Guess we're running doom 64 on everything rather than the original doom. Jokes aside, this is an impressive port. I do like how it's faithful to the original d64 while also adding some graphical improvements (for example, the shotgunner having a darker appearance than the zombieman). The lost levels and knee-deep in the dead were nice additions to the port. I do have one question: can you change the music in the knee-deep in the dead episode? As much as I love hulshult's work, I feel like PSX Doom's music/ambience would be a better choice. But that's just from my perspective. That aside, I'd give my respect to martin for putting his efforts into creating a great port. Hope his work gets more recognition from the community.
Right now there isn't a menu option to change the music. But that shouldn't be too hard to implement! Well at least to do the Doom 64 style music instead of metal. To get the PSX tracks, I could swap out the metal tracks with those versions when I compile the game. That isnt really difficult either, just a matter of converting to the right format :) .
I never liked Doom or FPS at all. But wow this looks fantastic. Such a great job making this game look and run so good 😁👍 Even if it is not a game for me this is just great for the Dreamcast scene.
Indeed, thanks to JNMartin there is a lot better understanding of normal maps on Dreamcast now. Perhaps other Dreamcast homebrew can take advantage of it now! :D
@jnmartin84 is there potential to add to this further with added multiplayer/coop for the maps that don't use room over room tricks? I would have used CD Audio versions of Doom PS1 music with those original convert maps. Doom 64 is more of a sequel to Doom PS1 than Doom PC. The rock tracks don't really fit atmospheric theme.
@@Immorpher NO it isn't mate, you are purposely stop starting due to lack of shill with controller so that you can aim better, not shame in that it's just a game, but you don't have to lie about it.
I need to test this on actual hardware. Looking at the video, the turning speed looks really bad, not smooth at all. It's not that hard to aim on vanilla Doom 64 for the N64.
One of the most impressive releases to ever grace our little white box and help us to understand and harness its mysterious powers...
Looks awesome!
I already played the Steam version, but now I feel like another playthrough in this one
Ya this will give you another new experience! :D
🎉
Very impressive work! Thanks for sharing.
Thank you, 2024 was the year of the best homebrew ports we've seen for this little white box
Wow this is awesome, the dream never ends.
@ 8:55 "Time 1:34"? Did we miss something?
Haha you caught that! Ya that is a timing bug related to it running at 60 fps (rather than 30 fps). It has been fixed now though!
looks great but also so simple.
Tá bonito demais isso, parabéns a todos os envolvidos
This is so awesome
Guess we're running doom 64 on everything rather than the original doom.
Jokes aside, this is an impressive port. I do like how it's faithful to the original d64 while also adding some graphical improvements (for example, the shotgunner having a darker appearance than the zombieman). The lost levels and knee-deep in the dead were nice additions to the port.
I do have one question: can you change the music in the knee-deep in the dead episode? As much as I love hulshult's work, I feel like PSX Doom's music/ambience would be a better choice. But that's just from my perspective.
That aside, I'd give my respect to martin for putting his efforts into creating a great port. Hope his work gets more recognition from the community.
Right now there isn't a menu option to change the music. But that shouldn't be too hard to implement! Well at least to do the Doom 64 style music instead of metal. To get the PSX tracks, I could swap out the metal tracks with those versions when I compile the game. That isnt really difficult either, just a matter of converting to the right format :) .
Awesome!
I never liked Doom or FPS at all. But wow this looks fantastic. Such a great job making this game look and run so good 😁👍 Even if it is not a game for me this is just great for the Dreamcast scene.
Indeed, thanks to JNMartin there is a lot better understanding of normal maps on Dreamcast now. Perhaps other Dreamcast homebrew can take advantage of it now! :D
looks crispy af
😎
@jnmartin84 is there potential to add to this further with added multiplayer/coop for the maps that don't use room over room tricks? I would have used CD Audio versions of Doom PS1 music with those original convert maps. Doom 64 is more of a sequel to Doom PS1 than Doom PC. The rock tracks don't really fit atmospheric theme.
This is out already?
Yup! It's feature complete now. Its still getting updates though.
golden sigma
Nice 😎😎🤘🏻
Is the filtering disabled by default?
No! Filtering is on by default, but me being me, I always disable it and let the intro play as I start recording and get comfortable haha.
Why do you only move once a second? Your gameplay footage drives me insane
Engine tic!
@@Immorpher NO it isn't mate, you are purposely stop starting due to lack of shill with controller so that you can aim better, not shame in that it's just a game, but you don't have to lie about it.
@ I was talking about the engine tic of your mind! :)
This is great but it requires like 5,000 steps to play. Why can't it just be burned to CDR and be playable?
Copyright stuffs and large file sizes! Do you have a discord or twitter or some place you can DM me? I can get you going!
I need to test this on actual hardware. Looking at the video, the turning speed looks really bad, not smooth at all. It's not that hard to aim on vanilla Doom 64 for the N64.
Doom64DC? ok