Immorpher
Immorpher
  • Видео 919
  • Просмотров 187 367
Pangea by @p_como_papi and @jetx_1212 (Doom 64 Revolution DM)
Doom 64 Compendium: www.doom64.com/
Doom 64 Revolution: discord.gg/7dfhDC2YQn
The Doom 64 discord had a death match session courtesy of Doom 64 Revolution! This mod is based on Doom 64 Retribution, Doom 64 Absolution MP, and Doom 64 CE, to create a Doom 64 multiplayer experience. It features the full COOP Doom 64 campaign, bonus episodes, and a megawad's worth of death match maps!
Просмотров: 80

Видео

Combustion Chamber by Arrowhead (Doom 64 Revolution DM)
Просмотров 3521 день назад
Doom 64 Compendium: www.doom64.com/ Doom 64 Revolution: discord.gg/7dfhDC2YQn The Doom 64 discord had a death match session courtesy of Doom 64 Revolution! This mod is based on Doom 64 Retribution, Doom 64 Absolution MP, and Doom 64 CE, to create a Doom 64 multiplayer experience. It features the full COOP Doom 64 campaign, bonus episodes, and a megawad's worth of death match maps!
Doom 64 Dreamcast by @jnmartin84 (Texture Update)
Просмотров 31921 день назад
GitHub Release: github.com/jnmartin84/doom64-dc Doom 64 Dreamcast Channel: discord.gg/btc2km4Ejc Doom 64 Dreamcast is a native Dreamcast port using reverse engineered code and the KallistiOS development kit by @jnmartin84. It offers a big graphics update, such as running at twice the resolution and has dynamic lights. Further it supports normal mapped textures which produces highlights and shad...
Bloodlong by Danny Lewis @p_como_papi (Doom 64 Revolution DM)
Просмотров 3128 дней назад
Doom 64 Compendium: www.doom64.com/ Doom 64 Revolution: discord.gg/7dfhDC2YQn The Doom 64 discord had a death match session courtesy of Doom 64 Revolution! This mod is based on Doom 64 Retribution, Doom 64 Absolution MP, and Doom 64 CE, to create a Doom 64 multiplayer experience. It features the full COOP Doom 64 campaign, bonus episodes, and a megawad's worth of death match maps!
Doom 64 Normal Mapping (@jnmartin84's Doom 64 Dreamcast)
Просмотров 190Месяц назад
Doom 64 Dreamcast GitHub: github.com/jnmartin84/doom64-dc Doom 64 Dreamcast Channel: discord.gg/btc2km4Ejc Doom 64 Compendium: www.doom64.com/ Doom 64 Dreamcast now has preliminary normal map support for its textures. You can see it when dynamic lights cause extra shadows on these surfaces. Apparently this was a feature on the Sega Dreamcast, but it was only used in rare instances on a few game...
Tomb of Shadows by @Kr00zA & @jetx_1212 (Doom 64 Revolution DM)
Просмотров 55Месяц назад
Doom 64 Compendium: www.doom64.com/ Doom 64 Revolution: discord.gg/7dfhDC2YQn The Doom 64 discord had a death match session courtesy of Doom 64 Revolution! This mod is based on Doom 64 Retribution, Doom 64 Absolution MP, and Doom 64 CE, to create a Doom 64 multiplayer experience. It features the full COOP Doom 64 campaign, bonus episodes, and a megawad's worth of death match maps!
Forbidden Area by @svKaiser & @jetx_1212 (Doom 64 Revolution DM)
Просмотров 61Месяц назад
Doom 64 Compendium: www.doom64.com/ Doom 64 Revolution: discord.gg/7dfhDC2YQn The Doom 64 discord had a death match session courtesy of Doom 64 Revolution! This mod is based on Doom 64 Retribution, Doom 64 Absolution MP, and Doom 64 CE, to create a Doom 64 multiplayer experience. It features the full COOP Doom 64 campaign, bonus episodes, and a megawad's worth of death match maps!
Wasted Tunnels by @Kr00zA & @jetx_1212 (Doom 64 Revolution DM)
Просмотров 49Месяц назад
Doom 64 Compendium: www.doom64.com/ Doom 64 Revolution: discord.gg/7dfhDC2YQn The Doom 64 discord had a death match session courtesy of Doom 64 Revolution! This mod is based on Doom 64 Retribution, Doom 64 Absolution MP, and Doom 64 CE, to create a Doom 64 multiplayer experience. It features the full COOP Doom 64 campaign, bonus episodes, and a megawad's worth of death match maps!
Rat Maze by Randy Estrella & @jetx_1212 (Doom 64 Revolution DM)
Просмотров 55Месяц назад
Doom 64 Compendium: www.doom64.com/ Doom 64 Revolution: discord.gg/7dfhDC2YQn The Doom 64 discord had a death match session courtesy of Doom 64 Revolution! This mod is based on Doom 64 Retribution, Doom 64 Absolution MP, and Doom 64 CE, to create a Doom 64 multiplayer experience. It features the full COOP Doom 64 campaign, bonus episodes, and a megawad's worth of death match maps!
The UnAligned's Revenge by Scwiba & @jetx_1212 (Doom 64 Revolution DM)
Просмотров 57Месяц назад
Doom 64 Compendium: www.doom64.com/ Doom 64 Revolution: discord.gg/7dfhDC2YQn The Doom 64 discord had a death match session courtesy of Doom 64 Revolution! This mod is based on Doom 64 Retribution, Doom 64 Absolution MP, and Doom 64 CE, to create a Doom 64 multiplayer experience. It features the full COOP Doom 64 campaign, bonus episodes, and a megawad's worth of death match maps!
Hardcore Reloaded by @Kr00zA & @jetx_1212 (Doom 64 Revolution DM)
Просмотров 46Месяц назад
Doom 64 Compendium: www.doom64.com/ Doom 64 Revolution: discord.gg/7dfhDC2YQn The Doom 64 discord had a death match session courtesy of Doom 64 Revolution! This mod is based on Doom 64 Retribution, Doom 64 Absolution MP, and Doom 64 CE, to create a Doom 64 multiplayer experience. It features the full COOP Doom 64 campaign, bonus episodes, and a megawad's worth of death match maps!
Death Labs by Matt McGee & @jetx_1212 (Doom 64 Revolution DM)
Просмотров 90Месяц назад
Doom 64 Compendium: www.doom64.com/ Doom 64 Revolution: discord.gg/7dfhDC2YQn The Doom 64 discord had a death match session courtesy of Doom 64 Revolution! This mod is based on Doom 64 Retribution, Doom 64 Absolution MP, and Doom 64 CE, to create a Doom 64 multiplayer experience. It features the full COOP Doom 64 campaign, bonus episodes, and a megawad's worth of death match maps!
Silently Teleporting Demons in Doom 64 (Doom 64 Remaster)
Просмотров 107Месяц назад
Doom 64 Compendium: www.doom64.com/ Doom 64 Discord: discord.gg/Ktxz8nz I show all of the currently known ways of spawning demons into a map in Doom 64, where the first two are common and the third is new! 1) This is a traditional Doom style monster closet where a demon outside of the map is alerted and crosses a teleporter line to the player's area. 2) This is a Doom 64 specific method where a...
Entryway by @nathussilverus (@jnmartin84's Doom 64 Dreamcast)
Просмотров 215Месяц назад
Doom 64 Dreamcast GitHub: github.com/jnmartin84/doom64-dc Doom 64 Dreamcast Channel: discord.gg/btc2km4Ejc Doom 64 Compendium: www.doom64.com/ Doom 64 Dreamcast is a native Doom 64 port using reverse engineered code and the KallistiOS development kit for the Sega Dreamcast. It is the first native source port of Doom 64 to support dynamic lighting, giving fire and projectiles a glow. Another coo...
Anguish by @jdagenet (@jnmartin84's Doom 64 Dreamcast)
Просмотров 113Месяц назад
Doom 64 Dreamcast GitHub: github.com/jnmartin84/doom64-dc Doom 64 Dreamcast Channel: discord.gg/btc2km4Ejc Doom 64 Compendium: www.doom64.com/ Doom 64 Dreamcast is a native Doom 64 port using reverse engineered code and the KallistiOS development kit for the Sega Dreamcast. It is the first native source port of Doom 64 to support dynamic lighting, giving fire and projectiles a glow. Another coo...
Devolving Being by Velvetic (@jnmartin84's Doom 64 Dreamcast)
Просмотров 92Месяц назад
Devolving Being by Velvetic (@jnmartin84's Doom 64 Dreamcast)
@svKaiser's Lost Levels on @jnmartin84's Doom 64 Dreamcast (Dynamic Lights Update)
Просмотров 193Месяц назад
@svKaiser's Lost Levels on @jnmartin84's Doom 64 Dreamcast (Dynamic Lights Update)
Doom 64 Dreamcast by @jnmartin84 (Dynamic Lights WIP)
Просмотров 924Месяц назад
Doom 64 Dreamcast by @jnmartin84 (Dynamic Lights WIP)
The Metacenter by AgentSpork (Doom 64 Revolution COOP)
Просмотров 298Месяц назад
The Metacenter by AgentSpork (Doom 64 Revolution COOP)
Derelict by @svKaiser and @XNevanderX (Doom 64 Revolution COOP)
Просмотров 214Месяц назад
Derelict by @svKaiser and @XNevanderX (Doom 64 Revolution COOP)
Traps by @svKaiser (Doom 64 Revolution COOP)
Просмотров 207Месяц назад
Traps by @svKaiser (Doom 64 Revolution COOP)
Darkened by @svKaiser (Doom 64 Revolution COOP)
Просмотров 1182 месяца назад
Darkened by @svKaiser (Doom 64 Revolution COOP)
Portal by @svKaiser (Doom 64 Revolution COOP)
Просмотров 662 месяца назад
Portal by @svKaiser (Doom 64 Revolution COOP)
Forge by @svKaiser & @XNevanderX (Doom 64 Revolution COOP)
Просмотров 822 месяца назад
Forge by @svKaiser & @XNevanderX (Doom 64 Revolution COOP)
Control by @svKaiser & @XNevanderX (Doom 64 Revolution COOP)
Просмотров 1202 месяца назад
Control by @svKaiser & @XNevanderX (Doom 64 Revolution COOP)
Radiant by @svKaiser (Doom 64 Revolution COOP)
Просмотров 632 месяца назад
Radiant by @svKaiser (Doom 64 Revolution COOP)
Stepwalk by @svKaiser (Doom 64 Revolution COOP)
Просмотров 862 месяца назад
Stepwalk by @svKaiser (Doom 64 Revolution COOP)
Destroy by @svKaiser (Doom 64 Revolution COOP)
Просмотров 1622 месяца назад
Destroy by @svKaiser (Doom 64 Revolution COOP)
Ultra Hardcore by Randy Estrella, @p_como_papi, and @jetx_1212 (Doom 64 Revolution)
Просмотров 422 месяца назад
Ultra Hardcore by Randy Estrella, @p_como_papi, and @jetx_1212 (Doom 64 Revolution)
Rat Maze by Danny Lewis, @p_como_papi, & @jetx_1212 (Doom 64 Revolution)
Просмотров 642 месяца назад
Rat Maze by Danny Lewis, @p_como_papi, & @jetx_1212 (Doom 64 Revolution)

Комментарии

  • @sega-re-trop-vieux
    @sega-re-trop-vieux 37 минут назад

    Still looking for a cdi file to download. The work to compile isn’t easy for a noob in computers

  • @KBXband
    @KBXband 2 дня назад

    Wow we really were spoiled on the N64. Like I would have been perfectly content with Doom 1 and 2, but they went and made a whole ass new game that is basically the real Doom 3. I'm still gonna collect 1 and 2 tho so I can have the trilogy!

  • @TheMegatonBomb
    @TheMegatonBomb 6 дней назад

    I didn't know you were on of the creators of this mod. Not to be rude, but is there any chance this will be made as a GZ Doom release? I have tried playing Etheral Break Down with Doom Ex Plus 4.0 and certain maps crash. I find in other versions of Doom Ex Plus there are straight up issues with the source port in general. I found Doom Ex Plus 3.6.5.4 to have the fewest amount of problems. The cutscenes won't even load or play if you use Doom Ex Plus 4.0, but they do load with version Doom Ex Plus 3.6.5.4. If you do play this mod using 4.0 the scripts work in the sense if you complete a level you can activate the three triggers or buttons when you enter the hub. If you play this mod using Doom Ex Plus 3.6.5.4 then they don't trigger at all. I have been switching between source ports trying to get through the mod. I have even moved my saves over to see which maps have been crashing. It seems to mostly be these 3, but there may be more. It seems whenever these source ports update it breaks a script in one of the maps. I know the Steam version is available, but I have tried running certain Doom 64 mods through Steam and they perform terribly. I get smoother FPS from the source ports rather than Steam. 1. Residence Of Evil 2. Templu Mortis 3. Technological Terror

    • @Immorpher
      @Immorpher 6 дней назад

      We were hoping for a GZDoom release but Molecicco kept running into issues since we used so many Doom 64-specific features. But bug reports are appreciated! We will try to fix them for EX+ because we like that port a lot. We can look at those three levels specifically and see if there are improvements. We have learned a lot since this was first released. I will share your comment to the project devs on the discord!

    • @TheMegatonBomb
      @TheMegatonBomb 6 дней назад

      @@Immorpher I like the port more than Steam. Steam should be embarrassed I checked the settings max FPS is 75 and they aren't native for the Steam version. Also, finding the wad version for Doom64 that doesn't use Steam is actually pretty difficult. The Steam Doom64RR.wad doesn't run with the emulator. Actually, the only things I really dislike about Doom 64 Plus is I can't have more than 8 save slots and I can't adjust the FPS. For some reason the quick load feature seems to be broken for every Doom 64 Plus source port. I almost forgot about Doom 64 Super Ex. I really like the new animations and new sprite animations. I do like the source ports they just have a lot of unique headaches to deal with. Regardless, Thank You for your patience & understanding.

    • @TheMegatonBomb
      @TheMegatonBomb 5 дней назад

      @@Immorpher Must have been some sort of bug. I tried the level again for the Doom 64 Plus 3.6.5.4 and it didn't crash. I wish at the start of the mod it would have stated that completing certain levels would unlock the 3 seals the blue, purple and red. Because it seems like the mod just restarts once you finish a level and you think nothing of it. Not realizing the mod is tracking your progress and there are scripts that unlock the seals in the hub. I also tried running this mod with Doom 64 Ex Super and it does run, but the scripts don't work. In the sense your weapons remain on your person after you complete a level. I'm not sure if that is useful information to you. Not that it's meant to be played on Doom Ex Super, but you technically can still play it on there. You may just have to go through options and back to the main menu to restart the mod to play another level.

  • @ReddestRosies6298
    @ReddestRosies6298 13 дней назад

    Hey thanks for playing!!! I really appreciate the support as I’ve made this!

    • @Immorpher
      @Immorpher 12 дней назад

      Thank you for making this!

  • @jessicasretrolunacy
    @jessicasretrolunacy 24 дня назад

    We can call this DOOM 128 now, right?😊

    • @Immorpher
      @Immorpher 24 дня назад

      I hope so! I do kinda wonder how many "bits" all the dreamcast processors add up to aka "atari jaguar do the math" style. :D

    • @jessicasretrolunacy
      @jessicasretrolunacy 24 дня назад

      @@Immorpher I still have some of my old Game Informers that refer to the Dreamcast as a 128 bit system, when people still were sold on that. I do wonder now if that is accurate, will have to look into it. :)

    • @Immorpher
      @Immorpher 24 дня назад

      @@jessicasretrolunacy According to google "The Dreamcast and the PlayStation 2 were the last systems to use the term "128-bit" in their marketing to describe their capability." And this is what I found "The Dreamcast supported some 128 bit vector operations so some people claim it is 128 bit even though vector operations are not general purposes and are not a commmonly recognised way to determine bitness of a platform. Modern 64 bit intel and AMD cpus support 512 bit vector operations but no one would consider them to be 512 bit cpus." Very interesting!

    • @jessicasretrolunacy
      @jessicasretrolunacy 23 дня назад

      @@Immorpher Also it seems like at the time, game journalists and marketers didn't always know the technical ins and outs of these machines, there seems to have been a perception that Dreamcast and PS2 were about twice as powerful as the N64 and thus must have been 128 bit machines.

  • @nickblake8767
    @nickblake8767 26 дней назад

    DAMN! Is this gonna support the keyboard and mouse controllers for the dreamcast as well?

    • @Immorpher
      @Immorpher 26 дней назад

      That is the plan eventually!

    • @nickblake8767
      @nickblake8767 26 дней назад

      @@Immorpher sick! This could definitely be the definitive way to play vanilla doom 64 in the future, with it's original atmosphere.

  • @ManecoSonic
    @ManecoSonic 26 дней назад

    Some textures represent the bump effect better than others. Stone walls show the relief work very well.

    • @Immorpher
      @Immorpher 26 дней назад

      Yes! Most of these are auto-generated and with that comes a mixed bad. So anything natural, like stone, works well. But anything artificial, like metal beams, then it is not as good. But we got someone working on hand building some of the normal maps.

  • @Andreas-c1j
    @Andreas-c1j Месяц назад

    IDKFA

  • @pablom.3406
    @pablom.3406 Месяц назад

    Es una maravilla de port. Que rendimiento y efectos de luz !! @jnmartin84 tienes que ayudar al port de gta 3 por favor!

  • @guillaumenunes9319
    @guillaumenunes9319 Месяц назад

    Love the pink light at 15min.

    • @Immorpher
      @Immorpher Месяц назад

      That is a test light! Used for debugging the lighting system :)

  • @jnmartin84
    @jnmartin84 Месяц назад

    Gotta get you more bumpmaps I think I saw two 😢

  • @jetx_1212
    @jetx_1212 Месяц назад

    Goldeneye maps when? :)

  • @AndrewSouzaGames555
    @AndrewSouzaGames555 Месяц назад

    Awesome

  • @901aerol
    @901aerol Месяц назад

    Really grainy, and the soundtrack sounds horrible.

  • @999persival
    @999persival Месяц назад

    Dude pls stop making multiplayer, go custom d64 ex maps🙏

    • @Kr00zA
      @Kr00zA Месяц назад

      Why? isnt there enough of us doing that already? lol

    • @999persival
      @999persival Месяц назад

      @@Kr00zA Now others are playing big wads, but they don't go through single custom levels. And there are some custom levels and no one records them.

    • @Immorpher
      @Immorpher Месяц назад

      @@999persival There are a lot of EX maps that I have never seen played. I should try them on EX+

    • @Kr00zA
      @Kr00zA Месяц назад

      @@999persival Make a list of them.

  • @Kr00zA
    @Kr00zA Месяц назад

    That sprite that sheep uses it a little confusing coz the corpse looks very much like the life version. Maybe it's colours should be muted for the corpse.

    • @Immorpher
      @Immorpher Месяц назад

      Oh that megaman one?

    • @Kr00zA
      @Kr00zA Месяц назад

      @@Immorpher Yes... Im just watching you play... and I find it confusing. Would be better if when it dies the colours become muted so the corpses are not catching the eye so much.

    • @Immorpher
      @Immorpher Месяц назад

      @@Kr00zA It does look different than the rest of the sprites. I think it would be better if that sprite was a 3D render of a megaman enemy.

    • @Kr00zA
      @Kr00zA Месяц назад

      @@Immorpher I think in DM the corpses should all dissolve by default.

    • @Immorpher
      @Immorpher Месяц назад

      @@Kr00zA Hmm that is a good idea!

  • @stephanstrauss6703
    @stephanstrauss6703 Месяц назад

    Schabbs is so creepy to do^^ Kitting kitting kitting and when you get killed you become a Zombie.

  • @stephanstrauss6703
    @stephanstrauss6703 Месяц назад

    There is no new Link for the Hack only the Guys who did have it. Like me who did recreate BJs Face and lot of other item or enemy related stuff^^. Do to legal reasons we wont experience such things its not online.

  • @jetx_1212
    @jetx_1212 Месяц назад

    Now this epic compared to the very first version of the map that we tested ages ago

  • @jetx_1212
    @jetx_1212 Месяц назад

    The gachi sewer

  • @AGZenith
    @AGZenith Месяц назад

    Do you get bonus points for killing the cyber? Haha

    • @Immorpher
      @Immorpher Месяц назад

      That would be nice! It is funny when the game announces that the cyberdemon is on a killing spree haha.

  • @basicloner
    @basicloner Месяц назад

    who's that......... weird guy in underwear skin lol

    • @Immorpher
      @Immorpher Месяц назад

      It is probably Chaos_query, that is his favorite skin haha

  • @basicloner
    @basicloner Месяц назад

    played over zandronum?

  • @clouds-rb9xt
    @clouds-rb9xt Месяц назад

    This is crazy. Though I am curious what it would look like with hardware rendering akin to Doom 64/Doom PS1. The N64 was OP as hell

    • @Immorpher
      @Immorpher Месяц назад

      One day perhaps the Doom 64 engine could be altered for classic Doom! :)

    • @clouds-rb9xt
      @clouds-rb9xt Месяц назад

      @@ImmorpherDoom 64's a great game too, though I never got past the final boss lol

    • @Immorpher
      @Immorpher Месяц назад

      @@clouds-rb9xt The final boss is truly as tough as a real mom that is for sure. All the strategies to beat her kind of involve a cheese. If the final level had more pillars then it probably would be less of a cheese I think!

  • @Spaghettiest
    @Spaghettiest Месяц назад

    how can i set up this multiplayer i want in D:

    • @Immorpher
      @Immorpher Месяц назад

      It hasnt been officially released yet, but you can playtest it with sessions on the Doom 64 discord and the Doom 64 revolution discord! discord.gg/7dfhDC2YQn

  • @gabnrami
    @gabnrami Месяц назад

    Link pls

  • @CrustyDingus
    @CrustyDingus Месяц назад

    Wish they added the enemy animations back in from the dos version

  • @zoyahu
    @zoyahu Месяц назад

    We're gonna get sneaky!

  • @TheFieryWind99
    @TheFieryWind99 Месяц назад

    MIDI order track is still confined to the vanilla one, I get it? I hope there will be a more extensive MAPINFO support to address that.

    • @Immorpher
      @Immorpher Месяц назад

      MIDI order can be changed, but I was a bit lazy haha. Custom midis are unknown if they will work.

  • @tabsntoot
    @tabsntoot Месяц назад

    not had a Dreamcast since 2013 I used to burn iso to cd rom had a doom launcher and last thing I played was a wolf 3D release called unsung

  • @DexiazFantom
    @DexiazFantom Месяц назад

    Oh wow, that's impressive!

  • @poilapan
    @poilapan Месяц назад

    TIL "tele-stomping" is an actual thing. :o

    • @Immorpher
      @Immorpher Месяц назад

      Interestingly Doom 64 had an action for the player to do that (perhaps it was an early camera thing). But it never worked on enemies! So this is a different way using the camera system to do it for enemies. :)

  • @jetx_1212
    @jetx_1212 Месяц назад

    Dark magic

  • @jnmartin84
    @jnmartin84 Месяц назад

    😎

  • @daveweaver3886
    @daveweaver3886 Месяц назад

    Would you or someone involved with the project be able to make a tutorial video of how to install this? I haven't tried it myself yet but I have to admit I'm a bit intimidated of having to "build it" myself. lol Loving the showcases BTW!

    • @Immorpher
      @Immorpher Месяц назад

      It's something that I have to go through a linux virtual machine to do. If happen to use discord, get ahold of me here: discord.gg/Ktxz8nz

    • @daveweaver3886
      @daveweaver3886 Месяц назад

      @@Immorpher Thanks for the offer but I ended up getting it to run through RALibretro. Only problem is I can't seem to map the strafe buttons on my controller nor keyboard.

    • @Immorpher
      @Immorpher Месяц назад

      @@daveweaver3886 The strafe are those analog triggers, so I guess it can be tricky!

  • @pablom.3406
    @pablom.3406 Месяц назад

    Esto es un port perfecto!! Enhorabuena a jnmartin84

  • @mankrip-
    @mankrip- Месяц назад

    Is it possible to run both the original game and the Lost Levels from the same installation, like in the PC version? I remember jnmartin84 mentioning RAM limitations.

    • @Reprogrammed_By_SEGA
      @Reprogrammed_By_SEGA Месяц назад

      If its not possible you could have a boot menu instead. Although having it in the proper menu like the official release would be preferable.

    • @jnmartin84
      @jnmartin84 Месяц назад

      It's one of those things where I already know how to handle it, I just might not have time to work through the solution anytime soon. Next iteration of the tooling is to have it extract all of the maps from the ROM at build time and have them on the filesystem instead of the IWAD. Then the only limit for how many maps it can have is space on the CD and having the code updated to find them and use them.

  • @Reprogrammed_By_SEGA
    @Reprogrammed_By_SEGA Месяц назад

    Would be nice to see the full frame animated weapons added into this along with a coop and deathmatch on the maps that can support it over the modem or BBA.

  • @ClassicDOOM
    @ClassicDOOM Месяц назад

    New dynamic lighting is pretty cool. In your playthrough of the 'Evil Sacrifice' map, it looks like the older version of the level. If you're in touch with jnmartin you might suggest upgrading to the patched version (Steam uses it), to prevent a potential softlock problem for players.

    • @jnmartin84
      @jnmartin84 Месяц назад

      He put it in himself, I haven't worked with this content

    • @ClassicDOOM
      @ClassicDOOM Месяц назад

      @@jnmartin84 Ah, okay, thanks!

    • @Immorpher
      @Immorpher Месяц назад

      @@ClassicDOOM That's something I can fix for sure. I am surprised I still got the older version of that map haha.

    • @ClassicDOOM
      @ClassicDOOM Месяц назад

      @@Immorpher Yeah, to-date the other console versions still haven't been patched either.

  • @Renanbrj
    @Renanbrj Месяц назад

    Amazing to see this on dreamcast

  • @Renanbrj
    @Renanbrj Месяц назад

    Are the steam maps on this port?

    • @Immorpher
      @Immorpher Месяц назад

      Not officially, but they can be modded in! ruclips.net/video/dbEUbmaiC1g/видео.html

    • @Renanbrj
      @Renanbrj Месяц назад

      @@Immorpher i hope they put more modes, like brutal doom 64

  • @kempet
    @kempet Месяц назад

    Can you make a tutorial / description of how to add this to a GD Emu DC?

    • @Immorpher
      @Immorpher Месяц назад

      I dont have a GC Emu myself! But are you looking more for how to build the CDI/ISO?

    • @kempet
      @kempet Месяц назад

      @@Immorpher yes

  • @jetx_1212
    @jetx_1212 Месяц назад

    "This wil be Doom 64 RTX in 2012"

    • @Immorpher
      @Immorpher Месяц назад

      This would be even RTX in 1998 :D

  • @saxoul17
    @saxoul17 Месяц назад

    Cool

  • @duskdude100
    @duskdude100 Месяц назад

    and here you see me dressed as a tf2 charecter i love

  • @New-Drone
    @New-Drone 2 месяца назад

    That's awesome!

  • @AGZenith
    @AGZenith 2 месяца назад

    Why add pain sound as a use sound? So weird. Haha Also does the plasma have Doom 1 rpm or Doom 64 rpm? If it has Doom 64 rpm then the plasma got a double nerf. xD I mean it also now have the overheat animation.

    • @Immorpher
      @Immorpher 2 месяца назад

      I dont think it has been doubly nerfed. I dont know exactly what its fire rate is though!

    • @AGZenith
      @AGZenith 2 месяца назад

      @@Immorpher Plasma rpm is nerfed from classic Doom even if it has a bit higher damage it's worse, and now with the animation/"cooldown" I see it as a double nerf. Haha Not a big deal at all, but still. xD

  • @duskdude100
    @duskdude100 2 месяца назад

    playing doom outside was fun

    • @Immorpher
      @Immorpher 2 месяца назад

      I hope to play with you again soon!

  • @jetx_1212
    @jetx_1212 2 месяца назад

    Gotta love when i suddenly turn on and off respawn monsters

    • @Immorpher
      @Immorpher 2 месяца назад

      Haha its a good troll on us!

  • @duskdude100
    @duskdude100 2 месяца назад

    and here you will see me having no idea what im doing

    • @Immorpher
      @Immorpher 2 месяца назад

      I was following you since you know more than me!