that colonial policy and wonder stacking strategy is crazy wild for late-game wonder or space race production. i think that makes Dido a very interesting civ, much more than i originally thought
@@jorgejustin461No, that's already in; Auckland + Liang is basically a godly combo for anything that has a lot of shallow water tiles. Particularly on maps like Archipelago.
Pretty sure Leonardo's culture bonus does count twice, I remember having that in a Scotland game. Unless it was changed in Gathering Storm ofcource Edit: just checked my save, it did indeed give 2 culture
It's really cool that you're having so much fun with Phoenicia and are doing such a good job of showing off their potential, as the initial reaction to their abilities by a lot of people was a little lukewarm. Turns out they can do a lot more in practice than one might think on paper!
Canals!! Buildable CANALS!! I haven’t been playing Civ 6 at all and as such wasn’t really interested in the upcoming expansion either, but as soon as I saw the word CANAL in your video title I immediately got reaaaaally interested. I don’t know why I love canals in civ games so much.
The yield changes implemented by great persons/social policies, etc appear after one turn. Activating the engineer with the +1 culture bonus to workshops twice will grant you the two culture per turn as intended. You just won’t see it right away.
"And all of these are just regular water tile. I only got resources here, here and here." Just on three out of the seven coastal tiles but those are some niiice yields. That poor ocean tile though. :p
Maybe you actually got the +2 culture from workshops because of Da Vinci second charge? (I noticed that your culture per turn got changed when you used him)
I know you're trying to change your pronunciation of things, so Hamilton is pronounced Ha-mill-tun. I can see the real Hamilton from my balcony. I'm enjoying these new feature centric videos. It's building up my enthusiasm for Civil VI.
9:20 _"Not on your _*_original_*_ Capital's continent."_ Presumably that means the capital doesn't change for the purposes of these policies when playing as Dido.
It does. Dido is an exception and this is one of the best strategies when playing her. (the devs themselves used it on a livestream in fact) "Non-original capital" applies to a situation, where your capital gets conquered.
Also, funny thought-experiment: What if Dido's capitol was captured and moved to another city on another continent. Then would the above rule hold, so that those policies only apply to the original continent? Or perhaps they move automatically (which is what I would think should happen, but bet won't, because you won't have completed the project). Or perhaps the "original contient" stays, until you change your capitol with the project. If so, and you want your "new original capitol" to be in the city which already is the new capitol, are you allowed to complete the project to make that "official"? I can guess how it _should_ work but I don't have much faith that it's been tested to work how it should.
You definitely can. All districts and wonders can submerge due to coastal flooding. But if your Canal is submerged you don't really need the Canal anymore anyway^^
you could have built the panama canal next to Carthage, along with the canal you did build that would have connected all three bodies of water if you hadn't built that entertainment district... time to grab a removable districts mod?
Nope, the wording applies to a situation where your original capital gets conquered, and then one of your other cities is considered to be the capital. Dido is an exception (the devs used this strat on a livestream, and I also already tested it myself as well).
Hey Marbo- you built nora where you were able to build a harbor and thats cool becuase you were tossing down a canal but my question to you is... Could you have built a canal next to /above the other one to allow your ship to pass through both tiles to the north and south of the sea?
@@kleinequalle8128 Ja wusste ich auch, habe aber nie gecheckt, dass z.B. auch der Stadtpark erst durch eine ihrer Beförderungen freigeschaltet wird. Trotzdem danke.
Those civics clearly state "not on your ORIGINAL capital's continent." So' I'm not sure if that will work they way you want it to. Did you test the civics?
Dido is an exception. The non-original capital wording applies to a situation where your capital gets conquered and then a different city is considered to be your new capital.
Hi, can anyone tell me how to make a completed railroad? i had to make 1 by 1 tile, feel so pain in ass just for a very short road :( dont have patient to finish it
Hi marb, great to see your channel is still going strong. I have tuned out of youtube for a while, is the Ai in this game still terrible and pointless to play against?
Why Venetian Arsenal? I assume you placed fisheries with Lliang in one city then moved her to another and build them there as well? So once she leaves the city the fisheries stay? What wonder gives engineers a +1 charge? In my experience land units are the way to go. Air and Sea are really bad. I mostly play continent maps though. If you get 3-4 land units with upgrades and a battering ram and/or 2 seige units, its over.
The original capital can change only if it's conquered. However, Dido specifically overrides that rule with her ability. Check out this comment thread ruclips.net/video/4_TeFkOZlUc/видео.html&lc=UgweD2hl5jlMtT-ft0h4AaABAg
now I hate youtube for not making clickable comment links, it changes the characters somehow. Anyway the thread starts with "You may want to double check those cards - I'm fairly sure the "original capital" means always Tyre." and then there are people who tested the whole thing including Marbs
In Gathering Storm, trade routs get a 'transportation bonus' for going over certain tiles, potentially up to double if the entire trade route is over such tiles. Early on that's only water, to illustrate that its easier to transport large amount of goods by ship (and that's another reason why you might build canals), but railroads and mountain tunnels also provide the bonus. In this particular case where all his cities are coastal and his trade routes probably mostly go over water anyway, the only reason to build railroads is likely strategic, but for a landlocked empire it might seriously boost your trade routes. All this is how the devs said it worked on stream, some details (like the precise amount of the bonus) might change by release.
I came here for the canals, was not disappointed!
that colonial policy and wonder stacking strategy is crazy wild for late-game wonder or space race production. i think that makes Dido a very interesting civ, much more than i originally thought
Tfunk Adelic I don’t think it would work because some of the policies specify “original capital”
Never mind I stand corrected from another comment thread
Aukland has been there since the last expansion
that said, the plus 1 production once in the industrial era is new
Aye, though it's from the Viking Scenario expansion. It's hilarious on Indonesia as well though.
@@jorgejustin461 No it's not.
Yea, you're right. I got a bit too excited! (still a great one though)
@@jorgejustin461No, that's already in; Auckland + Liang is basically a godly combo for anything that has a lot of shallow water tiles. Particularly on maps like Archipelago.
Now imagine you were playing Norway, then those Turtles would have 5 production
Dido's purple color looks amazing
Thanks Marb, can't wait to watch a full playthrough, seems like you are enjoying CIV6 again, which has me pumped for the expansion!
the ai is still abysmal
Pretty sure Leonardo's culture bonus does count twice, I remember having that in a Scotland game. Unless it was changed in Gathering Storm ofcource
Edit: just checked my save, it did indeed give 2 culture
It's really cool that you're having so much fun with Phoenicia and are doing such a good job of showing off their potential, as the initial reaction to their abilities by a lot of people was a little lukewarm. Turns out they can do a lot more in practice than one might think on paper!
Canals!! Buildable CANALS!! I haven’t been playing Civ 6 at all and as such wasn’t really interested in the upcoming expansion either, but as soon as I saw the word CANAL in your video title I immediately got reaaaaally interested. I don’t know why I love canals in civ games so much.
Im not sure Colonial Taxes would work that way if you moved your capital because it does specify your "original" capitals continent.
You want to attack Hamilton?
Once you get a whiff of that sweet smog, you'll want to give the city back to Canada :)
The yield changes implemented by great persons/social policies, etc appear after one turn. Activating the engineer with the +1 culture bonus to workshops twice will grant you the two culture per turn as intended. You just won’t see it right away.
Thank you so much. I won my first and only Gathering Storm game before I was able to finish my canal. I was very confused about how it would work.
Railroads was the joy of Civ I. I REALLY want them and be able to draw the tracks myself….
Auckland isn't a new City State, it was available at least as early as R&F.
I think it came from the Viking DLC
Military Engineers are my new best friend
Those water tiles are bad-ass.
love your videos man. always very helpful
"And all of these are just regular water tile. I only got resources here, here and here." Just on three out of the seven coastal tiles but those are some niiice yields. That poor ocean tile though. :p
keep up the good work Marbs!
Thanks for making the canal
What did you select for map style? Is this continent? Awesome videos btw, I love your accent.
Thank you for the video, Marbs
Nice pun
Casa de la Contratacion + Dido is awesome. Also I think Leonardo gave +2 culture
I believe you can build the Panama canal near Carthage, that would connect its coast with the inland sea and using your first canal, to your capital!
It would be fun to launch a naval invasion against a lake city using a canal.
well, once dido get's going, is pretty strong. btw show us the naval battle against canada, to make use of the canal. nice video
Maybe you actually got the +2 culture from workshops because of Da Vinci second charge? (I noticed that your culture per turn got changed when you used him)
Hm, it's possible that I did, but the workshop tooltip didn't show it.
@@Marbozir That city's culture per turn rose up as soon as you selected the power plant to be built. It probably just didn't get updated in time.
Pachacuti has the most bad ass angry face of all leaders.
Canal tonight.
Great video and I love the accent
I know you're trying to change your pronunciation of things, so Hamilton is pronounced Ha-mill-tun. I can see the real Hamilton from my balcony.
I'm enjoying these new feature centric videos. It's building up my enthusiasm for Civil VI.
A man, a plan, a canal- PANAMA!
I wonder if Military Engineers provide production overflow when they complete something using a charge.
9:20 _"Not on your _*_original_*_ Capital's continent."_
Presumably that means the capital doesn't change for the purposes of these policies when playing as Dido.
It does. Dido is an exception and this is one of the best strategies when playing her. (the devs themselves used it on a livestream in fact)
"Non-original capital" applies to a situation, where your capital gets conquered.
@@Marbozir Ah I see, thanks for the reply!
Yeah, not sure how they could reword that to be accurate without being a mouthful...
Also, funny thought-experiment:
What if Dido's capitol was captured and moved to another city on another continent. Then would the above rule hold, so that those policies only apply to the original continent? Or perhaps they move automatically (which is what I would think should happen, but bet won't, because you won't have completed the project). Or perhaps the "original contient" stays, until you change your capitol with the project. If so, and you want your "new original capitol" to be in the city which already is the new capitol, are you allowed to complete the project to make that "official"? I can guess how it _should_ work but I don't have much faith that it's been tested to work how it should.
check the culture output of your workshops 1 turn after you used your great people ( leonardo )
they really need to change that bug if it actually goes up to +2 culture.
@@nfzeta128 Why would it be a bug if it goes up to +2? When you use him twice it should go to +2 in my opinion.
@@Sammy-gs9hl Because the bug only shows it going up +1 at first.
A canal named Guadal.
Is the Suez Canal in this game?
0:14 Or Masonry, if you're playing as the Chinese.
Hmm, I wonder if you can have a situation where climate change can cause a canal to be submerged, or if they can have unique natural disasters?
You definitely can. All districts and wonders can submerge due to coastal flooding. But if your Canal is submerged you don't really need the Canal anymore anyway^^
@@Sammy-gs9hl LOL. That's true.
Till Auckland isn't new but was included with I think the Vikings DLC.
The policies were talking about the original capital
Wow. That's awesome
you could have built the panama canal next to Carthage, along with the canal you did build that would have connected all three bodies of water if you hadn't built that entertainment district... time to grab a removable districts mod?
You may want to double check those cards - I'm fairly sure the "original capital" means always Tyre.
Nope, the devs specifically used this strat during their livestream
no, it has been confirmed that the wonder and policy work with the new capital
What the commenters above me said, and also I tested it myself and it works.
great! thanks!
I was wondering the same, they should really change that wording. The 'original' part implies your first settled city.
gathering storm is awesome
i had no idea you could move your capital
i love your voice it soothe me and annoying me at the same time
How about some tunnels with Pachuiti next.
Wait, did they disable the stacking of engineer bonuses from Halicarnasus? Because that used to work.
Auckland was add in rise and fall.
Fairly certain "original capital's continent' means your "original" capital only, not the moved capital of Dido.
Nope, the wording applies to a situation where your original capital gets conquered, and then one of your other cities is considered to be the capital.
Dido is an exception (the devs used this strat on a livestream, and I also already tested it myself as well).
no she can move her "original" capital
Hey Marbo- you built nora where you were able to build a harbor and thats cool becuase you were tossing down a canal but my question to you is...
Could you have built a canal next to /above the other one to allow your ship to pass through both tiles to the north and south of the sea?
...@13:45, pretty sure you answered my question I just didnt get a good look at it. Very interesting..1 more week!
Nice!
Doesn't Colonial Offices count for cities not on your ORIGINAL Capital's continent?? The same for Colonial Taxes btw.
Btw, will the bugged farms be in the game or just in the preview version?
They are displayed as ancient era farms no matter what era you are in.
Will the engineer +production will work on Sea Barriers?
Your accent is pretty weird but your english is A+ idk i find it weird , either way i enjoyed the video! Keep up!
You sound like a German-ish version of Doctor Livesey :D
So the canals are just for letting ships pass? No extra benefits like food in the area or something?
Yes, however the Panama canal wonder also gives you gold for every trader unit moving through.
What is that weird improvement on the water in about 2:13
I think you're referring to fisheries (from Liang)
@@Marbozir
Is that one of her promotions like the city Park? Or how do one get them?
@@bunno7136 promote her to unlock her and place them with a builder on costal waters ... its not new ...
@@kleinequalle8128
Ja wusste ich auch, habe aber nie gecheckt, dass z.B. auch der Stadtpark erst durch eine ihrer Beförderungen freigeschaltet wird. Trotzdem danke.
Those civics clearly state "not on your ORIGINAL capital's continent." So' I'm not sure if that will work they way you want it to. Did you test the civics?
But is your home. continent where you move your capital, or where it was originally founded?
Dido is an exception. The non-original capital wording applies to a situation where your capital gets conquered and then a different city is considered to be your new capital.
3:57 Auckland isn't new...
Hi, can anyone tell me how to make a completed railroad? i had to make 1 by 1 tile, feel so pain in ass just for a very short road :( dont have patient to finish it
Pretty sure you have to do it tile by tile.
Can the Golden Gate Bridge span more than one water tile or only one?
Pretty sure it's only one, I built it when I was making the climate change / late game video.
Navy still weak compare to the army, and too slow and expensive
Aye oih
why yes, I do O_O
Skyrim belongs to the nords!
Dude, what production queue mod are you using?
It's not a mod, it's a new feature in Gathering Storm
Hi marb, great to see your channel is still going strong. I have tuned out of youtube for a while, is the Ai in this game still terrible and pointless to play against?
Auckland is not a new city-state.
Do gathering storm already relased? Iam new to this
NO, it's out on February 14th. This is a preview build that the developers give to journalist/youtubers.
@@ristopototo3842 owh thats why
Thanks for the info btw
Why Venetian Arsenal? I assume you placed fisheries with Lliang in one city then moved her to another and build them there as well? So once she leaves the city the fisheries stay? What wonder gives engineers a +1 charge? In my experience land units are the way to go. Air and Sea are really bad. I mostly play continent maps though. If you get 3-4 land units with upgrades and a battering ram and/or 2 seige units, its over.
Auckland is not a new citystate...
1500~ AD...
Un canal, des canaux.
Si vous copiez notre langue faites le bien au moins.
How are you playing this
He has early access from the developers.
It says original capital, if you move capital, doesn’t change original
The original capital can change only if it's conquered.
However, Dido specifically overrides that rule with her ability.
Check out this comment thread
ruclips.net/video/4_TeFkOZlUc/видео.html&lc=UgweD2hl5jlMtT-ft0h4AaABAg
now I hate youtube for not making clickable comment links, it changes the characters somehow.
Anyway the thread starts with "You may want to double check those cards - I'm fairly sure the "original capital" means always Tyre."
and then there are people who tested the whole thing including Marbs
what do railroads do? just 1 more level of movement? seems kind of weak for how important railroads were historically
In Gathering Storm, trade routs get a 'transportation bonus' for going over certain tiles, potentially up to double if the entire trade route is over such tiles. Early on that's only water, to illustrate that its easier to transport large amount of goods by ship (and that's another reason why you might build canals), but railroads and mountain tunnels also provide the bonus. In this particular case where all his cities are coastal and his trade routes probably mostly go over water anyway, the only reason to build railroads is likely strategic, but for a landlocked empire it might seriously boost your trade routes.
All this is how the devs said it worked on stream, some details (like the precise amount of the bonus) might change by release.
One thing that is easy to miss is that you need to build the railroad in the city tile and not just between the cities, as seen on 10:37
are these videos ads?
Poor canada nobody cares
Time wasting video!!! Why didn't you show us only the canals? I don't care the game play.. Click bait!