Kill Team | Quarter 1 2024 Dataslate Overview
HTML-код
- Опубликовано: 16 авг 2024
- Buffs... NERFS! And everything in between. This is shaping up to be a good season.
Discord ► / discord
Twitter ► / kimerexprojekt
Twitch ► / kimerexprojekt
00:00 - Start
00:45 - Core Rules
3:35 - Kommandos
4:48 - Vet Guard
6:18 - Void-Dancers
7:07 - Wyrmblade
7:50 - Warpcoven
9:47 - Farstalker Kinband
10:36 - Hierotek Circle
12:10 - Hearthkyn Salvagers
13:42 - Fellgor Ravagers
14:48 - Chaos Cults
#gamesworkshop #killteam #wh40k Игры
The Knux Smash ability can only target operatives within engagement range, so you cannot move-smash-charge (since you cant end a move in engagement range).
You can charge-smash-charge
Gosh diddily dang ‘ol darn I just spent a week making my Harlequin Killteam!
I never got a chance to play the Harlequins. I'll never know the sweet feeling of abusing the fly keyword.
Dude you make kill team content so enjoyable, always lookin forward to your videos. Would love to se your overwiev on farstalker kinband.
It's interesting that certain teams were completely untouched, like Tyranids. Bespoke teams soon?
Blood Brothers have been announced
@@Crushanator1 that's not Tyranids, that's more of a genestealer cult than Tyranids. However they needed an actual bespoke mini based team and not a white dwarf. I hope admech, nids, grey knights, golden bananas, daemons and finally those clown elves get bespoke teams that are not white dwarfs.
finally a somewhat better reason to play the psychomancer.
I'm just looking forward for my Night Lords to come! Never thought they'd get dedicated, so it's exciting to see my favourite subfaction get love by GW.
I'm sad about loosing fly, but mostly because I now need to spend way more time thinking and measuring during movement. Harlequins felt so effortless to play before
I play VetGuard and warpcoven, mostly warpcoven.
The changes on the demoman was long overdue, i'm not mad for that.
I am super happy that my egiptian themed space wizards got buffed. Tzaangors were super useful, now they can tank 2 normal hits from a chainsword and even a super crit from a khorne butcher legionary....plus....9, the number of the changer of ways.
overall, this is the best dataslate to date.
i kind of thought the Obscuring rule was supposed to be an intentional sort of seasonal buff to Mobility and "Vision" teams. In the way that Into The Dark would work to favor certain weapons and units over very long range shooting.
Ah well. Im behind on painting the Phobos Team i started converting to Deathwatch when BD came out, no idea if theyll be relevant or if ill just give Justian a shot.
I think that was intent but then they forgot teams that could abuse ignore obscuring like crazy like All Incursos Phobos or Pfinders
*cackles happily in evil space wizard*
I'm disappointed that the unique aspects of BD didn't pan out as good for the game. In my limited experience jump tests were interesting as was the obscuring rule, but I can see how they substantially benefited a limited number of teams. If your team has the mobility or special rules to completely negate a limiting factor it doesn't make for a competitive matchup.
Yea, Phobos could just shoot you, autopass jump tests, ignore climb\drop distance. Just bonkers. Good changes and Im a Phobos player.
I painted my 10 cultist and now i can only use 9 :( its the third time this happens to me...
Kimerex, I love you and your videos. Keep up the good work.
I love ur videos. Ur my favorite kill team tuber.
I think over all the changes are fine with a few exceptions:
-Vet guard demo got way too nerfed. Now it is the worst bomb in the game in every aspect, that you need to set a combo to be able to use it. High risk no reward basically.
-I feel like Fellgor Ravagers are going to be super weak because of the lack of warpaint
1000% agree, from yesterday i dispase the GW, idiots can only nerf stuff witout thinking, tell me any strong streights of veteran guardsman from now on, decent plasma, good sniper and decent melta gun.
Thats FUCKING ALL! our operatives are only7W and 3x5+ dices on def.
Fuck that GW.
Come one mate, Vet guard are still S/A tier after these nerfs. They will still win tournaments.
@aleczandergordon1298 tell me the % of people playing tournaments.
Brainless, 11 inch threat range model that can threaten the whole board, can shoot through walls, blows its mine immediately with 3 apl, has absurd 3 inch blast.
It's still the only bomb that can be planted and detonated in one activation. Still powerfull, but not so toxic anymore.
Good riddance.
@@Klierowski
12 activations, 14 bodies, GA2 for loot.
2 plasmas, best sniper, best melta when comboed with confidant, demoman, grenade launcher on top of that, 7 inches of movement, team wide dash. Best gunners among every other shooty horde team, when we take team wide ceasless into account, they're basically shooting at 3+. Initiative reroll for 3EP. Just a scratch for 3EP. The single best ploy in the game IDA.
They're still S tier, or at least top of A tier. Just not as toxic as they were at high level.
I just want my Hand of the Archon’s pain tokens to be a team wide resource like Elite points😢
My poor poor fellgor warpaint
The skits are back !!!
I feel like the charge, knux smash into knux smash may not work. Unless you have 3 apl, since there is the charge 1, the knux smash 1, then knux smash again 1. Although normal move into knux smash charge would work I'd say, maybe a knux smash back to back as well?
The 3 inch charge is a free charge, so no APL cost!
But you also cannot do knux smash twice in a turn
Vet guard demo bomb being once per game feels..... A bit too much
I don't understand why they messed up the veteran guardsmen so much. It's unfair; now they'll be useless, no one was able to play them in tournaments.
HA, nah. As a vetguard player, this was long overdue.
turn 1 you can put the spotter and sniper behind a barricade in vantage and it was gg for the enemy. Plus the demo's ability to kill operatives behind heavy terrain was really powerful.
The solution? change the spotter for the zealot, you're welcome
Vet Guard were podiuming and winning way more often than they "should" have based on the player numbers using them in events.
John at Can You Roll A Crit has been posting those videos for years, Vet Guard and Kommandos have really consistently have a relatively low participant count with very high podium and win rates.
They constantly performed well at tournaments 😂
It must be sarcasm. There's no way somebody mentioning tournaments doesn't know that vet guard and kommandos have always been top tier