They should have made it so it's created the same way you create roads in civ5 - stand on one tile and press where you want to end up and the builder automatically builds the road until you either stop it manually or it finishes the line you wanted to build.
other upsides of railroads: -you can hardbuild units in a high production city and get them to the frontlines just as fast as if you had built them in a lower production city that is closer to the front -you can quickly move builders from your city with liang to other cities, letting you use the +1 build charge pretty much anywhere
Railroads are great in any game! Domination is the obvious answer since you can quickly move your units if one of your neighbours declares war but they are also great in a tourism/science game because of the movements it grants to your builders. Even if you dont really need encampments i would really advise you to spend your extra gold/faith/production on one encampment and connect your empire. One extra tip is to build the engineers in pairs and if you have good terrain without too much forests or hills they can leapfrog over eachother and build two railroads per turn, if you hit rough terrain you just split them up and build two railroads in different directions. The last cherry on top is if you can manage to time your last railroad with any outstanding dams or flood barriers, by then you will have got so much value from the engineers that even hard building them would be super worth it
Nice video! I feel railroads are worth the effort when we have a lot of cities and the map is hilly. I use them a lot in my science games, where I connect all the cities and also extend the railroads up to the spaceports to speed up the end game projects with builders.
I always build railroads. I don't always rush; sometimes I just have a military engineer or two on hand and just set them to work for lack of anything better to do with them. But my current game is pretty fun. Very mountainous and I'm on a large snaky continent that almost wraps itself around the earth. I now have a railroad/mountain tunnel system so that, even my slowest units can get from one end to the other in five turns. It's very satisfying.
just two days ago I searched for civ 6 railroads on youtube where I found your military engineer video now this one gets recommended to me and I was wondering why only now until I saw the upload date kinda funny how the units have different speeds on the railroad as if transporting a rider and a horse would be faster than a single vampire :D
I feel like I'm always pushing that area of the tech tree not just for the industrial zone but also for planes which are basically a free win even on Deity.
RR also excelerate world temperature. I good size network can contribute more than factories and plants. I even build RR in friendly territory to raise water levels
I always conquer 2 or 3 neighboring civs, as well as founding at least 5 or 6 original cities. I always build railroads connecting my capitol to conquered capitols and city state allies.
I'll typically make railroads for the Era score. Also, I may make a random AA unit and then finally make a tunnel for additional era score. I played a game a few days ago where I made Aircraft carries for the first time. In Civ 5 some city states quest required a road or railroad. Sadly, that's not a quest in Civ 6.
Civ 6 Railroads are built by Military engineers and don't cost charges they cost 1 Iron and 1 coal per tile you RR. You can Leap frog multiple Engineers over each other to very quickly build a railroad across large continents.
Railroads are GREAT PERIOD! I had a German playthrough with a lot of mountains and I was spread out through vast tundra and hills, now because of my railway system, I can get from end to end of my country, through and around the mountains in like 3 turns. All my colonies have railways too. They don't cost anything to place down. As long as you got engineers and patience!
If i have a huge capital that has as much built as possible and multiple new cities that need improvements, i build railroads to spam builders and send them off to improve the empire. It's faster and cheaper than having to save up money to buy builders at each city
People dont use railroads? I always spawn like 6 engineers and in 60 turns I have my entire empire covered with them. I can move a tank like 50 hexes in one turn
Off-topic question: Enemy encampments - they always seem so strong. Oftentimes I'll be approaching a city with the intention of conquering it and I run into an encampment that keeps attacking me. Is it worth it to take these out? Why do they always seem so much stronger than cities?
Ursa Ryan taught me how good rail roads are, but I still find I often ignore them due to the micro-management it takes to lay them. Being able to way-point the line and leave the engineer to auto move from origin to destination would be a huge quality of life improvement. A funny side effect of building lots of them is the CO2 increase, if you build a lot of them and rush to the CO2 reduction tech you can create a global warming crisis then reduce your carbon footprint so much that it destroys the AI diplo game.
They should have made it so it's created the same way you create roads in civ5 - stand on one tile and press where you want to end up and the builder automatically builds the road until you either stop it manually or it finishes the line you wanted to build.
Yes, the micromanagement involved is very annoying. I like the FreeCiv mechanic of Ctrl-R "build (rail)road to..."
I was thinking about a builder/engineer improvement queue, so you can shape the road/track as you please.
I'll say the micromanagement involved is annoying- but the resource cost of building the railroad is something I love.
@@avencannon9719 The resources are cool but I don't like how railroads automatically contribute to climate change. It seems almost backwards.
@@jyutzler wait they contribute to Climate Change? Well then I guess let them drown
You get some nice era score when you connect two cities with a railroad
other upsides of railroads:
-you can hardbuild units in a high production city and get them to the frontlines just as fast as if you had built them in a lower production city that is closer to the front
-you can quickly move builders from your city with liang to other cities, letting you use the +1 build charge pretty much anywhere
Railroads are great in any game!
Domination is the obvious answer since you can quickly move your units if one of your neighbours declares war but they are also great in a tourism/science game because of the movements it grants to your builders. Even if you dont really need encampments i would really advise you to spend your extra gold/faith/production on one encampment and connect your empire.
One extra tip is to build the engineers in pairs and if you have good terrain without too much forests or hills they can leapfrog over eachother and build two railroads per turn, if you hit rough terrain you just split them up and build two railroads in different directions.
The last cherry on top is if you can manage to time your last railroad with any outstanding dams or flood barriers, by then you will have got so much value from the engineers that even hard building them would be super worth it
Can we talk about how VanBradley pronounces Barracks? I mean... its a soldiers housing, not a former President 🤣🤣
Nice video! I feel railroads are worth the effort when we have a lot of cities and the map is hilly. I use them a lot in my science games, where I connect all the cities and also extend the railroads up to the spaceports to speed up the end game projects with builders.
I always build railroads. I don't always rush; sometimes I just have a military engineer or two on hand and just set them to work for lack of anything better to do with them.
But my current game is pretty fun. Very mountainous and I'm on a large snaky continent that almost wraps itself around the earth. I now have a railroad/mountain tunnel system so that, even my slowest units can get from one end to the other in five turns. It's very satisfying.
Totally worth it because you can sing "I've been working on the railroad..."
just two days ago I searched for civ 6 railroads on youtube where I found your military engineer video
now this one gets recommended to me and I was wondering why only now until I saw the upload date
kinda funny how the units have different speeds on the railroad as if transporting a rider and a horse would be faster than a single vampire :D
I feel like I'm always pushing that area of the tech tree not just for the industrial zone but also for planes which are basically a free win even on Deity.
This was such a helpful vid man! never knew how to use them at all!
RR also excelerate world temperature. I good size network can contribute more than factories and plants. I even build RR in friendly territory to raise water levels
I always conquer 2 or 3 neighboring civs, as well as founding at least 5 or 6 original cities. I always build railroads connecting my capitol to conquered capitols and city state allies.
I'll typically make railroads for the Era score. Also, I may make a random AA unit and then finally make a tunnel for additional era score. I played a game a few days ago where I made Aircraft carries for the first time. In Civ 5 some city states quest required a road or railroad. Sadly, that's not a quest in Civ 6.
Civ 5 did roads/railroads better IMO. The build charge limits make it harder and you can’t click a route and have it auto build.
Civ 6 Railroads are built by Military engineers and don't cost charges they cost 1 Iron and 1 coal per tile you RR. You can Leap frog multiple Engineers over each other to very quickly build a railroad across large continents.
Railroads are GREAT PERIOD! I had a German playthrough with a lot of mountains and I was spread out through vast tundra and hills, now because of my railway system, I can get from end to end of my country, through and around the mountains in like 3 turns. All my colonies have railways too. They don't cost anything to place down. As long as you got engineers and patience!
8 movement + no terrain penalties! A huge benefit to movement.
didnt even know we could do that thanks
Railroads plus giant robots will blow your mind.
If i have a huge capital that has as much built as possible and multiple new cities that need improvements, i build railroads to spam builders and send them off to improve the empire. It's faster and cheaper than having to save up money to buy builders at each city
People dont use railroads? I always spawn like 6 engineers and in 60 turns I have my entire empire covered with them. I can move a tank like 50 hexes in one turn
Off-topic question: Enemy encampments - they always seem so strong. Oftentimes I'll be approaching a city with the intention of conquering it and I run into an encampment that keeps attacking me. Is it worth it to take these out? Why do they always seem so much stronger than cities?
Not worth it you should avoid them if at all possible
Love your content. You need some bass in that voice though.
Enough about the vampires 😅
Didn’t know they existed
Challenge idea: Culture win with no art museums
Thanks!
How did you get vampires? Is it pc only?
Too much coal...coal and oil are almost necessities for me :(
Vampire???
what mod you use for the kailash
Love that railroads are made with no cost from the military engineer
when does he actually talk about rail roads?????
Ursa Ryan taught me how good rail roads are, but I still find I often ignore them due to the micro-management it takes to lay them.
Being able to way-point the line and leave the engineer to auto move from origin to destination would be a huge quality of life improvement.
A funny side effect of building lots of them is the CO2 increase, if you build a lot of them and rush to the CO2 reduction tech you can create a global warming crisis then reduce your carbon footprint so much that it destroys the AI diplo game.
Yes
It's just too much work. Sums the game up perfectly.
This was a good video
Bear-ix
No.
cool video
How to talk 13 minutes about nothing, that could've been easily 2 minutes