluz5063
    @simounluz5063 2 месяца назад +3

    "Son, time for dinner"
    Forgot to turn off mic 💀🤣

  • @michaelrafailyk
    @michaelrafailyk 3 месяца назад +11

    It feels and sounds like Alien Isolation

  • @gensoustudio4703
    @gensoustudio4703 2 месяца назад +1

    Heavy Alien Isolation vibes, especially with the vent scene and death scene.

  • @waludalu5102
    @waludalu5102 2 месяца назад

    It's still a demo but it has so much potential. The walking sounds should be a mechanic like for example you can go barefoot, on socks or boots and your walk speed should make sound to alert the Death Angels forcing you to walk incredibly slowly. Lastly a mic detector

  • @larsdollars2255
    @larsdollars2255 2 месяца назад

    They need to have some mechanics for options where you can choose between barefoot or shoes.
    1: With barefoot, you move slower, make less noise than shoes. But you lose health when you step on random objects around the map like pieces of glass, nails, etc. However, if you want to make NO noise, you have to loot sandbags around the map.
    2. With shoes, you move faster than barefoot, but make more noise. You don’t lose health when you step on broken glass, nails, etc. And you don’t need to loot sandbags.
    And definitely lower the volume for the shoes when moving.
    In addition, there should be a mechanic for opening doors. For example, for PS5, theres a moving indicator colored bar where you have to time it by moving both your joysticks L3 and R3 to make the moving indicator stop at the middle (green zone), to determine the noise levels you make when you open the doors. If you time it wrong and the indicator lands at other zones (orange or red), you will make different noises depending on the zone you landed.

  • @joaohenriquerocha3425
    @joaohenriquerocha3425 3 месяца назад +2

    Now what I'm most curious about is how is this game being developed so fast, or rather, why is Jurassic Park Survival taking so long? Both of these games are being made by the same studio, JP Survival was announced first, but up until now we have got nothing. Meanwhile a quiet place already has a story trailer that isnt a glorified cinematic, gameplay and a release date to boot

    • @tidxlu7595
      @tidxlu7595 9 дней назад

      @@joaohenriquerocha3425 this game will probably be trash and short and there putting their resources into making jp actually good

    • @joaohenriquerocha3425
      @joaohenriquerocha3425 8 дней назад

      @@tidxlu7595 or the other way around

  • @numajoff
    @numajoff 2 месяца назад +2

    A quiet place. The noisiest footsteps in gaming history.

  • @mrepicpanduh
    @mrepicpanduh 3 месяца назад +2

    "We have Alien Isolation at home"
    Alien Isolation at home:

  • @voidsludge1254
    @voidsludge1254 Месяц назад +1

    yeah the footsteps are loud, but honestly it kinda adds to it for me. All the sounds of just the player doing stuff adds tension.

  • @thatspudman
    @thatspudman 3 месяца назад +3

    its okay guys plot armor lets you stomp around with 0 consequences💀💀🙏🙏

  • @Arkkis3014
    @Arkkis3014 3 месяца назад +7

    Not only unnecessarily loud but no matter what speed the character moves even when they are barely moving the footstep speed remains the same and equally loud.😂

  • @rfm0
    @rfm0 3 месяца назад +2

    Okay but the walking through the ventilation? 2:55

  • @jec15
    @jec15 20 дней назад

    Challenge: Be as quiet as possible to survive
    MC: *Breathes out loud, wears tap-dancing shoes with sponge on the sides, scrapes walls with sand paper, places layers crumpled paper and aluminium foil in clothes*
    Also MC: NOOOO (*dies*)

  • @bseider5387
    @bseider5387 3 месяца назад +2

    For a game based off movies all about sound design this needs lots of work. Needs more engaging noise mechanics, should be lots of trap like areas that can make loud noises. If you've played Hunt you know how important audio is in that game. This needs to tale that system and go even further with it.

  • @gmsinch4909
    @gmsinch4909 3 месяца назад +3

    MC is too loud. Hopefully, the Devs make some changes and lower the volume she's making.

  • @fer3858
    @fer3858 2 месяца назад +2

    It looks.... okay? Loud footsteps aside, I'm hoping this is very much an early build of the game. Visuals don't hit the same as the movies, stakes feel much lower and seems very linear (which is up to personal preference). I'd love an open world game like the forest.

  • @EMBEEAY
    @EMBEEAY 2 месяца назад +2

    Yall gotta be dense. The footsteps are realistically not loud compared to environmental noises the Death Angels likely block out and focus on more prominent sounds. All humans would’ve been wiped out immediately in the movies if they focused on every single micro sound. The footsteps, clothing sounds, and even breathing are all prominent in game (being only something your character can hear significantly on their own body) to emphasize how quiet your character is supposed to be relation to them and helps you as a player make the better decisions sonically. 🤦

  • @nitmare64
    @nitmare64 2 месяца назад +2

    6:15 Monster should have attacked that area.

  • @Brycieb00
    @Brycieb00 4 дня назад

    6:15 I had to replay the video cause I couldnt hear the can over the loud footsteps. In a game all about being quiet I would have figured that there would have been more thought into the sound design lol. Slow down character movement, tie character speed to loudness of steps and fix AI ability to track said volume.

  • @mikewebb7807
    @mikewebb7807 11 дней назад

    Quiet: crawls around climbing through the ventilation system

  • @n.7421
    @n.7421 2 месяца назад +3

    its only a quiet place if you turn off the sound

  • @Y1PP7
    @Y1PP7 2 месяца назад

    “Use a silencer” “nah my loudner will work just fine”

  • @richardmarkestalilla7049
    @richardmarkestalilla7049 2 месяца назад

    When the MC doesn't know that all the aliens became deaf but still trying to be silent but loud af

  • @jamesfraser366
    @jamesfraser366 2 месяца назад

    Me: Trying to play video games at 3:00 and my parents heard me

  • @cheesequest
    @cheesequest 3 месяца назад +2

    That was the most intense game of Marco Polo I’ve ever seen.

  • @ajaysaez7803
    @ajaysaez7803 11 дней назад

    Love how this and the silent hill 2 remake are coming out at the same MOUTH!

  • @anklez12
    @anklez12 3 месяца назад +2

    MC got heavy feet and baggy pants on. No way they’d survive this long lmao

  • @bearybear66
    @bearybear66 3 месяца назад +2

    these aliens hate loud noise, but they like to scream.. 🤔

  • @Playitforthenarrative
    @Playitforthenarrative 2 месяца назад

    Stealth mode activated = wearing a 90s windbreaker jog pants and jacket in heeless flip-flops

  • @OurLou
    @OurLou 3 месяца назад +1

    Nice to see the struggles of being asthmatic 😂
    Looking forward to this one

  • @paulosousa188
    @paulosousa188 3 месяца назад +1

    a game that you cant any type of noise....., but the developers had a great idea to make as a main character a ASMATIC GUY..... ITS AMAZING(ironic)

  • @PeanutButterAndJellyBros
    @PeanutButterAndJellyBros 3 месяца назад +17

    closest game sequel you're gonna get to alien isolation.

  • @MortarMike
    @MortarMike 2 месяца назад

    My house is about to be filled with a mixture of dead silence and blood-curdling screams for the month of October lmao, fitting.

  • @AmelioLaylow
    @AmelioLaylow 3 месяца назад +2

    Turning your back on the monster after making noise?? How bold of you

  • @matthewsaunders2041
    @matthewsaunders2041 19 дней назад

    Really wish the game utilized microphones to hear a person surroundings and that it was possible multiplayer and open world. That would make it perfect and make the clips be top tier!

  • @bruno0_u
    @bruno0_u 2 месяца назад +2

    Haha was that wendigoon at 0:44

  • @MortarMike
    @MortarMike 2 месяца назад

    You don't want the alien to hear you!
    Character Select Screen: Choose character.
    *Equips Platform Shoes*

  • @falseertolo33
    @falseertolo33 3 месяца назад +1

    The MC crouches so low its impressive

  • @JHomieQuan
    @JHomieQuan 2 месяца назад +5

    so much negative comments for a half price game lmao.. No one is satisfied these days no matter what game

    • @stequality
      @stequality Месяц назад +1

      Haters will be haters, people love to hate, but why?

  • @blvdes
    @blvdes 9 дней назад

    how was crawling in the vent quieter than walking on carpet😂

  • @nickoldfield2057
    @nickoldfield2057 2 месяца назад +1

    Honestly?I didn't feel immersed at all. They should have added a feature to capture the microphone so players can't make noise. The mouse was louder than the character's boots, and the doors didn't creak enough to get the alien's attention either

  • @Richstentiford
    @Richstentiford 3 месяца назад +1

    Any idea on game length?

  • @متعب_المطيري
    @متعب_المطيري 5 дней назад +1

    I hope its similar to alien isolation in terms of quality, man that game was a banger

  • @zalfasyahiraa
    @zalfasyahiraa 3 месяца назад +2

    bro why are the footsteps so FREAKING LOUD wtf?…

  • @Danny-ul8jk
    @Danny-ul8jk 3 месяца назад +1

    When is it releasing?

  • @adrianfoot3000
    @adrianfoot3000 3 месяца назад +1

    Air vents would make so much noise. Look at die hard!

  • @LunamPuer
    @LunamPuer 2 месяца назад

    Nothing screams Quiet Place like an asthmatic with tapdancing shoes, that inhales like Darth Vader.

  • @gaultierm811
    @gaultierm811 4 дня назад

    Using the Alien Isolation structure on this franchise is very smart. Now let's hope it is as good as its model !

  • @AP-ce6jx
    @AP-ce6jx 10 дней назад

    Every1 who got caught by the creature didnt have loud ass footsteps.